Robert Beckebans
|
814e5c2686
|
Merge branch '750-better-vsync'
|
2023-03-07 11:23:35 +01:00 |
|
Robert Beckebans
|
5f269a84a6
|
Merge branch '750-better-vsync' of github.com:RobertBeckebans/RBDOOM-3-BFG into 750-better-vsync
|
2023-03-07 11:22:52 +01:00 |
|
Robert Beckebans
|
12789bd95e
|
Added basic support for Optick and D3D12
|
2023-03-07 11:22:46 +01:00 |
|
Robert Beckebans
|
e98272d708
|
Merge remote-tracking branch 'SRSaunders/sync-changes' into 750-better-vsync
|
2023-03-07 10:03:06 +01:00 |
|
Robert Beckebans
|
a09273af32
|
Fixed compile issues on Linux
|
2023-03-07 09:45:54 +01:00 |
|
Stephen Saunders
|
5aad7eb005
|
Disable Metal API Validation for Xcode debug builds
|
2023-03-07 00:10:46 -05:00 |
|
Robert Beckebans
|
2ad666adcf
|
NUM_FRAME_DATA cleanup
|
2023-03-06 20:31:54 +01:00 |
|
Robert Beckebans
|
dc27b0dd40
|
Fixed merge conflicts and updated copyright notices
|
2023-03-06 20:06:15 +01:00 |
|
Robert Beckebans
|
9b67e2a91a
|
Merge branch 'sync-changes' into 750-better-vsync
|
2023-03-06 19:58:14 +01:00 |
|
Robert Beckebans
|
b4b025979d
|
Refactored DeviceManager_DX12 members for better diffing with orig Donut sample
|
2023-03-06 17:05:43 +01:00 |
|
Robert Beckebans
|
d765afa278
|
Added more profiling events in the render backend
|
2023-03-06 16:32:20 +01:00 |
|
Robert Beckebans
|
cbdd0b06c8
|
Merge branch 'master' into sync-changes
|
2023-03-06 14:59:16 +01:00 |
|
Robert Beckebans
|
d878f99e5c
|
Added more profiling events
|
2023-03-06 14:59:04 +01:00 |
|
SRSaunders
|
23c3b66c8f
|
Merge branch 'master' into sync-changes
|
2023-03-05 09:44:21 -05:00 |
|
Stephen Saunders
|
764469ab31
|
Revert #if USE_OPTICK wrappers
|
2023-03-05 09:36:44 -05:00 |
|
Stephen Saunders
|
378b66075c
|
Revert screen shot fs_savepath change for Windows and linux
|
2023-03-05 08:51:34 -05:00 |
|
Stephen Saunders
|
7b9d36c1d1
|
Revert compileshaders.cmake to use SPIRV target = vulkan1.2 for macOS / MoltenVK
|
2023-03-05 08:38:59 -05:00 |
|
Robert Beckebans
|
52398a88cd
|
Changed ENGINE_BRANCH to master
|
2023-03-05 10:39:59 +01:00 |
|
Robert Beckebans
|
784c46ebc7
|
Fixed Optick related compile warnings on Linux #750
|
2023-03-05 11:03:54 +01:00 |
|
Stephen Saunders
|
b1c2cdbec8
|
More conservative frame sync: wait before vs after DX12 / Vulkan present operations
|
2023-03-04 21:15:32 -05:00 |
|
Stephen Saunders
|
0c217ebbe9
|
Fix win32 compilation errors when Optick profiling is off
|
2023-03-04 21:06:08 -05:00 |
|
Stephen Saunders
|
76da1beefd
|
Fix compilation errors when Optick profiling is off
|
2023-03-04 16:39:43 -05:00 |
|
Stephen Saunders
|
c5aa8afe8a
|
Fix SDL display size / refresh rate changes when already in fullscreen mode
|
2023-03-04 16:37:02 -05:00 |
|
Stephen Saunders
|
967f38d64b
|
Save screen shots to fs_savepath versus fs_basepath
|
2023-03-04 16:19:39 -05:00 |
|
Stephen Saunders
|
f0c61a3f55
|
Use command queue sync method vs. device sync for higher performance / frame rate
|
2023-03-04 16:19:39 -05:00 |
|
Robert Beckebans
|
0ac23b5f94
|
Removed obsolete cvar r_useHDR
|
2023-03-03 20:48:53 +01:00 |
|
Robert Beckebans
|
c8e32876a0
|
Removed obsolete cvar r_useSeamlessCubeMap
|
2023-03-03 20:36:45 +01:00 |
|
Robert Beckebans
|
2583765889
|
Went back to 15 bits for VERTCACHE_FRAME_MASK
|
2023-03-03 20:32:48 +01:00 |
|
Robert Beckebans
|
f4f416bc75
|
Merge branch 'optick-profiler'
|
2023-03-03 19:53:24 +01:00 |
|
Robert Beckebans
|
c9aefec3ce
|
Added PROFILE_EVENT to RunFrame()
|
2023-03-03 19:52:46 +01:00 |
|
Robert Beckebans
|
cfd3981409
|
Fixed the CMake option -DOPTICK=ON/OFF
|
2023-03-01 16:50:27 +01:00 |
|
Robert Beckebans
|
b3e9c27d74
|
Display all the common different threads in Optick
|
2023-03-01 16:20:37 +01:00 |
|
Robert Beckebans
|
18e0e7f2e7
|
Fixed crash of RBDoom after stopping an Optick capture
|
2023-03-01 16:13:48 +01:00 |
|
Robert Beckebans
|
513674c4bf
|
Added r_graphicsAdapter to select a specific GPU
|
2023-02-28 22:01:26 +01:00 |
|
Robert Beckebans
|
a441eccfd0
|
Super basic Optick profiler integration
|
2023-02-28 18:00:54 +01:00 |
|
Robert Beckebans
|
b8a99d1330
|
Tweaked DrawFPS maxTime to reduce flickering if V-Sync is on
|
2023-02-28 10:40:25 +01:00 |
|
Robert Beckebans
|
6ca5eae2c3
|
Show picked GPU with com_showFPS > 1
|
2023-02-28 10:32:39 +01:00 |
|
Robert Beckebans
|
c95419e1d9
|
Small performance fix
|
2023-02-27 15:57:00 +01:00 |
|
Robert Beckebans
|
a44a691254
|
Tweaked exportFGD to output more FGDs with autogenerated model definitions
|
2023-02-24 15:36:29 +01:00 |
|
Robert Beckebans
|
99d7338d12
|
Blend shadowmaps smoothly in for small distant lights #746
|
2023-02-24 15:21:19 +01:00 |
|
Robert Beckebans
|
ee3fbb46f0
|
Skip shadowmaps for small distant lights #746
|
2023-02-24 13:55:29 +01:00 |
|
Robert Beckebans
|
302eb3fa85
|
Don't allocate non shadow casting lights into the shadow atlasgit difftool #746
|
2023-02-24 13:05:38 +01:00 |
|
Robert Beckebans
|
91abc9dffd
|
Added menu option to choose between DX12 and Vulkan
|
2023-02-23 20:22:03 +01:00 |
|
Robert Beckebans
|
f1e9d79fb7
|
Added Stephen Pridham and HarrievG to menu credits
|
2023-02-23 10:11:58 +01:00 |
|
Robert Beckebans
|
fc7802e007
|
Astyle
|
2023-02-23 09:55:53 +01:00 |
|
Stephen Saunders
|
1af7a289d5
|
Align permitted SDL monitor refresh rates with Windows
|
2023-02-23 01:48:30 -05:00 |
|
Stephen Saunders
|
395eabb2d2
|
Fix frame-over-frame timers for F12 screenshots
|
2023-02-23 01:39:28 -05:00 |
|
Robert Beckebans
|
3ad7774376
|
Don't display messed up timings caused by taking screenshots using F12
|
2023-02-22 21:11:13 +01:00 |
|
Robert Beckebans
|
0a1162aea0
|
Detect displays that only support 144, 165 and 240 Hz
|
2023-02-22 17:47:21 +01:00 |
|
Robert Beckebans
|
bdd5d8dd81
|
Merge branch 'master' into vma-integration
|
2023-02-22 13:19:55 +01:00 |
|
Robert Beckebans
|
204611036e
|
Removed obsolete shader globs from CMakeLists.txt
|
2023-02-22 13:04:55 +01:00 |
|
Robert Beckebans
|
e4b7122006
|
Added cmake .bat files for VS2022
|
2023-02-22 12:37:41 +01:00 |
|
Robert Beckebans
|
c1fdd0cffb
|
Fixed SSAO flickering when TAA is off #744
|
2023-02-22 09:48:00 +01:00 |
|
Stephen Saunders
|
abb3e12d39
|
Clean up bufferDesc initialization for idUniformBuffer::AllocBufferObject()
|
2023-02-19 11:30:14 -05:00 |
|
Stephen Saunders
|
2a0341df5f
|
Enable shaderStorageImageReadWithoutFormat device feature for new SSAO compute shader
|
2023-02-19 02:25:16 -05:00 |
|
Stephen Saunders
|
82a39cd59a
|
Improve cvar name for r_vmaAllocateBufferMemory
|
2023-02-17 10:35:03 -05:00 |
|
Stephen Saunders
|
8c2cae0458
|
Define r_vmaUseForBufferMemory cvar to control if VMA is used for buffer memory allocation
|
2023-02-17 00:22:58 -05:00 |
|
Stephen Saunders
|
658521bd22
|
Fix PCH with VMA allocator for all platforms: Win32, Linux, macOS
|
2023-02-16 20:22:25 -05:00 |
|
Stephen Saunders
|
5a881847be
|
Simplify BufferObject_NVRHI logic for VMA, support *Buffer::Reference() for VMA buffer objects
|
2023-02-16 12:44:09 -05:00 |
|
Stephen Saunders
|
46fc1b8b7c
|
Add NVIDIA copyright notices to borrowed code in BufferObject_NVRHI.cpp and Image_NVRHI.cpp
|
2023-02-16 00:39:44 -05:00 |
|
Stephen Saunders
|
3029b80486
|
Fix posix pthread_yield and readdir_r deprecations on linux
|
2023-02-16 00:06:43 -05:00 |
|
Stephen Saunders
|
ea2982c445
|
Improve Vulkan SDK component detection (dxc & MoltenVK) using FindVulkan.cmake module
|
2023-02-15 23:36:18 -05:00 |
|
Stephen Saunders
|
8ac44895e1
|
Fix PCH build failures (on linux) when USE_VMA allocator option enabled
|
2023-02-15 23:00:50 -05:00 |
|
Stephen Saunders
|
86a6e486d5
|
Set NVRHI upload buffer size to avoid Vulkan staging buffer fragmentation
(cherry picked from commit 3a55e9701a6f4ad5297d41e3486aeb4075972383)
|
2023-02-14 01:11:43 -05:00 |
|
Stephen Saunders
|
73df924ee2
|
Add VulkanMemoryAllocator (vma) to the libs directory
|
2023-02-14 01:05:23 -05:00 |
|
Stephen Saunders
|
421160087d
|
Integrate the AMD Vma allocator for images and buffer objects
|
2023-02-13 19:06:41 -05:00 |
|
Robert Beckebans
|
a12db413fc
|
Added missing TAA pixeloffset to SSAO pass
|
2023-02-11 18:08:00 +01:00 |
|
Robert Beckebans
|
3e201f63be
|
Switched back to old projection matrix for less warping
|
2023-02-11 16:36:46 +01:00 |
|
Robert Beckebans
|
01c2db8bbd
|
Fixed pixelNormal in ssao_compute.cs.hlsl
|
2023-02-11 15:41:45 +01:00 |
|
Robert Beckebans
|
c4748f584f
|
Merge branch '649-donut-ssao'
|
2023-02-11 14:32:08 +01:00 |
|
Robert Beckebans
|
b4d2b03079
|
Removed old obsolete SSAO minify shader
|
2023-02-11 14:31:26 +01:00 |
|
Robert Beckebans
|
5de9dd9b68
|
Donut SSAO is kind of working
|
2023-02-11 14:24:59 +01:00 |
|
Robert Beckebans
|
2ca5a759c9
|
Merge branch '649-donut-ssao'
|
2023-02-08 09:24:39 +01:00 |
|
Robert Beckebans
|
9d45866a1a
|
Simplified old SSAO backend code
|
2023-02-08 09:24:23 +01:00 |
|
Robert Beckebans
|
1d1ad26adf
|
More SSAO experiments
|
2023-02-07 21:07:29 +01:00 |
|
Robert Beckebans
|
846cf265fb
|
Added code for debugging Donut's SSAO pass
|
2023-02-07 15:06:40 +01:00 |
|
Stephen Saunders
|
050c766f9d
|
Optimization: Skip ssao compute step for 2d gui overlay views
|
2023-02-04 01:08:46 -05:00 |
|
Stephen Saunders
|
0f869604c9
|
Run new ssao pass on 3d + 2d overlay views to avoid flickering, skip for 2d-only views
|
2023-02-03 17:20:25 -05:00 |
|
Stephen Saunders
|
c7ad3f2801
|
Add required render matrices to SsaoConstants and init them for render pass
|
2023-01-30 16:00:51 -05:00 |
|
Robert Beckebans
|
defe317c50
|
Applied MD3 crashfix by Daniel Gibson
|
2023-01-30 16:28:00 +01:00 |
|
Stephen Saunders
|
6d83ad0f8d
|
Include modelMatrix in new SSAO compute shader constant buffer
|
2023-01-29 23:38:40 -05:00 |
|
Stephen Saunders
|
866244ffdd
|
Fix AmbientOcclusion_blur.ps.hlsl shader for legacy r_ssaoFiltering option
|
2023-01-29 02:01:15 -05:00 |
|
Stephen Saunders
|
a466a7a4ad
|
Restore bounded array in mipmapgen.cs.hlsl for DXIL UAV binding
|
2023-01-25 21:08:25 -05:00 |
|
Stephen Saunders
|
8fe25bf987
|
Fix legacy SSAO for NVRHI Vulkan and enable SSAO compute shader alternative
|
2023-01-25 14:23:14 -05:00 |
|
Stephen Saunders
|
0c7f8be44e
|
Restore rm_precomp_header custom target for makefile / ninja command line builds
|
2023-01-25 12:42:42 -05:00 |
|
Stephen Saunders
|
ace8829cda
|
Fix ImGui include path handling to be consistent with other external libs
|
2023-01-25 12:27:32 -05:00 |
|
Robert Beckebans
|
dfcbcc2a0a
|
Ran astyle
|
2023-01-18 10:16:21 +01:00 |
|
Robert Beckebans
|
0a983d32ad
|
Merge remote-tracking branch 'SRSaunders/cinematic-updates'
|
2023-01-18 10:04:00 +01:00 |
|
Robert Beckebans
|
6f89d31d19
|
Applied astyle
|
2023-01-18 09:55:03 +01:00 |
|
Robert Beckebans
|
68144334b6
|
Reverted shader related changes in CMakeLists.txt
|
2023-01-18 09:54:36 +01:00 |
|
Robert Beckebans
|
7a4c56e105
|
Merge remote-tracking branch 'SRSaunders/basepath-sdl-fixes'
|
2023-01-18 09:48:04 +01:00 |
|
Stephen Saunders
|
d62e8a1e55
|
Disable precompiled headers for the Ninja Multi-Config generator on linux & macOS
|
2023-01-16 11:28:20 -05:00 |
|
Stephen Saunders
|
2565b1f58f
|
Generalize basepath search logic for single-config dev builds on linux/macOS when using make or ninja
|
2023-01-14 01:37:49 -05:00 |
|
Robert Beckebans
|
eb017e40c5
|
Cleanup
|
2023-01-13 14:43:09 +01:00 |
|
Stephen Saunders
|
c4a2f52fbf
|
Simplify precompiled.h.gch cleanup for linux/macOS using post-build custom command
|
2023-01-12 15:40:35 -05:00 |
|
Stephen Saunders
|
245d06c4d6
|
Comment out redundant Shaders source groups in main CMakeLists, already handled inside Shaders target
|
2023-01-12 15:31:18 -05:00 |
|
Stephen Saunders
|
2d1945044a
|
Create macOS app bundle for Xcode release / universal builds, add macOS app icon, update README
|
2023-01-12 14:46:36 -05:00 |
|
Stephen Saunders
|
502522826a
|
Minor consistency change for USE_VK define in DeviceManager.h
|
2023-01-09 13:41:23 -05:00 |
|
Stephen Saunders
|
26edabe752
|
Rename / update macOS cmake build scripts, update README to reflect new names
|
2023-01-08 00:30:02 -05:00 |
|
Stephen Saunders
|
5137637126
|
Filter SDL video modes same as on Win32, fix SDL window position drift when exiting fullscreen
|
2023-01-08 00:25:05 -05:00 |
|
Stephen Saunders
|
7485a123f6
|
Fix idParser::Directive_include() to properly handle full os path as fetched by idLexer::GetFileName()
|
2023-01-07 22:53:11 -05:00 |
|
Stephen Saunders
|
1c4883354b
|
Fix linux/macOS CreateOSPath() regression by eliminating path-relative references in fs_basepath
|
2023-01-07 22:44:42 -05:00 |
|
Stephen Saunders
|
1340adb820
|
Restore support for FFMPEG legacy channel_layout & channels fields, remove self-assignment in idSoundDecoder_Vorbis::Open()
(cherry picked from commit 22f9e5cc0e42a8d101f628df461ee7649acb3e01)
|
2022-12-26 12:20:50 -05:00 |
|
Stephen Saunders
|
21b021c3c0
|
Update FFMPEG deprecated calls to use supported ch_layout structure
(cherry picked from commit c6fca09b0e2e24735ca808e75e90f6d03e4d16e5)
|
2022-12-26 12:20:42 -05:00 |
|
Stephen Saunders
|
f1b0f2ec00
|
R_TestVideo_f command fixes and Cinematics startup fix for NVRHI (BinkDec green frame)
(cherry picked from commit 846fcf14c723391c6e6b311eaaeb31926b1e65d1)
|
2022-12-26 12:20:25 -05:00 |
|
Stephen Saunders
|
600f4de937
|
Merge branch 'master' of https://github.com/RobertBeckebans/RBDOOM-3-BFG into cinematic-updates
|
2022-12-26 12:18:55 -05:00 |
|
Stephen Saunders
|
e7b681a06e
|
Build-time perf improvement for PCH, c_str() fix in idCameraAnim::gltfLoadAnim()
|
2022-12-24 14:10:55 -05:00 |
|
Robert Beckebans
|
21947e8f08
|
Merge branch 'master' into 635-nvrhi5
|
2022-12-22 16:49:18 +01:00 |
|
Robert Beckebans
|
5eaa7801db
|
Merge fixes, default models scene remains Scene
|
2022-12-22 16:46:29 +01:00 |
|
HarrievG
|
defc18ddaa
|
[!] Fixed loading animations when the armatures option is not used..
|
2022-12-22 15:27:16 +01:00 |
|
HarrievG
|
0a48ec16d4
|
[!] Fixes loading animations from different GLTF files
[!] Fixes loading file exclusive skinned models when multiple scenes are present and scene with model is not the default scene.
|
2022-12-22 15:27:16 +01:00 |
|
HarrievG
|
8496f9bf30
|
[!] Fixes regenerating bMD5Anim from GLTF animation when source is newer than binary
|
2022-12-22 15:27:16 +01:00 |
|
HarrievG
|
e5ec631caf
|
[+] Allowing binding of asset library instances in gltf scenes.
|
2022-12-22 15:27:16 +01:00 |
|
HarrievG
|
1cd57dce1d
|
[!] dont crash when trying to load an animation from and GLB does not match last loaded model glb
|
2022-12-22 15:27:15 +01:00 |
|
HarrievG
|
0e42fbba93
|
[!] Root motion transfer fixes.
|
2022-12-22 15:27:15 +01:00 |
|
HarrievG
|
34d616b08c
|
GLTF model import improvements
- Added rename node option
- Added option for root motion transferal
- Fixed re-orient option parsing
- Fixed last(?) bug in orientation frame conversion
|
2022-12-22 15:27:15 +01:00 |
|
HarrievG
|
0829898cb4
|
[!] Fixed loading animated file exclusive models
[!] Fixed reloading of models with a commandline (anims: todo)
|
2022-12-22 15:27:15 +01:00 |
|
HarrievG
|
e97584642a
|
[!] Make missing joints on player model non-fatal
|
2022-12-22 15:27:15 +01:00 |
|
HarrievG
|
250c06bfc0
|
[!] Make checkmodelhierachy non-fatal
|
2022-12-22 15:27:14 +01:00 |
|
HarrievG
|
8c18d58c49
|
[+] Added -reorient option to gltf model import
|
2022-12-22 15:27:14 +01:00 |
|
HarrievG
|
0cf9dac1ef
|
A-Style
# Conflicts:
# neo/d3xp/Camera.cpp
# neo/d3xp/Camera.h
|
2022-12-22 15:27:14 +01:00 |
|
HarrievG
|
31d79dfd36
|
[~] idAssert -> assert
[+] addOrigin model import option
# Conflicts:
# neo/renderer/Model_gltf.cpp
|
2022-12-22 15:25:01 +01:00 |
|
HarrievG
|
bba7ddd665
|
[!] Merge error fixes
# Conflicts:
# neo/idlib/MapFile_gltf.cpp
# neo/renderer/Model_gltf.cpp
|
2022-12-22 15:22:30 +01:00 |
|
Robert Beckebans
|
407086a603
|
Astyle
|
2022-12-19 12:40:45 +01:00 |
|
Robert Beckebans
|
91a33de38e
|
Deleted obsolete cmake shortcut bash files
|
2022-12-19 12:39:35 +01:00 |
|
Stephen Saunders
|
308892db87
|
Change DeviceManager_VK Vulkan API calls to NVRHI API, fix vulkan dll unloading bug
|
2022-12-16 13:42:12 -05:00 |
|
Stephen Saunders
|
591d9d71a7
|
Clean up macOS cmake build scripts and handle macOS makefile build path within Sys_DefaultBasePath()
|
2022-12-14 12:50:05 -05:00 |
|
Stephen Saunders
|
cd2bb986c2
|
Handle macOS / linux differences for build path option within Sys_DefaultBasePath()
|
2022-12-14 01:30:48 -05:00 |
|
Stephen Saunders
|
7f37eccf61
|
Extend Sys_DefaultBasePath() to check IDE build path for linux and macOS
|
2022-12-13 21:28:26 -05:00 |
|
Stephen Saunders
|
55a9950dd8
|
Support USE_MoltenVK cmake option for macOS NVRHI builds, update xcode cmake scripts
|
2022-12-12 18:13:55 -05:00 |
|
Stephen Saunders
|
fbeb02df9c
|
Fix Vulkan descriptor set selection within bink and bink_gui shaders
|
2022-12-12 17:55:08 -05:00 |
|
Stephen Saunders
|
f41cc5e46a
|
Decouple FFMPEG / BINKDEC cmake options from x86-only SSE intrinsics, fix macOS-specific logic for intrinsics and PCH
|
2022-12-12 17:48:49 -05:00 |
|
Stephen Saunders
|
4dc2a8ca12
|
Fix compileshaders.cmake to reference USE_VULKAN, fix missing override warning in Model_local.h
|
2022-12-12 17:35:51 -05:00 |
|
Robert Beckebans
|
3f8bc0a568
|
Fixed FramebufferInfoEx in CommonPasses
|
2022-12-06 23:51:49 +01:00 |
|
Robert Beckebans
|
a94f67adaa
|
Point to latest RB/nvrhi/main
|
2022-12-06 23:43:56 +01:00 |
|
Robert Beckebans
|
22f10571e3
|
Fixed Win64 build. Renamed USE_NVRHI_VULKAN to USE_VULKAN
|
2022-12-06 23:28:48 +01:00 |
|
Robert Beckebans
|
e02f2f92c2
|
Removed obsolete glslang submodule
|
2022-11-22 18:49:25 +01:00 |
|
Robert Beckebans
|
432af457ca
|
Removed legacy GL/Vulkan backends from CMakeLists.txt
|
2022-11-22 18:47:31 +01:00 |
|
Robert Beckebans
|
632ad33f80
|
Write constant buffers if changed or layout changed
|
2022-11-20 15:42:48 +01:00 |
|
Robert Beckebans
|
c48346c551
|
Move nvrhi::Device->waitForIdle() back to GL_BlockingSwapBuffers()
|
2022-11-20 13:37:10 +01:00 |
|
Robert Beckebans
|
74c8a9f94e
|
Always write the constant buffer -> BAD but works
|
2022-11-20 13:34:46 +01:00 |
|
Stephen Pridham
|
a7f83bf631
|
Update the render state whenever the constant buffer is written to
|
2022-11-20 12:52:07 +01:00 |
|
Stephen Pridham
|
47d68fb6e0
|
Invalid binding set cache if either vertex data or joint data changes
|
2022-11-20 12:52:07 +01:00 |
|
Stephen Pridham
|
2ac23b0c9b
|
Add back uniformsChanged = false
|
2022-11-20 12:52:07 +01:00 |
|
Stephen Pridham
|
8f190b85c2
|
Remove unused comment
|
2022-11-20 12:52:07 +01:00 |
|
Stephen Pridham
|
7a82dc1c9b
|
Update NVRHI submodule
|
2022-11-20 12:52:07 +01:00 |
|
Stephen Pridham
|
726c4524e9
|
Update map buffer calls. Astyle
|
2022-11-20 12:52:07 +01:00 |
|
Stephen Pridham
|
4af1742b17
|
Astyle
|
2022-11-20 12:52:06 +01:00 |
|
Stephen Pridham
|
e3ede978d4
|
Update to make it easier to switch constant buffer usage
|
2022-11-20 12:52:06 +01:00 |
|
Stephen Pridham
|
47312f8997
|
Allow buffer ranges for constant buffers
|
2022-11-20 12:52:06 +01:00 |
|
Stephen Pridham
|
c1c0334bf2
|
Fix VK descriptor set slot for motionBlur shader
|
2022-11-20 12:52:06 +01:00 |
|
Robert Beckebans
|
3a3af32ddb
|
Replaced std::min/max with Min/Max
|
2022-11-19 16:46:21 +01:00 |
|
Robert Beckebans
|
636e64a1f4
|
Astyle after merge conflicts
|
2022-11-18 16:58:08 +01:00 |
|
Robert Beckebans
|
37127cde0e
|
Merge branch 'master' into 635-nvrhi4
|
2022-11-18 16:51:40 +01:00 |
|
Robert Beckebans
|
8a821c3a7a
|
Astyle
|
2022-11-18 16:47:29 +01:00 |
|
Stephen Saunders
|
96347cab74
|
Minor defensive #ifdef change in sdl_vkimp for SetScreenParmsWindowed() - handle non-macOS / non-linux case
|
2022-11-18 10:30:08 -05:00 |
|
Stephen Saunders
|
afacd8014c
|
Improve timer stats, get / set displayFrequency, implement Vulkan vsync mode 1, fix DX12 vsync mode 0 for fullscreen
|
2022-11-17 23:42:06 -05:00 |
|
Stephen Saunders
|
8d57d5399b
|
Skip GL_BlockingSwapBuffers() sync during shutdown when in Doom 3 mode (com_smp = -1)
|
2022-11-14 23:38:55 -05:00 |
|
Stephen Saunders
|
7a7571f88a
|
Fix window resize/fullscreen handling and make consistent between DX12 and Vulkan (Windows & SDL)
|
2022-11-11 21:51:31 -05:00 |
|
Robert Beckebans
|
f1d7f2ff9e
|
Fixed compile errors
|
2022-11-11 17:34:38 +01:00 |
|
Robert Beckebans
|
ad78435446
|
Merge branch '721-gltf2-cameras' into 705-gltf2-import-options
|
2022-11-11 17:00:47 +01:00 |
|
Robert Beckebans
|
6689d60b74
|
Passed idImportOptions along the animations loader code
|
2022-11-11 16:59:36 +01:00 |
|
Robert Beckebans
|
0d5d947f17
|
Apply import options to glTF2 models
|
2022-11-11 16:59:36 +01:00 |
|
Robert Beckebans
|
6cbb205ece
|
Hook idImportOptions into idRenderModel*::InitFromFile()
|
2022-11-11 16:59:36 +01:00 |
|
Robert Beckebans
|
81d70dc5d8
|
Parse idImportOptions for model declarations
|
2022-11-11 16:59:36 +01:00 |
|
Robert Beckebans
|
e499514fea
|
Little cleanup of the glTF2 code
|
2022-11-11 16:59:35 +01:00 |
|
Robert Beckebans
|
891ba7478e
|
Added idMat4::GetTranslation() and some comments
|
2022-11-11 16:58:19 +01:00 |
|
Robert Beckebans
|
9f50dbc9bc
|
Astyle
|
2022-11-11 13:12:38 +01:00 |
|
HarrievG
|
389798ee4b
|
[!] Corrected Spot light transforms
[+] Added support for GLTF cameras. useable with idCameraView and idAnimatedCamera
|
2022-11-11 13:11:21 +01:00 |
|
HarrievG
|
3d366ba386
|
[!] Fixed runtime reloading for gltf models
[!] Fixed timestamp check for static models
|
2022-11-11 13:11:21 +01:00 |
|
Stephen Saunders
|
f5745b4ab6
|
Support window resize and fullscreen changes on Windows and Linux without validation errors
|
2022-11-10 14:56:18 -05:00 |
|
Stephen Saunders
|
f6e5571d39
|
Support image depth/stencil format D32S8 when D24S8 not available (e.g. Vulkan on AMD GPUs)
|
2022-11-10 14:50:09 -05:00 |
|
Stephen Saunders
|
80c56e573d
|
Fix compile errors: DeviceManager.h include path for DX12, sync2 structure initialization typo for Vulkan
|
2022-11-10 12:19:54 -05:00 |
|
Stephen Saunders
|
f756ef26c2
|
Move DeviceManager_<API>.cpp files to neo/sys directory for single stream common maintenance
|
2022-11-08 16:33:29 -05:00 |
|
Stephen Saunders
|
7703d4221d
|
Vulkan timer query fixes, support in-game display mode / window size / vsync changes
|
2022-11-08 15:27:09 -05:00 |
|
Stephen Saunders
|
1adedfd3fc
|
Vulkan volatile buffer and validation error fixes (sync2, fillModeNonSolid, MoltenVK imageViewFormatSwizzle)
|
2022-11-08 15:21:50 -05:00 |
|
Robert Beckebans
|
7fb6948777
|
Merge branch '635-nvrhi3-cleanexit' into 635-nvrhi3
|
2022-11-03 18:54:56 +01:00 |
|
Robert Beckebans
|
600e50ad50
|
Astyle
|
2022-11-03 18:54:38 +01:00 |
|
Robert Beckebans
|
e9284c3818
|
Use fixed size (-8 -8 0, 8 8 16) bounds for all model based entities for TB
|
2022-11-02 15:51:12 +01:00 |
|
Robert Beckebans
|
15a9d12661
|
exportFGD proxymodel fix
|
2022-11-02 11:44:38 +01:00 |
|
Robert Beckebans
|
1ee669c31f
|
Merge branch 'master' into 635-nvrhi3
|
2022-10-29 19:09:30 +02:00 |
|
Robert Beckebans
|
3a877568e4
|
Support glTF2 vertex colors for static models
|
2022-10-29 19:08:12 +02:00 |
|
Robert Beckebans
|
b53271fc68
|
No need to set the rotation for the Blender lights
|
2022-10-29 18:25:56 +02:00 |
|
Robert Beckebans
|
7166b50501
|
Astyle
|
2022-10-29 17:42:09 +02:00 |
|
HarrievG
|
889f613610
|
[+] Ext_KHR_lights_punctual::Point support
[!] Fix for multple collections, entity names will be written out according to the full hierarchy.
|
2022-10-29 17:37:47 +02:00 |
|
Stephen Saunders
|
3d3658384d
|
Cleanup references to nvrhi::IDevice on shutdown, otherwise device won't clean up properly on final exit
|
2022-10-28 17:50:48 -04:00 |
|
Stephen Saunders
|
9734df5f01
|
Fix NVRHI device shutdown for SDL and do additional resource cleanup on exit
|
2022-10-28 14:11:10 -04:00 |
|
Stephen Saunders
|
8219860378
|
Clean up NVRHI resources before Sys_Quit(), otherwise non-zero exit code (destructors too late)
|
2022-10-27 14:52:08 -04:00 |
|
HarrievG
|
2cf8d5c8f9
|
[+] Recursive entity/collection support for gltf maps
[+] KHR_lights_punctual spotlight support
|
2022-10-27 12:10:32 +02:00 |
|
HarrievG
|
9589ea300d
|
[+] Inline support for gltf maps; add "inline" 0 property to an idStaticEntity or func_static to not inlude it in the map bsp. Defaults to 1
|
2022-10-27 12:10:32 +02:00 |
|
Robert Beckebans
|
98ed96adf4
|
LoadOgg fix
|
2022-10-27 12:09:47 +02:00 |
|
Robert Beckebans
|
dd69e30e40
|
Reenabled parallel shader compiling on Windows
|
2022-10-26 11:09:50 +02:00 |
|
Robert Beckebans
|
b3bab4de96
|
Merge branch 'master' into 635-nvrhi3
|
2022-10-26 10:59:41 +02:00 |
|
Robert Beckebans
|
822ff7d860
|
Astyle
|
2022-10-26 10:59:22 +02:00 |
|
Robert Beckebans
|
b12379e1af
|
Merge branch '635-nvrhi3-sdl' into 635-nvrhi3
|
2022-10-25 20:55:54 +02:00 |
|
Robert Beckebans
|
bb79eae285
|
Turn off SSAO if Vulkan is active
|
2022-10-25 20:42:16 +02:00 |
|
Robert Beckebans
|
40aec4ca2e
|
Turn off timer queries if Vulkan is active
|
2022-10-25 20:33:03 +02:00 |
|
Robert Beckebans
|
bdea96cc2a
|
Astyle
|
2022-10-25 19:11:22 +02:00 |
|
Robert Beckebans
|
7ee1180d22
|
Build with NVRHI Vulkan by default
|
2022-10-25 19:10:47 +02:00 |
|
Robert Beckebans
|
b58f009369
|
LoadOgg fix
|
2022-10-25 19:02:34 +02:00 |
|