Merge branch 'master' into 635-nvrhi3

This commit is contained in:
Robert Beckebans 2022-10-29 19:09:30 +02:00
commit 1ee669c31f
3 changed files with 262 additions and 56 deletions

View file

@ -134,15 +134,11 @@ MapPolygonMesh* MapPolygonMesh::ConvertFromMeshGltf( const gltfMesh_Primitive* p
{
bin.Seek( attrBv->byteStride - ( 3 * attrAcc->typeSize ), FS_SEEK_CUR );
}
idRandom rnd( i );
int r = rnd.RandomInt( 255 ), g = rnd.RandomInt( 255 ), b = rnd.RandomInt( 255 );
//vtxData[i].abgr = 0xff000000 + ( b << 16 ) + ( g << 8 ) + r;
}
break;
}
case gltfMesh_Primitive_Attribute::Type::Normal:
{
idVec3 vec;
@ -173,6 +169,7 @@ MapPolygonMesh* MapPolygonMesh::ConvertFromMeshGltf( const gltfMesh_Primitive* p
break;
}
case gltfMesh_Primitive_Attribute::Type::TexCoord0:
{
idVec2 vec;
@ -191,6 +188,7 @@ MapPolygonMesh* MapPolygonMesh::ConvertFromMeshGltf( const gltfMesh_Primitive* p
break;
}
case gltfMesh_Primitive_Attribute::Type::Tangent:
{
idVec4 vec;
@ -219,6 +217,7 @@ MapPolygonMesh* MapPolygonMesh::ConvertFromMeshGltf( const gltfMesh_Primitive* p
}
break;
}
case gltfMesh_Primitive_Attribute::Type::Weight:
{
idVec4 vec;
@ -238,7 +237,84 @@ MapPolygonMesh* MapPolygonMesh::ConvertFromMeshGltf( const gltfMesh_Primitive* p
}
break;
}
case gltfMesh_Primitive_Attribute::Type::Indices:
case gltfMesh_Primitive_Attribute::Type::Color0:
//case gltfMesh_Primitive_Attribute::Type::Color1:
//case gltfMesh_Primitive_Attribute::Type::Color2:
//case gltfMesh_Primitive_Attribute::Type::Color3:
{
if( attrAcc->typeSize == 4 )
{
idVec4 vec;
assert( sizeof( vec ) == ( attrAcc->typeSize * 4 ) );
for( int i = 0; i < attrAcc->count; i++ )
{
bin.Read( ( void* )( &vec[0] ), attrAcc->typeSize );
bin.Read( ( void* )( &vec[1] ), attrAcc->typeSize );
bin.Read( ( void* )( &vec[2] ), attrAcc->typeSize );
bin.Read( ( void* )( &vec[3] ), attrAcc->typeSize );
if( attrBv->byteStride )
{
bin.Seek( attrBv->byteStride - ( attrib->elementSize * attrAcc->typeSize ), FS_SEEK_CUR );
}
mesh->verts[i].color[0] = idMath::Ftob( vec.x * 255.0f );
mesh->verts[i].color[1] = idMath::Ftob( vec.y * 255.0f );
mesh->verts[i].color[2] = idMath::Ftob( vec.z * 255.0f );
mesh->verts[i].color[3] = 255;
}
}
else if( attrAcc->typeSize == 2 )
{
uint16_t vec[4];
assert( sizeof( vec ) == ( attrAcc->typeSize * 4 ) );
for( int i = 0; i < attrAcc->count; i++ )
{
bin.Read( ( void* )( &vec[0] ), attrAcc->typeSize );
bin.Read( ( void* )( &vec[1] ), attrAcc->typeSize );
bin.Read( ( void* )( &vec[2] ), attrAcc->typeSize );
bin.Read( ( void* )( &vec[3] ), attrAcc->typeSize );
if( attrBv->byteStride )
{
bin.Seek( attrBv->byteStride - ( attrib->elementSize * attrAcc->typeSize ), FS_SEEK_CUR );
}
mesh->verts[i].color[0] = idMath::Ftob( ( vec[0] * 1.0f / 65335 ) * 255.0f );
mesh->verts[i].color[1] = idMath::Ftob( ( vec[1] * 1.0f / 65335 ) * 255.0f );
mesh->verts[i].color[2] = idMath::Ftob( ( vec[2] * 1.0f / 65335 ) * 255.0f );
mesh->verts[i].color[3] = 255;
}
}
else
{
uint8_t vec[4];
for( int i = 0; i < attrAcc->count; i++ )
{
assert( sizeof( vec ) == ( attrAcc->typeSize * 4 ) );
bin.Read( ( void* )( &vec[0] ), attrAcc->typeSize );
bin.Read( ( void* )( &vec[1] ), attrAcc->typeSize );
bin.Read( ( void* )( &vec[2] ), attrAcc->typeSize );
bin.Read( ( void* )( &vec[3] ), attrAcc->typeSize );
if( attrBv->byteStride )
{
bin.Seek( attrBv->byteStride - ( attrib->elementSize * attrAcc->typeSize ), FS_SEEK_CUR );
}
mesh->verts[i].color[0] = vec[0];
mesh->verts[i].color[1] = vec[1];
mesh->verts[i].color[2] = vec[2];
mesh->verts[i].color[3] = vec[3];
}
}
break;
}
case gltfMesh_Primitive_Attribute::Type::Joints:
{
if( attrAcc->typeSize == 2 )
{
@ -286,7 +362,6 @@ MapPolygonMesh* MapPolygonMesh::ConvertFromMeshGltf( const gltfMesh_Primitive* p
}
}
break;
}
}
@ -340,6 +415,155 @@ static void AddMeshesToWorldspawn_r( idMapEntity* entity, gltfNode* node, const
}
};
void ResolveLight( gltfData* data, idMapEntity* newEntity, gltfNode* node )
{
assert( node && node->extensions.KHR_lights_punctual );
int lightID = node->extensions.KHR_lights_punctual->light;
gltfExt_KHR_lights_punctual* light = nullptr;
auto& ext = data->ExtensionsList();
for( auto& it : ext )
{
if( it->KHR_lights_punctual.Num() )
{
assert( lightID + 1 <= it->KHR_lights_punctual.Num() );
light = it->KHR_lights_punctual[lightID];
}
}
assert( light );
//newEntity->epairs.SetMatrix( "rotation", mat3_default );
newEntity->epairs.SetVector( "_color", light->color );
switch( gltfExt_KHR_lights_punctual::resolveType( light->type ) )
{
default:
common->Warning( "Unsupported Light Type" );
break;
case gltfExt_KHR_lights_punctual::Directional:
{
common->Warning( "KHR_lights_punctual::Directional not implemented" );
break;
}
case gltfExt_KHR_lights_punctual::Point:
{
newEntity->epairs.SetVector( "light_radius", idVec3( light->range ) );
newEntity->epairs.Set( "texture", "lights/defaultpointlight" );
break;
}
case gltfExt_KHR_lights_punctual::Spot:
{
idMat4 entityToWorldTransform = mat4_identity;
gltfData::ResolveNodeMatrix( node, &entityToWorldTransform );
idMat4 worldToEntityTransform = entityToWorldTransform.Inverse();
float fov = tan( light->spot.outerConeAngle ) / 2 ;
idMat3 axis = idAngles( 0.0f, 90.0f, 90.0f ).ToMat3() * entityToWorldTransform.ToMat3();
newEntity->epairs.SetVector( "light_target", axis[0] );
newEntity->epairs.SetVector( "light_right", axis[1] * -fov );
newEntity->epairs.SetVector( "light_up", axis[2] * fov );
newEntity->epairs.SetVector( "light_start", axis[0] * 16 );
newEntity->epairs.SetVector( "light_end", axis[0] * ( light->range - 16 ) );
newEntity->epairs.Set( "texture", "lights/spot01" );
break;
}
case gltfExt_KHR_lights_punctual::count:
break;
}
}
void ResolveEntity( gltfData* data, idMapEntity* newEntity, gltfNode* node )
{
const char* classname = node->extras.strPairs.GetString( "classname" );
if( node->name.Length() )
{
idStr name;
idStrList names;
gltfNode* parent = node->parent;
while( parent )
{
names.Alloc() = parent->name;
parent = parent->parent;
}
for( int i = names.Num() ; i >= 1 ; i-- )
{
name += names[i - 1] + ".";
}
newEntity->epairs.Set( "name", name + node->name );
}
// copy custom properties filled in Blender
idDict newPairs = node->extras.strPairs;
newPairs.SetDefaults( &newEntity->epairs );
newEntity->epairs = newPairs;
// gather entity transform and bring it into id Tech 4 space
gltfData::ResolveNodeMatrix( node );
// set entity transform in a way the game and physics code understand it
idVec3 origin = blenderToDoomTransform * node->translation;
newEntity->epairs.SetVector( "origin", origin );
if( node->extensions.KHR_lights_punctual != nullptr )
{
ResolveLight( data, newEntity, node );
}
// TODO set rotation key to store rotation and scaling
//if (idStr::Icmp(classname, "info_player_start") == 0)
// if( !node->matrix.IsIdentity() )
//{
// newEntity->epairs.SetMatrix("rotation", axis );
//}
#if 0
for( int i = 0; i < newEntity->epairs.GetNumKeyVals(); i++ )
{
const idKeyValue* kv = newEntity->epairs.GetKeyVal( i );
idLib::Printf( "entity[ %s ] key = '%s' value = '%s'\n", node->name.c_str(), kv->GetKey().c_str(), kv->GetValue().c_str() );
}
#endif
}
int FindEntities( gltfData* data, idMapEntity::EntityListRef entities, gltfNode* node )
{
int entityCount = 0;
const char* classname = node->extras.strPairs.GetString( "classname" );
// skip all nodes with "worldspawn." or "BSP" in the name
if( idStr::Icmpn( node->name, "BSP", 3 ) != 0 && idStr::Icmpn( node->name, "worldspawn.", 11 ) != 0 )
{
idStr classnameStr = node->extras.strPairs.GetString( "classname" );
// skip everything that is not an entity
if( !classnameStr.IsEmpty() )
{
idMapEntity* newEntity = new( TAG_IDLIB_GLTF ) idMapEntity();
entities.Append( newEntity );
ResolveEntity( data, newEntity, node );
entityCount++;
}
}
for( auto& child : node->children )
{
entityCount += FindEntities( data, entities, data->NodeList()[child] );
}
return entityCount;
}
int idMapEntity::GetEntities( gltfData* data, EntityListRef entities, int sceneID )
{
idMapEntity* worldspawn = new( TAG_IDLIB_GLTF ) idMapEntity();
@ -370,58 +594,32 @@ int idMapEntity::GetEntities( gltfData* data, EntityListRef entities, int sceneI
}
else
{
idStr classname = node->extras.strPairs.GetString( "classname" );
idStr classnameStr = node->extras.strPairs.GetString( "classname" );
bool skipInline = !node->extras.strPairs.GetBool( "inline", true );
// skip everything that is not an entity
if( !classname.IsEmpty() )
if( !classnameStr.IsEmpty() )
{
idMapEntity* newEntity = new( TAG_IDLIB_GLTF ) idMapEntity();
entities.Append( newEntity );
if( node->name.Length() )
{
newEntity->epairs.Set( "name", node->name );
}
// copy custom properties filled in Blender
idDict newPairs = node->extras.strPairs;
newPairs.SetDefaults( &newEntity->epairs );
newEntity->epairs = newPairs;
// gather entity transform and bring it into id Tech 4 space
gltfData::ResolveNodeMatrix( node );
idMat4 entityToWorldTransform = node->matrix;
idMat4 worldToEntityTransform = entityToWorldTransform.Inverse();
// set entity transform in a way the game and physics code understand it
idVec3 origin = blenderToDoomTransform * node->translation;
newEntity->epairs.SetVector( "origin", origin );
// TODO set rotation key to store rotation and scaling
#if 0
if( idStr::Icmp( classname, "info_player_start" ) != 0 )
//if( !node->matrix.IsIdentity() )
{
idMat3 rotation = entityToWorldTransform.ToMat3();
newEntity->epairs.SetMatrix( "rotation", rotation );
}
#endif
#if 0
for( int i = 0; i < newEntity->epairs.GetNumKeyVals(); i++ )
{
const idKeyValue* kv = newEntity->epairs.GetKeyVal( i );
idLib::Printf( "entity[ %s ] key = '%s' value = '%s'\n", node->name.c_str(), kv->GetKey().c_str(), kv->GetValue().c_str() );
}
#endif
ResolveEntity( data, newEntity, node );
// add meshes from all subnodes
ProcessSceneNode_r( newEntity, node, mat4_identity, worldToEntityTransform, data );
if( !skipInline )
{
gltfData::ResolveNodeMatrix( node );
idMat4 entityToWorldTransform = node->matrix;
idMat4 worldToEntityTransform = entityToWorldTransform.Inverse();
ProcessSceneNode_r( newEntity, node, mat4_identity, worldToEntityTransform, data );
}
entityCount++;
}
// add entities from all subnodes
for( auto& child : node->children )
{
entityCount += FindEntities( data, entities, data->NodeList()[child] );
}
}
}
}

View file

@ -97,7 +97,7 @@ gltf_mesh_attribute_map s_meshAttributeMap[] =
"COLOR_2", gltfMesh_Primitive_Attribute::Type::Color2, 4,
"COLOR_3", gltfMesh_Primitive_Attribute::Type::Color3, 4,
"WEIGHTS_0", gltfMesh_Primitive_Attribute::Type::Weight, 4,
"JOINTS_0", gltfMesh_Primitive_Attribute::Type::Indices, 4,
"JOINTS_0", gltfMesh_Primitive_Attribute::Type::Joints, 4,
"", gltfMesh_Primitive_Attribute::Type::Count
};

View file

@ -194,7 +194,7 @@ public:
Color2,
Color3,
Weight,
Indices,
Joints, // joint indices
Count
};
@ -701,6 +701,13 @@ public:
class gltfExt_KHR_lights_punctual
{
public:
enum Type
{
Directional,
Point,
Spot,
count
};
gltfExt_KHR_lights_punctual() : color( vec3_one ), intensity( 1.0f ), range( -1.0f ), intType( -1 ) { }
idVec3 color;
float intensity;
@ -713,21 +720,22 @@ public:
int intType;
static int resolveType( idStr type )
static Type resolveType( idStr type )
{
if( type == "directional" )
{
return 0;
return Type::Directional;
}
else if( type == "point" )
{
return 1;
return Type::Point;
}
else if( type == "spot" )
{
return 2;
return Type::Spot;
}
return -1;
return Type::count;
}
};