Commit Graph

5195 Commits

Author SHA1 Message Date
hendricks266 47ddef2521 Restore an insptr++ when executing "endswitch".
git-svn-id: https://svn.eduke32.com/eduke32@5109 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-29 02:39:49 +00:00
hendricks266 75801f2e68 Defs: Add token "forcefilter" to textures, skyboxes, and model skins. It forces the use of GL filtering for the resource in question.
git-svn-id: https://svn.eduke32.com/eduke32@5108 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-28 09:49:37 +00:00
hendricks266 8282a7e846 Defs: Add "nocompress" and "nodownsize" tokens to model skin definitions.
git-svn-id: https://svn.eduke32.com/eduke32@5107 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-28 09:49:11 +00:00
hendricks266 806bbe6d71 CON: Add projectile workslike flag PROJECTILE_NOSETOWNERSHADE = 0x00200000 = 2097152 that prevents actors from inheriting a projectile's shade when shooting it.
git-svn-id: https://svn.eduke32.com/eduke32@5106 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-28 09:48:51 +00:00
hendricks266 257e271162 C-CON: Really fix get/setprojectile.
git-svn-id: https://svn.eduke32.com/eduke32@5105 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-28 09:48:37 +00:00
hendricks266 0c6de5da3a Re-apply r5053, which got lost in r5079.
git-svn-id: https://svn.eduke32.com/eduke32@5104 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-28 09:48:21 +00:00
hendricks266 fe17d41b14 Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,
git-svn-id: https://svn.eduke32.com/eduke32@5103 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:30:35 +00:00
hendricks266 5c5019d9d8 weapons.con.sample: Update to use the hudpal member so that fogpals and custom makepalookup definitions display properly.
git-svn-id: https://svn.eduke32.com/eduke32@5102 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:30:09 +00:00
hendricks266 f347a52e24 Defs: Add "nofloorpal <value>" to "makepalookup", which, when specified, allows you to set exactly the value of g_noFloorPal that you want.
git-svn-id: https://svn.eduke32.com/eduke32@5101 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:29:52 +00:00
hendricks266 df7a257ce5 C-CON: Fix a mistake in r5086 that broke get/setprojectile.
git-svn-id: https://svn.eduke32.com/eduke32@5100 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:29:37 +00:00
hendricks266 0adcc4a3f7 C-CON: Add read-only player structure member "hudpal", that returns the result of P_GetHudPal().
git-svn-id: https://svn.eduke32.com/eduke32@5099 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:29:24 +00:00
hendricks266 8a9fb41d5f CON: Add EVENT_WORLD, EVENT_PREWORLD, and EVENT_PRELEVEL, which respectively function as EVENT_GAME, EVENT_PREGAME, and EVENT_LOADACTOR, but only running once instead of per-actor.
git-svn-id: https://svn.eduke32.com/eduke32@5098 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:29:05 +00:00
hendricks266 c784fdb21c C-CON: Redefine "break" within events to mean "skip the remainder of this event block", not "skip the remainder of execution of this event, through all chained blocks". The latter behavior is still available through the "return" keyword.
git-svn-id: https://svn.eduke32.com/eduke32@5097 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:28:45 +00:00
hendricks266 a096b579da Fix a typo in r5090.
git-svn-id: https://svn.eduke32.com/eduke32@5096 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:28:29 +00:00
terminx e544488283 Fix Polymost issue reported at http://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__view__findpost__p__220265
git-svn-id: https://svn.eduke32.com/eduke32@5095 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-26 21:42:19 +00:00
hendricks266 598011d59a OS X: Fix build. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5094 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-26 20:39:02 +00:00
hendricks266 0805a0ed45 CON: Add token "appendevent", which functions identically to "onevent" except that the event's code is chained to the end of any previous events, instead of the beginning.
git-svn-id: https://svn.eduke32.com/eduke32@5093 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 21:31:11 +00:00
hendricks266 a90f47c1ea C-CON: Fix processing the bytecode in an incorrect order when executing setplayer on a member with a second parameter, a missed instance of a consideration from r5086.
git-svn-id: https://svn.eduke32.com/eduke32@5092 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 21:30:52 +00:00
hendricks266 91a7a3aa00 C-CON: Remove the restriction that prevents userdef access when the current player is not myconnectindex.
git-svn-id: https://svn.eduke32.com/eduke32@5091 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 21:30:39 +00:00
hendricks266 bd0f05a706 C-CON: Implement tilesizx/y gamearrays in a fashion similar to M32Script's solution: a STRIDE2 flag.
git-svn-id: https://svn.eduke32.com/eduke32@5090 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 21:30:25 +00:00
hendricks266 a14109da20 C-CON: Modify the parsing of definevolumename and defineskillname so that they only look for the text before a newline.
// valid
definevolumename 3     <text>

// invalid
definevolumename 3
<text>

git-svn-id: https://svn.eduke32.com/eduke32@5089 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 06:28:09 +00:00
hendricks266 49c85f644d C-CON: Add quick access for the remaining structures without it.
git-svn-id: https://svn.eduke32.com/eduke32@5088 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 06:27:57 +00:00
hendricks266 5c8a2e3ea6 C-CON: Enumify quick structure access.
git-svn-id: https://svn.eduke32.com/eduke32@5087 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 06:27:42 +00:00
hendricks266 4682da7a22 C-CON: Factor fast struct access and get<struct> out into single functions.
git-svn-id: https://svn.eduke32.com/eduke32@5086 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 06:27:25 +00:00
hendricks266 feef0ded2d C-CON: Add PLAYER_PALETTE to quick player struct access, and add a setter that calls P_SetGamePalette().
git-svn-id: https://svn.eduke32.com/eduke32@5085 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 06:27:08 +00:00
hendricks266 ab58a33ec6 Menus: Add a Cheats menu to options.
It's old-school.

git-svn-id: https://svn.eduke32.com/eduke32@5084 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 10:49:03 +00:00
hendricks266 6d04da0b49 Menus: Rename MenuPassword_t to MenuTextForm_t, modularize more of its attributes into the data structure, and polish its display and behavior.
git-svn-id: https://svn.eduke32.com/eduke32@5083 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 10:48:34 +00:00
terminx 203b795cc9 Additional fix for building with newest MSYS2 packages. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5082 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 03:34:01 +00:00
terminx a9c32b758d Build fix. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5081 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 03:33:57 +00:00
terminx c9ce545ab8 A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX().
Savegame version has been bumped due to the projectile changes. There is no way this commit doesn't cause at least one bug, so DONT_BUILD. ;)

git-svn-id: https://svn.eduke32.com/eduke32@5080 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:55 +00:00
terminx 9cb68410a0 Engine memory reductions/optimizations:
-faketilesiz[MAXTILES] removed in favor of simple faketile[(MAXTILES+7)>>3] bitfield
-h_xsize/h_ysize (tile size overrides from .def) are now uint16_t instead of int32_t
-hudmem[2][MAXTILES] removed in favor of adding a hudmem ptr to mdmodel_t
-tilefromtexture performance improvements
-more tsectortype/twalltype usage in various engine functions that read but never write
-continued Polymost cleanups and refactors. Please report any odd rendering errors.

git-svn-id: https://svn.eduke32.com/eduke32@5079 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:48 +00:00
terminx d718d354c1 Fix building on case-sensitive filesystems on OS X, DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5078 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:43 +00:00
terminx eee8d14a8b Minor kplib optimizations, DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5077 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:40 +00:00
terminx 110b713a64 Win32 debug build filename case checking now uses GetShortPathNameA()/GetLongPathNameA() instead of the slow SHGetFileInfo(). Since this works by requesting the shortened 8.3 filename for a file and then requesting the proper long version of that result, it has the side effect of breaking the functionality on NTFS volumes where the user has explicitly disabled the creation of 8.3 filenames. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5076 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:36 +00:00
terminx aa4d98982c Large batch of Polymost changes, including:
-lots of stylistic rewrites
-further improvements to anti-fighting code for wall and floor sprites (introduces three new cvars, r_wspr_offset, r_wspr_offset_variance, and r_fspr_offset)
-fixed brief HOM when traversing through a one-way masked wall
-seldomly used "alphahack" feature for hightile textures now represents alpha cutoff internally as a single byte instead of a float
-fixes a handful of issues where geometry failed to draw at certain coordinates from certain angles in certain resolutions
-renames a couple of cvars

git-svn-id: https://svn.eduke32.com/eduke32@5075 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:33 +00:00
terminx 93d8d2dbdb Abort animvpx playback if uploading the texture for a frame throws a GL error. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5074 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:27 +00:00
terminx 7732db71af int64_t -> uint64_t in swap64bit(). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5073 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:25 +00:00
terminx 112652c5b9 Polymer tsectortype usage. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5072 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:21 +00:00
terminx 8cc2cd8585 Minor stylistic changes, fix FPS counter and other 2D drawing in Polymer.
git-svn-id: https://svn.eduke32.com/eduke32@5071 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:18 +00:00
terminx fa55f368c9 Remove unused buffer to fix warning, DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5070 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:15 +00:00
terminx f4e5e39634 Further gamevar changes/optimizations. This also fixes a bug Fox reported with the "shortcut" access to structure members that's tacked on to GetVar, where if the value of the index you're trying to access happened to equal the ID of the current sprite, it would act as if the variable passed was THISACTOR.
git-svn-id: https://svn.eduke32.com/eduke32@5069 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:12 +00:00
terminx 8fc08a71fa Swap position of "load game" and "options" on main menu so that "load game" follows "new game", for consistency with the slightly different menu you get while in-game.
git-svn-id: https://svn.eduke32.com/eduke32@5068 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:08 +00:00
terminx 7845f5e2fe "Stylistic changes"
Translation: I made some stuff const because I felt like it.

git-svn-id: https://svn.eduke32.com/eduke32@5067 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:05 +00:00
terminx c725da4829 More Android changes. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5066 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:01 +00:00
terminx 61f35b827a Remove WeaponChoice* from eduke32.cfg and transition setting to "wchoice" cvar. This commit also removes an Android hack and changes the order of some of the in-game "F" key handling, just because it bugged me that some of them were out of order.
git-svn-id: https://svn.eduke32.com/eduke32@5065 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:39:52 +00:00
hendricks266 201e353771 Amend "renamefile" def token to ensure its proper use. renamefile <GRP/SSI CRC32> <file number> <new filename>
git-svn-id: https://svn.eduke32.com/eduke32@5064 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 08:30:41 +00:00
hendricks266 6e64696605 Expand the quote #13 auto-replacement to catch "OPEN" and "ANY BUTTON" in addition to "SPACE".
git-svn-id: https://svn.eduke32.com/eduke32@5063 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 06:28:40 +00:00
hendricks266 27777f96c3 Add the Duke DC and Duke Caribbean SSI files to the list of group files automatically detected and added to the startup window.
git-svn-id: https://svn.eduke32.com/eduke32@5062 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 06:28:27 +00:00
hendricks266 ddf7720451 Defs: Add token "renamefile", which renames a file in a GRP or SSI file, in memory. 8.3 restrictions apply.
git-svn-id: https://svn.eduke32.com/eduke32@5061 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 06:28:08 +00:00
hendricks266 2f0f38b6e6 cache1d: Add support for loading SSI files.
git-svn-id: https://svn.eduke32.com/eduke32@5060 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 06:27:49 +00:00
hendricks266 8a2b19dd50 cache1d: Allow loading GRP files from within other GRP files.
git-svn-id: https://svn.eduke32.com/eduke32@5059 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 06:27:35 +00:00
hendricks266 496f4582d6 cache1d: Enumify the magic constants for "file is in a zip" and "file is in the filesystem".
git-svn-id: https://svn.eduke32.com/eduke32@5058 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 06:27:18 +00:00
hendricks266 a81be01914 Modify the modern mini-HUD so that:
1. Instead of the Mighty Foot using the Protective Boots inventory item as its icon, display no icon at all.
2. Adjust the ammo icon so that it is drawn at one-quarter size if its y-size is >=50 instead of >50. This fixes the display of Water Pistol Ammo in Duke Caribbean.

git-svn-id: https://svn.eduke32.com/eduke32@5057 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 06:26:59 +00:00
hendricks266 97025d9fc7 Add "globalflags" def token. Flag 1 is a kill switch for the tileshades and artmapping features. Flag 2 is kill switch for the GL fullbright rendering pass.
git-svn-id: https://svn.eduke32.com/eduke32@5056 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-09 20:32:36 +00:00
hendricks266 74b264dcb1 Change HICTINT_USEONART so that it applies tints to pal 0 of 8-bit tiles instead of their palswapped selves. Add HICTINT_APPLYOVERPALSWAP which applies tints to palswapped 8-bit tiles. Add HICTINT_APPLYOVERALTPAL, which applies tints to alt-pals of hightile textures.
git-svn-id: https://svn.eduke32.com/eduke32@5055 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-09 20:32:11 +00:00
hendricks266 92afedcb11 Replace the drawing code for the level stats with nearly equivalent code that can be much more easily reproduced in CON.
git-svn-id: https://svn.eduke32.com/eduke32@5054 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-09 07:37:38 +00:00
hendricks266 30669ab8ce Defs: When undefining a model, reset the angadd of its HUD settings to zero.
This fixes weapons not being displayed in Vaca+.

git-svn-id: https://svn.eduke32.com/eduke32@5053 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-09 07:37:23 +00:00
hendricks266 f2a2e1d8b3 Amend r5048 to also reset ototalclock and lockclock, and to reset all three at the top of G_PlaybackDemo.
git-svn-id: https://svn.eduke32.com/eduke32@5052 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 23:40:08 +00:00
hendricks266 1f93451ea0 Partially revert r5020. It's okay to update totalclocklock in G_DrawRooms(), but we must continue updating it in drawrooms() so as to not break the editor and every other BUILD game.
¿Por qué no los dos?

git-svn-id: https://svn.eduke32.com/eduke32@5051 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 23:39:51 +00:00
hendricks266 6ed8f27e77 Expand the grpinfo feature to allow defining GRPs requiring NAM, NAPALM, or WWII GI.
git-svn-id: https://svn.eduke32.com/eduke32@5050 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:59:03 +00:00
hendricks266 362a782820 In G_PlaybackDemo(), update totalclocklock when G_DrawRooms() is not called and therefore does not update it. This fixes ART animations displaying in the main menu.
git-svn-id: https://svn.eduke32.com/eduke32@5049 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:58:49 +00:00
hendricks266 9403200a07 Reset totalclock to zero for each MAIN_LOOP_RESTART.
git-svn-id: https://svn.eduke32.com/eduke32@5048 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:58:36 +00:00
hendricks266 f821434195 CON: Add EVENT_DISPLAYROOMSCAMERA and EVENT_DISPLAYSTART.
EVENT_DISPLAYROOMSCAMERA functions exactly like EVENT_DISPLAYROOMS, including RETURN values, but for the ud.camerasprite >= 0 case.
EVENT_DISPLAYSTART is executed immediately after the screen background is cleared and drawn. Ensure its RETURN value is zero, because it is currently not being used.

WARNING: Consult the devs before using EVENT_DISPLAYSTART. Its position in the display code sequence is not finalized.

git-svn-id: https://svn.eduke32.com/eduke32@5047 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:58:24 +00:00
hendricks266 ef28cac919 CON: Add EVENT_DISPLAYCAMERAOSD. Set RETURN to -1 to disable it.
From this event, if "getactor[THISACTOR].htg_t 0" is zero, then the camera is functional. Nonzero values indicate the camera has been destroyed, which is only possible when the CAMERASDESTRUCTABLE parameter of gamestartup has been enabled.

git-svn-id: https://svn.eduke32.com/eduke32@5046 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:58:06 +00:00
hendricks266 35bee70ee6 CON: Add EVENT_DISPLAYLEVELSTATS. Set RETURN to -1 to disable them.
git-svn-id: https://svn.eduke32.com/eduke32@5045 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:57:47 +00:00
hendricks266 c86bd80dd7 C-CON: Add read-only userdef members "gametypeflags" and "m_gametypeflags", which return GametypeFlags[ud.coop] and GametypeFlags[ud.m_coop] respectively.
git-svn-id: https://svn.eduke32.com/eduke32@5044 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:57:28 +00:00
hendricks266 d7409a5a95 C-CON: Add read-only userdef members "usevoxels", "usehightile", and "usemodels".
git-svn-id: https://svn.eduke32.com/eduke32@5043 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:57:13 +00:00
hendricks266 d5ed8aa728 Restore the shade of a tiled MENUTILE to 8, rather than 16.
git-svn-id: https://svn.eduke32.com/eduke32@5042 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:56:57 +00:00
hendricks266 7d701ae7e2 Disable EF_HIDEFROMMP pending proper consideration when multiplayer is closer to being ready.
git-svn-id: https://svn.eduke32.com/eduke32@5041 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:56:45 +00:00
hendricks266 9079be2e27 Fix a compiler warning with USE_OPENGL=0.
git-svn-id: https://svn.eduke32.com/eduke32@5040 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:56:29 +00:00
hendricks266 b61908cbf3 CON: Add "resetplayerflags". Flag 1 means "don't ask the user if they want to load".
git-svn-id: https://svn.eduke32.com/eduke32@5039 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-04 02:15:15 +00:00
hendricks266 7984d8d6b5 Amend previous commit. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5038 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-02 08:15:28 +00:00
hendricks266 17906349b4 BSD: Build system fixes/improvements. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5037 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-02 07:54:24 +00:00
helixhorned 97c944a505 LunaCON: add 'definevolumeflags' to keyword pattern, re-apply some changes of r5026.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@5036 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-01 14:15:40 +00:00
helixhorned 3ecc8a6962 engine.c: style-cleanup getzrange(). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5035 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-01 14:15:36 +00:00
hendricks266 5953541075 Menus: Fix assorted issues in MENU_NETOPTIONS.
git-svn-id: https://svn.eduke32.com/eduke32@5034 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 22:15:35 +00:00
hendricks266 697e7d0936 CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens.
enum
{
    EF_HIDEFROMSP = 1<<0,
    EF_HIDEFROMMP = 1<<1,
};

git-svn-id: https://svn.eduke32.com/eduke32@5033 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 22:15:20 +00:00
hendricks266 afccb6d735 CON: Extend undefinevolume so that it also undefines all levels in the specified volume.
git-svn-id: https://svn.eduke32.com/eduke32@5032 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 22:14:54 +00:00
hendricks266 31c9d21b06 CON: Rename "cutscene" command to "startcutscene".
git-svn-id: https://svn.eduke32.com/eduke32@5031 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 22:14:39 +00:00
helixhorned 7285bc3bb2 synthesis.sh: CPLUSPLUS=0 for the 32-bit Lunatic build, too.
BUILD_LUNATIC now, maybe?

git-svn-id: https://svn.eduke32.com/eduke32@5030 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 19:35:01 +00:00
helixhorned f5254f2114 Lunatic: update user_defs, CPLUSPLUS=0 in synthesis.sh, disable 'cutscene' for now.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@5029 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 19:31:17 +00:00
helixhorned 06f0c0c06b Makefile.common: fix "disallow building Lunatic with C++" (r4979). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5028 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 19:31:15 +00:00
helixhorned a9b965498f Lunatic: update files from LuaJIT. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5027 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 19:31:14 +00:00
helixhorned 11f81070f2 Lunatic: fix a couple of typo-like issues found by listglobals.sh. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5026 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 19:31:11 +00:00
helixhorned d508ff2694 menus.c: fix two unused-variable warnings.
git-svn-id: https://svn.eduke32.com/eduke32@5025 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 12:43:04 +00:00
helixhorned b1347517ee Classic/Polymost: factor out update of starting sectnum, use updatesectorbreadth().
The latter means that running perpendicular thin sector is handled better
if there are e.g. TROR sectors in the same x/y space.

git-svn-id: https://svn.eduke32.com/eduke32@5024 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 12:43:02 +00:00
terminx 559f75ff54 Remove a couple of Android-specific menu items I accidentally left enabled on PC.
git-svn-id: https://svn.eduke32.com/eduke32@5023 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-21 23:15:27 +00:00
helixhorned 702f80cc17 gamedef.c: tweak g_keywdate[] entries.
git-svn-id: https://svn.eduke32.com/eduke32@5022 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-20 22:10:28 +00:00
helixhorned 1bfdd54f81 actors.c: make Enforcers and Troopers avoid ST1 sectors as in Duke3D.
That is, resurrect the stayput condition for LIZMAN and non-flying
LIZTROOP, but only if changing from a non-ST1 sector. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@5021 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-20 22:10:26 +00:00
helixhorned 850206ef62 Stick update of 'totalclocklock' at beginning of G_DrawRooms() instead of drawrooms().
This fixes engine-side sprite animation in the following scenario: CON code
wants to draw a scene from EVENT_DISPLAYREST, but since it covers the whole
screen, disables the drawing of the 3D scene beforehand (RETURN set to 1 from
EVENT_DISPLAYROOMS). DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@5020 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-19 22:19:05 +00:00
helixhorned f541b96213 m32script: in 'for i drawnsprites' handling, back up and restore sprite MAXSPRITES-1.
This fixes the level 5 corruption encountered when issuing that iteration.
(Because the last sprite would be changed from e.g. statnum MAXSTATUS to 0.)
It is also mandatory anyhow since the last sprite may be contained in the map.

git-svn-id: https://svn.eduke32.com/eduke32@5019 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-19 17:41:57 +00:00
helixhorned 7742d5a40a Mapster32: style-cleanup check_spritelist_consistency() and VM_Execute(): 'for'.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@5018 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-19 17:41:56 +00:00
helixhorned a1a79b001e Under conditions of CLASSIC_Z_DIFF_64 (r4960), make some drawvox() vars 64-bit.
- In drawvox(), make view-relative x and y high-precision on desktops. To a
  large extent (but not completely), this fixes "stray" fake floor shadow
  sprites for voxels.
- In the mouse picking code for voxels, fix a possible integer overflow.
  A new engine.c-private function mulscale_triple30() is added.

DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@5017 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-19 17:41:53 +00:00
helixhorned 326ba366e9 Add lunatic/test/thisactor_getzrange.con, providing 'state thisactor_getzrange'.
Also, note a place that is the real cause for "what makes the player slide off
enemies", as far as I can see.

git-svn-id: https://svn.eduke32.com/eduke32@5016 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-18 20:46:54 +00:00
helixhorned b367d57845 gameexec.c: factor out 2x occuring pattern into VM_GetZRange(), clean up 3 funcs.
- VM_GetZRange(), which updates actor[].{floor,ceiling}z, is called from
  A_GetZLimits() and A_Fall().
- Style-cleanup the following: A_Dodge(), A_GetFurthestAngle(),
  A_FurthestVisiblePoint(). DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@5015 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-18 20:46:53 +00:00
helixhorned 120746322b Revert "gameexec.c: in VM_Move(), update actor[].{floor,ceiling}z for enemies."
This reverts r4975. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@5014 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-18 20:46:49 +00:00
terminx 5e0bed4c39 MSVC build fix.
git-svn-id: https://svn.eduke32.com/eduke32@5013 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-18 01:47:12 +00:00
terminx cde502d511 Fix Mapster32 mouse cursor in GL
git-svn-id: https://svn.eduke32.com/eduke32@5012 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-18 01:47:09 +00:00
terminx f3e8ffa714 Fix Polymer when switching from Polymost
git-svn-id: https://svn.eduke32.com/eduke32@5011 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-18 01:47:06 +00:00
terminx 1d30b86db2 Nocompress and nodownsize for skyboxes
git-svn-id: https://svn.eduke32.com/eduke32@5010 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-18 01:47:00 +00:00
helixhorned 4f54c7cf88 Fix swapbufreverse(), adding precondition of count >= 4.
Also, in premap.c:G_CacheMapData(), comment out what was supposedly
intended as a debugging message ("percentage ...").

git-svn-id: https://svn.eduke32.com/eduke32@5009 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-17 16:23:04 +00:00
helixhorned ba84b3c4b6 LunaCON: add 'cutscene' and 'ifcutscene' as NYI commands. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5008 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-17 16:23:01 +00:00
hendricks266 59fa70cc58 Amend previous commit. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5007 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-14 12:18:39 +00:00
hendricks266 75f2028dcc Fix an assertion failure with NETCODE=0. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5006 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-14 11:50:48 +00:00
hendricks266 894407e58b Apple: Update Xcode project and build system. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5005 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-14 07:26:10 +00:00
hendricks266 8194310400 Fix build without DROIDMENU.
git-svn-id: https://svn.eduke32.com/eduke32@5004 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 07:08:41 +00:00
hendricks266 d88a938320 Replace erroneous use of EVENT_DISPLAYCROSSHAIR with new event EVENT_DISPLAYCURSOR.
git-svn-id: https://svn.eduke32.com/eduke32@5003 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 07:08:27 +00:00
terminx 16991aaef7 Oops! :)
git-svn-id: https://svn.eduke32.com/eduke32@5002 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 06:01:10 +00:00
terminx 139276e6fe Polymost changes to better support running under GL ES. Still need to investigate GL_LINES and GL_QUADS... neither work under either GL -> GL ES wrapper we've tried, so we must be doing something wrong.
git-svn-id: https://svn.eduke32.com/eduke32@5001 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:23:04 +00:00
terminx 40956094d5 More Android work. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5000 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:59 +00:00
terminx a035d32e71 Smooth out the loading bar so that all percentage increments are displayed for at least a couple of frames each, and remove the "loaded x/x textures" message on Android.
git-svn-id: https://svn.eduke32.com/eduke32@4999 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:55 +00:00
terminx 8cc7f240d8 Remove animvpx's dependency on GLSL; adds in-place YUV420 to RGB888 conversion.
git-svn-id: https://svn.eduke32.com/eduke32@4998 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:52 +00:00
terminx 27e8fcbe57 A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4997 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:48 +00:00
terminx 25668422d8 Get rid of the "press space to restart" message on mobile. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4996 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:41 +00:00
terminx 1e8176480d Forgotten changes from a previous commit that renamed functions. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4995 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:38 +00:00
terminx c486256e01 Android fixes: let the player climb stairs while crouched and fix the quick switch function of the weapon wheel. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4994 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:35 +00:00
terminx 21fbf2e9df Android menu changes. Moves a few settings in-game instead of in crappy system UI dialogs. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4993 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:32 +00:00
terminx 36a3bab5fc Android SDLayer changes. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4992 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:29 +00:00
terminx c577948e94 Remove errant call to G_FadePalette() which caused a frame of corruption at map load under GL renderers, and invalidate all GL textures at map load time (just textures generated from .art on desktop, everything on mobile). This also makes Grabbag keep playing through the loading screen on Android (if no loadscreen music has been defined by a mod). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4991 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:26 +00:00
terminx 9a43465780 Android savegame hacks. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4990 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:23 +00:00
terminx 31b557ef61 More Android changes. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4989 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:19 +00:00
terminx 22ac21598b C-CON changes
git-svn-id: https://svn.eduke32.com/eduke32@4988 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:11 +00:00
terminx 50c30ab790 Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:
cutscene "somefile.anm" { delay 10 } // defines somefile.anm with a delay of 10 120Hz tics between frames. a more typical framerate method may come later, but this is how the originals worked.

Once defined, they can be played through CON with the new playback command, also called "cutscene". It works like this:

definequote 12345 somefile.anm
define ANIM_SOMEFILE 12345

...

cutscene ANIM_SOMEFILE // halts game execution and immediately plays cutscene, resuming execution when finished

...

Sounds can be played during animations (and tiles can be overlaid, etc) like this:

onevent EVENT_CUTSCENE
    ifcutscene ANIM_SOMEFILE
    {
        ifvare RETURN 12 // frame 12
            sound FLY_BY
        rotatesprite ...
    }
endevent

The value of the RETURN var at the end of EVENT_CUTSCENE determines the next frame to play. This can be used for looping, etc. Attempting to play animations backwards outright is not advised as animations only seek in one direction (so rewinding requires running it through from frame 0 again). This is will WIP and hasn't been heavily tested at all, so please try it out.

git-svn-id: https://svn.eduke32.com/eduke32@4987 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:07 +00:00
terminx cc4ddf9ce7 Minor sound cleanup... clean up crappy old code, remove obsolete "FXDevice" and "MusicDevice" variables, etc.
git-svn-id: https://svn.eduke32.com/eduke32@4986 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:00 +00:00
terminx 824ee61942 Rename build configurations in VS project. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4985 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:21:56 +00:00
terminx cb2dcdc99e Minor engine cleanup
git-svn-id: https://svn.eduke32.com/eduke32@4984 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:21:53 +00:00
terminx 97f04d8083 Fix program entry point on win32, allows debugging SDL builds under MSVC.
git-svn-id: https://svn.eduke32.com/eduke32@4983 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:21:50 +00:00
terminx 5595d41ccd Macro for handling ud.bgstretch. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4982 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:21:46 +00:00
terminx 88e0bfd7d3 More twalltype
git-svn-id: https://svn.eduke32.com/eduke32@4981 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:21:38 +00:00
helixhorned b9834f9832 mdsprite.c: in md3load(), allocate m->head.surfs with Xcalloc, amending r4952.
And preventing enormous corruption due to a free() called on a garbage (malloc'd)
pointer values this time. DO_BUILD_VERY_FAST_PLEASE!

git-svn-id: https://svn.eduke32.com/eduke32@4980 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-10 19:51:15 +00:00
helixhorned 1abe65f3ce Makefile.common: disallow building Lunatic with C++ for now. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4979 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-10 17:50:23 +00:00
hendricks266 529d43f116 Provide a RETURN value of -2 to EVENT_DISPLAYLOADINGSCREEN after G_CacheMapData().
git-svn-id: https://svn.eduke32.com/eduke32@4978 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-09 05:50:47 +00:00
hendricks266 929b04d473 CON: Add undefinevolume, undefineskill, and undefinelevel.
git-svn-id: https://svn.eduke32.com/eduke32@4977 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-09 05:50:33 +00:00
hendricks266 81b09a9ff5 Rename "Polymost.f" string back to "Polymost" because it only confused users.
git-svn-id: https://svn.eduke32.com/eduke32@4976 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-09 05:50:08 +00:00
helixhorned c18ae15dc5 gameexec.c: in VM_Move(), update actor[].{floor,ceiling}z for enemies.
Previously, that was the case only with DRONE and COMMANDER. This makes
non-falling enemies pass properly through TROR bunches.

git-svn-id: https://svn.eduke32.com/eduke32@4975 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 18:48:31 +00:00
helixhorned 7cc1067a3d actors.c: style-cleanup A_MoveSpriteClipdist(). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4974 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 18:48:31 +00:00
helixhorned d915c49935 Mapster32: in build.c, prevent oob of wall[] if joining non-adjacent sectors.
Also, some minor stylistic cleanup.

git-svn-id: https://svn.eduke32.com/eduke32@4973 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 18:48:30 +00:00
helixhorned 70dc2f7376 CON: Amend retrieval of STR_*TIME for qgetsysstr, fixing LunaCON and possible oob.
- Add declarations of C functions to defs.ilua, names to dynsymlist,
  fix typo in con_lang.lua, ffi.string() calls in control.lua
- Assert that G_LastMapInfoIndex() is always called with ud.last_level >= 1.
  (A stricter requirement than necessary to prevent follow-up oob accesses, but
  logically the most meaningful.)
- In G_PrintParTime() and G_PrintDesignerTime(), return "<invalid>" if the above
  does not hold. This can happen from EVENT_NEWGAME, for example. Add a test to
  lunatic/test/qgetsysstr.con.  DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4972 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 18:48:28 +00:00
hendricks266 b980ca7b0b Engine: Remove some conditional disabling of spriteext features when !defined USE_OPENGL.
git-svn-id: https://svn.eduke32.com/eduke32@4971 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 08:04:23 +00:00
hendricks266 e8f842ac28 CON: Add read-only access to ud.config.MusicToggle through the "musictoggle" member.
git-svn-id: https://svn.eduke32.com/eduke32@4970 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 08:04:09 +00:00
hendricks266 b355d75ab3 CON: Add STR_YOURTIME, STR_PARTIME, STR_DESIGNERTIME, and STR_BESTTIME to qgetsysstr.
git-svn-id: https://svn.eduke32.com/eduke32@4969 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 08:03:50 +00:00
hendricks266 d7f846d0b6 Factor out generation of strings for time values in the bonus screen. This involves the creation of ud.playerbest.
git-svn-id: https://svn.eduke32.com/eduke32@4968 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 08:03:30 +00:00
hendricks266 c5b3cfa445 Correct the special behavior to select the pipebomb detonator when you have no pipebombs in your inventory but you have some thrown in the environment so that it animates properly and also applies with the next/previous weapon functions.
git-svn-id: https://svn.eduke32.com/eduke32@4967 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 08:03:06 +00:00
hendricks266 2cbd80ad90 Move EVENT_DISPLAYMENU to after the black translucent background is drawn when in-game.
git-svn-id: https://svn.eduke32.com/eduke32@4966 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 08:02:51 +00:00
helixhorned a7bea4f6bc Classic: fix underallocation of TILE_TILT and tilting at very small resolutions.
Since TILE_TILT is only allocated once, it must be done with the maximum
possible size.

git-svn-id: https://svn.eduke32.com/eduke32@4965 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:15 +00:00
helixhorned 1a7816065c sdlayer.c: minor stylistic simplification of sdlayer_checkversion(). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4964 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:14 +00:00
helixhorned c6b9fa52d9 osd.c: in OSD_HandleChar() for TAB, fix use of uninitialized osd->editor.buf[i].
Exposed by Valgrind. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4963 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:13 +00:00
helixhorned de2a14290f LunaCON: make -fbad-getactorvar-use-pli enabled by default. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4962 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:12 +00:00
helixhorned 952a723229 Make g_player a +1 offset pointer into 'static g_player_s[1 + MAXPLAYER]'.
This fixes the out-of-bounds read of former g_player[] in VM_EventCommon_().

git-svn-id: https://svn.eduke32.com/eduke32@4961 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:11 +00:00
helixhorned c3ddf08fd1 Classic: on desktops, handle abs. z diff. of floor/ceiling to camera >= 1<<24.
git-svn-id: https://svn.eduke32.com/eduke32@4960 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:10 +00:00