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weapons.con.sample: Update to use the hudpal member so that fogpals and custom makepalookup definitions display properly.
git-svn-id: https://svn.eduke32.com/eduke32@5102 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 9 additions and 51 deletions
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@ -57,27 +57,6 @@ gamevar playerid 0 1
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// preliminary functions
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state G_DrawTile
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getplayer[THISACTOR].cursectnum hud_G_Draw_temp2
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ifvarg hud_G_Draw_temp2 -1
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getsector[hud_G_Draw_temp2].floorpal hud_G_Draw_temp2
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else
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setvar hud_G_Draw_temp2 0
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ifvarand hud_orientation 4
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addvar hud_angle 1024
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orvar hud_orientation 2
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rotatesprite hud_x hud_y hud_scale hud_angle hud_tilenum hud_shade hud_G_Draw_temp2 hud_orientation windowx1 windowy1 windowx2 windowy2
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ifvarand hud_orientation 2
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xorvar hud_orientation 2
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ifvarand hud_orientation 4
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subvar hud_angle 1024
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ends
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state G_DrawTilePal
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ifvarand hud_orientation 4
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addvar hud_angle 1024
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@ -283,7 +262,7 @@ state draw_shrunk_fists // Shrunk Running Fists
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setvar hud_tilenum FIST
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state G_DrawTile
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state G_DrawTilePal
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// cleanup
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subvar hud_x 250
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@ -300,7 +279,7 @@ state draw_shrunk_fists // Shrunk Running Fists
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orvar hud_orientation 4
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state G_DrawTile
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state G_DrawTilePal
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// cleanup
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setvar hud_orientation 0
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@ -317,15 +296,9 @@ state draw_quick_kick // Quick Kick
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ifvarn player[THISACTOR].last_quick_kick 0 setvar hud_temp2 1
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ifvare hud_temp2 1
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{
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getactor[playerid].pal hud_pal
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ifvarn hud_pal 1
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{
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getplayer[THISACTOR].cursectnum hud_temp2
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ifvarg hud_temp2 -1
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getsector[hud_temp2].floorpal hud_pal
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ifvare hud_pal 0
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getplayer[THISACTOR].palookup hud_pal
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}
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getplayer[THISACTOR].hudpal hud_pal
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ifvare hud_pal 0
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getplayer[THISACTOR].palookup hud_pal
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guniqhudid 100
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@ -372,15 +345,8 @@ state draw_kick // KNEE_WEAPON:
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state reset_hud_weapon_coordinates
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getactor[playerid].pal hud_pal
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ifvarn hud_pal 1
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{
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getplayer[THISACTOR].cursectnum hud_temp2
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ifvarg hud_temp2 -1
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getsector[hud_temp2].floorpal hud_pal
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ifvare hud_pal 0
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getplayer[THISACTOR].palookup hud_pal
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}
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ifvare hud_pal 0
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getplayer[THISACTOR].palookup hud_pal
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setvar hud_tilenum KNEE
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@ -1679,21 +1645,13 @@ onevent EVENT_DISPLAYWEAPON // P_DisplayWeapon
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setvar hud_angle 0
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guniqhudid 0
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getplayer[THISACTOR].hudpal hud_pal
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getactor[playerid].xrepeat hud_temp
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ifvarl hud_temp 40
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state draw_shrunk_fists
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else
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{
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getactor[playerid].pal hud_pal
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ifvarn hud_pal 1
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{
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getplayer[THISACTOR].cursectnum hud_temp2
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ifvarg hud_temp2 -1
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getsector[hud_temp2].floorpal hud_pal
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else
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setvar hud_pal 0
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}
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switch currentweapon
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case KNEE_WEAPON
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setvarvar hud_totaltime WEAPON0_TOTALTIME
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