Partially revert r5020. It's okay to update totalclocklock in G_DrawRooms(), but we must continue updating it in drawrooms() so as to not break the editor and every other BUILD game.

¿Por qué no los dos?

git-svn-id: https://svn.eduke32.com/eduke32@5051 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2015-03-08 23:39:51 +00:00
parent 6ed8f27e77
commit 1f93451ea0

View file

@ -9408,6 +9408,7 @@ int32_t drawrooms(int32_t daposx, int32_t daposy, int32_t daposz,
globalcisibility = mulscale8(globalhisibility,320);
globalcursectnum = dacursectnum;
totalclocklock = totalclock;
if ((xyaspect != oxyaspect) || (xdimen != oxdimen) || (viewingrange != oviewingrange))
dosetaspect();