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Partially revert r5020. It's okay to update totalclocklock in G_DrawRooms(), but we must continue updating it in drawrooms() so as to not break the editor and every other BUILD game.
¿Por qué no los dos? git-svn-id: https://svn.eduke32.com/eduke32@5051 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -9408,6 +9408,7 @@ int32_t drawrooms(int32_t daposx, int32_t daposy, int32_t daposz,
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globalcisibility = mulscale8(globalhisibility,320);
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globalcursectnum = dacursectnum;
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totalclocklock = totalclock;
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if ((xyaspect != oxyaspect) || (xdimen != oxdimen) || (viewingrange != oviewingrange))
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dosetaspect();
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