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Polymer tsectortype usage. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5072 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 17 additions and 17 deletions
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@ -1397,14 +1397,14 @@ static void polymer_drawsearchplane(_prplane *plane, GLubyte *oldcolor,
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void polymer_drawmaskwall(int32_t damaskwallcnt)
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{
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sectortype *sec;
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tsectortype *sec;
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walltype *wal;
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_prwall *w;
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GLubyte oldcolor[4];
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if (pr_verbosity >= 3) OSD_Printf("PR : Masked wall %i...\n", damaskwallcnt);
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sec = §or[sectorofwall(maskwall[damaskwallcnt])];
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sec = (tsectortype *)§or[sectorofwall(maskwall[damaskwallcnt])];
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wal = &wall[maskwall[damaskwallcnt]];
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w = prwalls[maskwall[damaskwallcnt]];
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@ -1426,7 +1426,7 @@ void polymer_drawsprite(int32_t snum)
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_prsprite *s;
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tspritetype *const tspr = tspriteptr[snum];
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const sectortype *sec;
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const tsectortype *sec;
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if (pr_verbosity >= 3) OSD_Printf("PR : Sprite %i...\n", snum);
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@ -1441,9 +1441,9 @@ void polymer_drawsprite(int32_t snum)
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DO_TILE_ANIM(tspr->picnum, tspr->owner+32768);
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sec = §or[tspr->sectnum];
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sec = (tsectortype *)§or[tspr->sectnum];
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calc_and_apply_fog(tspr->picnum, fogpal_shade(sec, tspr->shade), sec->visibility,
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get_floor_fogpal(§or[tspr->sectnum]));
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get_floor_fogpal((tsectortype *)§or[tspr->sectnum]));
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if (usemodels && tile2model[Ptile2tile(tspr->picnum,tspr->pal)].modelid >= 0 &&
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tile2model[Ptile2tile(tspr->picnum,tspr->pal)].framenum >= 0 &&
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@ -1694,7 +1694,7 @@ int32_t polymer_havehighpalookup(int32_t basepalnum, int32_t palnum)
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// CORE
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static void polymer_displayrooms(const int16_t dacursectnum)
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{
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sectortype *sec;
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tsectortype *sec;
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int32_t i;
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int16_t bunchnum;
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int16_t ns;
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@ -1752,7 +1752,7 @@ static void polymer_displayrooms(const int16_t dacursectnum)
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while (front != back)
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{
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sec = §or[sectorqueue[front]];
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sec = (tsectortype *)§or[sectorqueue[front]];
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polymer_pokesector(sectorqueue[front]);
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polymer_drawsector(sectorqueue[front], FALSE);
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@ -2298,12 +2298,12 @@ static void polymer_freeboard(void)
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// SECTORS
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static int32_t polymer_initsector(int16_t sectnum)
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{
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sectortype *sec;
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tsectortype *sec;
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_prsector* s;
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if (pr_verbosity >= 2) OSD_Printf("PR : Initializing sector %i...\n", sectnum);
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sec = §or[sectnum];
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sec = (tsectortype *)§or[sectnum];
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s = (_prsector *)Xcalloc(1, sizeof(_prsector));
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s->verts = (GLdouble *)Xcalloc(sec->wallnum, sizeof(GLdouble) * 3);
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@ -2337,7 +2337,7 @@ static int32_t polymer_initsector(int16_t sectnum)
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static int32_t polymer_updatesector(int16_t sectnum)
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{
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_prsector* s;
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sectortype *sec;
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tsectortype *sec;
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walltype *wal;
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int32_t i, j;
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int32_t ceilz, florz;
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@ -2349,7 +2349,7 @@ static int32_t polymer_updatesector(int16_t sectnum)
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GLfloat* curbuffer;
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s = prsectors[sectnum];
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sec = §or[sectnum];
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sec = (tsectortype *)§or[sectnum];
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secangcos = secangsin = 2;
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@ -2635,13 +2635,13 @@ static int32_t polymer_buildfloor(int16_t sectnum)
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{
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// This function tesselates the floor/ceiling of a sector and stores the triangles in a display list.
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_prsector* s;
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sectortype *sec;
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tsectortype *sec;
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intptr_t i;
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if (pr_verbosity >= 2) OSD_Printf("PR : Tesselating floor of sector %i...\n", sectnum);
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s = prsectors[sectnum];
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sec = §or[sectnum];
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sec = (tsectortype *)§or[sectnum];
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if (s == NULL)
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return (-1);
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@ -2694,7 +2694,7 @@ static int32_t polymer_buildfloor(int16_t sectnum)
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static void polymer_drawsector(int16_t sectnum, int32_t domasks)
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{
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sectortype *sec;
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tsectortype *sec;
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_prsector* s;
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GLubyte oldcolor[4];
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int32_t draw;
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@ -2702,7 +2702,7 @@ static void polymer_drawsector(int16_t sectnum, int32_t domasks)
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if (pr_verbosity >= 3) OSD_Printf("PR : Drawing sector %i...\n", sectnum);
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sec = §or[sectnum];
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sec = (tsectortype *)§or[sectnum];
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s = prsectors[sectnum];
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queuedmask = FALSE;
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@ -3240,7 +3240,7 @@ static void polymer_updatewall(int16_t wallnum)
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static void polymer_drawwall(int16_t sectnum, int16_t wallnum)
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{
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sectortype *sec;
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tsectortype *sec;
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walltype *wal;
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_prwall *w;
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GLubyte oldcolor[4];
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@ -3248,7 +3248,7 @@ static void polymer_drawwall(int16_t sectnum, int16_t wallnum)
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if (pr_verbosity >= 3) OSD_Printf("PR : Drawing wall %i...\n", wallnum);
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sec = §or[sectnum];
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sec = (tsectortype *)§or[sectnum];
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wal = &wall[wallnum];
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w = prwalls[wallnum];
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