hendricks266
3d43f1c346
Fix the menu animations so that they are what I actually intended. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4689 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-28 20:46:14 +00:00
hendricks266
5bbb4afd76
Menu transition animations. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4688 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-27 10:14:50 +00:00
hendricks266
5dd1abd647
Two files forgotten in the previous commit. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4687 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-27 07:24:37 +00:00
hendricks266
1ed4df36f1
Update the menu code so that everything drawn to the screen is relative to an origin point, which for now remains zero.
...
The three things using windowx/y hackery to crop tiles (user map menu background, color correction panels, automatic scrolling indicators) have been rewritten not to, so that the origin point would work properly with them. All three are slightly different now.
The changes are more extensive than you might predict, because I had to modify every rotatesprite/*text call to add its coordinates (shifted left by 16 if they weren't already) to the origin point.
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4686 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-27 07:09:41 +00:00
hendricks266
5241070ab3
Fix a few lingering issues with recent menu changes. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4682 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 10:16:49 +00:00
terminx
8934226bb2
Another 5000 lines of pain and tears. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4680 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:36:34 +00:00
terminx
1c68e84e5a
Hi-res security viewscreens
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git-svn-id: https://svn.eduke32.com/eduke32@4679 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:35:21 +00:00
terminx
1e2fdef0e2
Forgot this in a previous commit, just removes a function prototype I moved elsewhere
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git-svn-id: https://svn.eduke32.com/eduke32@4677 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:34:50 +00:00
terminx
57fd527308
Fix in-game sound menu (F4)
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git-svn-id: https://svn.eduke32.com/eduke32@4676 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:34:38 +00:00
terminx
62f13fad76
Rename VM_OnEvent to VM_OnEvent_ and add move the checks for whether the event is actually defined or not to a wrapper declared static inline
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git-svn-id: https://svn.eduke32.com/eduke32@4673 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:33:53 +00:00
terminx
f15a25a144
Adjust default security camera refresh times
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git-svn-id: https://svn.eduke32.com/eduke32@4672 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:33:38 +00:00
terminx
088808eb3e
Mapster32 build fix
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git-svn-id: https://svn.eduke32.com/eduke32@4668 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:32:42 +00:00
terminx
36e2aa01cd
if 0 the input check at the beginning of animation playback as it seems to cause some cutscenes to be skipped.
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git-svn-id: https://svn.eduke32.com/eduke32@4662 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:30:51 +00:00
terminx
508595cac8
Fix a couple of botched FindDistance3D calls
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git-svn-id: https://svn.eduke32.com/eduke32@4659 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:29:38 +00:00
terminx
6c6b68d534
Various additional optimizations: add CLASSIC_SLICE_BY_4 mode to unroll some of the loops in a-c, replace integer divisions by a divisor unknown at compile time with usage of libdivide, clean up pragmas further by removing more old stuff that wasn't used anywhere. This is another one of those nasty commits that make people cry. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4658 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:29:21 +00:00
terminx
6f332e645d
Fix r4643, NUM_HARDCODED_ANIMS was increased for a reason. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4657 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:27:50 +00:00
terminx
06a0350af0
Fix a bug where if you had a savegame with an active viewscreen, the tile in the world wouldn't update until totalclock > what totalclock was when the game was saved.
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git-svn-id: https://svn.eduke32.com/eduke32@4655 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:27:13 +00:00
terminx
b7b0b2c7ba
Fix up some incorrect PWEAPON macro usage
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git-svn-id: https://svn.eduke32.com/eduke32@4654 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:27:01 +00:00
terminx
3eaf78da8b
Tie a few random things previously hardcoded to p->curr_weapon == KNEE_WEAPON to curr_weapon being a weapon with a workslike of KNEE_WEAPON instead, and do the same with stuff hard coded for HANDREMOTE_WEAPON
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git-svn-id: https://svn.eduke32.com/eduke32@4650 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:25:57 +00:00
terminx
57cc3fe82a
Clean up GL background tinting a little bit. Remove access to glRectd in favor of glRecti.
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git-svn-id: https://svn.eduke32.com/eduke32@4649 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:25:35 +00:00
hendricks266
62b37ddb68
Further work on the Xcode project.
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git-svn-id: https://svn.eduke32.com/eduke32@4648 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-20 07:37:29 +00:00
hendricks266
8771614f87
Fix the Wii build and clean up remaining warnings. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4647 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-19 00:44:23 +00:00
hendricks266
6ff363a049
OS X: Add a preliminary Xcode project. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4646 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-18 04:50:47 +00:00
hendricks266
f46d901fe2
Fix warnings in menus.c. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4645 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-16 22:21:00 +00:00
hendricks266
295cf82323
Clean up warnings and build issues when building under OS X 10.9. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4644 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-16 21:03:24 +00:00
helixhorned
ff7d664d1e
Fix an oob access in parsedefinitions_game(). DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4643 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-05 18:32:59 +00:00
terminx
706aec5527
Rename crc32() to Bcrc32() to avoid conflicts with the crc32() function in libpng/libz. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4642 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-01 17:09:54 +00:00
terminx
a46994a668
I thought I was clever, MinGW thought I should eat shit.
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git-svn-id: https://svn.eduke32.com/eduke32@4633 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:16:47 +00:00
terminx
71bb5e5c8e
Gamevar cleanup: drop "register" qualifiers, shuffle a few things around.
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git-svn-id: https://svn.eduke32.com/eduke32@4631 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:16:21 +00:00
terminx
c2517d0d99
Suppress tile and sound remapping debug output in debug builds when not using -condebug
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git-svn-id: https://svn.eduke32.com/eduke32@4630 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:16:06 +00:00
terminx
f553d6ad10
Add assertion for memory error handler in debug builds, add .def load time information to log, call Gv_ResetSystemDefaults() at startup to populate fake tilesizx/tilesizy arrays for CON
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git-svn-id: https://svn.eduke32.com/eduke32@4629 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:15:53 +00:00
terminx
8e98cbe083
Free h_labels table when done compiling CONs
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git-svn-id: https://svn.eduke32.com/eduke32@4628 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:15:41 +00:00
terminx
10474ad635
CON VM: get rid of extra VM_Execute() calls on CON_LEFTBRACE and get rid of returns on CON_RIGHTBRACE
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git-svn-id: https://svn.eduke32.com/eduke32@4627 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:15:29 +00:00
terminx
9839802457
Optimize .anm playback; update frames on screen at the .anm's framerate instead of blindly looping as fast as possible
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git-svn-id: https://svn.eduke32.com/eduke32@4626 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:15:17 +00:00
terminx
423b87a707
Faster CRC32 implementation (slicing-by-4 for 32-bit platforms and slicing-by-8 for 64-bit)
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git-svn-id: https://svn.eduke32.com/eduke32@4625 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:15:04 +00:00
terminx
31d2f15b24
Use option name for menubar title for options that display as a separate menu page with a scrolling list
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git-svn-id: https://svn.eduke32.com/eduke32@4624 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:14:35 +00:00
terminx
144a4798ce
More Polymost cleanup, also consolidate tilesizx and tilesizy into a single tilesiz vec2_t to ensure both x and y are always in the same cache line. I may add a new vec2_16t later. Still need to take care of emulating the old flat array for the sake of CON access.
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git-svn-id: https://svn.eduke32.com/eduke32@4623 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:14:21 +00:00
terminx
e20f297774
r_showfps 2, displaying min and max fps
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git-svn-id: https://svn.eduke32.com/eduke32@4622 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:13:14 +00:00
terminx
5d1475b26c
Remove some #if 0'd functions from audiolib
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git-svn-id: https://svn.eduke32.com/eduke32@4621 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:12:57 +00:00
terminx
f8b340de02
Next time I'll test with sound enabled when attempting to fix a warning in audiolib ;)
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git-svn-id: https://svn.eduke32.com/eduke32@4616 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:09:03 +00:00
terminx
3681d5e553
Respect ud.bgstretch when displaying the title screen during netplay
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git-svn-id: https://svn.eduke32.com/eduke32@4614 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:08:35 +00:00
terminx
0a62ba1a21
On Android, remove the counter that automatically proceeds from the startup screen to the main menu and require a button press instead.
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git-svn-id: https://svn.eduke32.com/eduke32@4613 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:08:23 +00:00
terminx
f4a8cdfa28
Don't display QUOTE_F1HELP on Android when starting a new game with the shareware version.
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git-svn-id: https://svn.eduke32.com/eduke32@4612 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:08:10 +00:00
terminx
c97d01111a
Change vid_brightness/contrast/gamma cvars to float vs double and do the same for OSD text scaling
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git-svn-id: https://svn.eduke32.com/eduke32@4611 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:07:57 +00:00
terminx
ee82c62afc
Allow loading the header from savegames with a different version. This is needed to allow starting a new game on the episode/level/skill saved in an incompatible savegame.
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git-svn-id: https://svn.eduke32.com/eduke32@4610 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:07:41 +00:00
terminx
b8c8f153ac
WIP menu restructuring and updates. Revolt is in the air...
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git-svn-id: https://svn.eduke32.com/eduke32@4609 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:07:29 +00:00
terminx
bd26dd5612
Fix a compile warning
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git-svn-id: https://svn.eduke32.com/eduke32@4608 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:07:14 +00:00
terminx
1a286d1e52
Default r_osdhightile to 1
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git-svn-id: https://svn.eduke32.com/eduke32@4603 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:05:19 +00:00
terminx
599ff50ca0
Misc Android changes and fixes, add alternate HUD mode that displays at the top of the screen, add support for replacing the DREALMS tile during startup with a 3dr.anm/3dr.ivf, fix usage of widescreen menu background or status bar tiles, limit - key from actually sizing down the screen (which has decreased performance instead of increasing it for a long, long time). The size can still be set manually from the console for special cases.
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git-svn-id: https://svn.eduke32.com/eduke32@4602 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:05:07 +00:00
terminx
0d68e1d4a9
Allow old version savegames to "load" by just starting a new game on the volume, level and skill written in the savegame header.
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git-svn-id: https://svn.eduke32.com/eduke32@4596 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:03:30 +00:00
terminx
cd713abf1e
HUD on the top of the screen and extra wide autoaim mode for Android
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git-svn-id: https://svn.eduke32.com/eduke32@4595 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:03:17 +00:00
hendricks266
45641db803
Update the known locations of the addons in a Megaton installation. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4594 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 03:53:14 +00:00
helixhorned
c3102f2c89
astub.c: fix warnings with CPLUSPLUS=1 related to forgotten TrackerCast().
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git-svn-id: https://svn.eduke32.com/eduke32@4593 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-07 18:10:18 +00:00
helixhorned
ef8c2f14c4
Fix taking over floor pal in the unlikely event that no fog pals are defined.
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This DOES NOT fix the more complex issue discussed at the forums.
git-svn-id: https://svn.eduke32.com/eduke32@4592 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-07 18:10:18 +00:00
helixhorned
40c2fc7d07
Lunatic: add actor.move() static function and documentation stub.
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git-svn-id: https://svn.eduke32.com/eduke32@4590 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-07 18:10:16 +00:00
helixhorned
32e1e362c9
For usermaps, save and restore currently playing music index with savegames.
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The volume and level number for the music are stored in the last two bytes
of the board file name array. No version bump is required.
git-svn-id: https://svn.eduke32.com/eduke32@4589 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-07 18:10:15 +00:00
helixhorned
2713bc3d75
Get rid of EnvMusicFilename[] and use MapInfo[].musicfn for that.
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The additional space was there all the time, so it's not understandable why
another array was necessary.
CON: for 'music', error if volume number is outside [0 .. MAXVOLUMES+1], and
in LunaCON, additionally warn if it's MAXVOLUMES+1 (0 is preferred for that).
git-svn-id: https://svn.eduke32.com/eduke32@4588 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-07 18:10:14 +00:00
helixhorned
3dc5c9e144
Allow DEFining music for which there is no CON music; Add 'music' OSD command.
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The OSD command is invoked like "music E5L3" (case insensitively).
git-svn-id: https://svn.eduke32.com/eduke32@4587 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-07 18:10:13 +00:00
helixhorned
73a252a73e
More music-related cleanup.
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git-svn-id: https://svn.eduke32.com/eduke32@4586 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-07 18:10:12 +00:00
helixhorned
5597f3faab
Some cleanup around S_PlayMusic() and related functionality.
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git-svn-id: https://svn.eduke32.com/eduke32@4585 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-07 18:10:09 +00:00
helixhorned
e8f67a9271
Fix USE_OPENGL=0 build.
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git-svn-id: https://svn.eduke32.com/eduke32@4584 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-31 11:15:23 +00:00
helixhorned
3493302e6c
LunaCON: implement 'qsubstr' command. Add source/lunatic/test/qsubstr.con.
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In C-CON's qsubstr, error if <start> is not in [0 .. MAXQUOTELEN-1]
or <length> is negative.
git-svn-id: https://svn.eduke32.com/eduke32@4583 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-31 11:15:22 +00:00
helixhorned
7254bf7ac4
Fix crash using INTERNAL DEFAULTS after CON error when CON modules were given.
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git-svn-id: https://svn.eduke32.com/eduke32@4582 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-31 11:15:21 +00:00
helixhorned
fea848c486
LunaCON: ignore internal flag in gamevar redef check; allow "Pals" member.
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git-svn-id: https://svn.eduke32.com/eduke32@4581 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-31 11:15:20 +00:00
helixhorned
96b3408dbd
Mapster32: demote wall check "corruptions" introduced in r4569 to level 2.
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The winding of a loop -- with clockdir() -- is determined by examining the
two line segments spanned between the points following a leftmost point of
the loop. If the loop contains a leftmost point that belongs to the "right"
side (as can happen with sliding door constructions), there's a chance that
an outer loop is misclassified.
git-svn-id: https://svn.eduke32.com/eduke32@4580 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-31 11:15:19 +00:00
helixhorned
77dc743f09
Factor out [l]dist() implementations into static inline functions in common.h.
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And use these in jmact/mathutil.c's FindDistance2D()/FindDistance3D().
The main use is to allow passing dx/dy instead of sprite positions; the code
that actually uses this is not committed.
git-svn-id: https://svn.eduke32.com/eduke32@4579 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-31 11:15:17 +00:00
helixhorned
21b630d294
Amend r4378 to hopefully make "stuck in water" fix work properly.
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NOTE: lizmen may walk on water. I don't yet know why.
git-svn-id: https://svn.eduke32.com/eduke32@4575 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-20 17:58:21 +00:00
helixhorned
ceaa661304
Properly consider sprites with a clipshape as bridge (p->spritebridge).
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git-svn-id: https://svn.eduke32.com/eduke32@4574 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-17 19:42:01 +00:00
helixhorned
9969efd8d1
Mapster32: fix a crash when m32_settings.cfg contains video setting.
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Such as "vid_gamma". In that case, setbrightness() would have been
called without basepaltableptr having been initialized.
The fix is by moving the preparational setbasepaltable() call from
ExtPostStartupWindow() to ExtInit(), just before the OSD command
dispatching.
git-svn-id: https://svn.eduke32.com/eduke32@4573 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-16 18:32:49 +00:00
helixhorned
3aaf167d6b
game.c: fix -game_dir and -j by moving G_ExtInit() after G_CheckCommandLine().
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git-svn-id: https://svn.eduke32.com/eduke32@4571 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-08 20:02:56 +00:00
helixhorned
757dbe9d6b
LunaCON: properly initialize values of session (NODEFAULT) gamevars.
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git-svn-id: https://svn.eduke32.com/eduke32@4570 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-08 20:02:55 +00:00
helixhorned
363f0b3af6
Mapster32: prototypical checker for wall loops, enabled partially.
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Inspired by
http://forums.duke4.net/topic/7506-tror-question/page__view__findpost__p__199151
the corruption checker now checks for certain conditions of the loops of each
sector. Recall that CW loops are outer and CCW loops are inner.
- If a sector has no or more than one outer loop, count that as corruption
(level 4 and 3, respectively).
- (Disabled) For sectors with exactly one outer loop, check that all inner
ones are inside it. This is currently not compiled due to an asymmetry of
loopinside() for degenerate cases, similar to pre-r3898 inside().
git-svn-id: https://svn.eduke32.com/eduke32@4569 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-08 20:02:54 +00:00
helixhorned
21b852cd0d
Clean up astub.c:CheckMapCorruption() and some build.c code a little.
...
There are no intended changes of functionality, it's readability tweaks only.
git-svn-id: https://svn.eduke32.com/eduke32@4568 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-08 20:02:53 +00:00
helixhorned
1486a2937b
A couple of Lunatic updates. DONT_BUILD.
...
- LunaCON: support for setting userdef[].m_volume_number, getting .last_level
- bump con_lang.MAXEVENTS
- fix compilation of astub.c
git-svn-id: https://svn.eduke32.com/eduke32@4567 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-02 17:24:39 +00:00
hendricks266
9a4a4a627b
Nuke rev.h.
...
Note to MSVC users: You can get the revision number if you run `make rev o=obj` with MinGW before you build.
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4565 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 08:59:58 +00:00
hendricks266
b0e82d4264
Split parts of loadlookups() into generatefogpals() and fillemptylookups(), and move Duke-specific LOOKUP.DAT behavior to G_LoadLookups() in source/common.c, which contains the call to loadlookups() as factored out from astub.c and game.c.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4564 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:45:53 +00:00
hendricks266
cf4473c4d7
Move implementation details of Mapster32's sound system from m32exec.c into sounds_mapster32.c, and set up a sound system stub in KenBuild Editor.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4563 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:45:18 +00:00
hendricks266
61b956cd41
Progress towards KenBuild Editor, part 3.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4562 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:44:58 +00:00
hendricks266
a7fb2721e4
Move code non-specific to Duke Nukem 3D from astub.c to a new m32common.c.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4561 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:44:37 +00:00
hendricks266
16cd8b8aaa
Progress towards KenBuild Editor, part 2.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4560 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:44:14 +00:00
hendricks266
5237346f5b
Move code non-specific to Duke Nukem 3D from source/common.c to a new build/src/common.c.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4559 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:43:46 +00:00
hendricks266
b48f3b44e3
Progress towards KenBuild Editor, part 1.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4558 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:43:16 +00:00
hendricks266
e8949e1c31
Elimininate some codedup between game.c and astub.c.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4557 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:42:28 +00:00
hendricks266
97a53be977
Fix C++ -Woverflow warnings in KenBuild.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4556 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:41:54 +00:00
hendricks266
4f67f8f969
KenBuild.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4555 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-24 14:01:44 +00:00
hendricks266
4e5788a32d
Delete empty folders and update ignore properties.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4554 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-23 07:58:03 +00:00
hendricks266
e79a2fe828
MSVC build system consolidation.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4553 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-23 07:21:29 +00:00
hendricks266
a187bbd8f3
Normalize all rotatesprite calls to fullscreen panels so that they are centered at (160, 100) instead of top-lefted at (0, 0).
...
git-svn-id: https://svn.eduke32.com/eduke32@4550 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-22 11:20:13 +00:00
hendricks266
34f3e59c39
Menus: Rearrange drawing so that MENUBAR ( #2457 ) is always the first thing drawn after a menu's background, and its caption is always drawn last.
...
git-svn-id: https://svn.eduke32.com/eduke32@4549 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-22 11:19:58 +00:00
hendricks266
b332189ae5
Ball-busting Makefile restructure.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4543 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-22 07:25:54 +00:00
hendricks266
6ef05fe07c
Delete a bunch of crusty old outdated unused files.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4542 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-22 07:25:09 +00:00
hendricks266
c1c01f0e0b
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4541 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-20 08:55:56 +00:00
hendricks266
af28013f39
Lunatic fixes:
...
1 compiler error.
2 compiler warnings.
1 runtime warning.
Note that at this time, CPLUSPLUS=1 LUNATIC=1 fails to build due to C++ function mangling, and Win64 Lunatic crashes.
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4540 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-10 09:01:48 +00:00
hendricks266
0352b4ad11
Windows: Update libraries.
...
- libpng to 1.6.12
- LuaJIT to Git HEAD >= 2.0.3
- instructions.txt
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4539 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-10 09:01:15 +00:00
hendricks266
43eb98fdec
Extend ebacktrace in two ways.
...
1. The application must specify its proper name and technical name. Instead of eduke32_or_mapster32.crash.log, we now have eduke32.crash.log and mapster32.crash.log.
2. The exception handler will display a message box informing the user of a crash and requesting they send in the crash log. The box has three options: "Quit", the DLL's current behavior, "Continue", which passes the exception to the next handler, and "Ignore", which resumes execution immediately. These should allow the user to skip bogus exceptions picked up by ebacktrace, such as one I get with my laptop that causes EDuke32 no issues.
git-svn-id: https://svn.eduke32.com/eduke32@4538 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 22:38:02 +00:00
hendricks266
bc0614dd22
Miscellaneous get/set(this)projectile cleanup.
...
git-svn-id: https://svn.eduke32.com/eduke32@4537 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 22:36:34 +00:00
terminx
06072db493
WIP OSD refactor, committing now before it stops applying cleanly to current svn. This shouldn't break anything in an obvious or major way.
...
git-svn-id: https://svn.eduke32.com/eduke32@4536 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:12:25 +00:00
terminx
690c0abb16
I don't even remember which platform this fixes building on... probably MSVC. Cleaning out my tree.
...
git-svn-id: https://svn.eduke32.com/eduke32@4533 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:11:32 +00:00
terminx
7dae4a8e96
MSVC build fix
...
git-svn-id: https://svn.eduke32.com/eduke32@4530 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:10:46 +00:00
terminx
9eb8efa442
Android updates from Emile
...
git-svn-id: https://svn.eduke32.com/eduke32@4529 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:10:33 +00:00
terminx
398d20fc5f
Enable -usecwd for Mapster32 on Windows (same functionality as EDuke32)
...
git-svn-id: https://svn.eduke32.com/eduke32@4526 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:09:41 +00:00
hendricks266
ca03f7af44
Hotfix to allow display of E1L8's par time and 3DR time if no usermap has been played yet.
...
Note that the user map function still overwrites everything in slot E1L8 for the time being, which is a deeper problem I need to address.
git-svn-id: https://svn.eduke32.com/eduke32@4525 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-23 02:25:20 +00:00
hendricks266
beec5ec512
Keep track of allocated cache space for ANM files so they aren't allocated multiple times. Also, unlock the handles after playback is done so they can be freed if necessary.
...
git-svn-id: https://svn.eduke32.com/eduke32@4524 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-23 02:25:07 +00:00
hendricks266
1497a75ef0
Disable the diagnostic log message upon successfully using the "animsounds" def command.
...
git-svn-id: https://svn.eduke32.com/eduke32@4523 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-23 02:24:53 +00:00
hendricks266
879b3e406b
Fix a warning in menus.c, introduced in r4519.
...
git-svn-id: https://svn.eduke32.com/eduke32@4521 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-23 02:24:28 +00:00
hendricks266
24728ba291
Allow EVENT_SOUND to return -1 to cancel a sound without printing a warning to the console and log.
...
NOTE: Other negative values are reserved!
git-svn-id: https://svn.eduke32.com/eduke32@4520 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-23 02:24:10 +00:00
hendricks266
fc43cc666c
Fix saving a savegame's name.
...
git-svn-id: https://svn.eduke32.com/eduke32@4519 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-21 15:31:01 +00:00
hendricks266
41fb46b1bc
Fix a display error with the bonus screen when a map's 3DR time was zero.
...
git-svn-id: https://svn.eduke32.com/eduke32@4518 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-21 15:30:48 +00:00
hendricks266
27c9651fde
Fix a problem with r4514.
...
git-svn-id: https://svn.eduke32.com/eduke32@4517 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-21 15:30:33 +00:00
hendricks266
f4becd06d5
Instead of displaying "Unknown GRP - EDuke32", simply display "EDuke32".
...
Much classier this way.
git-svn-id: https://svn.eduke32.com/eduke32@4516 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-16 23:17:11 +00:00
hendricks266
fd78e9f954
By request, implement EVENT_ACTIVATECHEAT.
...
git-svn-id: https://svn.eduke32.com/eduke32@4515 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-16 23:16:55 +00:00
hendricks266
45deabc782
Add the following LOGO_FLAGS:
...
LOGO_NOE1ENDSCREEN
LOGO_NOE2ENDSCREEN
LOGO_NOE3RADLOGO
LOGO_NODUKETEAMTEXT
LOGO_NODUKETEAMPIC
As part of this, the LOGO_NOE*BONUSSCENE flags no longer remove the entire end sequence in one go. They now only remove the primary cinematic. If you want their previous effect, you'll have to add these additional bits.
git-svn-id: https://svn.eduke32.com/eduke32@4514 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-16 23:16:37 +00:00
hendricks266
015acc9fb9
Fix Wii build.
...
git-svn-id: https://svn.eduke32.com/eduke32@4512 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-16 23:16:08 +00:00
hendricks266
71cf9af5f5
Clean up the menu input layer.
...
git-svn-id: https://svn.eduke32.com/eduke32@4511 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-16 23:15:49 +00:00
hendricks266
ec3717167e
Menus: Fix a bug that crept in with r4508 that prevented any editing of savegame names.
...
git-svn-id: https://svn.eduke32.com/eduke32@4510 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-16 23:15:31 +00:00
hendricks266
a7714f2c74
Menus: Bring MenuFileSelect_t up to speed with MenuMenu_t.
...
>They see me scrollin'
>They hatin'
git-svn-id: https://svn.eduke32.com/eduke32@4509 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-13 09:04:31 +00:00
hendricks266
2281e287dd
Menus: Fix the recently introduced bug where blank savegames would have their autogenerated names clobbered by the new menu code.
...
git-svn-id: https://svn.eduke32.com/eduke32@4508 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-13 09:04:17 +00:00
hendricks266
7f3708b55d
Menus: Fix the recently introduced bug that would take the keypress given at "PRESS OPEN TO RESTART LEVEL" as a yes at the following prompt to load your most recent savegame, seemingly without asking.
...
git-svn-id: https://svn.eduke32.com/eduke32@4507 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-13 09:04:05 +00:00
hendricks266
4424648917
Menus: Revise the MenuFileSelect_t structure to remove the unnecessary dir pointer and rename currentlist to currentList.
...
git-svn-id: https://svn.eduke32.com/eduke32@4506 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-13 09:03:52 +00:00
hendricks266
de35d4ee8c
Menus: When at the top or bottom of a scrolling section, show the up/down indicator darkened instead of not at all.
...
git-svn-id: https://svn.eduke32.com/eduke32@4505 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-13 09:03:38 +00:00
hendricks266
a03f9bce40
Wrap most calls to exit() with a macro that will print the exit status, file name, line number, and function name to the log when using a debug build.
...
git-svn-id: https://svn.eduke32.com/eduke32@4502 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-13 09:02:37 +00:00
helixhorned
4780912b40
lunatic/util/build.lua: in readdefs(), add option of requesting picnum->name mapping.
...
That is, the reverse of what is returned with the first outarg. Use that in
lunatic/util/foreachmap.lua. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4499 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-01 20:50:14 +00:00
hendricks266
d4cfdb7da0
Fix non-Windows building.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4497 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-31 15:36:41 +00:00
hendricks266
11e9b8f4ce
Ball-busting new menus. Still WIP.
...
Mouse/touch/pointer support is yet to come. #SOON.
Exposure to scripting is a LONG way off. Months. The spec and data structure needs time for comment and revision. The eventual scripting access will be Lua-only.
git-svn-id: https://svn.eduke32.com/eduke32@4496 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-31 12:26:41 +00:00
hendricks266
c24c08599f
Better compile timestamp handling.
...
git-svn-id: https://svn.eduke32.com/eduke32@4495 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-31 12:26:13 +00:00
hendricks266
26db62d77d
Re-fix the C++ warnings in ENet.
...
git-svn-id: https://svn.eduke32.com/eduke32@4494 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-31 12:25:44 +00:00
helixhorned
2153c81afb
Mapster32: when pasting onto the bottom part of a [2]-wall, take over y-flipping.
...
Note that x-flipping is determined by the cstat of the upper part of the wall
(that is, the wall facing the player, not the nextwall, from which the picnum
for the bottom part is taken.)
git-svn-id: https://svn.eduke32.com/eduke32@4493 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-30 19:39:08 +00:00
helixhorned
66f5b547cf
Replace two missed literal numbers with SE_* enum labels.
...
git-svn-id: https://svn.eduke32.com/eduke32@4492 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-30 19:39:06 +00:00
helixhorned
0900f4066c
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
...
... and cull code that is dead with the X*alloc() versions since they never
return NULL on requesting memory.
Use something like
git grep '[^Xx]\(m\|c\|re\)alloc *('
and
git grep '[^Xx]strdup *('
to see places where I left the B*alloc() calls intact.
BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4491 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-30 00:02:19 +00:00
helixhorned
1d26121514
Add X{m,c,re}alloc and Xstrdup macros that call an out-of-memory handler on failure.
...
These wrap the x*alloc or xstrdup functions in compat.c. The handler gets passed
__FILE__, __LINE__ and __func__ (if available) in debugging builds.
Terminating the application process immediately in case of allocation failure
will let us prune many error handling paths and simplify a good portion of code.
git-svn-id: https://svn.eduke32.com/eduke32@4490 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-30 00:02:16 +00:00
helixhorned
69c867b8e3
Replace various GL rendering related literal flags with enum labels.
...
- pthtyp pth->flags bits
- Flags of the <dameth> argument of various functions
- hictinting[].f / gloadtile_hi() and daskinloader() <effect> arg bits
- hicreplctyp hicr->flags bits
- texcacheheader cachead.flags bits
git-svn-id: https://svn.eduke32.com/eduke32@4486 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-28 22:40:16 +00:00
helixhorned
1fab90da10
lunatic/util/mapypan.lua: omit MIRROR, don't print maps w/o problematic tiles.
...
git-svn-id: https://svn.eduke32.com/eduke32@4483 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-28 22:40:12 +00:00
helixhorned
e61afe6d88
Rip out S_FindMusicSFX() from A_CallSound() and use in SE6/14 on-spawn init.
...
This makes the subway sound not played once on map initialization.
git-svn-id: https://svn.eduke32.com/eduke32@4481 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-23 20:25:29 +00:00
helixhorned
123906a9d7
shadexfog.lua: in menu, move creation of debugging shade tables below DEBUG line.
...
BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4480 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-22 11:17:52 +00:00
helixhorned
b9b0b3f79b
lunatic/test/shadexfog.lua: add function create_brightpass_trans().
...
Also hook it up in the [;]+[F] menu.
git-svn-id: https://svn.eduke32.com/eduke32@4479 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-22 11:17:51 +00:00
helixhorned
0c2776e7fc
game.c: in A_Spawn(), protect CSTAT_SPRITE_NOSHADE of spawned MASKWALL* sprites.
...
git-svn-id: https://svn.eduke32.com/eduke32@4478 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-22 11:17:50 +00:00
helixhorned
3ecf4ca4e5
actors.c: fix a A_CheckSpriteFlags() call for zombie actor to STANDABLE change.
...
This only affects zombie actors in a sector with a parallaxed ceiling. If they
have SFLAG_NOSHADE clear, their shade is taken from the ceiling upon
changing the statnum. Previously, A_CheckSpriteFlags() received a value that
could only be 0 or 1 for the sprite index (typo).
git-svn-id: https://svn.eduke32.com/eduke32@4477 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-22 08:56:56 +00:00
helixhorned
e810071cfc
LunaCON: add read-only variable 'Numsprites', r/w userdef member .mouseaiming.
...
git-svn-id: https://svn.eduke32.com/eduke32@4475 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-18 09:55:42 +00:00
helixhorned
8974228a20
C-CON: scan label names according to stricter LunaCON rules instead of char blacklist.
...
These ones: http://lunatic.eduke32.com/lunacon.html#_ambiguous_lexical_elements
Seriously, defining a token kind by excluding certain characters (instead of
allowing a given set) is really, really broken.
git-svn-id: https://svn.eduke32.com/eduke32@4474 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-18 09:55:41 +00:00
helixhorned
4b3bfc6424
LunaCON: allow '.' as non-first identifer character.
...
git-svn-id: https://svn.eduke32.com/eduke32@4473 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-18 09:55:39 +00:00
hendricks266
a755e95c2c
Replace some constants with preprocessor macros.
...
git-svn-id: https://svn.eduke32.com/eduke32@4472 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-17 12:36:40 +00:00
hendricks266
9e717525b6
old menus: Fix parental lock password entry.
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git-svn-id: https://svn.eduke32.com/eduke32@4467 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-17 12:34:14 +00:00
helixhorned
78df6ab4b1
Mapster32: in linking tag determination, handle 'on' switch picnums (+1).
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git-svn-id: https://svn.eduke32.com/eduke32@4465 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-06 22:15:24 +00:00
helixhorned
b82b5dc6b7
Mapster32: in e.g. F5 "next free tag" display, note object w/ greatest tag.
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git-svn-id: https://svn.eduke32.com/eduke32@4464 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-06 22:15:19 +00:00
helixhorned
6328f461a8
Mapster32: don't read some variables from mapster32.cfg redundant since r4344.
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Mostly, these are rendering-related variables. We keep *writing* them to
mapster32.cfg so that older Mapster32 versions can be used side-by-side
for now.
git-svn-id: https://svn.eduke32.com/eduke32@4462 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-03 15:39:24 +00:00
helixhorned
fc77a8aa3d
engine.c: after creating gray fog palookup, make its greatest shade map to same color.
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Concretely, for all 1 <= i <= 255, make graypalookup[31][i] := graypalookup[31][0].
Also document 'fogpal' in the Lunatic doc.
git-svn-id: https://svn.eduke32.com/eduke32@4456 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-29 19:34:25 +00:00
helixhorned
b4a050b0cf
Makefile.common: pass Clang sanitizer flags in release DEBUGANYWAY builds, too.
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Also,
- add a static assertion to engine.c
- gameexec.c: compile out an unused function in Lunatic builds
git-svn-id: https://svn.eduke32.com/eduke32@4451 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-19 22:42:22 +00:00
helixhorned
66b789376b
In G_SavePlayer(), save timers at beginning and restore when finished.
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This makes the game not process as many ticks as have elapsed during the saving
afterwards.
git-svn-id: https://svn.eduke32.com/eduke32@4450 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-19 22:42:21 +00:00
helixhorned
184653fc25
Keep displaying difficulty menu for as long as the *voice* plays.
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Previously, the check was for the hard-coded sound number. This made it
impossible to change difficulty selection sounds via EVENT_SOUND.
git-svn-id: https://svn.eduke32.com/eduke32@4449 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-19 22:42:20 +00:00
helixhorned
fb05cf5b7e
CON: add getactor[]/sprite[] member 'movflags'.
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This is exactly the same as the actor[].movflags member in the Lunatic build:
http://lunatic.eduke32.com/lunatic.html#actor
git-svn-id: https://svn.eduke32.com/eduke32@4448 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-19 22:42:18 +00:00
terminx
dd8cd8277e
User-configurable security monitor refresh delay (r_camrefreshdelay)
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git-svn-id: https://svn.eduke32.com/eduke32@4445 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-17 20:00:24 +00:00
terminx
e6bebd054d
Update to ENet git commit 518144338dd2d55192446e5ef37bc2eb97fe9bc8
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git-svn-id: https://svn.eduke32.com/eduke32@4443 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-17 19:59:52 +00:00
terminx
d287b50cd7
Android updates from Emile. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4440 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-15 19:02:48 +00:00
terminx
4815ebaa23
More Android. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4439 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-14 16:30:23 +00:00
helixhorned
e9f7b5d09a
shadexfog.lua: in "Save lookups DAT file" entry, allow to save additional lookups.
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BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4438 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-13 14:26:18 +00:00
helixhorned
9de8ec9ed8
Lunatic: (better) document sector[].visibility, sprite[].clipdist, player[].weapon.
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git-svn-id: https://svn.eduke32.com/eduke32@4437 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-13 14:26:16 +00:00
terminx
73b0943e25
More Android. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4436 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-13 03:20:17 +00:00
terminx
04c466f1f2
OSD scaling fixes (mostly)
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git-svn-id: https://svn.eduke32.com/eduke32@4435 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-13 03:19:50 +00:00
terminx
2293aa5f59
Android code updates, pay no attention. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4434 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-12 22:10:36 +00:00
terminx
5645858a64
Partial Android support cleanup. I actually have no idea if this even compiles ;)
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git-svn-id: https://svn.eduke32.com/eduke32@4433 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-12 08:45:50 +00:00
terminx
e760d590be
Hack around HOM when passing through a masked wall, but only on Android because the solution isn't very good.
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git-svn-id: https://svn.eduke32.com/eduke32@4430 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-11 16:19:36 +00:00
helixhorned
a7cc0741ae
Fix minor help text formatting issues in shadexfog.lua.
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Also, fix saving PALETTE.DAT tables without lognumalphatabs byte. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4429 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-10 18:44:31 +00:00
helixhorned
63fee16ca5
CON: in rotatespritea and screentext, if alpha < 0, make -alpha denote blend.
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For convenience, orientation gets bit 1 (translucency) set automatically.
Again, test/screentext.con is updated to show off this functionality (the
code there assumes that additive blending tables are loaded at blend
numbers 101 -- 132).
BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4428 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-09 18:51:35 +00:00
helixhorned
2aa608af27
LunaCON: fix 'screentext' command.
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git-svn-id: https://svn.eduke32.com/eduke32@4427 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-09 18:51:33 +00:00
helixhorned
e1845c8d05
In ext. PALETTE.DAT, store log2 of last alpha table index. Handle alpha in classic.
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The extended PALETTE.DAT format can now carry a trailing byte, called
'lognumalphatables'. If it is present, the engine assumes that alpha blending
tables are loaded at blend indices 1 to 1<<lognumalphatables and handles
rotatesprite's alpha and spriteext[].alpha accordingly.
The ability to save this new byte is added to engine.lua:savePaletteDat()
and the corresponding convenience functions in shadexfog.lua.
Examples test/screentext.con and test/sprite_access.con are updated for
demonstration purposes.
git-svn-id: https://svn.eduke32.com/eduke32@4426 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-09 18:51:31 +00:00
terminx
1d077db710
Add "osdscale", allowing the console text to be resized anywhere from 1-4x. It's a float because that seemed more useful to Android, where this will probably be hooked up to a slider (its intended usage).
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git-svn-id: https://svn.eduke32.com/eduke32@4425 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-07 06:17:25 +00:00
terminx
706f0a10ab
Credits menu update for Android
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git-svn-id: https://svn.eduke32.com/eduke32@4424 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-07 06:17:08 +00:00
helixhorned
966fa90f7a
Mapster32/Lunatic: add descriptions to [;]+[F] menu entries shown in upper left.
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BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4423 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-06 22:24:20 +00:00
helixhorned
5fd9d1d7a9
Mapster32/Lunatic: hook up shadexfog.save() and saveLookupDat() to [;]+[F] menu.
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git-svn-id: https://svn.eduke32.com/eduke32@4420 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-06 22:24:17 +00:00
helixhorned
494c00713b
Mapster32/Lunatic: add functionality to connect Lua funcs to s.bar menu [;]+[F].
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Hook up those from test/shadexfog.lua and some debugging ones from engine.lua.
git-svn-id: https://svn.eduke32.com/eduke32@4419 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-06 22:24:14 +00:00
helixhorned
e641cf8b57
Mapster32: factor out [']+[F] common code into "class" StatusBarMenu.
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git-svn-id: https://svn.eduke32.com/eduke32@4418 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-05 20:27:34 +00:00
helixhorned
d2098c320a
astub.c: clean up [']+[F] menu code, fixing one oob access w/ dyn. entries.
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git-svn-id: https://svn.eduke32.com/eduke32@4417 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-05 20:27:33 +00:00
helixhorned
7603f432df
Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
...
The overall situation is thus as follows:
- in C and from Lua, that member is called 'fogpal'
- In CON (both C-CON and LunaCON), it's 'fogpal' with 'alignto' being an alias;
'filler' wasn't available before, either.
- In m32script, it's 'fogpal' or 'alignto' ('filler' is not available any more)
git-svn-id: https://svn.eduke32.com/eduke32@4416 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-05 11:28:10 +00:00
helixhorned
6458c0ba34
a.m32: add state 'for_sprites_near_picnum'.
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The state quries the user for four values: ref. picnum, target picnum, max.
ldist and a lotag. Then, for all sprites i (of ref. picnum), for all sprites j
(of target picnum), if ldist(i,j)<=maxldist, sprite j's lotag is changed to the
provided one.
Also add lunatic/test/maputil.lua, containing a similar function but allowing
to customize the selection predicates of the ref. and target sprites, as well
as the action to carry out.
git-svn-id: https://svn.eduke32.com/eduke32@4414 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-05 11:28:08 +00:00
terminx
3e02420e38
Fix my mangled rev.h commit from a while back. I guess I forgot to revert it because it didn't break synthesis. :)
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git-svn-id: https://svn.eduke32.com/eduke32@4411 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-01 19:43:43 +00:00
helixhorned
2fd4617412
Add a second DNCOORDS/cl_showcoords mode, showing some renderer settings.
...
Also, extend the documentation for r_usenewshading a little. Specifically,
note when the different modes were introduced. BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4410 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 20:36:00 +00:00
helixhorned
0c2c43e6b0
In COMMON_clearbackground() (for the OSD), disable fog.
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git-svn-id: https://svn.eduke32.com/eduke32@4408 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 20:35:57 +00:00
helixhorned
0ae00ba860
Lunatic: add some shade/vis debugging functions.
...
engine.lua: linearizeBasePal(), mapster32 only
test/shadexfog.lua: create_depth_shtab(), create_vismarker_shtab()
git-svn-id: https://svn.eduke32.com/eduke32@4404 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 13:53:05 +00:00
helixhorned
da0c6d00ca
game.c: fix last step of p->visibility approaching ud.const_visibility.
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git-svn-id: https://svn.eduke32.com/eduke32@4401 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-29 21:48:40 +00:00
terminx
833fe67826
SDL 2.0.3 (plus a MinGW build fix that didn't make 2.0.3) for Windows builds.
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git-svn-id: https://svn.eduke32.com/eduke32@4400 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-28 03:42:15 +00:00
hendricks266
69d04171c0
Tidy menu code in advance of complete redesign.
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This replaces all remaining magic numbers with enumerations thereof.
It also tweaks the following, even though most will be irrelevant post-rewrite:
-Remove unused menus
-Properly center the nuke icon in Duke and the star icon in NAM
-Fix the multiplayer macro editing menu:
--Position the currently editing quote its proper spot instead of beneath the first row
--Don't highlight the first quote while editing a different one
--Select the quote just edited when finished editing instead of the first one
-Fix the cursor of a centered text input field (such as the adult mode password)
-Implement proper shade glowing of selected menu entries in Joystick Settings, Joystick Axes, and Joystick Dead Zones
-Shift the the Joystick Axes menu down to avoid overlapping the title bar
-Change the title of mouse digital axis assignment "Digital Axes Setup" instead of "Advanced Mouse"
-Fix the behavior of the Next button in Joystick Dead Zones to not act like a scrollbar
git-svn-id: https://svn.eduke32.com/eduke32@4399 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-26 09:14:01 +00:00
hendricks266
a13465ed48
Revert rev.h.
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git-svn-id: https://svn.eduke32.com/eduke32@4398 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-26 09:13:38 +00:00
helixhorned
d656171777
LunaCON: provide access to wall[].blend.
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git-svn-id: https://svn.eduke32.com/eduke32@4396 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-25 21:04:37 +00:00
helixhorned
21de8bb53a
Factor out approaching val. to target val by half-difference steps into logapproach().
...
Fix a case in G_MovePlayers(), where the player sprite's shade is approached
toward the ceiling/floor's shade. Before, it could stop at one above or below!
git-svn-id: https://svn.eduke32.com/eduke32@4392 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-23 14:29:09 +00:00
helixhorned
2f11c7d802
Fix taking ARRAY_SIZE of PlayerSelfObituaries (not PlayerObituaries!)
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Also add two static assertions checking that the obituary quotes don't go
out of the MAXQUOTES bound. BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4391 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 17:02:21 +00:00
terminx
cf14fef6c5
*nix ENet build fix. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4390 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 13:21:03 +00:00
helixhorned
dd5f71e3ff
Fix an unused variable warning with NETCODE=0. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4389 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 12:55:48 +00:00
terminx
6baf8f96f1
Upgrade ENet library
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git-svn-id: https://svn.eduke32.com/eduke32@4388 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 09:27:21 +00:00
terminx
2177591619
Add xxHash ( https://code.google.com/p/xxhash/ ), a faster alternative to CRC32, and implement it in a few places. This is around 20-30% faster than CRC32 for me (it's also implemented into the "fileinfo" console command, so you can test for yourselves). I didn't have time to gather up all of the files supported by the startup window so this isn't used there yet. Additionally, this is by the same author as the LZ4 compression library we already use.
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git-svn-id: https://svn.eduke32.com/eduke32@4387 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 09:26:39 +00:00
terminx
3fd83632fb
Some basic changes for Android support. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4386 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 09:25:51 +00:00
terminx
ba0c64971c
Widespread use of ARRAY_SIZE macro.
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git-svn-id: https://svn.eduke32.com/eduke32@4385 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 09:25:15 +00:00
terminx
057c5c9356
Clean up A_InitEnemyFlags() a bit.
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git-svn-id: https://svn.eduke32.com/eduke32@4384 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 09:23:55 +00:00
helixhorned
2d35d93f38
LunaCON: patch up off-by-one line numbering problem. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4381 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-16 15:06:20 +00:00
helixhorned
c797298b6a
C-CON: add safety checks for qgetsysstr/STR_{,MAP,PLAYER,VOLUME}NAME.
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Add test/qgetsysstr.con. BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4380 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-16 14:37:54 +00:00
helixhorned
5be1c322b2
LunaCON: qgetsysstr/STR_MAP*NAME: add informative err. msg. for void vol/lev.
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git-svn-id: https://svn.eduke32.com/eduke32@4379 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-16 14:37:53 +00:00
helixhorned
10a0e82736
Fix the "fix for flying/jumping monsters getting stuck in water".
...
In C and Lunatic, split 'jumptoplayer' of enum amoveflags_t / action.MOVFLAGS
into 'jumptoplayer_bits' and 'jumptoplayer_only' (see updated Lunatic doc).
git-svn-id: https://svn.eduke32.com/eduke32@4378 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-16 14:37:52 +00:00
helixhorned
40fd4968bb
In three missed places, use AC_MOVFLAGS instead of sp->hitag.
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git-svn-id: https://svn.eduke32.com/eduke32@4377 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-16 14:37:50 +00:00
helixhorned
6e891eabd1
Lunatic: fix 'spawn' OSD command when running with -Lopts=strict.
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BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4376 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:51 +00:00
helixhorned
246d589f46
Lunatic: fix DBG_.testmembread after r4290.
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git-svn-id: https://svn.eduke32.com/eduke32@4375 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:50 +00:00
helixhorned
86d985620c
Lunatic: for gameactor(), deprecate AF.replace_hard, make AF.replace default.
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That is, always bitwise-OR the per-tile actor flags with the existing ones.
git-svn-id: https://svn.eduke32.com/eduke32@4374 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:50 +00:00