Commit graph

739 commits

Author SHA1 Message Date
terminx
941aa87bce Fix usage of pointer to stack allocated array outside of the scope the array was declared in
git-svn-id: https://svn.eduke32.com/eduke32@7061 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:15:12 +00:00
terminx
b50b1ad198 Fix huge bug in CON_COPY
git-svn-id: https://svn.eduke32.com/eduke32@7060 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:15:06 +00:00
terminx
1c5ddca44a Clarify assignment in ternary condition as not a bug
git-svn-id: https://svn.eduke32.com/eduke32@7059 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:15:01 +00:00
terminx
1d3f77b46b Clean up error handling in shitty G_GetVersionFromWebsite() function
git-svn-id: https://svn.eduke32.com/eduke32@7055 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:14:41 +00:00
terminx
e6c36442bd Add missing ifdef guards to namesdyn.h
git-svn-id: https://svn.eduke32.com/eduke32@7054 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:14:36 +00:00
terminx
b3914431b0 Fix memory leaks in editor sound list
git-svn-id: https://svn.eduke32.com/eduke32@7052 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:14:26 +00:00
terminx
f354f824f4 Add missing ifdef guards to soundsdyn.h
git-svn-id: https://svn.eduke32.com/eduke32@7051 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:14:20 +00:00
terminx
eee0a71496 Remove dead code branch from RECON (logic oversight) and get rid of a useless fallthrough__
git-svn-id: https://svn.eduke32.com/eduke32@7047 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:23:53 +00:00
terminx
59214a2d78 Fix off-by-one error in currently not very useful dedicated server text console input
git-svn-id: https://svn.eduke32.com/eduke32@7046 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:23:48 +00:00
terminx
2d25aaee95 Variable scope reductions
git-svn-id: https://svn.eduke32.com/eduke32@7038 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:23:10 +00:00
terminx
f67f935807 Fix some weirdness in osdcmd_setactorvar() and remove an unused counter var from osdcmd_map()
git-svn-id: https://svn.eduke32.com/eduke32@7037 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:23:05 +00:00
terminx
2f410776ec Parentheses around ternary conditions so CppCheck will stfu
git-svn-id: https://svn.eduke32.com/eduke32@7036 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:23:00 +00:00
terminx
008056763a Tweak gamevar struct shortcut error handling
git-svn-id: https://svn.eduke32.com/eduke32@7035 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:22:55 +00:00
terminx
3d9df928a5 Remove unused g_skipKeywordCheck
git-svn-id: https://svn.eduke32.com/eduke32@7034 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:22:51 +00:00
terminx
33f57d4bb6 Fix off-by-one error in CON_DEFINESOUND and null pointer arithmetic in CON_CASE and CON_DEFAULT (!)
git-svn-id: https://svn.eduke32.com/eduke32@7033 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:22:46 +00:00
terminx
c67cdc00f8 Fix leaked sockets when failing to check for updates
git-svn-id: https://svn.eduke32.com/eduke32@7028 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:22:22 +00:00
terminx
2206581952 Prevent OOB array access when EVENT_INVENTORYLEFT or EVENT_INVENTORYRIGHT returns a bad value
git-svn-id: https://svn.eduke32.com/eduke32@7026 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:22:13 +00:00
terminx
489ed5b803 Fix false positive buffer overflow report in PVS-Studio
git-svn-id: https://svn.eduke32.com/eduke32@7014 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:21:15 +00:00
terminx
a7a2c3d12a Fix types of vars passed into sscanf() for use as return values
git-svn-id: https://svn.eduke32.com/eduke32@7013 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:21:10 +00:00
terminx
2f65866167 Fix bad logic for kill counter in G_DisplayRest()
git-svn-id: https://svn.eduke32.com/eduke32@7011 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:21:01 +00:00
terminx
e1c1cebfbb Fix accidental double assignment of pPlayer->jetpack_on in P_ResetStatus()
git-svn-id: https://svn.eduke32.com/eduke32@7010 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:56 +00:00
terminx
875a5afa93 Replace APLAYER picnum check in A_ShootWithZvel() with null pointer check
git-svn-id: https://svn.eduke32.com/eduke32@7006 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:37 +00:00
terminx
0757a6570b Replace spritenum check with ptr check in VM_ScriptInfo()
git-svn-id: https://svn.eduke32.com/eduke32@7005 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:33 +00:00
terminx
d5381e701f Fix potential null pointer dereferencing
git-svn-id: https://svn.eduke32.com/eduke32@7004 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:28 +00:00
terminx
e449408b57 Fix minor bug where a null pointer was passed into free() unconditionally
git-svn-id: https://svn.eduke32.com/eduke32@7003 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:23 +00:00
terminx
8b2d546774 Fix potential null pointer dereference in S_DefineAudioIfSupported() when passing filenames without extensions
git-svn-id: https://svn.eduke32.com/eduke32@6999 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:04 +00:00
terminx
2cb5d948e8 Move SE40 floor/ceilingstat and Z coordinate backups to global variables instead of allocating them on the stack.
git-svn-id: https://svn.eduke32.com/eduke32@6998 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:00 +00:00
terminx
fbbaeff95a Fix potential null pointer dereference
git-svn-id: https://svn.eduke32.com/eduke32@6996 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:19:50 +00:00
terminx
065bd8df60 Fix a couple of things with the dreaded crosshair coloration functions. ;)
git-svn-id: https://svn.eduke32.com/eduke32@6995 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:19:45 +00:00
terminx
c33d6a6e89 https://imgur.com/N2v8kjU
git-svn-id: https://svn.eduke32.com/eduke32@6989 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-03 00:43:31 +00:00
terminx
a8cee68a7e "@Dick can you make it so that its impossible to pan the floor texture in 2d mode if the texture isnt visible?"
git-svn-id: https://svn.eduke32.com/eduke32@6988 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-29 01:54:58 +00:00
terminx
dd1058c767 Actually fix savegame crash... probably.
git-svn-id: https://svn.eduke32.com/eduke32@6987 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-29 01:54:52 +00:00
terminx
6aeab6561d Fix embarrassing Windows-centric fuckup
git-svn-id: https://svn.eduke32.com/eduke32@6986 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 07:07:04 +00:00
terminx
89d5305ee3 Fix VS warning
git-svn-id: https://svn.eduke32.com/eduke32@6984 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 04:27:53 +00:00
terminx
220d86a583 Fix savegame crash issue
git-svn-id: https://svn.eduke32.com/eduke32@6983 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 04:27:48 +00:00
terminx
d4c9cc28d5 Minor fixups needed to build as a native VS project
git-svn-id: https://svn.eduke32.com/eduke32@6982 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 04:27:42 +00:00
terminx
64d464e988 EDUKE32_STANDALONE stuff
git-svn-id: https://svn.eduke32.com/eduke32@6980 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 04:27:23 +00:00
terminx
8a2651ac55 Remove apScriptEvents from savegames
git-svn-id: https://svn.eduke32.com/eduke32@6979 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 04:27:17 +00:00
terminx
f3e0a0b892 Revise r6974
git-svn-id: https://svn.eduke32.com/eduke32@6978 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-06 19:07:02 +00:00
terminx
4c4c5f569c Fix parameter aliasing warning in G_LoadGroups()
git-svn-id: https://svn.eduke32.com/eduke32@6977 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-06 19:06:55 +00:00
terminx
e6277dd8da Replace a bunch of fall-through comments with our fallthrough__ macro.
git-svn-id: https://svn.eduke32.com/eduke32@6976 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-04 05:57:41 +00:00
terminx
8d72c6e5c5 Disable a few more hard-coded sounds in EDUKE32_STANDALONE builds
git-svn-id: https://svn.eduke32.com/eduke32@6975 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-01 19:36:20 +00:00
terminx
2738d8e2a4 Add PROJECTILE_RPG_IMPACT_DAMAGE flag for projectiles, 0x00400000. This makes PROJECTILE_RPG_IMPACT function more or less how it did prior to late 2016 when an issue involving the damage was identified and fixed, and moves the damage to the new flag.
git-svn-id: https://svn.eduke32.com/eduke32@6974 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-01 19:36:15 +00:00
terminx
388a649ee5 Don't invalidate saves based on the compiled script CRC if the script hasn't been compiled yet
git-svn-id: https://svn.eduke32.com/eduke32@6973 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-01 19:36:10 +00:00
terminx
3ba8cb7d05 Xmalloc() -> Xrealloc() in C_AllocProjectile()
git-svn-id: https://svn.eduke32.com/eduke32@6972 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-01 19:36:05 +00:00
terminx
e8b042899b Apply the same autoaim Z position offsetting logic used on GREENSLIME and ROTATEGUN to any sprite with CSTAT_SPRITE_YCENTER set
git-svn-id: https://svn.eduke32.com/eduke32@6971 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-01 19:36:01 +00:00
terminx
41ed560c45 Reword error message displayed at startup when game data is missing
git-svn-id: https://svn.eduke32.com/eduke32@6970 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-01 19:35:55 +00:00
terminx
0cc54720db Silence less stupid fucking warning
git-svn-id: https://svn.eduke32.com/eduke32@6969 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-09 16:07:14 +00:00
terminx
2c993de792 Bump BYTEVERSION
git-svn-id: https://svn.eduke32.com/eduke32@6967 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-09 16:07:04 +00:00
terminx
a919fecdbb Don't play DUKE_GOTHEALTHATLOW sound in standalone builds
git-svn-id: https://svn.eduke32.com/eduke32@6966 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-09 16:07:00 +00:00
terminx
f1cedd03f4 Remove compiled CON script from savegames in favor of storing a simple CRC32 value computed from the uncompiled CON text--this means that savegames can now only be loaded if the currently loaded CONs match what was in use when the game was saved.
git-svn-id: https://svn.eduke32.com/eduke32@6964 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-09 16:06:49 +00:00
pogokeen
448dd1cd01 screens.cpp: Show average game update time over the last 100 game updates
git-svn-id: https://svn.eduke32.com/eduke32@6963 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-02 07:53:09 +00:00
hendricks266
bf043adb73 [facepalm emoji]
git-svn-id: https://svn.eduke32.com/eduke32@6962 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-02 01:21:19 +00:00
terminx
c536225555 Mapste32: echo successful script commands invoked from the console with "do" back to the console in green to indicate success.
git-svn-id: https://svn.eduke32.com/eduke32@6959 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-29 19:31:18 +00:00
terminx
ddd8b7e5bb Cheap fix for load game menu crash
git-svn-id: https://svn.eduke32.com/eduke32@6957 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-26 16:34:03 +00:00
terminx
c5054af778 Add missing USERDEFS_USERBYTEVERSION to VM_SetUserdef()
git-svn-id: https://svn.eduke32.com/eduke32@6956 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-26 16:33:57 +00:00
hendricks266
0a7f148a8b Create P_GetOverheadPal() and restore the DOS definition of it.
DOS: the player sprite's pal (including pants color and frozenness), unaffected by sector floor pal
what the code had for some reason: the sector's floor pal, neglecting the nofloorpal bit, frozenness, and the player's pants color

I contend that it is okay for the automap sprite to ignore the sector's color for map legibility purposes.

git-svn-id: https://svn.eduke32.com/eduke32@6955 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:56:11 +00:00
hendricks266
5cf6c2110c Factor out P_GetKneePal().
git-svn-id: https://svn.eduke32.com/eduke32@6954 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:56:08 +00:00
hendricks266
e14d92a2af Clean up variables in overhead map player sprite draw code.
git-svn-id: https://svn.eduke32.com/eduke32@6953 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:56:05 +00:00
hendricks266
1839427f0d Menus: Make some non-functional changes for clarity in Menu_RunInput_EntryRange*_Movement.
git-svn-id: https://svn.eduke32.com/eduke32@6952 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:56:02 +00:00
hendricks266
d1ea5176ff Fix -Wformat-overflow warnings
git-svn-id: https://svn.eduke32.com/eduke32@6951 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:55:59 +00:00
hendricks266
cc999ff883 Fix warning: 'void* memset(void*, int, size_t)' clearing an object of non-trivial type 'struct menusave_t'; use assignment or value-initialization instead [-Wclass-memaccess]
git-svn-id: https://svn.eduke32.com/eduke32@6950 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:55:56 +00:00
hendricks266
104bdb131b Fix warning: type qualifiers ignored on cast result type [-Wignored-qualifiers]
git-svn-id: https://svn.eduke32.com/eduke32@6949 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:55:53 +00:00
hendricks266
142b97b9fb Fix variable capitalization in Dependencies.mak files
git-svn-id: https://svn.eduke32.com/eduke32@6946 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:55:42 +00:00
terminx
89cfe15d64 Limit classic upscaling to 2x and 4x until issues with rotatesprite can be ironed out
git-svn-id: https://svn.eduke32.com/eduke32@6944 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-21 00:18:13 +00:00
terminx
a9db35a808 CON_SWITCH maintenance
git-svn-id: https://svn.eduke32.com/eduke32@6943 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-21 00:18:08 +00:00
terminx
b2e788b7e9 EDUKE32_STANDALONE stuff
git-svn-id: https://svn.eduke32.com/eduke32@6942 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-21 00:18:03 +00:00
terminx
1cfe23b348 Change sv prefix applied to savegame control cvars to cl for client (sv is reserved for server vars in multiplayer)
git-svn-id: https://svn.eduke32.com/eduke32@6941 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-21 00:17:57 +00:00
pogokeen
8f579cbd09 menus.cpp: Don't show texture filtering, anisotropy, or palette emulation options when EDUKE32_STANDALONE is defined
git-svn-id: https://svn.eduke32.com/eduke32@6940 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-18 00:24:03 +00:00
pogokeen
1df7127609 Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
When glsurface is available, use GL to upscale the render buffer.
Additionally, fix build issues with sdlayer12 introduced by GLAD changes (r6656).

git-svn-id: https://svn.eduke32.com/eduke32@6939 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-14 21:36:44 +00:00
terminx
16cdad6bca Rename console command 'sv_cleanup' to 'purgesaves', as sv_ is a prefix for cvars, not console commands
git-svn-id: https://svn.eduke32.com/eduke32@6935 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-01 04:51:25 +00:00
terminx
ba7340ca47 Reduce default snd_numvoices to 64 and reduce max to 128
git-svn-id: https://svn.eduke32.com/eduke32@6934 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-01 04:51:19 +00:00
terminx
983781b56d Fix issue with viewing the player sprite through a security camera
git-svn-id: https://svn.eduke32.com/eduke32@6927 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-21 04:12:04 +00:00
terminx
e1a532a15d Fix inclusion of sdl_inc.h in Duke3D's config.cpp
git-svn-id: https://svn.eduke32.com/eduke32@6926 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-14 21:25:20 +00:00
terminx
f873b551a8 Fix building with winlayer
git-svn-id: https://svn.eduke32.com/eduke32@6923 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-14 17:49:46 +00:00
pogokeen
58132c2353 anim.cpp: timerUpdate() before setting the start time of the animation so that delays outside of animation playback won't cause animations to skip
git-svn-id: https://svn.eduke32.com/eduke32@6917 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-12 20:28:02 +00:00
pogokeen
e75e8cc4aa astub.cpp: fix issue where globalpal was not declared if polymost.h was not included
git-svn-id: https://svn.eduke32.com/eduke32@6916 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-12 02:13:39 +00:00
terminx
725d556bc4 Fix conveyor belt speed in IM, but not Duke because it breaks gameplay
git-svn-id: https://svn.eduke32.com/eduke32@6914 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:47 +00:00
terminx
fb301ddae7 Rename KXDWN macro and GAMEFLAG_KXDWN to IONMAIDEN and GAMEFLAG_IONMAIDEN
git-svn-id: https://svn.eduke32.com/eduke32@6913 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:42 +00:00
terminx
2c80af8c12 Remove dead code branch from A_DoWaterTracers() and rename the function to Proj_DoWaterTracers()
git-svn-id: https://svn.eduke32.com/eduke32@6912 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:37 +00:00
terminx
0dd623a7fe Don't spawn hardcoded Duke3D debris/guts/glass sprites when compiled as EDUKE32_STANDALONE
git-svn-id: https://svn.eduke32.com/eduke32@6911 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:31 +00:00
terminx
9c313158e8 Rework SE26 movement to function more like SE14 than SE24
git-svn-id: https://svn.eduke32.com/eduke32@6910 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:24 +00:00
terminx
66dadaaa71 Fix issues with running the game fullscreen on Windows 10 with high DPI setups
git-svn-id: https://svn.eduke32.com/eduke32@6909 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-05 21:59:59 +00:00
terminx
326af0d062 Fix SFLAG_WAKEUPBADGUYS
git-svn-id: https://svn.eduke32.com/eduke32@6908 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-05 21:59:52 +00:00
hendricks266
5629f4f433 Manually rebasing my r6899 over the formatting atrocity in r6895 broke my work.
git-svn-id: https://svn.eduke32.com/eduke32@6903 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 06:01:53 +00:00
hendricks266
48f86ce594 CON: Add "swaparrays" command, which performs a pointer-swap on arrays of the same storage class.
git-svn-id: https://svn.eduke32.com/eduke32@6902 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:21 +00:00
hendricks266
2a9c846a49 CON: Factor out the parsing of gamearray names.
git-svn-id: https://svn.eduke32.com/eduke32@6901 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:17 +00:00
hendricks266
a442c4f7bf CON: Remix resizearray in the following ways:
Make only one allocation instead of two.
Calculate array byte sizes in a way compatible with GAMEARRAY_BOOLEAN.
Clear the expanded part of grown arrays using correct counts for non-int32 sizes.
Support resizing an array to 0 to free it.

git-svn-id: https://svn.eduke32.com/eduke32@6900 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:12 +00:00
hendricks266
cb86c86ee1 CON: Implement the copy command for GAMEARRAY_BOOLEAN.
git-svn-id: https://svn.eduke32.com/eduke32@6899 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:09 +00:00
hendricks266
064ff3a403 CON: Fix two regressions completely breaking the correctness of the copy command, introduced in r6343.
git-svn-id: https://svn.eduke32.com/eduke32@6898 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:03 +00:00
hendricks266
749d79dcdd Fix the vertical position of the level stats when using the original mini-HUD.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6897 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:57:58 +00:00
terminx
d2e4823feb Move some of the more commonly used CON functions to the top of the switch in VM_Execute(), and promote some of the loop's variables to native_t. Unfortunately, Visual Studio's new clang-format integration took it upon itself to reformat everything. Use diff -w.
git-svn-id: https://svn.eduke32.com/eduke32@6895 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-22 19:03:44 +00:00
terminx
18a289d762 CON: make setting a sector's .wallptr call setfirstwall() instead of setting it directly and corrupting the map
git-svn-id: https://svn.eduke32.com/eduke32@6894 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-22 19:03:24 +00:00
pogokeen
712646f713 actors.cpp: improve SE_11_SWINGING_DOOR detection and handling of players that block a door's path
git-svn-id: https://svn.eduke32.com/eduke32@6893 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-22 10:01:17 +00:00
hendricks266
7c7b8f62a9 CON: Revert r6526 and r6527. This restores the longstanding behavior of the killit command, and setting sprites' xrepeat to zero, to not actually delete sprites unless their statnum is STAT_ACTOR or STAT_MISC. Be sure to set a sprite's statnum to one of these statnums if you want it to be deleted.
This should fix the broken E1L1 sector warp in the existing release of the Duke 64 mod, and the Polymer light culling used in HHR.

git-svn-id: https://svn.eduke32.com/eduke32@6892 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-22 05:59:08 +00:00
hendricks266
6cb29c820c sdlmusic: Slight cosmetic cleanup
git-svn-id: https://svn.eduke32.com/eduke32@6891 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-19 14:14:25 +00:00
hendricks266
b5caf1cd1e sdlmusic: Implement graceful playback failure
git-svn-id: https://svn.eduke32.com/eduke32@6890 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-19 14:14:22 +00:00
hendricks266
03f2cdd9b3 Fix MIDI playback on non-Windows platforms
git-svn-id: https://svn.eduke32.com/eduke32@6889 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-19 14:14:18 +00:00
pogokeen
e87b6b902f G_HandleMirror(): When choosing which mirror to render, only choose from mirrors that are potentially visible.
git-svn-id: https://svn.eduke32.com/eduke32@6887 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-17 00:35:26 +00:00
pogokeen
38e3784549 Incrementing ud.executions is now done in app_main() instead of CONFIG_WriteSetup() so that it is only incremented once per execution.
git-svn-id: https://svn.eduke32.com/eduke32@6884 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 17:32:19 +00:00
pogokeen
3ad44df555 ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis
git-svn-id: https://svn.eduke32.com/eduke32@6882 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 17:32:11 +00:00
hendricks266
9db0358472 Amend r6870 and r6871 to only apply in WW2GI mode.
git-svn-id: https://svn.eduke32.com/eduke32@6880 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 00:01:14 +00:00
terminx
a6c41df404 Revert r6870
git-svn-id: https://svn.eduke32.com/eduke32@6879 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-07 17:08:54 +00:00
terminx
dcdf3b79b2 Ignore cache size setting in .cfg if the value is less than the hard-coded default
git-svn-id: https://svn.eduke32.com/eduke32@6878 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-04 22:42:42 +00:00
terminx
bbae62868a Very light sound cleanup
git-svn-id: https://svn.eduke32.com/eduke32@6877 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-04 22:42:37 +00:00
terminx
2e45801d43 Add quick save and quick load to the keyboard configuration menu
git-svn-id: https://svn.eduke32.com/eduke32@6876 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-04 22:42:31 +00:00
hendricks266
00d1c5fc5b Bump the default cache size to 96 MiB.
git-svn-id: https://svn.eduke32.com/eduke32@6875 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-03 06:05:56 +00:00
hendricks266
d31ae817f1 Disable S_ClearSoundLocks, preventing sounds from being marking purgable, and causing them to get prematurely evicted.
This fixes the absent sound issues in WWII GI.

git-svn-id: https://svn.eduke32.com/eduke32@6874 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-03 04:44:36 +00:00
hendricks266
6688860ef7 WWII GI: Remove the hack/approximation for the bazooka display code because one of the general weapon system fixes made it work incorrectly, and also made a direct port of the original code work correctly. Accuracy FTW!
git-svn-id: https://svn.eduke32.com/eduke32@6873 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-03 04:44:33 +00:00
hendricks266
58f5b34143 Fix some printf warnings.
git-svn-id: https://svn.eduke32.com/eduke32@6872 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:13:04 +00:00
hendricks266
b3bd2e686c WWII GI: Fix the chaingun replacement to always reload even if you continue holding down fire.
git-svn-id: https://svn.eduke32.com/eduke32@6871 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:13:01 +00:00
hendricks266
e9aa30ceee WWII GI: Fix the chaingun replacement to not fire in bursts of 3 per fire button press.
git-svn-id: https://svn.eduke32.com/eduke32@6870 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:58 +00:00
hendricks266
1d75fa13a4 WWII GI: Fix mistakes in our version of the weapon display code.
git-svn-id: https://svn.eduke32.com/eduke32@6869 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:55 +00:00
hendricks266
aba749c3bd WWII GI: Update the default values of the weapon gamevars to correctly match the original game.
git-svn-id: https://svn.eduke32.com/eduke32@6868 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:52 +00:00
hendricks266
2ae24e56f2 Fix some inaccuracies to the released versions of NAM and WWII GI.
*Both: Reload frame display for weapon 1
*WW2GI: Some effect bits for changes in ammo amount of weapon 11 in the status bar

Thanks to NY00123 for detailed comparisons of the released source code to the original binaries!

git-svn-id: https://svn.eduke32.com/eduke32@6867 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:49 +00:00
hendricks266
e36607fd88 NAM: Fix the M16's autoaim.
Reported by Little Tijn.

git-svn-id: https://svn.eduke32.com/eduke32@6866 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:42 +00:00
terminx
5b20947da6 Add 'P' hotkey to change palette in tile selector, and clean up the info at the bottom of the screen a bit
git-svn-id: https://svn.eduke32.com/eduke32@6864 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-29 17:20:07 +00:00
terminx
2b80de8a8c Mapster32: in tile selector, make backspace set palette to 0
git-svn-id: https://svn.eduke32.com/eduke32@6862 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:51:12 +00:00
terminx
a075f8e22b Mapster32: use object's current palette on tile selection screen and allow cycling object palettes from tile selection screen with - and =
git-svn-id: https://svn.eduke32.com/eduke32@6861 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:15:32 +00:00
terminx
a407661354 Mapster32: use sc_XXX defines from scancodes.h instead of unlabeled hex scancodes when checking keystatus[]
git-svn-id: https://svn.eduke32.com/eduke32@6860 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:15:27 +00:00
terminx
b932485a1d macOS build fix
git-svn-id: https://svn.eduke32.com/eduke32@6855 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:36:14 +00:00
terminx
e682986e69 Readability improvements for gamestructures.cpp
git-svn-id: https://svn.eduke32.com/eduke32@6854 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:36:08 +00:00
terminx
21c9f6dd7e Use references in some gamevar stuff
git-svn-id: https://svn.eduke32.com/eduke32@6853 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:36:02 +00:00
terminx
30e1659214 Oops, I made a fuck
git-svn-id: https://svn.eduke32.com/eduke32@6843 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:34:55 +00:00
terminx
70b03fd608 This is probably faster
git-svn-id: https://svn.eduke32.com/eduke32@6841 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:34:43 +00:00
terminx
4551b276a1 MSVC warning fix
git-svn-id: https://svn.eduke32.com/eduke32@6840 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:34:33 +00:00
terminx
daa033d56a Replace sound callback mutex with atomic operation
git-svn-id: https://svn.eduke32.com/eduke32@6839 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-21 06:04:56 +00:00
terminx
f952a77c9e Sound code tweaks
git-svn-id: https://svn.eduke32.com/eduke32@6836 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-21 06:04:39 +00:00
terminx
461561d2d0 Fix a bunch of off-by-one errors in the sound system, made apparent by a change to some related code.
git-svn-id: https://svn.eduke32.com/eduke32@6834 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:04:12 +00:00
terminx
87d19d5cde More function name shit
git-svn-id: https://svn.eduke32.com/eduke32@6832 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:04:00 +00:00
terminx
19c43b84b3 Function names
git-svn-id: https://svn.eduke32.com/eduke32@6831 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:47 +00:00
terminx
e5bcc1cf81 More function name cleanup
git-svn-id: https://svn.eduke32.com/eduke32@6830 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:30 +00:00
terminx
1fd209444f Continuing the quest for clearer function names
git-svn-id: https://svn.eduke32.com/eduke32@6829 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:12 +00:00
terminx
0340e3cc0f Engine function name cleanup round 2
git-svn-id: https://svn.eduke32.com/eduke32@6828 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:02:51 +00:00
terminx
ee63d2c070 Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames.
git-svn-id: https://svn.eduke32.com/eduke32@6827 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:02:31 +00:00
hendricks266
6eeb14a12f CON: Add spawnceilingglass, spawnwallglass, and spawnwallstainedglass commands.
Patch from Striker.

git-svn-id: https://svn.eduke32.com/eduke32@6824 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-11 03:33:59 +00:00
hendricks266
d41f233045 CON: Add resetplayerflag 8, which mandates reload and not savegame load in single player.
git-svn-id: https://svn.eduke32.com/eduke32@6823 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-11 03:33:54 +00:00
pogokeen
c11adbb0d4 Temporarily remove the option to enable texture filtering when building with EDUKE32_STANDALONE until indexed colour texture rendering supports filtering.
git-svn-id: https://svn.eduke32.com/eduke32@6822 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-08 19:41:09 +00:00
terminx
4dabba7bb6 Oh hey I fucked something up... again... :D
git-svn-id: https://svn.eduke32.com/eduke32@6821 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:27 +00:00
terminx
7d0249b9ee I don't know if this is actually better or not but it feels like it should be
git-svn-id: https://svn.eduke32.com/eduke32@6819 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:17 +00:00
terminx
260fb278d9 EDUKE32_STANDALONE guard some HoloDuke behavior in CON_IFCANSEE and remove a branch from GAMEARRAY_BITMAP processing in CON_SETARRAY
git-svn-id: https://svn.eduke32.com/eduke32@6818 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:12 +00:00
terminx
bcd5e48c8c EDUKE32_STANDALONE guard some hard-coded Duke3D sound behavior
git-svn-id: https://svn.eduke32.com/eduke32@6817 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:08 +00:00
terminx
ad75d09d57 Use FindDistance3D() instead of sepdist() directly because we don't need/want it inlined here
git-svn-id: https://svn.eduke32.com/eduke32@6816 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:03 +00:00
terminx
55a436651a Remove a couple of unnecessary calls to S_ClearSoundLocks()
git-svn-id: https://svn.eduke32.com/eduke32@6815 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:58 +00:00
terminx
6cd5baf5c7 Replace a couple checks for qsetmode==200 with in3dmode(), because it's literally a macro that does that
git-svn-id: https://svn.eduke32.com/eduke32@6814 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:53 +00:00
terminx
6acd592ae2 Fix up some dynamic tile remapping cruft in A_Spawn() for less branching
git-svn-id: https://svn.eduke32.com/eduke32@6810 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:33 +00:00
terminx
34525aa853 Standalone build warning fix
git-svn-id: https://svn.eduke32.com/eduke32@6806 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-05 04:39:23 +00:00
terminx
23471fdf0a Build fixes, oops
git-svn-id: https://svn.eduke32.com/eduke32@6805 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 21:06:07 +00:00
terminx
316db0ee5e Guards
git-svn-id: https://svn.eduke32.com/eduke32@6804 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 20:48:15 +00:00
terminx
5214bc68dc More EDUKE32_STANDALONE guards
git-svn-id: https://svn.eduke32.com/eduke32@6802 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 20:48:05 +00:00