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//-------------------------------------------------------------------------
/*
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Copyright ( C ) 2010 EDuke32 developers and contributors
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This file is part of EDuke32 .
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EDuke32 is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
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Foundation , Inc . , 51 Franklin Street , Fifth Floor , Boston , MA 02110 - 1301 , USA .
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*/
//-------------------------------------------------------------------------
# include "duke3d.h"
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# include "osdcmds.h"
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# include "menus.h"
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# include "osdfuncs.h"
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# include "demo.h" // g_firstDemoFile[]
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# include "cheats.h"
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# include "sbar.h"
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# ifdef LUNATIC
# include "lunatic_game.h"
# endif
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# ifdef EDUKE32_TOUCH_DEVICES
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# include "in_android.h"
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# endif
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struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat ;
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float r_ambientlight = 1.0 , r_ambientlightrecip = 1.0 ;
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uint32_t cl_cheatmask ;
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static inline int32_t osdcmd_quit ( osdfuncparm_t const * const UNUSED ( parm ) )
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{
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UNREFERENCED_CONST_PARAMETER ( parm ) ;
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OSD_ShowDisplay ( 0 ) ;
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G_GameQuit ( ) ;
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return OSDCMD_OK ;
}
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static int32_t osdcmd_changelevel ( osdfuncparm_t const * const parm )
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{
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int32_t volume = 0 , level ;
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char * p ;
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if ( ! VOLUMEONE )
{
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if ( parm - > numparms ! = 2 ) return OSDCMD_SHOWHELP ;
volume = strtol ( parm - > parms [ 0 ] , & p , 10 ) - 1 ;
if ( p [ 0 ] ) return OSDCMD_SHOWHELP ;
level = strtol ( parm - > parms [ 1 ] , & p , 10 ) - 1 ;
if ( p [ 0 ] ) return OSDCMD_SHOWHELP ;
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}
else
{
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if ( parm - > numparms ! = 1 ) return OSDCMD_SHOWHELP ;
level = strtol ( parm - > parms [ 0 ] , & p , 10 ) - 1 ;
if ( p [ 0 ] ) return OSDCMD_SHOWHELP ;
}
if ( volume < 0 ) return OSDCMD_SHOWHELP ;
if ( level < 0 ) return OSDCMD_SHOWHELP ;
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if ( ! VOLUMEONE )
{
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if ( volume > g_volumeCnt )
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{
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OSD_Printf ( " changelevel: invalid volume number (range 1-%d) \n " , g_volumeCnt ) ;
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return OSDCMD_OK ;
}
}
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if ( level > MAXLEVELS | | g_mapInfo [ volume * MAXLEVELS + level ] . filename = = NULL )
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{
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OSD_Printf ( " changelevel: invalid level number \n " ) ;
return OSDCMD_SHOWHELP ;
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}
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if ( numplayers > 1 )
{
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/*
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if ( g_netServer )
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Net_NewGame ( volume , level ) ;
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else if ( voting = = - 1 )
{
ud . m_volume_number = volume ;
ud . m_level_number = level ;
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if ( g_player [ myconnectindex ] . ps - > i )
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{
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int32_t i ;
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for ( i = 0 ; i < MAXPLAYERS ; i + + )
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{
g_player [ i ] . vote = 0 ;
g_player [ i ] . gotvote = 0 ;
}
g_player [ myconnectindex ] . vote = g_player [ myconnectindex ] . gotvote = 1 ;
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voting = myconnectindex ;
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tempbuf [ 0 ] = PACKET_MAP_VOTE_INITIATE ;
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tempbuf [ 1 ] = myconnectindex ;
tempbuf [ 2 ] = ud . m_volume_number ;
tempbuf [ 3 ] = ud . m_level_number ;
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enet_peer_send ( g_netClientPeer , CHAN_GAMESTATE , enet_packet_create ( tempbuf , 4 , ENET_PACKET_FLAG_RELIABLE ) ) ;
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}
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if ( ( g_gametypeFlags [ ud . m_coop ] & GAMETYPE_PLAYERSFRIENDLY ) & & ! ( g_gametypeFlags [ ud . m_coop ] & GAMETYPE_TDM ) )
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ud . m_noexits = 0 ;
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M_OpenMenu ( myconnectindex ) ;
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Menu_Change ( MENU_NETWAITVOTES ) ;
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}
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*/
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return OSDCMD_OK ;
}
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if ( g_player [ myconnectindex ] . ps - > gm & MODE_GAME )
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{
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// in-game behave like a cheat
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osdcmd_cheatsinfo_stat . cheatnum = CHEAT_SCOTTY ;
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osdcmd_cheatsinfo_stat . volume = volume ;
osdcmd_cheatsinfo_stat . level = level ;
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}
else
{
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// out-of-game behave like a menu command
osdcmd_cheatsinfo_stat . cheatnum = - 1 ;
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ud . m_volume_number = volume ;
ud . m_level_number = level ;
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ud . m_monsters_off = 0 ;
ud . monsters_off = 0 ;
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ud . m_respawn_items = 0 ;
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ud . m_respawn_inventory = 0 ;
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ud . multimode = 1 ;
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G_NewGame_EnterLevel ( ) ;
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}
return OSDCMD_OK ;
}
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static int32_t osdcmd_map ( osdfuncparm_t const * const parm )
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{
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int32_t i ;
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char filename [ BMAX_PATH ] ;
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const int32_t wildcardp = parm - > numparms = = 1 & &
( Bstrchr ( parm - > parms [ 0 ] , ' * ' ) ! = NULL ) ;
if ( parm - > numparms ! = 1 | | wildcardp )
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{
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CACHE1D_FIND_REC * r ;
fnlist_t fnlist = FNLIST_INITIALIZER ;
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int32_t maxwidth = 0 ;
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if ( wildcardp )
maybe_append_ext ( filename , sizeof ( filename ) , parm - > parms [ 0 ] , " .map " ) ;
else
Bstrcpy ( filename , " *.MAP " ) ;
fnlist_getnames ( & fnlist , " / " , filename , - 1 , 0 ) ;
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for ( r = fnlist . findfiles ; r ; r = r - > next )
maxwidth = max ( ( unsigned ) maxwidth , Bstrlen ( r - > name ) ) ;
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if ( maxwidth > 0 )
{
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int32_t x = 0 , count = 0 ;
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maxwidth + = 3 ;
OSD_Printf ( OSDTEXT_RED " Map listing: \n " ) ;
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for ( r = fnlist . findfiles ; r ; r = r - > next )
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{
OSD_Printf ( " %-*s " , maxwidth , r - > name ) ;
x + = maxwidth ;
count + + ;
if ( x > OSD_GetCols ( ) - maxwidth )
{
x = 0 ;
OSD_Printf ( " \n " ) ;
}
}
if ( x ) OSD_Printf ( " \n " ) ;
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OSD_Printf ( OSDTEXT_RED " Found %d maps \n " , fnlist . numfiles ) ;
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}
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fnlist_clearnames ( & fnlist ) ;
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return OSDCMD_SHOWHELP ;
}
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maybe_append_ext ( filename , sizeof ( filename ) , parm - > parms [ 0 ] , " .map " ) ;
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if ( ( i = kopen4loadfrommod ( filename , 0 ) ) < 0 )
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{
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OSD_Printf ( OSD_ERROR " map: file \" %s \" not found. \n " , filename ) ;
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return OSDCMD_OK ;
}
kclose ( i ) ;
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boardfilename [ 0 ] = ' / ' ;
boardfilename [ 1 ] = 0 ;
strcat ( boardfilename , filename ) ;
if ( numplayers > 1 )
{
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/*
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if ( g_netServer )
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{
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Net_SendUserMapName ( ) ;
ud . m_volume_number = 0 ;
ud . m_level_number = 7 ;
Net_NewGame ( ud . m_volume_number , ud . m_level_number ) ;
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}
else if ( voting = = - 1 )
{
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Net_SendUserMapName ( ) ;
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ud . m_volume_number = 0 ;
ud . m_level_number = 7 ;
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if ( g_player [ myconnectindex ] . ps - > i )
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{
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int32_t i ;
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for ( i = 0 ; i < MAXPLAYERS ; i + + )
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{
g_player [ i ] . vote = 0 ;
g_player [ i ] . gotvote = 0 ;
}
g_player [ myconnectindex ] . vote = g_player [ myconnectindex ] . gotvote = 1 ;
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voting = myconnectindex ;
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tempbuf [ 0 ] = PACKET_MAP_VOTE_INITIATE ;
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tempbuf [ 1 ] = myconnectindex ;
tempbuf [ 2 ] = ud . m_volume_number ;
tempbuf [ 3 ] = ud . m_level_number ;
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enet_peer_send ( g_netClientPeer , CHAN_GAMESTATE , enet_packet_create ( tempbuf , 4 , ENET_PACKET_FLAG_RELIABLE ) ) ;
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}
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if ( ( g_gametypeFlags [ ud . m_coop ] & GAMETYPE_PLAYERSFRIENDLY ) & & ! ( g_gametypeFlags [ ud . m_coop ] & GAMETYPE_TDM ) )
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ud . m_noexits = 0 ;
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M_OpenMenu ( myconnectindex ) ;
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Menu_Change ( MENU_NETWAITVOTES ) ;
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}
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*/
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return OSDCMD_OK ;
}
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osdcmd_cheatsinfo_stat . cheatnum = - 1 ;
ud . m_volume_number = 0 ;
ud . m_level_number = 7 ;
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ud . m_monsters_off = ud . monsters_off = 0 ;
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ud . m_respawn_items = 0 ;
ud . m_respawn_inventory = 0 ;
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ud . multimode = 1 ;
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G_NewGame_EnterLevel ( ) ;
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return OSDCMD_OK ;
}
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// demo <demonum or demofn> [<prof>]
//
// To profile a demo ("timedemo mode"), <prof> can be given in the range 0-8,
// which will start to replay it as fast as possible, rendering <prof> frames
// for each gametic.
//
// Notes:
// * The demos should be recorded with demorec_diffs set to 0, so that the
// game state updates are actually computed.
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// * Currently, the profiling can only be aborted on SDL 1.2 builds by
// pressing any key.
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// * With <prof> greater than 1, interpolation should be calculated properly,
// though this has not been verified by looking at the frames.
// * When testing whether a change in the source has an effect on performance,
// the variance of the run times MUST be taken into account (that is, the
// replaying must be performed multiple times for the old and new versions,
// etc.)
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static int32_t osdcmd_demo ( osdfuncparm_t const * const parm )
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{
if ( numplayers > 1 )
{
OSD_Printf ( " Command not allowed in multiplayer \n " ) ;
return OSDCMD_OK ;
}
if ( g_player [ myconnectindex ] . ps - > gm & MODE_GAME )
{
OSD_Printf ( " demo: Must not be in a game. \n " ) ;
return OSDCMD_OK ;
}
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if ( parm - > numparms ! = 1 & & parm - > numparms ! = 2 )
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return OSDCMD_SHOWHELP ;
{
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int32_t prof = parm - > numparms = = 2 ? Batoi ( parm - > parms [ 1 ] ) : - 1 ;
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Demo_SetFirst ( parm - > parms [ 0 ] ) ;
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Demo_PlayFirst ( clamp ( prof , - 1 , 8 ) + 1 , 0 ) ;
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}
return OSDCMD_OK ;
}
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static int32_t osdcmd_activatecheat ( osdfuncparm_t const * const parm )
{
if ( parm - > numparms ! = 1 )
return OSDCMD_SHOWHELP ;
if ( numplayers = = 1 & & g_player [ myconnectindex ] . ps - > gm & MODE_GAME )
osdcmd_cheatsinfo_stat . cheatnum = Batoi ( parm - > parms [ 0 ] ) ;
else
OSD_Printf ( " activatecheat: Not in a single-player game. \n " ) ;
return OSDCMD_OK ;
}
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static int32_t osdcmd_god ( osdfuncparm_t const * const UNUSED ( parm ) )
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{
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UNREFERENCED_CONST_PARAMETER ( parm ) ;
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if ( numplayers = = 1 & & g_player [ myconnectindex ] . ps - > gm & MODE_GAME )
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osdcmd_cheatsinfo_stat . cheatnum = CHEAT_CORNHOLIO ;
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else
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OSD_Printf ( " god: Not in a single-player game. \n " ) ;
return OSDCMD_OK ;
}
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static int32_t osdcmd_noclip ( osdfuncparm_t const * const UNUSED ( parm ) )
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{
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UNREFERENCED_CONST_PARAMETER ( parm ) ;
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if ( numplayers = = 1 & & g_player [ myconnectindex ] . ps - > gm & MODE_GAME )
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{
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osdcmd_cheatsinfo_stat . cheatnum = CHEAT_CLIP ;
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}
else
{
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OSD_Printf ( " noclip: Not in a single-player game. \n " ) ;
}
return OSDCMD_OK ;
}
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static int32_t osdcmd_restartsound ( osdfuncparm_t const * const UNUSED ( parm ) )
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{
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UNREFERENCED_CONST_PARAMETER ( parm ) ;
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S_SoundShutdown ( ) ;
S_MusicShutdown ( ) ;
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S_MusicStartup ( ) ;
S_SoundStartup ( ) ;
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FX_StopAllSounds ( ) ;
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S_ClearSoundLocks ( ) ;
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if ( ud . config . MusicToggle )
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S_RestartMusic ( ) ;
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return OSDCMD_OK ;
}
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static int32_t osdcmd_music ( osdfuncparm_t const * const parm )
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{
if ( parm - > numparms = = 1 )
{
int32_t sel = G_GetMusicIdx ( parm - > parms [ 0 ] ) ;
if ( sel = = - 1 )
return OSDCMD_SHOWHELP ;
if ( sel = = - 2 )
{
OSD_Printf ( " %s is not a valid episode/level number pair \n " , parm - > parms [ 0 ] ) ;
return OSDCMD_OK ;
}
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if ( ! S_TryPlayLevelMusic ( sel ) )
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{
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G_PrintCurrentMusic ( ) ;
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}
else
{
OSD_Printf ( " No music defined for %s \n " , parm - > parms [ 0 ] ) ;
}
return OSDCMD_OK ;
}
return OSDCMD_SHOWHELP ;
}
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int32_t osdcmd_restartvid ( osdfuncparm_t const * const UNUSED ( parm ) )
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{
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UNREFERENCED_CONST_PARAMETER ( parm ) ;
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resetvideomode ( ) ;
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if ( setgamemode ( ud . config . ScreenMode , ud . config . ScreenWidth , ud . config . ScreenHeight , ud . config . ScreenBPP ) )
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G_GameExit ( " restartvid: Reset failed... \n " ) ;
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onvideomodechange ( ud . config . ScreenBPP > 8 ) ;
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G_UpdateScreenArea ( ) ;
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return OSDCMD_OK ;
}
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int32_t osdcmd_restartmap ( osdfuncparm_t const * const UNUSED ( parm ) )
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{
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UNREFERENCED_CONST_PARAMETER ( parm ) ;
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if ( g_player [ myconnectindex ] . ps - > gm & MODE_GAME & & ud . multimode = = 1 )
g_player [ myconnectindex ] . ps - > gm = MODE_RESTART ;
return OSDCMD_OK ;
}
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static int32_t osdcmd_vidmode ( osdfuncparm_t const * const parm )
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{
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int32_t newbpp = ud . config . ScreenBPP , newwidth = ud . config . ScreenWidth ,
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newheight = ud . config . ScreenHeight , newfs = ud . config . ScreenMode ;
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int32_t tmp ;
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if ( parm - > numparms < 1 | | parm - > numparms > 4 ) return OSDCMD_SHOWHELP ;
2006-11-15 01:16:55 +00:00
switch ( parm - > numparms )
{
2006-11-16 03:02:42 +00:00
case 1 : // bpp switch
2012-02-04 14:30:17 +00:00
tmp = Batol ( parm - > parms [ 0 ] ) ;
if ( ! ( tmp = = 8 | | tmp = = 16 | | tmp = = 32 ) )
return OSDCMD_SHOWHELP ;
newbpp = tmp ;
2006-11-16 03:02:42 +00:00
break ;
case 2 : // res switch
newwidth = Batol ( parm - > parms [ 0 ] ) ;
newheight = Batol ( parm - > parms [ 1 ] ) ;
break ;
case 3 : // res & bpp switch
case 4 :
newwidth = Batol ( parm - > parms [ 0 ] ) ;
newheight = Batol ( parm - > parms [ 1 ] ) ;
2012-02-04 14:30:17 +00:00
tmp = Batol ( parm - > parms [ 2 ] ) ;
if ( ! ( tmp = = 8 | | tmp = = 16 | | tmp = = 32 ) )
return OSDCMD_SHOWHELP ;
newbpp = tmp ;
2006-11-16 03:02:42 +00:00
if ( parm - > numparms = = 4 )
newfs = ( Batol ( parm - > parms [ 3 ] ) ! = 0 ) ;
break ;
2006-11-15 01:16:55 +00:00
}
if ( setgamemode ( newfs , newwidth , newheight , newbpp ) )
{
2006-04-13 20:47:06 +00:00
initprintf ( " vidmode: Mode change failed! \n " ) ;
2007-08-27 00:20:15 +00:00
if ( setgamemode ( ud . config . ScreenMode , ud . config . ScreenWidth , ud . config . ScreenHeight , ud . config . ScreenBPP ) )
2008-11-20 14:06:36 +00:00
G_GameExit ( " vidmode: Reset failed! \n " ) ;
2006-04-13 20:47:06 +00:00
}
2007-08-27 00:20:15 +00:00
ud . config . ScreenBPP = newbpp ;
ud . config . ScreenWidth = newwidth ;
ud . config . ScreenHeight = newheight ;
ud . config . ScreenMode = newfs ;
onvideomodechange ( ud . config . ScreenBPP > 8 ) ;
2008-11-20 14:06:36 +00:00
G_UpdateScreenArea ( ) ;
2006-04-13 20:47:06 +00:00
return OSDCMD_OK ;
}
2014-03-15 14:10:45 +00:00
# ifdef LUNATIC
// Returns: INT32_MIN if no such CON label, its value else.
LUNATIC_CB int32_t ( * El_GetLabelValue ) ( const char * label ) ;
# endif
2017-06-27 02:24:14 +00:00
static int32_t osdcmd_spawn ( osdfuncparm_t const * const parm )
2006-04-13 20:47:06 +00:00
{
2014-03-15 14:10:45 +00:00
int32_t picnum = 0 ;
uint16_t cstat = 0 ;
2009-01-09 09:29:17 +00:00
char pal = 0 ;
int16_t ang = 0 ;
int16_t set = 0 , idx ;
2009-01-13 12:23:18 +00:00
vec3_t vect ;
2006-04-13 20:47:06 +00:00
2007-08-27 06:46:31 +00:00
if ( numplayers > 1 | | ! ( g_player [ myconnectindex ] . ps - > gm & MODE_GAME ) )
2006-11-15 01:16:55 +00:00
{
2006-04-13 20:47:06 +00:00
OSD_Printf ( " spawn: Can't spawn sprites in multiplayer games or demos \n " ) ;
return OSDCMD_OK ;
}
2006-11-15 01:16:55 +00:00
switch ( parm - > numparms )
{
2006-11-16 03:02:42 +00:00
case 7 : // x,y,z
2009-01-13 12:23:18 +00:00
vect . x = Batol ( parm - > parms [ 4 ] ) ;
vect . y = Batol ( parm - > parms [ 5 ] ) ;
vect . z = Batol ( parm - > parms [ 6 ] ) ;
2006-11-16 03:02:42 +00:00
set | = 8 ;
2017-07-18 20:53:41 +00:00
fallthrough__ ;
2006-11-16 03:02:42 +00:00
case 4 : // ang
ang = Batol ( parm - > parms [ 3 ] ) & 2047 ;
set | = 4 ;
2017-07-18 20:53:41 +00:00
fallthrough__ ;
2006-11-16 03:02:42 +00:00
case 3 : // cstat
2009-01-09 09:29:17 +00:00
cstat = ( uint16_t ) Batol ( parm - > parms [ 2 ] ) ;
2006-11-16 03:02:42 +00:00
set | = 2 ;
2017-07-18 20:53:41 +00:00
fallthrough__ ;
2006-11-16 03:02:42 +00:00
case 2 : // pal
2009-01-09 09:29:17 +00:00
pal = ( uint8_t ) Batol ( parm - > parms [ 1 ] ) ;
2006-11-16 03:02:42 +00:00
set | = 1 ;
2017-07-18 20:53:41 +00:00
fallthrough__ ;
2006-11-16 03:02:42 +00:00
case 1 : // tile number
if ( isdigit ( parm - > parms [ 0 ] [ 0 ] ) )
{
2014-03-15 14:10:45 +00:00
picnum = Batol ( parm - > parms [ 0 ] ) ;
2006-11-16 03:02:42 +00:00
}
else
{
2014-03-15 14:10:45 +00:00
int32_t i ;
# ifdef LUNATIC
2016-08-27 01:42:01 +00:00
i = g_labelCnt ;
2014-03-15 14:10:45 +00:00
picnum = El_GetLabelValue ( parm - > parms [ 0 ] ) ;
if ( picnum ! = INT32_MIN )
i = ! i ;
# else
int32_t j ;
2006-11-16 03:02:42 +00:00
for ( j = 0 ; j < 2 ; j + + )
2006-11-15 01:16:55 +00:00
{
2016-08-27 01:42:01 +00:00
for ( i = 0 ; i < g_labelCnt ; i + + )
2006-11-15 01:16:55 +00:00
{
2014-03-15 14:10:45 +00:00
if ( ( j = = 0 & & ! Bstrcmp ( label + ( i < < 6 ) , parm - > parms [ 0 ] ) ) | |
( j = = 1 & & ! Bstrcasecmp ( label + ( i < < 6 ) , parm - > parms [ 0 ] ) ) )
2006-11-15 01:16:55 +00:00
{
2014-03-15 14:10:45 +00:00
picnum = labelcode [ i ] ;
2006-11-16 03:02:42 +00:00
break ;
2006-04-13 20:47:06 +00:00
}
}
2014-03-15 14:10:45 +00:00
2016-08-27 01:42:01 +00:00
if ( i < g_labelCnt )
2014-03-15 14:10:45 +00:00
break ;
2006-04-13 20:47:06 +00:00
}
2014-03-15 14:10:45 +00:00
# endif
2016-08-27 01:42:01 +00:00
if ( i = = g_labelCnt )
2006-11-15 01:16:55 +00:00
{
2006-11-16 03:02:42 +00:00
OSD_Printf ( " spawn: Invalid tile label given \n " ) ;
2006-04-13 20:47:06 +00:00
return OSDCMD_OK ;
}
2006-11-16 03:02:42 +00:00
}
2014-03-15 14:10:45 +00:00
if ( ( uint32_t ) picnum > = MAXUSERTILES )
2006-11-16 03:02:42 +00:00
{
OSD_Printf ( " spawn: Invalid tile number \n " ) ;
return OSDCMD_OK ;
}
break ;
2014-03-15 14:10:45 +00:00
2006-11-16 03:02:42 +00:00
default :
return OSDCMD_SHOWHELP ;
2006-04-13 20:47:06 +00:00
}
2014-03-15 14:10:45 +00:00
idx = A_Spawn ( g_player [ myconnectindex ] . ps - > i , picnum ) ;
2009-01-09 09:29:17 +00:00
if ( set & 1 ) sprite [ idx ] . pal = ( uint8_t ) pal ;
if ( set & 2 ) sprite [ idx ] . cstat = ( int16_t ) cstat ;
2006-04-13 20:47:06 +00:00
if ( set & 4 ) sprite [ idx ] . ang = ang ;
2006-11-15 01:16:55 +00:00
if ( set & 8 )
{
2009-01-13 12:23:18 +00:00
if ( setsprite ( idx , & vect ) < 0 )
2006-11-15 01:16:55 +00:00
{
2006-04-13 20:47:06 +00:00
OSD_Printf ( " spawn: Sprite can't be spawned into null space \n " ) ;
2012-03-11 17:38:13 +00:00
A_DeleteSprite ( idx ) ;
2006-04-13 20:47:06 +00:00
}
}
return OSDCMD_OK ;
}
2013-01-20 21:17:06 +00:00
# if !defined LUNATIC
2017-06-27 02:24:14 +00:00
static int32_t osdcmd_setvar ( osdfuncparm_t const * const parm )
2006-04-13 20:47:06 +00:00
{
2009-01-09 09:29:17 +00:00
int32_t i , varval ;
2006-04-13 20:47:06 +00:00
char varname [ 256 ] ;
if ( parm - > numparms ! = 2 ) return OSDCMD_SHOWHELP ;
2006-12-04 04:08:14 +00:00
if ( numplayers > 1 )
2006-04-13 20:47:06 +00:00
{
OSD_Printf ( " Command not allowed in multiplayer \n " ) ;
return OSDCMD_OK ;
}
2007-12-20 19:14:38 +00:00
strcpy ( varname , parm - > parms [ 1 ] ) ;
varval = Batol ( varname ) ;
2010-05-02 23:27:30 +00:00
i = hash_find ( & h_gamevars , varname ) ;
2008-08-25 10:43:24 +00:00
if ( i > = 0 )
2017-12-02 09:24:55 +00:00
varval = Gv_GetVar ( i , g_player [ screenpeek ] . ps - > i , screenpeek ) ;
2006-04-13 20:47:06 +00:00
2007-12-20 19:14:38 +00:00
strcpy ( varname , parm - > parms [ 0 ] ) ;
2010-05-02 23:27:30 +00:00
i = hash_find ( & h_gamevars , varname ) ;
2008-08-25 10:43:24 +00:00
if ( i > = 0 )
2017-12-02 09:24:55 +00:00
Gv_SetVar ( i , varval , g_player [ screenpeek ] . ps - > i , screenpeek ) ;
2006-04-15 03:12:08 +00:00
return OSDCMD_OK ;
2006-04-16 03:42:36 +00:00
}
2006-04-15 03:12:08 +00:00
2017-06-27 02:24:14 +00:00
static int32_t osdcmd_addlogvar ( osdfuncparm_t const * const parm )
2008-07-23 20:09:22 +00:00
{
2009-01-09 09:29:17 +00:00
int32_t i ;
2008-07-23 20:09:22 +00:00
char varname [ 256 ] ;
if ( parm - > numparms ! = 1 ) return OSDCMD_SHOWHELP ;
if ( numplayers > 1 )
{
OSD_Printf ( " Command not allowed in multiplayer \n " ) ;
return OSDCMD_OK ;
}
strcpy ( varname , parm - > parms [ 0 ] ) ;
2010-05-02 23:27:30 +00:00
i = hash_find ( & h_gamevars , varname ) ;
2008-08-25 10:43:24 +00:00
if ( i > = 0 )
2017-12-02 09:24:55 +00:00
OSD_Printf ( " %s = %d \n " , varname , Gv_GetVar ( i , g_player [ screenpeek ] . ps - > i , screenpeek ) ) ;
2008-07-23 20:09:22 +00:00
return OSDCMD_OK ;
}
2017-06-27 02:24:14 +00:00
static int32_t osdcmd_setactorvar ( osdfuncparm_t const * const parm )
2007-12-20 19:14:38 +00:00
{
2009-01-09 09:29:17 +00:00
int32_t i , varval , ID ;
2007-12-20 19:14:38 +00:00
char varname [ 256 ] ;
if ( parm - > numparms ! = 3 ) return OSDCMD_SHOWHELP ;
if ( numplayers > 1 )
{
OSD_Printf ( " Command not allowed in multiplayer \n " ) ;
return OSDCMD_OK ;
}
ID = Batol ( parm - > parms [ 0 ] ) ;
if ( ID > = MAXSPRITES )
{
OSD_Printf ( " Invalid sprite ID \n " ) ;
return OSDCMD_OK ;
}
varval = Batol ( parm - > parms [ 2 ] ) ;
strcpy ( varname , parm - > parms [ 2 ] ) ;
varval = Batol ( varname ) ;
2010-05-02 23:27:30 +00:00
i = hash_find ( & h_gamevars , varname ) ;
2008-08-25 10:43:24 +00:00
if ( i > = 0 )
2017-12-02 09:24:55 +00:00
varval = Gv_GetVar ( i , g_player [ screenpeek ] . ps - > i , screenpeek ) ;
2007-12-20 19:14:38 +00:00
strcpy ( varname , parm - > parms [ 1 ] ) ;
2010-05-02 23:27:30 +00:00
i = hash_find ( & h_gamevars , varname ) ;
2008-08-25 10:43:24 +00:00
if ( i > = 0 )
2008-11-20 14:06:36 +00:00
Gv_SetVar ( i , varval , ID , - 1 ) ;
2007-12-20 19:14:38 +00:00
return OSDCMD_OK ;
}
2013-11-04 22:56:03 +00:00
# else
2017-06-27 02:24:14 +00:00
static int32_t osdcmd_lua ( osdfuncparm_t const * const parm )
2013-11-04 22:56:03 +00:00
{
// Should be used like
// lua "lua code..."
// (the quotes making the whole string passed as one argument)
int32_t ret ;
if ( parm - > numparms ! = 1 )
return OSDCMD_SHOWHELP ;
if ( ! L_IsInitialized ( & g_ElState ) )
{
OSD_Printf ( " Lua state is not initialized. \n " ) ;
return OSDCMD_OK ;
}
// TODO: "=<expr>" as shorthand for "print(<expr>)", like in the
// stand-alone Lua interpreter?
// TODO: reserve some table to explicitly store stuff on the top level, for
// debugging convenience?
// For the 'lua' OSD command, don't make errors appear on-screen:
el_addNewErrors = 0 ;
2016-01-27 07:30:23 +00:00
ret = L_RunString ( & g_ElState , parm - > parms [ 0 ] , - 1 , " console " ) ;
2013-11-04 22:56:03 +00:00
el_addNewErrors = 1 ;
if ( ret ! = 0 )
OSD_Printf ( " Error running the Lua code (error code %d) \n " , ret ) ;
return OSDCMD_OK ;
}
2013-01-20 21:17:06 +00:00
# endif
2007-12-20 19:14:38 +00:00
2017-06-27 02:24:14 +00:00
static int32_t osdcmd_addpath ( osdfuncparm_t const * const parm )
2006-04-15 03:12:08 +00:00
{
char pathname [ BMAX_PATH ] ;
if ( parm - > numparms ! = 1 ) return OSDCMD_SHOWHELP ;
strcpy ( pathname , parm - > parms [ 0 ] ) ;
addsearchpath ( pathname ) ;
2006-04-13 20:47:06 +00:00
return OSDCMD_OK ;
}
2017-06-27 02:24:14 +00:00
static int32_t osdcmd_initgroupfile ( osdfuncparm_t const * const parm )
2006-05-23 23:43:18 +00:00
{
char file [ BMAX_PATH ] ;
if ( parm - > numparms ! = 1 ) return OSDCMD_SHOWHELP ;
strcpy ( file , parm - > parms [ 0 ] ) ;
initgroupfile ( file ) ;
return OSDCMD_OK ;
}
2017-06-27 02:24:14 +00:00
static int32_t osdcmd_cmenu ( osdfuncparm_t const * const parm )
2006-04-13 20:47:06 +00:00
{
if ( parm - > numparms ! = 1 ) return OSDCMD_SHOWHELP ;
2006-11-15 01:16:55 +00:00
if ( numplayers > 1 )
{
2006-04-13 20:47:06 +00:00
OSD_Printf ( " cmenu: disallowed in multiplayer \n " ) ;
return OSDCMD_OK ;
2006-11-15 01:16:55 +00:00
}
else
{
2016-11-01 01:35:32 +00:00
Menu_Change ( Batol ( parm - > parms [ 0 ] ) ) ;
2006-04-13 20:47:06 +00:00
}
return OSDCMD_OK ;
}
2009-04-29 06:20:07 +00:00
extern void G_SetCrosshairColor ( int32_t r , int32_t g , int32_t b ) ;
extern palette_t CrosshairColors ;
2006-11-16 03:02:42 +00:00
2017-06-27 02:24:14 +00:00
static int32_t osdcmd_crosshaircolor ( osdfuncparm_t const * const parm )
2009-04-29 06:20:07 +00:00
{
int32_t r , g , b ;
2006-11-16 03:02:42 +00:00
2009-04-29 06:20:07 +00:00
if ( parm - > numparms ! = 3 )
{
OSD_Printf ( " crosshaircolor: r:%d g:%d b:%d \n " , CrosshairColors . r , CrosshairColors . g , CrosshairColors . b ) ;
return OSDCMD_SHOWHELP ;
2006-04-13 20:47:06 +00:00
}
2012-02-20 21:17:39 +00:00
r = Batol ( parm - > parms [ 0 ] ) ;
g = Batol ( parm - > parms [ 1 ] ) ;
b = Batol ( parm - > parms [ 2 ] ) ;
2009-04-29 06:20:07 +00:00
G_SetCrosshairColor ( r , g , b ) ;
2015-10-20 07:15:01 +00:00
if ( ! OSD_ParsingScript ( ) )
OSD_Printf ( " %s \n " , parm - > raw ) ;
2006-04-13 20:47:06 +00:00
return OSDCMD_OK ;
}
2017-06-27 02:24:14 +00:00
static int32_t osdcmd_give ( osdfuncparm_t const * const parm )
2006-04-13 20:47:06 +00:00
{
2009-01-09 09:29:17 +00:00
int32_t i ;
2006-04-13 20:47:06 +00:00
2008-08-12 12:50:20 +00:00
if ( numplayers ! = 1 | | ( g_player [ myconnectindex ] . ps - > gm & MODE_GAME ) = = 0 | |
2008-08-19 11:05:21 +00:00
g_player [ myconnectindex ] . ps - > dead_flag ! = 0 )
2006-11-15 01:16:55 +00:00
{
2008-08-12 12:50:20 +00:00
OSD_Printf ( " give: Cannot give while dead or not in a single-player game. \n " ) ;
return OSDCMD_OK ;
}
2006-11-15 01:16:55 +00:00
2008-08-12 12:50:20 +00:00
if ( parm - > numparms ! = 1 ) return OSDCMD_SHOWHELP ;
2006-11-15 01:16:55 +00:00
2008-08-12 12:50:20 +00:00
if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , " all " ) )
{
2012-09-08 22:18:34 +00:00
osdcmd_cheatsinfo_stat . cheatnum = CHEAT_STUFF ;
2008-08-12 12:50:20 +00:00
return OSDCMD_OK ;
2006-11-15 01:16:55 +00:00
}
2008-08-12 12:50:20 +00:00
else if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , " health " ) )
{
sprite [ g_player [ myconnectindex ] . ps - > i ] . extra = g_player [ myconnectindex ] . ps - > max_player_health < < 1 ;
return OSDCMD_OK ;
}
else if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , " weapons " ) )
{
2012-09-08 22:18:34 +00:00
osdcmd_cheatsinfo_stat . cheatnum = CHEAT_WEAPONS ;
2008-08-12 12:50:20 +00:00
return OSDCMD_OK ;
}
else if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , " ammo " ) )
{
2009-02-19 16:47:54 +00:00
for ( i = MAX_WEAPONS - ( VOLUMEONE ? 6 : 1 ) - 1 ; i > = PISTOL_WEAPON ; i - - )
2016-08-27 01:40:46 +00:00
P_AddAmmo ( g_player [ myconnectindex ] . ps , i , g_player [ myconnectindex ] . ps - > max_ammo_amount [ i ] ) ;
2008-08-12 12:50:20 +00:00
return OSDCMD_OK ;
}
else if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , " armor " ) )
{
2009-12-15 05:53:15 +00:00
g_player [ myconnectindex ] . ps - > inv_amount [ GET_SHIELD ] = 100 ;
2008-08-12 12:50:20 +00:00
return OSDCMD_OK ;
}
else if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , " keys " ) )
{
2012-09-08 22:18:34 +00:00
osdcmd_cheatsinfo_stat . cheatnum = CHEAT_KEYS ;
2008-08-12 12:50:20 +00:00
return OSDCMD_OK ;
}
else if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , " inventory " ) )
2006-11-15 01:16:55 +00:00
{
2012-09-08 22:18:34 +00:00
osdcmd_cheatsinfo_stat . cheatnum = CHEAT_INVENTORY ;
2006-04-13 20:47:06 +00:00
return OSDCMD_OK ;
}
return OSDCMD_SHOWHELP ;
}
2009-01-09 09:29:17 +00:00
void onvideomodechange ( int32_t newmode )
2006-04-13 20:47:06 +00:00
{
2011-01-17 03:49:34 +00:00
uint8_t palid ;
2006-04-13 20:47:06 +00:00
2012-11-06 23:06:44 +00:00
// XXX?
if ( ! newmode | | g_player [ screenpeek ] . ps - > palette < BASEPALCOUNT )
2011-01-17 03:49:34 +00:00
palid = g_player [ screenpeek ] . ps - > palette ;
2012-11-06 23:06:44 +00:00
else
palid = BASEPAL ;
2006-04-13 20:47:06 +00:00
2009-06-06 22:30:53 +00:00
# ifdef POLYMER
2012-12-30 20:34:34 +00:00
if ( getrendermode ( ) = = REND_POLYMER )
2009-06-06 22:30:53 +00:00
{
int32_t i = 0 ;
while ( i < MAXSPRITES )
{
2010-05-02 23:27:30 +00:00
if ( actor [ i ] . lightptr )
2009-06-06 22:30:53 +00:00
{
2010-05-02 23:27:30 +00:00
polymer_deletelight ( actor [ i ] . lightId ) ;
actor [ i ] . lightptr = NULL ;
actor [ i ] . lightId = - 1 ;
2009-06-06 22:30:53 +00:00
}
i + + ;
}
}
# endif
2011-01-27 06:35:52 +00:00
setbrightness ( ud . brightness > > 2 , palid , 0 ) ;
2012-02-02 17:34:16 +00:00
g_restorePalette = - 1 ;
2016-12-26 06:01:24 +00:00
g_crosshairSum = - 1 ;
2006-04-13 20:47:06 +00:00
}
2018-03-08 00:29:41 +00:00
# if !defined NETCODE_DISABLE
2017-06-27 02:24:14 +00:00
static int32_t osdcmd_name ( osdfuncparm_t const * const parm )
2006-05-09 04:24:44 +00:00
{
2008-08-03 11:45:15 +00:00
char namebuf [ 32 ] ;
2006-05-09 04:24:44 +00:00
if ( parm - > numparms ! = 1 )
{
2008-11-20 14:06:36 +00:00
OSD_Printf ( " \" name \" is \" %s \" \n " , szPlayerName ) ;
2006-05-09 04:24:44 +00:00
return OSDCMD_SHOWHELP ;
}
Bstrcpy ( tempbuf , parm - > parms [ 0 ] ) ;
2010-05-02 23:27:30 +00:00
while ( Bstrlen ( OSD_StripColors ( namebuf , tempbuf ) ) > 10 )
2006-05-09 04:24:44 +00:00
tempbuf [ Bstrlen ( tempbuf ) - 1 ] = ' \0 ' ;
2008-11-20 14:06:36 +00:00
Bstrncpy ( szPlayerName , tempbuf , sizeof ( szPlayerName ) - 1 ) ;
szPlayerName [ sizeof ( szPlayerName ) - 1 ] = ' \0 ' ;
2006-05-09 04:24:44 +00:00
2008-11-20 14:06:36 +00:00
OSD_Printf ( " name %s \n " , szPlayerName ) ;
2006-05-09 04:24:44 +00:00
2009-12-17 11:17:48 +00:00
Net_SendClientInfo ( ) ;
2006-05-09 04:24:44 +00:00
return OSDCMD_OK ;
}
2018-03-08 00:29:41 +00:00
# endif
2015-03-24 00:39:52 +00:00
2017-06-27 02:24:14 +00:00
static int32_t osdcmd_button ( osdfuncparm_t const * const parm )
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{
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char const * p = parm - > name + 9 ; // skip "gamefunc_"
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// if (g_player[myconnectindex].ps->gm == MODE_GAME) // only trigger these if in game
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CONTROL_OSDInput [ CONFIG_FunctionNameToNum ( p ) ] = 1 ; // FIXME
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return OSDCMD_OK ;
}
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const keydef_t ConsoleKeys [ ] =
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{
{ " Escape " , 0x1 } ,
{ " 1 " , 0x2 } ,
{ " 2 " , 0x3 } ,
{ " 3 " , 0x4 } ,
{ " 4 " , 0x5 } ,
{ " 5 " , 0x6 } ,
{ " 6 " , 0x7 } ,
{ " 7 " , 0x8 } ,
{ " 8 " , 0x9 } ,
{ " 9 " , 0xa } ,
{ " 0 " , 0xb } ,
{ " - " , 0xc } ,
{ " = " , 0xd } ,
{ " BakSpc " , 0xe } ,
{ " Tab " , 0xf } ,
{ " Q " , 0x10 } ,
{ " W " , 0x11 } ,
{ " E " , 0x12 } ,
{ " R " , 0x13 } ,
{ " T " , 0x14 } ,
{ " Y " , 0x15 } ,
{ " U " , 0x16 } ,
{ " I " , 0x17 } ,
{ " O " , 0x18 } ,
{ " P " , 0x19 } ,
{ " [ " , 0x1a } ,
{ " ] " , 0x1b } ,
{ " Enter " , 0x1c } ,
{ " LCtrl " , 0x1d } ,
{ " A " , 0x1e } ,
{ " S " , 0x1f } ,
{ " D " , 0x20 } ,
{ " F " , 0x21 } ,
{ " G " , 0x22 } ,
{ " H " , 0x23 } ,
{ " J " , 0x24 } ,
{ " K " , 0x25 } ,
{ " L " , 0x26 } ,
{ " SemiColon " , 0x27 } ,
{ " ' " , 0x28 } ,
{ " Tilde " , 0x29 } ,
{ " LShift " , 0x2a } ,
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{ " Backslash " , 0x2b } ,
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{ " Z " , 0x2c } ,
{ " X " , 0x2d } ,
{ " C " , 0x2e } ,
{ " V " , 0x2f } ,
{ " B " , 0x30 } ,
{ " N " , 0x31 } ,
{ " M " , 0x32 } ,
{ " , " , 0x33 } ,
{ " . " , 0x34 } ,
{ " / " , 0x35 } ,
{ " RShift " , 0x36 } ,
{ " Kpad* " , 0x37 } ,
{ " LAlt " , 0x38 } ,
{ " Space " , 0x39 } ,
{ " CapLck " , 0x3a } ,
{ " F1 " , 0x3b } ,
{ " F2 " , 0x3c } ,
{ " F3 " , 0x3d } ,
{ " F4 " , 0x3e } ,
{ " F5 " , 0x3f } ,
{ " F6 " , 0x40 } ,
{ " F7 " , 0x41 } ,
{ " F8 " , 0x42 } ,
{ " F9 " , 0x43 } ,
{ " F10 " , 0x44 } ,
{ " NumLck " , 0x45 } ,
{ " ScrLck " , 0x46 } ,
{ " Kpad7 " , 0x47 } ,
{ " Kpad8 " , 0x48 } ,
{ " Kpad9 " , 0x49 } ,
{ " Kpad- " , 0x4a } ,
{ " Kpad4 " , 0x4b } ,
{ " Kpad5 " , 0x4c } ,
{ " Kpad6 " , 0x4d } ,
{ " Kpad+ " , 0x4e } ,
{ " Kpad1 " , 0x4f } ,
{ " Kpad2 " , 0x50 } ,
{ " Kpad3 " , 0x51 } ,
{ " Kpad0 " , 0x52 } ,
{ " Kpad. " , 0x53 } ,
{ " F11 " , 0x57 } ,
{ " F12 " , 0x58 } ,
{ " KpdEnt " , 0x9c } ,
{ " RCtrl " , 0x9d } ,
{ " Kpad/ " , 0xb5 } ,
{ " RAlt " , 0xb8 } ,
{ " PrtScn " , 0xb7 } ,
{ " Pause " , 0xc5 } ,
{ " Home " , 0xc7 } ,
{ " Up " , 0xc8 } ,
{ " PgUp " , 0xc9 } ,
{ " Left " , 0xcb } ,
{ " Right " , 0xcd } ,
{ " End " , 0xcf } ,
{ " Down " , 0xd0 } ,
{ " PgDn " , 0xd1 } ,
{ " Insert " , 0xd2 } ,
{ " Delete " , 0xd3 } ,
{ 0 , 0 }
} ;
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const char * const ConsoleButtons [ ] =
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{
" mouse1 " , " mouse2 " , " mouse3 " , " mouse4 " , " mwheelup " ,
" mwheeldn " , " mouse5 " , " mouse6 " , " mouse7 " , " mouse8 "
} ;
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static int32_t osdcmd_bind ( osdfuncparm_t const * const parm )
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{
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int32_t i , j , repeat ;
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if ( parm - > numparms = = 1 & & ! Bstrcasecmp ( parm - > parms [ 0 ] , " showkeys " ) )
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{
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for ( i = 0 ; ConsoleKeys [ i ] . name ; i + + )
OSD_Printf ( " %s \n " , ConsoleKeys [ i ] . name ) ;
for ( i = 0 ; i < MAXMOUSEBUTTONS ; i + + )
OSD_Printf ( " %s \n " , ConsoleButtons [ i ] ) ;
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return OSDCMD_OK ;
}
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if ( parm - > numparms = = 0 )
{
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int32_t j = 0 ;
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OSD_Printf ( " Current key bindings: \n " ) ;
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for ( i = 0 ; i < MAXBOUNDKEYS + MAXMOUSEBUTTONS ; i + + )
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if ( CONTROL_KeyIsBound ( i ) )
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{
j + + ;
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OSD_Printf ( " %-9s %s \" %s \" \n " , CONTROL_KeyBinds [ i ] . key , CONTROL_KeyBinds [ i ] . repeat ? " " : " norepeat " ,
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CONTROL_KeyBinds [ i ] . cmdstr ) ;
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}
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if ( j = = 0 )
OSD_Printf ( " No binds found. \n " ) ;
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return OSDCMD_OK ;
}
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for ( i = 0 ; ConsoleKeys [ i ] . name ; i + + )
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if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , ConsoleKeys [ i ] . name ) )
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break ;
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if ( ! ConsoleKeys [ i ] . name )
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{
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for ( i = 0 ; i < MAXMOUSEBUTTONS ; i + + )
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if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , ConsoleButtons [ i ] ) )
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break ;
if ( i > = MAXMOUSEBUTTONS )
return OSDCMD_SHOWHELP ;
if ( parm - > numparms < 2 )
{
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if ( CONTROL_KeyBinds [ MAXBOUNDKEYS + i ] . cmdstr & & CONTROL_KeyBinds [ MAXBOUNDKEYS + i ] . key )
OSD_Printf ( " %-9s %s \" %s \" \n " , ConsoleButtons [ i ] , CONTROL_KeyBinds [ MAXBOUNDKEYS + i ] . repeat ? " " : " norepeat " ,
CONTROL_KeyBinds [ MAXBOUNDKEYS + i ] . cmdstr ) ;
else OSD_Printf ( " %s is unbound \n " , ConsoleButtons [ i ] ) ;
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return OSDCMD_OK ;
}
j = 1 ;
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repeat = 1 ;
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if ( parm - > numparms > = 2 & & ! Bstrcasecmp ( parm - > parms [ j ] , " norepeat " ) )
{
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repeat = 0 ;
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j + + ;
}
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Bstrcpy ( tempbuf , parm - > parms [ j + + ] ) ;
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for ( ; j < parm - > numparms ; j + + )
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{
Bstrcat ( tempbuf , " " ) ;
Bstrcat ( tempbuf , parm - > parms [ j + + ] ) ;
}
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CONTROL_BindMouse ( i , tempbuf , repeat , ConsoleButtons [ i ] ) ;
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if ( ! OSD_ParsingScript ( ) )
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OSD_Printf ( " %s \n " , parm - > raw ) ;
return OSDCMD_OK ;
}
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if ( parm - > numparms < 2 )
{
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if ( CONTROL_KeyIsBound ( ConsoleKeys [ i ] . id ) )
OSD_Printf ( " %-9s %s \" %s \" \n " , ConsoleKeys [ i ] . name , CONTROL_KeyBinds [ ConsoleKeys [ i ] . id ] . repeat ? " " : " norepeat " ,
CONTROL_KeyBinds [ ConsoleKeys [ i ] . id ] . cmdstr ) ;
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else OSD_Printf ( " %s is unbound \n " , ConsoleKeys [ i ] . name ) ;
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return OSDCMD_OK ;
}
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j = 1 ;
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repeat = 1 ;
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if ( parm - > numparms > = 2 & & ! Bstrcasecmp ( parm - > parms [ j ] , " norepeat " ) )
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{
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repeat = 0 ;
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j + + ;
}
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Bstrcpy ( tempbuf , parm - > parms [ j + + ] ) ;
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for ( ; j < parm - > numparms ; j + + )
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{
Bstrcat ( tempbuf , " " ) ;
Bstrcat ( tempbuf , parm - > parms [ j + + ] ) ;
}
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CONTROL_BindKey ( ConsoleKeys [ i ] . id , tempbuf , repeat , ConsoleKeys [ i ] . name ) ;
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{
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char * cp = tempbuf ;
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// Populate the keyboard config menu based on the bind.
// Take care of processing one-to-many bindings properly, too.
while ( ( cp = Bstrstr ( cp , " gamefunc_ " ) ) )
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{
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char * semi ;
cp + = 9 ; // skip the "gamefunc_"
semi = Bstrchr ( cp , ' ; ' ) ;
if ( semi )
* semi = 0 ;
j = CONFIG_FunctionNameToNum ( cp ) ;
if ( semi )
cp = semi + 1 ;
if ( j ! = - 1 )
{
ud . config . KeyboardKeys [ j ] [ 1 ] = ud . config . KeyboardKeys [ j ] [ 0 ] ;
ud . config . KeyboardKeys [ j ] [ 0 ] = ConsoleKeys [ i ] . id ;
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// CONTROL_MapKey(j, ConsoleKeys[i].id, ud.config.KeyboardKeys[j][0]);
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if ( j = = gamefunc_Show_Console )
OSD_CaptureKey ( ConsoleKeys [ i ] . id ) ;
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}
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}
}
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if ( ! OSD_ParsingScript ( ) )
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OSD_Printf ( " %s \n " , parm - > raw ) ;
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return OSDCMD_OK ;
}
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static int32_t osdcmd_unbindall ( osdfuncparm_t const * const UNUSED ( parm ) )
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{
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int32_t i ;
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UNREFERENCED_CONST_PARAMETER ( parm ) ;
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for ( i = 0 ; i < MAXBOUNDKEYS ; i + + )
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CONTROL_FreeKeyBind ( i ) ;
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for ( i = 0 ; i < MAXMOUSEBUTTONS ; i + + )
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CONTROL_FreeMouseBind ( i ) ;
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for ( i = 0 ; i < NUMGAMEFUNCTIONS ; i + + )
{
ud . config . KeyboardKeys [ i ] [ 0 ] = ud . config . KeyboardKeys [ i ] [ 1 ] = 0xff ;
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// CONTROL_MapKey(i, ud.config.KeyboardKeys[i][0], ud.config.KeyboardKeys[i][1]);
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}
if ( ! OSD_ParsingScript ( ) )
OSD_Printf ( " unbound all controls \n " ) ;
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return OSDCMD_OK ;
}
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static int32_t osdcmd_unbind ( osdfuncparm_t const * const parm )
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{
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int32_t i ;
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if ( parm - > numparms < 1 ) return OSDCMD_SHOWHELP ;
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for ( i = 0 ; ConsoleKeys [ i ] . name ; i + + )
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if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , ConsoleKeys [ i ] . name ) )
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break ;
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if ( ! ConsoleKeys [ i ] . name )
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{
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for ( i = 0 ; i < MAXMOUSEBUTTONS ; i + + )
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if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , ConsoleButtons [ i ] ) )
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break ;
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if ( i > = MAXMOUSEBUTTONS )
return OSDCMD_SHOWHELP ;
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CONTROL_FreeMouseBind ( i ) ;
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OSD_Printf ( " unbound %s \n " , ConsoleButtons [ i ] ) ;
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return OSDCMD_OK ;
}
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CONTROL_FreeKeyBind ( ConsoleKeys [ i ] . id ) ;
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OSD_Printf ( " unbound key %s \n " , ConsoleKeys [ i ] . name ) ;
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return OSDCMD_OK ;
}
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static int32_t osdcmd_quicksave ( osdfuncparm_t const * const UNUSED ( parm ) )
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{
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UNREFERENCED_CONST_PARAMETER ( parm ) ;
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if ( ! ( g_player [ myconnectindex ] . ps - > gm & MODE_GAME ) )
OSD_Printf ( " quicksave: not in a game. \n " ) ;
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else g_doQuickSave = 1 ;
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return OSDCMD_OK ;
}
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static int32_t osdcmd_quickload ( osdfuncparm_t const * const UNUSED ( parm ) )
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{
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UNREFERENCED_CONST_PARAMETER ( parm ) ;
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if ( ! ( g_player [ myconnectindex ] . ps - > gm & MODE_GAME ) )
OSD_Printf ( " quickload: not in a game. \n " ) ;
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else g_doQuickSave = 2 ;
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return OSDCMD_OK ;
}
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static int32_t osdcmd_screenshot ( osdfuncparm_t const * const parm )
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{
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// KB_ClearKeysDown();
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# ifndef EDUKE32_STANDALONE
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static const char * fn = " duke0000.png " ;
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# else
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static const char * fn = " capt0000.png " ;
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# endif
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if ( parm - > numparms = = 1 & & ! Bstrcasecmp ( parm - > parms [ 0 ] , " tga " ) )
screencapture_tga ( fn , 0 ) ;
else screencapture ( fn , 0 ) ;
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return OSDCMD_OK ;
}
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#if 0
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static int32_t osdcmd_savestate ( osdfuncparm_t const * const UNUSED ( parm ) )
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{
UNREFERENCED_PARAMETER ( parm ) ;
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G_SaveMapState ( ) ;
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return OSDCMD_OK ;
}
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static int32_t osdcmd_restorestate ( osdfuncparm_t const * const UNUSED ( parm ) )
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{
UNREFERENCED_PARAMETER ( parm ) ;
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G_RestoreMapState ( ) ;
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return OSDCMD_OK ;
}
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# endif
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# ifdef DEBUGGINGAIDS
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static int32_t osdcmd_inittimer ( osdfuncparm_t const * const parm )
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{
if ( parm - > numparms ! = 1 )
{
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OSD_Printf ( " %dHz timer \n " , g_timerTicsPerSecond ) ;
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return OSDCMD_SHOWHELP ;
}
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G_InitTimer ( Batol ( parm - > parms [ 0 ] ) ) ;
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OSD_Printf ( " %s \n " , parm - > raw ) ;
return OSDCMD_OK ;
}
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# endif
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# if !defined NETCODE_DISABLE
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static int32_t osdcmd_disconnect ( osdfuncparm_t const * const UNUSED ( parm ) )
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{
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UNREFERENCED_CONST_PARAMETER ( parm ) ;
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g_netDisconnect = 1 ;
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return OSDCMD_OK ;
}
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static int32_t osdcmd_connect ( osdfuncparm_t const * const parm )
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{
if ( parm - > numparms ! = 1 )
return OSDCMD_SHOWHELP ;
Net_Connect ( parm - > parms [ 0 ] ) ;
G_BackToMenu ( ) ;
return OSDCMD_OK ;
}
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static int32_t osdcmd_password ( osdfuncparm_t const * const parm )
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{
if ( parm - > numparms < 1 )
{
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Bmemset ( g_netPassword , 0 , sizeof ( g_netPassword ) ) ;
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return OSDCMD_OK ;
}
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Bstrncpy ( g_netPassword , ( parm - > raw ) + 9 , sizeof ( g_netPassword ) - 1 ) ;
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return OSDCMD_OK ;
}
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static int32_t osdcmd_listplayers ( osdfuncparm_t const * const parm )
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{
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ENetPeer * currentPeer ;
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char ipaddr [ 32 ] ;
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if ( parm & & parm - > numparms ! = 0 )
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return OSDCMD_SHOWHELP ;
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if ( ! g_netServer )
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{
initprintf ( " You are not the server. \n " ) ;
return OSDCMD_OK ;
}
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initprintf ( " Connected clients: \n " ) ;
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for ( currentPeer = g_netServer - > peers ;
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currentPeer < & g_netServer - > peers [ g_netServer - > peerCount ] ;
+ + currentPeer )
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{
if ( currentPeer - > state ! = ENET_PEER_STATE_CONNECTED )
continue ;
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enet_address_get_host_ip ( & currentPeer - > address , ipaddr , sizeof ( ipaddr ) ) ;
initprintf ( " %x %s %s \n " , currentPeer - > address . host , ipaddr ,
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g_player [ ( intptr_t ) currentPeer - > data ] . user_name ) ;
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}
2013-12-31 11:51:54 +00:00
2009-12-15 05:53:15 +00:00
return OSDCMD_OK ;
}
2017-06-27 02:24:14 +00:00
static int32_t osdcmd_kick ( osdfuncparm_t const * const parm )
2009-12-17 11:17:48 +00:00
{
2010-08-02 08:13:51 +00:00
ENetPeer * currentPeer ;
2009-12-17 11:17:48 +00:00
uint32_t hexaddr ;
if ( parm - > numparms ! = 1 )
return OSDCMD_SHOWHELP ;
2010-01-16 23:08:17 +00:00
if ( ! g_netServer )
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{
initprintf ( " You are not the server. \n " ) ;
return OSDCMD_OK ;
}
2010-01-16 23:08:17 +00:00
for ( currentPeer = g_netServer - > peers ;
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currentPeer < & g_netServer - > peers [ g_netServer - > peerCount ] ;
+ + currentPeer )
2009-12-17 11:17:48 +00:00
{
if ( currentPeer - > state ! = ENET_PEER_STATE_CONNECTED )
continue ;
2011-02-12 13:25:24 +00:00
sscanf ( parm - > parms [ 0 ] , " % " SCNx32 " " , & hexaddr ) ;
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if ( currentPeer - > address . host = = hexaddr )
{
initprintf ( " Kicking %x (%s) \n " , currentPeer - > address . host ,
2010-01-23 22:12:02 +00:00
g_player [ ( intptr_t ) currentPeer - > data ] . user_name ) ;
enet_peer_disconnect ( currentPeer , DISC_KICKED ) ;
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return OSDCMD_OK ;
}
}
initprintf ( " Player %s not found! \n " , parm - > parms [ 0 ] ) ;
2011-02-25 21:50:19 +00:00
osdcmd_listplayers ( NULL ) ;
2013-12-31 11:51:54 +00:00
2009-12-17 11:17:48 +00:00
return OSDCMD_OK ;
}
2017-06-27 02:24:14 +00:00
static int32_t osdcmd_kickban ( osdfuncparm_t const * const parm )
2009-12-17 11:17:48 +00:00
{
2010-08-02 08:13:51 +00:00
ENetPeer * currentPeer ;
2009-12-17 11:17:48 +00:00
uint32_t hexaddr ;
if ( parm - > numparms ! = 1 )
return OSDCMD_SHOWHELP ;
2010-01-16 23:08:17 +00:00
if ( ! g_netServer )
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{
initprintf ( " You are not the server. \n " ) ;
return OSDCMD_OK ;
}
2010-01-16 23:08:17 +00:00
for ( currentPeer = g_netServer - > peers ;
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currentPeer < & g_netServer - > peers [ g_netServer - > peerCount ] ;
+ + currentPeer )
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{
if ( currentPeer - > state ! = ENET_PEER_STATE_CONNECTED )
continue ;
2011-02-12 13:25:24 +00:00
sscanf ( parm - > parms [ 0 ] , " % " SCNx32 " " , & hexaddr ) ;
2010-08-02 08:13:51 +00:00
2010-05-07 20:45:40 +00:00
// TODO: implement banning logic
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if ( currentPeer - > address . host = = hexaddr )
{
char ipaddr [ 32 ] ;
enet_address_get_host_ip ( & currentPeer - > address , ipaddr , sizeof ( ipaddr ) ) ;
initprintf ( " Host %s is now banned. \n " , ipaddr ) ;
initprintf ( " Kicking %x (%s) \n " , currentPeer - > address . host ,
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g_player [ ( intptr_t ) currentPeer - > data ] . user_name ) ;
enet_peer_disconnect ( currentPeer , DISC_BANNED ) ;
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return OSDCMD_OK ;
}
}
initprintf ( " Player %s not found! \n " , parm - > parms [ 0 ] ) ;
2011-02-25 21:50:19 +00:00
osdcmd_listplayers ( NULL ) ;
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2009-12-17 11:17:48 +00:00
return OSDCMD_OK ;
}
2013-12-31 11:51:54 +00:00
# endif
2009-12-17 11:17:48 +00:00
2018-03-08 00:29:41 +00:00
static int32_t osdcmd_printtimes ( osdfuncparm_t const * const UNUSED ( parm ) )
{
UNREFERENCED_CONST_PARAMETER ( parm ) ;
char buf [ 32 ] ;
int32_t maxlen = 0 ;
int32_t haveev = 0 , haveac = 0 ;
const char nn = Bstrlen ( " EVENT_ " ) ;
for ( int i = 0 ; i < MAXEVENTS ; i + + )
{
int32_t len = Bstrlen ( EventNames [ i ] + nn ) ;
Bassert ( len < ( int32_t ) sizeof ( buf ) ) ;
maxlen = max ( len , maxlen ) ;
}
for ( int i = 0 ; i < MAXEVENTS ; i + + )
if ( g_eventCalls [ i ] )
{
int32_t n = Bsprintf ( buf , " %s " , EventNames [ i ] + nn ) ;
if ( ! haveev )
{
haveev = 1 ;
OSD_Printf ( " \n -- event times: [event]={ total calls, total time [ms], mean time/call [us] } \n " ) ;
}
2018-03-08 02:39:21 +00:00
buf [ n ] = 0 ;
2018-03-08 00:29:41 +00:00
OSD_Printf ( " [%-26s]={ %8d, %10.3f, %10.3f }, \n " ,
buf , g_eventCalls [ i ] , g_eventTotalMs [ i ] ,
1000 * g_eventTotalMs [ i ] / g_eventCalls [ i ] ) ;
}
for ( int i = 0 ; i < MAXTILES ; i + + )
if ( g_actorCalls [ i ] )
{
if ( ! haveac )
{
haveac = 1 ;
OSD_Printf ( " \n -- actor times: [tile]={ total calls, total time [ms], {min,mean,max} time/call [us] } \n " ) ;
}
buf [ 0 ] = 0 ;
for ( int ii = 0 ; ii < g_labelCnt ; ii + + )
{
2018-03-08 02:39:21 +00:00
if ( labelcode [ ii ] = = i & & labeltype [ ii ] & LABEL_ACTOR )
2018-03-08 00:29:41 +00:00
{
Bstrcpy ( buf , label + ( ii < < 6 ) ) ;
break ;
}
}
2018-03-08 02:39:21 +00:00
if ( ! buf [ 0 ] ) Bsprintf ( buf , " %d " , i ) ;
2018-03-08 00:29:41 +00:00
OSD_Printf ( " [%-26s]={ %8d, %9.3f, %9.3f, %9.3f, %9.3f }, \n " ,
buf , g_actorCalls [ i ] , g_actorTotalMs [ i ] ,
1000 * g_actorMinMs [ i ] ,
1000 * g_actorTotalMs [ i ] / g_actorCalls [ i ] ,
1000 * g_actorMaxMs [ i ] ) ;
}
return OSDCMD_OK ;
}
2017-06-27 02:24:14 +00:00
static int32_t osdcmd_cvar_set_game ( osdfuncparm_t const * const parm )
2009-04-29 19:43:51 +00:00
{
int32_t r = osdcmd_cvar_set ( parm ) ;
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if ( r ! = OSDCMD_OK ) return r ;
2013-01-17 21:59:11 +00:00
if ( ! Bstrcasecmp ( parm - > name , " r_size " ) )
{
ud . statusbarmode = ( ud . screen_size < 8 ) ;
G_UpdateScreenArea ( ) ;
}
else if ( ! Bstrcasecmp ( parm - > name , " r_maxfps " ) )
2009-04-29 19:43:51 +00:00
{
2017-06-24 06:31:12 +00:00
if ( r_maxfps ! = 0 ) r_maxfps = clamp ( r_maxfps , 30 , 1000 ) ;
2017-09-19 19:10:39 +00:00
g_frameDelay = r_maxfps ? ( getu64tickspersec ( ) / r_maxfps ) : 0 ;
2010-05-07 20:45:40 +00:00
}
else if ( ! Bstrcasecmp ( parm - > name , " r_ambientlight " ) )
{
2010-05-25 10:56:00 +00:00
if ( r_ambientlight = = 0 )
r_ambientlightrecip = 256.f ;
else r_ambientlightrecip = 1.f / r_ambientlight ;
2010-05-07 20:45:40 +00:00
}
else if ( ! Bstrcasecmp ( parm - > name , " in_mouse " ) )
{
CONTROL_MouseEnabled = ( ud . config . UseMouse & & CONTROL_MousePresent ) ;
}
else if ( ! Bstrcasecmp ( parm - > name , " in_joystick " ) )
{
CONTROL_JoystickEnabled = ( ud . config . UseJoystick & & CONTROL_JoyPresent ) ;
}
else if ( ! Bstrcasecmp ( parm - > name , " vid_gamma " ) )
{
2010-07-03 08:53:57 +00:00
ud . brightness = GAMMA_CALC ;
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ud . brightness < < = 2 ;
2011-01-27 06:35:52 +00:00
setbrightness ( ud . brightness > > 2 , g_player [ myconnectindex ] . ps - > palette , 0 ) ;
2010-05-07 20:45:40 +00:00
}
2012-05-05 22:23:44 +00:00
else if ( ! Bstrcasecmp ( parm - > name , " vid_brightness " ) | | ! Bstrcasecmp ( parm - > name , " vid_contrast " ) )
2010-05-07 20:45:40 +00:00
{
2011-01-27 06:35:52 +00:00
setbrightness ( ud . brightness > > 2 , g_player [ myconnectindex ] . ps - > palette , 0 ) ;
2010-05-07 20:45:40 +00:00
}
2013-04-14 06:42:36 +00:00
else if ( ! Bstrcasecmp ( parm - > name , " hud_scale " )
| | ! Bstrcasecmp ( parm - > name , " hud_statusbarmode " )
| | ! Bstrcasecmp ( parm - > name , " r_rotatespritenowidescreen " ) )
2010-05-07 20:45:40 +00:00
{
G_UpdateScreenArea ( ) ;
}
else if ( ! Bstrcasecmp ( parm - > name , " skill " ) )
{
if ( numplayers > 1 )
2009-04-29 19:43:51 +00:00
return r ;
2011-04-07 01:16:29 +00:00
ud . player_skill = ud . m_player_skill ;
2009-04-29 19:43:51 +00:00
}
2010-05-09 22:12:29 +00:00
else if ( ! Bstrcasecmp ( parm - > name , " color " ) )
{
G_CheckPlayerColor ( ( int32_t * ) & ud . color , - 1 ) ;
g_player [ 0 ] . ps - > palookup = g_player [ 0 ] . pcolor = ud . color ;
}
2014-04-07 06:17:25 +00:00
else if ( ! Bstrcasecmp ( parm - > name , " osdscale " ) )
{
2014-10-25 03:25:35 +00:00
osdrscale = 1.f / osdscale ;
2014-04-07 06:17:25 +00:00
if ( xdim & & ydim )
OSD_ResizeDisplay ( xdim , ydim ) ;
2015-03-24 00:39:52 +00:00
}
else if ( ! Bstrcasecmp ( parm - > name , " wchoice " ) )
{
if ( parm - > numparms = = 1 )
{
if ( g_forceWeaponChoice ) // rewrite ud.wchoice because osdcmd_cvar_set already changed it
{
int j = 0 ;
while ( j < 10 )
{
ud . wchoice [ j ] = g_player [ myconnectindex ] . wchoice [ j ] + ' 0 ' ;
j + + ;
}
ud . wchoice [ j ] = 0 ;
}
else
{
char const * c = parm - > parms [ 0 ] ;
if ( * c )
{
int j = 0 ;
while ( * c & & j < 10 )
{
g_player [ myconnectindex ] . wchoice [ j ] = * c - ' 0 ' ;
c + + ;
j + + ;
}
while ( j < 10 )
{
if ( j = = 9 )
g_player [ myconnectindex ] . wchoice [ 9 ] = 1 ;
else
g_player [ myconnectindex ] . wchoice [ j ] = 2 ;
j + + ;
}
}
}
g_forceWeaponChoice = 0 ;
}
2014-04-07 06:17:25 +00:00
2015-03-24 00:39:52 +00:00
/* Net_SendClientInfo();*/
2014-04-07 06:17:25 +00:00
}
2010-05-09 22:12:29 +00:00
return r ;
}
2017-06-27 02:24:14 +00:00
static int32_t osdcmd_cvar_set_multi ( osdfuncparm_t const * const parm )
2010-05-09 22:12:29 +00:00
{
int32_t r = osdcmd_cvar_set_game ( parm ) ;
if ( r ! = OSDCMD_OK ) return r ;
G_UpdatePlayerFromMenu ( ) ;
2009-04-29 19:43:51 +00:00
return r ;
}
2009-01-09 09:29:17 +00:00
int32_t registerosdcommands ( void )
2006-04-13 20:47:06 +00:00
{
2009-01-09 09:29:17 +00:00
uint32_t i ;
2006-04-13 20:47:06 +00:00
2017-06-27 02:24:14 +00:00
static osdcvardata_t cvars_game [ ] =
2009-04-29 06:20:07 +00:00
{
2013-05-17 03:43:20 +00:00
{ " crosshair " , " enable/disable crosshair " , ( void * ) & ud . crosshair , CVAR_BOOL , 0 , 1 } ,
2010-05-02 23:27:30 +00:00
2014-09-30 04:03:17 +00:00
{ " cl_autoaim " , " enable/disable weapon autoaim " , ( void * ) & ud . config . AutoAim , CVAR_INT | CVAR_MULTI , 0 , 3 } ,
2013-05-17 03:43:20 +00:00
{ " cl_automsg " , " enable/disable automatically sending messages to all players " , ( void * ) & ud . automsg , CVAR_BOOL , 0 , 1 } ,
{ " cl_autorun " , " enable/disable autorun " , ( void * ) & ud . auto_run , CVAR_BOOL , 0 , 1 } ,
{ " cl_autovote " , " enable/disable automatic voting " , ( void * ) & ud . autovote , CVAR_INT , 0 , 2 } ,
2010-05-02 23:27:30 +00:00
2015-03-24 10:49:03 +00:00
{ " cl_cheatmask " , " configure what cheats show in the cheats menu " , ( void * ) & cl_cheatmask , CVAR_UINT , 0 , ~ 0 } ,
2013-05-17 03:43:20 +00:00
{ " cl_obituaries " , " enable/disable multiplayer death messages " , ( void * ) & ud . obituaries , CVAR_BOOL , 0 , 1 } ,
{ " cl_democams " , " enable/disable demo playback cameras " , ( void * ) & ud . democams , CVAR_BOOL , 0 , 1 } ,
2010-05-02 23:27:30 +00:00
2013-05-17 03:43:20 +00:00
{ " cl_idplayers " , " enable/disable name display when aiming at opponents " , ( void * ) & ud . idplayers , CVAR_BOOL , 0 , 1 } ,
2010-05-02 23:27:30 +00:00
2013-05-17 03:43:20 +00:00
{ " cl_runmode " , " enable/disable modernized run key operation " , ( void * ) & ud . runkey_mode , CVAR_BOOL , 0 , 1 } ,
2012-10-14 14:43:37 +00:00
2014-03-30 20:36:00 +00:00
{ " cl_showcoords " , " show your position in the game world " , ( void * ) & ud . coords , CVAR_INT , 0 ,
# ifdef USE_OPENGL
2
# else
1
# endif
} ,
2010-05-02 23:27:30 +00:00
2013-05-17 03:43:20 +00:00
{ " cl_viewbob " , " enable/disable player head bobbing " , ( void * ) & ud . viewbob , CVAR_BOOL , 0 , 1 } ,
2010-05-09 22:12:29 +00:00
2013-05-17 03:43:20 +00:00
{ " cl_weaponsway " , " enable/disable player weapon swaying " , ( void * ) & ud . weaponsway , CVAR_BOOL , 0 , 1 } ,
{ " cl_weaponswitch " , " enable/disable auto weapon switching " , ( void * ) & ud . weaponswitch , CVAR_INT | CVAR_MULTI , 0 , 7 } ,
2010-05-02 23:27:30 +00:00
2014-02-16 19:16:05 +00:00
{ " color " , " changes player palette " , ( void * ) & ud . color , CVAR_INT | CVAR_MULTI , 0 , MAXPALOOKUPS - 1 } ,
2010-05-02 23:27:30 +00:00
2013-05-17 03:43:20 +00:00
{ " crosshairscale " , " changes the size of the crosshair " , ( void * ) & ud . crosshairscale , CVAR_INT , 10 , 100 } ,
2010-05-02 23:27:30 +00:00
2013-05-17 03:43:20 +00:00
{ " demorec_diffs " , " enable/disable diff recording in demos " , ( void * ) & demorec_diffs_cvar , CVAR_BOOL , 0 , 1 } ,
{ " demorec_force " , " enable/disable forced demo recording " , ( void * ) & demorec_force_cvar , CVAR_BOOL | CVAR_NOSAVE , 0 , 1 } ,
2010-08-02 08:13:51 +00:00
{
2013-05-17 03:43:20 +00:00
" demorec_difftics " , " sets game tic interval after which a diff is recorded " ,
2012-09-08 22:18:40 +00:00
( void * ) & demorec_difftics_cvar , CVAR_INT , 2 , 60 * REALGAMETICSPERSEC
2010-08-02 08:13:51 +00:00
} ,
2013-05-17 03:43:20 +00:00
{ " demorec_diffcompress " , " Compression method for diffs. (0: none, 1: KSLZW) " , ( void * ) & demorec_diffcompress_cvar , CVAR_INT , 0 , 1 } ,
{ " demorec_synccompress " , " Compression method for input. (0: none, 1: KSLZW) " , ( void * ) & demorec_synccompress_cvar , CVAR_INT , 0 , 1 } ,
{ " demorec_seeds " , " enable/disable recording of random seed for later sync checking " , ( void * ) & demorec_seeds_cvar , CVAR_BOOL , 0 , 1 } ,
{ " demoplay_diffs " , " enable/disable application of diffs in demo playback " , ( void * ) & demoplay_diffs , CVAR_BOOL , 0 , 1 } ,
{ " demoplay_showsync " , " enable/disable display of sync status " , ( void * ) & demoplay_showsync , CVAR_BOOL , 0 , 1 } ,
2018-01-26 04:34:57 +00:00
{ " hud_althud " , " enable/disable alternate mini-hud " , ( void * ) & ud . althud , CVAR_BOOL , 0 , 1 } ,
2018-01-29 11:14:20 +00:00
{ " hud_custom " , " change the custom hud " , ( void * ) & ud . statusbarcustom , CVAR_INT , 0 , ud . statusbarrange } ,
2018-01-26 04:34:57 +00:00
{ " hud_position " , " aligns the status bar to the bottom/top " , ( void * ) & ud . hudontop , CVAR_BOOL , 0 , 1 } ,
2013-05-17 03:43:20 +00:00
{ " hud_bgstretch " , " enable/disable background image stretching in wide resolutions " , ( void * ) & ud . bgstretch , CVAR_BOOL , 0 , 1 } ,
{ " hud_messagetime " , " length of time to display multiplayer chat messages " , ( void * ) & ud . msgdisptime , CVAR_INT , 0 , 3600 } ,
2016-01-27 07:30:18 +00:00
{ " hud_numbertile " , " first tile in alt hud number set " , ( void * ) & althud_numbertile , CVAR_INT , 0 , MAXUSERTILES - 10 } ,
{ " hud_numberpal " , " pal for alt hud numbers " , ( void * ) & althud_numberpal , CVAR_INT , 0 , MAXPALOOKUPS - 1 } ,
2013-05-17 03:43:20 +00:00
{ " hud_shadows " , " enable/disable althud shadows " , ( void * ) & althud_shadows , CVAR_BOOL , 0 , 1 } ,
{ " hud_flashing " , " enable/disable althud flashing " , ( void * ) & althud_flashing , CVAR_BOOL , 0 , 1 } ,
{ " hud_glowingquotes " , " enable/disable \" glowing \" quote text " , ( void * ) & hud_glowingquotes , CVAR_BOOL , 0 , 1 } ,
{ " hud_scale " , " changes the hud scale " , ( void * ) & ud . statusbarscale , CVAR_INT | CVAR_FUNCPTR , 36 , 100 } ,
{ " hud_showmapname " , " enable/disable map name display on load " , ( void * ) & hud_showmapname , CVAR_BOOL , 0 , 1 } ,
{ " hud_stats " , " enable/disable level statistics display " , ( void * ) & ud . levelstats , CVAR_BOOL , 0 , 1 } ,
{ " hud_textscale " , " sets multiplayer chat message size " , ( void * ) & ud . textscale , CVAR_INT , 100 , 400 } ,
{ " hud_weaponscale " , " changes the weapon scale " , ( void * ) & ud . weaponscale , CVAR_INT , 10 , 100 } ,
{ " hud_statusbarmode " , " change overlay mode of status bar " , ( void * ) & ud . statusbarmode , CVAR_BOOL | CVAR_FUNCPTR , 0 , 1 } ,
2015-02-11 05:22:32 +00:00
# ifdef EDUKE32_TOUCH_DEVICES
{ " hud_hidestick " , " hide the touch input stick " , ( void * ) & droidinput . hideStick , CVAR_BOOL , 0 , 1 } ,
# endif
2013-05-17 03:43:20 +00:00
{ " in_joystick " , " enables input from the joystick if it is present " , ( void * ) & ud . config . UseJoystick , CVAR_BOOL | CVAR_FUNCPTR , 0 , 1 } ,
{ " in_mouse " , " enables input from the mouse if it is present " , ( void * ) & ud . config . UseMouse , CVAR_BOOL | CVAR_FUNCPTR , 0 , 1 } ,
{ " in_aimmode " , " 0:toggle, 1:hold to aim " , ( void * ) & ud . mouseaiming , CVAR_BOOL , 0 , 1 } ,
2010-08-02 08:13:51 +00:00
{
2013-05-17 03:43:20 +00:00
" in_mousebias " , " emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time " ,
2010-08-02 08:13:51 +00:00
( void * ) & ud . config . MouseBias , CVAR_INT , 0 , 32
} ,
2013-05-17 03:43:20 +00:00
{ " in_mousedeadzone " , " amount of mouse movement to filter out " , ( void * ) & ud . config . MouseDeadZone , CVAR_INT , 0 , 512 } ,
{ " in_mouseflip " , " invert vertical mouse movement " , ( void * ) & ud . mouseflip , CVAR_BOOL , 0 , 1 } ,
2014-12-06 21:05:36 +00:00
{ " in_mousemode " , " toggles vertical mouse view " , ( void * ) & g_myAimMode , CVAR_BOOL , 0 , 1 } ,
2013-05-17 03:43:20 +00:00
{ " in_mousesmoothing " , " enable/disable mouse input smoothing " , ( void * ) & ud . config . SmoothInput , CVAR_BOOL , 0 , 1 } ,
2010-05-02 23:27:30 +00:00
2013-05-17 03:43:20 +00:00
{ " mus_enabled " , " enables/disables music " , ( void * ) & ud . config . MusicToggle , CVAR_BOOL , 0 , 1 } ,
2014-12-06 21:05:36 +00:00
{ " mus_volume " , " controls music volume " , ( void * ) & ud . config . MusicVolume , CVAR_INT , 0 , 255 } ,
2010-05-02 23:27:30 +00:00
2013-05-17 03:43:20 +00:00
{ " osdhightile " , " enable/disable hires art replacements for console text " , ( void * ) & osdhightile , CVAR_BOOL , 0 , 1 } ,
2014-09-30 04:13:14 +00:00
{ " osdscale " , " adjust console text size " , ( void * ) & osdscale , CVAR_FLOAT | CVAR_FUNCPTR , 1 , 4 } ,
2010-05-09 22:12:29 +00:00
2014-04-17 20:00:24 +00:00
{ " r_camrefreshdelay " , " minimum delay between security camera sprite updates, 120 = 1 second " , ( void * ) & ud . camera_time , CVAR_INT , 1 , 240 } ,
2013-05-17 03:43:20 +00:00
{ " r_drawweapon " , " enable/disable weapon drawing " , ( void * ) & ud . drawweapon , CVAR_INT , 0 , 2 } ,
2017-01-18 22:23:20 +00:00
{ " r_showfps " , " show the frame rate counter " , ( void * ) & ud . showfps , CVAR_INT , 0 , 2 } ,
2013-05-17 03:43:20 +00:00
{ " r_shadows " , " enable/disable sprite and model shadows " , ( void * ) & ud . shadows , CVAR_BOOL , 0 , 1 } ,
{ " r_size " , " change size of viewable area " , ( void * ) & ud . screen_size , CVAR_INT | CVAR_FUNCPTR , 0 , 64 } ,
{ " r_rotatespritenowidescreen " , " pass bit 1024 to all CON rotatesprite calls " , ( void * ) & g_rotatespriteNoWidescreen , CVAR_BOOL | CVAR_FUNCPTR , 0 , 1 } ,
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{ " r_pixeldoubling " , " enable/disable pixel doubling in the software renderer " , ( void * ) & ud . detail , CVAR_BOOL , 0 , 1 } ,
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{ " r_precache " , " enable/disable the pre-level caching routine " , ( void * ) & ud . config . useprecache , CVAR_BOOL , 0 , 1 } ,
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{ " r_ambientlight " , " sets the global map light level " , ( void * ) & r_ambientlight , CVAR_FLOAT | CVAR_FUNCPTR , 0 , 10 } ,
{ " r_maxfps " , " limit the frame rate " , ( void * ) & r_maxfps , CVAR_INT | CVAR_FUNCPTR , 0 , 1000 } ,
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{ " sensitivity " , " changes the mouse sensitivity " , ( void * ) & CONTROL_MouseSensitivity , CVAR_FLOAT | CVAR_FUNCPTR , 0 , 25 } ,
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{ " skill " , " changes the game skill setting " , ( void * ) & ud . m_player_skill , CVAR_INT | CVAR_FUNCPTR | CVAR_NOSAVE /*|CVAR_NOMULTI*/ , 0 , 5 } ,
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{ " snd_ambience " , " enables/disables ambient sounds " , ( void * ) & ud . config . AmbienceToggle , CVAR_BOOL , 0 , 1 } ,
{ " snd_enabled " , " enables/disables sound effects " , ( void * ) & ud . config . SoundToggle , CVAR_BOOL , 0 , 1 } ,
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{ " snd_mastervolume " , " master volume for sound system " , ( void * ) & ud . config . MasterVolume , CVAR_INT , 0 , 255 } ,
{ " snd_fxvolume " , " volume of sound effects " , ( void * ) & ud . config . FXVolume , CVAR_INT , 1 , 255 } ,
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{ " snd_mixrate " , " sound mixing rate " , ( void * ) & ud . config . MixRate , CVAR_INT , 0 , 48000 } ,
{ " snd_numchannels " , " the number of sound channels " , ( void * ) & ud . config . NumChannels , CVAR_INT , 0 , 2 } ,
{ " snd_numvoices " , " the number of concurrent sounds " , ( void * ) & ud . config . NumVoices , CVAR_INT , 0 , 256 } ,
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{ " snd_reversestereo " , " reverses the stereo channels " , ( void * ) & ud . config . ReverseStereo , CVAR_BOOL , 0 , 1 } ,
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{ " snd_speech " , " enables/disables player speech " , ( void * ) & ud . config . VoiceToggle , CVAR_INT , 0 , 5 } ,
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{ " team " , " change team in multiplayer " , ( void * ) & ud . team , CVAR_INT | CVAR_MULTI , 0 , 3 } ,
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# ifdef EDUKE32_TOUCH_DEVICES
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{ " touch_sens_move_x " , " touch input sensitivity for moving forward/back " , ( void * ) & droidinput . forward_sens , CVAR_FLOAT , 1 , 9 } ,
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{ " touch_sens_move_y " , " touch input sensitivity for strafing " , ( void * ) & droidinput . strafe_sens , CVAR_FLOAT , 1 , 9 } ,
{ " touch_sens_look_x " , " touch input sensitivity for turning left/right " , ( void * ) & droidinput . yaw_sens , CVAR_FLOAT , 1 , 9 } ,
{ " touch_sens_look_y " , " touch input sensitivity for looking up/down " , ( void * ) & droidinput . pitch_sens , CVAR_FLOAT , 1 , 9 } ,
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{ " touch_invert " , " invert look up/down touch input " , ( void * ) & droidinput . invertLook , CVAR_INT , 0 , 1 } ,
# endif
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{ " vid_gamma " , " adjusts gamma component of gamma ramp " , ( void * ) & vid_gamma , CVAR_FLOAT | CVAR_FUNCPTR , 0 , 10 } ,
{ " vid_contrast " , " adjusts contrast component of gamma ramp " , ( void * ) & vid_contrast , CVAR_FLOAT | CVAR_FUNCPTR , 0 , 10 } ,
{ " vid_brightness " , " adjusts brightness component of gamma ramp " , ( void * ) & vid_brightness , CVAR_FLOAT | CVAR_FUNCPTR , 0 , 10 } ,
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{ " wchoice " , " sets weapon autoselection order " , ( void * ) ud . wchoice , CVAR_STRING | CVAR_FUNCPTR , 0 , MAX_WEAPONS } ,
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} ;
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osdcmd_cheatsinfo_stat . cheatnum = - 1 ;
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for ( i = 0 ; i < ARRAY_SIZE ( cvars_game ) ; i + + )
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{
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switch ( cvars_game [ i ] . flags & ( CVAR_FUNCPTR | CVAR_MULTI ) )
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{
case CVAR_FUNCPTR :
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OSD_RegisterCvar ( & cvars_game [ i ] , osdcmd_cvar_set_game ) ; break ;
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case CVAR_MULTI :
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case CVAR_FUNCPTR | CVAR_MULTI :
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OSD_RegisterCvar ( & cvars_game [ i ] , osdcmd_cvar_set_multi ) ; break ;
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default :
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OSD_RegisterCvar ( & cvars_game [ i ] , osdcmd_cvar_set ) ; break ;
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}
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}
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if ( VOLUMEONE )
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OSD_RegisterFunction ( " changelevel " , " changelevel <level>: warps to the given level " , osdcmd_changelevel ) ;
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else
{
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OSD_RegisterFunction ( " changelevel " , " changelevel <volume> <level>: warps to the given level " , osdcmd_changelevel ) ;
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OSD_RegisterFunction ( " map " , " map <mapfile>: loads the given user map " , osdcmd_map ) ;
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OSD_RegisterFunction ( " demo " , " demo <demofile or demonum>: starts the given demo " , osdcmd_demo ) ;
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}
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OSD_RegisterFunction ( " addpath " , " addpath <path>: adds path to game filesystem " , osdcmd_addpath ) ;
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OSD_RegisterFunction ( " bind " , " bind <key> <string>: associates a keypress with a string of console input. Type \" bind showkeys \" for a list of keys and \" listsymbols \" for a list of valid console commands. " , osdcmd_bind ) ;
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OSD_RegisterFunction ( " cmenu " , " cmenu <#>: jumps to menu " , osdcmd_cmenu ) ;
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OSD_RegisterFunction ( " crosshaircolor " , " crosshaircolor: changes the crosshair color " , osdcmd_crosshaircolor ) ;
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# if !defined NETCODE_DISABLE
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OSD_RegisterFunction ( " connect " , " connect: connects to a multiplayer game " , osdcmd_connect ) ;
OSD_RegisterFunction ( " disconnect " , " disconnect: disconnects from the local multiplayer game " , osdcmd_disconnect ) ;
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# endif
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for ( i = 0 ; i < NUMGAMEFUNCTIONS ; i + + )
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{
char * t ;
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int32_t j ;
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if ( gamefunctions [ i ] [ 0 ] = = ' \0 ' )
continue ;
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// if (!Bstrcmp(gamefunctions[i],"Show_Console")) continue;
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Bsprintf ( tempbuf , " gamefunc_%s " , gamefunctions [ i ] ) ;
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t = Xstrdup ( tempbuf ) ;
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for ( j = Bstrlen ( t ) ; j > = 0 ; j - - )
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t [ j ] = Btolower ( t [ j ] ) ;
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Bstrcat ( tempbuf , " : game button " ) ;
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OSD_RegisterFunction ( t , Xstrdup ( tempbuf ) , osdcmd_button ) ;
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}
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OSD_RegisterFunction ( " give " , " give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item " , osdcmd_give ) ;
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OSD_RegisterFunction ( " god " , " god: toggles god mode " , osdcmd_god ) ;
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OSD_RegisterFunction ( " activatecheat " , " activatecheat <id>: activates a cheat code " , osdcmd_activatecheat ) ;
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OSD_RegisterFunction ( " initgroupfile " , " initgroupfile <path>: adds a grp file into the game filesystem " , osdcmd_initgroupfile ) ;
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# ifdef DEBUGGINGAIDS
OSD_RegisterFunction ( " inittimer " , " debug " , osdcmd_inittimer ) ;
# endif
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# if !defined NETCODE_DISABLE
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OSD_RegisterFunction ( " kick " , " kick <id>: kicks a multiplayer client. See listplayers. " , osdcmd_kick ) ;
OSD_RegisterFunction ( " kickban " , " kickban <id>: kicks a multiplayer client and prevents them from reconnecting. See listplayers. " , osdcmd_kickban ) ;
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OSD_RegisterFunction ( " listplayers " , " listplayers: lists currently connected multiplayer clients " , osdcmd_listplayers ) ;
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# endif
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OSD_RegisterFunction ( " music " , " music E<ep>L<lev>: change music " , osdcmd_music ) ;
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# if !defined NETCODE_DISABLE
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OSD_RegisterFunction ( " name " , " name: change your multiplayer nickname " , osdcmd_name ) ;
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# endif
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OSD_RegisterFunction ( " noclip " , " noclip: toggles clipping mode " , osdcmd_noclip ) ;
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# if !defined NETCODE_DISABLE
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OSD_RegisterFunction ( " password " , " password: sets multiplayer game password " , osdcmd_password ) ;
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# endif
OSD_RegisterFunction ( " printtimes " , " printtimes: prints VM timing statistics " , osdcmd_printtimes ) ;
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OSD_RegisterFunction ( " quicksave " , " quicksave: performs a quick save " , osdcmd_quicksave ) ;
OSD_RegisterFunction ( " quickload " , " quickload: performs a quick load " , osdcmd_quickload ) ;
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OSD_RegisterFunction ( " quit " , " quit: exits the game immediately " , osdcmd_quit ) ;
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OSD_RegisterFunction ( " exit " , " exit: exits the game immediately " , osdcmd_quit ) ;
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OSD_RegisterFunction ( " restartmap " , " restartmap: restarts the current map " , osdcmd_restartmap ) ;
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OSD_RegisterFunction ( " restartsound " , " restartsound: reinitializes the sound system " , osdcmd_restartsound ) ;
OSD_RegisterFunction ( " restartvid " , " restartvid: reinitializes the video mode " , osdcmd_restartvid ) ;
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# if !defined LUNATIC
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OSD_RegisterFunction ( " addlogvar " , " addlogvar <gamevar>: prints the value of a gamevar " , osdcmd_addlogvar ) ;
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OSD_RegisterFunction ( " setvar " , " setvar <gamevar> <value>: sets the value of a gamevar " , osdcmd_setvar ) ;
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OSD_RegisterFunction ( " setvarvar " , " setvarvar <gamevar1> <gamevar2>: sets the value of <gamevar1> to <gamevar2> " , osdcmd_setvar ) ;
OSD_RegisterFunction ( " setactorvar " , " setactorvar <actor#> <gamevar> <value>: sets the value of <actor#>'s <gamevar> to <value> " , osdcmd_setactorvar ) ;
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# else
OSD_RegisterFunction ( " lua " , " lua \" Lua code... \" : runs Lunatic code " , osdcmd_lua ) ;
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# endif
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OSD_RegisterFunction ( " screenshot " , " screenshot [format]: takes a screenshot. " , osdcmd_screenshot ) ;
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OSD_RegisterFunction ( " spawn " , " spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties " , osdcmd_spawn ) ;
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OSD_RegisterFunction ( " unbind " , " unbind <key>: unbinds a key " , osdcmd_unbind ) ;
OSD_RegisterFunction ( " unbindall " , " unbindall: unbinds all keys " , osdcmd_unbindall ) ;
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OSD_RegisterFunction ( " vidmode " , " vidmode <xdim> <ydim> <bpp> <fullscreen>: change the video mode " , osdcmd_vidmode ) ;
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# ifdef USE_OPENGL
baselayer_osdcmd_vidmode_func = osdcmd_vidmode ;
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# endif
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return 0 ;
}