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Lunatic: Fix cast-qual warnings having to do with L_RunString.
git-svn-id: https://svn.eduke32.com/eduke32@5590 1a8010ca-5511-0410-912e-c29ae57300e0
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7f5654879d
commit
f1d187d378
6 changed files with 10 additions and 10 deletions
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@ -40,7 +40,7 @@ extern void (*L_OutOfMemFunc)(void);
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int L_CreateState(L_State *estate, const char *name, void (*StateSetupFunc)(lua_State *));
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void L_DestroyState(L_State *estate);
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int L_RunOnce(L_State *estate, const char *fn);
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int L_RunString(L_State *estate, char *buf, int dofreebuf, int size, const char *name);
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int L_RunString(L_State *estate, char const *buf, int size, const char *name);
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static inline int L_IsInitialized(const L_State *estate) { return (estate->L != NULL); }
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@ -9168,7 +9168,7 @@ int32_t initengine(void)
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{
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char *luastr = "_LUNATIC_AUX=true; decl=require('ffi').cdef; require'defs_common'";
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if (L_RunString(&g_engState, luastr, 0, -1, "eng"))
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if (L_RunString(&g_engState, luastr, -1, "eng"))
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return E_FatalError("Failed setting up engine Lua state");
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}
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#endif
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@ -187,7 +187,7 @@ static void L_ErrorPrint(const char *errmsg)
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// size < 0: length of <buf> is determined using strlen()
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// size >= 0: size given, for loading of LuaJIT bytecode
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int L_RunString(L_State *estate, char *buf, int dofreebuf, int size, const char *name)
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int L_RunString(L_State *estate, char const *buf, int size, const char *name)
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{
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int32_t i;
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lua_State *L = estate->L;
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@ -202,8 +202,6 @@ int L_RunString(L_State *estate, char *buf, int dofreebuf, int size, const char
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else
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i = luaL_loadbuffer(L, buf, size, name);
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Bassert(lua_gettop(L)==2);
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if (dofreebuf)
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Bfree(buf);
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if (i == LUA_ERRMEM)
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L_OutOfMemFunc();
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@ -243,5 +241,7 @@ int L_RunOnce(L_State *estate, const char *fn)
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if (i != 0)
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return i;
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return L_RunString(estate, buf, 1, -1, fn);
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int const retval = L_RunString(estate, buf, -1, fn);
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Bfree(buf);
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return retval;
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}
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@ -8908,7 +8908,7 @@ static int32_t osdcmd_lua(const osdfuncparm_t *parm)
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return OSDCMD_OK;
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}
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ret = L_RunString(&g_EmState, (char *)parm->parms[0], 0, -1, "console");
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ret = L_RunString(&g_EmState, parm->parms[0], -1, "console");
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if (ret != 0)
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OSD_Printf("Error running the Lua code (error code %d)\n", ret);
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else
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@ -9988,7 +9988,7 @@ int32_t ExtPostStartupWindow(void)
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{
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extern const char luaJIT_BC_defs_m32[];
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int32_t i = L_RunString(&g_EmState, (char *)luaJIT_BC_defs_m32, 0,
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int32_t i = L_RunString(&g_EmState, luaJIT_BC_defs_m32,
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LUNATIC_DEFS_M32_BC_SIZE, "defs_m32.ilua");
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if (i != 0)
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{
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@ -11049,7 +11049,7 @@ void El_CreateGameState(void)
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{
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extern const char luaJIT_BC_defs[];
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if ((i = L_RunString(&g_ElState, (char *)luaJIT_BC_defs, 0,
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if ((i = L_RunString(&g_ElState, luaJIT_BC_defs,
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LUNATIC_DEFS_BC_SIZE, "defs.ilua")))
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{
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initprintf("Lunatic: Error preparing global ELua state (code %d)\n", i);
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@ -698,7 +698,7 @@ static int32_t osdcmd_lua(const osdfuncparm_t *parm)
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// For the 'lua' OSD command, don't make errors appear on-screen:
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el_addNewErrors = 0;
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ret = L_RunString(&g_ElState, (char *)parm->parms[0], 0, -1, "console");
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ret = L_RunString(&g_ElState, parm->parms[0], -1, "console");
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el_addNewErrors = 1;
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if (ret != 0)
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