Minor cleanup

git-svn-id: https://svn.eduke32.com/eduke32@5612 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2016-02-07 02:38:08 +00:00
parent 51bc13a9d7
commit cbd659b3b0
4 changed files with 4 additions and 118 deletions

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@ -1,6 +1,6 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
@ -20,25 +20,9 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
/*
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <ctype.h>
#include <time.h>
*/
#include "baselayer.h"
#include "duke3d.h"
#include "game.h"
#include "common_game.h"
#include "scriplib.h"
#include "osd.h"
#include "osdcmds.h"
#include "osdfuncs.h"
#ifdef _WIN32
#include "winlayer.h"
#endif
#ifdef __ANDROID__
#include "android.h"
@ -50,14 +34,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#define __SETUP__ // JBF 20031211
#include "_functio.h"
/*
===================
=
= CONFIG_FunctionNameToNum
=
===================
*/
hashtable_t h_gamefuncs = { NUMGAMEFUNCTIONS<<1, NULL };
int32_t CONFIG_FunctionNameToNum(const char *func)
@ -81,13 +57,6 @@ int32_t CONFIG_FunctionNameToNum(const char *func)
return i;
}
/*
===================
=
= CONFIG_FunctionNumToName
=
===================
*/
char *CONFIG_FunctionNumToName(int32_t func)
{
@ -96,14 +65,6 @@ char *CONFIG_FunctionNumToName(int32_t func)
return gamefunctions[func];
}
/*
===================
=
= CONFIG_AnalogNameToNum
=
===================
*/
int32_t CONFIG_AnalogNameToNum(const char *func)
{
@ -149,14 +110,6 @@ const char *CONFIG_AnalogNumToName(int32_t func)
}
/*
===================
=
= CONFIG_SetDefaults
=
===================
*/
void CONFIG_SetDefaultKeys(const char (*keyptr)[MAXGAMEFUNCLEN])
{
int32_t i,f;
@ -409,13 +362,6 @@ void CONFIG_MapKey(int32_t which, kb_scancode key1, kb_scancode oldkey1, kb_scan
}
}
/*
===================
=
= CONFIG_SetupMouse
=
===================
*/
void CONFIG_SetupMouse(void)
{
@ -486,13 +432,6 @@ void CONFIG_SetupMouse(void)
}
}
/*
===================
=
= CONFIG_SetupJoystick
=
===================
*/
void CONFIG_SetupJoystick(void)
{
@ -567,21 +506,6 @@ void CONFIG_SetupJoystick(void)
}
}
/*
===================
=
= CONFIG_ReadSetup
=
===================
*/
extern void G_CheckPlayerColor(int32_t *color,int32_t prev_color);
extern palette_t CrosshairColors;
extern palette_t DefaultCrosshairColors;
extern char g_modDir[BMAX_PATH];
extern int32_t r_maxfps;
extern int32_t g_noSetup;
extern int32_t demorec_diffs_cvar, demoplay_diffs;
extern int32_t demorec_difftics_cvar, demorec_diffcompress_cvar, demorec_synccompress_cvar;
int32_t CONFIG_ReadSetup(void)
{
@ -629,7 +553,6 @@ int32_t CONFIG_ReadSetup(void)
}
Bmemset(tempbuf, 0, sizeof(tempbuf));
// Bmemset(dummybuf, 0, sizeof(dummybuf));
SCRIPT_GetString(ud.config.scripthandle, "Comm Setup","PlayerName",&tempbuf[0]);
while (Bstrlen(OSD_StripColors(dummybuf,tempbuf)) > 10)
@ -697,14 +620,6 @@ int32_t CONFIG_ReadSetup(void)
else glrendmode = REND_POLYMOST;
#endif
/*
SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "Color",&ud.color);
G_CheckPlayerColor((int32_t *)&ud.color,-1);
g_player[0].ps->palookup = g_player[0].pcolor = ud.color;
tempbuf[0] = 0;
*/
SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "Executions",&ud.executions);
#ifdef _WIN32
@ -714,19 +629,10 @@ int32_t CONFIG_ReadSetup(void)
}
//CONFIG_SetupMouse(ud.config.scripthandle);
//CONFIG_SetupJoystick(ud.config.scripthandle);
ud.config.setupread = 1;
return 0;
}
/*
===================
=
= CONFIG_WriteSetup
=
===================
*/
void CONFIG_WriteSettings(void) // save binds and aliases to <cfgname>_settings.cfg
{
@ -1023,7 +929,3 @@ int32_t CONFIG_SetMapBestTime(uint8_t const * const mapmd4, int32_t const tm)
return 0;
}
/*
* vim:ts=4:sw=4:
*/

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@ -20,11 +20,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
/*
#include "duke3d.h"
#include "gamedef.h"
#include "osd.h"
*/
// this is all the crap for accessing the game's structs through the CON VM
// I got a 3-4 fps gain by inlining these...

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@ -27,6 +27,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "xxhash.h"
#include "input.h"
#include "menus.h"
#include "cheats.h"
#include <sys/stat.h>

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@ -20,24 +20,12 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "compat.h"
#include "osdcmds.h"
#include "baselayer.h"
#include "duke3d.h"
#include "game.h"
#include "net.h"
#include "premap.h"
#include "osdcmds.h"
#include "menus.h"
#include "osd.h"
#include "osdfuncs.h"
#include "gamedef.h"
#include "demo.h" // g_firstDemoFile[]
#include "common.h"
#include <ctype.h>
#include <limits.h>
#include <math.h>
#include "enet/enet.h"
#include "cheats.h"
#ifdef LUNATIC
# include "lunatic_game.h"