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Rename ud.tickrate to ud.showfps internally. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@6021 1a8010ca-5511-0410-912e-c29ae57300e0
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ff0efd8f34
commit
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5 changed files with 8 additions and 8 deletions
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@ -593,8 +593,8 @@ void G_DoCheats(void)
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return;
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case CHEAT_RATE:
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if (ud.tickrate++ > 2)
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ud.tickrate = 0;
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if (ud.showfps++ > 2)
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ud.showfps = 0;
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end_cheat(pPlayer);
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return;
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@ -143,7 +143,7 @@ typedef struct {
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int32_t team, viewbob, weaponsway, althud, weaponscale, textscale;
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int32_t entered_name,screen_tilting,shadows,fta_on,executions,auto_run;
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int32_t coords,tickrate,levelstats,m_coop,coop,screen_size,lockout,crosshair;
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int32_t coords,showfps,levelstats,m_coop,coop,screen_size,lockout,crosshair;
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int32_t playerai,angleinterpolation,obituaries;
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int32_t respawn_monsters,respawn_items,respawn_inventory,recstat,monsters_off,brightness;
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@ -87,7 +87,7 @@ int32_t __fastcall VM_GetUserdef(register int32_t labelNum)
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case USERDEFS_EXECUTIONS: labelNum = ud.executions; break;
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case USERDEFS_AUTO_RUN: labelNum = ud.auto_run; break;
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case USERDEFS_COORDS: labelNum = ud.coords; break;
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case USERDEFS_TICKRATE: labelNum = ud.tickrate; break;
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case USERDEFS_TICKRATE: labelNum = ud.showfps; break;
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case USERDEFS_M_COOP: labelNum = ud.m_coop; break;
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case USERDEFS_COOP: labelNum = ud.coop; break;
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case USERDEFS_SCREEN_SIZE: labelNum = ud.screen_size; break;
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@ -217,7 +217,7 @@ void __fastcall VM_SetUserdef(register int32_t const labelNum, register int32_t
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case USERDEFS_EXECUTIONS: ud.executions = iSet; break;
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case USERDEFS_AUTO_RUN: ud.auto_run = iSet; break;
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case USERDEFS_COORDS: ud.coords = iSet; break;
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case USERDEFS_TICKRATE: ud.tickrate = iSet; break;
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case USERDEFS_TICKRATE: ud.showfps = iSet; break;
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case USERDEFS_M_COOP: ud.m_coop = iSet; break;
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case USERDEFS_COOP: ud.coop = iSet; break;
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case USERDEFS_SCREEN_SIZE:
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@ -1610,7 +1610,7 @@ int32_t registerosdcommands(void)
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{ "r_camrefreshdelay", "minimum delay between security camera sprite updates, 120 = 1 second", (void *)&ud.camera_time, CVAR_INT, 1, 240 },
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{ "r_drawweapon", "enable/disable weapon drawing", (void *)&ud.drawweapon, CVAR_INT, 0, 2 },
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{ "r_showfps", "show the frame rate counter", (void *)&ud.tickrate, CVAR_INT, 0, 2 },
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{ "r_showfps", "show the frame rate counter", (void *)&ud.showfps, CVAR_INT, 0, 2 },
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{ "r_shadows", "enable/disable sprite and model shadows", (void *)&ud.shadows, CVAR_BOOL, 0, 1 },
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{ "r_size", "change size of viewable area", (void *)&ud.screen_size, CVAR_INT|CVAR_FUNCPTR, 0, 64 },
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{ "r_rotatespritenowidescreen", "pass bit 1024 to all CON rotatesprite calls", (void *)&g_rotatespriteNoWidescreen, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
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@ -788,7 +788,7 @@ static void G_PrintFPS(void)
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int32_t thisSec = ms/1000;
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int32_t x = (xdim <= 640);
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if (ud.tickrate)
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if (ud.showfps)
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{
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int32_t chars = Bsprintf(tempbuf, "%d ms (%3u fps)", howlong, LastCount);
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@ -796,7 +796,7 @@ static void G_PrintFPS(void)
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printext256(windowxy2.x-(chars<<(3-x)), windowxy1.y+1+FPS_YOFFSET,
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FPS_COLOR(LastCount < LOW_FPS), -1, tempbuf, x);
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if (ud.tickrate > 1)
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if (ud.showfps > 1)
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{
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chars = Bsprintf(tempbuf, "max fps: %3u", MaxFrames);
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