mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
Fix events added in recent commits
git-svn-id: https://svn.eduke32.com/eduke32@6537 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
9e9f4168af
commit
de5f16b1c5
9 changed files with 23 additions and 23 deletions
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@ -323,7 +323,7 @@ int32_t Anim_Play(const char *fn)
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if (!pic)
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break; // no more pics!
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VM_OnEventWithReturn(EVENT_PRECUTSCENE, -1, myconnectindex, framenum);
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VM_OnEventWithReturn(EVENT_PRECUTSCENE, g_player[screenpeek].ps->i, screenpeek, framenum);
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clearallviews(0);
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@ -331,7 +331,7 @@ int32_t Anim_Play(const char *fn)
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animvpx_render_frame(&codec);
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VM_OnEventWithReturn(EVENT_CUTSCENE, -1, myconnectindex, framenum);
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VM_OnEventWithReturn(EVENT_CUTSCENE, g_player[screenpeek].ps->i, screenpeek, framenum);
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// after rendering the frame but before displaying: maybe play sound...
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framenum++;
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@ -374,7 +374,7 @@ int32_t Anim_Play(const char *fn)
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{
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G_HandleAsync();
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if (VM_OnEventWithReturn(EVENT_SKIPCUTSCENE, -1, myconnectindex, I_CheckAllInput()))
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if (VM_OnEventWithReturn(EVENT_SKIPCUTSCENE, g_player[screenpeek].ps->i, screenpeek, I_CheckAllInput()))
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{
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running = 0;
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break;
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@ -472,12 +472,12 @@ int32_t Anim_Play(const char *fn)
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if (totalclock < ototalclock - 1)
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continue;
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i = VM_OnEventWithReturn(EVENT_PRECUTSCENE, -1, myconnectindex, i);
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i = VM_OnEventWithReturn(EVENT_PRECUTSCENE, g_player[screenpeek].ps->i, screenpeek, i);
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waloff[TILE_ANIM] = (intptr_t)ANIM_DrawFrame(i);
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invalidatetile(TILE_ANIM, 0, 1 << 4); // JBF 20031228
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if (VM_OnEventWithReturn(EVENT_SKIPCUTSCENE, -1, myconnectindex, I_CheckAllInput()))
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if (VM_OnEventWithReturn(EVENT_SKIPCUTSCENE, g_player[screenpeek].ps->i, screenpeek, I_CheckAllInput()))
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{
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running = 0;
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goto end_anim_restore_gl;
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@ -496,7 +496,7 @@ int32_t Anim_Play(const char *fn)
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rotatesprite_fs(0 << 16, 0 << 16, 65536L, 512, TILE_ANIM, 0, 0, 2 + 4 + 8 + 16 + 64 + BGSTRETCH);
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g_animPtr = anim;
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i = VM_OnEventWithReturn(EVENT_CUTSCENE, -1, myconnectindex, i);
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i = VM_OnEventWithReturn(EVENT_CUTSCENE, g_player[screenpeek].ps->i, screenpeek, i);
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g_animPtr = NULL;
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nextpage();
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@ -1247,7 +1247,7 @@ void Screen_Play(void)
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G_HandleAsync();
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clearallviews(0);
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if (VM_OnEventWithReturn(EVENT_SCREEN, -1, myconnectindex, I_CheckAllInput()))
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if (VM_OnEventWithReturn(EVENT_SCREEN, g_player[screenpeek].ps->i, screenpeek, I_CheckAllInput()))
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running = 0;
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nextpage();
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@ -3778,7 +3778,7 @@ int Menu_Change(MenuID_t cm)
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{
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Menu_t * beginMenu = m_currentMenu;
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cm = VM_OnEventWithReturn(EVENT_CHANGEMENU, g_player[myconnectindex].ps->i, myconnectindex, cm);
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cm = VM_OnEventWithReturn(EVENT_CHANGEMENU, g_player[screenpeek].ps->i, screenpeek, cm);
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if (cm == MENU_PREVIOUS)
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{
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@ -610,12 +610,12 @@ static int32_t osdcmd_setvar(osdfuncparm_t const * const parm)
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varval = Batol(varname);
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i = hash_find(&h_gamevars,varname);
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if (i >= 0)
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varval=Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex);
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varval=Gv_GetVar(i, g_player[screenpeek].ps->i, screenpeek);
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strcpy(varname,parm->parms[0]);
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i = hash_find(&h_gamevars,varname);
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if (i >= 0)
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Gv_SetVar(i, varval, g_player[myconnectindex].ps->i, myconnectindex);
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Gv_SetVar(i, varval, g_player[screenpeek].ps->i, screenpeek);
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return OSDCMD_OK;
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}
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@ -635,7 +635,7 @@ static int32_t osdcmd_addlogvar(osdfuncparm_t const * const parm)
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strcpy(varname,parm->parms[0]);
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i = hash_find(&h_gamevars,varname);
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if (i >= 0)
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OSD_Printf("%s = %d\n", varname, Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex));
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OSD_Printf("%s = %d\n", varname, Gv_GetVar(i, g_player[screenpeek].ps->i, screenpeek));
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return OSDCMD_OK;
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}
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@ -664,7 +664,7 @@ static int32_t osdcmd_setactorvar(osdfuncparm_t const * const parm)
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varval = Batol(varname);
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i = hash_find(&h_gamevars,varname);
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if (i >= 0)
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varval=Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex);
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varval=Gv_GetVar(i, g_player[screenpeek].ps->i, screenpeek);
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strcpy(varname,parm->parms[1]);
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i = hash_find(&h_gamevars,varname);
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@ -319,7 +319,7 @@ static void G_DoLoadScreen(const char *statustext, int32_t percent)
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if (ud.recstat != 2)
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{
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j = VM_OnEventWithReturn(EVENT_GETLOADTILE, -1, myconnectindex, LOADSCREEN);
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j = VM_OnEventWithReturn(EVENT_GETLOADTILE, g_player[screenpeek].ps->i, screenpeek, LOADSCREEN);
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//g_player[myconnectindex].ps->palette = palette;
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
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@ -390,7 +390,7 @@ static void G_DoLoadScreen(const char *statustext, int32_t percent)
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}
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/*Gv_SetVar(g_iReturnVarID,LOADSCREEN, -1, -1);*/
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j = VM_OnEventWithReturn(EVENT_GETLOADTILE, -1, myconnectindex, LOADSCREEN);
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j = VM_OnEventWithReturn(EVENT_GETLOADTILE, g_player[screenpeek].ps->i, screenpeek, LOADSCREEN);
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if ((uint32_t)j < 2*MAXTILES)
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{
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@ -1462,7 +1462,7 @@ end_vol4a:
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El_CreateGameState();
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G_PostCreateGameState();
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#endif
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VM_OnEvent(EVENT_NEWGAME, g_player[myconnectindex].ps->i, myconnectindex);
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VM_OnEvent(EVENT_NEWGAME, g_player[screenpeek].ps->i, screenpeek);
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}
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static void resetpspritevars(char gameMode)
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@ -263,7 +263,7 @@ int32_t G_LoadPlayer(int32_t spot)
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return 1;
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}
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VM_OnEvent(EVENT_PRELOADGAME, g_player[myconnectindex].ps->i, myconnectindex);
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VM_OnEvent(EVENT_PRELOADGAME, g_player[screenpeek].ps->i, screenpeek);
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// some setup first
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ud.multimode = h.numplayers;
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@ -332,7 +332,7 @@ int32_t G_LoadPlayer(int32_t spot)
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}
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sv_postudload(); // ud.m_XXX = ud.XXX
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VM_OnEvent(EVENT_LOADGAME, g_player[myconnectindex].ps->i, myconnectindex);
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VM_OnEvent(EVENT_LOADGAME, g_player[screenpeek].ps->i, screenpeek);
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return 0;
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}
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@ -438,7 +438,7 @@ int32_t G_SavePlayer(int32_t spot)
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polymer_resetlights();
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#endif
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VM_OnEvent(EVENT_SAVEGAME, g_player[myconnectindex].ps->i, myconnectindex);
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VM_OnEvent(EVENT_SAVEGAME, g_player[screenpeek].ps->i, screenpeek);
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// SAVE!
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sv_saveandmakesnapshot(fil, spot, 0, 0, 0);
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@ -462,7 +462,7 @@ int32_t G_SavePlayer(int32_t spot)
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G_RestoreTimers();
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ototalclock = totalclock;
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VM_OnEvent(EVENT_POSTSAVEGAME, g_player[myconnectindex].ps->i, myconnectindex);
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VM_OnEvent(EVENT_POSTSAVEGAME, g_player[screenpeek].ps->i, screenpeek);
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return 0;
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}
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@ -1037,7 +1037,7 @@ void G_DrawBackground(void)
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// when not rendering a game, fullscreen wipe
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// Gv_SetVar(g_iReturnVarID,tilesizx[MENUTILE]==320&&tilesizy[MENUTILE]==200?MENUTILE:BIGHOLE, -1, -1);
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bgtile = VM_OnEventWithReturn(EVENT_GETMENUTILE, -1, myconnectindex, bgtile);
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bgtile = VM_OnEventWithReturn(EVENT_GETMENUTILE, g_player[screenpeek].ps->i, screenpeek, bgtile);
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// MENU_TILE: is the menu tile tileable?
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#if !defined LUNATIC
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if (Gv_GetVarByLabel("MENU_TILE", !fstilep, -1, -1))
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@ -1198,7 +1198,7 @@ void G_DisplayRest(int32_t smoothratio)
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G_PrintFPS();
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// JBF 20040124: display level stats in screen corner
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if (ud.overhead_on != 2 && ud.levelstats && VM_OnEvent(EVENT_DISPLAYLEVELSTATS, g_player[myconnectindex].ps->i, myconnectindex) == 0)
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if (ud.overhead_on != 2 && ud.levelstats && VM_OnEvent(EVENT_DISPLAYLEVELSTATS, g_player[screenpeek].ps->i, screenpeek) == 0)
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{
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DukePlayer_t const * const myps = g_player[myconnectindex].ps;
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@ -1629,7 +1629,7 @@ void G_DisplayLogo(void)
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#ifdef LUNATIC
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g_elEventError = 0;
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#endif
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VM_OnEvent(EVENT_LOGO, -1, screenpeek);
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VM_OnEvent(EVENT_LOGO, g_player[screenpeek].ps->i, screenpeek);
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if (g_restorePalette)
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{
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@ -181,7 +181,7 @@ void S_MenuSound(void)
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PISTOL_RICOCHET, PISTOL_BODYHIT, PISTOL_FIRE, SHOTGUN_FIRE, BOS1_WALK, RPG_EXPLODE,
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PIPEBOMB_BOUNCE, PIPEBOMB_EXPLODE, NITEVISION_ONOFF, RPG_SHOOT, SELECT_WEAPON,
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};
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int32_t s = VM_OnEventWithReturn(EVENT_OPENMENUSOUND, -1, myconnectindex, menusnds[SoundNum++ % ARRAY_SIZE(menusnds)]);
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int32_t s = VM_OnEventWithReturn(EVENT_OPENMENUSOUND, g_player[screenpeek].ps->i, screenpeek, menusnds[SoundNum++ % ARRAY_SIZE(menusnds)]);
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if (s != -1)
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S_PlaySound(s);
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}
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