Commit Graph

3013 Commits

Author SHA1 Message Date
Christoph Oelckers 14730a89be - changed calculation of soundorg for triangular sectors. In many cases the center of the bounding box won't be inside the sector but on one of the outer lines so something different is needed
SVN r3517 (trunk)
2012-04-04 17:33:43 +00:00
Christoph Oelckers 8dbfd21d91 - fixed wrong flag check from r3490.
SVN r3516 (trunk)
2012-04-03 15:13:55 +00:00
Christoph Oelckers 9f58a15e28 - check for overflows when giving inventory items.
SVN r3515 (trunk)
2012-04-03 09:16:19 +00:00
Randy Heit 64f0e0e984 - Fixed: A_Respawn also needs to use P_SpawnMapThing-like sector finding. Since it is exactly the
same situation A_RestoreSpecialPosition, it now just calls that to do the moving. This also
  means it is no longer limited to respawning things on the floor.

SVN r3514 (trunk)
2012-04-03 04:31:27 +00:00
Randy Heit 498a432c8d - Make DF2_BARRELS_RESPAWN work in all game modes without the need for alwaysapplydmflags.
SVN r3513 (trunk)
2012-04-03 04:18:38 +00:00
Randy Heit c5a3d846dd - Implement multitick viewpitch centering logic.
SVN r3512 (trunk)
2012-04-03 04:09:30 +00:00
Randy Heit ee20c2169e - Fixed: DEM_CENTERVIEW also needs to reset the LocalViewPitch if it's for the consoleplayer.
SVN r3511 (trunk)
2012-04-03 03:51:24 +00:00
Randy Heit d8f509a73a - Fixed: Monster respawning did not redo floorz/ceilingz for 3D floors after positioning the item.
- Fixed: Monster respawning used the newly spawned monster's SpawnPoint to determine what to
  shift the Z position by. This is, naturally, always 0.

SVN r3510 (trunk)
2012-04-03 03:45:05 +00:00
Randy Heit f312926e9f - Fixed: Item respawning did not redo floorz/ceilingz for 3D floors after positioning the item.
SVN r3509 (trunk)
2012-04-03 03:35:20 +00:00
Braden Obrzut 1f6c6aafd9 - Fixed: DesignatedTeams prevented monsters from hurting themselves in teamplay.
SVN r3508 (trunk)
2012-04-01 20:43:14 +00:00
Christoph Oelckers 3e7473e51a - added handling for MF5_NOINTERACTION to A_Weave.
SVN r3507 (trunk)
2012-04-01 11:15:16 +00:00
Christoph Oelckers 92a8f8518c fixed: bouncing on actors neither checked nor changed mo->bouncecount.
SVN r3506 (trunk)
2012-04-01 11:02:05 +00:00
Randy Heit cf0d5b3151 - Fixed: FileReader's FilePos is relative to the start of the file, not relative to the start
of the lump, so r3496's change to FileReader::Gets() was only valid for lumps at the start
  of a wad. (This function was still incorrect before that, though, since it made FilePos
  relative to StartPos after it had been used once.)
  * On that note, I'm not sure GetsFromBuffer() is correct either, since it ignores StartPos,
    but I don't know when this is actually used so that I could check.

SVN r3504 (trunk)
2012-04-01 04:08:38 +00:00
Randy Heit 23cda7c685 - Do the P_SightCheck() last in A_JumpIfInTargetLOS, since it's the most expensive check.
- Fixed: A_JumpIfInTargetLOS did the FOV cone check from self -> target rather than from
  target -> self.

SVN r3503 (trunk)
2012-04-01 03:41:08 +00:00
Randy Heit 5e85f736bb - Fixed: Reset to the PlayerPawn's default render style and alpha in G_PlayerFinishLevel().
SVN r3502 (trunk)
2012-04-01 03:18:34 +00:00
Randy Heit 6ea93d28e2 - Fixed: M_CreateMenus() is too soon to call UpdateJoystickMenu(). It needs to happen after
I_InitInput(), which happens during V_Init2().

SVN r3501 (trunk)
2012-04-01 03:03:53 +00:00
Randy Heit 19ec79d4f3 - Apply patch to prevent the flash state from being processed twice after using A_GunFlash.
SVN r3500 (trunk)
2012-04-01 02:49:04 +00:00
Randy Heit d9f7a250ba - Fixed: Disable absolute wall lighting when in the shadow of a 3D floor.
SVN r3499 (trunk)
2012-04-01 02:31:57 +00:00
Randy Heit f6f8d74635 - Fixed: Trying to -playdemo a demo recorded from -loadgame would crash if you did not -loadgame
the corresponding save.

SVN r3498 (trunk)
2012-04-01 01:40:57 +00:00
Christoph Oelckers 10c783dde2 - changed ACS parameter truncation for Hexen so that it's only done for ACS_Old format.
SVN r3497 (trunk)
2012-03-31 20:53:01 +00:00
Christoph Oelckers d64ca20b31 - fixed: FileReader::Gets did not check for a lump's end when reading through a WADs file object.
SVN r3496 (trunk)
2012-03-31 14:18:59 +00:00
Christoph Oelckers 6f824e5ec7 - fixed bot color issue, thanks to Gez's patch.
SVN r3495 (trunk)
2012-03-31 11:13:34 +00:00
Randy Heit 89790ac313 - Add DMXGUS parsing, thanks to Gez.
SVN r3494 (trunk)
2012-03-30 05:23:18 +00:00
Randy Heit cfb9329c7f - Add Gez's A_RadiusGive.
SVN r3493 (trunk)
2012-03-30 04:28:10 +00:00
Randy Heit 0d302269bb - Fix GCC errors in fb_d3d9.cpp.
SVN r3492 (trunk)
2012-03-30 04:03:46 +00:00
Randy Heit 7783aec8a9 - Fixed: Missiles with MF6_STEPMISSILE set would be allowed to cross lines they could step over,
but their Z position would not actually be moved up, so the subsequent call to P_ZMovement()
  would destroy it because it was in the floor.

SVN r3491 (trunk)
2012-03-29 05:23:04 +00:00
Randy Heit c445f684fc - Fixed: In P_LineOpening_3dMidtex(), set the floorpic or ceilingpic to the 3D midtex if it
alters the opening. This fixes things such as removing a projectile when it hits a 3D midtex
  instead of exploding it because the real floor or ceiling is sky.

SVN r3490 (trunk)
2012-03-29 05:09:56 +00:00
Randy Heit 386c2e93ab - Restore randomization of monster respawn times accidentally taken out in r3485.
SVN r3488 (trunk)
2012-03-29 04:33:37 +00:00
Randy Heit b2abe9d11e - Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse().
- Allow FTraceInfo::TrlaceTraverse to pass the endpoints to FPathTraverse as deltas instead of
  as absolute coordinates.

SVN r3487 (trunk)
2012-03-28 04:20:23 +00:00
Randy Heit cfd5b84535 - Replace >>MAPBLOCKSHIFT with GetSafeBlockX/GetSafeBlockY from Mocha Doom.
SVN r3486 (trunk)
2012-03-28 03:49:38 +00:00
Randy Heit 13869d2173 - Fixed: Use buggy PointOnSide for respawning monsters too.
SVN r3485 (trunk)
2012-03-28 02:23:54 +00:00
Randy Heit c2b320d408 - Fixed: Item respawning needs to use the same buggy PointOnSide function as P_SpawnMapThing does.
SVN r3484 (trunk)
2012-03-25 03:25:59 +00:00
Randy Heit 510838c3c1 - Undo accidental commit of win32video.cpp with test resolution in place.
SVN r3483 (trunk)
2012-03-25 03:08:13 +00:00
Randy Heit 23e88c88c9 - Add 17:10 aspect ratio, for 1024x600 screens.
SVN r3482 (trunk)
2012-03-25 02:57:28 +00:00
Randy Heit cc34f973e2 - Fixed: Using -playdemo in conjunction with -loadgame did not work.
SVN r3481 (trunk)
2012-03-25 01:54:36 +00:00
Randy Heit 308f6cab9d - Fixed: Sprites drawn with the shaded render style were always fullbright.
SVN r3480 (trunk)
2012-03-24 00:52:15 +00:00
Randy Heit 45294cd3d3 - Remove unused FRICTION definition.
SVN r3479 (trunk)
2012-03-23 23:27:19 +00:00
Randy Heit 0a03676796 - Fixed: Switching maps using the ResetHealth flag while dead would prevent proper
reinitialization of the player on the new map.

SVN r3478 (trunk)
2012-03-23 23:24:30 +00:00
Randy Heit ac0c1eb64b - Fixed: If the znodes were based on a map with more vertexes than the one it is being loaded
for, reject them.

SVN r3477 (trunk)
2012-03-23 23:04:32 +00:00
Randy Heit f82024efbf - Fixed: Prematurely closing a Door_Raise-type door now properly examines the actual sound
sequence to determine if it should start the closing sequence.

SVN r3476 (trunk)
2012-03-23 22:21:33 +00:00
Randy Heit 49ea87f8bc - Fixed: Poison damage lost damage type information if the poisoner was destroyed before poisoncount
reached 0.
- Fixed: Poisoners without a PainType should use their own DamageType to pick the Pain state
  to make the target enter, not the target's DamageType.

SVN r3475 (trunk)
2012-03-23 20:57:10 +00:00
Randy Heit 3e4ac58f7c - Fixed: CopyPlayer must recheck the skin, since the value stored in the savegame is only used
for bots. Mainly, what this means is that if the player is using the "Base" skin, they will
  get their class-appropriate skin instead of skin 0 if this save is loaded before any other
  game has started.

SVN r3474 (trunk)
2012-03-23 03:49:54 +00:00
Randy Heit d3a2a40a3a - Fixed: Do not "Give player back the skin" when loading a savegame if they have MF4_NOSKIN set.
SVN r3473 (trunk)
2012-03-23 03:37:55 +00:00
Randy Heit 43033df455 - Fixed: G_DeathMatchSpawnPlayer() would fail to spawn a player when using "spawn furthest" and
all the deathmatch spots are filled and there is no coop start for the specific player to
  fallback on.

SVN r3472 (trunk)
2012-03-23 02:53:52 +00:00
Randy Heit 0c9f6d2e83 - Fixed: DCanvas::FillSimplePoly() did not account for the texture's built-in scaling.
SVN r3471 (trunk)
2012-03-23 02:00:01 +00:00
Randy Heit 5f23a972f3 - Fixed: Keys bound to "screenshot" did not work during the finale (aka intermission) sequences.
SVN r3470 (trunk)
2012-03-23 01:33:26 +00:00
Randy Heit 9fcc6ebc89 - Fixed: Armor did not use damagefactor "Normal" as a fallback factor.
SVN r3469 (trunk)
2012-03-23 01:20:45 +00:00
Randy Heit bff5a9b8d8 - Fixed: Trying to init FMOD with profiling enabled when the network socket was in use would fail.
We now fallback to no profiling when this happens.

SVN r3468 (trunk)
2012-03-22 22:40:30 +00:00
Randy Heit dd21e7d2b8 - Forgot to save this before last commit.
SVN r3467 (trunk)
2012-03-22 22:39:42 +00:00
Randy Heit 096725503c - Fixed: Bots did not process KEYCONF weapons. As far as I know, this is only relevant for the
owned-weapons display on the status bar.

SVN r3466 (trunk)
2012-03-22 22:29:25 +00:00
Randy Heit 287a814a18 - Fixed: Deus Vult II uses fullscreen level name patches (which are mostly blank) for the
intermission. This caused the net scoreboard to be drawn off the bottom of the screen.

SVN r3465 (trunk)
2012-03-22 22:07:47 +00:00
Randy Heit 49aaf9b451 - Added A_ClearLastHeard action function.
SVN r3464 (trunk)
2012-03-22 21:40:26 +00:00
Randy Heit cd122f944b - Similar fix to the previous: The child TiMidity++ process quitting would not necessarily be
detected, so S_ChangeMusic() would not restart one-shot songs that had finished if it was
  the MIDI device.

SVN r3463 (trunk)
2012-03-22 21:23:18 +00:00
Randy Heit 78d28dedda - Fixed: S_ChangeMusic() would not necessarily restart non-looping songs that had finished playing.
SVN r3462 (trunk)
2012-03-22 21:09:20 +00:00
Randy Heit c53c8f29e7 - Fixed: Just walking onto a 3D floor would not send SECSPAC_HitFloor or SECSPAC_HitCeiling events as it does with the real floor and ceiling. You needed some Z movement to make it happen.
SVN r3461 (trunk)
2012-03-20 03:15:23 +00:00
Randy Heit f9aae72dc4 - Fixed: P_CheckFor3DFloorHit() needs to use the actor's floorz instead of its z, and
P_CheckFor3DCeilingHit() needs to use the actor's ceilingz instead of its z. These functions
  are called from P_ZMovement() when a collision with the floor or ceiling has been detected
  but before the z has been clamped. e.g. A hard fall will leave the actor's z beneath the floor
  even though it will be set to the floor after P_CheckFor3DFloorHit() returns.

SVN r3460 (trunk)
2012-03-20 03:05:33 +00:00
Randy Heit ab60c1afcc - Changed CheckActorFloor/CeilingTexture to only check 3D floors that exist and are solid.
SVN r3459 (trunk)
2012-03-20 03:00:33 +00:00
Randy Heit 7045bfd19f - Fix another signed/unsigned warning from GCC.
SVN r3458 (trunk)
2012-03-20 02:22:17 +00:00
Randy Heit 0552f04e4c - Fixed: DCanvas::Dim() and DCanvas::Clear() did not clamp their coordinates to the screen.
SVN r3457 (trunk)
2012-03-20 02:20:06 +00:00
Randy Heit 2e9abe7408 - Fixed: When checking the REJECT contents one byte at a time, P_LoadReject() used rejectsize
instead of i as an index into rejectmatrix.

SVN r3456 (trunk)
2012-03-20 02:09:48 +00:00
Randy Heit 37a322e46b - Fixed: Teleports that were not initiated by walking would not trigger sector actions.
SVN r3455 (trunk)
2012-03-18 03:52:18 +00:00
Randy Heit e93029a42a - Make CheckActorFloorTexture and CheckActorCeilingTexture aware of 3D-floors.
SVN r3454 (trunk)
2012-03-18 02:44:46 +00:00
Randy Heit b4d3870ce6 - When morphing, transfer the score to the new actor, and when unmorphing, transfer the morphed
actor's score back to the old actor.

SVN r3453 (trunk)
2012-03-18 01:56:48 +00:00
Randy Heit fc6d3738bb - Fixed: D_WriteUserInfoStrings() mixed the colorset with the color for the verbose form.
SVN r3452 (trunk)
2012-03-18 01:45:57 +00:00
Randy Heit 8fb20a98d1 - Fixed bug accidentally introduced in r3448.
SVN r3451 (trunk)
2012-03-18 01:34:53 +00:00
Randy Heit 6f12a6e8bb - Fix signed/unsigned mismatch warned by GCC.
SVN r3450 (trunk)
2012-03-17 03:10:19 +00:00
Randy Heit 849d6724d8 - Moved "Go away!" text into language.enu.
SVN r3449 (trunk)
2012-03-17 01:27:12 +00:00
Randy Heit 77c663a9b8 - In conjunction with all the below changes, attempt to fix A_CheckSightOrRange and A_CheckSight
for multiplayer: They now always check through the eyes of every player. For players whose
  cameras are not players, they also check through the eyes of those cameras.
- Using spynext/spyprev to switch from a non-player to a player now writes a command to the
  network stream and lets Net_DoCommand() take care of it later. The logic here is that if
  a player is viewing from something that isn't another player, then every player needs to know
  about it for sync purposes. Consequently, when they stop viewing from a non-player and switch
  to a player, everybody needs to know about that too. But if they are viewing from a
  player, it doesn't matter which player it is, so they can spynext/spyprev all they want
  without letting the other players know about it (and without potentially breaking demos--due
  to the above-mentioned two codepointers--while doing it during demo playback).
- Replaced the instances of checking players[consoleplayer].camera for a valid pointer to
  ones that do it for every player.
- Fixed: Upon changing levels, all players but the consoleplayer would have their cameras NULLed.
- Fixed: player_t::FixPointers() needs to bypass the read barriers, or it won't be able to
  do substitutions of old objects that are pending deletion.

SVN r3448 (trunk)
2012-03-17 00:52:33 +00:00
Randy Heit 73a78caa5c - Added support for a few extra color ranges to Player.Colorset so that the Strife player's
predefined colors can properly define the standard Strife translation ranges.

SVN r3446 (trunk)
2012-03-16 02:23:31 +00:00
Randy Heit e6a0fbe4db - Fixed: Missiles that exploded on a wall because they exhausted their bounce count did not leave decals.
SVN r3445 (trunk)
2012-03-16 01:17:12 +00:00
Randy Heit 73c55b52f9 - Fixed: The check for CHANGELEVEL_KEEPFACING in G_FinishTravel() needed parentheses.
SVN r3444 (trunk)
2012-03-16 00:59:10 +00:00
Randy Heit 5a076c1f32 - Fixed: The distance parameter for A_RadiusThrust was defined as fixed, when the parameter
passed to P_RadiusAttack is just a regular int.

SVN r3443 (trunk)
2012-03-16 00:41:11 +00:00
Randy Heit 9f168e29e2 - Added clearlinespecial, for doom.wad e3m4 line 1069.
- Allow using the parameterized compatibility options with IWAD maps.

SVN r3442 (trunk)
2012-03-15 23:41:44 +00:00
Randy Heit 5f23b4f64a - Fixed: Destroying a weapon that claimed it was its own sister would crash.
SVN r3441 (trunk)
2012-03-15 23:18:13 +00:00
Randy Heit f500947814 - Apply fix from previous commit to Doom-format maps. (Previous commit only did it for Hexen.)
SVN r3440 (trunk)
2012-03-15 22:59:39 +00:00
Randy Heit 914ef44c59 - Fixed: In non-UDMF maps, projectile impact activation implies projectile cross activation as well.
SVN r3439 (trunk)
2012-03-15 22:57:00 +00:00
Randy Heit 977b2caa30 - Applied a modified version of FDARI's patch to prevent giving health to dead things:
* P_GiveBody() now takes a max parameter so that it can also do the bulk of the work
    AHealth::TryPickup() previously did.
  * Setting an actor's health to 0 or below with SetActorProperty will now kill the actor
    properly.

SVN r3438 (trunk)
2012-03-15 21:21:00 +00:00
Randy Heit 6290ea4fcb - Added setactivation command for compatibility.cpp to fix the gear boxes on hexdd.wad, map54,
which should be set for player uses activation but are not.
- Added some developer mode messages for setlinespecial and clearlinespecial.

SVN r3437 (trunk)
2012-03-15 20:33:33 +00:00
Randy Heit ba2e8b2461 - Fixed: Old-style ACS has the string table record offsets from the start of the object file to
the strings, not from the start of the string table, so UnescapeStringTable() needs to be
  told where the offsets are based.

SVN r3436 (trunk)
2012-03-15 19:08:19 +00:00
Randy Heit 58f7e72d1b - Restored savegame compatibility that was removed in r3427.
SVN r3435 (trunk)
2012-03-13 02:43:24 +00:00
Randy Heit c05345668c - Fix wrong case 'NULL' from previous commit. (I sure hope that patch was
tested!)



SVN r3434 (trunk)
2012-03-12 22:23:17 +00:00
Christoph Oelckers 365311ec36 - added SMMU/Eternity method of defining warped textures (Patch by Gez)
SVN r3433 (trunk)
2012-03-12 14:30:45 +00:00
Randy Heit ce43552ebb - Use _exit() instead of exit() when Timidity++ cannot be execed, because
exit() can (and does) make the process hang. (It sure would be nice if
  POSIX-land had a simple CreateProcess API, but I guess that would be too
  easy, huh?)



SVN r3432 (trunk)
2012-03-12 04:05:15 +00:00
Randy Heit 4d64085c8a - Fixed: The PlayerDisplay menu item ignored the FlipX property of the sprite frames.
SVN r3431 (trunk)
2012-03-12 01:41:19 +00:00
Randy Heit 748eb255cc - Fixed: R_ExtendSpriteFrames() neglected to set the new spriteframes value for the sprite.
SVN r3430 (trunk)
2012-03-12 01:34:19 +00:00
Randy Heit 162ad601ba - Fixed bug introduced in r3412: The SetStyle() call needs to come after the scissoring check,
because the latter can flush the quads, including the one SetStyle() just set a style for.

SVN r3429 (trunk)
2012-03-12 01:22:19 +00:00
Christoph Oelckers e4880d162f - added Xaser's submission for accessing accuracy and stamina from DECORATE and ACS.
- added DECORATE properties for accuracy and stamina.
- Since these changes move properties from player_t to AActor all savegame compatibility code was removed and the min. savegame version bumped.


SVN r3427 (trunk)
2012-03-11 09:08:35 +00:00
Randy Heit f94b38fd7f - Fixed: The softsynths could get stuck on the last notes of nonlooping songs.
SVN r3426 (trunk)
2012-03-11 04:30:35 +00:00
Randy Heit 957f67f7cc - Fixed: FMOD as MIDI device always looped the song, even when it shouldn't (such as the title music).
SVN r3425 (trunk)
2012-03-11 03:56:20 +00:00
Randy Heit 51e66acc6b - Fixed: UnescapeStringTable() used the wrong position in the script file for Hexen-style ACS.
SVN r3424 (trunk)
2012-03-11 03:47:45 +00:00
Randy Heit 58ed367280 - Fixed: If the first four bytes of the NODES lump are all zero, the nodes would not be loaded,
nor would they be generated.

SVN r3423 (trunk)
2012-03-11 03:25:04 +00:00
Randy Heit d367b2941a - Fixed: Monsters spawned by the Boss Brain would not go after the player unless they were in sight.
SVN r3422 (trunk)
2012-03-10 02:17:49 +00:00
Randy Heit e9f832460b - Added "misc/startupdone" sound to be played when the startup screen is closed and the game
is about to begin.

SVN r3420 (trunk)
2012-03-10 01:54:00 +00:00
Randy Heit a12729670b - Fixed: The user could interact with the conversation menu during demo playback and mess up the
demo.
- Fixed: The conversation menu stayed up during demo playback even after the conversation was
  over.

SVN r3419 (trunk)
2012-03-10 01:24:59 +00:00
Randy Heit 6d59fb3e9f - Fixed: If the dialogues are freed while a dialogue menu is open, we need to close that menu,
or it will crash because the dialogue node it refers to no longer exists.

SVN r3418 (trunk)
2012-03-10 00:38:38 +00:00
Randy Heit 2f3ea885c5 - Fixed: The identity translation for players should not be remapped through GPalette.Remap[].
The graphics are already mapped through this, so we don't need to do it again when translating.
  Moreover, if there was no duplicate of color 0, but there was a different color with a 
  duplicate, this means we end up drawing players with the duplicated color wherever it should
  be color 0. (Standard translations already had this right.)

SVN r3417 (trunk)
2012-03-10 00:26:42 +00:00
Randy Heit 29369b4d34 - Change some of the CMake GCC build flags from appending new ones to prepending them so they
can be overridden.

SVN r3416 (trunk)
2012-03-09 23:30:47 +00:00
Randy Heit 5564b99d3a - Fixed: UseInventory from ACS should ignore the totally frozen property.
SVN r3415 (trunk)
2012-03-09 01:56:37 +00:00
Randy Heit 10eb15fab9 - Fixed: Standing inside a "window" with a pushable exterior wall would trigger that wall if
your movement was blocked, even if it wasn't that wall that blocked you. Note that this is just
  a Z check against the actor and the floor and ceiling heights; it might still be possible to
  goof it up, but the common case is fixed.

SVN r3414 (trunk)
2012-03-09 01:49:26 +00:00
Randy Heit ac3b805dd9 - Fixed: ACS's ClearInventory was not equipped to handle items that destroy other items when
destroyed. For example, if a weapon has a sister weapon immediately after it in the inventory
  list, they would both be destroyed by the call to destroy the weapon, and ClearInventory
  would fail to find anything beyond the sister weapon in the inventory list.

SVN r3413 (trunk)
2012-03-09 01:19:02 +00:00
Randy Heit 76b5e7ef60 - Fixed: D3DFB::DrawTextureV() did not disable the scissor test if it was needed but SetStyle()
decided there was nothing to draw. In practical terms, this means that if your weapon is
  completely invisible, the game would not draw anything outside of the main play area because
  the scissor test would be left on for the entire frame and not just the weapon's quad.

  Making the call to SetStyle() before the scissor check is enough to fix this.

SVN r3412 (trunk)
2012-03-09 00:12:04 +00:00
Randy Heit 8f8f937f9b - The "give artifacts" and "give puzzlepieces" commands now ignore items that have been replaced.
"give everything" continues to give replaced items, however.

SVN r3411 (trunk)
2012-03-08 23:34:00 +00:00
Randy Heit fdec9bdee3 - Fixed: The memmove() in AddToConsole() did not include the terminating null character.
SVN r3410 (trunk)
2012-03-08 23:17:53 +00:00
Randy Heit e5e1ee00a6 - Handle ACS string escape sequences at load time rather than print time.
- Fixed: FBehavior::FindStringInChunk() was not big-endian safe.
- Fixed: FBehavior::LookupString() was not big-endian safe.

SVN r3406 (trunk)
2012-03-08 21:37:34 +00:00
Randy Heit 5f88d2c9f0 - All ACS debugging messages are now aware of named scripts.
- Identify script types by name in FBehavior::StaticStartTypedScripts().

SVN r3405 (trunk)
2012-03-08 20:48:53 +00:00
Christoph Oelckers d3981197c5 - moved the FRenderer::StateChanged call from AActor::StaticSpawn to AActor::PostBeginPlay.
- ensured that all classes reach AActor's PostBeginPlay method. Some were missing a Super call.


SVN r3404 (trunk)
2012-03-07 01:03:56 +00:00
Randy Heit f2f9bd800d - Fixed: When processing the SFLG and SVCT chunks in ACS objects, the script number must be
read as a signed integer.

SVN r3402 (trunk)
2012-03-04 03:18:06 +00:00
Randy Heit 64fb6410cf - Fixed: FStringTable::operator[] would crash when passed a NULL string pointer.
SVN r3401 (trunk)
2012-03-03 03:19:29 +00:00
Randy Heit 676ce338b1 - Fixed: The game would lockup when using the override polyobject specials with cyclical chains
of mirrored polyobjects. Fixing this has also removed lots of duplicated code for mirrored
  polyobjects.

SVN r3400 (trunk)
2012-03-02 02:23:37 +00:00
Randy Heit f6c1c0e2df - Truncate rotating polyobjects to 7 bits of fractional precision per vertex.
Fixes known cases of freezing.

SVN r3399 (trunk)
2012-02-28 03:05:31 +00:00
Randy Heit 64e992f648 - Remove seeker missile restriction from A_JumpIfTracerCloser.
SVN r3398 (trunk)
2012-02-28 02:19:57 +00:00
Randy Heit 0fc6d9a0c6 - Unload all bound camera textures when FCanvasTextureInfo::EmptyList() is called.
SVN r3397 (trunk)
2012-02-28 02:17:29 +00:00
Randy Heit fcb0840246 - Fixed: The DConversationMenu constructor is not the appropriate place to set menuactive to
MENU_OnNoPause.

SVN r3396 (trunk)
2012-02-28 02:07:06 +00:00
Randy Heit d59280eadb - Preserve the MF_BLOCKED flag on level-spawned actors that have it in their default properties.
SVN r3395 (trunk)
2012-02-28 01:54:35 +00:00
Randy Heit 1e21ebad5d - Let puke and pukename take up to four script parameters.
- Pass ACS_ExecuteWithResult's fifth argument as a fourth script parameter.
- Simplify P_StartScript()'s usage.

SVN r3394 (trunk)
2012-02-26 03:36:05 +00:00
Randy Heit 3fae0e3906 - Enable arg0str for UDMF things and named scripts.
SVN r3390 (trunk)
2012-02-26 02:32:45 +00:00
Randy Heit 7106c06811 - Allow for ACS_NamedExecute and friends to be used with SetThingSpecial.
SVN r3389 (trunk)
2012-02-26 02:25:33 +00:00
Randy Heit 87f23f6d38 - Use a signed integer for the script number when loading the transitional ACS binary format
in order to be congruent with the present-day binary format.

SVN r3388 (trunk)
2012-02-26 02:10:32 +00:00
Randy Heit 77a4b9a29b - Give actors modified via Dehacked than CANUSEWALLS flag, whether they look like monsters
at first glance or not.

SVN r3386 (trunk)
2012-02-23 03:24:13 +00:00
Randy Heit 22dfc82338 - Use the same darkening amount for default blood and custom blood particles.
- Cache particle colors so custom particle colors don't require a full scan of the palette each
  time they're created. Also fixes a bug with custom blood colors.

SVN r3385 (trunk)
2012-02-23 02:50:36 +00:00
Randy Heit 9457a1b3f8 - So, apparently the XMIDI library uses a fixed 120 Hz clock for MIDI events. As a result, we
should ignore any tempo events in XMIDI songs that were left over from the original MIDI
  files, since the converter didn't remove them.

SVN r3384 (trunk)
2012-02-23 02:22:56 +00:00
Randy Heit c3dba9ca9a - Added writemidi console command. If the currently playing song is a MIDI variant, this will
write it to disk.

SVN r3383 (trunk)
2012-02-22 03:28:33 +00:00
Randy Heit d3ad8ca3d8 - Fixed: XMISong::ProcessInitialMetaEvents() did not set the Division for tempo events. (Why
does XMI modify the division based on the tempo?)

SVN r3382 (trunk)
2012-02-22 02:05:12 +00:00
Randy Heit d6e898be38 - Fixed: UDMFParser::AddUserKey() checked against the wrong token types when determining
the values type. Also, GetUDMFInt() performed a float-to-fixed conversion on the value it
  returned.

SVN r3381 (trunk)
2012-02-21 22:11:52 +00:00
Randy Heit 472ac1b07c - Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the
original vertices map to the new ones until after vertex slopes are handled.

SVN r3380 (trunk)
2012-02-21 21:52:42 +00:00
Randy Heit 514f29a34a - Added Gez's custom flechettes patch, with ArtiPoisonBag4 renamed to ArtiPoisonBagGiver and
ArtiPoisonBag5 renamed to ArtiPoisonBagShooter.

SVN r3379 (trunk)
2012-02-21 20:58:33 +00:00
Randy Heit 2918a87479 - Added Gez's thrupushups fix.
SVN r3378 (trunk)
2012-02-21 20:50:38 +00:00
Randy Heit 170284ad57 - Added Gez's HMI/XMI division fixes, and partially the XMI tempo fix (not currently used).
SVN r3377 (trunk)
2012-02-21 20:19:25 +00:00
Randy Heit d54f9c3616 - Added startup screen customization, courtesy of Gez.
SVN r3375 (trunk)
2012-02-21 19:52:40 +00:00
Randy Heit 67bbc0f95c - Print named script's names for the scriptstat console command.
SVN r3374 (trunk)
2012-02-21 19:27:30 +00:00
Randy Heit 7b5612c45a - Added ACS_NamedExecuteWithResult for DECORATE expressions. Since this is a pretty long name,
you can also use CallACS, if you wish. The two are synonyms.

SVN r3373 (trunk)
2012-02-21 19:24:02 +00:00
Randy Heit d9b8b344ff - Added support for using named scripts with UDMF maps. On lines with ACS specials
(i.e. ACS_Execute, etc.), set the arg0str property to the name of the script to execute. The
  standard numeric arg0 property will be ignored in this case.

SVN r3372 (trunk)
2012-02-18 02:39:01 +00:00
Randy Heit cbf7162e16 - Allow for using ACS_NamedExecute and friends with SetLineSpecial.
SVN r3371 (trunk)
2012-02-18 02:17:33 +00:00
Braden Obrzut 9cd0e48ea3 - Fixed: Forgot to initialize inventoryItem to NULL in DrawBar.
SVN r3370 (trunk)
2012-02-18 02:01:28 +00:00
Braden Obrzut 449bd90121 - Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor.
SVN r3367 (trunk)
2012-02-16 22:58:17 +00:00
Randy Heit 8f516a1007 - Added pukename console command. This is mostly the same as puke, except the scripts are
named, and to run a script using ACS_ExecuteAlways, you need to add "always" after the script
  name but before any arguments. e.g.:
    pukename "A Script" 1
  Will run the script "A Script" with a single argument of 1, provided the script is not 
  already running.
    pukename "A Script" always 1
  Will always run the script "A Script" with a single argument of 1.

SVN r3365 (trunk)
2012-02-16 22:13:46 +00:00
Randy Heit 7561beb212 - Added action functions that work with script names instead of script numbers. They are
named the same as their ACS function equivalents. e.g. From DECORATE, you can now use
  ACS_NamedExecuteAlways to run a script with a name.

SVN r3364 (trunk)
2012-02-16 21:49:09 +00:00
Randy Heit 4195993023 - Make deferred scripts work with named scripts.
- Added ACS_Named* function variants of the ACS_* specials that take script names instead of
  numbers. As these are functions and not specials, they can only be used from inside ACS.

SVN r3363 (trunk)
2012-02-16 21:23:03 +00:00
Braden Obrzut 6f17e0f51b - Fixed: Mac universal binary build. (I actually just realized that my DRDTeam build script ended up just working because of this modification.)
SVN r3362 (trunk)
2012-02-16 20:18:46 +00:00
Braden Obrzut da974c3444 - Allow any parameterized SBarInfo value to use parentheses to help make the syntax a little more consistent.
SVN r3361 (trunk)
2012-02-16 05:01:17 +00:00
Braden Obrzut 25b73ac023 - Added ability to use a constant for the maximum comparator for health and armor drawbars.
SVN r3360 (trunk)
2012-02-16 04:21:43 +00:00
Randy Heit 9ffb4c40ac - Added support for loading named ACS scripts. You can't run them directly at the moment, but
you can still use them for automatically executed script types (like open and enter).
- Change the DACSThinker::RunningScripts array into a TMap so that it can catalog the new range
  of ACS scripts (up to 32767).


SVN r3359 (trunk)
2012-02-15 02:18:30 +00:00
Randy Heit ebd115e7ca - Removed snd_3dspread, because it totally does not do what I want. I was using it to preserve
some of the stereoness of stereo sounds played in 3D. My testing was done only with stereo
  speakers, however, and I did not realize that it was moving the perceived physical location
  of the sound itself (because it sounded fine with my two speakers). So when 3D spread started
  working with mono sounds as well in FMOD 4.28, sound positioning was completely broken for
  everything when outputting to more than two speakers, because sounds were being spread
  across a 180 degree arc.

  Whoops!

  Stereo sounds are now completely mono when not played by you, the listener.

SVN r3357 (trunk)
2012-02-14 03:15:13 +00:00
Randy Heit 5a95c997d1 - Added keys on the automap for Heretic in easy mode, courtesy of Gez.
SVN r3356 (trunk)
2012-02-12 02:45:48 +00:00
Randy Heit 540473cbe0 - Fixed: Sound limiting applied even to sounds that were already playing on the same
actor+channel. Since in this case, it's really just restarting the sound, it shouldn't limit
  it. (Since it's already playing, we know the limit wasn't exceeded when it started playing, so
  it shouldn't be exceeded if we restart it now.)


SVN r3355 (trunk)
2012-02-12 02:41:55 +00:00
Randy Heit 033b3964f1 - Fixed: C_DoKey() must disable all doublebind processing if it isn't passed any doublebindings.
This is because the automap calls it with its own bindings, which effectively cancelled all
  doublebindings while the automap was open.

SVN r3354 (trunk)
2012-02-11 01:44:56 +00:00
Randy Heit d2c8a86bb4 - Fixed: CheckMobjBlocking() did not consider one-sided lines without the ML_BLOCKING flag to be blocking.
SVN r3353 (trunk)
2012-02-11 01:17:09 +00:00
Randy Heit cd150bd170 - Fixed: Forgot to divide the length of the SVCT chunks in ACS objects by 4 to get the actual
number of scripts to set VarCount for.

SVN r3352 (trunk)
2012-02-11 01:04:42 +00:00
Randy Heit e4728ba6f0 - Fixed: DCanvas::DrawTextV needs to accept the entire tag list in one parameter. Otherwise, it
can't pass it to DrawTexture with a simple TAG_MORE. (Not sure why I thought the initial tag
  needed to be separate, though it did catch one case where it wasn't provided.)

SVN r3351 (trunk)
2012-02-11 00:15:03 +00:00
Randy Heit 68fbd75897 - Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly
major change, so I'm making no provisions for using older FMOD DLLs when compiled with the
  4.38 API. However, sound positioning is still broken like in 4.28, so you are recommended
  to continue building with 4.26. Also, the Freeverb-based DSP unit is no longer present in
  FMOD, so the underwater effect is currently unavailable when using 4.38 until I can figure
  out how to make it work with the SFX Reverb unit instead. (And on that topic, the Freeverb
  DSP was officially only for stereo outputs, so I really shouldn't have been using it in the
  first place.)
- Since I would like to eventually figure out the sound positioning issues with the newer
  FMODs, the following have been added:
  * snd_drawoutput now labels its outputs with the speakers they represent.
  * DCanvas::DrawTextA was added as an alias for DrawText, since the Windows headers #define
    DrawText to a Unicode/non-Unicode variant.
  * The loopsound console command was added to spawn an actor at the player's location and
    have it loop a sound infinitely.
  Hopefully I can figure it out. FMOD's 3D example works, so I assume the problem lies with
  my code, though I don't really know where to begin looking for the problem.

SVN r3350 (trunk)
2012-02-10 00:53:50 +00:00
Christoph Oelckers 5d7ee4dbfd - fixed: Line type 49 was wrong for all games. Fixed by adding a new Ceiling_CrushAndRaiseDist special. (thanks to Gez for the patch)
SVN r3348 (trunk)
2012-02-09 19:59:32 +00:00
Randy Heit ddd5fe7535 - Fixed: If an episode skips the skill menu, it should also skip the confirm skill menu
if the default skill requests confirmation.

SVN r3347 (trunk)
2012-01-24 03:25:06 +00:00
Randy Heit 9d67dc36e8 - Fixed: Episodes with NoSkillMenu defined had their own idea of default skill that differed
from episodes with skill menus (and completely ignored whichever skill is explicitly defined
  as the default skill).

SVN r3346 (trunk)
2012-01-24 03:16:24 +00:00
Randy Heit ef88515dda - Remove all restrictions on what you can do with tags as line special arguments in xlat.
Something like 「(tag & 5) + (tag & 2) / 2」 is now a valid argument for a standard line
  translation.

SVN r3345 (trunk)
2012-01-23 04:18:37 +00:00
Randy Heit 4b2ae689ed - Added modulus to FParseContext/xlat.
- Fixed: Division of tag arguments for xlat was in the wrong order.

SVN r3344 (trunk)
2012-01-23 02:47:51 +00:00
Randy Heit b21062c39a - Added more tag operators for xlat: * / & | ^
SVN r3343 (trunk)
2012-01-23 00:24:42 +00:00
Randy Heit f28393263b - Improve tag support for xlat: Any combination of arguments can now be tags, and you can
add (or subtract) a constant to them. If you do wish to add a constant, tag must come first.
  e.g. tag+3 is good, but 3+tag will not work. (As a bonus, the parser is simpler, too.)

SVN r3342 (trunk)
2012-01-22 22:55:20 +00:00
Randy Heit d9713669f1 - Fixed: Totally freezing a player did not ignore crouch toggling.
SVN r3341 (trunk)
2012-01-22 00:31:42 +00:00
Randy Heit 00d3e1975f - Play "misc/secret" as a UI sound.
SVN r3340 (trunk)
2012-01-22 00:18:13 +00:00
Randy Heit 2faf92858a - Fixed: LIGHT2SHADE would overflow with light values larger than 10 bits.
SVN r3339 (trunk)
2012-01-22 00:14:02 +00:00
Randy Heit 1bdbfb360e - Remove an int->bool conversion warning.
SVN r3338 (trunk)
2012-01-21 23:51:24 +00:00
Randy Heit a408a913bc - Added missing newline characters to [BSP rebuilding] messages in p_glnodes.cpp.
SVN r3337 (trunk)
2012-01-21 23:48:46 +00:00
Randy Heit 83fc6cf53a - Fixed: Hexen's ACS implementation truncates all line specials to bytes, so we need to do the
same for maps defined with Hexen-style MAPINFOs.

SVN r3336 (trunk)
2012-01-21 23:47:13 +00:00
Randy Heit 243197bfd4 - Fixed: Setting an actor's score with ACS also modified its nametag.
SVN r3335 (trunk)
2012-01-21 23:16:35 +00:00
Randy Heit 038d3cc820 - Initialize mSentAdvance to false.
SVN r3334 (trunk)
2011-12-25 22:45:12 +00:00
Randy Heit 8e636b8abf - Fixed: Must not try to draw null flats in the textured automap.
SVN r3333 (trunk)
2011-12-14 00:36:47 +00:00
Randy Heit 7279e2ad62 - Fixed: Player pitch limits were reset to 0 when changing levels and loading
saved games.



SVN r3332 (trunk)
2011-12-14 00:16:19 +00:00
Christoph Oelckers b1905c16ef - added UDMF LOcknumber property, submitted by Nightfall.
SVN r3331 (trunk)
2011-12-12 16:07:32 +00:00
Braden Obrzut 3b8f5e0d39 - Fixed: levellump for drawstring should be all uppercase for consistency.
SVN r3330 (trunk)
2011-12-09 00:59:38 +00:00
Christoph Oelckers 893455ef61 - sync source with latest GZDoom:
Includes:
- Made the move tried from checking missile spawns ignore drop off height. This solves the Voodoo Gun ghostly civilian issue.
- Fixed: the NOTELEPORT flag is removed from Dehacked missiles which lose the MISSILE flag. This caused problems with certain special effects based on dehacked spawn cubes.
- Fixed: all Boom silent teleporters preserve relative height.
- support for palette independent particle colors if the renderer can handle them.


SVN r3329 (trunk)
2011-12-06 08:36:28 +00:00
Randy Heit 8e8331d44c - Fixed: Pressing a key to advance an intermission screen only worked on
the local computer.



SVN r3328 (trunk)
2011-12-06 02:51:32 +00:00
Randy Heit 2f8d6beb1e - Be less verbose when attempting to play non-ZDoom demos.
SVN r3327 (trunk)
2011-12-06 01:52:07 +00:00
Randy Heit 5284ab9688 - Do nothing in D_DoAdvanceDemo if gameaction is not ga_nothing.
SVN r3326 (trunk)
2011-12-06 01:50:38 +00:00
Randy Heit 43fed9dc89 - Need to bump demo/gameversion due to DEM_SETPITCHLIMIT. MINDEMOVERSION also
needs to be touched, since the default limits are now 0.



SVN r3325 (trunk)
2011-12-06 01:30:48 +00:00
Randy Heit b41dbf8a52 - A_SetPitch now clamps the player's pitch within the valid range. It can
be made to clamp other actors' pitches to within the range (-90,+90)
  degrees with the SPF_FORCECLAMP flag.
- Transmit the local viewpitch limits to the other players.



SVN r3323 (trunk)
2011-12-06 01:25:37 +00:00
Randy Heit 0897a593c7 - When a missile teleports, maintain velocity on the other end.
SVN r3322 (trunk)
2011-11-28 00:10:04 +00:00
Braden Obrzut 7d348e7148 - Fixed: The scanner triggered an assertion failure on empty strings.
SVN r3321 (trunk)
2011-11-26 06:59:35 +00:00
Braden Obrzut cffae9c33c - Applied Thomas's patch to fix physics with non-solid polyobjs, but adjusted it to work with 3D mid textures as well (at least as well as I could).
SVN r3320 (trunk)
2011-11-25 21:49:03 +00:00
Randy Heit 17ba09c882 - Fixed: Cht_ChangeLevel cheats should not check for disabled cheats.
SVN r3319 (trunk)
2011-11-24 04:36:36 +00:00
Randy Heit 7d502e7789 - Added SMF_CURSPEED flag for A_SeekerMissile to cause it to use the missile's current speed rather than its Speed property.
SVN r3318 (trunk)
2011-11-24 04:27:47 +00:00
Randy Heit 04387a6924 - Initialize all parameters when converting MBF_PlaySound to A_PlaySound,
because volume was being passed as 0 to A_PlaySound.



SVN r3317 (trunk)
2011-11-24 03:59:02 +00:00
Randy Heit 48c7423fbf - Added flag ALF_NOFRIENDS and a friend-basis pointer to P_AimLineAttack().
A_DeathBallImpact uses these to avoid aiming at friends when the death ball
  bounces. (The pointer is needed because the missile itself does the aiming,
  not the player that shot it, and missiles are nobody's friends.)



SVN r3315 (trunk)
2011-11-07 01:23:23 +00:00
Randy Heit f00f5d2304 - Allow subclasses when checking for PowerWeaponLevel2.
SVN r3314 (trunk)
2011-11-07 00:43:41 +00:00
Randy Heit 66f86add05 - Fixed: Starting in a sector with a musinfo thing would not trigger the thing.
SVN r3313 (trunk)
2011-11-07 00:31:17 +00:00
Christoph Oelckers e6e15be7e0 - fixed: p_floor.cpp had some checks for 0-tags wrong (thanks to FDARI for the fix)
SVN r3312 (trunk)
2011-11-05 22:45:58 +00:00
Randy Heit 9acf65b9a4 - Added support for a PALVERS lump. This specifies replacement textures to
be used when for walls and floors when the renderer is paletted. The format
  is very simple:
    rgbtex1 paltex1
    rgbtex2 paltex2
    ...
  The first texture is the one to be used normally, and the second is the one
  to be used in paletted modes.

  The vid_nopalsubstitutions cvar can be used to ignore this lump.



SVN r3311 (trunk)
2011-11-04 01:12:53 +00:00
Braden Obrzut e68d956208 - Fixed: 2048 should be a valid height for a Doom patch.
SVN r3310 (trunk)
2011-11-03 21:08:39 +00:00
Randy Heit 4816b3182b - Add compat_badangles to the menu.
SVN r3309 (trunk)
2011-11-02 02:44:01 +00:00
Randy Heit e121bd7d92 - Added compat_badangles to simulate Doom's incorrect sine table: Player
spawning and teleporting will be offset by one fineangle so they cannot
  face directly in one of the cardinal directions.



SVN r3308 (trunk)
2011-11-01 02:58:52 +00:00
Randy Heit c23b918596 - Fixed: restart ccmd did not reset the palette.
SVN r3307 (trunk)
2011-11-01 01:59:47 +00:00
Randy Heit 3401d9f2bb - Fix incorrect line arg count for Ceiling_Waggle.
SVN r3306 (trunk)
2011-11-01 01:41:01 +00:00
Randy Heit de956a9ab6 - Added a fourth paremeter to Floor_LowerToHighest. Set it to 1 to always apply
the offset to the target height. (This is Heretic's behavior.)

SVN r3304 (trunk)
2011-10-27 01:35:30 +00:00
Christoph Oelckers b5cd69fe4c - fixed: Invalid intermission string references to the string table could cause a crash.
SVN r3301 (trunk)
2011-10-23 09:46:31 +00:00
Randy Heit 307050d38d - Remove the chasecam restriction that the player sprite must be visible. (When
crushed, the real player is turned invisible, defeating the death/chasecam.)



SVN r3300 (trunk)
2011-10-03 00:56:01 +00:00
Randy Heit 3117f657c7 - Change UDMF lineflag 'transparent' to 'translucent' to match the spec.
(Hopefully nobody used 'transparent'; it's not in the DoomBuilder configs,
  so that should be a safe assumption.)



SVN r3298 (trunk)
2011-10-03 00:36:37 +00:00
Braden Obrzut 9c8bb236ec - Backport r1253 through r1256 and r1259 of GZDoom.
* By pressing request, allow Linux users to build ZDoom with an FMOD version that doesn't give them 3D sound positioning. :p
	* Fixed severe copy-pasta portal copy bug.
	* 3D floors hidden by being moved above the ceiling or below the floor will no longer show in the automap.
	* Reject TEXTURES scale of 0. They'd do nothing but provoke a division by zero error.
	* Maybe fixed Linux compilation?

SVN r3297 (trunk)
2011-09-27 01:14:31 +00:00
Christoph Oelckers 3c47a30249 - added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function.
SVN r3296 (trunk)
2011-09-23 08:23:51 +00:00
Christoph Oelckers a0bb1c2546 - added Gez's patch for proper splash checks with 3D-floors.
SVN r3295 (trunk)
2011-09-21 19:39:12 +00:00
Randy Heit c12538c346 - Fixed crash when trying to play a MIDI file with no notes.
SVN r3294 (trunk)
2011-09-14 23:34:28 +00:00
Randy Heit de8bf651f2 - Fix warnings reported by gcc version 4.5.2 (Ubuntu/Linaro 4.5.2-8ubuntu4)
SVN r3293 (trunk)
2011-09-14 23:24:32 +00:00
Braden Obrzut d6b6a73fee - Fixed MSVC warning.
SVN r3292 (trunk)
2011-09-13 20:13:26 +00:00
Braden Obrzut faa122ede3 - Adjust VisibleToPlayerClass to accept multiple classes as well as work with inheritance.
SVN r3291 (trunk)
2011-09-10 04:24:40 +00:00
Braden Obrzut c013e72caa - Backported VisibleToTeam and VisibleToPlayerClass from Skulltag with some modifications.
SVN r3290 (trunk)
2011-09-08 01:28:26 +00:00
Braden Obrzut bb1b825f24 - Backported kgsws's weapon dropitem changes from Skulltag.
SVN r3289 (trunk)
2011-09-08 00:55:47 +00:00
Randy Heit 7714ee3ffd - Fix more errors found with static code analysis.
SVN r3288 (trunk)
2011-09-01 22:57:49 +00:00
Christoph Oelckers f8bc459a21 - fix uninitialized string buffer in bot code.
SVN r3287 (trunk)
2011-08-31 22:49:24 +00:00
Christoph Oelckers 5747406776 - fixed some more potential NULL pointer accesses.
SVN r3286 (trunk)
2011-08-31 06:14:28 +00:00
Christoph Oelckers f2a457206c - fixed some potential NULL pointer accesses.
SVN r3285 (trunk)
2011-08-30 15:34:40 +00:00
Braden Obrzut eafb9da2c1 - Backported GZDoom r1246:
* Fixed possible crash when texture for menu item patch cannot be loaded. (From Alexey's Mac OS X port.)
* Fixed iwadinfo.txt definitions of Hexen and Freedoom demos (also from Alexey's port.)
* Added missing LOF_NOJUMP definition.


SVN r3284 (trunk)
2011-08-23 02:39:20 +00:00
Braden Obrzut edfc16906a - Disable the save game menu when not in a level.
SVN r3283 (trunk)
2011-08-19 07:56:43 +00:00
Braden Obrzut f6ddad95b7 - Set the CMAKE_MODULE_DIR so that we can use find_package instead of include for FluidSynth.
- Fixed: FadeTo() accepted parameters out of range.
- Fixed: "Enable autosaves" menu option didn't handle all possible values of disableautosave.

SVN r3280 (trunk)
2011-08-16 21:59:35 +00:00
Braden Obrzut 5c81cf20ba - Merged r1236, r1237, and r1240 of GZDoom.
SVN r3279 (trunk)
2011-08-14 23:53:20 +00:00
Braden Obrzut f42358ad08 - Backported FMOD Ex 4.34 fixes from gzdoom-macosx. (With changes to continue to allow compilation with 4.22-4.28.)
SVN r3278 (trunk)
2011-08-13 21:11:09 +00:00
Braden Obrzut ba4630f0df - Added ammo1capacity and ammo2capacity to drawnumber.
SVN r3277 (trunk)
2011-08-13 20:30:59 +00:00
Braden Obrzut bdbea0da32 - Use kernel semaphores on Mac OS X since it doesn't support POSIX semaphores.
SVN r3276 (trunk)
2011-08-01 03:53:57 +00:00
Christoph Oelckers 080e769c76 - removed all asserts from the interpolation objects' Destroy methods. The condition will not be true after a failed savegame write occured.
- fixed: D_ErrorCleanup must clear 'savegamerestore'.
- fixed: Cleaning up when loading a savegame failed while restoring the thinker list did not work. There were two issues:
  * removed the asserts in GC::SweepList because they get triggered by thinkers that were not fully initialized during loading.
  * AActor::UnlinkFromWorld may not assume that the sector list has been initialized when this function is called. 

SVN r3274 (trunk)
2011-07-15 13:26:36 +00:00
Braden Obrzut c8b8cdd13b - Fixed: SBarInfo string center alignment didn't work with non-monospace fonts.
SVN r3271 (trunk)
2011-07-14 09:31:39 +00:00
Braden Obrzut dc50487432 - Lets try using semaphores on Linux instead of sleeping to implement cl_capfps.
SVN r3270 (trunk)
2011-07-11 02:35:33 +00:00
Christoph Oelckers d8ea5cdad9 - fixed: BlockLinesIterator::Next could get stuck in rare situations where validcount was altered while the iterator was still running. This should probably be dealt with by using another marking method but at least this prevents the engine from freezing.
SVN r3268 (trunk)
2011-07-07 22:09:09 +00:00
Christoph Oelckers ba661308d4 - added GZDoom's option not to count monsters in E1M8-style end of level sectors, but controlled by a dmflag.
SVN r3267 (trunk)
2011-07-07 21:55:55 +00:00
Christoph Oelckers 55bb4afac8 - backported GZDoom extensions to renderer interface.
SVN r3266 (trunk)
2011-07-07 21:43:49 +00:00
Braden Obrzut 85bd2e02c9 - Fixed Linux build issues.
SVN r3265 (trunk)
2011-07-07 20:49:55 +00:00
Christoph Oelckers 4ef68ded5d - fixed some leftover references to the software renderer.
SVN r3264 (trunk)
2011-07-07 19:53:42 +00:00
Christoph Oelckers 5bfcaab25c - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
SVN r3263 (trunk)
2011-07-07 15:37:47 +00:00
Christoph Oelckers 3e9ffc9ac9 - copied some declarations that are needed by GZDoom's GL renderer from r_main.h to r_utility.h.
SVN r3262 (trunk)
2011-07-06 19:11:36 +00:00
Christoph Oelckers f08188b0e5 - removed unneeded includes of r_local.h.
SVN r3261 (trunk)
2011-07-06 18:12:16 +00:00
Christoph Oelckers 463c276014 - removed more r_ header dependencies from the rest of the code.
SVN r3260 (trunk)
2011-07-06 15:31:05 +00:00
Christoph Oelckers 163301dcd5 - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
SVN r3259 (trunk)
2011-07-06 14:20:54 +00:00
Christoph Oelckers 42091b1bb3 - changed AlterWeaponSprite so that it doesn't take a full vissprite as parameter.
- FCoverageBuffer is only used in r_things.cpp, so its declaration does not need to be in a global header that's included everywhere.


SVN r3258 (trunk)
2011-07-06 13:00:51 +00:00
Christoph Oelckers 03177090c0 - removed some unnecessary r_ header #includes.
SVN r3257 (trunk)
2011-07-06 10:55:04 +00:00
Christoph Oelckers f8ba5af858 - separated sprite and skin maintenance code from r_things.cpp into a separate file.
SVN r3256 (trunk)
2011-07-06 10:24:40 +00:00
Christoph Oelckers fbff5ca932 - moved r_interpolate.cpp and r_translate.cpp to r_data.
- merged r_jpeg.h into jpegtexture.cpp because that's the only place where it's ever used.


SVN r3255 (trunk)
2011-07-06 08:50:15 +00:00
Christoph Oelckers 5c6fd66ed5 - rename src/resources to src/r_data.
SVN r3254 (trunk)
2011-07-06 07:35:36 +00:00
Braden Obrzut da7abc2a83 - Fixed: p_sectors.cpp wouldn't compile.
SVN r3253 (trunk)
2011-07-06 03:59:55 +00:00
Christoph Oelckers 0d43ecdd9d - moved side_t::GetLightLevel out of software rendering code.
SVN r3252 (trunk)
2011-07-05 21:30:17 +00:00
Christoph Oelckers 5bf6398d85 - moved render style and border drawing code out of r_draw.cpp.
SVN r3251 (trunk)
2011-07-05 20:41:53 +00:00
Christoph Oelckers 06d280f00a - moved all code not specific to the software renderer out of r_bsp.cpp.
SVN r3250 (trunk)
2011-07-05 19:50:01 +00:00
Christoph Oelckers b57a39dd86 - moved R_AlignFlat out of renderer into main game code (r_ to p_.)
SVN r3249 (trunk)
2011-07-05 13:33:02 +00:00
Christoph Oelckers 17ed7aaabd - moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
SVN r3248 (trunk)
2011-07-05 10:02:38 +00:00
Christoph Oelckers 2a3d1a4493 - updated CMakeLists.txt for last commit.
SVN r3247 (trunk)
2011-07-05 08:20:15 +00:00
Christoph Oelckers 7308e05ed0 - separated all voxel related resource maintenance code from r_things.cpp and r_data.cpp into its own file.
SVN r3246 (trunk)
2011-07-04 20:22:55 +00:00
Christoph Oelckers 4626492f50 - separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
SVN r3245 (trunk)
2011-07-03 10:47:35 +00:00
Christoph Oelckers 6748432014 - fixed: The compatibility savegame handling for the lightning code did not read the obsolete LightningLightLevels data from the savegame.
SVN r3244 (trunk)
2011-06-21 07:28:48 +00:00
Randy Heit 2dd4ea8400 - Fixed: LightningLightLevels[] was not just an array of light levels. The latter part was also
a bitmask describing which sectors had lightning. When this was expanded to shorts, the
  result was that random sectors would have their lighting zero'ed after a lightning flash. I
  really have to wonder what I was thinking when I decided to cram two completely unrelated
  things into the same array. Since a short is wide enough, I did away with the bitmask and
  just use SHRT_MAX to mark sectors that weren't lightninged.

SVN r3243 (trunk)
2011-06-21 03:38:32 +00:00
Randy Heit 4032b4c307 - Fixed: In gccinlines.h, the alternative for DivScale32 that took idiv's parameter in memory
did not mark eax as an early-clobber register, so GCC might decide to pass the memory address
  in eax, and it would get clobbered by the inline assembly before fetching the value to divide
  by.

  But rather than fix it by adding another '&', I have opted to mark it as in/out and do the
  zeroing outside the inline assembly, so GCC has maximum flexibility for scheduling the code.

SVN r3242 (trunk)
2011-06-18 05:43:51 +00:00
Randy Heit 4b78b07aca - Fixed: D3DFB::Draw3DPart() treated the screen's pitch as if it always equaled the width.
Considering this hasn't been guaranteed since before the D3DFB class was even written, this
  should have never made it in as-is.

SVN r3241 (trunk)
2011-06-18 05:18:28 +00:00
Christoph Oelckers 9fc5539ae7 - fixed case of damage type variables.
- fixed loading of BMF fonts' palettes. Index 0 is always transparent and the stored palette data starts at index 1.


SVN r3240 (trunk)
2011-06-17 22:46:34 +00:00
Christoph Oelckers 817368abc2 - changed R_InstallSpriteLump so that it doesn't abort for every seemingly misnamed lump in the sprites namespace. A warning is fully sufficient here.
SVN r3239 (trunk)
2011-06-16 13:10:03 +00:00
Christoph Oelckers 24593fe008 - added FDARI's A_Warp submission.
SVN r3238 (trunk)
2011-06-14 22:45:42 +00:00
Christoph Oelckers 4d7fcbf1b8 - added Major Cooke's Death/Paintype submission.
SVN r3237 (trunk)
2011-06-13 17:15:09 +00:00
Christoph Oelckers e4455c293f - added DavidPH's DOHARMSPECIES submission.
SVN r3236 (trunk)
2011-06-13 10:43:07 +00:00
Christoph Oelckers 44921297d3 - added DavidPH's PoisonDamageType submission.
SVN r3235 (trunk)
2011-06-13 10:39:14 +00:00
Christoph Oelckers a587ffed57 - added DavidPH's submission for allowing a special state on puffs when hitting bleeding actors.
SVN r3234 (trunk)
2011-06-13 10:34:46 +00:00
Christoph Oelckers 6ba0689b8d - added DavidPH's A_AlertMonsters range submission.
SVN r3233 (trunk)
2011-06-13 10:30:30 +00:00
Christoph Oelckers 4a7567107f - added DavifPH's submission for allowing THRUGHOST on puffs.
SVN r3232 (trunk)
2011-06-13 10:27:24 +00:00
Christoph Oelckers ab60afd0b8 - added DavifPH's fix for poisoning invulnerable players.
SVN r3231 (trunk)
2011-06-13 10:25:03 +00:00
Christoph Oelckers 5d65ab6e6c - cleaned up setPointer interface.
- ZDoom part of setPointer/setActivator, submitted by FDARI.


SVN r3230 (trunk)
2011-06-13 10:22:47 +00:00
Christoph Oelckers 61dfb608f4 - added DavidPH's ProjectileKickback submission.
SVN r3228 (trunk)
2011-06-13 09:16:57 +00:00
Christoph Oelckers 74ad869e62 - ZDoom implementation of strcpy, submitted by FDARI.
SVN r3227 (trunk)
2011-06-13 09:14:02 +00:00
Randy Heit e6de6fed3c - Revert r3214, which added some completely useless warnings for GCC.
I'm sure there are good reasons even GCC doesn't enable them by default when you use -Wall.



SVN r3225 (trunk)
2011-06-12 19:17:21 +00:00
Randy Heit 3401e92834 - Emulate the size limit of Doom's lightscale table by capping the value of vis passed to
GETPALOOKUP. The end result is that there is a minimum distance around you where light
  amplification stops and it gets no brighter. Should this scale with visibility? I can't say.

  So, yeah, it turns out all these years ago, I made this out to be harder than it really is.

SVN r3224 (trunk)
2011-06-12 03:15:15 +00:00
Randy Heit ee8ca0de87 Fixed: Light levels outside the range [0,255] really do matter.
SVN r3223 (trunk)
2011-06-11 23:58:33 +00:00
Christoph Oelckers f69181f851 - added FDARI's latest actor pointer submission.
SVN r3222 (trunk)
2011-06-07 23:05:24 +00:00
Christoph Oelckers 0991d45838 - added kgsws's 3D floor textute rotation fix.
SVN r3221 (trunk)
2011-06-07 06:41:49 +00:00
Christoph Oelckers 2e4e5bdb28 - added DavidPH's damage type specific damage color submission.
SVN r3220 (trunk)
2011-06-06 22:23:43 +00:00
Christoph Oelckers 5df9af462a - added DavidPH's A_PainAttack extension submission.
SVN r3219 (trunk)
2011-06-06 13:23:28 +00:00
Christoph Oelckers 24ac385d83 - fixed: Telefrag damage should not be affected by skill damage factors.
SVN r3218 (trunk)
2011-05-28 06:53:04 +00:00
Christoph Oelckers 60a411c9ad - added A_GunFlash extension submission.
SVN r3217 (trunk)
2011-05-26 23:29:36 +00:00
Christoph Oelckers 6053627c5c - added DONTCORPSE submission.
SVN r3216 (trunk)
2011-05-26 23:27:58 +00:00
Christoph Oelckers 3277b508cd - added SEEINVISIBLE submission.
SVN r3215 (trunk)
2011-05-26 23:25:02 +00:00
Christoph Oelckers 81ae38c072 - added submission for disabling some new and rather pointless GCC warnings.
SVN r3214 (trunk)
2011-05-26 23:19:20 +00:00
Christoph Oelckers b6960eec1a - fixed: The ALT_USES_BOTH weapon flag was missing in the list of DECORATE flags.
SVN r3213 (trunk)
2011-05-26 23:18:39 +00:00
Randy Heit 1579fd1c1c - Fixed: Selecting TiMidity++ as a MIDI device without a working timidity.exe, then switching to a different MIDI device would leave music silent until a new song was started.
(The discrepancy between mus_playing.handle and currSong is one which should probably be handled properly at some point.)

SVN r3212 (trunk)
2011-05-20 00:26:22 +00:00
Randy Heit 2de3937338 - Fixed: Typo in FClipRect::Intersect() could case bad clipping.
SVN r3211 (trunk)
2011-05-19 04:46:04 +00:00
Braden Obrzut 400442ebc1 - Added ACSF_AnnouncerSound from Skulltag to EACSFunctions.
SVN r3209 (trunk)
2011-05-16 23:47:58 +00:00
Randy Heit 59b6c5ef5c - Removed a couple warnings about implicit vector truncation reported by fxc. (Apparently, it
also decided to compile some other shaders slightly differently, too.)
- Fixed: The InGameColormap had been designed without taking alpha into consideration.
  As the least likely parameter to be used, desaturation has been moved into a constant
  register to make room for the alpha parameter to live in the vertex's color value.

SVN r3208 (trunk)
2011-05-15 22:30:20 +00:00
Randy Heit 30e8552ac1 - Restore the BOOM fudging and destination Z calculations that disappeared sometime in
ZDoom's prehistory to EV_SilentLineTeleport().

SVN r3207 (trunk)
2011-05-15 20:09:25 +00:00
Randy Heit 29e486495b - Fixed: The sign in Eternall.wad, map25 on line 2236 rendered at the wrong height because Doom
ignored the Y locations of patches drawn on two-sided midtextures and always drew them at the
  top of the texture. Added a compatibility flag.

SVN r3205 (trunk)
2011-05-13 03:29:48 +00:00
Christoph Oelckers 4264b05e79 - added FDARI's ACS savestring submission.
SVN r3204 (trunk)
2011-05-11 22:29:49 +00:00
Randy Heit 381fb8d304 - Added optional fullthrustdistance to A_RadiusThrust to specify the distance at which thrust
starts diminishing.

SVN r3202 (trunk)
2011-05-11 04:31:31 +00:00
Randy Heit 91f3f61ead SVN r3201 (trunk) 2011-05-11 04:29:19 +00:00
Randy Heit 8ccf552d09 - Added r_shadercolormaps cvar. Set it to false to disable shaders for fixed colormap effects
(e.g. invulnerability). This should only be necessary for SM1.4 cards with buggy drivers. I
  doubt the problem is very widespread. The one piece of SM1.4 hardware I obtained specifically
  for testing purposes has no problems using shaders for these effects.

SVN r3200 (trunk)
2011-05-11 04:16:45 +00:00
Christoph Oelckers b7fadac671 - added Gez's A_WolfAttack submission.
SVN r3199 (trunk)
2011-05-09 22:10:20 +00:00
Randy Heit 44a3e94003 - Fixed: P_CheckPosition() should checks all lines contacted by the actor. Stopping once it finds
one blocking line will prevent any further lines with specials from activating their specials.

SVN r3198 (trunk)
2011-05-08 16:58:53 +00:00
Randy Heit 0e07113752 - Forgot a delete.
SVN r3197 (trunk)
2011-05-08 16:45:36 +00:00
Randy Heit 91a5e077f2 - Add the wad a map is defined in to the output of listmaps.
SVN r3196 (trunk)
2011-05-08 16:44:43 +00:00
Randy Heit 11c24334c5 - Fixed: DDrawFB::Lock() should only act on NeedResRecreate when going from LockCount 0 -> 1.
- Fixed: When DDrawFB::Lock() has to recreate resources, it left the LockCount at 0. This causes
  problems if something else locks it before it is unlocked, because the second locker will
  think it is the first. This happens in R_RenderViewToCanvas(). See DDrawFB::PaletteChanged()
  for the most common reason why Lock() would need to recreate resources.
- Fixed: DDrawFB::CreateSurfacesComplex() had debugging cruft left in that skipped all but the
  last attempts.
- Fixed logging of video debug info to a file to not multiply define dbg.


SVN r3195 (trunk)
2011-05-08 04:35:00 +00:00
Randy Heit d642c5b1b0 - Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp.
SVN r3194 (trunk)
2011-05-08 04:28:45 +00:00
Randy Heit 37aab20cb3 - Colorize missing texture messages.
SVN r3193 (trunk)
2011-05-08 00:35:17 +00:00
Randy Heit 6c70afe0a7 - Place a limit on the number of reports per missing texture. On maps with many lines and many
sides of missing textures, this can take a very long time, because each missing textures causes
  a scan of every single line (for the sake of packed sidedefs), and each output line also requires
  an update of the hidden RichEdit logging control.

SVN r3192 (trunk)
2011-05-08 00:30:32 +00:00
Randy Heit 571210fe56 - Apply 3dfix2 and 3dfix3 (by hand, again).
SVN r3191 (trunk)
2011-04-29 03:50:33 +00:00
Randy Heit e36dc34d8f - Fixed: When loading FBehavior::SerializeVarSet() would only zero the variables if there were
non-zero variables to load. This was fine when all variables defaulted to zero, but map variables
  have been able to default to something else for some time now. This meant that if all map
  variables were zero when the game was saved, they would be restored to their default values
  when the game was loaded.

SVN r3190 (trunk)
2011-04-24 17:16:13 +00:00
Randy Heit 65977c2d0c - Restore the original Doom algorithm for calculating xtoviewangle[] for the inner 90 degrees
of the field of vision, since it reduces the chances of duplicate sky columns output next to
  each other compared to a straight tangent-to-angle calculation.

SVN r3189 (trunk)
2011-04-24 17:05:50 +00:00
Randy Heit fd225e168c - Fixed: PIT_CheckLine() always called CheckForPushSpecial() with the front of the line, even if
the actor was hitting it from the back.

SVN r3188 (trunk)
2011-04-22 03:38:09 +00:00
Randy Heit dc1f5f0220 - Add more information when trying to load old savegames.
- When loading a game from the menu, do not hide the fullscreen console until we know we can
  load the save. Otherwise, the gamestate goes invalid if the save is no good.

SVN r3187 (trunk)
2011-04-17 17:27:31 +00:00
Randy Heit 2effba9504 - Add NULL pointer to check to FWeaponSlot::PickWeapon() (for when this is called outside of a game).
SVN r3186 (trunk)
2011-04-17 17:10:47 +00:00
Randy Heit 619634c1f8 - Move the call to DrawLetterbox() into D3DFB::Flip() so that it is the last thing that happens
before the scene is presented. Now it properly obscures 2D graphics.

SVN r3183 (trunk)
2011-04-17 04:04:34 +00:00
Randy Heit ef69e2bbf0 - Fix overflows in AM_clipMline().
SVN r3182 (trunk)
2011-04-17 03:43:42 +00:00
Randy Heit 37b7595db7 - Oh my goodness, maybe I need to try compiling things before committing them!
SVN r3181 (trunk)
2011-04-14 21:48:48 +00:00
Randy Heit dd5e8e9333 - Add fix for MUS volume controller changes with 8-bit values.
SVN r3180 (trunk)
2011-04-14 16:29:57 +00:00
Randy Heit 6ce9228150 - Fix brokenness of preceding commit.
SVN r3179 (trunk)
2011-04-14 04:24:07 +00:00
Randy Heit 0d39257eaf - Apply kgsws-CZ's fixes:
* Added new cvar, r_3dfloors for testing, so for example, you can see the FPS difference.
  * ds_p->bkup is not always allocated.
  * Fixed particles visible through 3D floors.
  * Fixed FAKE3D flag names.



SVN r3178 (trunk)
2011-04-13 02:34:48 +00:00
Randy Heit 7ae888e726 - Add $edfoverride to SNDINFO for the sake of ignorability.
SVN r3174 (trunk)
2011-03-29 05:25:06 +00:00
Randy Heit d3b44a4172 - Fix errors/warnings from MinGW 4.5.0 (tdm-1).
- Disable the missing field initializers warnings that -Wextra produces from GCC.

SVN r3173 (trunk)
2011-03-29 05:20:33 +00:00
Randy Heit ddac7de3fe - Fixed: FxAbs::Resolve() called isNumeric() on the wrong ValueType (which is not initialized until the end of the function).
SVN r3171 (trunk)
2011-03-24 04:14:27 +00:00
Randy Heit 3344fa9f30 - Fixed: COLORMAP tricks to produce bright lights do not work with the hardware renderer, so do
not hardware accelerate weapon sprites that use them. (see Harmony)

SVN r3170 (trunk)
2011-03-19 04:45:59 +00:00
Christoph Oelckers 820554d636 - added FDARI's pointer operation submission.
SVN r3167 (trunk)
2011-03-18 08:02:23 +00:00
Randy Heit c52d9ec1b9 - Relax the restriction that display resolutions must be a multiple of 8 so that they only need be even. The software wiping code requires multiples of two, so odd resolutions cannot be supported without requiring hardware-acceleration (which can be toggled off at any time with immediate effects). The code that required multiples of 8 no longer seems to be present, so now people with cheapo 1366x768 laptop panels can run fullscreen properly.
SVN r3166 (trunk)
2011-03-13 04:45:35 +00:00
Braden Obrzut c8e8edb1c5 - Added a prefix option to drawnumber.
- Added a flag to remove the cap on drawnumber (this means on the lower length numbers will be drawn).

SVN r3165 (trunk)
2011-03-12 02:20:31 +00:00
Randy Heit f96dd8ff8a - Make GCC happy.
SVN r3164 (trunk)
2011-03-11 00:44:38 +00:00
Randy Heit 9ab6ac39a0 - Undo unintentional commit of src/CMakeLists.txt.
SVN r3163 (trunk)
2011-03-10 22:52:34 +00:00
Christoph Oelckers b8f4592ad5 - added A_FaceTracer/A_FaceMaster submission.
SVN r3161 (trunk)
2011-03-06 14:21:44 +00:00
Christoph Oelckers 4eaa7b1aaf - fixed: The shareware -file check wasn't working anymore.
SVN r3156 (trunk)
2011-02-20 08:27:48 +00:00
Christoph Oelckers 1b93b56f46 - damn integer type confusion... :(
SVN r3155 (trunk)
2011-02-19 13:35:11 +00:00
Christoph Oelckers 1993e969b7 - GCC warning fixes (GCC stupidity for the most part.)
SVN r3154 (trunk)
2011-02-19 08:59:43 +00:00
Christoph Oelckers 1ea5cc8bd8 - added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls.
SVN r3152 (trunk)
2011-02-13 10:18:28 +00:00
Braden Obrzut 99df7354b1 - Fixed: Menu mouse navigation didn't work in fullscreen on Linux.
SVN r3151 (trunk)
2011-02-13 06:32:10 +00:00
Christoph Oelckers 1806e47e43 - fixed: Sector_SetLink did incorrect checks for the returned control sector
- added Sector_SetTranslucent special so set translucency of portal planes at run time.
- added 'additive' information for portal planes. This is no-op at the moment because the flat drawers can't handle additive translucency yet though.


SVN r3149 (trunk)
2011-02-12 09:53:40 +00:00
Christoph Oelckers 16878f6bb4 - fixed compile warnings in savegame menu code.
- fixed: plane specific lighting values were no longer used when generating the visplanes.


SVN r3133 (trunk)
2011-02-05 09:17:33 +00:00
Randy Heit bb67f6d0a2 - Add ~/.zdoom as a default path in [FileSearch.Directories] on Unix systems.
SVN r3131 (trunk)
2011-02-02 02:11:15 +00:00
Randy Heit 060d740275 - Fixed: Fake floor's validcounts were not initialized.
- Fixed: When loading non-UDMF maps, things did not have their conversation field zero'ed.
- Added an assert for the FAKE3D_REFRESHCLIP case at the end of R_RenderMaskedSegRange(), because Valgrind indicates this is being run
  without ds->bkup being set to something valid. I do not immediately know how this should be fixed.



SVN r3130 (trunk)
2011-02-02 02:07:36 +00:00
Christoph Oelckers 82bac3ad22 - fixed: Actions in the saee menu need to do full range checks for the number of currently selected item.
SVN r3126 (trunk)
2011-01-30 11:20:08 +00:00
Christoph Oelckers e523e12d91 - fixed: Not all exit conditions in dialogues unset the MF5_INCONVERSATION flag.
SVN r3125 (trunk)
2011-01-29 18:06:25 +00:00
Christoph Oelckers fae8ed444c - merged 3dfloors2 branch into trunk.
SVN r3124 (trunk)
2011-01-29 11:09:38 +00:00
Christoph Oelckers a2acc382df - added a 'block sight' line flag.
- updated UDMF spec for player class and skill amount because the old menu limits no longer apply.
- fixed: FloorAndCeiling_LowerRaise needs to consider 4 args in maps to account for the Boom compatibility hack parameter.


SVN r3121 (trunk)
2011-01-23 10:52:18 +00:00
Christoph Oelckers a8167b3110 - fixed: 3DMidtextures did not work correctly in sectors with slopes.
SVN r3120 (trunk)
2011-01-23 09:03:55 +00:00
Christoph Oelckers 6056393af7 - added a check to output a clear error message if no IWAD definitions could be loaded.
SVN r3119 (trunk)
2011-01-23 08:49:30 +00:00
Christoph Oelckers 07eed2f2be - added Gez's fix for timing of the boss cube while a time freezer is active.
SVN r3118 (trunk)
2011-01-23 08:33:30 +00:00
Braden Obrzut f942cd0bf3 - Added cursor support for SDL.
SVN r3117 (trunk)
2011-01-23 07:37:08 +00:00
Randy Heit a5fb5c7fb4 - Let's not be so quick to break savegame compatibility...
SVN r3116 (trunk)
2011-01-23 02:32:38 +00:00
Christoph Oelckers c22ce824a5 - fixed some incorrect P_CHeckSight flag use in p_enemy.cpp.
SVN r3115 (trunk)
2011-01-23 00:22:08 +00:00
Christoph Oelckers 5e50e15d5e - fixed: text colore for thing-based secrets was wrong.
SVN r3114 (trunk)
2011-01-22 17:05:02 +00:00
Braden Obrzut d9d94d04ba - Added DesingatedTeam property from Skulltag. Allows friendly fire calculations to be applied to monsters/objects and allows the friendly AI to be aware of teams.
SVN r3113 (trunk)
2011-01-22 03:35:33 +00:00
Braden Obrzut 7ed7e9f755 - Enable menu mouse navigation on SDL systems.
SVN r3112 (trunk)
2011-01-22 03:02:58 +00:00
Christoph Oelckers 622d1ebe6a - fixed: Spawning things abuve a 3D midtexture did not provess the 'is above midtexture' state properly.
- fixed: When teleporting an actor the destination must be checked with the new z position, not the old one.


SVN r3111 (trunk)
2011-01-20 11:40:05 +00:00
Christoph Oelckers b3a7c70c01 - changed ACS Checkweapon to compare names instead of strings.
SVN r3107 (trunk)
2011-01-17 00:33:20 +00:00
Christoph Oelckers e4b236cbcc - added DavidPH's A_SetMass submission.
SVN r3105 (trunk)
2011-01-14 22:59:20 +00:00
Christoph Oelckers 090922e1c2 - added ACS SpawnForced function.
SVN r3104 (trunk)
2011-01-14 10:40:59 +00:00
Christoph Oelckers 17ab63a39f - fixed: The Skin initialization code did not NULL the Voxel pointer in its sprite definitions.
SVN r3103 (trunk)
2011-01-14 09:43:03 +00:00
Christoph Oelckers 5e5ddd8cc8 - fixed: The help screens were stretched on 16:9 displays
- fixed: The bunny scroller did not advance its animation to the end when aborted.


SVN r3102 (trunk)
2011-01-14 09:22:09 +00:00
Christoph Oelckers 7db7886a0e - fixed: DLevelScript always initialized the first 3 local variables, even if less were allocated.
SVN r3101 (trunk)
2011-01-14 09:07:00 +00:00
Christoph Oelckers 789c937635 - use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
- fixed FSharedStringArena::FreeAll did not NULL TopBlock.
- bumped savegame version for above changes.


SVN r3100 (trunk)
2011-01-12 00:17:13 +00:00
Christoph Oelckers 5d79cfd303 - fixed: The internal blockmap builder still used 16 bit WORDs to reference linedefs so it failed on USMF maps which exceed this value.
SVN r3092 (trunk)
2011-01-09 11:01:04 +00:00
Christoph Oelckers 5ddd2ecffa - fixed: Hexen's chess ending should never use the cluster's endtext.
SVN r3091 (trunk)
2011-01-05 22:45:25 +00:00
Randy Heit 37658cb4f7 - Make the assembly span drawers compatible with newer NASM's default optimization level.
SVN r3090 (trunk)
2011-01-05 04:26:04 +00:00
Christoph Oelckers 82d0a0a98c - added Chris's second crashcatcher patch.
SVN r3089 (trunk)
2011-01-04 09:12:20 +00:00
Randy Heit 46ad4ec4bd - Added "special" console command for executing action specials.
- Fixed buffer overflow attack for DEM_RUNSCRIPT(2).

SVN r3088 (trunk)
2011-01-02 18:54:57 +00:00
Randy Heit 869b9c9ccc - Fixed: FMODSoundRenderer::DrawWaveDebug() only allocated enough space for the wavearray based
on the window_size, so for large numbers of output channels, it would not allocate enough
  space for the spectrum data (which is definied by SPECTRUM_SIZE, not the window_size) and
  write junk on the stack when drawing the spectrums, causing a crash.

SVN r3087 (trunk)
2011-01-02 18:11:48 +00:00
Randy Heit 2add3fb381 - Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
SVN r3086 (trunk)
2011-01-02 18:02:27 +00:00
Christoph Oelckers e90b86acce - added 'player.flechettetype' property so that the appropriate flechette type can be set per player class.
- bumped savegame version for flechette type changes.

SVN r3085 (trunk)
2011-01-01 11:16:46 +00:00
Christoph Oelckers 2b0262d111 - added Chris's KDE IWAD picker submission.
SVN r3083 (trunk)
2011-01-01 09:24:56 +00:00
Christoph Oelckers 898b0d679d - added a new 'playertype' command for SBARINFO that checks by class type not display name.
- fixed: Status bar display for Hexen's fourth weapons only worked when they were obtained by picking up the weapon pieces.


SVN r3080 (trunk)
2010-12-27 16:14:26 +00:00
Christoph Oelckers f35b3b84af - fixed: The player setup menu set the playerlass CVAR to the actual class name, not the display name as expected.
SVN r3078 (trunk)
2010-12-26 09:01:36 +00:00
Christoph Oelckers cc287d35a6 - cleaned up p_ceiling.cpp
SVN r3077 (trunk)
2010-12-26 00:21:19 +00:00
Christoph Oelckers 231e7a1c6d - added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.
- allow setting 'Shadow' as default fuzz effect
- changed CVAR conversion that strings 'false' and 'true' get evaluated as integers 0 and 1 respectively so that changing boolean CVARs to int does not destroy their values.


SVN r3076 (trunk)
2010-12-25 23:27:26 +00:00
Christoph Oelckers e46183d836 - removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists.
SVN r3072 (trunk)
2010-12-24 13:43:36 +00:00
Christoph Oelckers e27179afd0 - added Chris's crashcatcher improvements.
SVN r3071 (trunk)
2010-12-21 14:15:19 +00:00
Christoph Oelckers f6c1f359e1 - fixed: CreateCachedNodes did not free its file buffer.
SVN r3070 (trunk)
2010-12-21 08:39:58 +00:00
Braden Obrzut bada44a291 - Fixed: The background on some bars was cliped incorrectly.
SVN r3065 (trunk)
2010-12-20 22:29:15 +00:00
Christoph Oelckers fb7a45efe4 - backport ACS CheckActorProperty fix from GZDoom.
SVN r3064 (trunk)
2010-12-20 19:13:12 +00:00
Christoph Oelckers bd0378a44b - added Gez's Hexenarmor on AltHud submission.
SVN r3061 (trunk)
2010-12-20 10:07:44 +00:00
Christoph Oelckers c7c4377600 - clamp parameter to P_GiveBody to prevent overflows.
SVN r3058 (trunk)
2010-12-17 22:30:47 +00:00
Christoph Oelckers 42de20a7e4 - fixed: The Floor_RaiseAndCrush types in Doom wait if blocked, therefore need Hexen crush mode.
- fixed: Angle conversion in P_SpawnMapThing did not work for negative values due to use of an unsigned multiplication.


SVN r3053 (trunk)
2010-12-16 14:39:17 +00:00
Christoph Oelckers 6d614af4f4 - added a 'noautosavehint' MAPINFO option. This does not actually block the autosave from happening. It just does not increase the autosave counter so any subsequent autosave in the same session will overwrite the last one which was saved with this hint on.
SVN r3050 (trunk)
2010-12-16 09:13:06 +00:00
Christoph Oelckers a06b88fa50 - added new IF_UNTOSSABLE flag for items that should be removable by any inventory function but not be droppable by the 'drop' CCMD.
SVN r3049 (trunk)
2010-12-16 08:21:38 +00:00
Christoph Oelckers 19b8e15af4 - added APROP_Dormant actor property for ACS (read only!)
- fixed_ When performing a restart menus and intermissions need to be closed first.


SVN r3048 (trunk)
2010-12-16 08:05:00 +00:00
Christoph Oelckers 7e503d2f70 - fixed: D3DFB::Clear used the palette index even when a valid color was passed to it.
SVN r3045 (trunk)
2010-12-16 00:21:13 +00:00
Christoph Oelckers e33d1a989f - set all 'num' variables to 0 in P_FreeLevelData so that any code using them won't try to read the deleted map data.
SVN r3044 (trunk)
2010-12-15 23:10:08 +00:00
Christoph Oelckers 419a998bdf - warning removal
SVN r3043 (trunk)
2010-12-15 18:57:39 +00:00
Christoph Oelckers b42952b85c - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
SVN r3042 (trunk)
2010-12-15 11:45:39 +00:00
Christoph Oelckers 772d59dff4 - fixed handling of missing backgrounds for intermission text screens for real this time.
SVN r3041 (trunk)
2010-12-15 08:00:38 +00:00
Christoph Oelckers e7eb43a343 - added Gez's automap patch to mark trigger lines.
SVN r3040 (trunk)
2010-12-15 00:14:42 +00:00
Christoph Oelckers 770a879f6a - fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
- Initialize the alt HUD explicitly in D_DoomMain.
- don't let S_UnloadReverbDef leave a broken list of sound environments behind.
- Added more code to explicitly delete data before initializing it.

SVN r3039 (trunk)
2010-12-15 00:09:31 +00:00
Christoph Oelckers 79c5080dda - added DavidPH's submission for specifying vertex heights directly in UDMF.
SVN r3037 (trunk)
2010-12-14 00:56:44 +00:00
Christoph Oelckers f0f17e531c - move static AM color initialization into the AM_StaticInit function.
- move D_LoadWadSettings to keysections.cpp.
- made some more data reloadable.
- data structures filled by P_SetupLevel should be cleared before loading the level. They can remain non-empty in case of an error. There's probably more to fix here...
- fixed: MidiDevices and MusicAliases were not cleared before reloading local SNDINFOs.
- fixed signed/unsigned warnings in AddSwitchPair for real (GCC really allows -1u? MSVC prints a warning for that.)


SVN r3036 (trunk)
2010-12-14 00:50:02 +00:00
Braden Obrzut ee20d0ea7a - Fixed: GCC compiler warnings.
- zipdir will no longer store files ending in '~' on Linux.
- Added st_oldouch which restores the old ouch face behavior of only showing when health increases by 20 while taking damage.

SVN r3035 (trunk)
2010-12-13 17:09:35 +00:00
Christoph Oelckers c6525a2271 - changed some data init code to delete the data it wants to initialize first.
- The 'savebuffer' variable still existed?
- Changed AInventory::Destroy to NULL SendItemUse and SendItemDrop if they point to the destroyed object. Although unlikely it can't be ruled out completely that this can happen with delayed CCMDs.
- fixed: Starting a new game did not clear the hub statistics array.


SVN r3034 (trunk)
2010-12-13 10:02:45 +00:00
Christoph Oelckers 99b5fe29f7 - cleaned up D_DoomMain a little. It's still far too large though.
- added explicit initialization of console background texture instead of letting C_InitConsole doing it as needed.
- added 'clearaliases' CCMD.


SVN r3033 (trunk)
2010-12-12 23:52:00 +00:00
Christoph Oelckers ececec1c65 - init bot specific actor properties righr after parsing DECORATE, not when spawning the first bot (which is too late.)
SVN r3032 (trunk)
2010-12-12 21:09:16 +00:00
Christoph Oelckers 572bc4620a - changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
- initialize AUTOPAGE only once when the level starts, not each time the automap is switched on.


SVN r3031 (trunk)
2010-12-12 17:54:10 +00:00
Christoph Oelckers 0715b7dfc6 - cleaned up switch code and fixed several problems:
* savegames stored an index in the switch table and performed no validation when loading a savegame.
  * setting of a random switch animation duration was broken.
  * separated the 2 values stored in the Time variable into 2 separate variables.
  * defining a switch with one texture already belonging to another switch could leave broken definitions in the switch table.
- added function for serializing switch and door animation pointers.
- bumped min. savegame versions due to changes to DButtonThinker and removed all current savegame compatibility code.


SVN r3030 (trunk)
2010-12-12 15:43:35 +00:00
Christoph Oelckers e257c4cb64 - moved animated door definitions into texture manager and split all associated code off p_doors.cpp
SVN r3029 (trunk)
2010-12-12 08:30:12 +00:00
Christoph Oelckers d851040ad6 - fixed GCC compilation.
SVN r3028 (trunk)
2010-12-12 07:59:38 +00:00
Christoph Oelckers 24ab37613a - moved switch definitions into texture manager and split all associated code off p_switches.cpp into its own file.
SVN r3027 (trunk)
2010-12-11 23:02:46 +00:00
Christoph Oelckers 6309d90be0 - moved texture counting code into FTextureManager.
- moved all code and data for Build tile management into FTextureManager.
- moved texture animation management into FTextureManager.
- changed: Animate textures only once per frame, not per view. Otherwise with animations that have sub-frame accuracy camera textures of the same area can show different animation frames if the frame changes falls between the rendering of the different views.


SVN r3026 (trunk)
2010-12-11 12:00:40 +00:00
Christoph Oelckers c9a33edee0 - fixed: Portal setup did some incorrect validity checks.
SVN r3025 (trunk)
2010-12-09 07:55:46 +00:00
Christoph Oelckers 092f53d875 - fixed: The 'secret' CCMD used FStrings directly as printf parameters.
SVN r3024 (trunk)
2010-12-09 07:50:08 +00:00
Christoph Oelckers d54ee47656 - fixed: The intermission screen did not initialize its texture variable when the texture was invalid.
SVN r3023 (trunk)
2010-12-07 16:16:31 +00:00
Christoph Oelckers 9ad2a2b00e - fixed: AActor::ClearCounters should not decrease the kill count if it is called for a dead monster which can happen in Thing_Remove.
SVN r3022 (trunk)
2010-12-06 21:57:51 +00:00
Christoph Oelckers e7bbca8e33 - expanded compat_trace flag to apply also to sight checks.
- Set trace compatibility for Real World MAP11.


SVN r3021 (trunk)
2010-12-04 08:53:13 +00:00
Braden Obrzut 72f589c8c3 - Fixed what appears to be a copy/paste error in the CMakeLists.txt.
SVN r3020 (trunk)
2010-12-02 21:45:38 +00:00
Christoph Oelckers 007fae107e - fix last commit
SVN r3019 (trunk)
2010-12-02 17:01:05 +00:00
Christoph Oelckers 74822572da - restore old portal checks for Action Doom 2 (as a hidden compatibility option.)
SVN r3018 (trunk)
2010-12-02 15:08:44 +00:00
Christoph Oelckers 5bc4bc90bb - fixed: A new episode definition for a map that already had one defined did not replace the old definition.
- fixed: Skipping the skill menu did not work because it checked the number of episodes, not skills.


SVN r3017 (trunk)
2010-12-02 13:57:05 +00:00
Randy Heit d9c811fc61 - Increase MAX_SKYBOX_PLANES to 1000.
SVN r3016 (trunk)
2010-12-02 02:08:54 +00:00
Christoph Oelckers 86516ecfac - fixed: The code that set DIntermissionController::CurrentIntermission was missing a write barrier.
SVN r3015 (trunk)
2010-12-01 19:56:35 +00:00
Christoph Oelckers ce8be35000 - fixed: Normal skyboxes should not block spawning of a portal.
SVN r3014 (trunk)
2010-11-30 09:36:36 +00:00
Christoph Oelckers 5ad9e0c3b8 - added code submission for printing secret information.
- added missing TRXTCOLOR_CYAN #define.
- changed bridge things to be completely immobile towards sector plane movement. This problem again reared its ugly head in 007LTSD where the oversized bridges got messed up by some opening doors and lowering lifts. Now any plane trying to move such a thing will get blocked. Moving these things by other means still works normally, of course

SVN r3013 (trunk)
2010-11-30 08:18:11 +00:00
Christoph Oelckers 14f4a9e835 - added some fudging to make sectors that are neighboring a portal plane but share the same texture properties actual parts of the portal. This is only done when portals are defined with portal things. This was necessary to preserve an effect that depended on incomplete checks in the renderer that could not be preserved with the implementation of linedef based portals.
SVN r3012 (trunk)
2010-11-29 12:43:52 +00:00
Randy Heit f7fa3c8dbb - Add a SetCursor() call to I_SetCursor() when the pointer is within the window's client area to
make the pointer change instant instead of waiting until the next mouse event.

SVN r3010 (trunk)
2010-11-19 04:20:33 +00:00