- fixed: The Skin initialization code did not NULL the Voxel pointer in its sprite definitions.

SVN r3103 (trunk)
This commit is contained in:
Christoph Oelckers 2011-01-14 09:43:03 +00:00
parent 5e5ddd8cc8
commit 17ab63a39f

View file

@ -1114,6 +1114,7 @@ void R_InitSkins (void)
for (k = 0; k < MAX_SPRITE_FRAMES; ++k)
{
sprtemp[k].Flip = 0;
sprtemp[k].Voxel = NULL;
}
maxframe = -1;