- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.

SVN r3086 (trunk)
This commit is contained in:
Randy Heit 2011-01-02 18:02:27 +00:00
parent e90b86acce
commit 2add3fb381
24 changed files with 2556 additions and 206 deletions

View file

@ -658,6 +658,7 @@ add_executable( zdoom WIN32
m_misc.cpp
m_png.cpp
m_random.cpp
memarena.cpp
md5.cpp
name.cpp
nodebuild.cpp

View file

@ -28,6 +28,9 @@
%define setupmvlineasm _setupmvlineasm
%define mvlineasm1 _mvlineasm1
%define mvlineasm4 _mvlineasm4
%define R_SetupDrawSlab _R_SetupDrawSlab
%define R_DrawSlab _R_DrawSlab
%endif
EXTERN ylookup ; near
@ -44,9 +47,6 @@ EXTERN dc_dest
EXTERN dc_source
EXTERN dc_texturefrac
mvlineasm4_counter:
dd 0
SECTION .text
ALIGN 16
@ -59,8 +59,45 @@ setvlinebpl_:
mov [fixchain2ma+2], eax
mov [fixchain2mb+2], eax
selfmod fixchain1a, fixchain2mb+6
setdrawslabbpl:
mov dword [voxbpl1+2], eax
mov dword [voxbpl2+2], eax
mov dword [voxbpl3+2], eax
mov dword [voxbpl4+2], eax
mov dword [voxbpl5+2], eax
mov dword [voxbpl6+2], eax
mov dword [voxbpl7+2], eax
mov dword [voxbpl8+2], eax
selfmod voxbpl1, voxpl8+6
ret
SECTION .data
lastslabcolormap:
dd 4
SECTION .text
GLOBAL R_SetupDrawSlab
GLOBAL @R_SetupDrawSlab@4
R_SetupDrawSlab:
mov ecx, [esp+4]
@R_SetupDrawSlab@4:
cmp [lastslabcolormap], ecx
je .done
mov [lastslabcolormap], ecx
mov dword [voxpal1+2], ecx
mov dword [voxpal2+2], ecx
mov dword [voxpal3+2], ecx
mov dword [voxpal4+2], ecx
mov dword [voxpal5+2], ecx
mov dword [voxpal6+2], ecx
mov dword [voxpal7+2], ecx
mov dword [voxpal8+2], ecx
.done ret
; pass it log2(texheight)
ALIGN 16
@ -549,6 +586,226 @@ mvcase0: jmp beginmvlineasm4
align 16
;*************************************************************************
;***************************** Voxel Slabs *******************************
;*************************************************************************
GLOBAL R_DrawSlab
R_DrawSlab:
push ebx
push ebp
push esi
push edi
mov eax, [esp+5*4+0]
mov ebx, [esp+5*4+4]
mov ecx, [esp+5*4+8]
mov edx, [esp+5*4+12]
mov esi, [esp+5*4+16]
mov edi, [esp+5*4+20]
cmp eax, 2
je voxbegdraw2
ja voxskip2
xor eax, eax
voxbegdraw1:
mov ebp, ebx
shr ebp, 16
add ebx, edx
dec ecx
mov al, byte [esi+ebp]
voxpal1: mov al, byte [eax+88888888h]
mov byte [edi], al
voxbpl1: lea edi, [edi+88888888h]
jnz voxbegdraw1
jmp voxskipslab5
voxbegdraw2:
mov ebp, ebx
shr ebp, 16
add ebx, edx
xor eax, eax
dec ecx
mov al, byte [esi+ebp]
voxpal2: mov al, byte [eax+88888888h]
mov ah, al
mov word [edi], ax
voxbpl2: lea edi, [edi+88888888h]
jnz voxbegdraw2
jmp voxskipslab5
voxskip2:
cmp eax, 4
jne voxskip4
xor eax, eax
voxbegdraw4:
mov ebp, ebx
add ebx, edx
shr ebp, 16
xor eax, eax
mov al, byte [esi+ebp]
voxpal3: mov al, byte [eax+88888888h]
mov ah, al
shl eax, 8
mov al, ah
shl eax, 8
mov al, ah
mov dword [edi], eax
voxbpl3: add edi, 88888888h
dec ecx
jnz voxbegdraw4
jmp voxskipslab5
voxskip4:
add eax, edi
test edi, 1
jz voxskipslab1
cmp edi, eax
je voxskipslab1
push eax
push ebx
push ecx
push edi
voxbegslab1:
mov ebp, ebx
add ebx, edx
shr ebp, 16
xor eax, eax
mov al, byte [esi+ebp]
voxpal4: mov al, byte [eax+88888888h]
mov byte [edi], al
voxbpl4: add edi, 88888888h
dec ecx
jnz voxbegslab1
pop edi
pop ecx
pop ebx
pop eax
inc edi
voxskipslab1:
push eax
test edi, 2
jz voxskipslab2
dec eax
cmp edi, eax
jge voxskipslab2
push ebx
push ecx
push edi
voxbegslab2:
mov ebp, ebx
add ebx, edx
shr ebp, 16
xor eax, eax
mov al, byte [esi+ebp]
voxpal5: mov al, byte [eax+88888888h]
mov ah, al
mov word [edi], ax
voxbpl5: add edi, 88888888h
dec ecx
jnz voxbegslab2
pop edi
pop ecx
pop ebx
add edi, 2
voxskipslab2:
mov eax, [esp]
sub eax, 3
cmp edi, eax
jge voxskipslab3
voxprebegslab3:
push ebx
push ecx
push edi
voxbegslab3:
mov ebp, ebx
add ebx, edx
shr ebp, 16
xor eax, eax
mov al, byte [esi+ebp]
voxpal6: mov al, byte [eax+88888888h]
mov ah, al
shl eax, 8
mov al, ah
shl eax, 8
mov al, ah
mov dword [edi], eax
voxbpl6: add edi, 88888888h
dec ecx
jnz voxbegslab3
pop edi
pop ecx
pop ebx
add edi, 4
mov eax, [esp]
sub eax, 3
cmp edi, eax
jl voxprebegslab3
voxskipslab3:
mov eax, [esp]
dec eax
cmp edi, eax
jge voxskipslab4
push ebx
push ecx
push edi
voxbegslab4:
mov ebp, ebx
add ebx, edx
shr ebp, 16
xor eax, eax
mov al, byte [esi+ebp]
voxpal7: mov al, byte [eax+88888888h]
mov ah, al
mov word [edi], ax
voxbpl7: add edi, 88888888h
dec ecx
jnz voxbegslab4
pop edi
pop ecx
pop ebx
add edi, 2
voxskipslab4:
pop eax
cmp edi, eax
je voxskipslab5
voxbegslab5:
mov ebp, ebx
add ebx, edx
shr ebp, 16
xor eax, eax
mov al, byte [esi+ebp]
voxpal8: mov al, byte [eax+88888888h]
mov byte [edi], al
voxbpl8: add edi, 88888888h
dec ecx
jnz voxbegslab5
voxskipslab5:
pop edi
pop esi
pop ebp
pop ebx
ret
align 16
%ifdef M_TARGET_MACHO
GLOBAL _rtext_a_end
_rtext_a_end:

View file

@ -850,8 +850,8 @@ GLOBAL R_DrawColumnHorizP_ASM
align 16
@R_DrawColumnHorizP_ASM@0:
R_DrawColumnHorizP_ASM:
_R_DrawColumnHorizP_ASM:
R_DrawColumnHorizP_ASM:
; count = dc_yh - dc_yl;
@ -870,8 +870,10 @@ _R_DrawColumnHorizP_ASM:
inc eax ; make 0 count mean 0 pixels
and edx,3
push eax
mov esi,[dc_ctspan+edx*4]
lea eax,[dc_temp+ecx*4+edx] ; eax = top of column in buffer
mov eax,[dc_temp]
mov esi,[dc_ctspan+edx*4]
add eax,edx
lea eax,[eax+ecx*4] ; eax = top of column in buffer
mov ebp,[dc_yh]
mov [esi],ecx
mov [esi+4],ebp
@ -1102,8 +1104,9 @@ _rt_copy1col_asm:
lea esi,[eax*4]
inc ebx ; ebx = count
mov eax,edx
lea ecx,[dc_temp+ecx+esi] ; ecx = source
add ecx,esi
mov edi,[ylookup+esi]
add ecx,[dc_temp] ; ecx = source
mov esi,[dc_pitch] ; esi = pitch
add eax,edi ; eax = dest
add eax,[dc_destorg]
@ -1169,10 +1172,11 @@ _rt_copy4cols_asm:
inc ebx ; ebx = count
mov eax,ecx
mov esi,[ylookup+edx*4]
lea ecx,[dc_temp+edx*4] ; ecx = source
mov edx,[dc_pitch] ; edx = pitch
mov ecx,[dc_temp]
add eax,esi ; eax = dest
add eax,[dc_destorg]
lea ecx,[ecx+edx*4] ; ecx = source
mov edx,[dc_pitch] ; edx = pitch
shr ebx,1
jnc .even
@ -1241,7 +1245,8 @@ _rt_map1col_asm:
mov esi,[dc_colormap] ; esi = colormap
inc ebx ; ebx = count
mov eax,edx
lea ebp,[dc_temp+ecx+edi] ; ebp = source
lea ebp,[ecx+edi] ; ebp = source
add ebp,[dc_temp]
mov ecx,[ylookup+edi]
mov edi,[dc_pitch] ; edi = pitch
add eax,ecx ; eax = dest
@ -1320,7 +1325,8 @@ _rt_map4cols_asm1:
mov eax,ecx
inc ebx ; ebx = count
mov edi,[ylookup+edx]
lea ebp,[dc_temp+edx] ; ebp = source
mov ebp,[dc_temp]
add ebp,edx ; ebp = source
add eax,edi ; eax = dest
mov edi,[dc_pitch] ; edi = pitch
add eax,[dc_destorg]
@ -1414,7 +1420,8 @@ _rt_map4cols_asm2:
mov eax,ecx
inc ebx ; ebx = count
mov edi,[ylookup+edx]
lea ebp,[dc_temp+edx] ; ebp = source
mov ebp,[dc_temp]
add ebp,edx ; ebp = source
add eax,edi ; eax = dest
mov edi,[dc_pitch] ; edi = pitch
add eax,[dc_destorg]
@ -1493,10 +1500,11 @@ _rt_shaded4cols_asm:
add eax,[dc_destorg] ; eax = destination
push ebx
push esi
mov esi,[dc_temp]
inc ebp ; ebp = count
add eax,[esp+16]
push edi
lea esi,[dc_temp+ecx*4] ; esi = source
lea esi,[esi+ecx*4] ; esi = source
align 16
@ -1580,10 +1588,11 @@ _rt_add4cols_asm:
add eax,[dc_destorg]
push ebx
push esi
mov esi,[dc_temp]
push ebp
inc edi
add eax,[esp+20]
lea esi,[dc_temp+ecx*4]
lea esi,[esi+ecx*4]
align 16
a4loop:
@ -1659,10 +1668,11 @@ _rt_addclamp4cols_asm:
add eax,[dc_destorg]
push ebx
push esi
mov esi,[dc_temp]
push ebp
inc edi
add eax,[esp+20]
lea esi,[dc_temp+ecx*4]
lea esi,[esi+ecx*4]
push edi
align 16

View file

@ -166,5 +166,6 @@ void ResetButtonStates (); // Same as above, but also clear bDown
extern unsigned int MakeKey (const char *s);
extern unsigned int MakeKey (const char *s, size_t len);
extern unsigned int SuperFastHash (const char *data, size_t len);
#endif //__C_DISPATCH_H__

376
src/memarena.cpp Normal file
View file

@ -0,0 +1,376 @@
/*
** memarena.cpp
** Implements memory arenas.
**
**---------------------------------------------------------------------------
** Copyright 2010 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
** A memory arena is used for efficient allocation of many small objects that
** will all be freed at once. Note that since individual destructors are not
** called, you must not use an arena to allocate any objects that use a
** destructor, either explicitly or implicitly (because they have members
** with destructors).
*/
#include "doomtype.h"
#include "m_alloc.h"
#include "memarena.h"
#include "c_dispatch.h"
#include "zstring.h"
#define BLOCK_SIZE (10*1024)
struct FMemArena::Block
{
Block *NextBlock;
void *Limit; // End of this block
void *Avail; // Start of free space in this block
void Reset();
void *Alloc(size_t size);
};
//==========================================================================
//
// RoundPointer
//
// Rounds a pointer up to a pointer-sized boundary.
//
//==========================================================================
static inline void *RoundPointer(void *ptr)
{
return (void *)(((size_t)ptr + sizeof(void*) - 1) & ~(sizeof(void*) - 1));
}
//==========================================================================
//
// FMemArena Constructor
//
//==========================================================================
FMemArena::FMemArena()
{
TopBlock = NULL;
FreeBlocks = NULL;
}
//==========================================================================
//
// FMemArena Destructor
//
//==========================================================================
FMemArena::~FMemArena()
{
FreeAllBlocks();
}
//==========================================================================
//
// FMemArena :: Alloc
//
//==========================================================================
void *FMemArena::Alloc(size_t size)
{
Block *block;
for (block = TopBlock; block != NULL; block = block->NextBlock)
{
void *res = block->Alloc(size);
if (res != NULL)
{
return res;
}
}
block = AddBlock(size);
return block->Alloc(size);
}
//==========================================================================
//
// FMemArena :: FreeAll
//
// Moves all blocks to the free list. No system-level deallocation occurs.
//
//==========================================================================
void FMemArena::FreeAll()
{
for (Block *next, *block = TopBlock; block != NULL; block = next)
{
next = block->NextBlock;
block->Reset();
block->NextBlock = FreeBlocks;
FreeBlocks = block;
}
TopBlock = NULL;
}
//==========================================================================
//
// FMemArena :: FreeAllBlocks
//
// Frees all blocks used by this arena.
//
//==========================================================================
void FMemArena::FreeAllBlocks()
{
FreeBlockChain(TopBlock);
FreeBlockChain(FreeBlocks);
}
//==========================================================================
//
// FMemArena :: FreeBlockChain
//
// Frees a chain of blocks.
//
//==========================================================================
void FMemArena::FreeBlockChain(Block *&top)
{
for (Block *next, *block = top; block != NULL; block = next)
{
next = block->NextBlock;
M_Free(block);
}
top = NULL;
}
//==========================================================================
//
// FMemArena :: AddBlock
//
// Allocates a block large enough to hold at least <size> bytes and adds it
// to the TopBlock chain.
//
//==========================================================================
FMemArena::Block *FMemArena::AddBlock(size_t size)
{
Block *mem, **last;
size += sizeof(Block); // Account for header size
// Search for a free block to use
for (last = &FreeBlocks, mem = FreeBlocks; mem != NULL; last = &mem->NextBlock, mem = mem->NextBlock)
{
if ((BYTE *)mem->Limit - (BYTE *)mem >= (ptrdiff_t)size)
{
*last = mem->NextBlock;
break;
}
}
if (mem == NULL)
{
// Allocate a new block
if (size < BLOCK_SIZE)
{
size = BLOCK_SIZE;
}
else
{ // Stick some free space at the end so we can use this block for
// other things.
size += BLOCK_SIZE/2;
}
mem = (Block *)M_Malloc(size);
mem->Limit = (BYTE *)mem + size;
}
mem->Reset();
mem->NextBlock = TopBlock;
TopBlock = mem;
return mem;
}
//==========================================================================
//
// FMemArena :: Block :: Reset
//
// Resets this block's Avail pointer.
//
//==========================================================================
void FMemArena::Block::Reset()
{
Avail = RoundPointer(this + sizeof(*this));
}
//==========================================================================
//
// FMemArena :: Block :: Alloc
//
// Allocates memory from the block if it has space. Returns NULL if not.
//
//==========================================================================
void *FMemArena::Block::Alloc(size_t size)
{
if ((char *)Avail + size > Limit)
{
return NULL;
}
void *res = Avail;
Avail = RoundPointer((char *)Avail + size);
return res;
}
//==========================================================================
//
// FSharedStringArena Constructor
//
//==========================================================================
FSharedStringArena::FSharedStringArena()
{
memset(Buckets, 0, sizeof(Buckets));
}
//==========================================================================
//
// FSharedStringArena Destructor
//
//==========================================================================
FSharedStringArena::~FSharedStringArena()
{
FreeAll();
// FMemArena destructor will free the blocks.
}
//==========================================================================
//
// FSharedStringArena :: Alloc
//
// Allocates a new string and initializes it with the passed string. This
// version takes an FString as a parameter, so it won't need to allocate any
// memory for the string text if it already exists in the arena.
//
//==========================================================================
FString *FSharedStringArena::Alloc(const FString &source)
{
unsigned int hash;
Node *strnode;
strnode = FindString(source, source.Len(), hash);
if (strnode == NULL)
{
strnode = (Node *)FMemArena::Alloc(sizeof(Node));
::new(&strnode->String) FString(source);
strnode->Hash = hash;
hash %= countof(Buckets);
strnode->Next = Buckets[hash];
Buckets[hash] = strnode;
}
return &strnode->String;
}
//==========================================================================
//
// FSharedStringArena :: Alloc
//
//==========================================================================
FString *FSharedStringArena::Alloc(const char *source)
{
return Alloc(source, strlen(source));
}
//==========================================================================
//
// FSharedStringArena :: Alloc
//
//==========================================================================
FString *FSharedStringArena::Alloc(const char *source, size_t strlen)
{
unsigned int hash;
Node *strnode;
strnode = FindString(source, strlen, hash);
if (strnode == NULL)
{
strnode = (Node *)FMemArena::Alloc(sizeof(Node));
::new(&strnode->String) FString(source, strlen);
strnode->Hash = hash;
hash %= countof(Buckets);
strnode->Next = Buckets[hash];
Buckets[hash] = strnode;
}
return &strnode->String;
}
//==========================================================================
//
// FSharedStringArena :: FindString
//
// Finds the string if it's already in the arena. Returns NULL if not.
//
//==========================================================================
FSharedStringArena::Node *FSharedStringArena::FindString(const char *str, size_t strlen, unsigned int &hash)
{
hash = SuperFastHash(str, strlen);
for (Node *node = Buckets[hash % countof(Buckets)]; node != NULL; node = node->Next)
{
if (node->Hash == hash && node->String.Len() == strlen && memcmp(&node->String[0], str, strlen) == 0)
{
return node;
}
}
return NULL;
}
//==========================================================================
//
// FSharedStringArena :: FreeAll
//
// In addition to moving all used blocks onto the free list, all FStrings
// they contain will have their destructors called.
//
//==========================================================================
void FSharedStringArena::FreeAll()
{
for (Block *next, *block = TopBlock; block != NULL; block = next)
{
next = block->NextBlock;
void *limit = block->Avail;
block->Reset();
for (Node *string = (Node *)block->Avail; string < limit; ++string)
{
string->~Node();
}
block->NextBlock = FreeBlocks;
FreeBlocks = block;
}
memset(Buckets, 0, sizeof(Buckets));
}

83
src/memarena.h Normal file
View file

@ -0,0 +1,83 @@
/*
** memarena.h
**
**---------------------------------------------------------------------------
** Copyright 2010 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "zstring.h"
// A general purpose arena.
class FMemArena
{
public:
FMemArena();
~FMemArena();
void *Alloc(size_t size);
void FreeAll();
void FreeAllBlocks();
protected:
struct Block;
Block *AddBlock(size_t size);
void FreeBlockChain(Block *&top);
Block *TopBlock;
Block *FreeBlocks;
};
// An arena specializing in storage of FStrings. It knows how to free them,
// but this means it also should never be used for allocating anything else.
// Identical strings all return the same pointer.
class FSharedStringArena : public FMemArena
{
public:
FSharedStringArena();
~FSharedStringArena();
void FreeAll();
class FString *Alloc(const FString &source);
class FString *Alloc(const char *source);
class FString *Alloc(const char *source, size_t strlen);
protected:
struct Node
{
Node *Next;
FString String;
unsigned int Hash;
};
Node *Buckets[256];
Node *FindString(const char *str, size_t strlen, unsigned int &hash);
private:
void *Alloc(size_t size) { return NULL; } // No access to FMemArena::Alloc for outsiders.
};

View file

@ -355,6 +355,304 @@ const BYTE *R_GetColumn (FTexture *tex, int col)
return tex->GetColumn (col, NULL);
}
//==========================================================================
//
// GetVoxelRemap
//
// Calculates a remap table for the voxel's palette. Results are cached so
// passing the same palette repeatedly will not require repeated
// recalculations.
//
//==========================================================================
static BYTE *GetVoxelRemap(const BYTE *pal)
{
static BYTE remap[256];
static BYTE oldpal[768];
static bool firsttime = true;
if (firsttime || memcmp(oldpal, pal, 768) != 0)
{ // Not the same palette as last time, so recalculate.
firsttime = false;
memcpy(oldpal, pal, 768);
for (int i = 0; i < 256; ++i)
{
// The voxel palette uses VGA colors, so we have to expand it
// from 6 to 8 bits per component.
remap[i] = BestColor((uint32 *)GPalette.BaseColors,
(oldpal[i*3 + 0] << 2) | (oldpal[i*3 + 0] >> 4),
(oldpal[i*3 + 1] << 2) | (oldpal[i*3 + 1] >> 4),
(oldpal[i*3 + 2] << 2) | (oldpal[i*3 + 2] >> 4));
}
}
return remap;
}
//==========================================================================
//
// CopyVoxelSlabs
//
// Copy all the slabs in a block of slabs.
//
//==========================================================================
static bool CopyVoxelSlabs(kvxslab_t *dest, const kvxslab_t *src, int size)
{
while (size >= 3)
{
int slabzleng = src->zleng;
if (3 + slabzleng > size)
{ // slab is too tall
return false;
}
dest->ztop = src->ztop;
dest->zleng = src->zleng;
dest->backfacecull = src->backfacecull;
for (int j = 0; j < slabzleng; ++j)
{
dest->col[j] = src->col[j];
}
slabzleng += 3;
src = (kvxslab_t *)((BYTE *)src + slabzleng);
dest = (kvxslab_t *)((BYTE *)dest + slabzleng);
size -= slabzleng;
}
return true;
}
//==========================================================================
//
// RemapVoxelSlabs
//
// Remaps all the slabs in a block of slabs.
//
//==========================================================================
static void RemapVoxelSlabs(kvxslab_t *dest, int size, const BYTE *remap)
{
while (size >= 3)
{
int slabzleng = dest->zleng;
for (int j = 0; j < slabzleng; ++j)
{
dest->col[j] = remap[dest->col[j]];
}
slabzleng += 3;
dest = (kvxslab_t *)((BYTE *)dest + slabzleng);
size -= slabzleng;
}
}
//==========================================================================
//
// R_LoadKVX
//
//==========================================================================
FVoxel *R_LoadKVX(int lumpnum)
{
const kvxslab_t *slabs[MAXVOXMIPS];
FVoxel *voxel = new FVoxel;
const BYTE *rawmip;
int mip, maxmipsize;
int i, j, n;
FMemLump lump = Wads.ReadLump(lumpnum); // FMemLump adds an extra 0 byte to the end.
BYTE *rawvoxel = (BYTE *)lump.GetMem();
int voxelsize = (int)(lump.GetSize()-1);
// Oh, KVX, why couldn't you have a proper header? We'll just go through
// and collect each MIP level, doing lots of range checking, and if the
// last one doesn't end exactly 768 bytes before the end of the file,
// we'll reject it.
for (mip = 0, rawmip = rawvoxel, maxmipsize = voxelsize - 768 - 4;
mip < MAXVOXMIPS;
mip++)
{
int numbytes = GetInt(rawmip);
if (numbytes > maxmipsize || numbytes < 24)
{
break;
}
rawmip += 4;
FVoxelMipLevel *mipl = &voxel->Mips[mip];
// Load header data.
mipl->SizeX = GetInt(rawmip + 0);
mipl->SizeY = GetInt(rawmip + 4);
mipl->SizeZ = GetInt(rawmip + 8);
mipl->PivotX = GetInt(rawmip + 12);
mipl->PivotY = GetInt(rawmip + 16);
mipl->PivotZ = GetInt(rawmip + 20);
// How much space do we have for voxdata?
int offsetsize = (mipl->SizeX + 1) * 4 + mipl->SizeX * (mipl->SizeY + 1) * 2;
int voxdatasize = numbytes - 24 - offsetsize;
if (voxdatasize < 0)
{ // Clearly, not enough.
break;
}
if (voxdatasize == 0)
{ // This mip level is empty.
goto nextmip;
}
// Allocate slab data space.
mipl->OffsetX = new int[(numbytes - 24 + 3) / 4];
mipl->OffsetXY = (short *)(mipl->OffsetX + mipl->SizeX + 1);
mipl->SlabData = (BYTE *)(mipl->OffsetXY + mipl->SizeX * (mipl->SizeY + 1));
// Load x offsets.
for (i = 0, n = mipl->SizeX; i <= n; ++i)
{
// The X offsets stored in the KVX file are relative to the start of the
// X offsets array. Make them relative to voxdata instead.
mipl->OffsetX[i] = GetInt(rawmip + 24 + i * 4) - offsetsize;
}
// The first X offset must be 0 (since we subtracted offsetsize), according to the spec:
// NOTE: xoffset[0] = (xsiz+1)*4 + xsiz*(ysiz+1)*2 (ALWAYS)
if (mipl->OffsetX[0] != 0)
{
break;
}
// And the final X offset must point just past the end of the voxdata.
if (mipl->OffsetX[mipl->SizeX] != voxdatasize)
{
break;
}
// Load xy offsets.
i = 24 + i * 4;
for (j = 0, n *= mipl->SizeY + 1; j < n; ++j)
{
mipl->OffsetXY[j] = GetShort(rawmip + i + j * 2);
}
// Ensure all offsets are within bounds.
for (i = 0; i < mipl->SizeX; ++i)
{
int xoff = mipl->OffsetX[i];
for (j = 0; j < mipl->SizeY; ++j)
{
int yoff = mipl->OffsetXY[(mipl->SizeY + 1) * i + j];
if (unsigned(xoff + yoff) > unsigned(voxdatasize))
{
goto bad;
}
}
}
// Record slab location for the end.
slabs[mip] = (kvxslab_t *)(rawmip + 24 + offsetsize);
// Time for the next mip Level.
nextmip:
rawmip += numbytes;
maxmipsize -= numbytes + 4;
}
// Did we get any mip levels, and if so, does the last one leave just
// enough room for the palette after it?
if (mip == 0 || rawmip != rawvoxel + voxelsize - 768)
{
bad: delete voxel;
return NULL;
}
// Do not count empty mips at the end.
for (; mip > 0; --mip)
{
if (voxel->Mips[mip - 1].SlabData != NULL)
break;
}
voxel->NumMips = mip;
for (i = 0; i < mip; ++i)
{
if (!CopyVoxelSlabs((kvxslab_t *)voxel->Mips[i].SlabData, slabs[i], voxel->Mips[i].OffsetX[voxel->Mips[i].SizeX]))
{ // Invalid slabs encountered. Reject this voxel.
delete voxel;
return NULL;
}
}
voxel->LumpNum = lumpnum;
voxel->Palette = new BYTE[768];
memcpy(voxel->Palette, rawvoxel + voxelsize - 768, 768);
return voxel;
}
//==========================================================================
//
// FVoxelMipLevel Constructor
//
//==========================================================================
FVoxelMipLevel::FVoxelMipLevel()
{
SizeZ = SizeY = SizeX = 0;
PivotZ = PivotY = PivotX = 0;
OffsetX = NULL;
OffsetXY = NULL;
SlabData = NULL;
}
//==========================================================================
//
// FVoxelMipLevel Destructor
//
//==========================================================================
FVoxelMipLevel::~FVoxelMipLevel()
{
if (OffsetX != NULL)
{
delete[] OffsetX;
}
}
//==========================================================================
//
// FVoxel Constructor
//
//==========================================================================
FVoxel::FVoxel()
{
Palette = NULL;
}
FVoxel::~FVoxel()
{
if (Palette != NULL) delete [] Palette;
}
//==========================================================================
//
// Remap the voxel to the game palette
//
//==========================================================================
void FVoxel::Remap()
{
if (Palette != NULL)
{
BYTE *remap = GetVoxelRemap(Palette);
for (int i = 0; i < NumMips; ++i)
{
RemapVoxelSlabs((kvxslab_t *)Mips[i].SlabData, Mips[i].OffsetX[Mips[i].SizeX], remap);
}
delete [] Palette;
Palette = NULL;
}
}
//==========================================================================
//
@ -389,10 +687,4 @@ CCMD (printspans)
Printf ("\n");
}
}
CCMD (picnum)
{
//int picnum = TexMan.GetTexture (argv[1], FTexture::TEX_Any);
//Printf ("%d: %s - %s\n", picnum, TexMan[picnum]->Name, TexMan(picnum)->Name);
}
#endif

View file

@ -144,4 +144,6 @@ extern size_t numfakecmaps;
int R_FindSkin (const char *name, int pclass); // [RH] Find a skin
FVoxel *R_LoadKVX(int lumpnum);
#endif

View file

@ -25,6 +25,7 @@
#include "doomdef.h"
#include "templates.h"
#include "memarena.h"
// Some more or less basic data types
// we depend on.
@ -1051,7 +1052,6 @@ struct column_t
typedef BYTE lighttable_t; // This could be wider for >8 bit display.
// A vissprite_t is a thing
// that will be drawn during a refresh.
// I.e. a sprite object that is partly visible.
@ -1059,8 +1059,9 @@ struct vissprite_t
{
short x1, x2;
fixed_t cx; // for line side calculation
fixed_t gx, gy; // for drawseg and fake floor clipping
fixed_t gz, gzt; // global bottom / top for silhouette clipping
fixed_t gx, gy, gz; // origin in world coordinates
angle_t angle;
fixed_t gzb, gzt; // global bottom / top for silhouette clipping
fixed_t startfrac; // horizontal position of x1
fixed_t xscale, yscale;
fixed_t xiscale; // negative if flipped
@ -1073,12 +1074,17 @@ struct vissprite_t
sector_t *sector; // [RH] sector this sprite is in
fixed_t alpha;
fixed_t floorclip;
FTexture *pic;
union
{
FTexture *pic;
struct FVoxel *voxel;
};
BYTE bIsVoxel:1; // [RH] Use voxel instead of pic
BYTE bSplitSprite:1; // [RH] Sprite was split by a drawseg
BYTE FakeFlatStat; // [RH] which side of fake/floor ceiling sprite is on
short renderflags;
DWORD Translation; // [RH] for color translation
FRenderStyle RenderStyle;
BYTE FakeFlatStat; // [RH] which side of fake/floor ceiling sprite is on
BYTE bSplitSprite; // [RH] Sprite was split by a drawseg
};
enum
@ -1100,14 +1106,16 @@ enum
//
struct spriteframe_t
{
struct FVoxelDef *Voxel;// voxel to use for this frame
FTextureID Texture[16]; // texture to use for view angles 0-15
WORD Flip; // flip (1 = flip) to use for view angles 0-15.
WORD Flip; // flip (1 = flip) to use for view angles 0-15.
};
//
// A sprite definition:
// a number of animation frames.
//
struct spritedef_t
{
union
@ -1140,4 +1148,77 @@ public:
int namespc; // namespace for this skin
};
// [RH] Voxels from Build
#define MAXVOXMIPS 5
struct kvxslab_t
{
BYTE ztop; // starting z coordinate of top of slab
BYTE zleng; // # of bytes in the color array - slab height
BYTE backfacecull; // low 6 bits tell which of 6 faces are exposed
BYTE col[1/*zleng*/];// color data from top to bottom
};
struct FVoxelMipLevel
{
FVoxelMipLevel();
~FVoxelMipLevel();
int SizeX;
int SizeY;
int SizeZ;
fixed_t PivotX; // 24.8 fixed point
fixed_t PivotY; // ""
fixed_t PivotZ; // ""
int *OffsetX;
short *OffsetXY;
BYTE *SlabData;
};
struct FVoxel
{
int LumpNum;
int NumMips;
BYTE *Palette;
FVoxelMipLevel Mips[MAXVOXMIPS];
FVoxel();
~FVoxel();
void Remap();
};
struct FVoxelDef
{
FVoxel *Voxel;
int PlacedSpin; // degrees/sec to spin actors without MF_DROPPED set
int DroppedSpin; // degrees/sec to spin actors with MF_DROPPED set
fixed_t Scale;
angle_t AngleOffset; // added to actor's angle to compensate for wrong-facing voxels
};
// [RH] A c-buffer. Used for keeping track of offscreen voxel spans.
struct FCoverageBuffer
{
struct Span
{
Span *NextSpan;
short Start, Stop;
};
FCoverageBuffer(int size);
~FCoverageBuffer();
void Clear();
void InsertSpan(int listnum, int start, int stop);
Span *AllocSpan();
FMemArena SpanArena;
Span **Spans; // [0..NumLists-1] span lists
Span *FreeSpans;
unsigned int NumLists;
};
#endif

View file

@ -1352,6 +1352,97 @@ void R_FillSpan (void)
memset (ylookup[ds_y] + ds_x1 + dc_destorg, ds_color, ds_x2 - ds_x1 + 1);
}
// Draw a voxel slab
//
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
// Ken Silverman's official web site: "http://www.advsys.net/ken"
// See the included license file "BUILDLIC.TXT" for license info.
// Actually, this is just R_DrawColumn with an extra width parameter.
#ifndef X86_ASM
static const BYTE *slabcolormap;
extern "C" void R_SetupDrawSlab(const BYTE *colormap)
{
slabcolormap = colormap;
}
extern "C" void STACK_ARGS R_DrawSlab(int dx, fixed_t v, int dy, fixed_t vi, const BYTE *vptr, BYTE *p)
{
int x;
const BYTE *colormap = slabcolormap;
int pitch = dc_pitch;
assert(dx > 0);
if (dx == 1)
{
while (dy > 0)
{
*p = colormap[vptr[v >> FRACBITS]];
p += pitch;
v += vi;
dy--;
}
}
else if (dx == 2)
{
while (dy > 0)
{
BYTE color = colormap[vptr[v >> FRACBITS]];
p[0] = color;
p[1] = color;
p += pitch;
v += vi;
dy--;
}
}
else if (dx == 3)
{
while (dy > 0)
{
BYTE color = colormap[vptr[v >> FRACBITS]];
p[0] = color;
p[1] = color;
p[2] = color;
p += pitch;
v += vi;
dy--;
}
}
else if (dx == 4)
{
while (dy > 0)
{
BYTE color = colormap[vptr[v >> FRACBITS]];
p[0] = color;
p[1] = color;
p[2] = color;
p[3] = color;
p += pitch;
v += vi;
dy--;
}
}
else while (dy > 0)
{
BYTE color = colormap[vptr[v >> FRACBITS]];
// The optimizer will probably turn this into a memset call.
// Since dx is not likely to be large, I'm not sure that's a good thing,
// hence the alternatives above.
for (x = 0; x < dx; x++)
{
p[x] = color;
}
p += pitch;
v += vi;
dy--;
}
}
#endif
/****************************************************/
/****************************************************/

View file

@ -53,7 +53,7 @@ extern "C" BYTE* palookupoffse[4];
extern "C" const BYTE* bufplce[4];
// [RH] Temporary buffer for column drawing
extern "C" BYTE dc_temp[MAXHEIGHT*4];
extern "C" BYTE *dc_temp;
extern "C" unsigned int dc_tspans[4][MAXHEIGHT];
extern "C" unsigned int *dc_ctspan[4];
extern "C" unsigned int horizspans[4];
@ -178,7 +178,7 @@ extern void (STACK_ARGS *rt_map4cols)(int sx, int yl, int yh);
void rt_draw4cols (int sx);
// [RH] Preps the temporary horizontal buffer.
void rt_initcols (void);
void rt_initcols (BYTE *buffer=NULL);
void R_DrawFogBoundary (int x1, int x2, short *uclip, short *dclip);
@ -216,6 +216,9 @@ void R_FillColumnP (void);
void R_FillColumnHorizP (void);
void R_FillSpan (void);
extern "C" void R_SetupDrawSlab(const BYTE *colormap);
extern "C" void STACK_ARGS R_DrawSlab(int dx, fixed_t v, int dy, fixed_t vi, const BYTE *vptr, BYTE *p);
extern "C" int ds_y;
extern "C" int ds_x1;
extern "C" int ds_x2;

View file

@ -52,9 +52,13 @@
// dc_temp is the buffer R_DrawColumnHoriz writes into.
// dc_tspans points into it.
// dc_ctspan points into dc_tspans.
// But what is horizspan, and what is its relation with dc_ctspan?
// horizspan also points into dc_tspans.
BYTE dc_temp[MAXHEIGHT*4];
// dc_ctspan is advanced while drawing into dc_temp.
// horizspan is advanced up to dc_ctspan when drawing from dc_temp to the screen.
BYTE dc_tempbuff[MAXHEIGHT*4];
BYTE *dc_temp;
unsigned int dc_tspans[4][MAXHEIGHT];
unsigned int *dc_ctspan[4];
unsigned int *horizspan[4];
@ -998,10 +1002,11 @@ void rt_draw4cols (int sx)
// Before each pass through a rendering loop that uses these routines,
// call this function to set up the span pointers.
void rt_initcols (void)
void rt_initcols (BYTE *buff)
{
int y;
dc_temp = buff == NULL ? dc_tempbuff : buff;
for (y = 3; y >= 0; y--)
horizspan[y] = dc_ctspan[y] = &dc_tspans[y][0];
}
@ -1035,26 +1040,18 @@ void R_DrawColumnHorizP_C (void)
const BYTE *source = dc_source;
if (count & 1) {
*dest = source[frac>>FRACBITS];
dest += 4;
frac += fracstep;
*dest = source[frac>>FRACBITS]; dest += 4; frac += fracstep;
}
if (count & 2) {
dest[0] = source[frac>>FRACBITS];
frac += fracstep;
dest[4] = source[frac>>FRACBITS];
frac += fracstep;
dest[0] = source[frac>>FRACBITS]; frac += fracstep;
dest[4] = source[frac>>FRACBITS]; frac += fracstep;
dest += 8;
}
if (count & 4) {
dest[0] = source[frac>>FRACBITS];
frac += fracstep;
dest[4] = source[frac>>FRACBITS];
frac += fracstep;
dest[8] = source[frac>>FRACBITS];
frac += fracstep;
dest[12] = source[frac>>FRACBITS];
frac += fracstep;
dest[0] = source[frac>>FRACBITS]; frac += fracstep;
dest[4] = source[frac>>FRACBITS]; frac += fracstep;
dest[8] = source[frac>>FRACBITS]; frac += fracstep;
dest[12]= source[frac>>FRACBITS]; frac += fracstep;
dest += 16;
}
count >>= 3;
@ -1062,22 +1059,14 @@ void R_DrawColumnHorizP_C (void)
do
{
dest[0] = source[frac>>FRACBITS];
frac += fracstep;
dest[4] = source[frac>>FRACBITS];
frac += fracstep;
dest[8] = source[frac>>FRACBITS];
frac += fracstep;
dest[12] = source[frac>>FRACBITS];
frac += fracstep;
dest[16] = source[frac>>FRACBITS];
frac += fracstep;
dest[20] = source[frac>>FRACBITS];
frac += fracstep;
dest[24] = source[frac>>FRACBITS];
frac += fracstep;
dest[28] = source[frac>>FRACBITS];
frac += fracstep;
dest[0] = source[frac>>FRACBITS]; frac += fracstep;
dest[4] = source[frac>>FRACBITS]; frac += fracstep;
dest[8] = source[frac>>FRACBITS]; frac += fracstep;
dest[12]= source[frac>>FRACBITS]; frac += fracstep;
dest[16]= source[frac>>FRACBITS]; frac += fracstep;
dest[20]= source[frac>>FRACBITS]; frac += fracstep;
dest[24]= source[frac>>FRACBITS]; frac += fracstep;
dest[28]= source[frac>>FRACBITS]; frac += fracstep;
dest += 32;
} while (--count);
}
@ -1110,8 +1099,7 @@ void R_FillColumnHorizP (void)
if (!(count >>= 1))
return;
do {
dest[0] = color;
dest[4] = color;
dest[0] = color; dest[4] = color;
dest += 8;
} while (--count);
}

View file

@ -102,7 +102,6 @@ static fixed_t MaxVisForFloor;
static FRandom pr_torchflicker ("TorchFlicker");
static FRandom pr_hom;
static TArray<InterpolationViewer> PastViewers;
static int centerxwide;
static bool polyclipped;
static bool r_showviewer;
bool r_dontmaplines;
@ -134,6 +133,7 @@ float LastFOV;
int WidescreenRatio;
fixed_t GlobVis;
fixed_t viewingrangerecip;
fixed_t FocalTangent;
fixed_t FocalLengthX;
fixed_t FocalLengthY;
@ -150,6 +150,8 @@ float WallTMapScale2;
extern "C" {
int centerx;
int centery;
int centerxwide;
}
DCanvas *RenderTarget; // [RH] canvas to render to
@ -158,6 +160,7 @@ fixed_t globaluclip, globaldclip;
fixed_t centerxfrac;
fixed_t centeryfrac;
fixed_t yaspectmul;
fixed_t baseyaspectmul; // yaspectmul without a forced aspect ratio
float iyaspectmulfloat;
fixed_t InvZtoScale;
@ -457,6 +460,9 @@ void R_InitTextureMapping ()
FocalLengthY = Scale (centerxfrac, yaspectmul, hitan);
FocalLengthXfloat = (float)FocalLengthX / 65536.f;
// This is 1/FocalTangent before the widescreen extension of FOV.
viewingrangerecip = DivScale32(1, finetangent[FINEANGLES/4+(FieldOfView/2)]);
// Now generate xtoviewangle for sky texture mapping.
// [RH] Do not generate viewangletox, because texture mapping is no
// longer done with trig, so it's not needed.
@ -599,7 +605,7 @@ void R_SetViewSize (int blocks)
void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
{
int virtheight, virtwidth;
int virtheight, virtwidth, trueratio, virtwidth2, virtheight2;
if (windowSize >= 11)
{
@ -620,7 +626,7 @@ void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
}
// If the screen is approximately 16:9 or 16:10, consider it widescreen.
WidescreenRatio = CheckRatio (fullWidth, fullHeight);
WidescreenRatio = CheckRatio (fullWidth, fullHeight, &trueratio);
DrawFSHUD = (windowSize == 11);
@ -643,8 +649,18 @@ void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
centerxfrac = centerx<<FRACBITS;
centeryfrac = centery<<FRACBITS;
virtwidth = fullWidth;
virtheight = fullHeight;
virtwidth = virtwidth2 = fullWidth;
virtheight = virtheight2 = fullHeight;
if (trueratio & 4)
{
virtheight2 = virtheight2 * BaseRatioSizes[trueratio][3] / 48;
}
else
{
virtwidth2 = virtwidth2 * BaseRatioSizes[trueratio][3] / 48;
}
if (WidescreenRatio & 4)
{
virtheight = virtheight * BaseRatioSizes[WidescreenRatio][3] / 48;
@ -656,6 +672,7 @@ void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
centerxwide = centerx * BaseRatioSizes[WidescreenRatio][3] / 48;
}
baseyaspectmul = Scale(320 << FRACBITS, virtheight2, r_Yaspect * virtwidth2);
yaspectmul = Scale ((320<<FRACBITS), virtheight, r_Yaspect * virtwidth);
iyaspectmulfloat = (float)virtwidth * r_Yaspect / 320.f / (float)virtheight;
InvZtoScale = yaspectmul * centerx;

View file

@ -43,6 +43,7 @@ extern fixed_t viewsin;
extern fixed_t viewtancos;
extern fixed_t viewtansin;
extern fixed_t FocalTangent;
extern fixed_t viewingrangerecip;
extern fixed_t FocalLengthX, FocalLengthY;
extern float FocalLengthXfloat;
extern fixed_t InvZtoScale;
@ -62,7 +63,7 @@ extern int viewwindowy;
extern "C" int centerx;
extern "C" int centerx, centerxwide;
extern "C" int centery;
extern fixed_t centerxfrac;

File diff suppressed because it is too large Load diff

View file

@ -104,6 +104,14 @@ void R_ClearSprites ();
void R_DrawMasked ();
void R_DrawRemainingPlayerSprites ();
void R_CheckOffscreenBuffer(int width, int height, bool spansonly);
enum { DVF_OFFSCREEN = 1, DVF_SPANSONLY = 2 };
void R_DrawVoxel(fixed_t dasprx, fixed_t daspry, fixed_t dasprz, angle_t dasprang,
fixed_t daxscale, fixed_t dayscale, FVoxel *voxobj,
lighttable_t *colormap, short *daumost, short *dadmost, int minslabz, int maxslabz, int flags);
void R_ClipVisSprite (vissprite_t *vis, int xl, int xh);

View file

@ -113,6 +113,7 @@ bool FWadFile::Open(bool quiet)
SetNamespace("TX_START", "TX_END", ns_newtextures);
SetNamespace("V_START", "V_END", ns_strifevoices);
SetNamespace("HI_START", "HI_END", ns_hires);
SetNamespace("VX_START", "VX_END", ns_voxels);
SkinHack();
}
delete [] fileinfo;

View file

@ -116,6 +116,7 @@ void FResourceLump::LumpNameSetup(const char *iname)
!strncmp(iname, "textures/", 9) ? ns_newtextures :
!strncmp(iname, "hires/", 6) ? ns_hires :
!strncmp(iname, "sprites/", 8) ? ns_sprites :
!strncmp(iname, "voxels/", 7) ? ns_voxels :
!strncmp(iname, "colormaps/", 10) ? ns_colormaps :
!strncmp(iname, "acs/", 4) ? ns_acslibrary :
!strncmp(iname, "voices/", 7) ? ns_strifevoices :
@ -137,7 +138,7 @@ void FResourceLump::LumpNameSetup(const char *iname)
// Since '\' can't be used as a file name's part inside a ZIP
// we have to work around this for sprites because it is a valid
// frame character.
else if (Namespace == ns_sprites)
else if (Namespace == ns_sprites || Namespace == ns_voxels)
{
char *c;

View file

@ -60,7 +60,7 @@ extern fixed_t finesine[5*FINEANGLES/4];
// (encapsulated in a struct so that we can still use array accesses).
struct cosine_inline
{
fixed_t operator[] (unsigned int x)
fixed_t operator[] (unsigned int x) const
{
return finesine[x+FINEANGLES/4];
}

View file

@ -234,6 +234,7 @@ void FTextureManager::AddTiles (void *tiles)
rot.Texture[8] =
rot.Texture[9] = texnum.GetIndex() + 4;
rot.Flip = 0x00FC;
rot.Voxel = NULL;
tex->Rotations = SpriteFrames.Push (rot);
}
else if (rotType == 2)
@ -247,6 +248,7 @@ void FTextureManager::AddTiles (void *tiles)
rot.Texture[17-j*2] = texnum.GetIndex() + j;
}
rot.Flip = 0;
rot.Voxel = NULL;
tex->Rotations = SpriteFrames.Push (rot);
}
}

View file

@ -1313,6 +1313,21 @@ void DFrameBuffer::RenderView(player_t *player)
FCanvasTextureInfo::UpdateAll ();
}
//==========================================================================
//
//
//
//==========================================================================
extern TDeletingArray<FVoxel *> Voxels;
void DFrameBuffer::RemapVoxels()
{
for (unsigned i=0; i<Voxels.Size(); i++)
{
Voxels[i]->Remap();
}
}
//===========================================================================
//
// Render the view to a savegame picture
@ -1689,6 +1704,7 @@ void V_Init2()
Printf ("Resolution: %d x %d\n", SCREENWIDTH, SCREENHEIGHT);
screen->SetGamma (gamma);
screen->RemapVoxels();
FBaseCVar::ResetColors ();
C_NewModeAdjust();
M_InitVideoModesMenu();
@ -1733,43 +1749,61 @@ CUSTOM_CVAR (Int, vid_aspect, 0, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
// 1: 16:9
// 2: 16:10
// 4: 5:4
int CheckRatio (int width, int height)
int CheckRatio (int width, int height, int *trueratio)
{
int fakeratio = -1;
int ratio;
if ((vid_aspect >=1) && (vid_aspect <=4))
{
// [SP] User wants to force aspect ratio; let them.
return vid_aspect == 3? 0: int(vid_aspect);
fakeratio = vid_aspect == 3? 0: int(vid_aspect);
}
if (vid_nowidescreen)
{
if (!vid_tft)
{
return 0;
fakeratio = 0;
}
else
{
fakeratio = (height * 5/4 == width) ? 4 : 0;
}
return (height * 5/4 == width) ? 4 : 0;
}
// If the size is approximately 16:9, consider it so.
if (abs (height * 16/9 - width) < 10)
{
return 1;
ratio = 1;
}
// 16:10 has more variance in the pixel dimensions. Grr.
if (abs (height * 16/10 - width) < 60)
else if (abs (height * 16/10 - width) < 60)
{
// 320x200 and 640x400 are always 4:3, not 16:10
if ((width == 320 && height == 200) || (width == 640 && height == 400))
{
return 0;
ratio = 0;
}
else
{
ratio = 2;
}
return 2;
}
// Unless vid_tft is set, 1280x1024 is 4:3, not 5:4.
if (height * 5/4 == width && vid_tft)
else if (height * 5/4 == width && vid_tft)
{
return 4;
ratio = 4;
}
// Assume anything else is 4:3.
return 0;
else
{
ratio = 0;
}
if (trueratio != NULL)
{
*trueratio = ratio;
}
return (fakeratio >= 0) ? fakeratio : ratio;
}
// First column: Base width (unused)

View file

@ -364,6 +364,9 @@ public:
// Set the rect defining the area affected by blending.
virtual void SetBlendingRect (int x1, int y1, int x2, int y2);
// Remap voxel palette
virtual void RemapVoxels();
// render 3D view
virtual void RenderView(player_t *player);
@ -500,7 +503,7 @@ void V_DrawFrame (int left, int top, int width, int height);
extern "C" void ASM_PatchPitch (void);
#endif
int CheckRatio (int width, int height);
int CheckRatio (int width, int height, int *trueratio=NULL);
static inline int CheckRatio (double width, double height) { return CheckRatio(int(width), int(height)); }
extern const int BaseRatioSizes[5][4];

View file

@ -62,6 +62,7 @@ typedef enum {
ns_bloodmisc,
ns_strifevoices,
ns_hires,
ns_voxels,
// These namespaces are only used to mark lumps in special subdirectories
// so that their contents doesn't interfere with the global namespace.

View file

@ -704,6 +704,10 @@
RelativePath=".\src\md5.cpp"
>
</File>
<File
RelativePath=".\src\memarena.cpp"
>
</File>
<File
RelativePath=".\src\name.cpp"
>
@ -1353,6 +1357,10 @@
RelativePath=".\src\md5.h"
>
</File>
<File
RelativePath=".\src\memarena.h"
>
</File>
<File
RelativePath=".\src\mscinlines.h"
>