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- added kgsws's 3D floor textute rotation fix.
SVN r3221 (trunk)
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parent
2e4e5bdb28
commit
0991d45838
1 changed files with 17 additions and 13 deletions
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@ -1120,7 +1120,7 @@ void R_Subsector (subsector_t *sub)
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int floorlightlevel; // killough 3/16/98: set floor lightlevel
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int ceilinglightlevel; // killough 4/11/98
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bool outersubsector;
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int fll, cll;
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int fll, cll, position;
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// kg3D - fake floor stuff
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visplane_t *backupfp;
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@ -1269,10 +1269,12 @@ void R_Subsector (subsector_t *sub)
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fake3D = FAKE3D_FAKEFLOOR;
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tempsec = *fakeFloor->model;
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tempsec.floorplane = *fakeFloor->top.plane;
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tempsec.ceilingplane = *fakeFloor->bottom.plane;
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if (!(fakeFloor->flags & FF_THISINSIDE) && !(fakeFloor->flags & FF_INVERTSECTOR))
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{
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tempsec.SetTexture(sector_t::floor, tempsec.GetTexture(sector_t::ceiling));
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}
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position = sector_t::ceiling;
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} else position = sector_t::floor;
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frontsector = &tempsec;
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if (fixedlightlev < 0 && sub->sector->e->XFloor.lightlist.Size())
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@ -1288,11 +1290,11 @@ void R_Subsector (subsector_t *sub)
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floorlightlevel + r_actualextralight, // killough 3/16/98
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frontsector->GetAlpha(sector_t::floor),
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!!(frontsector->GetFlags(sector_t::floor) & PLANEF_ADDITIVE),
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frontsector->GetXOffset(sector_t::floor), // killough 3/7/98
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frontsector->GetYOffset(sector_t::floor), // killough 3/7/98
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frontsector->GetXScale(sector_t::floor),
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frontsector->GetYScale(sector_t::floor),
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frontsector->GetAngle(sector_t::floor),
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frontsector->GetXOffset(position), // killough 3/7/98
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frontsector->GetYOffset(position), // killough 3/7/98
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frontsector->GetXScale(position),
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frontsector->GetYScale(position),
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frontsector->GetAngle(position),
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frontsector->sky,
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NULL);
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@ -1328,12 +1330,14 @@ void R_Subsector (subsector_t *sub)
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{
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fake3D = FAKE3D_FAKECEILING;
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tempsec = *fakeFloor->model;
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tempsec.floorplane = *fakeFloor->top.plane;
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tempsec.ceilingplane = *fakeFloor->bottom.plane;
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if ((!(fakeFloor->flags & FF_THISINSIDE) && !(fakeFloor->flags & FF_INVERTSECTOR)) ||
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(fakeFloor->flags & FF_THISINSIDE && fakeFloor->flags & FF_INVERTSECTOR))
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{
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tempsec.SetTexture(sector_t::ceiling, tempsec.GetTexture(sector_t::floor));
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}
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position = sector_t::floor;
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} else position = sector_t::ceiling;
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frontsector = &tempsec;
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tempsec.ceilingplane.ChangeHeight(-1);
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@ -1351,11 +1355,11 @@ void R_Subsector (subsector_t *sub)
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ceilinglightlevel + r_actualextralight, // killough 4/11/98
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frontsector->GetAlpha(sector_t::ceiling),
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!!(frontsector->GetFlags(sector_t::ceiling) & PLANEF_ADDITIVE),
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frontsector->GetXOffset(sector_t::ceiling), // killough 3/7/98
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frontsector->GetYOffset(sector_t::ceiling), // killough 3/7/98
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frontsector->GetXScale(sector_t::ceiling),
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frontsector->GetYScale(sector_t::ceiling),
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frontsector->GetAngle(sector_t::ceiling),
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frontsector->GetXOffset(position), // killough 3/7/98
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frontsector->GetYOffset(position), // killough 3/7/98
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frontsector->GetXScale(position),
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frontsector->GetYScale(position),
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frontsector->GetAngle(position),
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frontsector->sky,
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NULL);
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