Added, Things mode: the editor will try to reconnect the path when deleting InterpolationPoints and PatrolPoints.
Internal: RenderArrows method now works the same way in Renderer2D and Renderer3D.
Internal: Line3D now has "renderarrowhead" property.
Changed, Things mode, cosmetic: tweaked thing sprite/bounding box appearance a bit more...
Fixed, Linedefs mode, cosmetic: fixed event lines and sector highlights flickering when view panning was started while displaying action highlight.
Changed, Things mode: things are now rendered with a bit of transparency, so things beneath other things are now visible.
Fixed, Things mode: in some cases it was impossible to highlight a thing beneath other thing when their positions were the same.
Changed, 2D modes: changed thing bounding box and arrow image.
Fixed, cosmetic, 2D modes: in some cases thing arrows were rendered bigger than thing bounding boxes.
General interface: selection info is now always displayed.
Visual mode: you can now hold Alt-Shift or Ctrl-Alt while selecting sidedefs to stop selecting connected sidedefs when already (un)selected sidedef is encountered.
Added, Numeric Textbox: you can now use "+++" and "---" prefixes to incrementally increase or decrease result values by given value.
Fixed, Numeric Textbox: fixed a potential divide by zero exception when using "/" prefix in numeric textboxes with decimal input enabled.
Fixed, Thing Info panel: relative z position of things with "+SPAWNCEILING" flag was incorrect.
Changed: Update checker now displays messages using MessageBoxes when called manually.
Map Analysis: changed result descriptions for Unknown Texture and Missing Texture checks.
Doom map format: renamed "Secret" linedef flag to "Shown as 1-sided on automap".
Updated ZDoom_DECORATE.cfg (A_RadiusGive stuff).
Sectors, Linedefs, Things modes: comment icons for appropriate map elements with comments are now rendered in these modes. This can be disabled using either the new "Toggle Comments" action, "View -> Show Comments" menu item, or "Show Comments" button on the main toolbar.
Changed, Edit Text window: the form is no longer accepted when pressing the Enter key, so line breaks can now be added easily.
Versioning: GZDB version is now determined by the first 2 revision digits, so now it's GZDB 2.3, not 1.14.
Changed: current 2D position and zoom is now stored in the .dbs file when saving the map and restored when opening it (should this be turned into toggleable option?).
Draw Lines mode, Draw Curve mode: you can now hold Alt - Shift to snap to 8 cardinal directions.
Draw Rectangle mode, Draw Grid mode: you can now hold Alt - Shift to draw square shapes.
Draw Ellipse mode: you can now hold Alt - Shift to draw circle shapes.
You can now hold Alt - Shift to snap to 8 cardinal directions while dragging map objects.
Fixed, Draw Lines mode: line angle is now displayed in 0..359 range (was -45..314).
Fixed, Linedef info panel: line angle is now displayed in 0..359 range (was -45..314).
Changed, Sound Environments mode: previously selected sound environment is now automatically selected when inserting a new sound environment item. Also it's now impossible to accept the form without selecting a sound environment.
Changed, Sound Propagation mode: single-sided lines with sound zone boundary flag are now highlightable and clickable.
Changed, Linedef Edit window, Visual mode, UDMF: when "Edit windows remember selected tabs" setting is enabled and Front or Back tab was previously selected, the tab, which corresponds to the highlighted side will be selected.
Visual mode, 3d floors: sloped 3d floors are now always rendered as opaque (just like in GZDoom).
Fixed a crash when creating a new unknown thing (introduced in r2324).
Documentation: updated "Action Argument Settings" and "DECORATE keys" pages.
Game Configurations: updated things in ZDoom "Bridges" category to use argument types 23 and 24.
Documentation: added "Action Argument Settings" page, updated "Basic Settings", "Map Format Settings", "Linedefs Settings" and "Things Settings" pages in Configurations -> Game Configurations group.
Documentation: updated "DECORATE keys" page.
Removed "Sectors Brightness Mode" action, because the mode itself was removed long ago...
Documentation: updated "DECORATE keys", "Things Settings" and "Linedefs Settings" pages.
Fixed, .obj Terrain Importer mode: the mode was unable to parse .obj vertex/face definitions generated by some (Cinema4D) modeling programs.
Changed, .obj Terrain Importer mode: vertical (e.g. perpendicular to up axis) polygons are now skipped during model importing.
Changed, Ceiling Align mode, Floor Align mode: changed rotation steps form 45 to 15 deg.
Game configurations, Strife, Doom map format: several thing flags were named incorrectly.
Game configurations, Strife, Doom map format: several linedef flags were listed as "Unknown".
Edit Selection mode: 15-degree rotation steps require more precision...
Changed, Things, Sectors, Linedefs, Vertices modes: we shouldn't select highlighted map element during the copy action when no map elements are selected.
Internal: removed some debug stuff from CheckTextureAlignment and ResultTexturesMisaligned.
Changed, Thing Info panel: floor slopes are now taken into account when showing thing's Z position (same plane type limitations as above).
Changed, Thing Info panel: thing position is now shown as "X, Y, Z (abs. Z)".
MAPINFO: added "DoomEdNum" and "SpawnNums" blocks support.
MAPINFO: added "#include" directive support.
MAPINFO: added "$gzdb_skip" special comment support.
DECORATE: "spawnthing" Game Configuration block is now updated using "SpawnID" actor property.
Game configurations: added "class" property to the most of ZDoom things.
Actions: removed "Reload MAPINFO" action.
Documentation: merged "GLDEFS and MODELDEF support", "(Z)MAPINFO support" and "TEXTURES support" topics into "(G)ZDoom text lumps support", added info about the other text lumps GZDB can use.
Find and Replace Mode: renamed "Linedef Actions" search mode to "Linedef Action and Arguments".
Find and Replace Mode: renamed "Thing Action" search mode to "Thing Action and Arguments".
Cosmetic layout changes in Find and Replace window.
Updated documentation.
Changes in "Linedef Action and Arguments" and "Thing Action and Arguments" search modes:
Changed arguments search syntax from "action;arg0,arg1,arg2,arg3,arg4" to "action arg0 arg1 arg2 arg3 arg4"
You can now find ACS script actions with named scripts using "action arg0str ..." syntax.
You can now replace arguments using the same syntax as in the "Find what" field.
Visual mode: added support for "Transfer Floor Brightness" (210) effect.
Visual mode: added support for "Transfer Ceiling Brightness" (211) effect.
Visual mode: changed the way thing brightness is calculated. Should be closer to GZDoom now.
Sector Edit Form: you can now enter "++" or "--" into "Height Offset" input to raise or lower sectors by their height.
Cosmetic fix in ZDoom_linedefs.cfg.
Added, Visual mode, UDMF: added "Increase Scale" and "Decrease Scale" actions.
Added, Visual mode, UDMF: "Reset Texture Offsets" action now resets scale when used on things.
Added, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets scale, pitch and roll when used on things.
Changed, Visual mode, UDMF: "Reset Texture Offsets" action now only resets texture offsets (previously it also reset texture scale).
Changed, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets texture offsets, scale and brightness of sidedefs and also rotation of floors/ceilings.
Changed, Visual mode, UDMF: thing box arrow now displays pitch and roll for things, which have attached model and appropriate MODELDEF flags.
Changed, Thing Edit Form, UDMF: negative pitch and roll can now be entered.
Updated documentation.
Changed, cosmetic, Sector Info panel, Visual mode: info about currently highlighted surface is now shown using different color.
Changed, cosmetic, Linedef Info panel, Visual mode, non-UDMF: texture offset labels for currently highlighted sidedef are now shown using different color.
Changed, cosmetic, Vertex Info panel, UDMF: floor and ceiling offset labels are now grayed out when they have default values.
Added, Game configurations: added "thingclasshelp" property. It's used to open a website when thing class name is clicked in the Thing Edit form.
Changed, "Raise/Lower sector to nearest" action: 3d floors are now taken into account when using the action on things.
Updated documentation.
Internal: MapSet.ConvertSelection no longer selects sectors with no sidedefs when converting selection to sectors (unless those sectors were already selected).
Event lines: added event lines for polyobject anchor -> polyobject start spot pairs.
Fixed, Things mode: event lines were not drawn after finishing panning.
Info panels: float values are now formatted regardless of current CultureInfo (e.g. decimal separator is now always dot). Also, they are no longer clamped to 2 decimal places.
Updated ZDoom_ACS.cfg.
Fixed, Visual mode, UDMF: sector geometry cache was not updated after using "Match Brightness" and "Change Brightness" actions on ceilings, so the changes made by them were not visible when using Classic modes in "View Ceiling Textures" mode.
Fixed, Visual mode, UDMF: "Match Brightness" and "Change Brightness" actions set brightness incorrectly in some cases.
Fixed: ACS script names gathering logic was unable to process relative #include and #import paths (like '#import "..\acs\qtilt.acs"').
Updated ZDoom_DECORATE.cfg.
Internal: "uselongtexturenames" setting is now stored in map settings file, not in the program configuration file.
Fixed, Color Picker plugin: in some cases mouse movement was processed incorrectly.
Fixed, Color Picker plugin: float color value output was culture settings-dependant.
Error Check form: number of selected items is now shown in the window's title.
Error Check form: fixed slowdowns when trying to select many (like 1000) results at once.
Visual mode: when "Synch camera position" setting is enabled, and the cursor was outside of a sector when entering Visual mode, camera height is now adjusted based on nearest sector (previously the height was adjusted only when the cursor was inside of a sector).
"Auto-align textures X", "Auto-align textures X and Y" actions, UDMF: alignment source sidedef part's horizontal scale is now applied to all aligned sidedefs.
Visual mode, UDMF: 'lightfog' flag is now automatically updated when changing sidedef brightness or using "Match Brightness" action.
Linedefs mode: added "Update 'lightfog' flag" menu item.
Game configurations: cosmetic changes in UDMF linedef flag names.
Updated ZDoom_DECORATE.cfg.
Fixed, Visual mode: floor brightness was calculated incorrectly when "Disable Light Effects"/"Restrict light inside" 3d floor flags were used and the floor had "lightfloor" property.
Fixed: "lightabsolute" flag was accessed incorrectly in previous commit.
Fixed, long texture names support: in some cases long texture names were not processed correctly when pasting map geometry.
Fixed, Visual mode: in some cases combined sidedef brightness was calculated incorrectly. Also, MAPINFO FadeColor and OutsideFogColor properties are now taken into account.
Hexen_linedefs.cfg: "Door Raise" and "Door Locked Raise" used incorrect enums for "Close Delay".
Sound Environment mode: you can now delete currently highlighted sound environment thing by using "Delete" action.
Sound Environment mode: the sidebar panel icons now have the same colors as corresponding sound environments.
Fixed, Sound Environment mode: in some cases several sidebar panel items were highlighted at once (I broke this in r2201).
Fixed, Fit Textures action: lower linedef parts were aligned incorrectly.
Changed, Fit Textures Options form: "Fit across multiple surfaces" checkbox is now disabled when the action is applied to a single surface.
Fixed, Visual mode, UDMF: when several wall parts were selected, only one could be dragged with the mouse.
Fixed, Visual mode, Auto-align textures, UDMF: TEXTURES scale is now taken into account when aligning textures.
Fixed, Visual mode, Auto-align textures (Y), UDMF: nearest height matching is now applied to non-wrapped middle backsides.
Cosmetic changes in ZDoom_ACS.cfg.
Sound Environment Mode: sound environments can now be picked by editing sound environment things.
Sound Environment Mode: detected sound environments names are now used as item names in the tree view.
Fixed, Classic modes: incorrect texture was used as unknown floor/ceiling texture (I broke this in r2199).
Fixed, MainForm: reverted MainForm.UpdateToolStripSeparators. By making it look simpler I made it work more buggy...
Updated ZDoom_DECORATE.cfg.
Fixed, Sectors mode, UDMF: surface cache was not updated after applying floor/ceiling brightness gradients.
Cosmetic, Sectors mode, UDMF: brightness gradient modes now have more descriptive names.
Internal, InterpolationTools: replaced EaseInOutSine equation with one, which actually works.
Map Analysis mode: selection color is now used when rendering affected things.
Fixed, Map Analysis mode, "Check unused things" check: checker returned false-positive results when used in Doom map format.
Nodes Viewer mode: added more boilerplate to classic nodes reader.
Thing Filters Form: program configuration was not marked as changed when saving thing filters.
Cosmetic layout fixes in Thing/Linedef/Sector Info panels.
Cosmetic text fixes in several Map Analysis results.
Internal: debug console is now cleared when creating a new map.
Updated ZDoom_DECORATE.cfg.
Fixed, Sectors mode: holding Alt to (de)select things inside of sectors worked only in band selection mode. Now it also works when selecting individual sectors and when using paint selection mode.
Fixed, Statistics Control: forgot to remove some test code in r2176...
Internal: removed several unused icons.
Statistics control: things count was not updated when adding or deleting things.
Map Analysis mode: "Check texture alignment" is now disabled by default.
Updated Inno Setup script and images.
Added DirectX web installer to Builder\Setup.
Updated MakeRelease.bat.
Updated ZDoom_DECORATE.cfg.