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Fixed, Visual mode: in some cases "Raise Floor/Ceiling to adjacent sector" was not working properly when used on things.
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@ -2172,7 +2172,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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}
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else
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{
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vt.OnMove(new Vector3D(vt.Thing.Position, vt.Thing.Sector.CeilHeight - vt.Info.Height));
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vt.OnMove(new Vector3D(vt.Thing.Position, vt.Thing.Sector.CeilHeight - vt.Thing.Sector.FloorHeight - vt.Info.Height));
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}
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}
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}
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