UltimateZoneBuilder/Source/Plugins/BuilderModes
2015-06-25 22:44:13 +00:00
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ClassicModes Fixed, Linedefs mode, since r2346: some event lines were not redrawn when updating insert vertex preview. 2015-06-25 22:44:13 +00:00
ErrorChecks Fixed, Map Analysis mode, Check Stuck Things: in some cases the check returned false-negative results. 2015-04-17 13:46:55 +00:00
FindReplace Linedefs mode, Help panel: replaced info about "Flip Sidedef" action with info about "Flip Linedef" action. 2015-04-04 22:11:36 +00:00
General Classic modes: changed the way event lines are rendered. Should work much faster now. Event lines are now displayed while panning the view. 2015-06-24 21:21:19 +00:00
Interface Draw Grid mode: redone the settings panel as a sidebar panel. 2015-06-25 18:32:29 +00:00
IO Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
Properties Map Analysis mode: multiple results can now be selected (and fixed) at once. 2015-01-12 12:27:10 +00:00
Resources Added: thing and linedef action arguments can now have tooltips defined in both Game Configuration (using "tooltip" action argument definition property) and DECORATE (using "$argNtooltip" special comment). 2015-05-23 21:01:44 +00:00
VisualModes Fixed, Visual mode, "Auto-align textures" actions: auto alignment was applied incorrectly to middle parts of doublesided lines. 2015-06-22 09:17:40 +00:00
BuilderModes.csproj Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00