UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED 0ea022fa4e Fixed, Visual mode: "Paste Texture Flood-Fill" action used long texture names regardless of current setting in Map Options.
Internal: "uselongtexturenames" setting is now stored in map settings file, not in the program configuration file.
Fixed, Color Picker plugin: in some cases mouse movement was processed incorrectly.
Fixed, Color Picker plugin: float color value output was culture settings-dependant.
2015-02-19 13:00:19 +00:00
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ClassicModes Fixed, Sectors mode: selection info and highlight were not updated after using "Join Sectors" and "Merge Sectors" actions. 2015-02-13 19:59:14 +00:00
ErrorChecks Map Analysis mode: multiple results can now be selected (and fixed) at once. 2015-01-12 12:27:10 +00:00
FindReplace Find and Replace mode: only used sidedef parts are now found when searching for missing texture ("-"). 2014-12-24 07:50:15 +00:00
General Fixed, Fit Textures action: sidedefs were not sorted properly when trying to use the action on several disconnected sidedef strips with the same texture. 2015-01-12 18:18:48 +00:00
Interface Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
IO Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
Properties Map Analysis mode: multiple results can now be selected (and fixed) at once. 2015-01-12 12:27:10 +00:00
Resources Linedefs mode, UDMF: added "Apply 'lightfog' flag" action. 2015-02-01 18:44:30 +00:00
VisualModes Fixed, Visual mode: "Paste Texture Flood-Fill" action used long texture names regardless of current setting in Map Options. 2015-02-19 13:00:19 +00:00
BuilderModes.csproj Fixed: flats and textures defined in TEXTURES should override regular ones (adding long texture names support broke this). 2015-01-23 21:51:11 +00:00