UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED 2a1cd2c7ae Sound Environment mode: you can now add sound environment things using "Insert Thing" or "Edit Selection" actions (just like you add things in Things mode).
Sound Environment mode: you can now delete currently highlighted sound environment thing by using "Delete" action.
Sound Environment mode: the sidebar panel icons now have the same colors as corresponding sound environments.
Fixed, Sound Environment mode: in some cases several sidebar panel items were highlighted at once (I broke this in r2201).
Fixed, Fit Textures action: lower linedef parts were aligned incorrectly.
Changed, Fit Textures Options form: "Fit across multiple surfaces" checkbox is now disabled when the action is applied to a single surface.
2015-01-29 21:41:16 +00:00
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ClassicModes Fixed, Sectors Mode, UDMF: "Make Brightness Gradient" action was not working when "Sector Brightness" mode was selected... 2015-01-29 12:14:45 +00:00
ErrorChecks Map Analysis mode: multiple results can now be selected (and fixed) at once. 2015-01-12 12:27:10 +00:00
FindReplace Find and Replace mode: only used sidedef parts are now found when searching for missing texture ("-"). 2014-12-24 07:50:15 +00:00
General Fixed, Fit Textures action: sidedefs were not sorted properly when trying to use the action on several disconnected sidedef strips with the same texture. 2015-01-12 18:18:48 +00:00
Interface Sound Environment mode: you can now add sound environment things using "Insert Thing" or "Edit Selection" actions (just like you add things in Things mode). 2015-01-29 21:41:16 +00:00
IO Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
Properties Map Analysis mode: multiple results can now be selected (and fixed) at once. 2015-01-12 12:27:10 +00:00
Resources Visual mode, UDMF: renamed "Scale Texture Up/Down (X/Y)" actions to "Increase/Decrease Horizontal/Vertical Scale". These actions can now be used on things. 2015-01-27 14:29:23 +00:00
VisualModes Sound Environment mode: you can now add sound environment things using "Insert Thing" or "Edit Selection" actions (just like you add things in Things mode). 2015-01-29 21:41:16 +00:00
BuilderModes.csproj Fixed: flats and textures defined in TEXTURES should override regular ones (adding long texture names support broke this). 2015-01-23 21:51:11 +00:00