UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED bb8cd761d5 Internal: fixed a typo in VisualMiddle3D.
Updated ZDoom_ACS.cfg and ZDoom_DECORATE.cfg.
2015-05-27 15:25:20 +00:00
..
ClassicModes More code sanity changes (constructors of abstract classes should not be public or internal). 2015-05-27 12:38:03 +00:00
ErrorChecks Fixed, Map Analysis mode, Check Stuck Things: in some cases the check returned false-negative results. 2015-04-17 13:46:55 +00:00
FindReplace Linedefs mode, Help panel: replaced info about "Flip Sidedef" action with info about "Flip Linedef" action. 2015-04-04 22:11:36 +00:00
General Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00
Interface Added some disposers here and there. 2015-05-27 10:34:25 +00:00
IO Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
Properties Map Analysis mode: multiple results can now be selected (and fixed) at once. 2015-01-12 12:27:10 +00:00
Resources Added: thing and linedef action arguments can now have tooltips defined in both Game Configuration (using "tooltip" action argument definition property) and DECORATE (using "$argNtooltip" special comment). 2015-05-23 21:01:44 +00:00
VisualModes Internal: fixed a typo in VisualMiddle3D. 2015-05-27 15:25:20 +00:00
BuilderModes.csproj Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00