mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 04:12:12 +00:00
Preferences: removed "Square Things" setting. Square things are now the only option.
Changed, Things mode: things are now rendered with a bit of transparency, so things beneath other things are now visible. Fixed, Things mode: in some cases it was impossible to highlight a thing beneath other thing when their positions were the same. Changed, 2D modes: changed thing bounding box and arrow image. Fixed, cosmetic, 2D modes: in some cases thing arrows were rendered bigger than thing bounding boxes.
This commit is contained in:
parent
39beaf2cdb
commit
ce7510c153
38 changed files with 99 additions and 170 deletions
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@ -663,13 +663,12 @@
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</EmbeddedResource>
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<EmbeddedResource Include="Resources\Actions.cfg" />
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<EmbeddedResource Include="Resources\display2d.fx" />
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<EmbeddedResource Include="Resources\Thing2D_1.png" />
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<EmbeddedResource Include="Resources\Thing2D.png" />
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<EmbeddedResource Include="Resources\things2d.fx" />
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<EmbeddedResource Include="Resources\world3d.fx" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Resources\MissingTexture3D.png" />
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<EmbeddedResource Include="Resources\Thing2D_0.png" />
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</ItemGroup>
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<ItemGroup>
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<None Include="app.manifest" />
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@ -1126,7 +1125,6 @@
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<None Include="Resources\Monster2.png" />
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<None Include="Resources\Prefab2.png" />
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<None Include="Resources\Prefab.png" />
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<EmbeddedResource Include="Resources\ThingBox.png" />
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<EmbeddedResource Include="Resources\Nothing.png" />
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<EmbeddedResource Include="Resources\UnknownThing.png" />
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<Compile Include="IO\DirectoryFileEntry.cs" />
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@ -53,7 +53,6 @@ namespace CodeImp.DoomBuilder.Config
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private byte doublesidedalphabyte;
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private float backgroundalpha;
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private bool qualitydisplay;
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private bool squarethings;
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private bool testmonsters;
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private int defaultviewmode;
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private bool classicbilinear;
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@ -141,7 +140,6 @@ namespace CodeImp.DoomBuilder.Config
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public float VisualMouseSensX { get { return visualmousesensx; } internal set { visualmousesensx = value; } }
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public float VisualMouseSensY { get { return visualmousesensy; } internal set { visualmousesensy = value; } }
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public bool QualityDisplay { get { return qualitydisplay; } internal set { qualitydisplay = value; } }
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public bool SquareThings { get { return squarethings; } internal set { squarethings = value; } }
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public bool TestMonsters { get { return testmonsters; } internal set { testmonsters = value; } }
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public int DefaultViewMode { get { return defaultviewmode; } internal set { defaultviewmode = value; } }
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public bool ClassicBilinear { get { return classicbilinear; } internal set { classicbilinear = value; } }
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@ -252,7 +250,6 @@ namespace CodeImp.DoomBuilder.Config
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doublesidedalphabyte = (byte)(doublesidedalpha * 255f);
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backgroundalpha = cfg.ReadSetting("backgroundalpha", 1.0f);
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qualitydisplay = cfg.ReadSetting("qualitydisplay", true);
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squarethings = cfg.ReadSetting("squarethings", false);
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testmonsters = cfg.ReadSetting("testmonsters", true);
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defaultviewmode = cfg.ReadSetting("defaultviewmode", (int)ViewMode.Normal);
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classicbilinear = cfg.ReadSetting("classicbilinear", false);
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@ -343,7 +340,6 @@ namespace CodeImp.DoomBuilder.Config
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cfg.WriteSetting("visualmousesensy", visualmousesensy);
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cfg.WriteSetting("imagebrightness", imagebrightness);
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cfg.WriteSetting("qualitydisplay", qualitydisplay);
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cfg.WriteSetting("squarethings", squarethings);
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cfg.WriteSetting("testmonsters", testmonsters);
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cfg.WriteSetting("doublesidedalpha", doublesidedalpha);
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cfg.WriteSetting("backgroundalpha", backgroundalpha);
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@ -2745,7 +2745,8 @@ namespace CodeImp.DoomBuilder.Map
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RectangleF range = RectangleF.FromLTRB(pos.x - maxrange, pos.y - maxrange, pos.x + maxrange, pos.y + maxrange);
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Thing closest = null;
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float distance = float.MaxValue;
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float d, px, py;
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float size = float.MaxValue; //mxd
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float d, px, py, s;
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// Go for all things in selection
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foreach(Thing t in selection)
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@ -2756,13 +2757,15 @@ namespace CodeImp.DoomBuilder.Map
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//mxd. Within range?
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if(px < range.Left - t.Size || px > range.Right + t.Size || py < range.Top - t.Size || py > range.Bottom + t.Size) continue;
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// Close than previous find?
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// Closer than previous find? mxd. Or smaller when distance is the same?
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d = Math.Abs(px - pos.x) + Math.Abs(py - pos.y);
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if(d < distance)
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s = ((t.FixedSize && General.Map.Renderer2D.Scale > 1.0f) ? t.Size / General.Map.Renderer2D.Scale : t.Size); //mxd
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if(d < distance || (d == distance && s < size))
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{
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// This one is closer
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closest = t;
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distance = d;
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size = s; //mxd
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}
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}
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@ -67,6 +67,7 @@ namespace CodeImp.DoomBuilder.Map
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private float pitchrad; //mxd
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private float rollrad; //mxd
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private bool isModel; //mxd
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private bool highlighted; //mxd
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// Configuration
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private float size;
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@ -102,6 +103,7 @@ namespace CodeImp.DoomBuilder.Map
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public Sector Sector { get { return sector; } }
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public bool IsModel { get { return isModel; } } //mxd
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public bool IsDirectional { get { return directional; } } //mxd
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public bool Highlighted { get { return highlighted; } set { highlighted = value; } } //mxd
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#endregion
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@ -30,6 +30,7 @@ namespace CodeImp.DoomBuilder.Rendering
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// Constants for static instances
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public const float THINGS_BACK_ALPHA = 0.3f;
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public const float THINGS_HIDDEN_ALPHA = 0.66f;
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public const float THINGS_ALPHA = 0.8f; //mxd
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// Static instances
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private static Presentation standard;
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@ -45,8 +45,8 @@ namespace CodeImp.DoomBuilder.Rendering
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#region ================== Constants
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private const float FSAA_FACTOR = 0.6f;
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private const float THING_ARROW_SIZE = 1.5f;
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private const float THING_ARROW_SHRINK = 2f;
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private const float THING_ARROW_SIZE = 1.4f;
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//private const float THING_ARROW_SHRINK = 2f;
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//private const float THING_CIRCLE_SIZE = 1f;
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private const float THING_SPRITE_SHRINK = 2f;
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private const int THING_BUFFER_SIZE = 100;
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@ -57,7 +57,6 @@ namespace CodeImp.DoomBuilder.Rendering
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private const int FONT_WIDTH = 0;
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private const int FONT_HEIGHT = 0;
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private const int NUM_THING_TEXTURES = 2;
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internal const int NUM_VIEW_MODES = 4;
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#endregion
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@ -103,7 +102,7 @@ namespace CodeImp.DoomBuilder.Rendering
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private SurfaceManager surfaces;
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// Images
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private ResourceImage[] thingtexture;
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private ResourceImage thingtexture;
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// View settings (world coordinates)
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private ViewMode viewmode;
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@ -146,15 +145,10 @@ namespace CodeImp.DoomBuilder.Rendering
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// Constructor
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internal Renderer2D(D3DDevice graphics) : base(graphics)
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{
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// Load thing textures
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thingtexture = new ResourceImage[NUM_THING_TEXTURES];
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for(int i = 0; i < NUM_THING_TEXTURES; i++)
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{
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thingtexture[i] = new ResourceImage("CodeImp.DoomBuilder.Resources.Thing2D_" + i.ToString(CultureInfo.InvariantCulture) + ".png");
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thingtexture[i].UseColorCorrection = false;
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thingtexture[i].LoadImage();
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thingtexture[i].CreateTexture();
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}
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//mxd. Load thing texture
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thingtexture = new ResourceImage("CodeImp.DoomBuilder.Resources.Thing2D.png") { UseColorCorrection = false };
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thingtexture.LoadImage();
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thingtexture.CreateTexture();
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// Create surface manager
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surfaces = new SurfaceManager();
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@ -174,7 +168,7 @@ namespace CodeImp.DoomBuilder.Rendering
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{
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// Destroy rendertargets
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DestroyRendertargets();
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foreach(ResourceImage i in thingtexture) i.Dispose();
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thingtexture.Dispose(); //mxd
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// Dispose surface manager
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surfaces.Dispose();
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@ -996,7 +990,7 @@ namespace CodeImp.DoomBuilder.Rendering
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private void CreateThingArrowVerts(Thing t, ref FlatVertex[] verts, Vector2D screenpos, int offset)
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{
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// Determine size
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float arrowsize = (t.FixedSize && (scale > 1.0f) ? (t.Size - THING_ARROW_SHRINK) * THING_ARROW_SIZE : (t.Size - THING_ARROW_SHRINK) * scale * THING_ARROW_SIZE);
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float arrowsize = (t.FixedSize && (scale > 1.0f) ? t.Size : t.Size * scale) * THING_ARROW_SIZE; //mxd
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// Setup rotated rect for arrow
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float sinarrowsize = (float)Math.Sin(t.Angle + Angle2D.PI * 0.25f) * arrowsize;
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@ -1005,20 +999,20 @@ namespace CodeImp.DoomBuilder.Rendering
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verts[offset].x = screenpos.x + sinarrowsize;
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verts[offset].y = screenpos.y + cosarrowsize;
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verts[offset].c = -1;
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verts[offset].u = 0.51f;
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verts[offset].v = 0.01f;
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verts[offset].u = 0.501f;
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verts[offset].v = 0.001f;
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offset++;
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verts[offset].x = screenpos.x - cosarrowsize;
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verts[offset].y = screenpos.y + sinarrowsize;
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verts[offset].c = -1;
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verts[offset].u = 0.99f;
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verts[offset].v = 0.01f;
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verts[offset].u = 0.999f;
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verts[offset].v = 0.001f;
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offset++;
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verts[offset].x = screenpos.x + cosarrowsize;
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verts[offset].y = screenpos.y - sinarrowsize;
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verts[offset].c = -1;
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verts[offset].u = 0.51f;
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verts[offset].v = 0.99f;
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verts[offset].u = 0.501f;
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verts[offset].v = 0.999f;
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offset++;
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verts[offset] = verts[offset - 2];
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offset++;
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@ -1027,8 +1021,8 @@ namespace CodeImp.DoomBuilder.Rendering
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verts[offset].x = screenpos.x - sinarrowsize;
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verts[offset].y = screenpos.y - cosarrowsize;
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verts[offset].c = -1;
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verts[offset].u = 0.99f;
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verts[offset].v = 0.99f;
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verts[offset].u = 0.999f;
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verts[offset].v = 0.999f;
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}
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//mxd
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@ -1067,13 +1061,12 @@ namespace CodeImp.DoomBuilder.Rendering
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// This draws a set of things
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private void RenderThingsBatch(ICollection<Thing> things, float alpha, bool fixedcolor, PixelColor c)
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{
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int thingtextureindex = 0;
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PixelColor tc;
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DataStream stream;
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// Anything to render?
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if(things.Count > 0)
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{
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PixelColor tc;
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DataStream stream;
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// Make alpha color
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Color4 alphacolor = new Color4(alpha, 1.0f, 1.0f, 1.0f);
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graphics.Device.SetRenderState(RenderState.TextureFactor, alphacolor.ToArgb());
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graphics.Device.SetStreamSource(0, thingsvertices, 0, FlatVertex.Stride);
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// Determine things texture to use
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if(General.Settings.SquareThings) thingtextureindex = 1;
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graphics.Device.SetTexture(0, thingtexture[thingtextureindex].Texture);
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graphics.Shaders.Things2D.Texture1 = thingtexture[thingtextureindex].Texture;
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// Set things texture
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graphics.Device.SetTexture(0, thingtexture.Texture);
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graphics.Shaders.Things2D.Texture1 = thingtexture.Texture;
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SetWorldTransformation(false);
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graphics.Shaders.Things2D.SetSettings(alpha);
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@ -1113,6 +1105,9 @@ namespace CodeImp.DoomBuilder.Rendering
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int totalcount = 0;
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foreach(Thing t in things)
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{
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//mxd. Highlighted thing should be rendered separately
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if(!fixedcolor && t.Highlighted) continue;
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//collect models
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if (t.IsModel)
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{
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@ -1167,7 +1162,6 @@ namespace CodeImp.DoomBuilder.Rendering
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//mxd. Render sprites
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int selectionColor = General.Colors.Selection.ToInt();
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graphics.Shaders.Things2D.BeginPass(1);
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float spriteShrink = General.Settings.SquareThings ? THING_SPRITE_SHRINK : THING_SPRITE_SHRINK * 2;
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foreach(KeyValuePair<int, List<Thing>> group in thingsByType)
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{
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@ -1202,17 +1196,17 @@ namespace CodeImp.DoomBuilder.Rendering
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if(sprite.Width > sprite.Height)
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{
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spriteWidth = info.Radius * spriteScale - spriteShrink * spriteScale;
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spriteWidth = info.Radius * spriteScale - THING_SPRITE_SHRINK * spriteScale;
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spriteHeight = spriteWidth * ((float)sprite.Height / sprite.Width);
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}
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else if(sprite.Width < sprite.Height)
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{
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spriteHeight = info.Radius * spriteScale - spriteShrink * spriteScale;
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spriteHeight = info.Radius * spriteScale - THING_SPRITE_SHRINK * spriteScale;
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spriteWidth = spriteHeight * ((float)sprite.Width / sprite.Height);
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}
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else
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{
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spriteWidth = info.Radius * spriteScale - spriteShrink * spriteScale;
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spriteWidth = info.Radius * spriteScale - THING_SPRITE_SHRINK * spriteScale;
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spriteHeight = spriteWidth;
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}
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@ -1260,8 +1254,8 @@ namespace CodeImp.DoomBuilder.Rendering
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graphics.Shaders.Things2D.EndPass();
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//mxd. Render thing arrows
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graphics.Device.SetTexture(0, thingtexture[thingtextureindex].Texture);
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graphics.Shaders.Things2D.Texture1 = thingtexture[thingtextureindex].Texture;
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graphics.Device.SetTexture(0, thingtexture.Texture);
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graphics.Shaders.Things2D.Texture1 = thingtexture.Texture;
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graphics.Shaders.Things2D.BeginPass(0);
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// Determine next lock size
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BIN
Source/Core/Resources/Thing2D.png
Normal file
BIN
Source/Core/Resources/Thing2D.png
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After Width: | Height: | Size: 12 KiB |
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Before Width: | Height: | Size: 22 KiB |
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Before Width: | Height: | Size: 7.1 KiB |
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Before Width: | Height: | Size: 482 B |
21
Source/Core/Windows/PreferencesForm.Designer.cs
generated
21
Source/Core/Windows/PreferencesForm.Designer.cs
generated
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@ -79,7 +79,6 @@ namespace CodeImp.DoomBuilder.Windows
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this.colorhighlight = new CodeImp.DoomBuilder.Controls.ColorControl();
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this.colorlinedefs = new CodeImp.DoomBuilder.Controls.ColorControl();
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this.cbStretchView = new System.Windows.Forms.CheckBox();
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this.squarethings = new System.Windows.Forms.CheckBox();
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this.qualitydisplay = new System.Windows.Forms.CheckBox();
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this.cancel = new System.Windows.Forms.Button();
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this.apply = new System.Windows.Forms.Button();
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@ -751,16 +750,6 @@ namespace CodeImp.DoomBuilder.Windows
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"g\r\nvertical scale of the world geometry and \r\nsprites by 15%.\r\n");
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this.cbStretchView.UseVisualStyleBackColor = true;
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//
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// squarethings
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//
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this.squarethings.AutoSize = true;
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this.squarethings.Location = new System.Drawing.Point(25, 170);
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this.squarethings.Name = "squarethings";
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this.squarethings.Size = new System.Drawing.Size(91, 17);
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this.squarethings.TabIndex = 8;
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this.squarethings.Text = "Square things";
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this.squarethings.UseVisualStyleBackColor = true;
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//
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// qualitydisplay
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//
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this.qualitydisplay.AutoSize = true;
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@ -1432,7 +1421,6 @@ namespace CodeImp.DoomBuilder.Windows
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this.appearancegroup1.Controls.Add(label21);
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this.appearancegroup1.Controls.Add(this.labelDynLightIntensity);
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this.appearancegroup1.Controls.Add(this.cbStretchView);
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this.appearancegroup1.Controls.Add(this.squarethings);
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this.appearancegroup1.Controls.Add(this.tbDynLightIntensity);
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this.appearancegroup1.Controls.Add(label20);
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this.appearancegroup1.Controls.Add(this.qualitydisplay);
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@ -1458,7 +1446,7 @@ namespace CodeImp.DoomBuilder.Windows
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// capitalizetexturenames
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//
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this.capitalizetexturenames.AutoSize = true;
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this.capitalizetexturenames.Location = new System.Drawing.Point(236, 212);
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this.capitalizetexturenames.Location = new System.Drawing.Point(236, 191);
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this.capitalizetexturenames.Name = "capitalizetexturenames";
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this.capitalizetexturenames.Size = new System.Drawing.Size(140, 17);
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this.capitalizetexturenames.TabIndex = 36;
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@ -1482,7 +1470,7 @@ namespace CodeImp.DoomBuilder.Windows
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// cbOldHighlightMode
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||||
//
|
||||
this.cbOldHighlightMode.AutoSize = true;
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||||
this.cbOldHighlightMode.Location = new System.Drawing.Point(236, 254);
|
||||
this.cbOldHighlightMode.Location = new System.Drawing.Point(236, 233);
|
||||
this.cbOldHighlightMode.Name = "cbOldHighlightMode";
|
||||
this.cbOldHighlightMode.Size = new System.Drawing.Size(207, 17);
|
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this.cbOldHighlightMode.TabIndex = 33;
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||||
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@ -1560,7 +1548,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
// animatevisualselection
|
||||
//
|
||||
this.animatevisualselection.AutoSize = true;
|
||||
this.animatevisualselection.Location = new System.Drawing.Point(236, 233);
|
||||
this.animatevisualselection.Location = new System.Drawing.Point(236, 212);
|
||||
this.animatevisualselection.Name = "animatevisualselection";
|
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this.animatevisualselection.Size = new System.Drawing.Size(184, 17);
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this.animatevisualselection.TabIndex = 23;
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@ -1570,7 +1558,7 @@ namespace CodeImp.DoomBuilder.Windows
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// blackbrowsers
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//
|
||||
this.blackbrowsers.AutoSize = true;
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||||
this.blackbrowsers.Location = new System.Drawing.Point(236, 191);
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||||
this.blackbrowsers.Location = new System.Drawing.Point(25, 170);
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||||
this.blackbrowsers.Name = "blackbrowsers";
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this.blackbrowsers.Size = new System.Drawing.Size(195, 17);
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this.blackbrowsers.TabIndex = 4;
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@ -2025,7 +2013,6 @@ namespace CodeImp.DoomBuilder.Windows
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private Dotnetrix.Controls.TrackBar previewsize;
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private System.Windows.Forms.Label previewsizelabel;
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private System.Windows.Forms.Label label12;
|
||||
private System.Windows.Forms.CheckBox squarethings;
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||||
private Dotnetrix.Controls.TrackBar autoscrollspeed;
|
||||
private System.Windows.Forms.Label autoscrollspeedlabel;
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private System.Windows.Forms.Label label15;
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|
|
@ -63,7 +63,6 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
|
||||
// Interface
|
||||
imagebrightness.Value = General.Settings.ImageBrightness;
|
||||
squarethings.Checked = General.Settings.SquareThings;
|
||||
doublesidedalpha.Value = General.Clamp((int)((1.0f - General.Settings.DoubleSidedAlpha) * 10.0f), doublesidedalpha.Minimum, doublesidedalpha.Maximum);
|
||||
defaultviewmode.SelectedIndex = General.Settings.DefaultViewMode;
|
||||
fieldofview.Value = General.Clamp(General.Settings.VisualFOV / 10, fieldofview.Minimum, fieldofview.Maximum);
|
||||
|
@ -232,7 +231,6 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
|
||||
// Apply interface
|
||||
General.Settings.ImageBrightness = imagebrightness.Value;
|
||||
General.Settings.SquareThings = squarethings.Checked;
|
||||
General.Settings.DoubleSidedAlpha = 1.0f - (doublesidedalpha.Value * 0.1f);
|
||||
General.Settings.DefaultViewMode = defaultviewmode.SelectedIndex;
|
||||
General.Settings.VisualFOV = fieldofview.Value * 10;
|
||||
|
|
|
@ -374,7 +374,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes
|
|||
// Render things
|
||||
if (renderer.StartThings(true))
|
||||
{
|
||||
renderer.RenderThingSet(General.Map.Map.Things, 1.0f);
|
||||
renderer.RenderThingSet(General.Map.Map.Things, Presentation.THINGS_ALPHA);
|
||||
renderer.Finish();
|
||||
}
|
||||
|
||||
|
|
|
@ -248,7 +248,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// Render things
|
||||
if(renderer.StartThings(true))
|
||||
{
|
||||
renderer.RenderThingSet(General.Map.Map.Things, 1.0f);
|
||||
renderer.RenderThingSet(General.Map.Map.Things, Presentation.THINGS_ALPHA);
|
||||
renderer.Finish();
|
||||
}
|
||||
|
||||
|
|
|
@ -127,7 +127,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// Start rendering things
|
||||
if(renderer.StartThings(true))
|
||||
{
|
||||
renderer.RenderThingSet(General.Map.Map.Things, 1.0f);
|
||||
renderer.RenderThingSet(General.Map.Map.Things, Presentation.THINGS_ALPHA);
|
||||
renderer.Finish();
|
||||
}
|
||||
}
|
||||
|
@ -159,8 +159,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
if(renderer.StartThings(true))
|
||||
{
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
|
||||
renderer.RenderThingSet(unselectedthings, 1.0f);
|
||||
renderer.RenderThingSet(selectedthings, 1.0f);
|
||||
renderer.RenderThingSet(unselectedthings, Presentation.THINGS_ALPHA);
|
||||
renderer.RenderThingSet(selectedthings, Presentation.THINGS_ALPHA);
|
||||
renderer.Finish();
|
||||
}
|
||||
|
||||
|
|
|
@ -138,7 +138,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
if(renderer.StartThings(true))
|
||||
{
|
||||
renderer.RenderThingSet(General.Map.Map.Things, 1.0f);
|
||||
renderer.RenderThingSet(General.Map.Map.Things, Presentation.THINGS_ALPHA);
|
||||
renderer.Finish();
|
||||
}
|
||||
}
|
||||
|
@ -171,8 +171,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
if(renderer.StartThings(true))
|
||||
{
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
|
||||
renderer.RenderThingSet(unselectedthings, 1.0f);
|
||||
renderer.RenderThingSet(selectedthings, 1.0f);
|
||||
renderer.RenderThingSet(unselectedthings, Presentation.THINGS_ALPHA);
|
||||
renderer.RenderThingSet(selectedthings, Presentation.THINGS_ALPHA);
|
||||
renderer.Finish();
|
||||
}
|
||||
|
||||
|
|
|
@ -312,13 +312,13 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
// Render things
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
|
||||
renderer.RenderThingSet(unselectedthings, 1.0f);
|
||||
renderer.RenderThingSet(selectedthings, 1.0f);
|
||||
renderer.RenderThingSet(unselectedthings, Presentation.THINGS_ALPHA);
|
||||
renderer.RenderThingSet(selectedthings, Presentation.THINGS_ALPHA);
|
||||
|
||||
// Draw the dragged item highlighted
|
||||
// This is important to know, because this item is used
|
||||
// for snapping to the grid and snapping to nearest items
|
||||
renderer.RenderThing(dragitem, General.Colors.Highlight, 1.0f);
|
||||
renderer.RenderThing(dragitem, General.Colors.Highlight, Presentation.THINGS_ALPHA);
|
||||
|
||||
// Done
|
||||
renderer.Finish();
|
||||
|
|
|
@ -115,7 +115,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
if(renderer.StartThings(true))
|
||||
{
|
||||
renderer.RenderThingSet(General.Map.Map.Things, 1.0f);
|
||||
renderer.RenderThingSet(General.Map.Map.Things, Presentation.THINGS_ALPHA);
|
||||
renderer.Finish();
|
||||
}
|
||||
}
|
||||
|
@ -147,8 +147,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
if(renderer.StartThings(true))
|
||||
{
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
|
||||
renderer.RenderThingSet(unselectedthings, 1.0f);
|
||||
renderer.RenderThingSet(selectedthings, 1.0f);
|
||||
renderer.RenderThingSet(unselectedthings, Presentation.THINGS_ALPHA);
|
||||
renderer.RenderThingSet(selectedthings, Presentation.THINGS_ALPHA);
|
||||
renderer.Finish();
|
||||
}
|
||||
|
||||
|
|
|
@ -560,7 +560,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// Render things
|
||||
if(renderer.StartThings(true))
|
||||
{
|
||||
renderer.RenderThingSet(General.Map.Map.Things, 1.0f);
|
||||
renderer.RenderThingSet(General.Map.Map.Things, Presentation.THINGS_ALPHA);
|
||||
renderer.Finish();
|
||||
}
|
||||
|
||||
|
|
|
@ -343,7 +343,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
if(renderer.StartThings(false))
|
||||
{
|
||||
renderer.RenderThing((highlighted as Thing), renderer.DetermineThingColor((highlighted as Thing)), 1.0f);
|
||||
renderer.RenderThing((highlighted as Thing), renderer.DetermineThingColor((highlighted as Thing)), Presentation.THINGS_ALPHA);
|
||||
renderer.Finish();
|
||||
}
|
||||
}
|
||||
|
@ -367,7 +367,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
if(renderer.StartThings(false))
|
||||
{
|
||||
renderer.RenderThing((highlighted as Thing), General.Colors.Highlight, 1.0f);
|
||||
renderer.RenderThing((highlighted as Thing), General.Colors.Highlight, Presentation.THINGS_ALPHA);
|
||||
renderer.Finish();
|
||||
}
|
||||
}
|
||||
|
@ -1561,8 +1561,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
if(renderer.StartThings(true))
|
||||
{
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f);
|
||||
if(highlighted is Thing) renderer.RenderThing((highlighted as Thing), General.Colors.Highlight, 1.0f);
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, Presentation.THINGS_ALPHA);
|
||||
if(highlighted is Thing) renderer.RenderThing((highlighted as Thing), General.Colors.Highlight, Presentation.THINGS_ALPHA);
|
||||
renderer.Finish();
|
||||
}
|
||||
|
||||
|
|
|
@ -136,7 +136,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// Render things
|
||||
if(renderer.StartThings(true))
|
||||
{
|
||||
renderer.RenderThingSet(General.Map.Map.Things, 1.0f);
|
||||
renderer.RenderThingSet(General.Map.Map.Things, Presentation.THINGS_ALPHA);
|
||||
foreach(ErrorResult result in selection) result.RenderThingsSelection(renderer); //mxd
|
||||
renderer.Finish();
|
||||
}
|
||||
|
|
|
@ -139,7 +139,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// Render things
|
||||
if(renderer.StartThings(true))
|
||||
{
|
||||
renderer.RenderThingSet(General.Map.Map.Things, 1.0f);
|
||||
renderer.RenderThingSet(General.Map.Map.Things, Presentation.THINGS_ALPHA);
|
||||
if(BuilderPlug.Me.FindReplaceForm.Finder != null)
|
||||
BuilderPlug.Me.FindReplaceForm.Finder.RenderThingsSelection(renderer, selection);
|
||||
renderer.Finish();
|
||||
|
|
|
@ -876,7 +876,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
if(renderer.StartThings(true))
|
||||
{
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f);
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, Presentation.THINGS_ALPHA);
|
||||
renderer.Finish();
|
||||
}
|
||||
|
||||
|
|
|
@ -407,7 +407,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
if(renderer.StartThings(true))
|
||||
{
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f);
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, Presentation.THINGS_ALPHA);
|
||||
renderer.Finish();
|
||||
}
|
||||
|
||||
|
|
|
@ -357,7 +357,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
if(renderer.StartThings(true))
|
||||
{
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f);
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, Presentation.THINGS_ALPHA);
|
||||
renderer.Finish();
|
||||
}
|
||||
|
||||
|
|
|
@ -752,7 +752,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
if(renderer.StartThings(true))
|
||||
{
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f);
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, Presentation.THINGS_ALPHA);
|
||||
renderer.Finish();
|
||||
}
|
||||
|
||||
|
|
|
@ -148,6 +148,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
highlighted.Selected = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(highlighted != null) //mxd
|
||||
{
|
||||
highlighted.Highlighted = false;
|
||||
}
|
||||
|
||||
// Hide highlight info and tooltip
|
||||
|
@ -177,12 +181,12 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
if(renderer.StartThings(true))
|
||||
{
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f);
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, Presentation.THINGS_ALPHA);
|
||||
for(int i = 0; i < Thing.NUM_ARGS; i++) BuilderPlug.RenderAssociations(renderer, association[i], eventlines);
|
||||
|
||||
if((highlighted != null) && !highlighted.IsDisposed)
|
||||
{
|
||||
renderer.RenderThing(highlighted, General.Colors.Highlight, 1.0f);
|
||||
renderer.RenderThing(highlighted, General.Colors.Highlight, Presentation.THINGS_ALPHA);
|
||||
BuilderPlug.RenderReverseAssociations(renderer, highlightasso, eventlines); //mxd
|
||||
}
|
||||
|
||||
|
@ -222,15 +226,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// This highlights a new item
|
||||
protected void Highlight(Thing t)
|
||||
{
|
||||
bool completeredraw = false;
|
||||
LinedefActionInfo action = null;
|
||||
|
||||
// Often we can get away by simply undrawing the previous
|
||||
// highlight and drawing the new highlight. But if associations
|
||||
// are or were drawn we need to redraw the entire display.
|
||||
|
||||
// Previous association highlights something?
|
||||
if((highlighted != null) && (highlighted.Tag != 0)) completeredraw = true;
|
||||
|
||||
// Set highlight association
|
||||
if(t != null && t.Tag != 0)
|
||||
|
@ -238,11 +234,12 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
else
|
||||
highlightasso.Set(new Vector2D(), 0, 0);
|
||||
|
||||
// New association highlights something?
|
||||
if((t != null) && (t.Tag != 0)) completeredraw = true;
|
||||
if(highlighted != null) highlighted.Highlighted = false; //mxd
|
||||
|
||||
if(t != null)
|
||||
{
|
||||
t.Highlighted = true; //mxd
|
||||
|
||||
// Check if we can find the linedefs action
|
||||
if((t.Action > 0) && General.Map.Config.LinedefActions.ContainsKey(t.Action))
|
||||
action = General.Map.Config.LinedefActions[t.Action];
|
||||
|
@ -251,63 +248,16 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// Determine linedef associations
|
||||
for(int i = 0; i < Thing.NUM_ARGS; i++)
|
||||
{
|
||||
// Previous association highlights something?
|
||||
if((association[i].Type == UniversalType.SectorTag) ||
|
||||
(association[i].Type == UniversalType.LinedefTag) ||
|
||||
(association[i].Type == UniversalType.ThingTag)) completeredraw = true;
|
||||
|
||||
// Make new association
|
||||
if(action != null)
|
||||
association[i].Set(t.Position, t.Args[i], action.Args[i].Type);
|
||||
else
|
||||
association[i].Set(new Vector2D(), 0, 0);
|
||||
|
||||
// New association highlights something?
|
||||
if((association[i].Type == UniversalType.SectorTag) ||
|
||||
(association[i].Type == UniversalType.LinedefTag) ||
|
||||
(association[i].Type == UniversalType.ThingTag)) completeredraw = true;
|
||||
}
|
||||
|
||||
// If we're changing associations, then we
|
||||
// need to redraw the entire display
|
||||
if(completeredraw)
|
||||
{
|
||||
// Set new highlight and redraw completely
|
||||
highlighted = t;
|
||||
General.Interface.RedrawDisplay();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Update display
|
||||
if(renderer.StartThings(false))
|
||||
{
|
||||
// Undraw previous highlight
|
||||
Thing possiblecommentthing = t ?? highlighted; //mxd
|
||||
if((highlighted != null) && !highlighted.IsDisposed)
|
||||
renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), 1.0f);
|
||||
|
||||
// Set new highlight
|
||||
highlighted = t;
|
||||
|
||||
// Render highlighted item
|
||||
if((highlighted != null) && !highlighted.IsDisposed)
|
||||
renderer.RenderThing(highlighted, General.Colors.Highlight, 1.0f);
|
||||
|
||||
// Done with highlight
|
||||
renderer.Finish();
|
||||
|
||||
//mxd. Update comment highlight?
|
||||
if(General.Map.UDMF && General.Settings.RenderComments
|
||||
&& possiblecommentthing != null && !possiblecommentthing.IsDisposed
|
||||
&& renderer.StartOverlay(false))
|
||||
{
|
||||
RenderComment(possiblecommentthing);
|
||||
renderer.Finish();
|
||||
}
|
||||
|
||||
renderer.Present();
|
||||
}
|
||||
}
|
||||
// Set new highlight and redraw display
|
||||
highlighted = t;
|
||||
General.Interface.RedrawDisplay();
|
||||
|
||||
// Show highlight info
|
||||
if((highlighted != null) && !highlighted.IsDisposed)
|
||||
|
@ -339,7 +289,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
if(renderer.StartThings(false))
|
||||
{
|
||||
// Redraw highlight to show selection
|
||||
renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), 1.0f);
|
||||
renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), Presentation.THINGS_ALPHA);
|
||||
renderer.Finish();
|
||||
renderer.Present();
|
||||
}
|
||||
|
@ -364,7 +314,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
if(renderer.StartThings(false))
|
||||
{
|
||||
// Render highlighted item
|
||||
renderer.RenderThing(highlighted, General.Colors.Highlight, 1.0f);
|
||||
renderer.RenderThing(highlighted, General.Colors.Highlight, Presentation.THINGS_ALPHA);
|
||||
renderer.Finish();
|
||||
renderer.Present();
|
||||
}
|
||||
|
@ -407,7 +357,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
if(renderer.StartThings(false))
|
||||
{
|
||||
// Redraw highlight to show selection
|
||||
renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), 1.0f);
|
||||
renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), Presentation.THINGS_ALPHA);
|
||||
renderer.Finish();
|
||||
renderer.Present();
|
||||
}
|
||||
|
|
|
@ -155,7 +155,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
if(renderer.StartThings(true))
|
||||
{
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f);
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, Presentation.THINGS_ALPHA);
|
||||
renderer.Finish();
|
||||
}
|
||||
|
||||
|
|
|
@ -75,7 +75,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// Rendering
|
||||
public override void RenderOverlaySelection(IRenderer2D renderer)
|
||||
{
|
||||
renderer.RenderThing(thing, General.Colors.Selection, 0.8f);
|
||||
renderer.RenderThing(thing, General.Colors.Selection, Presentation.THINGS_ALPHA);
|
||||
}
|
||||
|
||||
// mxd. More rencering
|
||||
|
|
|
@ -84,8 +84,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// Rendering
|
||||
public override void RenderOverlaySelection(IRenderer2D renderer)
|
||||
{
|
||||
renderer.RenderThing(thing1, General.Colors.Selection, 1.0f);
|
||||
renderer.RenderThing(thing2, General.Colors.Selection, 1.0f);
|
||||
renderer.RenderThing(thing1, General.Colors.Selection, Presentation.THINGS_ALPHA);
|
||||
renderer.RenderThing(thing2, General.Colors.Selection, Presentation.THINGS_ALPHA);
|
||||
}
|
||||
|
||||
// This removes the first thing
|
||||
|
|
|
@ -73,7 +73,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// Rendering
|
||||
public override void RenderOverlaySelection(IRenderer2D renderer)
|
||||
{
|
||||
renderer.RenderThing(thing, General.Colors.Selection, 1.0f);
|
||||
renderer.RenderThing(thing, General.Colors.Selection, Presentation.THINGS_ALPHA);
|
||||
}
|
||||
|
||||
// This removes the thing
|
||||
|
|
|
@ -57,7 +57,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// Rendering
|
||||
public override void RenderOverlaySelection(IRenderer2D renderer)
|
||||
{
|
||||
renderer.RenderThing(thing, General.Colors.Selection, 1.0f);
|
||||
renderer.RenderThing(thing, General.Colors.Selection, Presentation.THINGS_ALPHA);
|
||||
}
|
||||
|
||||
// This removes the thing
|
||||
|
|
|
@ -59,7 +59,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// Rendering
|
||||
public override void RenderOverlaySelection(IRenderer2D renderer)
|
||||
{
|
||||
renderer.RenderThing(thing, General.Colors.Selection, 1.0f);
|
||||
renderer.RenderThing(thing, General.Colors.Selection, Presentation.THINGS_ALPHA);
|
||||
}
|
||||
|
||||
// This removes the thing
|
||||
|
|
|
@ -34,7 +34,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
public override void RenderThingsSelection(IRenderer2D renderer, FindReplaceObject[] selection)
|
||||
{
|
||||
foreach(FindReplaceObject o in selection)
|
||||
renderer.RenderThing(o.Thing, General.Colors.Selection, 1.0f);
|
||||
renderer.RenderThing(o.Thing, General.Colors.Selection, Presentation.THINGS_ALPHA);
|
||||
}
|
||||
|
||||
// Edit objects
|
||||
|
|
|
@ -568,7 +568,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
foreach(Thing t in General.Map.Map.Things)
|
||||
{
|
||||
if(!asso.Tags.Contains(t.Tag)) continue;
|
||||
renderer.RenderThing(t, General.Colors.Indication, 1.0f);
|
||||
renderer.RenderThing(t, General.Colors.Indication, Presentation.THINGS_ALPHA);
|
||||
if(General.Settings.GZShowEventLines) eventlines.Add(new Line3D(asso.Center, t.Position)); //mxd
|
||||
}
|
||||
break;
|
||||
|
@ -646,7 +646,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
((action.Args[3].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[3]))) ||
|
||||
((action.Args[4].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[4]))))
|
||||
{
|
||||
renderer.RenderThing(t, General.Colors.Indication, 1.0f);
|
||||
renderer.RenderThing(t, General.Colors.Indication, Presentation.THINGS_ALPHA);
|
||||
if(General.Settings.GZShowEventLines) eventlines.Add(new Line3D(t.Position, asso.Center)); //mxd
|
||||
}
|
||||
}
|
||||
|
|
|
@ -312,12 +312,12 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode
|
|||
{
|
||||
foreach (SoundEnvironment se in BuilderPlug.Me.SoundEnvironments)
|
||||
{
|
||||
if (se.Things.Count > 0) renderer.RenderThingSet(se.Things, 1.0f);
|
||||
if(se.Things.Count > 0) renderer.RenderThingSet(se.Things, Presentation.THINGS_ALPHA);
|
||||
}
|
||||
}
|
||||
|
||||
//mxd. Render highlighted thing
|
||||
if(highlightedthing != null) renderer.RenderThing(highlightedthing, General.Colors.Selection, 1.0f);
|
||||
if(highlightedthing != null) renderer.RenderThing(highlightedthing, General.Colors.Selection, Presentation.THINGS_ALPHA);
|
||||
|
||||
renderer.Finish();
|
||||
}
|
||||
|
|
|
@ -280,7 +280,7 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode
|
|||
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, Presentation.THINGS_HIDDEN_ALPHA);
|
||||
foreach (Thing thing in huntingThings)
|
||||
{
|
||||
renderer.RenderThing(thing, General.Colors.Selection, 1.0f);
|
||||
renderer.RenderThing(thing, General.Colors.Selection, Presentation.THINGS_ALPHA);
|
||||
}
|
||||
|
||||
renderer.Finish();
|
||||
|
|
|
@ -1416,7 +1416,7 @@ namespace CodeImp.DoomBuilder.StairSectorBuilderMode
|
|||
// Render things
|
||||
if (renderer.StartThings(true))
|
||||
{
|
||||
renderer.RenderThingSet(General.Map.Map.Things, 1.0f);
|
||||
renderer.RenderThingSet(General.Map.Map.Things, Presentation.THINGS_ALPHA);
|
||||
renderer.Finish();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue