UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED c500edaf8d Changed, Visual mode: texture alpha is now tested when highlighting doublesided linedefs.
Changed, Linedef Edit window, Visual mode, UDMF: when "Edit windows remember selected tabs" setting is enabled and Front or Back tab was previously selected, the tab, which corresponds to the highlighted side will be selected.
2015-06-15 09:50:22 +00:00
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ClassicModes Added, Edit Selection mode, UDMF: textures offset, rotation and scale an now be updated while using the mode. 2015-06-01 09:53:57 +00:00
ErrorChecks Fixed, Map Analysis mode, Check Stuck Things: in some cases the check returned false-negative results. 2015-04-17 13:46:55 +00:00
FindReplace Linedefs mode, Help panel: replaced info about "Flip Sidedef" action with info about "Flip Linedef" action. 2015-04-04 22:11:36 +00:00
General Added, Edit Selection mode, UDMF: textures offset, rotation and scale an now be updated while using the mode. 2015-06-01 09:53:57 +00:00
Interface Added, Edit Selection mode, UDMF: textures offset, rotation and scale an now be updated while using the mode. 2015-06-01 09:53:57 +00:00
IO Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
Properties Map Analysis mode: multiple results can now be selected (and fixed) at once. 2015-01-12 12:27:10 +00:00
Resources Added: thing and linedef action arguments can now have tooltips defined in both Game Configuration (using "tooltip" action argument definition property) and DECORATE (using "$argNtooltip" special comment). 2015-05-23 21:01:44 +00:00
VisualModes Changed, Visual mode: texture alpha is now tested when highlighting doublesided linedefs. 2015-06-15 09:50:22 +00:00
BuilderModes.csproj Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00