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Fixed, Visual mode: in some cases info lines for polyobject setup things were not shown.
Fixed, Visual mode: z position of info lines for polyobject setup things was calculated incorrectly. Updated ZDoom_DECORATE.cfg.
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922404bf10
commit
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4 changed files with 10 additions and 8 deletions
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@ -304,7 +304,7 @@ keywords
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A_SkelWhoosh = "A_SkelWhoosh";
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A_StartFire = "A_StartFire";
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A_FireCrackle = "A_FireCrackle";
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A_BFGSpray = "A_BFGSpray[(str flashtype = \"BFGExtra\"[, int numrays = 40[, int damage = 15[, float angle = 90.0[, float distance = 1024.0[, float vrange = 32.0[, int explicit_damage = 0]]]]]])]";
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A_BFGSpray = "A_BFGSpray[(str flashtype = \"BFGExtra\"[, int numrays = 40[, int damagecnt = 15[, float angle = 90.0[, float distance = 1024.0[, float vrange = 32.0[, int explicit_damage = 0]]]]]])]";
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A_BarrelDestroy = "A_BarrelDestroy";
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//Miscellaneous functions not listed in the "Action functions" wiki article
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A_Bang4Cloud = "A_Bang4Cloud";
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@ -779,6 +779,7 @@ constants
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NOTELEFRAG;
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ALWAYSTELEFRAG;
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DONTDRAIN;
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LAXTELEFRAGDMG;
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//Appearance & Sound
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BRIGHT;
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INVISIBLE;
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@ -3,7 +3,6 @@ using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.VisualModes;
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using CodeImp.DoomBuilder.GZBuilder.Geometry;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Config;
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namespace CodeImp.DoomBuilder.GZBuilder.Data
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{
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@ -25,7 +24,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.Data
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foreach (VisualThing vt in visualThings) things.Add(vt.Thing);
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ThingsCheckResult result = CheckThings(things);
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if (result.ProcessPathNodes || result.ProcessInterpolationPoints || result.ProcessThingsWithGoal || result.ProcessCameras)
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if (result.ProcessPathNodes || result.ProcessInterpolationPoints || result.ProcessThingsWithGoal || result.ProcessCameras || result.ProcessPolyobjects)
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return GetThingLinks(result, true);
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return new List<Line3D>();
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}
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@ -280,9 +279,12 @@ namespace CodeImp.DoomBuilder.GZBuilder.Data
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foreach(Thing anchor in group.Value)
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{
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start = anchor.Position;
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if(correctHeight) start.z += GetCorrectHeight(anchor);
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foreach(Thing startspot in polyobjectStartSpots[group.Key])
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{
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end = startspot.Position;
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if(correctHeight) end.z += GetCorrectHeight(startspot);
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lines.Add(new Line3D(start, end, Line3DType.ACTIVATOR));
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}
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}
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@ -294,8 +296,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.Data
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private static float GetCorrectHeight(Thing thing)
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{
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ThingTypeInfo tti = General.Map.Data.GetThingInfo(thing.Type);
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float height = tti.Height / 2f;
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float height = thing.Height / 2f;
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if (thing.Sector != null) height += thing.Sector.FloorHeight;
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return height;
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}
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@ -130,7 +130,7 @@ namespace CodeImp.DoomBuilder.BuilderEffects
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if(t.Sector == null) t.DetermineSector();
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if(t.Sector == null) continue;
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d.SectorHeight = Math.Max(0, t.Sector.CeilHeight - (int)General.Map.Data.GetThingInfo(t.Type).Height - t.Sector.FloorHeight);
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d.SectorHeight = Math.Max(0, t.Sector.CeilHeight - (int)t.Height - t.Sector.FloorHeight);
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if(MaxSafeHeightDistance < d.SectorHeight) MaxSafeHeightDistance = d.SectorHeight;
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d.ZOffset = (int)t.Position.z;
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}
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@ -2206,7 +2206,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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if(vt.Thing.Sector == null) continue;
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SectorData sd = GetSectorData(vt.Thing.Sector);
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vt.OnMove(new Vector3D(vt.Thing.Position, BuilderModesTools.GetHigherThingZ(sd, vt.Thing.Position, vt.Info.Height, vt.Info.AbsoluteZ, vt.Info.Hangs)));
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vt.OnMove(new Vector3D(vt.Thing.Position, BuilderModesTools.GetHigherThingZ(sd, vt.Thing.Position, vt.Thing.Height, vt.Info.AbsoluteZ, vt.Info.Hangs)));
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}
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}
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@ -2418,7 +2418,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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if(vt.Thing.Sector == null) continue;
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SectorData sd = GetSectorData(vt.Thing.Sector);
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vt.OnMove(new Vector3D(vt.Thing.Position, BuilderModesTools.GetLowerThingZ(sd, vt.Thing.Position, vt.Info.Height, vt.Info.AbsoluteZ, vt.Info.Hangs)));
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vt.OnMove(new Vector3D(vt.Thing.Position, BuilderModesTools.GetLowerThingZ(sd, vt.Thing.Position, vt.Thing.Height, vt.Info.AbsoluteZ, vt.Info.Hangs)));
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}
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}
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