mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 22:01:45 +00:00
Sector Edit form, UDMF: it was impossible to remove a sound sequence if it was set previously.
Error Check form: number of selected items is now shown in the window's title. Error Check form: fixed slowdowns when trying to select many (like 1000) results at once.
This commit is contained in:
parent
e8e2cac1f3
commit
ec964e9db0
3 changed files with 84 additions and 23 deletions
36
Source/Core/Windows/SectorEditFormUDMF.Designer.cs
generated
36
Source/Core/Windows/SectorEditFormUDMF.Designer.cs
generated
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@ -41,11 +41,12 @@
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System.Windows.Forms.Label label6;
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System.Windows.Forms.Label label5;
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this.tagSelector = new CodeImp.DoomBuilder.GZBuilder.Controls.TagSelector();
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this.resetsoundsequence = new System.Windows.Forms.Button();
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this.fadeColor = new CodeImp.DoomBuilder.GZBuilder.Controls.ColorFieldsControl();
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this.lightColor = new CodeImp.DoomBuilder.GZBuilder.Controls.ColorFieldsControl();
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this.brightness = new CodeImp.DoomBuilder.Controls.ButtonsNumericTextbox();
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this.desaturation = new CodeImp.DoomBuilder.Controls.ButtonsNumericTextbox();
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this.soundSequence = new System.Windows.Forms.TextBox();
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this.soundsequence = new System.Windows.Forms.TextBox();
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this.gravity = new CodeImp.DoomBuilder.Controls.ButtonsNumericTextbox();
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this.browseeffect = new System.Windows.Forms.Button();
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this.effect = new CodeImp.DoomBuilder.Controls.ActionSelectorControl();
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@ -152,6 +153,7 @@
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//
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groupeffect.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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groupeffect.Controls.Add(this.resetsoundsequence);
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groupeffect.Controls.Add(this.fadeColor);
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groupeffect.Controls.Add(this.lightColor);
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groupeffect.Controls.Add(this.brightness);
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@ -159,7 +161,7 @@
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groupeffect.Controls.Add(label14);
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groupeffect.Controls.Add(label9);
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groupeffect.Controls.Add(label13);
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groupeffect.Controls.Add(this.soundSequence);
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groupeffect.Controls.Add(this.soundsequence);
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groupeffect.Controls.Add(this.gravity);
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groupeffect.Controls.Add(label2);
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groupeffect.Controls.Add(this.browseeffect);
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@ -172,6 +174,17 @@
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groupeffect.TabStop = false;
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groupeffect.Text = " Effects ";
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//
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// resetsoundsequence
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//
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this.resetsoundsequence.Image = global::CodeImp.DoomBuilder.Properties.Resources.Reset;
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this.resetsoundsequence.Location = new System.Drawing.Point(456, 52);
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this.resetsoundsequence.Name = "resetsoundsequence";
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this.resetsoundsequence.Size = new System.Drawing.Size(28, 25);
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this.resetsoundsequence.TabIndex = 31;
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this.resetsoundsequence.Text = " ";
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this.resetsoundsequence.UseVisualStyleBackColor = true;
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this.resetsoundsequence.Click += new System.EventHandler(this.resetsoundsequence_Click);
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//
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// fadeColor
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//
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this.fadeColor.DefaultValue = 0;
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@ -250,12 +263,14 @@
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label13.Text = "Desaturation:";
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label13.TextAlign = System.Drawing.ContentAlignment.TopRight;
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//
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// soundSequence
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// soundsequence
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//
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this.soundSequence.Location = new System.Drawing.Point(125, 55);
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this.soundSequence.Name = "soundSequence";
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this.soundSequence.Size = new System.Drawing.Size(325, 20);
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this.soundSequence.TabIndex = 2;
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this.soundsequence.Location = new System.Drawing.Point(125, 55);
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this.soundsequence.Name = "soundsequence";
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this.soundsequence.Size = new System.Drawing.Size(325, 20);
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this.soundsequence.TabIndex = 2;
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this.soundsequence.TextChanged += new System.EventHandler(this.soundsequence_TextChanged);
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this.soundsequence.MouseDown += new System.Windows.Forms.MouseEventHandler(this.soundsequence_MouseDown);
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//
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// gravity
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//
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@ -551,7 +566,7 @@
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//
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// floorAngleControl
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//
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this.floorAngleControl.Angle = -720;
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this.floorAngleControl.Angle = 0;
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this.floorAngleControl.AngleOffset = 90;
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this.floorAngleControl.Location = new System.Drawing.Point(6, 132);
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this.floorAngleControl.Name = "floorAngleControl";
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@ -770,7 +785,7 @@
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//
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// ceilAngleControl
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//
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this.ceilAngleControl.Angle = -720;
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this.ceilAngleControl.Angle = 0;
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this.ceilAngleControl.AngleOffset = 90;
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this.ceilAngleControl.Location = new System.Drawing.Point(6, 132);
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this.ceilAngleControl.Name = "ceilAngleControl";
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@ -1137,7 +1152,7 @@
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private System.Windows.Forms.GroupBox groupBox3;
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private CodeImp.DoomBuilder.Controls.ButtonsNumericTextbox gravity;
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private CodeImp.DoomBuilder.Controls.ButtonsNumericTextbox desaturation;
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private System.Windows.Forms.TextBox soundSequence;
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private System.Windows.Forms.TextBox soundsequence;
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private CodeImp.DoomBuilder.GZBuilder.Controls.ColorFieldsControl fadeColor;
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private CodeImp.DoomBuilder.GZBuilder.Controls.ColorFieldsControl lightColor;
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private CodeImp.DoomBuilder.Controls.CheckboxArrayControl flags;
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@ -1154,5 +1169,6 @@
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private System.Windows.Forms.Label labelFloorScale;
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private System.Windows.Forms.Label labelCeilOffsets;
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private System.Windows.Forms.Label labelCeilScale;
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private System.Windows.Forms.Button resetsoundsequence;
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}
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}
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@ -22,6 +22,12 @@ namespace CodeImp.DoomBuilder.Windows
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#endregion
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#region ================== Constants
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private const string NO_SOUND_SEQUENCE = "None"; //mxd
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#endregion
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#region ================== Variables
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private ICollection<Sector> sectors;
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@ -300,7 +306,7 @@ namespace CodeImp.DoomBuilder.Windows
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floorRenderStyle.SelectedIndex = Array.IndexOf(renderstyles, sc.Fields.GetValue("renderstylefloor", "translucent"));
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//Misc
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soundSequence.Text = sc.Fields.GetValue("soundsequence", string.Empty);
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soundsequence.Text = sc.Fields.GetValue("soundsequence", NO_SOUND_SEQUENCE);
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gravity.Text = sc.Fields.GetValue("gravity", 1.0f).ToString();
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desaturation.Text = General.Clamp(sc.Fields.GetValue("desaturation", 0.0f), 0f, 1f).ToString();
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@ -404,7 +410,7 @@ namespace CodeImp.DoomBuilder.Windows
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floorRenderStyle.SelectedIndex = -1;
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//Misc
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if(s.Fields.GetValue("soundsequence", string.Empty) != soundSequence.Text) soundSequence.Text = "";
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if(s.Fields.GetValue("soundsequence", NO_SOUND_SEQUENCE) != soundsequence.Text) soundsequence.Text = "";
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if(s.Fields.GetValue("gravity", 1.0f).ToString() != gravity.Text) gravity.Text = "";
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if(s.Fields.GetValue("desaturation", 0.0f).ToString() != desaturation.Text) desaturation.Text = "";
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@ -667,11 +673,11 @@ namespace CodeImp.DoomBuilder.Windows
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}
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// Misc
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if(soundSequence.Text != "")
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s.Fields["soundsequence"] = new UniValue(UniversalType.String, soundSequence.Text);
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if(gravity.Text != "")
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if(!string.IsNullOrEmpty(soundsequence.Text))
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UDMFTools.SetString(s.Fields, "soundsequence", soundsequence.Text, NO_SOUND_SEQUENCE);
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if(!string.IsNullOrEmpty(gravity.Text))
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UDMFTools.SetFloat(s.Fields, "gravity", gravity.GetResultFloat(s.Fields.GetValue("gravity", 1.0f)), 1.0f);
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if(desaturation.Text != "")
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if(!string.IsNullOrEmpty(desaturation.Text))
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{
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float val = General.Clamp(desaturation.GetResultFloat(s.Fields.GetValue("desaturation", 0f)), 0f, 1f);
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UDMFTools.SetFloat(s.Fields, "desaturation", val, 0f);
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@ -765,6 +771,22 @@ namespace CodeImp.DoomBuilder.Windows
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floorRotation.StepValues = (cbUseFloorLineAngles.Checked ? anglesteps : null);
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}
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private void resetsoundsequence_Click(object sender, EventArgs e)
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{
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soundsequence.Text = NO_SOUND_SEQUENCE;
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}
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private void soundsequence_TextChanged(object sender, EventArgs e)
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{
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soundsequence.ForeColor = (soundsequence.Text == NO_SOUND_SEQUENCE ? SystemColors.GrayText : SystemColors.WindowText);
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resetsoundsequence.Enabled = (soundsequence.Text != NO_SOUND_SEQUENCE);
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}
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private void soundsequence_MouseDown(object sender, MouseEventArgs e)
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{
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if(soundsequence.Text == NO_SOUND_SEQUENCE) soundsequence.SelectAll();
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}
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#endregion
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#region ================== Sector Realtime events (mxd)
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@ -54,6 +54,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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private Size initialsize; //mxd
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private List<ErrorResult> resultslist; //mxd
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private List<Type> hiddentresulttypes; //mxd
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private bool bathselectioninprogress; //mxd
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#endregion
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@ -183,8 +184,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
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private void UpdateTitle()
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{
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int hiddencount = resultslist.Count - results.Items.Count;
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this.Text = "Map Analysis [" + resultslist.Count + " results"
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+ (hiddencount > 0 ? ", " + hiddencount + " are hidden]" : "]"); //mxd
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string title = "Map Analysis [" + resultslist.Count + " results";
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if(hiddencount > 0) title += hiddencount + " hidden";
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title += ", " + results.SelectedItems.Count + " selected";
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this.Text = title + @"]";
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}
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// This stops checking (only called from the checking management thread)
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running = false;
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blockmap.Dispose();
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blockmap = null;
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UpdateTitle(); //mxd
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// When no results found, show "no results" and disable the list
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if(resultslist.Count == 0)
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{
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results.Items.Add(new ResultNoErrors());
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results.Enabled = false;
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UpdateTitle(); //mxd
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}
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else
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{
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fix1.Visible = false;
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fix2.Visible = false;
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fix3.Visible = false;
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UpdateTitle(); //mxd
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}
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// This runs in a seperate thread to manage the checking threads
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@ -458,6 +463,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Results selection changed
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private void results_SelectedIndexChanged(object sender, EventArgs e)
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{
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//mxd
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if(bathselectioninprogress) return;
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// Anything selected?
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if(results.SelectedItems.Count > 0)
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{
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editmode.CenterOnArea(zoomarea, 0.6f);
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}
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}
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UpdateTitle(); //mxd
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}
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else
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{
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@ -660,7 +670,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
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hiddentresulttypes.Clear();
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// Do the obvious
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UpdateTitle();
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ClearSelectedResult();
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}
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@ -677,10 +686,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
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}
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// Remove from the list
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results.BeginUpdate();
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foreach (ErrorResult r in tohide) results.Items.Remove(r);
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results.EndUpdate();
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// Do the obvious
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UpdateTitle();
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ClearSelectedResult();
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}
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results.Items.AddRange(filtered.ToArray());
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// Do the obvious
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UpdateTitle();
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ClearSelectedResult();
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}
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results.Items.AddRange(filtered.ToArray());
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// Do the obvious
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UpdateTitle();
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ClearSelectedResult();
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}
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@ -758,7 +766,14 @@ namespace CodeImp.DoomBuilder.BuilderModes
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else if(e.Control && e.KeyCode == Keys.A)
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{
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results.SelectedItems.Clear();
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bathselectioninprogress = true; //mxd
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results.BeginUpdate(); //mxd
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for(int i = 0; i < results.Items.Count; i++) results.SelectedItems.Add(results.Items[i]);
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results.EndUpdate(); //mxd
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bathselectioninprogress = false; //mxd
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results_SelectedIndexChanged(this, EventArgs.Empty); //trigger update manually
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}
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}
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@ -767,10 +782,18 @@ namespace CodeImp.DoomBuilder.BuilderModes
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Dictionary<Type, bool> toselect = GetSelectedTypes();
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results.SelectedItems.Clear();
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bathselectioninprogress = true; //mxd
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results.BeginUpdate(); //mxd
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for(int i = 0; i < results.Items.Count; i++)
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{
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if(toselect.ContainsKey(results.Items[i].GetType())) results.SelectedItems.Add(results.Items[i]);
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}
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results.EndUpdate(); //mxd
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bathselectioninprogress = false; //mxd
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results_SelectedIndexChanged(this, EventArgs.Empty); //trigger update manually
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}
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#endregion
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