ZZYZX
f11127ca71
Made non-existent ZScript classes a fatal error.
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Added explicit warning if gzdoom.pk3 is not loaded for GZDoom game configurations.
Fixed tokenizer not picking up the very last token in the stream.
2022-08-07 21:26:22 +03:00
Nash Muhandes
490cb7844e
Update ZDRay stuff ( #750 )
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- Removed surface lights
- Move ZDRayInfo stuff back to UDMF keys
- Add per-surface sampling distance UDMF keys to lines and sectors
- Standardize and finalize the naming conventions for the new UDMF keys to everything lightmap-related to use an "lm_" prefix
2022-07-02 10:50:18 +02:00
biwa
21e89cf975
Added support for ZDRay static light things
2022-06-02 20:18:35 +02:00
biwa
c3f3e451c5
GZDoom game configuration: clarified description of the "impact" UDMF linedef flag
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Eternity Engine game configuration: clarified description of the "impact" UDMF linedef flag
Eternity Engine game configuration: added missing "monstershoot" UDMF linedef flag
2022-05-08 16:04:41 +02:00
biwa
f9fe1ea900
UDBScript: fixed a problem in the voodoo doll example script when the "looping" option was set to true
2022-04-09 17:12:13 +02:00
biwa
9c7526a80c
Added command palette that allows the user to search for (and execute) commands at any time. Unbound by default. Resolves #555
2022-04-09 11:10:41 +02:00
biwa
6a55d0086f
- Further improvements to the installer and updating process
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- The updater can now update itself
2022-03-13 16:51:56 +01:00
biwa
2f30f3ca14
Updated installer generation
2022-02-27 17:19:34 +01:00
biwa
47a12d9424
MBF21 Game Configuration: Added missing "friendly" flag to things (thanks to hawkwind3). Resolves #703
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MBF21 Game Configuration is now enabled by default
2022-02-12 17:00:13 +01:00
biwa
3a4ba32718
The combination of SS_START/S_END sprite markers is now recognized. Resolves #695 .
2022-01-29 20:11:22 +01:00
biwa
6f8d617347
Fixed typos introduced in 78ded20481
.
2022-01-29 18:59:24 +01:00
biwa
78ded20481
GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694
2022-01-29 14:48:41 +01:00
biwa
6f9b4794c5
GZDoom game configuration: added ZDRay-specific thing UDMF fields
2022-01-28 20:14:47 +01:00
biwa
6f26bd95e1
GZDoom game configuration: fixed a problem where map containing a LIGHTMAP lump were not recognized
2022-01-26 20:54:49 +01:00
biwa
8536eb1d95
Game configuration: fixed a crash when using enums for universal field definitions
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GZDoom game configuration: added enum list for the automapstyle UDMF linedef field
2022-01-23 19:02:45 +01:00
biwa
92fefb766a
UDBScript: the scalex and scaley UDMF properties of things can now be set through the UDMF fields
2022-01-07 11:45:13 +01:00
biwa
d59342ed7f
UDBScript: groups all classes, objects, and methods in a new UDB namespace, usable with the new feature version 4. Updated the documentation accordingly. Resolves #679
2022-01-06 18:46:37 +01:00
biwa
634225b77b
UDBScript: Exported the classes Linedef, Sector, Sidedef, Thing, and Vertex, so that they can be used with instanceof
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UDBScript: Map class: the getSidedefsFromSelectedLinedefs() method now correctly only returns the Sidedefs of selected Linedefs in visual mode (and not also the highlighted one)
UDBScript: Map class: added a new getSidedefsFromSelectedOrHighlightedLinedefs() method as the equivalent to the other getSelectedOrHighlighted*() methods
UDBScript: Sector class: added new floorSelected, ceilingSelected, floorHighlighted, and ceilingHighlighted properties. Those are mostly useful in visual mode, since they always return true when the Sector is selected or highlighted in the classic modes. The properties are read-only
UDBScript: Sidedef class: added new upperSelected, middleSelected, lowerSelected, upperHighlighted, middleHighlighted, and lowerHighlighted properties. Those are mostly useful in visual mode, since they always return true when the parent Linedef is selected or highlighted in the classic modes. The properties are read-only
UDBScript: added new example to apply textures for floor/ceiling and upper/middle/lower texture for selected map elements
UDBScript: updated documentation
2021-12-25 14:43:56 +01:00
biwa
5d50279a9e
Eternity Engine game configuration: removed the lightfloorabsolute and lightceilingabsolute fields from the sector flags, so that they are handled correctly. Fixes #670
2021-12-17 17:14:29 +01:00
biwa
0f51f23360
Improved associations between arbitrary UDMF fields (used by the Eternity Engine game configuration)
2021-12-17 16:33:42 +01:00
biwa
c50d8da0ec
GZDoom game configuration: added some missing UDMF fields
2021-12-15 16:50:07 +01:00
DrinkyBird
c1d0428ccc
Zandronum 3.1 ACS changes ( #668 )
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* Updated the bundled Zandronum ACC with Zan 3.1 changes
* Add Zandronum 3.1 functions and constants to its ACS configuration
* Updated the Zandronum ACC (again), as it was missing GAMESTATE definitions
2021-12-14 20:24:23 +01:00
biwa
ebd7d0c01c
UDBScript: the methods of the Pen class now return the instance of the Pen class to allow method chaining. Resolves #662
2021-12-10 11:54:22 +01:00
biwa
beacc21d96
Hexen Game Configuration: fixed a problem where the default arguments of the Death Wyvern had special names, even though they actually don't do anything in game. Also renamed the thing from "Dragon Lich" to the correct "Death Wyvern". Fixes #660
2021-12-09 01:18:53 +01:00
biwa
5eb438e3ba
Add map scripting capabilities to UDB ( #656 )
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Added map scripting capabilities to UDB (#656 ). Documentation at https://biwa.github.io/udbscript-docs/
2021-11-28 14:00:24 +01:00
biwa
36287a2c4a
GZDoom game configuration: added missing UDMF linedef flag "blocklandmonsters". Resolves #643
2021-10-24 21:45:39 +02:00
biwa
d2d400164d
(G)ZDoom game configuration: added several missing UDMF fields for linedefs and sectors, so that they show up in the custom tab. Fixes #628
2021-10-03 21:27:55 +02:00
biwa
0039945086
Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
2021-09-13 21:19:48 +02:00
biwa
da52f71154
Game configurations: added option to enable/disable GZDoom style distinct brightness for walls/ceilings/floors. Fixes #618
2021-09-06 23:05:58 +02:00
biwa
e362df1d98
Added DeHackEd support ( #617 )
2021-09-05 14:59:31 +02:00
Derek MacDonald
d7a4e2bf8b
Missing/Unused Textures checks cover floor to lowest, next higher & highest ( #608 )
2021-09-03 18:31:36 +02:00
biwa
9743916894
Eternity Engine game configuration: fixed a problem where the Friendly and Dormant flags were not correctly pasted in Doom format.
2021-08-26 22:30:01 +02:00
biwa
9c8a6e9e34
Eternity Engine game configuration: fixed a problem where the 3DMidTex flag was not correctly pasted in Doom format. Fixes #606
2021-08-26 20:28:08 +02:00
Derek MacDonald
e75dc2c746
Draws vector arrow between Doom format line-to-line specials ( #602 )
2021-08-25 20:31:28 +02:00
Derek MacDonald
be84f19da1
Add player view height dropdown to Visplane Explorer plugin UI ( #600 )
2021-08-21 09:28:05 +02:00
Derek MacDonald
1db8885c85
Update GZBuilder.cfg references in docs to UDBuilder.cfg ( #599 )
2021-08-18 16:20:27 +02:00
Derek MacDonald
73b7eac30c
Improve game detection in "Open Map" modal dialog ( #595 )
2021-08-14 11:40:09 +02:00
biwa
ce42935863
Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters
2021-08-09 16:41:34 +02:00
biwa
e3d9cb8926
Boom game configuration: fixed a problem where linedef actions 264 and 265 were not labeled correctly
2021-08-03 20:14:06 +02:00
biwa
70f0c22f72
Vanilla Hexen game configuration: sector brightness now uses 16 unit steps instead of 8 unit steps
2021-06-24 20:14:56 +02:00
biwa
cc85d10ebc
Added game configuration files for MBF21. Thanks to kraflab. Resolves #562
2021-05-29 12:34:34 +02:00
biwa
307c319375
Grid transform actions can now be assigned to special keys
2021-05-27 19:45:13 +02:00
ZZYZX
9fcb45e1b1
Fixed: a single selected linedef was deselected after flipping it
2021-05-19 12:59:24 +03:00
biwa
ea15732e8d
Vertical patch offsets for masked patches are now handled correctly based on the game configuration
2021-05-16 22:48:45 +02:00
biwa
5191e9822a
Negative vertical patch offsets are now handled correctly based on the game configuration. Fixes #561
2021-05-16 16:47:42 +02:00
biwa
c0647e515f
Added fixes for the stuck thing checker for the Eternity Engine configuration (thanks for hawkwind3). Fixes #551
2021-04-10 18:20:56 +02:00
biwa
74741b4e0f
Map Analysis Mode: fixed a problem where checking for stuck things works incorrectly in some situations (thanks to hawkwind3). Fixes #469
2021-04-10 12:05:30 +02:00
Derek MacDonald
da935dd8d7
VPO limit configurable for Visplane Explorer ( #546 )
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https://doomwiki.org/wiki/Static_limits
The VPO limit is raised by Hexen (160) & Strife (200)
so make it configurable in the basegame.
The hover tooltip will reflect the adjusted max
limit and the heatmap is interpolated to 0-255
for the 256x10 visplane_pal.png colour range
gradient.
2021-04-08 21:41:40 +02:00
Derek MacDonald
86123ccf6a
"Unknown Texture" checker skips Boom translucency special ( #545 )
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Boom's linedef special 260 allows a 64K
translucency lump to be applied to the
front sidedef's midtex for applying a
custom 1 to 99% translucency value. Stop
reporting this as an unknown texture.
2021-04-08 20:22:11 +02:00
DoomKrawa
e8c3a41a47
Update ZDaemon_ACS.cfg ( #542 )
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Updated ZDaemon ACS configuration (thanks to DoomKrawa)
2021-04-01 20:33:28 +02:00