Commit graph

668 commits

Author SHA1 Message Date
lachwright
8ddfdf2d0f Fix signpost camera for S_SKIN camerascale, exitmove, opposite gravity, and analog mode 2019-12-05 12:36:25 +08:00
toaster
92f8c002f3 Prevent exit sectors having any effect whatsoever outside of platform gametypes (resolve #396). 2019-11-29 19:11:17 +00:00
James R
ccbb122143 Holy shit 2019-11-28 12:10:57 -08:00
Nev3r
1b360d2cd8 Fix the "play from nowhere as long as you're in the tagged areas" behavior in the Play Sound line executor. 2019-11-25 20:30:06 +01:00
toaster
abf0c5e632 resolve #315 2019-11-20 14:34:19 +00:00
lachwright
cde56dbe6c WIP fix signpost issues with exitmove 2019-11-20 21:02:34 +08:00
toaster
86f343b84b Make the All Players linedef exectutor activator sector type more reliable for FOFs that span multiple sectors (resolves #301). 2019-11-19 14:09:24 +00:00
Louis-Antoine
29501a992b Merge branch 'master' into exit-move-lj 2019-11-15 19:35:47 +01:00
Louis-Antoine
ff62a0732a Let players move after completing the level
This only takes effect in co-op,
and can be disabled with "exitmove off"
2019-11-15 15:35:28 +01:00
MascaraSnake
14477748be Merge branch 'stopclock' into 'master'
Stop the clock!

See merge request STJr/SRB2Internal!450
2019-11-13 14:39:59 -05:00
Jaime Passos
408288255f Merge remote-tracking branch 'origin/master' into flats-in-walls 2019-11-11 14:10:37 -03:00
Jaime Passos
4e6513b583 Merge remote-tracking branch 'origin/master' into texture-flats-optimization 2019-11-11 14:05:03 -03:00
Jaime Passos
615547ddd1 Fix animated flats yet again 2019-11-09 19:32:06 -03:00
Jaime Passos
78a0048ee4 Support animations 2019-11-09 13:23:38 -03:00
Jaime Passos
773f2efdd9 minor fixes 2019-11-09 01:45:00 -03:00
Jaime Passos
c7d0d7b1c2 Flats as walls textures support, WIP, doesn't support animations yet 2019-11-09 01:36:53 -03:00
Jaime Passos
249cf5c8ad fix invisible planes, fix flat animation 2019-11-08 23:42:15 -03:00
Jaime Passos
ae838d4879 Merge remote-tracking branch 'origin/master' into texture-flats-optimization 2019-11-08 23:01:29 -03:00
lachwright
3734eab7b6 Add signpost camera (and fix a typo whoops) 2019-11-09 00:47:51 +08:00
toaster
d8ad0b4eaa STOP THE CLOCK linedef exectutor!
* When activated, stops the timer in SP/MP.
* Applies to the mapheader countdowntimer as well.
* If you're playing Record Attack, also exits the level immediately.
* It has no special modes, no linedef flags, no parameters, nothing.
* Only not an innate property of A_BossDeath because people may want it to NOT happen sometimes, or make it happen with non-boss events too.

Also, skip over calling P_DoPlayerExit if the player isn't in game.
2019-11-08 15:47:12 +00:00
lachwright
bd9878eb48 Merge branch 'master' into spinny-sign 2019-11-08 19:59:08 +08:00
James R
b157c21a35 There's some whitespace... 2019-11-07 14:56:42 -08:00
lachwright
cf39e181bb Display Eggman more frequently during skin roulette 2019-11-05 01:33:09 +08:00
lachwright
5e03d40b33 New end-of-level signpost logic 2019-11-04 16:28:44 +08:00
MascaraSnake
1c1fefe25f Merge branch 'linedef-153' into 'master'
Dynamic Sinking Platform (for Red Volcano Zone)

See merge request STJr/SRB2Internal!401
2019-10-25 16:56:19 -04:00
MascaraSnake
46d105dd53 Some basic code hygiene: Remove references to the air bob code being "old" or "outdated" 2019-10-25 22:55:10 +02:00
MascaraSnake
0ef50557c2 Merge branch 'spinbust' into 'master'
Make spinbust behavior consistent with other bustable blocks

Closes #254

See merge request STJr/SRB2Internal!398
2019-10-23 02:51:47 -04:00
Nev3r
dbd8e563b4 Merge branch 'soundex_tweak' into 'master'
Tweak Line Special 414's behavior

See merge request STJr/SRB2Internal!382
2019-10-22 05:31:22 -04:00
James R
e15ffd2bc8 Optimize texture/patch/png/flat flat caching
SIGSEGV in the case where you have a TEXTURES entry, but no texture or flat,
has been fixed.

Missing flats for now yield a HOM instead of REDFLR as well.

OpenGL also doesn't work yet. And I'm too tired for now to bother with it.
2019-10-20 20:24:03 -07:00
lachwright
a2f0f61d75 Merge branch 'master' into linedef-153 2019-10-20 20:20:41 +08:00
MascaraSnake
1604e4d439 Make spinbust behavior consistent with other bustable blocks and rename FF_ONLYKNUX to FF_STRONGBUST 2019-10-19 22:20:48 +02:00
MascaraSnake
2f9a13d5e0 Make shatter blocks intangible to the player, but solid to everything else 2019-10-14 20:15:03 +02:00
Nev3r
c935797a34 Encapsulate the second behavior branch into an else.
When a tag is provided, the tagged sector-related branch is run exclusively now. This prevents playing the same sound again from the caller object's origin and other unwanted behaviors.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-10-14 16:30:20 +02:00
MascaraSnake
ad4033ec9e Make shatter blocks solid 2019-10-13 23:08:54 +02:00
lachwright
2daeb81f36 Create new linedef special type 153: Dynamically Sinking Platform 2019-10-12 04:23:11 +08:00
toaster
a5704238c7 Resolve #242 by adding SF_TRIGGERSPECIAL_HEADBUMP, enabled by ML_EFFECT2.
Also, readd SF_INVERTPRECIP, which was done in a random branch last year and then lost because it was never merged. Enabled by ML_EFFECT1.
2019-10-06 14:34:25 +01:00
Jaime Passos
6553d816ea Merge remote-tracking branch 'origin/master' into flats-png_port 2019-09-09 14:12:28 -03:00
toaster
0392cfc158 Merge branch 'spawnobject-linedef' into 'master'
Linedef type 461 (Spawn Object)

See merge request STJr/SRB2Internal!304
2019-09-08 18:58:50 -04:00
Steel Titanium
1bf78a2423
Move mobj_t declaration to top of the block 2019-09-08 17:14:47 -04:00
toaster
d26ff197dc * Store gravflip (resolves #206) and destscale in starposts. (Using the same field, taking advantage of the fact that object scale will always be positive!)
* Update the function signature of P_MixUp to accomodate both it and drawangle instead of doing it outside of the function.
* If the player is spawning from the start of the stage and it's from the ceiling, be in fall frames as requested (resolves #191).
2019-09-07 22:12:47 +01:00
Jaime Passos
0cc553be5f Merge remote-tracking branch 'jimita/flats-png' into flats-png_port 2019-09-06 19:20:45 -03:00
Steel Titanium
10ea0f21ae
Fix spawning within random range 2019-08-29 23:56:15 -04:00
Steel Titanium
8655b8f1f1
Add spawn object linedef special.
Note that spawning a object within a random range does not fully work yet and crashes the game
2019-08-29 01:57:58 -04:00
Monster Iestyn
eacc589ae1 Added quick validity checks for three linedef executor specials that require a player mobj to be the triggerer (432, 434 and 437) 2019-08-20 20:31:28 +01:00
Alam Ed Arias
cebc1d46f0 All C files should a newline at the end 2019-08-07 12:39:51 -04:00
toaster
8a0f1e7ed4 Merge branch 'ending' into 'master'
ENDINGS

See merge request STJr/SRB2Internal!264
2019-08-03 16:23:51 -04:00
toaster
9f34a7aa82 Merge branch 'bossenable' into 'master'
Boss enable linedef (type 449)

See merge request STJr/SRB2Internal!272
2019-08-03 16:23:22 -04:00
toaster
8f729c33d3 Merge branch 'linedef-award-rings' into 'master'
New award rings linedef executor

See merge request STJr/SRB2Internal!263
2019-08-03 16:21:58 -04:00
toaster
f3baac8577 Fix the minor issues since steel's busy 2019-08-03 08:04:02 -04:00
toaster
105df2395d MI made a good argument for bossdisabled not being conditional on fromnetsave. 2019-08-03 12:09:18 +01:00
toaster
8d56133425 Fix old Special Stage failure sounds not always playing. 2019-08-02 20:02:55 +01:00
toaster
7cb02985f4 * Added boss enable linedef (type 449).
- Frontside x offset = boss ID (determined via parameter for all bosses)
	- Noclimb flag = disable mode
	- Bosses don't do a fuckin' THING - no state updates, no player searches, no sounds, no lua, no nothin' - and it's all totally netsynced.
	- The only thing they WILL do is flash infinitely if you hurt them, but this is designed for stuff where you're not meant to be in the same room as the boss til it's activated.
	- All bosses of all IDs are automatically enabled on mapload, then if an enable mode version of this linedef is present in the map for a specific boss id, that boss id is automatically disabled.
* Add multi-boss support via parameter for:
	- All bosses' MT_BOSSFLYPOINT search
	- Boss 5's waypoint search
	- Oldbrak's waypoint search (this one's for you, jood)
2019-07-31 23:17:17 +01:00
toaster
47554b57e4 * Made the evaluation screen even more attractive.
* Fixed an unused variable warning in lua_skinlib.c.
- fixed post-level cutscenes playing when you get game over in MP (still kinda on-topic)
Also with apologies to MI:
- golden egg statue mode for tutorial, since the grey doesn't contrast enough with the blue and lime green
- fixed closed captions for replaced player sounds being incorrect
- fixed closed captions overlapping tutorial text
2019-07-29 14:55:36 +01:00
Steel Titanium
60ffef9830 More simplified code
Also delay is in tics, per MS' request.
2019-07-24 21:18:07 -04:00
Steel Titanium
6c2ef839c1 New award rings linedef executor 2019-07-18 22:42:46 -04:00
Jonas Sauer
166f1fac66 Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list.
Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
2019-07-13 01:42:03 +02:00
Monster Iestyn
dc71e297bb Fixed mixed-code-and-declaration, shadowed variables, etc ...and the compiler doesn't like P_AddEachTimeThinker being inline anymore for some reason, oh well 2019-07-09 21:15:12 +01:00
Monster Iestyn
c1bea02f03 Merge branch 'rainfixesmkII' into 'master'
Accidentially broke rain in the rainfixes branch (oh, the irony!)

See merge request STJr/SRB2Internal!249
2019-07-09 14:24:14 -04:00
MascaraSnake
d3d24bc0bd Removed the "disable" linedef effect, since it's useless now that the character flags are gone 2019-07-08 22:58:31 +02:00
MascaraSnake
5b741d8232 Simplified checks for ML_NETONLY and ML_NONET 2019-07-08 22:56:00 +02:00
toaster
a65925aeca Realised I accidentially broke rain in the rainfixes branch (oh, the irony!), realised it needed a few additional P_RecalcPrecipInSector calls to properly work with the new arena, and increased its speed.
If you must, I can cherrypick this into another branch - but it's required for this one, at least.
2019-07-08 13:39:21 +01:00
MascaraSnake
a5074a846b Implemented a skin-based linedef executor trigger 2019-07-03 09:19:29 +02:00
MascaraSnake
5cec737985 Remove character-specific flags, replace them with net-only/no-net flags 2019-07-03 00:10:22 +02:00
MascaraSnake
e9978b2955 Merge branch 'master' into thinkerlists
# Conflicts:
#	src/f_finale.c
#	src/p_enemy.c
2019-07-02 23:08:37 +02:00
Jaime Passos
28566008b4 Merge remote-tracking branch 'upstream/master' into flats-png 2019-06-25 16:02:35 -03:00
toaster
28a61f2f3c Correct some oversights where drawangle was incorrectly ignored. 2019-06-22 17:07:18 +01:00
Monster Iestyn
149a8bb760 Merge branch 'public_next' 2019-06-21 22:13:39 +01:00
Monster Iestyn
50e8f13c03 Fix FOF slopes briefly glitching on level load in software mode, by ensuring the FOFs' target sectors have hasslope set on creation 2019-06-17 18:46:51 +01:00
Monster Iestyn
0fd3668111 Revert "Merge branch '144-scrolltweaks' into 'master'"
This reverts merge request !213
2019-06-04 17:34:59 +00:00
Jaime Passos
dbb1575a6d Animations, better flat management. 2019-05-21 15:24:26 -03:00
Jaime Passos
714c997aac Support for patches and textures to be used in place of sector flats
Still a work in progress.
2019-05-21 00:28:52 -03:00
mazmazz
89ab777c40 Merge remote-tracking branch 'origin/master' into menu-execs 2019-05-02 18:47:43 -04:00
Nev3r
a9110c0645 Fixed more mobj thinker iterator oversights and removed all mobj thinker function checks
Mobjs got their own thinker list after all, and disappearing thinkers are automatically purged from their lists and sent to the limbo list.
So it's safe to assume all thinkers inside the mobj list must be mobjs.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 16:39:57 +02:00
Nev3r
d264d06879 Merge branch 'slopethinkers' into thinkerlists
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 11:47:34 +02:00
Nev3r
b60c66325c Added a mobj-only list entry for mobj thinkers
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 23:29:20 +02:00
Nev3r
39ba20be6b Basic multiple thinker list implementation
Set up a main thinker list and a polyobject mover list to test things up. Works so far, networking as well.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 22:39:22 +02:00
Nev3r
7c17ed0aa6 Things spawning over copied slopes now properly align on the new plane
While I believe the opposite behavior was intentional at first, it has proven to be problematic and makes alignment a tedious task for copied planes.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 19:03:50 +02:00
Nev3r
f7d1515888 Perform dynamic slope thinking before other thinkers.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-18 14:43:34 +02:00
Nev3r
1d401d8481 Merge branch '144-scrolltweaks' into 'master'
Resolve "Let scrollers and wind/current affect front sector if untagged, and use texture offsets as parameters if different from 0"

Closes #144

See merge request STJr/SRB2Internal!213
2019-04-05 06:41:11 -04:00
Nev3r
fec991dedb Implement displacement-based polyobject rotation.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-05 11:50:59 +02:00
Nev3r
aa43f8b3bf Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into 144-scrolltweaks 2019-03-16 08:14:29 +01:00
mazmazz
9ec98c588f Merge branch 'public_next' 2019-03-14 22:15:34 -04:00
mazmazz
2c75d4da69 Fix custom fade source bug for Change Music linedef 2019-03-13 19:53:16 -04:00
Nev3r
ae9f8856ac Override vectorial magnitude with front X offset, if provided; takes the line's lengths into account otherwise, as usual.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-03-13 12:24:47 +01:00
Nev3r
cd3ea897c3 Dealt with no-tag business:
* Wind/current pushers affect front sector if left untagged.
* Plane scrollers affect front sector if left untagged.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-03-13 11:13:54 +01:00
Monster Iestyn
9effa134d2 resolve the conflict in p_spec.c 2019-01-07 17:02:05 +00:00
mazmazz
1aacfee80c Merge branch 'public-musicplus-le-changemusic' into public-musicplus-core 2019-01-02 03:47:51 -05:00
mazmazz
075f28b7c8 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
b7bb570f97 Merge remote-tracking branch 'public-gl/master' into public-musicplus-core 2019-01-01 10:41:40 -05:00
Monster Iestyn
cb53bc8afe remove redundant wadfile loop within wadfile loop for ANIMDEFS code 2018-11-27 23:05:33 +00:00
MonsterIestyn
b53cd70201
Merge branch 'next' into PK3-BackportNext 2018-11-26 18:56:51 +00:00
Monster Iestyn
1b2aea81dc Merge branch 'master' into next 2018-11-25 20:39:17 +00:00
mazmazz
ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
Nev3r
6f5e3d42ff Merge branch 'PK3-Backport' into 'PK3-BackportNext'
Pk3 backport

See merge request Nev3r/SRB2!1
2018-11-24 06:02:19 -05:00
Nev3r
cb0c31fa9a Final touches
-Backported multiple per-wad/pk3 ANIMDEFS supported now, just like TEXTURES.
-Removed now-unused function.

Signed-off-by: Nev3r <apophycens@gmail.com>
2018-11-24 09:26:52 +01:00
Nev3r
0487558a98 Add missing tweaks
Also remove a test printf.

Signed-off-by: Nev3r <apophycens@gmail.com>
2018-11-23 17:58:45 +01:00
mazmazz
dcac157ccd Merge remote-tracking branch 'origin/master' into menu-execs 2018-11-20 18:31:30 -05:00
mazmazz
f3be97a95a Allow changing titlemap's cameraref via Line 422 Cut-Away View; change music too 2018-11-18 02:41:35 -05:00
mazmazz
cf834f3503 Line 457: Calculate input angle tolerance correctly 2018-11-14 10:13:39 -05:00
mazmazz
6c69dd1f78 Merge branch 'master' into text-prompts 2018-11-13 11:12:44 -05:00
mazmazz
75c4a96e69 NextTag implementation
* Adjust named tag implementation to be more portable
* Next page adjustments
2018-11-13 00:13:36 -05:00
mazmazz
7deeb8bac4 Stub netgame support; ignore bots on linedef special 2018-11-10 15:34:56 -05:00
mazmazz
e1e94c3af2 Added page tags and find page by tag
* Added tutorial mode defines to this branch
2018-11-10 09:32:53 -05:00
mazmazz
311cb27818 Close text prompt upon level load 2018-11-04 22:32:47 -05:00
mazmazz
722da815ea Move Line 449 to Line 459; allow post exec tag by either Back X offset or line tag 2018-11-04 22:32:47 -05:00
mazmazz
1ca8fca602 Changed Line 449 post exec tag to line tag 2018-11-04 22:32:46 -05:00
mazmazz
57d9e0aef6 TextPrompt: Implement player blocked controls and post-close run line 2018-11-04 22:32:46 -05:00
mazmazz
5f1052729c Line 449 param rearranging 2018-11-04 22:32:46 -05:00
mazmazz
7778507a70 Basic TextPrompt line action implemented 2018-11-04 22:32:45 -05:00
mazmazz
63e5cfecff Linedef Exec 449 Control Text Prompt - beginnings 2018-11-04 22:32:45 -05:00
mazmazz
4fc335a26b Line 458: Only do disable operation if MFE_TRACERANGLE is set 2018-11-04 16:48:18 -05:00
mazmazz
cf6a6991cb Trigger line exec by whether mobj is facing its tracer
* MFE_TRACERANGLE
* Thing 758 MT_ANGLEMAN
* mobj thinker behavior
* Line Exec 457/458 Enable/Disable
2018-11-04 16:28:25 -05:00
Monster Iestyn
291ebf302c Merge branch 'public_next'
# Conflicts:
#	src/Makefile
#	src/lua_script.c
#	src/p_user.c
#	src/sdl/i_system.c
#	src/v_video.c
#	src/w_wad.c
2018-10-10 14:51:34 +01:00
Monster Iestyn
8196c59557 Merge branch 'master' into next 2018-10-09 22:55:55 +01:00
toaster
b1e02467bf Weather is already run client-side. What if we ran it render-side, for major performance gains? This commit will answer all your questions - and more! 2018-10-07 15:00:58 +01:00
mazmazz
31343be41b foundrover ffloor_t -> boolean 2018-09-19 20:11:30 -04:00
mazmazz
5e1b4272c1 Initialize foundrover to NULL (for debug checking) 2018-09-19 17:50:05 -04:00
mazmazz
24938473a5 Linedef exec FOF specials: Move logic into for (rover =...) block so procedure happens on every FOF match 2018-09-19 17:49:03 -04:00
mazmazz
81ad8f0681 Merge branch 'master' into le-fadefof 2018-09-18 17:11:33 -04:00
mazmazz
2e0e0a3856 musicplus-le-changemusic 2.2 -> 2.1 backport 2018-09-18 15:28:57 -04:00
mazmazz
c45d523e8f 420: Don't interrupt existing light fade on duration timing except EFFECT5
(cherry picked from commit 3b957c32517a8f5148940c0067af7e88a51d1fee)
2018-09-18 11:08:33 -04:00
Digiku
a036c42973 Merge branch 'colormap-overhaul-fade' into 'master'
Linedef Exec 455 Fade Colormap, 456 Stop Fading Colormap

See merge request STJr/SRB2Internal!191
2018-09-18 11:06:09 -04:00
mazmazz
3cdd904fbc Merge branch 'colormap-overhaul-fade' into le-fadefof 2018-09-18 11:05:30 -04:00
mazmazz
899e8ef2a0 Merge remote-tracking branch 'origin/master' into le-fadefof 2018-09-18 10:52:03 -04:00
Digiku
a32304c9d5 Merge branch 'colormap-overhaul-change-ldef' into 'master'
Linedef Exec 447: Change Colormap relative value calc

See merge request STJr/SRB2Internal!190
2018-09-18 10:49:54 -04:00
Digiku
843ed289a6 Merge branch 'polyobj-fade' into 'master'
Linedef Exec 492: Fade PolyObject

See merge request STJr/SRB2Internal!192
2018-09-18 10:48:46 -04:00
mazmazz
c5ea6b5efe MusicPlus Core (positioning and fading) 2.2 -> 2.1 backport 2018-09-18 10:22:17 -04:00
mazmazz
6567872229 492: Don't interrupt existing polyobj fader unless EFFECT5 2018-09-18 07:31:17 -04:00
mazmazz
9778cc2ad5 455: A line break 2018-09-18 07:30:37 -04:00
mazmazz
56ee711f33 455: Commented out, but allow existing fade overlap of 2 tics (or speed*2) 2018-09-18 07:30:35 -04:00
mazmazz
64b96c7192 455: Don't interrupt current color fading 2018-09-18 07:29:21 -04:00
mazmazz
27aa357053 453: A line break 2018-09-18 07:28:30 -04:00
mazmazz
f5b25c91f5 453: Commented out, but allow existing fade overlap of 2 tics (or speed*2) 2018-09-18 07:28:28 -04:00
mazmazz
5b16590ba2 453: Don't interrupt current FOF fade unless EFFECT5 2018-09-18 07:27:47 -04:00
Digiku
6f1a44432b Merge branch 'colormap-overhaul' into 'master'
Colormap code overhaul

See merge request STJr/SRB2Internal!189
2018-09-17 11:24:14 -04:00
mazmazz
1321ab9d92 453: Extra parameter for Add_ColormapFader 2018-09-15 20:40:17 -04:00
mazmazz
809646e7fe 453: Try ResetFakeFloorFader if condition again 2018-09-15 02:24:44 -04:00
mazmazz
a85953a903 453: P_ResetFakeFloorFader stray & address if condition 2018-09-15 02:16:54 -04:00
mazmazz
5585edf459 453: Mixed D+C fixes; unused param cast in P_FadeFakeFloor 2018-09-15 01:05:21 -04:00
mazmazz
ca4a94eca5 492: Mixed D+C fix 2018-09-15 00:56:46 -04:00
mazmazz
1db8aee539 455: Mixed D+C fix 2018-09-15 00:53:21 -04:00
mazmazz
e8a5735f75 Merge branch 'lightfade-ticbased' into le-fadefof 2018-09-14 08:42:02 -04:00
mazmazz
761150b12d 455: Fog flag fix for fading 2018-09-13 12:18:10 -04:00
mazmazz
3fc8ed5a9f 455: Set timing by either Back Y or Front Y, but not line length 2018-09-13 10:53:03 -04:00
mazmazz
94939f6613 455: Don't override fadergba on default/no colormap init (~BOUNCY) 2018-09-13 10:43:41 -04:00
mazmazz
5aa66f8872 455: Add speed increment timing (~EFFECT4) to FadeColormap 2018-09-13 10:43:32 -04:00
mazmazz
539092bec5 491, 492: Allow BLOCKMONSTERS raw translucency value in floorheight 2018-09-13 00:26:49 -04:00
mazmazz
4ab3a986f3 492 PolyObj Fade, 491 PolyObj Translucency, 490 PolyObj changes
* 490: Set proper render flags according to spawnflags
* 491: Add relative calc (EFFECT3) and Front X alpha param (DONTPEGTOP)
* 492:
    * Tic-based (EFFECT4) and speed timing
    * Add relative calc (EFFECT3) and Front X alpha param (DONTPEGTOP)
    * Set proper render flags according to spawnflags
    * Fix OpenGL >= NUMTRANSMAPS render bug
2018-09-13 00:06:11 -04:00
mazmazz
2f9e014aab 490 PolyVisible: Set proper spawn render flags instead of RENDERALL 2018-09-13 00:06:06 -04:00
mazmazz
63a3125df2 420: A parenthesis 2018-09-12 21:49:03 -04:00
mazmazz
46067f0579 Merge remote-tracking branch 'origin/lightfade-ticbased' into lightfade-ticbased 2018-09-12 21:35:46 -04:00
mazmazz
41fe080a68 420: Allow Back Y Offset for timing parameter 2018-09-12 21:32:12 -04:00
mazmazz
05c91f1f81 455: Change to side->colormap_data 2018-09-12 20:52:05 -04:00
mazmazz
17a78ba674 Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade 2018-09-12 20:47:00 -04:00
mazmazz
1fcfa7fcf1 Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-12 20:46:02 -04:00
mazmazz
f7ff440250 Add colormap_data to side_t and store colormaps there on setup 2018-09-12 20:43:48 -04:00
mazmazz
ad9ef5d593 Merge errors 2018-09-12 17:39:30 -04:00
mazmazz
c58e9b0bae Merge remote-tracking branch 'origin/master' into colormap-overhaul 2018-09-12 17:28:22 -04:00
mazmazz
9fb9b44383 Fade FOF colormap support 2018-09-12 16:59:35 -04:00
mazmazz
42f1f0acdb P_ResetFakeFloorFader: Argument order error with dolighting 2018-09-12 12:40:56 -04:00
mazmazz
d2f636d5a2 T_FadeColormap: Fade subtraction error 2018-09-12 11:33:44 -04:00
mazmazz
51a2982226 455: TFERLINE - Set target sector's colormap first to control backsector's colormap 2018-09-12 11:21:49 -04:00
mazmazz
d85019b4e4 More NULL failsafes 2018-09-12 11:11:22 -04:00
mazmazz
8190433b71 456: Missing break 2018-09-12 09:42:51 -04:00
mazmazz
4d9925e8cf 447: ResetColormapFader when changing colormap explicitly 2018-09-12 09:09:10 -04:00
mazmazz
c4079dfca9 Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade 2018-09-12 09:07:55 -04:00
mazmazz
14b71bdbc5 Fade colormap special 455! And stop fade colormap 456
* Added T_FadeColormap thinker and netsync
* Added sector_t fadecolormapdata property
2018-09-12 09:06:38 -04:00
mazmazz
cb2ac9b4d3 Formatting 2018-09-12 08:06:44 -04:00
mazmazz
4d26cf6330 447: Allow relative calc from backside colormap (ML_TFERLINE) 2018-09-12 07:55:47 -04:00
mazmazz
6f0b28c48f 447: Allow alternate alpha without relative calc 2018-09-12 07:38:51 -04:00
mazmazz
9a388af8ec 447: AddColormap no longer returns chained colormap, so chain it ourselves 2018-09-12 07:31:10 -04:00
mazmazz
6059b8edc9 447: Extra params for R_AddColormaps 2018-09-12 07:06:58 -04:00
mazmazz
54669a6cc8 Use R_AddColormaps method in 447 relative calc 2018-09-11 21:03:13 -04:00
mazmazz
a1a05c9972 Add relative color change to 447 2018-09-11 19:11:50 -04:00
mazmazz
b9e4cd40ca Use RGB/RGBA macros in 447 code 2018-09-11 17:32:43 -04:00
mazmazz
5523fc3a8d Account for NULL colormaps in alpha-only code 447 2018-09-11 17:07:50 -04:00
mazmazz
bb6cf6a807 Added alpha-only, relative calc, and offset params to 447 Change Colormap 2018-09-11 16:50:35 -04:00
mazmazz
9a52816cb4 Use percentage calc instead of interval decrement for tic-based fading 2018-09-11 10:28:24 -04:00
mazmazz
c468451a63 Merge branch 'lightfade-ticbased' into le-fadefof 2018-09-11 10:08:13 -04:00
mazmazz
75267dfa2c Merge remote-tracking branch 'origin/change-colormap-ldef' into colormap-overhaul-change-ldef 2018-09-10 21:06:28 -04:00
mazmazz
7e9297d06e Savegame netsync for sector colormaps; add spawn_midmap and co for comparison 2018-09-10 16:50:27 -04:00
mazmazz
e0d8a6eec0 Get rid of bottommap, midmap, topmap 2018-09-10 16:16:04 -04:00
mazmazz
88d9da79e6 Move tic-based to EFFECT4 2018-09-10 12:00:44 -04:00
mazmazz
acea0bfd68 Move tic-based to EFFECT4, relative calc to EFFECT3 2018-09-10 12:00:15 -04:00
mazmazz
148e3ff538 Use ML_NOCLIMB for FF_TRANSLUCENT handling in type 452 2018-09-10 10:17:39 -04:00
mazmazz
8e75fe50db Default to using back offset params if back linedef exists; else fallback to distance-based params 2018-09-10 10:11:27 -04:00
mazmazz
da5a7a013d Add type 452 Set FOF Alpha
* Fade FOF moved to type 453
* Stop Fade FOF moved to type 454
2018-09-10 10:09:02 -04:00
mazmazz
02a94dc941 Add distance-based params and make default (ML_DONTPEGBOTTOM to use back offsets) 2018-09-10 09:49:52 -04:00
mazmazz
b8da218b61 Add relative destvalue calc (ML_EFFECT4)
* rover->alpha init fixes with invisible FOFs
2018-09-10 09:49:00 -04:00
mazmazz
002f1bad8f Savegame netsync for sector colormaps; add spawn_midmap and co for comparison 2018-09-10 09:01:09 -04:00
mazmazz
5136293f62 Store sectornum/ffloornum as UINT32, not INT32 2018-09-09 23:52:36 -04:00
mazmazz
9cc186441b Fix fog visual glitch with fading 2018-09-09 22:14:24 -04:00
mazmazz
573e1d0017 Replace firsttic with timer increment 2018-09-09 21:01:00 -04:00
mazmazz
0202bbcfd3 Replace firsttic with timer increment 2018-09-09 20:45:12 -04:00
mazmazz
ea2276eb07 Fix tic-based bug returning early 2018-09-09 19:57:41 -04:00
mazmazz
43ae628adc Cap lightlevel fading at spawn_lightlevel (don't make darker) 2018-09-09 19:44:35 -04:00
mazmazz
c3c4a251f1 Added tic-based logic to FOF fade (ML_EFFECT5) 2018-09-09 19:31:32 -04:00
mazmazz
80a4a03f8e Finalize light level on fade finish (not forced stop)
* Added destlightlevel property to fade_t
* Fixed dotranslucent, dolighting, docollision order weirdness in function calls
2018-09-09 17:20:35 -04:00
mazmazz
368f96e605 Fade FOF lighting fixes; properly calculate destlightvalue 2018-09-09 15:41:30 -04:00
mazmazz
ca58fba24a Merge branch 'lightfade-ticbased' into le-fadefof 2018-09-09 13:44:30 -04:00
mazmazz
aeb45132c5 Revert "Snap light level to software values (32 levels)"
This reverts commit cc26d03c93.
2018-09-09 13:43:00 -04:00
mazmazz
675f69afea Flag re-organization
* Change alternate param flag from BLOCKMONSTERS to DONTPEGBOTTOM
* Change tic-based flag from NOCLIMB to EFFECT5
2018-09-09 09:34:36 -04:00
mazmazz
032f95803d Merge branch 'master' into change-colormap-ldef 2018-09-09 08:40:38 -04:00
mazmazz
5032f783d7 Don't add a thinker if alpha is already equal 2018-09-09 08:10:45 -04:00
mazmazz
3f4656e57e Polyobject Fade logic 2018-09-09 08:08:48 -04:00
mazmazz
0049f904c0 Add light fading to FadeFakeFloor
* Declare P_RemoveLighting in header for p_spec.c use
2018-09-08 23:44:29 -04:00
mazmazz
4ca38dc8a1 Merge branch 'lightfade-ticbased' into le-fadefof 2018-09-08 23:03:18 -04:00
mazmazz
cc26d03c93 Snap light level to software values (32 levels)
* New properties `exactlightlevel` and `lightlevel` in `lightlevel_t`
2018-09-08 23:01:35 -04:00
mazmazz
1e1b01c157 Implemented tic-based light fading
* ML_BLOCKMONSTERS specifies destvalue and speed by texture offsets
* ML_NOCLIMB toggles tic-based logic
* Added props `duration`, `interval`, and `firsttic` to `lightlevel_t`
2018-09-08 22:10:51 -04:00
mazmazz
81acf82e99 Re-render lighting when setting FF_EXISTS 2018-09-08 20:49:32 -04:00
mazmazz
069cc480c1 Add dolighting flag to FadeFakeFloor thinker 2018-09-08 20:41:45 -04:00
mazmazz
3eb7c3931e When detecting invisible FOFs, don't include light blocks 2018-09-08 20:08:48 -04:00
mazmazz
3858a93cfa Initialize invisible FOF alpha to 1 on first fade 2018-09-08 09:31:23 -04:00
mazmazz
fa0918c2f1 Handle rendering flags for invisible FOFs 2018-09-08 09:08:32 -04:00
mazmazz
fcc7180d5c Enable FF_CUTSOLIDS handling and updating by sector->moved 2018-09-08 08:59:17 -04:00
mazmazz
47c9bf2ebc Disable FadeFakeFloor for laser block 2018-09-08 01:33:12 -04:00
mazmazz
dc964738eb Never handle FF_EXISTS if FF_BUSTUP 2018-09-08 01:23:15 -04:00
mazmazz
66dc84509a Fix Mario block triggering during ghost fade 2018-09-08 01:12:34 -04:00
mazmazz
0b365d0d08 Initial polyobj fade skeleton 2018-09-07 15:27:18 -04:00
mazmazz
4147773d0c Merge branch 'master' into le-fadefof 2018-09-06 18:12:24 -04:00
Monster Iestyn
2b0ce807c7 Fix mixed d+c in NiGHTS trigger code, fix stray "INT8" in A_ConnectToGround 2018-09-04 17:04:24 +01:00
mazmazz
6d97a10273 Merge remote-tracking branch 'origin/master' into nightsplus-le 2018-08-29 11:06:00 -04:00
mazmazz
4b07246565 Add "finalize" flag to Type 453 Stop Fade 2018-08-18 06:04:11 -04:00
mazmazz
773d8bdb8d P_ResetFakeFloorFader: Unclamp rover->alpha from software levels 2018-08-18 05:31:41 -04:00
mazmazz
d94608fa10 Add alpha clamping so OpenGL conforms to Software's translucent levels 2018-08-17 17:07:07 -04:00
mazmazz
bf5efe6457 Cleanup fade fake floor code 2018-08-17 15:59:34 -04:00
mazmazz
45ae6efbad Refactor function and variable names; change defaults for fake floor fader line flags 2018-08-17 15:25:25 -04:00
mazmazz
020b18b84b Revised and re-organized P_DoFakeFloorAlpha fading procedure
* dosolid routine now refers to spawnflags
2018-08-17 14:49:33 -04:00
mazmazz
677f19ede6 Move fading thinker to ffloor_t.fadingdata 2018-08-17 02:28:52 -04:00
mazmazz
2e252cb905 Move fadingdata (fade_t thinker) to line_t 2018-08-17 01:11:04 -04:00
mazmazz
931297e2d7 Rename dofadeinonly to doghostfade
* Ghost fading: when transitioning to/from alpha=0, don't set solid/tangibility until fade is finished
2018-08-16 22:27:26 -04:00
mazmazz
61c84be704 Fix bonus time quirk where lines are run if player->marebonuslap is 0
* Bonus laps start at 1, so if a line is looking for bonus laps, they should only be run at >= 1.
2018-08-14 16:08:21 -04:00
mazmazz
c3703cfc24 Comments 2018-08-14 14:57:58 -04:00
mazmazz
3f312ce114 Make Bonus Time Start executor into a general Egg Capsule Touch executor
* Entrance/exit flags
* Enough/not-enough-rings flags (with "doesn't matter" line option)
2018-08-14 12:00:37 -04:00
mazmazz
1cb68a615e Make LE Ring triggers accept spheres for NiGHTS levels 2018-08-14 11:10:10 -04:00
mazmazz
62a6fe845d Add ML_BOUNCY flag to Bonus Time executor to execute BEFORE the capsule is destroyed and player has enough spheres 2018-08-14 10:48:50 -04:00
mazmazz
004cbe6a3d Whitespace 2018-08-13 22:10:16 -04:00
Monster Iestyn
8d0a44899a Merge branch 'master' into change-colormap-ldef 2018-08-10 20:05:04 +01:00
mazmazz
b8eb282367 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into le-fadefof-remove-storedthinker 2018-08-10 15:03:07 -04:00
mazmazz
d97c25f6dd Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nightsplus-le
# Conflicts:
#	src/p_setup.c
#	src/p_user.c
2018-08-10 13:44:47 -04:00
Monster Iestyn
89478a7ba4 Added linedef 447 as the change colormap linedef exec special.
IMPORTANT NOTE: UNTESTED
2018-06-14 21:51:21 +01:00
toaster
1242180667 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into hardcoding-time-again 2018-06-09 19:36:48 +01:00
Monster Iestyn
14d49b8bf1 Merge branch 'public_next'
# Conflicts:
#	src/d_main.c
#	src/d_netfil.c
#	src/p_setup.c
2018-06-09 19:35:36 +01:00
toaster
3725203bcd Bit of a random one today, but the branch approaches completion...
* Bomb sphere! Paraloopable hazard. Replaces MT_SPECIALSPIKEBALL.
* Blueberry bushes, both normal and Xmas, from patch.dta.
* BSZ tulips, also from patch.dta!
* Frozen Hillside badniks - Penguinator and Pophat.
* Frozen Hillside ice decoration!
* Fixed some big bugs with the DSZ light beams.
* Made multi-mare special stages work, in a troll way - the Chaos Emerald disappears in a puff of smoke, and the Spinbobert laughter sound plays... >:3c
* Reverted the mobjtype number changes from the source SOC/Lua, which we can do later when doing a final pass of the levels.
* State optimisation.
* Serious cruft-removal of the NiGHTS drone thinker.
* Fix the issues where the player wouldn't curl into jump in waterslides or dropping off rope-hangs.
* Tweak NiGHTS player flashing.
* Add text colour support to the titlecard font.
* Use that to make the PRESS SPIN\nMID-JUMP thing when you get all Chaos Emeralds use the titlecard font for readability.
* Fix the GOT ALL EMERALDS page not lasting the correct, extended amount of time.
* Fix that thing where flying mid-spin didn't enact autobrake.
* Modify graymap a little on Sryder's suggestion.
* [COMPLETELY UNRELATED] fix that thing where the addons menu will fail on files/paths with spaces in [/COMPLETELY UNRELATED]
2018-06-05 17:22:28 +01:00
toaster
6e07631cc9 MONSTER COMMIT.
OLD SPECIAL STAGES:
* Spheres in old special stages instead of rings!
* Individual timers in old special stages instead of a global one!
* Old special stages use a variant of the NiGHTS HUD now!
* Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres!
* All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore.
* Made emerald gaining function be based on special stage number rather than gained emeralds!
* Consistency with...

NiGHTS SPECIAL STAGES:
* Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif
* Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.)

SPECIAL STAGES IN GENERAL:
* useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS.
* CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif
* SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif

NiGHTS NON-SPECIAL STAGES:
* Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages.
* Colour Chips turn yellow in bonus time.
* Ideya!
* Its own "drowning" music!
* All of the object types for Dream Hill.
* GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif

RANDOM BS:
* Turn super with the spin button instead of the jump button!
* Followmobj now correctly set with P_SetTarget instead of pointer assignment.
* Emerald hunt uses new sprites!
* Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 22:41:54 +01:00
Monster Iestyn
f061ffa00e Stop Each Time trigger linedefs and object-carrying scrollers from doing anything with FOFs without FF_EXISTS 2018-05-21 20:02:30 +01:00
MascaraSnake
2e8cb9582a Consistency: Pointer declarations next to the variable name instead of the type 2018-05-15 09:39:52 +02:00
MascaraSnake
975a318460 Change to linedef type 7 (flat alignment): If no tag is given, affect front sector. 2018-05-14 19:34:22 +02:00
mazmazz
f903d01bc1 Add ML_DONPTEGTOP flag to Nights LE
* Nightserize: Run only if player is already NiGHTS
* DeNightserize: Run only if >0 players are NiGHTS
2018-04-07 07:33:07 -04:00
mazmazz
ff6fe27748 Merge branch 'master' into nightsplus-le 2018-04-07 07:09:41 -04:00