mirror of
https://git.do.srb2.org/STJr/SRB2.git
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Linedef exec FOF specials: Move logic into for (rover =...) block so procedure happens on every FOF match
This commit is contained in:
parent
87087c190e
commit
24938473a5
1 changed files with 125 additions and 113 deletions
238
src/p_spec.c
238
src/p_spec.c
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@ -3090,7 +3090,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
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INT16 sectag = (INT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS);
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INT16 foftag = (INT16)(sides[line->sidenum[0]].rowoffset>>FRACBITS);
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sector_t *sec; // Sector that the FOF is visible in
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ffloor_t *rover; // FOF that we are going to crumble
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ffloor_t *rover, *foundrover; // FOF that we are going to crumble
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for (secnum = -1; (secnum = P_FindSectorFromTag(sectag, secnum)) >= 0 ;)
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{
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@ -3105,16 +3105,18 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
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for (rover = sec->ffloors; rover; rover = rover->next)
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{
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if (rover->master->frontsector->tag == foftag)
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break;
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{
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foundrover = rover; // for debug, "Can't find a FOF" message below
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EV_CrumbleChain(sec, rover);
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}
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}
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if (!rover)
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if (!foundrover)
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{
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CONS_Debug(DBG_GAMELOGIC, "Line type 436 Executor: Can't find a FOF control sector with tag %d\n", foftag);
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return;
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}
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EV_CrumbleChain(sec, rover);
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}
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}
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break;
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@ -3274,7 +3276,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
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INT16 sectag = (INT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS);
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INT16 foftag = (INT16)(sides[line->sidenum[0]].rowoffset>>FRACBITS);
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sector_t *sec; // Sector that the FOF is visible (or not visible) in
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ffloor_t *rover; // FOF to vanish/un-vanish
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ffloor_t *rover, *foundrover; // FOF to vanish/un-vanish
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ffloortype_e oldflags; // store FOF's old flags
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for (secnum = -1; (secnum = P_FindSectorFromTag(sectag, secnum)) >= 0 ;)
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@ -3290,26 +3292,28 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
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for (rover = sec->ffloors; rover; rover = rover->next)
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{
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if (rover->master->frontsector->tag == foftag)
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break;
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{
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foundrover = rover; // for debug, "Can't find a FOF" message below
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oldflags = rover->flags;
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// Abracadabra!
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if (line->flags & ML_NOCLIMB)
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rover->flags |= FF_EXISTS;
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else
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rover->flags &= ~FF_EXISTS;
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// if flags changed, reset sector's light list
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if (rover->flags != oldflags)
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sec->moved = true;
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}
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}
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if (!rover)
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if (!foundrover)
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{
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CONS_Debug(DBG_GAMELOGIC, "Line type 445 Executor: Can't find a FOF control sector with tag %d\n", foftag);
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return;
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}
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oldflags = rover->flags;
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// Abracadabra!
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if (line->flags & ML_NOCLIMB)
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rover->flags |= FF_EXISTS;
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else
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rover->flags &= ~FF_EXISTS;
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// if flags changed, reset sector's light list
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if (rover->flags != oldflags)
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sec->moved = true;
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}
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}
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break;
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@ -3319,7 +3323,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
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INT16 sectag = (INT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS);
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INT16 foftag = (INT16)(sides[line->sidenum[0]].rowoffset>>FRACBITS);
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sector_t *sec; // Sector that the FOF is visible in
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ffloor_t *rover; // FOF that we are going to make fall down
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ffloor_t *rover, *foundrover; // FOF that we are going to make fall down
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player_t *player = NULL; // player that caused FOF to fall
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boolean respawn = true; // should the fallen FOF respawn?
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@ -3342,19 +3346,21 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
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for (rover = sec->ffloors; rover; rover = rover->next)
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{
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if (rover->master->frontsector->tag == foftag)
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break;
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{
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foundrover = rover; // for debug, "Can't find a FOF" message below
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if (line->flags & ML_BLOCKMONSTERS) // FOF flags determine respawn ability instead?
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respawn = !(rover->flags & FF_NORETURN) ^ !!(line->flags & ML_NOCLIMB); // no climb inverts
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EV_StartCrumble(rover->master->frontsector, rover, (rover->flags & FF_FLOATBOB), player, rover->alpha, respawn);
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}
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}
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if (!rover)
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if (!foundrover)
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{
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CONS_Debug(DBG_GAMELOGIC, "Line type 446 Executor: Can't find a FOF control sector with tag %d\n", foftag);
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return;
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}
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if (line->flags & ML_BLOCKMONSTERS) // FOF flags determine respawn ability instead?
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respawn = !(rover->flags & FF_NORETURN) ^ !!(line->flags & ML_NOCLIMB); // no climb inverts
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EV_StartCrumble(rover->master->frontsector, rover, (rover->flags & FF_FLOATBOB), player, rover->alpha, respawn);
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}
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}
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break;
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@ -3486,7 +3492,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
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INT16 sectag = (INT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS);
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INT16 foftag = (INT16)(sides[line->sidenum[0]].rowoffset>>FRACBITS);
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sector_t *sec; // Sector that the FOF is visible in
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ffloor_t *rover; // FOF that we are going to operate
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ffloor_t *rover, *foundrover; // FOF that we are going to operate
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for (secnum = -1; (secnum = P_FindSectorFromTag(sectag, secnum)) >= 0 ;)
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{
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@ -3501,38 +3507,40 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
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for (rover = sec->ffloors; rover; rover = rover->next)
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{
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if (rover->master->frontsector->tag == foftag)
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break;
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{
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foundrover = rover; // for debug, "Can't find a FOF" message below
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// If fading an invisible FOF whose render flags we did not yet set,
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// initialize its alpha to 1
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// for relative alpha calc
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if (!(line->flags & ML_NOCLIMB) && // do translucent
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(rover->spawnflags & FF_NOSHADE) && // do not include light blocks, which don't set FF_NOSHADE
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!(rover->spawnflags & FF_RENDERSIDES) &&
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!(rover->spawnflags & FF_RENDERPLANES) &&
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!(rover->flags & FF_RENDERALL))
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rover->alpha = 1;
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P_RemoveFakeFloorFader(rover);
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P_FadeFakeFloor(rover,
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rover->alpha,
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max(1, min(256, (line->flags & ML_EFFECT3) ? rover->alpha + destvalue : destvalue)),
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0, // set alpha immediately
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false, NULL, // tic-based logic
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false, // do not handle FF_EXISTS
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!(line->flags & ML_NOCLIMB), // handle FF_TRANSLUCENT
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false, // do not handle lighting
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false, // do not handle colormap
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false, // do not handle collision
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false, // do not do ghost fade (no collision during fade)
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true); // use exact alpha values (for opengl)
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}
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}
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if (!rover)
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if (!foundrover)
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{
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CONS_Debug(DBG_GAMELOGIC, "Line type 452 Executor: Can't find a FOF control sector with tag %d\n", foftag);
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return;
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}
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// If fading an invisible FOF whose render flags we did not yet set,
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// initialize its alpha to 1
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// for relative alpha calc
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if (!(line->flags & ML_NOCLIMB) && // do translucent
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(rover->spawnflags & FF_NOSHADE) && // do not include light blocks, which don't set FF_NOSHADE
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!(rover->spawnflags & FF_RENDERSIDES) &&
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!(rover->spawnflags & FF_RENDERPLANES) &&
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!(rover->flags & FF_RENDERALL))
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rover->alpha = 1;
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P_RemoveFakeFloorFader(rover);
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P_FadeFakeFloor(rover,
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rover->alpha,
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max(1, min(256, (line->flags & ML_EFFECT3) ? rover->alpha + destvalue : destvalue)),
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0, // set alpha immediately
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false, NULL, // tic-based logic
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false, // do not handle FF_EXISTS
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!(line->flags & ML_NOCLIMB), // handle FF_TRANSLUCENT
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false, // do not handle lighting
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false, // do not handle colormap
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false, // do not handle collision
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false, // do not do ghost fade (no collision during fade)
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true); // use exact alpha values (for opengl)
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}
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break;
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}
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@ -3546,7 +3554,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
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INT16 sectag = (INT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS);
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INT16 foftag = (INT16)(sides[line->sidenum[0]].rowoffset>>FRACBITS);
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sector_t *sec; // Sector that the FOF is visible in
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ffloor_t *rover; // FOF that we are going to operate
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ffloor_t *rover, *foundrover; // FOF that we are going to operate
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size_t j = 0; // sec->ffloors is saved as ffloor #0, ss->ffloors->next is #1, etc
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for (secnum = -1; (secnum = P_FindSectorFromTag(sectag, secnum)) >= 0 ;)
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@ -3562,64 +3570,66 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
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for (rover = sec->ffloors; rover; rover = rover->next)
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{
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if (rover->master->frontsector->tag == foftag)
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break;
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{
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foundrover = rover; // for debug, "Can't find a FOF" message below
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// Prevent continuous execs from interfering on an existing fade
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if (!(line->flags & ML_EFFECT5)
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&& rover->fadingdata)
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//&& ((fade_t*)rover->fadingdata)->timer > (ticbased ? 2 : speed*2))
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{
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CONS_Debug(DBG_GAMELOGIC, "Line type 453 Executor: Fade FOF thinker already exists, timer: %d\n", ((fade_t*)rover->fadingdata)->timer);
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continue;
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}
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if (speed > 0)
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P_AddFakeFloorFader(rover, secnum, j,
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destvalue,
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speed,
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(line->flags & ML_EFFECT4), // tic-based logic
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(line->flags & ML_EFFECT3), // Relative destvalue
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!(line->flags & ML_BLOCKMONSTERS), // do not handle FF_EXISTS
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!(line->flags & ML_NOCLIMB), // do not handle FF_TRANSLUCENT
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!(line->flags & ML_EFFECT2), // do not handle lighting
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!(line->flags & ML_EFFECT2), // do not handle colormap (ran out of flags)
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!(line->flags & ML_BOUNCY), // do not handle collision
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(line->flags & ML_EFFECT1), // do ghost fade (no collision during fade)
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(line->flags & ML_TFERLINE)); // use exact alpha values (for opengl)
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else
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{
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// If fading an invisible FOF whose render flags we did not yet set,
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// initialize its alpha to 1
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// for relative alpha calc
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if (!(line->flags & ML_NOCLIMB) && // do translucent
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(rover->spawnflags & FF_NOSHADE) && // do not include light blocks, which don't set FF_NOSHADE
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!(rover->spawnflags & FF_RENDERSIDES) &&
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!(rover->spawnflags & FF_RENDERPLANES) &&
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!(rover->flags & FF_RENDERALL))
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rover->alpha = 1;
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P_RemoveFakeFloorFader(rover);
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P_FadeFakeFloor(rover,
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rover->alpha,
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max(1, min(256, (line->flags & ML_EFFECT3) ? rover->alpha + destvalue : destvalue)),
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0, // set alpha immediately
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false, NULL, // tic-based logic
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!(line->flags & ML_BLOCKMONSTERS), // do not handle FF_EXISTS
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!(line->flags & ML_NOCLIMB), // do not handle FF_TRANSLUCENT
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!(line->flags & ML_EFFECT2), // do not handle lighting
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!(line->flags & ML_EFFECT2), // do not handle colormap (ran out of flags)
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!(line->flags & ML_BOUNCY), // do not handle collision
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(line->flags & ML_EFFECT1), // do ghost fade (no collision during fade)
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(line->flags & ML_TFERLINE)); // use exact alpha values (for opengl)
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}
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}
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j++;
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}
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if (!rover)
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if (!foundrover)
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{
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CONS_Debug(DBG_GAMELOGIC, "Line type 453 Executor: Can't find a FOF control sector with tag %d\n", foftag);
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return;
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}
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// Prevent continuous execs from interfering on an existing fade
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if (!(line->flags & ML_EFFECT5)
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&& rover->fadingdata)
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//&& ((fade_t*)rover->fadingdata)->timer > (ticbased ? 2 : speed*2))
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{
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CONS_Debug(DBG_GAMELOGIC, "Line type 453 Executor: Fade FOF thinker already exists, timer: %d\n", ((fade_t*)rover->fadingdata)->timer);
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continue;
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}
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if (speed > 0)
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P_AddFakeFloorFader(rover, secnum, j,
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destvalue,
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speed,
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(line->flags & ML_EFFECT4), // tic-based logic
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(line->flags & ML_EFFECT3), // Relative destvalue
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!(line->flags & ML_BLOCKMONSTERS), // do not handle FF_EXISTS
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!(line->flags & ML_NOCLIMB), // do not handle FF_TRANSLUCENT
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!(line->flags & ML_EFFECT2), // do not handle lighting
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!(line->flags & ML_EFFECT2), // do not handle colormap (ran out of flags)
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!(line->flags & ML_BOUNCY), // do not handle collision
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(line->flags & ML_EFFECT1), // do ghost fade (no collision during fade)
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(line->flags & ML_TFERLINE)); // use exact alpha values (for opengl)
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else
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{
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// If fading an invisible FOF whose render flags we did not yet set,
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// initialize its alpha to 1
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// for relative alpha calc
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if (!(line->flags & ML_NOCLIMB) && // do translucent
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(rover->spawnflags & FF_NOSHADE) && // do not include light blocks, which don't set FF_NOSHADE
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!(rover->spawnflags & FF_RENDERSIDES) &&
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!(rover->spawnflags & FF_RENDERPLANES) &&
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!(rover->flags & FF_RENDERALL))
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rover->alpha = 1;
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P_RemoveFakeFloorFader(rover);
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P_FadeFakeFloor(rover,
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rover->alpha,
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max(1, min(256, (line->flags & ML_EFFECT3) ? rover->alpha + destvalue : destvalue)),
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0, // set alpha immediately
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false, NULL, // tic-based logic
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!(line->flags & ML_BLOCKMONSTERS), // do not handle FF_EXISTS
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!(line->flags & ML_NOCLIMB), // do not handle FF_TRANSLUCENT
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!(line->flags & ML_EFFECT2), // do not handle lighting
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!(line->flags & ML_EFFECT2), // do not handle colormap (ran out of flags)
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!(line->flags & ML_BOUNCY), // do not handle collision
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(line->flags & ML_EFFECT1), // do ghost fade (no collision during fade)
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(line->flags & ML_TFERLINE)); // use exact alpha values (for opengl)
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}
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}
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break;
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}
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@ -3629,7 +3639,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
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INT16 sectag = (INT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS);
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INT16 foftag = (INT16)(sides[line->sidenum[0]].rowoffset>>FRACBITS);
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sector_t *sec; // Sector that the FOF is visible in
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ffloor_t *rover; // FOF that we are going to operate
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ffloor_t *rover, *foundrover; // FOF that we are going to operate
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for (secnum = -1; (secnum = P_FindSectorFromTag(sectag, secnum)) >= 0 ;)
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{
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@ -3644,17 +3654,19 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
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for (rover = sec->ffloors; rover; rover = rover->next)
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{
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if (rover->master->frontsector->tag == foftag)
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break;
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{
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foundrover = rover; // for debug, "Can't find a FOF" message below
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P_ResetFakeFloorFader(rover, NULL,
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!(line->flags & ML_BLOCKMONSTERS)); // do not finalize collision flags
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}
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}
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if (!rover)
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if (!foundrover)
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{
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CONS_Debug(DBG_GAMELOGIC, "Line type 454 Executor: Can't find a FOF control sector with tag %d\n", foftag);
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return;
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}
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P_ResetFakeFloorFader(rover, NULL,
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!(line->flags & ML_BLOCKMONSTERS)); // do not finalize collision flags
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}
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break;
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}
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