Merge branch 'master' into next

This commit is contained in:
Monster Iestyn 2018-10-09 22:55:55 +01:00
commit 8196c59557
14 changed files with 167 additions and 108 deletions

View file

@ -66,6 +66,7 @@
# Compile without 3D sound support, add 'NOHS=1'
# Compile with GDBstubs, add 'RDB=1'
# Compile without PNG, add 'NOPNG=1'
# Compile without zlib, add 'NOZLIB=1'
#
# Addon for SDL:
# To Cross-Compile, add 'SDL_CONFIG=/usr/*/bin/sdl-config'
@ -119,6 +120,7 @@ include Makefile.cfg
ifdef DUMMY
NOPNG=1
NOZLIB=1
NONET=1
NOHW=1
NOHS=1
@ -199,6 +201,7 @@ endif
ifdef NDS
NOPNG=1
NOZLIB=1
NONET=1
#NOHW=1
NOHS=1
@ -325,13 +328,6 @@ LIBS+=$(PNG_LDFLAGS)
CFLAGS+=$(PNG_CFLAGS)
endif
ZLIB_PKGCONFIG?=zlib
ZLIB_CFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --cflags)
ZLIB_LDFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --libs)
LIBS+=$(ZLIB_LDFLAGS)
CFLAGS+=$(ZLIB_CFLAGS)
ifdef HAVE_LIBGME
OPTS+=-DHAVE_LIBGME
@ -343,6 +339,18 @@ LIBS+=$(LIBGME_LDFLAGS)
CFLAGS+=$(LIBGME_CFLAGS)
endif
ifndef NOZLIB
OPTS+=-DHAVE_ZLIB
ZLIB_PKGCONFIG?=zlib
ZLIB_CFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --cflags)
ZLIB_LDFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --libs)
LIBS+=$(ZLIB_LDFLAGS)
CFLAGS+=$(ZLIB_CFLAGS)
else
NOPNG=1
endif
ifdef STATIC
LIBS:=-static $(LIBS)
endif

View file

@ -5140,8 +5140,10 @@ static void HWR_AddSprites(sector_t *sec)
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
if (approx_dist <= limit_dist)
HWR_ProjectSprite(thing);
if (approx_dist > limit_dist)
continue;
HWR_ProjectSprite(thing);
}
}
else
@ -5163,8 +5165,10 @@ static void HWR_AddSprites(sector_t *sec)
approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
if (approx_dist <= limit_dist)
HWR_ProjectPrecipitationSprite(precipthing);
if (approx_dist > limit_dist)
continue;
HWR_ProjectPrecipitationSprite(precipthing);
}
}
else
@ -5449,6 +5453,16 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
x1 = tr_x + x1 * rightcos;
x2 = tr_x - x2 * rightcos;
// okay, we can't return now... this is a hack, but weather isn't networked, so it should be ok
if (!(thing->precipflags & PCF_THUNK))
{
if (thing->precipflags & PCF_RAIN)
P_RainThinker(thing);
else
P_SnowThinker(thing);
thing->precipflags |= PCF_THUNK;
}
//
// store information in a vissprite
//

View file

@ -182,19 +182,21 @@ void LUA_LoadLump(UINT16 wad, UINT16 lump)
{
MYFILE f;
char *name;
size_t len;
f.wad = wad;
f.size = W_LumpLengthPwad(wad, lump);
f.data = Z_Malloc(f.size, PU_LUA, NULL);
W_ReadLumpPwad(wad, lump, f.data);
f.curpos = f.data;
name = malloc(strlen(wadfiles[wad]->filename)+10);
len = strlen(wadfiles[wad]->filename);
name = malloc(len+10);
strcpy(name, wadfiles[wad]->filename);
if (!fasticmp(&name[strlen(name) - 4], ".lua")) {
if (!fasticmp(&name[len - 4], ".lua")) {
// If it's not a .lua file, copy the lump name in too.
name[strlen(wadfiles[wad]->filename)] = '|';
M_Memcpy(name+strlen(wadfiles[wad]->filename)+1, wadfiles[wad]->lumpinfo[lump].name, 8);
name[strlen(wadfiles[wad]->filename)+9] = '\0';
name[len] = '|';
M_Memcpy(name+len+1, wadfiles[wad]->lumpinfo[lump].name, 8);
name[len+9] = '\0';
}
LUA_LoadFile(&f, name);

View file

@ -3840,7 +3840,8 @@ void P_RecalcPrecipInSector(sector_t *sector)
//
void P_NullPrecipThinker(precipmobj_t *mobj)
{
(void)mobj;
//(void)mobj;
mobj->precipflags &= ~PCF_THUNK;
}
void P_SnowThinker(precipmobj_t *mobj)
@ -3860,25 +3861,26 @@ void P_RainThinker(precipmobj_t *mobj)
{
// cycle through states,
// calling action functions at transitions
if (mobj->tics > 0 && --mobj->tics == 0)
{
// you can cycle through multiple states in a tic
if (!P_SetPrecipMobjState(mobj, mobj->state->nextstate))
return; // freed itself
}
if (mobj->tics <= 0)
return;
if (--mobj->tics)
return;
if (!P_SetPrecipMobjState(mobj, mobj->state->nextstate))
return;
if (mobj->state != &states[S_RAINRETURN])
return;
mobj->z = mobj->ceilingz;
P_SetPrecipMobjState(mobj, S_RAIN1);
if (mobj->state == &states[S_RAINRETURN])
{
mobj->z = mobj->ceilingz;
P_SetPrecipMobjState(mobj, S_RAIN1);
}
return;
}
// adjust height
mobj->z += mobj->momz;
if (mobj->z <= mobj->floorz)
if ((mobj->z += mobj->momz) <= mobj->floorz)
{
// no splashes on sky or bottomless pits
if (mobj->precipflags & PCF_PIT)
@ -7926,14 +7928,15 @@ static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype
static inline precipmobj_t *P_SpawnRainMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
{
precipmobj_t *mo = P_SpawnPrecipMobj(x,y,z,type);
mo->thinker.function.acp1 = (actionf_p1)P_RainThinker;
mo->precipflags |= PCF_RAIN;
//mo->thinker.function.acp1 = (actionf_p1)P_RainThinker;
return mo;
}
static inline precipmobj_t *P_SpawnSnowMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
{
precipmobj_t *mo = P_SpawnPrecipMobj(x,y,z,type);
mo->thinker.function.acp1 = (actionf_p1)P_SnowThinker;
//mo->thinker.function.acp1 = (actionf_p1)P_SnowThinker;
return mo;
}

View file

@ -252,6 +252,10 @@ typedef enum {
PCF_FOF = 4,
// Above MOVING FOF (this means we need to keep floorz up to date...)
PCF_MOVINGFOF = 8,
// Is rain.
PCF_RAIN = 16,
// Ran the thinker this tic.
PCF_THUNK = 32,
} precipflag_t;
// Map Object definition.
typedef struct mobj_s

View file

@ -1665,8 +1665,7 @@ static void P_NetArchiveThinkers(void)
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (!(th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed
|| th->function.acp1 == (actionf_p1)P_RainThinker
|| th->function.acp1 == (actionf_p1)P_SnowThinker))
|| th->function.acp1 == (actionf_p1)P_NullPrecipThinker))
numsaved++;
if (th->function.acp1 == (actionf_p1)P_MobjThinker)
@ -1675,8 +1674,7 @@ static void P_NetArchiveThinkers(void)
continue;
}
#ifdef PARANOIA
else if (th->function.acp1 == (actionf_p1)P_RainThinker
|| th->function.acp1 == (actionf_p1)P_SnowThinker);
else if (th->function.acp1 == (actionf_p1)P_NullPrecipThinker);
#endif
else if (th->function.acp1 == (actionf_p1)T_MoveCeiling)
{

View file

@ -2039,8 +2039,7 @@ void P_SwitchWeather(INT32 weathernum)
for (think = thinkercap.next; think != &thinkercap; think = think->next)
{
if ((think->function.acp1 != (actionf_p1)P_SnowThinker)
&& (think->function.acp1 != (actionf_p1)P_RainThinker))
if (think->function.acp1 != (actionf_p1)P_NullPrecipThinker)
continue; // not a precipmobj thinker
precipmobj = (precipmobj_t *)think;
@ -2056,14 +2055,12 @@ void P_SwitchWeather(INT32 weathernum)
for (think = thinkercap.next; think != &thinkercap; think = think->next)
{
if (think->function.acp1 != (actionf_p1)P_NullPrecipThinker)
continue; // not a precipmobj thinker
precipmobj = (precipmobj_t *)think;
if (swap == PRECIP_RAIN) // Snow To Rain
{
if (!(think->function.acp1 == (actionf_p1)P_SnowThinker
|| think->function.acp1 == (actionf_p1)P_NullPrecipThinker))
continue; // not a precipmobj thinker
precipmobj = (precipmobj_t *)think;
precipmobj->flags = mobjinfo[MT_RAIN].flags;
st = &states[mobjinfo[MT_RAIN].spawnstate];
precipmobj->state = st;
@ -2074,18 +2071,13 @@ void P_SwitchWeather(INT32 weathernum)
precipmobj->precipflags &= ~PCF_INVISIBLE;
think->function.acp1 = (actionf_p1)P_RainThinker;
precipmobj->precipflags |= PCF_RAIN;
//think->function.acp1 = (actionf_p1)P_RainThinker;
}
else if (swap == PRECIP_SNOW) // Rain To Snow
{
INT32 z;
if (!(think->function.acp1 == (actionf_p1)P_RainThinker
|| think->function.acp1 == (actionf_p1)P_NullPrecipThinker))
continue; // not a precipmobj thinker
precipmobj = (precipmobj_t *)think;
precipmobj->flags = mobjinfo[MT_SNOWFLAKE].flags;
z = M_RandomByte();
@ -2103,19 +2095,13 @@ void P_SwitchWeather(INT32 weathernum)
precipmobj->frame = st->frame;
precipmobj->momz = mobjinfo[MT_SNOWFLAKE].speed;
precipmobj->precipflags &= ~PCF_INVISIBLE;
precipmobj->precipflags &= ~(PCF_INVISIBLE|PCF_RAIN);
think->function.acp1 = (actionf_p1)P_SnowThinker;
//think->function.acp1 = (actionf_p1)P_SnowThinker;
}
else if (swap == PRECIP_BLANK || swap == PRECIP_STORM_NORAIN) // Remove precip, but keep it around for reuse.
{
if (!(think->function.acp1 == (actionf_p1)P_RainThinker
|| think->function.acp1 == (actionf_p1)P_SnowThinker))
continue;
precipmobj = (precipmobj_t *)think;
think->function.acp1 = (actionf_p1)P_NullPrecipThinker;
//think->function.acp1 = (actionf_p1)P_NullPrecipThinker;
precipmobj->precipflags |= PCF_INVISIBLE;
}

View file

@ -56,12 +56,12 @@ void Command_Numthinkers_f(void)
CONS_Printf(M_GetText("numthinkers <#>: Count number of thinkers\n"));
CONS_Printf(
"\t1: P_MobjThinker\n"
"\t2: P_RainThinker\n"
"\t3: P_SnowThinker\n"
"\t4: P_NullPrecipThinker\n"
"\t5: T_Friction\n"
"\t6: T_Pusher\n"
"\t7: P_RemoveThinkerDelayed\n");
/*"\t2: P_RainThinker\n"
"\t3: P_SnowThinker\n"*/
"\t2: P_NullPrecipThinker\n"
"\t3: T_Friction\n"
"\t4: T_Pusher\n"
"\t5: P_RemoveThinkerDelayed\n");
return;
}
@ -73,27 +73,27 @@ void Command_Numthinkers_f(void)
action = (actionf_p1)P_MobjThinker;
CONS_Printf(M_GetText("Number of %s: "), "P_MobjThinker");
break;
case 2:
/*case 2:
action = (actionf_p1)P_RainThinker;
CONS_Printf(M_GetText("Number of %s: "), "P_RainThinker");
break;
case 3:
action = (actionf_p1)P_SnowThinker;
CONS_Printf(M_GetText("Number of %s: "), "P_SnowThinker");
break;
case 4:
break;*/
case 2:
action = (actionf_p1)P_NullPrecipThinker;
CONS_Printf(M_GetText("Number of %s: "), "P_NullPrecipThinker");
break;
case 5:
case 3:
action = (actionf_p1)T_Friction;
CONS_Printf(M_GetText("Number of %s: "), "T_Friction");
break;
case 6:
case 4:
action = (actionf_p1)T_Pusher;
CONS_Printf(M_GetText("Number of %s: "), "T_Pusher");
break;
case 7:
case 5:
action = (actionf_p1)P_RemoveThinkerDelayed;
CONS_Printf(M_GetText("Number of %s: "), "P_RemoveThinkerDelayed");
break;

View file

@ -1451,6 +1451,17 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
return;
}
// okay, we can't return now except for vertical clipping... this is a hack, but weather isn't networked, so it should be ok
if (!(thing->precipflags & PCF_THUNK))
{
if (thing->precipflags & PCF_RAIN)
P_RainThinker(thing);
else
P_SnowThinker(thing);
thing->precipflags |= PCF_THUNK;
}
//SoM: 3/17/2000: Disregard sprites that are out of view..
gzt = thing->z + spritecachedinfo[lump].topoffset;
gz = gzt - spritecachedinfo[lump].height;
@ -1569,8 +1580,10 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
if (approx_dist <= limit_dist)
R_ProjectSprite(thing);
if (approx_dist > limit_dist)
continue;
R_ProjectSprite(thing);
}
}
else
@ -1591,8 +1604,10 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
if (approx_dist <= limit_dist)
R_ProjectPrecipitationSprite(precipthing);
if (approx_dist > limit_dist)
continue;
R_ProjectPrecipitationSprite(precipthing);
}
}
else

View file

@ -1154,6 +1154,7 @@ static void I_ShutdownJoystick2(void)
D_PostEvent(&event);
}
joystick2_started = 0;
JoyReset(&JoyInfo2);
if (!joystick_started && !joystick2_started && SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK)
{

View file

@ -38,10 +38,8 @@
#include "gme/gme.h"
#define GME_TREBLE 5.0
#define GME_BASS 1.0
#ifdef HAVE_PNG /// TODO: compile with zlib support without libpng
#define HAVE_ZLIB
#ifdef HAVE_ZLIB
#ifndef _MSC_VER
#ifndef _LARGEFILE64_SOURCE
#define _LARGEFILE64_SOURCE
@ -57,8 +55,8 @@
#endif
#include "zlib.h"
#endif
#endif
#endif // HAVE_ZLIB
#endif // HAVE_LIBGME
UINT8 sound_started = false;
@ -178,7 +176,7 @@ static Mix_Chunk *ds2chunk(void *stream)
return NULL; // would and/or did wrap, can't store.
break;
}
sound = malloc(newsamples<<2); // samples * frequency shift * bytes per sample * channels
sound = Z_Malloc(newsamples<<2, PU_SOUND, NULL); // samples * frequency shift * bytes per sample * channels
s = (SINT8 *)stream;
d = (INT16 *)sound;
@ -246,6 +244,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
{
void *lump;
Mix_Chunk *chunk;
SDL_RWops *rw;
#ifdef HAVE_LIBGME
Music_Emu *emu;
gme_info_t *info;
@ -361,7 +360,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
}
Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
#else
//CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n");
return NULL; // No zlib support
#endif
}
// Try to read it as a GME sound
@ -387,13 +386,35 @@ void *I_GetSfx(sfxinfo_t *sfx)
#endif
// Try to load it as a WAVE or OGG using Mixer.
return Mix_LoadWAV_RW(SDL_RWFromMem(lump, sfx->length), 1);
rw = SDL_RWFromMem(lump, sfx->length);
if (rw != NULL)
{
chunk = Mix_LoadWAV_RW(rw, 1);
return chunk;
}
return NULL; // haven't been able to get anything
}
void I_FreeSfx(sfxinfo_t *sfx)
{
if (sfx->data)
{
Mix_Chunk *chunk = (Mix_Chunk*)sfx->data;
UINT8 *abufdata = NULL;
if (chunk->allocated == 0)
{
// We allocated the data in this chunk, so get the abuf from mixer, then let it free the chunk, THEN we free the data
// I believe this should ensure the sound is not playing when we free it
abufdata = chunk->abuf;
}
Mix_FreeChunk(sfx->data);
if (abufdata)
{
// I'm going to assume we used Z_Malloc to allocate this data.
Z_Free(abufdata);
}
}
sfx->data = NULL;
sfx->lumpnum = LUMPERROR;
}
@ -524,6 +545,7 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
char *data;
size_t len;
lumpnum_t lumpnum = W_CheckNumForName(va("O_%s",musicname));
SDL_RWops *rw;
I_Assert(!music);
#ifdef HAVE_LIBGME
@ -621,7 +643,8 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
}
Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
#else
//CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n");
CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n");
return true;
#endif
}
else if (!gme_open_data(data, len, &gme, 44100))
@ -635,7 +658,11 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
}
#endif
music = Mix_LoadMUS_RW(SDL_RWFromMem(data, len), SDL_FALSE);
rw = SDL_RWFromMem(data, len);
if (rw != NULL)
{
music = Mix_LoadMUS_RW(rw, 1);
}
if (!music)
{
CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError());
@ -798,7 +825,11 @@ void I_SetMIDIMusicVolume(UINT8 volume)
INT32 I_RegisterSong(void *data, size_t len)
{
music = Mix_LoadMUS_RW(SDL_RWFromMem(data, len), SDL_FALSE);
SDL_RWops *rw = SDL_RWFromMem(data, len);
if (rw != NULL)
{
music = Mix_LoadMUS_RW(rw, 1);
}
if (!music)
{
CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError());
@ -842,4 +873,4 @@ void I_UnRegisterSong(INT32 handle)
music = NULL;
}
#endif
#endif

View file

@ -653,14 +653,10 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
//
void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT8 skincolor)
{
if (skins[skinnum].flags & SF_HIRES
#ifdef HWRENDER
// || (rendermode != render_soft && rendermode != render_none)
#endif
)
V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_CACHE));
if (skinnum < 0 || skinnum >= numskins || (skins[skinnum].flags & SF_HIRES))
V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_CACHE)); // Draw a star
else
{
{ // Find front angle of the first waiting frame of the character's actual sprites
spriteframe_t *sprframe = &skins[skinnum].spritedef.spriteframes[2 & FF_FRAMEMASK];
patch_t *patch = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE);
const UINT8 *colormap = R_GetTranslationColormap(skinnum, skincolor, GTC_CACHE);

View file

@ -194,16 +194,21 @@ static inline void W_LoadDehackedLumps(UINT16 wadnum)
for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++)
if (memcmp(lump_p->name,"SOC_",4)==0) // Check for generic SOC lump
{ // shameless copy+paste of code from LUA_LoadLump
char *name = malloc(strlen(wadfiles[wadnum]->filename)+10);
size_t len = strlen(wadfiles[wadnum]->filename);
char *name = malloc(len+10);
strcpy(name, wadfiles[wadnum]->filename);
if (!fasticmp(&name[strlen(name) - 4], ".soc")) {
if (!fasticmp(&name[len - 4], ".soc")) {
// If it's not a .soc file, copy the lump name in too.
name[strlen(wadfiles[wadnum]->filename)] = '|';
M_Memcpy(name+strlen(wadfiles[wadnum]->filename)+1, lump_p->name, 8);
name[strlen(wadfiles[wadnum]->filename)+9] = '\0';
name[len] = '|';
M_Memcpy(name+len+1, lump_p->name, 8);
name[len+9] = '\0';
}
CONS_Printf(M_GetText("Loading SOC from %s\n"), name);
DEH_LoadDehackedLumpPwad(wadnum, lump);
free(name);
}
else if (memcmp(lump_p->name,"MAINCFG",8)==0) // Check for MAINCFG
{

View file

@ -17,17 +17,13 @@
#include "gme/gme.h"
#define GME_TREBLE 5.0
#define GME_BASS 1.0
#ifdef HAVE_PNG /// TODO: compile with zlib support without libpng
#define HAVE_ZLIB
#ifdef HAVE_ZLIB
#ifndef _MSC_VER
#ifndef _WII
#ifndef _LARGEFILE64_SOURCE
#define _LARGEFILE64_SOURCE
#endif
#endif
#endif
#ifndef _LFS64_LARGEFILE
#define _LFS64_LARGEFILE
@ -38,8 +34,8 @@
#endif
#include "zlib.h"
#endif
#endif
#endif // HAVE_ZLIB
#endif // HAVE_LIBGME
static FMOD_SYSTEM *fsys;
static FMOD_SOUND *music_stream;