mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
Merge branch 'master' into next
This commit is contained in:
commit
8196c59557
14 changed files with 167 additions and 108 deletions
22
src/Makefile
22
src/Makefile
|
@ -66,6 +66,7 @@
|
|||
# Compile without 3D sound support, add 'NOHS=1'
|
||||
# Compile with GDBstubs, add 'RDB=1'
|
||||
# Compile without PNG, add 'NOPNG=1'
|
||||
# Compile without zlib, add 'NOZLIB=1'
|
||||
#
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||||
# Addon for SDL:
|
||||
# To Cross-Compile, add 'SDL_CONFIG=/usr/*/bin/sdl-config'
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||||
|
@ -119,6 +120,7 @@ include Makefile.cfg
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|||
|
||||
ifdef DUMMY
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||||
NOPNG=1
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||||
NOZLIB=1
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||||
NONET=1
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||||
NOHW=1
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||||
NOHS=1
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||||
|
@ -199,6 +201,7 @@ endif
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|||
|
||||
ifdef NDS
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||||
NOPNG=1
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||||
NOZLIB=1
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||||
NONET=1
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||||
#NOHW=1
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||||
NOHS=1
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||||
|
@ -325,13 +328,6 @@ LIBS+=$(PNG_LDFLAGS)
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|||
CFLAGS+=$(PNG_CFLAGS)
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||||
endif
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||||
|
||||
ZLIB_PKGCONFIG?=zlib
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||||
ZLIB_CFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --cflags)
|
||||
ZLIB_LDFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --libs)
|
||||
|
||||
LIBS+=$(ZLIB_LDFLAGS)
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||||
CFLAGS+=$(ZLIB_CFLAGS)
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||||
|
||||
ifdef HAVE_LIBGME
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||||
OPTS+=-DHAVE_LIBGME
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||||
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||||
|
@ -343,6 +339,18 @@ LIBS+=$(LIBGME_LDFLAGS)
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|||
CFLAGS+=$(LIBGME_CFLAGS)
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||||
endif
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||||
|
||||
ifndef NOZLIB
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||||
OPTS+=-DHAVE_ZLIB
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||||
ZLIB_PKGCONFIG?=zlib
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||||
ZLIB_CFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --cflags)
|
||||
ZLIB_LDFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --libs)
|
||||
|
||||
LIBS+=$(ZLIB_LDFLAGS)
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||||
CFLAGS+=$(ZLIB_CFLAGS)
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||||
else
|
||||
NOPNG=1
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||||
endif
|
||||
|
||||
ifdef STATIC
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||||
LIBS:=-static $(LIBS)
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||||
endif
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||||
|
|
|
@ -5140,8 +5140,10 @@ static void HWR_AddSprites(sector_t *sec)
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|||
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approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
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if (approx_dist <= limit_dist)
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||||
HWR_ProjectSprite(thing);
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||||
if (approx_dist > limit_dist)
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||||
continue;
|
||||
|
||||
HWR_ProjectSprite(thing);
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||||
}
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||||
}
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else
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||||
|
@ -5163,8 +5165,10 @@ static void HWR_AddSprites(sector_t *sec)
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approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
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|
||||
if (approx_dist <= limit_dist)
|
||||
HWR_ProjectPrecipitationSprite(precipthing);
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||||
if (approx_dist > limit_dist)
|
||||
continue;
|
||||
|
||||
HWR_ProjectPrecipitationSprite(precipthing);
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||||
}
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}
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||||
else
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||||
|
@ -5449,6 +5453,16 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
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|||
x1 = tr_x + x1 * rightcos;
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x2 = tr_x - x2 * rightcos;
|
||||
|
||||
// okay, we can't return now... this is a hack, but weather isn't networked, so it should be ok
|
||||
if (!(thing->precipflags & PCF_THUNK))
|
||||
{
|
||||
if (thing->precipflags & PCF_RAIN)
|
||||
P_RainThinker(thing);
|
||||
else
|
||||
P_SnowThinker(thing);
|
||||
thing->precipflags |= PCF_THUNK;
|
||||
}
|
||||
|
||||
//
|
||||
// store information in a vissprite
|
||||
//
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||||
|
|
|
@ -182,19 +182,21 @@ void LUA_LoadLump(UINT16 wad, UINT16 lump)
|
|||
{
|
||||
MYFILE f;
|
||||
char *name;
|
||||
size_t len;
|
||||
f.wad = wad;
|
||||
f.size = W_LumpLengthPwad(wad, lump);
|
||||
f.data = Z_Malloc(f.size, PU_LUA, NULL);
|
||||
W_ReadLumpPwad(wad, lump, f.data);
|
||||
f.curpos = f.data;
|
||||
|
||||
name = malloc(strlen(wadfiles[wad]->filename)+10);
|
||||
len = strlen(wadfiles[wad]->filename);
|
||||
name = malloc(len+10);
|
||||
strcpy(name, wadfiles[wad]->filename);
|
||||
if (!fasticmp(&name[strlen(name) - 4], ".lua")) {
|
||||
if (!fasticmp(&name[len - 4], ".lua")) {
|
||||
// If it's not a .lua file, copy the lump name in too.
|
||||
name[strlen(wadfiles[wad]->filename)] = '|';
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||||
M_Memcpy(name+strlen(wadfiles[wad]->filename)+1, wadfiles[wad]->lumpinfo[lump].name, 8);
|
||||
name[strlen(wadfiles[wad]->filename)+9] = '\0';
|
||||
name[len] = '|';
|
||||
M_Memcpy(name+len+1, wadfiles[wad]->lumpinfo[lump].name, 8);
|
||||
name[len+9] = '\0';
|
||||
}
|
||||
|
||||
LUA_LoadFile(&f, name);
|
||||
|
|
37
src/p_mobj.c
37
src/p_mobj.c
|
@ -3840,7 +3840,8 @@ void P_RecalcPrecipInSector(sector_t *sector)
|
|||
//
|
||||
void P_NullPrecipThinker(precipmobj_t *mobj)
|
||||
{
|
||||
(void)mobj;
|
||||
//(void)mobj;
|
||||
mobj->precipflags &= ~PCF_THUNK;
|
||||
}
|
||||
|
||||
void P_SnowThinker(precipmobj_t *mobj)
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||||
|
@ -3860,25 +3861,26 @@ void P_RainThinker(precipmobj_t *mobj)
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|||
{
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||||
// cycle through states,
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// calling action functions at transitions
|
||||
if (mobj->tics > 0 && --mobj->tics == 0)
|
||||
{
|
||||
// you can cycle through multiple states in a tic
|
||||
if (!P_SetPrecipMobjState(mobj, mobj->state->nextstate))
|
||||
return; // freed itself
|
||||
}
|
||||
if (mobj->tics <= 0)
|
||||
return;
|
||||
|
||||
if (--mobj->tics)
|
||||
return;
|
||||
|
||||
if (!P_SetPrecipMobjState(mobj, mobj->state->nextstate))
|
||||
return;
|
||||
|
||||
if (mobj->state != &states[S_RAINRETURN])
|
||||
return;
|
||||
|
||||
mobj->z = mobj->ceilingz;
|
||||
P_SetPrecipMobjState(mobj, S_RAIN1);
|
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|
||||
if (mobj->state == &states[S_RAINRETURN])
|
||||
{
|
||||
mobj->z = mobj->ceilingz;
|
||||
P_SetPrecipMobjState(mobj, S_RAIN1);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// adjust height
|
||||
mobj->z += mobj->momz;
|
||||
|
||||
if (mobj->z <= mobj->floorz)
|
||||
if ((mobj->z += mobj->momz) <= mobj->floorz)
|
||||
{
|
||||
// no splashes on sky or bottomless pits
|
||||
if (mobj->precipflags & PCF_PIT)
|
||||
|
@ -7926,14 +7928,15 @@ static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype
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|||
static inline precipmobj_t *P_SpawnRainMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
||||
{
|
||||
precipmobj_t *mo = P_SpawnPrecipMobj(x,y,z,type);
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||||
mo->thinker.function.acp1 = (actionf_p1)P_RainThinker;
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mo->precipflags |= PCF_RAIN;
|
||||
//mo->thinker.function.acp1 = (actionf_p1)P_RainThinker;
|
||||
return mo;
|
||||
}
|
||||
|
||||
static inline precipmobj_t *P_SpawnSnowMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
||||
{
|
||||
precipmobj_t *mo = P_SpawnPrecipMobj(x,y,z,type);
|
||||
mo->thinker.function.acp1 = (actionf_p1)P_SnowThinker;
|
||||
//mo->thinker.function.acp1 = (actionf_p1)P_SnowThinker;
|
||||
return mo;
|
||||
}
|
||||
|
||||
|
|
|
@ -252,6 +252,10 @@ typedef enum {
|
|||
PCF_FOF = 4,
|
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// Above MOVING FOF (this means we need to keep floorz up to date...)
|
||||
PCF_MOVINGFOF = 8,
|
||||
// Is rain.
|
||||
PCF_RAIN = 16,
|
||||
// Ran the thinker this tic.
|
||||
PCF_THUNK = 32,
|
||||
} precipflag_t;
|
||||
// Map Object definition.
|
||||
typedef struct mobj_s
|
||||
|
|
|
@ -1665,8 +1665,7 @@ static void P_NetArchiveThinkers(void)
|
|||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (!(th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed
|
||||
|| th->function.acp1 == (actionf_p1)P_RainThinker
|
||||
|| th->function.acp1 == (actionf_p1)P_SnowThinker))
|
||||
|| th->function.acp1 == (actionf_p1)P_NullPrecipThinker))
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numsaved++;
|
||||
|
||||
if (th->function.acp1 == (actionf_p1)P_MobjThinker)
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||||
|
@ -1675,8 +1674,7 @@ static void P_NetArchiveThinkers(void)
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|||
continue;
|
||||
}
|
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#ifdef PARANOIA
|
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else if (th->function.acp1 == (actionf_p1)P_RainThinker
|
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|| th->function.acp1 == (actionf_p1)P_SnowThinker);
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else if (th->function.acp1 == (actionf_p1)P_NullPrecipThinker);
|
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#endif
|
||||
else if (th->function.acp1 == (actionf_p1)T_MoveCeiling)
|
||||
{
|
||||
|
|
34
src/p_spec.c
34
src/p_spec.c
|
@ -2039,8 +2039,7 @@ void P_SwitchWeather(INT32 weathernum)
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|||
|
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for (think = thinkercap.next; think != &thinkercap; think = think->next)
|
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{
|
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if ((think->function.acp1 != (actionf_p1)P_SnowThinker)
|
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&& (think->function.acp1 != (actionf_p1)P_RainThinker))
|
||||
if (think->function.acp1 != (actionf_p1)P_NullPrecipThinker)
|
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continue; // not a precipmobj thinker
|
||||
|
||||
precipmobj = (precipmobj_t *)think;
|
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|
@ -2056,14 +2055,12 @@ void P_SwitchWeather(INT32 weathernum)
|
|||
|
||||
for (think = thinkercap.next; think != &thinkercap; think = think->next)
|
||||
{
|
||||
if (think->function.acp1 != (actionf_p1)P_NullPrecipThinker)
|
||||
continue; // not a precipmobj thinker
|
||||
precipmobj = (precipmobj_t *)think;
|
||||
|
||||
if (swap == PRECIP_RAIN) // Snow To Rain
|
||||
{
|
||||
if (!(think->function.acp1 == (actionf_p1)P_SnowThinker
|
||||
|| think->function.acp1 == (actionf_p1)P_NullPrecipThinker))
|
||||
continue; // not a precipmobj thinker
|
||||
|
||||
precipmobj = (precipmobj_t *)think;
|
||||
|
||||
precipmobj->flags = mobjinfo[MT_RAIN].flags;
|
||||
st = &states[mobjinfo[MT_RAIN].spawnstate];
|
||||
precipmobj->state = st;
|
||||
|
@ -2074,18 +2071,13 @@ void P_SwitchWeather(INT32 weathernum)
|
|||
|
||||
precipmobj->precipflags &= ~PCF_INVISIBLE;
|
||||
|
||||
think->function.acp1 = (actionf_p1)P_RainThinker;
|
||||
precipmobj->precipflags |= PCF_RAIN;
|
||||
//think->function.acp1 = (actionf_p1)P_RainThinker;
|
||||
}
|
||||
else if (swap == PRECIP_SNOW) // Rain To Snow
|
||||
{
|
||||
INT32 z;
|
||||
|
||||
if (!(think->function.acp1 == (actionf_p1)P_RainThinker
|
||||
|| think->function.acp1 == (actionf_p1)P_NullPrecipThinker))
|
||||
continue; // not a precipmobj thinker
|
||||
|
||||
precipmobj = (precipmobj_t *)think;
|
||||
|
||||
precipmobj->flags = mobjinfo[MT_SNOWFLAKE].flags;
|
||||
z = M_RandomByte();
|
||||
|
||||
|
@ -2103,19 +2095,13 @@ void P_SwitchWeather(INT32 weathernum)
|
|||
precipmobj->frame = st->frame;
|
||||
precipmobj->momz = mobjinfo[MT_SNOWFLAKE].speed;
|
||||
|
||||
precipmobj->precipflags &= ~PCF_INVISIBLE;
|
||||
precipmobj->precipflags &= ~(PCF_INVISIBLE|PCF_RAIN);
|
||||
|
||||
think->function.acp1 = (actionf_p1)P_SnowThinker;
|
||||
//think->function.acp1 = (actionf_p1)P_SnowThinker;
|
||||
}
|
||||
else if (swap == PRECIP_BLANK || swap == PRECIP_STORM_NORAIN) // Remove precip, but keep it around for reuse.
|
||||
{
|
||||
if (!(think->function.acp1 == (actionf_p1)P_RainThinker
|
||||
|| think->function.acp1 == (actionf_p1)P_SnowThinker))
|
||||
continue;
|
||||
|
||||
precipmobj = (precipmobj_t *)think;
|
||||
|
||||
think->function.acp1 = (actionf_p1)P_NullPrecipThinker;
|
||||
//think->function.acp1 = (actionf_p1)P_NullPrecipThinker;
|
||||
|
||||
precipmobj->precipflags |= PCF_INVISIBLE;
|
||||
}
|
||||
|
|
24
src/p_tick.c
24
src/p_tick.c
|
@ -56,12 +56,12 @@ void Command_Numthinkers_f(void)
|
|||
CONS_Printf(M_GetText("numthinkers <#>: Count number of thinkers\n"));
|
||||
CONS_Printf(
|
||||
"\t1: P_MobjThinker\n"
|
||||
"\t2: P_RainThinker\n"
|
||||
"\t3: P_SnowThinker\n"
|
||||
"\t4: P_NullPrecipThinker\n"
|
||||
"\t5: T_Friction\n"
|
||||
"\t6: T_Pusher\n"
|
||||
"\t7: P_RemoveThinkerDelayed\n");
|
||||
/*"\t2: P_RainThinker\n"
|
||||
"\t3: P_SnowThinker\n"*/
|
||||
"\t2: P_NullPrecipThinker\n"
|
||||
"\t3: T_Friction\n"
|
||||
"\t4: T_Pusher\n"
|
||||
"\t5: P_RemoveThinkerDelayed\n");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -73,27 +73,27 @@ void Command_Numthinkers_f(void)
|
|||
action = (actionf_p1)P_MobjThinker;
|
||||
CONS_Printf(M_GetText("Number of %s: "), "P_MobjThinker");
|
||||
break;
|
||||
case 2:
|
||||
/*case 2:
|
||||
action = (actionf_p1)P_RainThinker;
|
||||
CONS_Printf(M_GetText("Number of %s: "), "P_RainThinker");
|
||||
break;
|
||||
case 3:
|
||||
action = (actionf_p1)P_SnowThinker;
|
||||
CONS_Printf(M_GetText("Number of %s: "), "P_SnowThinker");
|
||||
break;
|
||||
case 4:
|
||||
break;*/
|
||||
case 2:
|
||||
action = (actionf_p1)P_NullPrecipThinker;
|
||||
CONS_Printf(M_GetText("Number of %s: "), "P_NullPrecipThinker");
|
||||
break;
|
||||
case 5:
|
||||
case 3:
|
||||
action = (actionf_p1)T_Friction;
|
||||
CONS_Printf(M_GetText("Number of %s: "), "T_Friction");
|
||||
break;
|
||||
case 6:
|
||||
case 4:
|
||||
action = (actionf_p1)T_Pusher;
|
||||
CONS_Printf(M_GetText("Number of %s: "), "T_Pusher");
|
||||
break;
|
||||
case 7:
|
||||
case 5:
|
||||
action = (actionf_p1)P_RemoveThinkerDelayed;
|
||||
CONS_Printf(M_GetText("Number of %s: "), "P_RemoveThinkerDelayed");
|
||||
break;
|
||||
|
|
|
@ -1451,6 +1451,17 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
|
|||
return;
|
||||
}
|
||||
|
||||
// okay, we can't return now except for vertical clipping... this is a hack, but weather isn't networked, so it should be ok
|
||||
if (!(thing->precipflags & PCF_THUNK))
|
||||
{
|
||||
if (thing->precipflags & PCF_RAIN)
|
||||
P_RainThinker(thing);
|
||||
else
|
||||
P_SnowThinker(thing);
|
||||
thing->precipflags |= PCF_THUNK;
|
||||
}
|
||||
|
||||
|
||||
//SoM: 3/17/2000: Disregard sprites that are out of view..
|
||||
gzt = thing->z + spritecachedinfo[lump].topoffset;
|
||||
gz = gzt - spritecachedinfo[lump].height;
|
||||
|
@ -1569,8 +1580,10 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
|
|||
|
||||
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
|
||||
|
||||
if (approx_dist <= limit_dist)
|
||||
R_ProjectSprite(thing);
|
||||
if (approx_dist > limit_dist)
|
||||
continue;
|
||||
|
||||
R_ProjectSprite(thing);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1591,8 +1604,10 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
|
|||
|
||||
approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
|
||||
|
||||
if (approx_dist <= limit_dist)
|
||||
R_ProjectPrecipitationSprite(precipthing);
|
||||
if (approx_dist > limit_dist)
|
||||
continue;
|
||||
|
||||
R_ProjectPrecipitationSprite(precipthing);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -1154,6 +1154,7 @@ static void I_ShutdownJoystick2(void)
|
|||
D_PostEvent(&event);
|
||||
}
|
||||
|
||||
joystick2_started = 0;
|
||||
JoyReset(&JoyInfo2);
|
||||
if (!joystick_started && !joystick2_started && SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK)
|
||||
{
|
||||
|
|
|
@ -38,10 +38,8 @@
|
|||
#include "gme/gme.h"
|
||||
#define GME_TREBLE 5.0
|
||||
#define GME_BASS 1.0
|
||||
#ifdef HAVE_PNG /// TODO: compile with zlib support without libpng
|
||||
|
||||
#define HAVE_ZLIB
|
||||
|
||||
#ifdef HAVE_ZLIB
|
||||
#ifndef _MSC_VER
|
||||
#ifndef _LARGEFILE64_SOURCE
|
||||
#define _LARGEFILE64_SOURCE
|
||||
|
@ -57,8 +55,8 @@
|
|||
#endif
|
||||
|
||||
#include "zlib.h"
|
||||
#endif
|
||||
#endif
|
||||
#endif // HAVE_ZLIB
|
||||
#endif // HAVE_LIBGME
|
||||
|
||||
UINT8 sound_started = false;
|
||||
|
||||
|
@ -178,7 +176,7 @@ static Mix_Chunk *ds2chunk(void *stream)
|
|||
return NULL; // would and/or did wrap, can't store.
|
||||
break;
|
||||
}
|
||||
sound = malloc(newsamples<<2); // samples * frequency shift * bytes per sample * channels
|
||||
sound = Z_Malloc(newsamples<<2, PU_SOUND, NULL); // samples * frequency shift * bytes per sample * channels
|
||||
|
||||
s = (SINT8 *)stream;
|
||||
d = (INT16 *)sound;
|
||||
|
@ -246,6 +244,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
|
|||
{
|
||||
void *lump;
|
||||
Mix_Chunk *chunk;
|
||||
SDL_RWops *rw;
|
||||
#ifdef HAVE_LIBGME
|
||||
Music_Emu *emu;
|
||||
gme_info_t *info;
|
||||
|
@ -361,7 +360,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
|
|||
}
|
||||
Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
|
||||
#else
|
||||
//CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n");
|
||||
return NULL; // No zlib support
|
||||
#endif
|
||||
}
|
||||
// Try to read it as a GME sound
|
||||
|
@ -387,13 +386,35 @@ void *I_GetSfx(sfxinfo_t *sfx)
|
|||
#endif
|
||||
|
||||
// Try to load it as a WAVE or OGG using Mixer.
|
||||
return Mix_LoadWAV_RW(SDL_RWFromMem(lump, sfx->length), 1);
|
||||
rw = SDL_RWFromMem(lump, sfx->length);
|
||||
if (rw != NULL)
|
||||
{
|
||||
chunk = Mix_LoadWAV_RW(rw, 1);
|
||||
return chunk;
|
||||
}
|
||||
|
||||
return NULL; // haven't been able to get anything
|
||||
}
|
||||
|
||||
void I_FreeSfx(sfxinfo_t *sfx)
|
||||
{
|
||||
if (sfx->data)
|
||||
{
|
||||
Mix_Chunk *chunk = (Mix_Chunk*)sfx->data;
|
||||
UINT8 *abufdata = NULL;
|
||||
if (chunk->allocated == 0)
|
||||
{
|
||||
// We allocated the data in this chunk, so get the abuf from mixer, then let it free the chunk, THEN we free the data
|
||||
// I believe this should ensure the sound is not playing when we free it
|
||||
abufdata = chunk->abuf;
|
||||
}
|
||||
Mix_FreeChunk(sfx->data);
|
||||
if (abufdata)
|
||||
{
|
||||
// I'm going to assume we used Z_Malloc to allocate this data.
|
||||
Z_Free(abufdata);
|
||||
}
|
||||
}
|
||||
sfx->data = NULL;
|
||||
sfx->lumpnum = LUMPERROR;
|
||||
}
|
||||
|
@ -524,6 +545,7 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
|
|||
char *data;
|
||||
size_t len;
|
||||
lumpnum_t lumpnum = W_CheckNumForName(va("O_%s",musicname));
|
||||
SDL_RWops *rw;
|
||||
|
||||
I_Assert(!music);
|
||||
#ifdef HAVE_LIBGME
|
||||
|
@ -621,7 +643,8 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
|
|||
}
|
||||
Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
|
||||
#else
|
||||
//CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n");
|
||||
CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n");
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
else if (!gme_open_data(data, len, &gme, 44100))
|
||||
|
@ -635,7 +658,11 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
|
|||
}
|
||||
#endif
|
||||
|
||||
music = Mix_LoadMUS_RW(SDL_RWFromMem(data, len), SDL_FALSE);
|
||||
rw = SDL_RWFromMem(data, len);
|
||||
if (rw != NULL)
|
||||
{
|
||||
music = Mix_LoadMUS_RW(rw, 1);
|
||||
}
|
||||
if (!music)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError());
|
||||
|
@ -798,7 +825,11 @@ void I_SetMIDIMusicVolume(UINT8 volume)
|
|||
|
||||
INT32 I_RegisterSong(void *data, size_t len)
|
||||
{
|
||||
music = Mix_LoadMUS_RW(SDL_RWFromMem(data, len), SDL_FALSE);
|
||||
SDL_RWops *rw = SDL_RWFromMem(data, len);
|
||||
if (rw != NULL)
|
||||
{
|
||||
music = Mix_LoadMUS_RW(rw, 1);
|
||||
}
|
||||
if (!music)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError());
|
||||
|
@ -842,4 +873,4 @@ void I_UnRegisterSong(INT32 handle)
|
|||
music = NULL;
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
|
@ -653,14 +653,10 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
|
|||
//
|
||||
void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT8 skincolor)
|
||||
{
|
||||
if (skins[skinnum].flags & SF_HIRES
|
||||
#ifdef HWRENDER
|
||||
// || (rendermode != render_soft && rendermode != render_none)
|
||||
#endif
|
||||
)
|
||||
V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_CACHE));
|
||||
if (skinnum < 0 || skinnum >= numskins || (skins[skinnum].flags & SF_HIRES))
|
||||
V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_CACHE)); // Draw a star
|
||||
else
|
||||
{
|
||||
{ // Find front angle of the first waiting frame of the character's actual sprites
|
||||
spriteframe_t *sprframe = &skins[skinnum].spritedef.spriteframes[2 & FF_FRAMEMASK];
|
||||
patch_t *patch = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE);
|
||||
const UINT8 *colormap = R_GetTranslationColormap(skinnum, skincolor, GTC_CACHE);
|
||||
|
|
15
src/w_wad.c
15
src/w_wad.c
|
@ -194,16 +194,21 @@ static inline void W_LoadDehackedLumps(UINT16 wadnum)
|
|||
for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++)
|
||||
if (memcmp(lump_p->name,"SOC_",4)==0) // Check for generic SOC lump
|
||||
{ // shameless copy+paste of code from LUA_LoadLump
|
||||
char *name = malloc(strlen(wadfiles[wadnum]->filename)+10);
|
||||
size_t len = strlen(wadfiles[wadnum]->filename);
|
||||
char *name = malloc(len+10);
|
||||
|
||||
strcpy(name, wadfiles[wadnum]->filename);
|
||||
if (!fasticmp(&name[strlen(name) - 4], ".soc")) {
|
||||
if (!fasticmp(&name[len - 4], ".soc")) {
|
||||
// If it's not a .soc file, copy the lump name in too.
|
||||
name[strlen(wadfiles[wadnum]->filename)] = '|';
|
||||
M_Memcpy(name+strlen(wadfiles[wadnum]->filename)+1, lump_p->name, 8);
|
||||
name[strlen(wadfiles[wadnum]->filename)+9] = '\0';
|
||||
name[len] = '|';
|
||||
M_Memcpy(name+len+1, lump_p->name, 8);
|
||||
name[len+9] = '\0';
|
||||
}
|
||||
|
||||
CONS_Printf(M_GetText("Loading SOC from %s\n"), name);
|
||||
DEH_LoadDehackedLumpPwad(wadnum, lump);
|
||||
|
||||
free(name);
|
||||
}
|
||||
else if (memcmp(lump_p->name,"MAINCFG",8)==0) // Check for MAINCFG
|
||||
{
|
||||
|
|
|
@ -17,17 +17,13 @@
|
|||
#include "gme/gme.h"
|
||||
#define GME_TREBLE 5.0
|
||||
#define GME_BASS 1.0
|
||||
#ifdef HAVE_PNG /// TODO: compile with zlib support without libpng
|
||||
|
||||
#define HAVE_ZLIB
|
||||
|
||||
#ifdef HAVE_ZLIB
|
||||
#ifndef _MSC_VER
|
||||
#ifndef _WII
|
||||
#ifndef _LARGEFILE64_SOURCE
|
||||
#define _LARGEFILE64_SOURCE
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef _LFS64_LARGEFILE
|
||||
#define _LFS64_LARGEFILE
|
||||
|
@ -38,8 +34,8 @@
|
|||
#endif
|
||||
|
||||
#include "zlib.h"
|
||||
#endif
|
||||
#endif
|
||||
#endif // HAVE_ZLIB
|
||||
#endif // HAVE_LIBGME
|
||||
|
||||
static FMOD_SYSTEM *fsys;
|
||||
static FMOD_SOUND *music_stream;
|
||||
|
|
Loading…
Reference in a new issue