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https://git.do.srb2.org/STJr/SRB2.git
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Revert "Snap light level to software values (32 levels)"
This reverts commit cc26d03c93
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This commit is contained in:
parent
675f69afea
commit
aeb45132c5
5 changed files with 32 additions and 65 deletions
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@ -1810,10 +1810,9 @@ static int lib_pFadeLight(lua_State *L)
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INT32 destvalue = (INT32)luaL_checkinteger(L, 2);
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INT32 speed = (INT32)luaL_checkinteger(L, 3);
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boolean ticbased = lua_optboolean(L, 4);
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boolean exactlightlevel = lua_optboolean(L, 5);
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NOHUD
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INLEVEL
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P_FadeLight(tag, destvalue, speed, ticbased, exactlightlevel);
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P_FadeLight(tag, destvalue, speed, ticbased);
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return 0;
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}
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@ -15,7 +15,6 @@
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#include "doomdef.h"
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#include "doomstat.h" // gametic
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#include "p_local.h"
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#include "r_main.h" // LIGHTSEGSHIFT
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#include "r_state.h"
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#include "z_zone.h"
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#include "m_random.h"
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@ -332,10 +331,9 @@ glow_t *P_SpawnAdjustableGlowingLight(sector_t *minsector, sector_t *maxsector,
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* \param speed Speed of the fade; the change to the ligh
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* level in each sector per tic.
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* \param ticbased Use a specific duration for the fade, defined by speed
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* \param exactlightlevel Do not snap to software values (for OpenGL)
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* \sa T_LightFade
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*/
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void P_FadeLightBySector(sector_t *sector, INT32 destvalue, INT32 speed, boolean ticbased, boolean exactlightlevel)
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void P_FadeLightBySector(sector_t *sector, INT32 destvalue, INT32 speed, boolean ticbased)
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{
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lightlevel_t *ll;
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@ -355,8 +353,6 @@ void P_FadeLightBySector(sector_t *sector, INT32 destvalue, INT32 speed, boolean
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ll->sector = sector;
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ll->destlevel = destvalue;
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ll->exactlightlevel = exactlightlevel;
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ll->lightlevel = sector->lightlevel;
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if (ticbased)
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{
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@ -374,12 +370,12 @@ void P_FadeLightBySector(sector_t *sector, INT32 destvalue, INT32 speed, boolean
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}
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}
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void P_FadeLight(INT16 tag, INT32 destvalue, INT32 speed, boolean ticbased, boolean exactlightlevel)
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void P_FadeLight(INT16 tag, INT32 destvalue, INT32 speed, boolean ticbased)
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{
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INT32 i;
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// search all sectors for ones with tag
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for (i = -1; (i = P_FindSectorFromTag(tag, i)) >= 0 ;)
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P_FadeLightBySector(§ors[i], destvalue, speed, ticbased, exactlightlevel);
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P_FadeLightBySector(§ors[i], destvalue, speed, ticbased);
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}
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/** Fades the light level in a sector to a new value.
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@ -389,66 +385,47 @@ void P_FadeLight(INT16 tag, INT32 destvalue, INT32 speed, boolean ticbased, bool
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*/
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void T_LightFade(lightlevel_t *ll)
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{
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boolean stillfading = false;
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INT16 lightlevel = ll->lightlevel;
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if (ll->duration >= 0) // tic-based
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{
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stillfading = !(gametic - ll->firsttic >= ll->duration);
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if (gametic - ll->firsttic >= ll->duration)
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{
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lightlevel = (INT16)ll->destlevel; // set to dest lightlevel
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ll->sector->lightlevel = (INT16)ll->destlevel; // set to dest lightlevel
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P_RemoveLighting(ll->sector); // clear lightingdata, remove thinker
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}
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else if (!((gametic - ll->firsttic) % ll->interval))
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{
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if (ll->speed < 0)
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lightlevel = max(lightlevel + (INT16)ll->speed, (INT16)ll->destlevel);
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ll->sector->lightlevel = max(ll->sector->lightlevel + (INT16)ll->speed, (INT16)ll->destlevel);
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else
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lightlevel = min(lightlevel + (INT16)ll->speed, (INT16)ll->destlevel);
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ll->sector->lightlevel = min(ll->sector->lightlevel + (INT16)ll->speed, (INT16)ll->destlevel);
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}
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return;
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}
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else // x/tic speed-based
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{
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if (lightlevel < ll->destlevel)
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{
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// increase the lightlevel
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if (lightlevel + ll->speed >= ll->destlevel)
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{
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// stop changing light level
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lightlevel = (INT16)ll->destlevel; // set to dest lightlevel
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P_RemoveLighting(ll->sector); // clear lightingdata, remove thinker
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}
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else
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{
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stillfading = true;
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lightlevel = (INT16)(lightlevel + (INT16)ll->speed); // move lightlevel
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}
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if (ll->sector->lightlevel < ll->destlevel)
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{
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// increase the lightlevel
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if (ll->sector->lightlevel + ll->speed >= ll->destlevel)
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{
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// stop changing light level
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ll->sector->lightlevel = (INT16)ll->destlevel; // set to dest lightlevel
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P_RemoveLighting(ll->sector); // clear lightingdata, remove thinker
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}
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else
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{
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// decrease lightlevel
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if (lightlevel - ll->speed <= ll->destlevel)
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{
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// stop changing light level
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lightlevel = (INT16)ll->destlevel; // set to dest lightlevel
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P_RemoveLighting(ll->sector); // clear lightingdata, remove thinker
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}
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else
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{
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stillfading = true;
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lightlevel = (INT16)(lightlevel - (INT16)ll->speed); // move lightlevel
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}
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}
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ll->sector->lightlevel = (INT16)(ll->sector->lightlevel + (INT16)ll->speed); // move lightlevel
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}
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// Snap light level to software values
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if (!stillfading || ll->exactlightlevel)
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ll->sector->lightlevel = lightlevel;
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else
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ll->sector->lightlevel = (lightlevel >> LIGHTSEGSHIFT) << LIGHTSEGSHIFT;
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{
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// decrease lightlevel
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if (ll->sector->lightlevel - ll->speed <= ll->destlevel)
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{
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// stop changing light level
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ll->sector->lightlevel = (INT16)ll->destlevel; // set to dest lightlevel
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ll->lightlevel = lightlevel;
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P_RemoveLighting(ll->sector); // clear lightingdata, remove thinker
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}
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else
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ll->sector->lightlevel = (INT16)(ll->sector->lightlevel - (INT16)ll->speed); // move lightlevel
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}
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}
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@ -1542,8 +1542,6 @@ static void SaveLightlevelThinker(const thinker_t *th, const UINT8 type)
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WRITEINT32(save_p, ht->duration);
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WRITEUINT32(save_p, ht->interval);
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WRITEUINT32(save_p, (UINT32)ht->firsttic);
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WRITEUINT8(save_p, (UINT8)ht->exactlightlevel);
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WRITEINT16(save_p, ht->lightlevel);
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}
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//
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@ -2520,8 +2518,6 @@ static inline void LoadLightlevelThinker(actionf_p1 thinker)
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ht->duration = READINT32(save_p);
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ht->interval = READUINT32(save_p);
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ht->firsttic = (tic_t)READUINT32(save_p);
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ht->exactlightlevel = (boolean)READUINT8(save_p);
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ht->lightlevel = READINT16(save_p);
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if (ht->sector)
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ht->sector->lightingdata = ht;
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P_AddThinker(&ht->thinker);
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@ -2781,8 +2781,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
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P_FadeLight(line->tag,
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(line->flags & ML_DONTPEGBOTTOM) ? max(min(sides[line->sidenum[0]].textureoffset>>FRACBITS, 255), 0) : line->frontsector->lightlevel,
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(line->flags & ML_DONTPEGBOTTOM) ? max(sides[line->sidenum[0]].rowoffset>>FRACBITS, 0) : P_AproxDistance(line->dx, line->dy)>>FRACBITS,
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(line->flags & ML_EFFECT5),
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(line->flags & ML_TFERLINE));
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(line->flags & ML_EFFECT5));
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break;
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case 421: // Stop lighting effect in tagged sectors
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@ -143,10 +143,6 @@ typedef struct
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INT32 duration; ///< If <0, do not use tic-based behavior. If 0, set instantly. If >0, fade lasts this duration.
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UINT32 interval; ///< Interval to deduct light level
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tic_t firsttic; ///< First gametic to count from
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// Snap to software values
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boolean exactlightlevel; ///< Use exact values for OpenGL
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INT16 lightlevel; ///< Internal counter for fading
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} lightlevel_t;
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#define GLOWSPEED 8
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@ -165,8 +161,8 @@ strobe_t * P_SpawnAdjustableStrobeFlash(sector_t *minsector, sector_t *maxsector
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void T_Glow(glow_t *g);
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glow_t *P_SpawnAdjustableGlowingLight(sector_t *minsector, sector_t *maxsector, INT32 length);
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void P_FadeLightBySector(sector_t *sector, INT32 destvalue, INT32 speed, boolean ticbased, boolean exactlightlevel);
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void P_FadeLight(INT16 tag, INT32 destvalue, INT32 speed, boolean ticbased, boolean exactlightlevel);
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void P_FadeLightBySector(sector_t *sector, INT32 destvalue, INT32 speed, boolean ticbased);
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void P_FadeLight(INT16 tag, INT32 destvalue, INT32 speed, boolean ticbased);
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void T_LightFade(lightlevel_t *ll);
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typedef enum
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