Merge remote-tracking branch 'origin/master' into nightsplus-le

This commit is contained in:
mazmazz 2018-08-29 11:06:00 -04:00
commit 6d97a10273
32 changed files with 1530 additions and 938 deletions

View file

@ -57,49 +57,6 @@ matrix:
- gcc-4.8
compiler: gcc-4.8
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- p7zip-full
- gcc-4.9
compiler: gcc-4.9
#gcc-4.9 (Ubuntu 4.9.3-8ubuntu2~14.04) 4.9.3
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- p7zip-full
- gcc-5
compiler: gcc-5
#gcc-5 (Ubuntu 5.3.0-3ubuntu1~14.04) 5.3.0 20151204
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- p7zip-full
- gcc-6
compiler: gcc-6
env: WFLAGS="-Wno-tautological-compare"
#gcc-6 (Ubuntu 6.1.1-3ubuntu11~14.04.1) 6.1.1 20160511
- os: linux
addons:
apt:

View file

@ -8,7 +8,7 @@
UINT8 cdaudio_started = 0;
consvar_t cd_volume = {"cd_volume","31",CV_SAVE,soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cd_volume = {"cd_volume","18",CV_SAVE,soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cdUpdate = {"cd_update","1",CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};

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@ -811,6 +811,7 @@ void D_RegisterClientCommands(void)
COM_AddCommand("writethings", Command_Writethings_f);
CV_RegisterVar(&cv_speed);
CV_RegisterVar(&cv_opflags);
CV_RegisterVar(&cv_ophoopflags);
CV_RegisterVar(&cv_mapthingnum);
// CV_RegisterVar(&cv_grid);
// CV_RegisterVar(&cv_snapto);
@ -822,7 +823,6 @@ void D_RegisterClientCommands(void)
COM_AddCommand("getallemeralds", Command_Getallemeralds_f);
COM_AddCommand("resetemeralds", Command_Resetemeralds_f);
COM_AddCommand("setrings", Command_Setrings_f);
COM_AddCommand("setspheres", Command_Setspheres_f);
COM_AddCommand("setlives", Command_Setlives_f);
COM_AddCommand("setcontinues", Command_Setcontinues_f);
COM_AddCommand("devmode", Command_Devmode_f);

View file

@ -1203,6 +1203,8 @@ static void readlevelheader(MYFILE *f, INT32 num)
deh_warning("Level header %d: invalid bonus type number %d", num, i);
}
else if (fastcmp(word, "MAXBONUSLIVES"))
mapheaderinfo[num-1]->maxbonuslives = (SINT8)i;
else if (fastcmp(word, "LEVELFLAGS"))
mapheaderinfo[num-1]->levelflags = (UINT8)i;
else if (fastcmp(word, "MENUFLAGS"))
@ -4922,6 +4924,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_SUSPICIOUSFACESTABBERSTATUE_WAIT",
"S_SUSPICIOUSFACESTABBERSTATUE_BURST1",
"S_SUSPICIOUSFACESTABBERSTATUE_BURST2",
"S_BRAMBLES",
// Big Tumbleweed
"S_BIGTUMBLEWEED",
@ -6578,6 +6581,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_CRAWLASTATUE", // Crawla statue
"MT_FACESTABBERSTATUE", // Facestabber statue
"MT_SUSPICIOUSFACESTABBERSTATUE", // :eggthinking:
"MT_BRAMBLES", // Brambles
// Arid Canyon Scenery
"MT_BIGTUMBLEWEED",
@ -7314,6 +7318,8 @@ struct {
{"CODEBASE",CODEBASE}, // or what release of SRB2 this is.
{"VERSION",VERSION}, // Grab the game's version!
{"SUBVERSION",SUBVERSION}, // more precise version number
{"NEWTICRATE",NEWTICRATE}, // TICRATE*NEWTICRATERATIO
{"NEWTICRATERATIO",NEWTICRATERATIO},
// Special linedef executor tag numbers!
{"LE_PINCHPHASE",LE_PINCHPHASE}, // A boss entered pinch phase (and, in most cases, is preparing their pinch phase attack!)

View file

@ -50,7 +50,7 @@ static boolean wasPlaying;
static int cdVolume=0; // current cd volume (0-31)
// 0-31 like Music & Sfx, though CD hardware volume is 0-255.
consvar_t cd_volume = {"cd_volume","31",CV_SAVE,soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cd_volume = {"cd_volume","18",CV_SAVE,soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
// allow Update for next/loop track
// some crap cd drivers take up to

View file

@ -244,6 +244,7 @@ typedef struct
SINT8 unlockrequired; ///< Is an unlockable required to play this level? -1 if no.
UINT8 levelselect; ///< Is this map available in the level select? If so, which map list is it available in?
SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.)
SINT8 maxbonuslives; ///< How many bonus lives to award at Intermission? (-1 for unlimited.)
UINT8 levelflags; ///< LF_flags: merged eight booleans into one UINT8 for space, see below
UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus

View file

@ -4666,6 +4666,7 @@ void G_GhostTicker(void)
p->next = g->next;
else
ghosts = g->next;
Z_Free(g);
continue;
}
p = g;
@ -5666,29 +5667,28 @@ void G_AddGhost(char *defdemoname)
mthing = playerstarts[0];
I_Assert(mthing);
{ // A bit more complex than P_SpawnPlayer because ghosts aren't solid and won't just push themselves out of the ceiling.
fixed_t x,y,z;
sector_t *sector;
x = mthing->x << FRACBITS;
y = mthing->y << FRACBITS;
sector = R_PointInSubsector(x, y)->sector;
fixed_t z,f,c;
gh->mo = P_SpawnMobj(mthing->x << FRACBITS, mthing->y << FRACBITS, 0, MT_GHOST);
gh->mo->angle = FixedAngle(mthing->angle*FRACUNIT);
f = gh->mo->floorz;
c = gh->mo->ceilingz - mobjinfo[MT_PLAYER].height;
if (!!(mthing->options & MTF_AMBUSH) ^ !!(mthing->options & MTF_OBJECTFLIP))
{
z = sector->ceilingheight - mobjinfo[MT_PLAYER].height;
z = c;
if (mthing->options >> ZSHIFT)
z -= ((mthing->options >> ZSHIFT) << FRACBITS);
if (z < sector->floorheight)
z = sector->floorheight;
if (z < f)
z = f;
}
else
{
z = sector->floorheight;
z = f;
if (mthing->options >> ZSHIFT)
z += ((mthing->options >> ZSHIFT) << FRACBITS);
if (z > sector->ceilingheight - mobjinfo[MT_PLAYER].height)
z = sector->ceilingheight - mobjinfo[MT_PLAYER].height;
if (z > c)
z = c;
}
gh->mo = P_SpawnMobj(x, y, z, MT_GHOST);
gh->mo->angle = FixedAngle(mthing->angle*FRACUNIT);
gh->mo->z = z;
}
gh->oldmo.x = gh->mo->x;
@ -5887,8 +5887,14 @@ boolean G_CheckDemoStatus(void)
{
boolean saved;
if(ghosts) // ... ... ...
ghosts = NULL; // :)
while (ghosts)
{
demoghost *next = ghosts->next;
Z_Free(ghosts);
ghosts = next;
}
ghosts = NULL;
// DO NOT end metal sonic demos here

View file

@ -69,6 +69,7 @@ patch_t *nightsnum[10]; // 0-9
// Level title and credits fonts
patch_t *lt_font[LT_FONTSIZE];
patch_t *cred_font[CRED_FONTSIZE];
patch_t *ttlnum[20]; // act numbers (0-19)
static player_t *plr;
boolean chat_on; // entering a chat message?
@ -237,6 +238,13 @@ void HU_LoadGraphics(void)
tallminus = (patch_t *)W_CachePatchName("STTMINUS", PU_HUDGFX);
tallinfin = (patch_t *)W_CachePatchName("STTINFIN", PU_HUDGFX);
// cache act numbers for level titles
for (i = 0; i < 20; i++)
{
sprintf(buffer, "TTL%.2d", i);
ttlnum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
}
// cache the crosshairs, don't bother to know which one is being used,
// just cache all 3, they're so small anyway.
for (i = 0; i < HU_CROSSHAIRS; i++)

View file

@ -63,6 +63,7 @@ extern patch_t *tallnum[10];
extern patch_t *nightsnum[10];
extern patch_t *lt_font[LT_FONTSIZE];
extern patch_t *cred_font[CRED_FONTSIZE];
extern patch_t *ttlnum[20];
extern patch_t *emeraldpics[3][8];
extern patch_t *rflagico;
extern patch_t *bflagico;

View file

@ -232,6 +232,7 @@ char sprnames[NUMSPRITES + 1][5] =
"CFLG", // Waving flag/segment
"CSTA", // Crawla statue
"CBBS", // Facestabber statue
"CABR", // Brambles
// Arid Canyon Scenery
"BTBL", // Big tumbleweed
@ -2158,6 +2159,8 @@ state_t states[NUMSTATES] =
{SPR_CBBS, FF_ANIMATE, 23, {NULL}, 6, 1, S_SUSPICIOUSFACESTABBERSTATUE_BURST2}, // S_SUSPICIOUSFACESTABBERSTATUE_BURST1
{SPR_NULL, 0, 40, {A_StatueBurst}, MT_FACESTABBER, S_FACESTABBER_CHARGE2, S_NULL}, // S_SUSPICIOUSFACESTABBERSTATUE_BURST2
{SPR_CABR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BRAMBLES
// Big Tumbleweed
{SPR_BTBL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BIGTUMBLEWEED
{SPR_BTBL, 0, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL2}, // S_BIGTUMBLEWEED_ROLL1
@ -10685,6 +10688,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MT_ROCKCRUMBLE3 // raisestate
},
{ // MT_BRAMBLES
1125, // doomednum
S_BRAMBLES, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
48*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_BIGTUMBLEWEED
1200, // doomednum
S_BIGTUMBLEWEED,// spawnstate

View file

@ -450,6 +450,7 @@ typedef enum sprite
SPR_CFLG, // Waving flag/segment
SPR_CSTA, // Crawla statue
SPR_CBBS, // Facestabber statue
SPR_CABR, // Brambles
// Arid Canyon Scenery
SPR_BTBL, // Big tumbleweed
@ -2275,6 +2276,7 @@ typedef enum state
S_SUSPICIOUSFACESTABBERSTATUE_WAIT,
S_SUSPICIOUSFACESTABBERSTATUE_BURST1,
S_SUSPICIOUSFACESTABBERSTATUE_BURST2,
S_BRAMBLES,
// Big Tumbleweed
S_BIGTUMBLEWEED,
@ -3951,6 +3953,7 @@ typedef enum mobj_type
MT_CRAWLASTATUE, // Crawla statue
MT_FACESTABBERSTATUE, // Facestabber statue
MT_SUSPICIOUSFACESTABBERSTATUE, // :eggthinking:
MT_BRAMBLES, // Brambles
// Arid Canyon Scenery
MT_BIGTUMBLEWEED,

View file

@ -421,6 +421,7 @@ static int sector_get(lua_State *L)
{
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
enum sector_e field = luaL_checkoption(L, 2, sector_opt[0], sector_opt);
INT16 i;
if (!sector)
{
@ -443,11 +444,23 @@ static int sector_get(lua_State *L)
lua_pushfixed(L, sector->ceilingheight);
return 1;
case sector_floorpic: // floorpic
lua_pushlstring(L, levelflats[sector->floorpic].name, 8);
{
levelflat_t *levelflat = &levelflats[sector->floorpic];
for (i = 0; i < 8; i++)
if (!levelflat->name[i])
break;
lua_pushlstring(L, levelflat->name, i);
return 1;
}
case sector_ceilingpic: // ceilingpic
lua_pushlstring(L, levelflats[sector->ceilingpic].name, 8);
{
levelflat_t *levelflat = &levelflats[sector->ceilingpic];
for (i = 0; i < 8; i++)
if (!levelflat->name[i])
break;
lua_pushlstring(L, levelflat->name, i);
return 1;
}
case sector_lightlevel:
lua_pushinteger(L, sector->lightlevel);
return 1;
@ -1784,6 +1797,8 @@ static int mapheaderinfo_get(lua_State *L)
lua_pushinteger(L, header->levelselect);
else if (fastcmp(field,"bonustype"))
lua_pushinteger(L, header->bonustype);
else if (fastcmp(field,"maxbonuslives"))
lua_pushinteger(L, header->maxbonuslives);
else if (fastcmp(field,"levelflags"))
lua_pushinteger(L, header->levelflags);
else if (fastcmp(field,"menuflags"))

View file

@ -880,28 +880,19 @@ void Command_Setrings_f(void)
if (COM_Argc() > 1)
{
// P_GivePlayerRings does value clamping
players[consoleplayer].rings = 0;
P_GivePlayerRings(&players[consoleplayer], atoi(COM_Argv(1)));
if (!G_IsSpecialStage(gamemap) || !(maptol & TOL_NIGHTS))
if (!(maptol & TOL_NIGHTS))
{
// P_GivePlayerRings does value clamping
players[consoleplayer].rings = 0;
P_GivePlayerRings(&players[consoleplayer], atoi(COM_Argv(1)));
players[consoleplayer].totalring -= atoi(COM_Argv(1)); //undo totalring addition done in P_GivePlayerRings
G_SetGameModified(multiplayer);
}
}
void Command_Setspheres_f(void)
{
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER;
REQUIRE_NOULTIMATE;
REQUIRE_PANDORA;
if (COM_Argc() > 1)
{
// P_GivePlayerRings does value clamping
players[consoleplayer].spheres = 0;
P_GivePlayerSpheres(&players[consoleplayer], atoi(COM_Argv(1)));
}
else
{
players[consoleplayer].spheres = 0;
P_GivePlayerSpheres(&player[consoleplayer], atoi(COM_Argv(1)));
// no totalsphere addition to revert
}
G_SetGameModified(multiplayer);
}
@ -957,10 +948,12 @@ void Command_Setcontinues_f(void)
static CV_PossibleValue_t op_mapthing_t[] = {{0, "MIN"}, {4095, "MAX"}, {0, NULL}};
static CV_PossibleValue_t op_speed_t[] = {{1, "MIN"}, {128, "MAX"}, {0, NULL}};
static CV_PossibleValue_t op_flags_t[] = {{0, "MIN"}, {15, "MAX"}, {0, NULL}};
static CV_PossibleValue_t op_hoopflags_t[] = {{0, "MIN"}, {15, "MAX"}, {0, NULL}};
consvar_t cv_mapthingnum = {"op_mapthingnum", "0", CV_NOTINNET, op_mapthing_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_speed = {"op_speed", "16", CV_NOTINNET, op_speed_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_opflags = {"op_flags", "0", CV_NOTINNET, op_flags_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_ophoopflags = {"op_hoopflags", "4", CV_NOTINNET, op_hoopflags_t, NULL, 0, NULL, NULL, 0, 0, NULL};
boolean objectplacing = false;
mobjtype_t op_currentthing = 0; // For the object placement mode
@ -1164,17 +1157,10 @@ void OP_NightsObjectplace(player_t *player)
{
UINT16 angle = (UINT16)(player->anotherflyangle % 360);
INT16 temp = (INT16)FixedInt(AngleFixed(player->mo->angle)); // Traditional 2D Angle
sector_t *sec = player->mo->subsector->sector;
#ifdef ESLOPE
fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->floorheight;
#else
fixed_t fheight = sec->floorheight;
#endif
player->pflags |= PF_ATTACKDOWN;
mt = OP_CreateNewMapThing(player, 1705, false);
mt = OP_CreateNewMapThing(player, 1713, false);
// Tilt
mt->angle = (INT16)FixedInt(FixedDiv(angle*FRACUNIT, 360*(FRACUNIT/256)));
@ -1185,7 +1171,7 @@ void OP_NightsObjectplace(player_t *player)
temp += 90;
temp %= 360;
mt->options = (UINT16)((player->mo->z - fheight)>>FRACBITS);
mt->options = (mt->options & ~(UINT16)cv_opflags.value) | (UINT16)cv_ophoopflags.value;
mt->angle = (INT16)(mt->angle+(INT16)((FixedInt(FixedDiv(temp*FRACUNIT, 360*(FRACUNIT/256))))<<8));
P_SpawnHoopsAndRings(mt, false);
@ -1194,11 +1180,52 @@ void OP_NightsObjectplace(player_t *player)
// This places a bumper!
if (cmd->buttons & BT_TOSSFLAG)
{
UINT16 vertangle = (UINT16)(player->anotherflyangle % 360);
UINT16 newflags, newz;
player->pflags |= PF_ATTACKDOWN;
if (!OP_HeightOkay(player, false))
return;
mt = OP_CreateNewMapThing(player, (UINT16)mobjinfo[MT_NIGHTSBUMPER].doomednum, false);
newz = min((mt->options >> ZSHIFT) - (mobjinfo[MT_NIGHTSBUMPER].height/4), 0);
// height offset: from P_TouchSpecialThing case MT_NIGHTSBUMPER
// clockwise
if (vertangle >= 75 && vertangle < 105) // up
newflags = 3;
else if (vertangle >= 105 && vertangle < 135) // 60 upward tilt
newflags = 2;
else if (vertangle >= 135 && vertangle < 165) // 30 upward tilt
newflags = 1;
//else if (vertangle >= 165 && vertangle < 195) // forward, see else case
// newflags = 0;
else if (vertangle >= 195 && vertangle < 225) // 30 downward tilt
newflags = 11;
else if (vertangle >= 225 && vertangle < 255) // 60 downward tilt
newflags = 10;
else if (vertangle >= 255 && vertangle < 285) // down
newflags = 9;
else if (vertangle >= 285 && vertangle < 315) // 60 downward tilt backwards
newflags = 8;
else if (vertangle >= 315 && vertangle < 345) // 30 downward tilt backwards
newflags = 7;
else if (vertangle >= 345 || vertangle < 15) // backwards
newflags = 6;
else if (vertangle >= 15 && vertangle < 45) // 30 upward tilt backwards
newflags = 5;
else if (vertangle >= 45 && vertangle < 75) // 60 upward tilt backwards
newflags = 4;
else // forward
newflags = 0;
mt->options = (newz << ZSHIFT) | newflags;
// if NiGHTS is facing backwards, orient the Thing angle forwards so that the sprite angle
// displays correctly. Backwards movement via the Thing flags is unaffected.
if (vertangle < 90 || vertangle > 270)
mt->angle = (mt->angle + 180) % 360;
P_SpawnMapThing(mt);
}

View file

@ -28,7 +28,7 @@ void cht_Init(void);
void Command_ObjectPlace_f(void);
void Command_Writethings_f(void);
extern consvar_t cv_opflags, cv_mapthingnum, cv_speed;
extern consvar_t cv_opflags, cv_ophoopflags, cv_mapthingnum, cv_speed;
//extern consvar_t cv_snapto, cv_grid;
extern boolean objectplacing;
@ -51,7 +51,6 @@ void Command_Savecheckpoint_f(void);
void Command_Getallemeralds_f(void);
void Command_Resetemeralds_f(void);
void Command_Setrings_f(void);
void Command_Setspheres_f(void);
void Command_Setlives_f(void);
void Command_Setcontinues_f(void);
void Command_Devmode_f(void);

View file

@ -1005,13 +1005,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
player->flyangle = special->threshold;
player->speed = FixedMul(special->info->speed, special->scale);
// Potentially causes axis transfer failures.
// Also rarely worked properly anyway.
//P_UnsetThingPosition(player->mo);
//player->mo->x = special->x;
//player->mo->y = special->y;
//P_SetThingPosition(player->mo);
toucher->z = special->z+(special->height/4);
P_SetTarget(&player->mo->hnext, special); // Reference bumper for position correction on next tic
}
else // More like a spring
{

View file

@ -225,6 +225,7 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
mapheaderinfo[num]->unlockrequired = -1;
mapheaderinfo[num]->levelselect = 0;
mapheaderinfo[num]->bonustype = 0;
mapheaderinfo[num]->maxbonuslives = -1;
mapheaderinfo[num]->levelflags = 0;
mapheaderinfo[num]->menuflags = 0;
#if 1 // equivalent to "FlickyList = DEMO"

View file

@ -1693,10 +1693,10 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
if (!playeringame[i] || players[i].spectator)
continue;
if (!players[i].mo || players[i].rings <= 0)
if (!players[i].mo || ((maptol & TOL_NIGHTS) ? players[i].spheres : players[i].rings) <= 0)
continue;
rings += players[i].rings;
rings += (maptol & TOL_NIGHTS) ? players[i].spheres : players[i].rings;
}
}
else
@ -1704,7 +1704,7 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
if (!(actor && actor->player))
return false; // no player to count rings from here, sorry
rings = actor->player->rings;
rings = (maptol & TOL_NIGHTS) ? actor->player->spheres : actor->player->rings;
}
if (triggerline->flags & ML_NOCLIMB)

View file

@ -578,6 +578,8 @@ static void P_DeNightserizePlayer(player_t *player)
player->speed = 0;
player->marelap = 0;
player->marebonuslap = 0;
player->flyangle = 0;
player->anotherflyangle = 0;
P_SetTarget(&player->mo->target, NULL);
P_SetTarget(&player->axis1, P_SetTarget(&player->axis2, NULL));
@ -654,6 +656,8 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
player->speed = 0;
player->climbing = 0;
player->secondjump = 0;
player->flyangle = 0;
player->anotherflyangle = 0;
player->powers[pw_shield] = SH_NONE;
player->powers[pw_super] = 0;
@ -781,6 +785,13 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
player->texttimer = (UINT8)(110 - timeinmap);
}
// force NiGHTS to face forward or backward
if (player->mo->target)
player->mo->angle = R_PointToAngle2(player->mo->target->x, player->mo->target->y, player->mo->x, player->mo->y) // player->angle_pos, won't be set on first instance
+ ((player->mo->target->flags2 & MF2_AMBUSH) ? // if axis is invert, take the opposite right angle
(player->flyangle > 90 && player->flyangle < 270 ? ANGLE_90 : -ANGLE_90)
: (player->flyangle > 90 && player->flyangle < 270 ? -ANGLE_90 : ANGLE_90));
// Do this before setting CR_NIGHTSMODE so we can tell if player was non-NiGHTS
P_RunNightserizeExecutors(player->mo);
@ -6200,7 +6211,6 @@ static void P_NiGHTSMovement(player_t *player)
// S_StartSound(NULL, sfx_timeup); // that creepy "out of time" music from NiGHTS. Dummied out, as some on the dev team thought it wasn't Sonic-y enough (Mystic, notably). Uncomment to restore. -SH
S_ChangeMusicInternal((((maptol & TOL_NIGHTS) && !G_IsSpecialStage(gamemap)) ? "_ntime" : "_drown"), false);
if (player->mo->z < player->mo->floorz)
player->mo->z = player->mo->floorz;
@ -9834,7 +9844,19 @@ void P_PlayerThink(player_t *player)
P_ResetScore(player);
}
else
{
if (player->bumpertime == TICRATE/2 && player->mo->hnext)
{
// Center player to NiGHTS bumper here because if you try to set player's position in
// P_TouchSpecialThing case MT_NIGHTSBUMPER, that position is fudged in the time
// between that routine in the previous tic
// and reaching here in the current tic
P_TeleportMove(player->mo, player->mo->hnext->x, player->mo->hnext->y
, player->mo->hnext->z + FixedMul(player->mo->hnext->height/4, player->mo->hnext->scale));
P_SetTarget(&player->mo->hnext, NULL);
}
P_MovePlayer(player);
}
if (!player->mo)
return; // P_MovePlayer removed player->mo.
@ -9958,7 +9980,8 @@ void P_PlayerThink(player_t *player)
|| player->panim == PA_PAIN
|| !player->mo->health
|| player->climbing
|| player->pflags & (PF_SPINNING|PF_SLIDING))
|| player->pflags & (PF_SPINNING|PF_SLIDING)
|| player->bumpertime)
player->pflags &= ~PF_APPLYAUTOBRAKE;
else if (currentlyonground || player->powers[pw_tailsfly])
player->pflags |= PF_APPLYAUTOBRAKE;

View file

@ -1362,7 +1362,7 @@ INT32 R_ColormapNumForName(char *name)
extra_colormaps[num_extra_colormaps].fadecolor = 0x0;
extra_colormaps[num_extra_colormaps].maskamt = 0x0;
extra_colormaps[num_extra_colormaps].fadestart = 0;
extra_colormaps[num_extra_colormaps].fadeend = 33;
extra_colormaps[num_extra_colormaps].fadeend = 31;
extra_colormaps[num_extra_colormaps].fog = 0;
num_extra_colormaps++;
@ -1390,7 +1390,7 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
size_t mapnum = num_extra_colormaps;
size_t i;
UINT32 cr, cg, cb, maskcolor, fadecolor;
UINT32 fadestart = 0, fadeend = 33, fadedist = 33;
UINT32 fadestart = 0, fadeend = 31, fadedist = 31;
#define HEX2INT(x) (UINT32)(x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0)
if (p1[0] == '#')
@ -1431,12 +1431,12 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
// Get parameters like fadestart, fadeend, and the fogflag
fadestart = NUMFROMCHAR(p2[3]) + (NUMFROMCHAR(p2[2]) * 10);
fadeend = NUMFROMCHAR(p2[5]) + (NUMFROMCHAR(p2[4]) * 10);
if (fadestart > 32)
if (fadestart > 30)
fadestart = 0;
if (fadeend > 33 || fadeend < 1)
fadeend = 33;
if (fadeend > 31 || fadeend < 1)
fadeend = 31;
fadedist = fadeend - fadestart;
fog = NUMFROMCHAR(p2[1]) ? 1 : 0;
fog = NUMFROMCHAR(p2[1]);
}
#undef getnum
@ -1537,7 +1537,7 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
size_t i;
char *colormap_p;
UINT32 cr, cg, cb, maskcolor, fadecolor;
UINT32 fadestart = 0, fadeend = 33, fadedist = 33;
UINT32 fadestart = 0, fadeend = 31, fadedist = 31;
#define HEX2INT(x) (UINT32)(x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0)
if (p1[0] == '#')
@ -1578,12 +1578,12 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
// Get parameters like fadestart, fadeend, and the fogflag
fadestart = NUMFROMCHAR(p2[3]) + (NUMFROMCHAR(p2[2]) * 10);
fadeend = NUMFROMCHAR(p2[5]) + (NUMFROMCHAR(p2[4]) * 10);
if (fadestart > 32)
if (fadestart > 30)
fadestart = 0;
if (fadeend > 33 || fadeend < 1)
fadeend = 33;
if (fadeend > 31 || fadeend < 1)
fadeend = 31;
fadedist = fadeend - fadestart;
fog = NUMFROMCHAR(p2[1]) ? 1 : 0;
fog = NUMFROMCHAR(p2[1]);
}
#undef getnum

View file

@ -37,6 +37,9 @@
// Quincunx antialiasing of flats!
//#define QUINCUNX
// good night sweet prince
#define SHITPLANESPARENCY
//SoM: 3/23/2000: Use Boom visplane hashing.
#define MAXVISPLANES 512
@ -813,7 +816,11 @@ void R_DrawSinglePlane(visplane_t *pl)
else // Opaque, but allow transparent flat pixels
spanfunc = splatfunc;
if (pl->extra_colormap && pl->extra_colormap->fog)
#ifdef SHITPLANESPARENCY
if (spanfunc == splatfunc || (pl->extra_colormap && pl->extra_colormap->fog))
#else
if (!pl->extra_colormap || !(pl->extra_colormap->fog & 2))
#endif
light = (pl->lightlevel >> LIGHTSEGSHIFT);
else
light = LIGHTLEVELS-1;
@ -867,7 +874,11 @@ void R_DrawSinglePlane(visplane_t *pl)
else // Opaque, but allow transparent flat pixels
spanfunc = splatfunc;
if (pl->extra_colormap && pl->extra_colormap->fog)
#ifdef SHITPLANESPARENCY
if (spanfunc == splatfunc || (pl->extra_colormap && pl->extra_colormap->fog))
#else
if (!pl->extra_colormap || !(pl->extra_colormap->fog & 2))
#endif
light = (pl->lightlevel >> LIGHTSEGSHIFT);
else
light = LIGHTLEVELS-1;

View file

@ -1443,7 +1443,8 @@ static void R_RenderSegLoop (void)
#ifdef POLYOBJECTS_PLANES
// Polyobject-specific hack to fix plane leaking -Red
if (ffloor[i].polyobj && top_w >= bottom_w) {
ffloor[i].plane->top[rw_x] = ffloor[i].plane->bottom[rw_x] = 0xFFFF;
ffloor[i].plane->top[rw_x] = 0xFFFF;
ffloor[i].plane->bottom[rw_x] = 0x0000; // fix for sky plane drawing crashes - Monster Iestyn 25/05/18
} else
#endif
@ -1467,7 +1468,8 @@ static void R_RenderSegLoop (void)
#ifdef POLYOBJECTS_PLANES
// Polyobject-specific hack to fix plane leaking -Red
if (ffloor[i].polyobj && top_w >= bottom_w) {
ffloor[i].plane->top[rw_x] = ffloor[i].plane->bottom[rw_x] = 0xFFFF;
ffloor[i].plane->top[rw_x] = 0xFFFF;
ffloor[i].plane->bottom[rw_x] = 0x0000; // fix for sky plane drawing crashes - Monster Iestyn 25/05/18
} else
#endif
@ -2693,6 +2695,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
if (linedef->special == 41) { // HORIZON LINES
topstep = bottomstep = 0;
topfrac = bottomfrac = (centeryfrac>>4);
topfrac++; // Prevent 1px HOM
} else {
topstep = -FixedMul (rw_scalestep, worldtop);
topfrac = (centeryfrac>>4) - FixedMul (worldtop, rw_scale);

View file

@ -983,7 +983,8 @@ static void R_SplitSprite(vissprite_t *sprite)
newsprite->extra_colormap = sector->lightlist[i].extra_colormap;
if (!((newsprite->cut & SC_FULLBRIGHT) && (!newsprite->extra_colormap || !newsprite->extra_colormap->fog)))
if (!((newsprite->cut & SC_FULLBRIGHT)
&& (!newsprite->extra_colormap || !(newsprite->extra_colormap->fog & 1))))
{
lindex = FixedMul(sprite->xscale, FixedDiv(640, vid.width))>>(LIGHTSCALESHIFT);
@ -1403,7 +1404,7 @@ static void R_ProjectSprite(mobj_t *thing)
vis->cut |= SC_FULLBRIGHT;
if (vis->cut & SC_FULLBRIGHT
&& (!vis->extra_colormap || !vis->extra_colormap->fog))
&& (!vis->extra_colormap || !(vis->extra_colormap->fog & 1)))
{
// full bright: goggles
vis->colormap = colormaps;

View file

@ -75,7 +75,7 @@ consvar_t stereoreverse = {"stereoreverse", "Off", CV_SAVE, CV_OnOff, NULL, 0, N
static consvar_t precachesound = {"precachesound", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
// actual general (maximum) sound & music volume, saved into the config
consvar_t cv_soundvolume = {"soundvolume", "31", CV_SAVE, soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_soundvolume = {"soundvolume", "18", CV_SAVE, soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_digmusicvolume = {"digmusicvolume", "18", CV_SAVE, soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_midimusicvolume = {"midimusicvolume", "18", CV_SAVE, soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};

File diff suppressed because it is too large Load diff

View file

@ -1,425 +1,213 @@
/* XPM */
static char * C:\Repo\srb2\src\sdl\SDL_icon_xpm[] = {
"32 32 390 2",
" c None",
". c #4F4F70",
"+ c #4D4D87",
"@ c #4D4D84",
"# c #4E4E6C",
"$ c #6C6C95",
"% c #5E5EB2",
"& c #6B6BE7",
"* c #7373F9",
"= c #7C7CFF",
"- c #6F70E7",
"; c #494BB2",
"> c #4F4FA3",
", c #6464D4",
"' c #7979F5",
") c #5F5FCA",
"! c #5D5D93",
"~ c #3A3A9F",
"{ c #6060AC",
"] c #777793",
"^ c #5C5CB3",
"/ c #7373EA",
"( c #7A7AFF",
"_ c #7575FF",
": c #7979FF",
"< c #6264DD",
"[ c #47478C",
"} c #564567",
"| c #4647D0",
"1 c #5C5CAE",
"2 c #5E5EFF",
"3 c #2929FF",
"4 c #1D1DFF",
"5 c #1919D1",
"6 c #4F4F90",
"7 c #1E1ECE",
"8 c #5858FF",
"9 c #6767A8",
"0 c #4949A0",
"a c #7070FB",
"b c #7D7DFF",
"c c #7777FF",
"d c #7373FF",
"e c #7272FF",
"f c #7878FF",
"g c #6465D8",
"h c #363886",
"i c #9F7655",
"j c #C89B5C",
"k c #1D1CB7",
"l c #3031B1",
"m c #1919F4",
"n c #1111FF",
"o c #1818FF",
"p c #1B1BFF",
"q c #1C1CFF",
"r c #2626B3",
"s c #1E1EC8",
"t c #1A1AE8",
"u c #24249F",
"v c #2F2FD2",
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"y c #414290",
"z c #8C6751",
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"H c #1010E1",
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"J c #0E0EF4",
"K c #0606B2",
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"$. c #7B7BFF",
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";. c #887167",
">. c #090DF2",
",. c #1313BE",
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"). c #0000AC",
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"~. c #242488",
"{. c #1414C7",
"]. c #1717FF",
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"/. c #7F7FFF",
"(. c #7474FF",
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":. c #8686FF",
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"[. c #797CFF",
"}. c #5756B8",
"|. c #1C19A4",
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"i. c #5454FF",
"j. c #6D6DF0",
"k. c #6868B5",
"l. c #0B0BB8",
"m. c #1212C5",
"n. c #1616FC",
"o. c #1515FF",
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"w. c #878793",
"x. c #4B4B94",
"y. c #0B0CE2",
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"A. c #4C4CFF",
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"C. c #7171ED",
"D. c #636394",
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"H. c #1414FF",
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"K. c #A8A8A4",
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"P. c #0B0BF7",
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"V. c #FFFFF8",
"W. c #4F4F9A",
"X. c #0B0BF5",
"Y. c #1616C5",
"Z. c #A8A8A1",
"`. c #FFFFFC",
" + c #FFFFFF",
".+ c #C0C0C4",
"++ c #1212D4",
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"#+ c #6464FF",
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";+ c #61619A",
">+ c #F1F1E0",
",+ c #E8E8DD",
"'+ c #2424BB",
")+ c #1010FF",
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"]+ c #EFEFF0",
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"(+ c #0909AC",
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":+ c #EAEADE",
"<+ c #2525B8",
"[+ c #2F2FFF",
"}+ c #3C3CB5",
"|+ c #EEEEEE",
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"h+ c #5A5A4D",
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"r+ c #0303CB",
"s+ c #0101C0",
"t+ c #0202AF",
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"x+ c #BEBEBE",
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"`+ c #0C0CE2",
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"x@ c #DCAC6E",
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"X@ c #2F2482",
"Y@ c #0000C1",
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"`@ c #0000BF",
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"+# c #767698",
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"$# c #C0915D",
"%# c #C89760",
"&# c #C29360",
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"-# c #7F7A7A",
";# c #70708F",
"># c #6F6F91",
",# c #575788",
"'# c #464687",
")# c #2F2F87",
"!# c #15158F",
"~# c #0101A8",
"{# c #1313FB",
"]# c #57579F",
"^# c #343487",
"/# c #434388",
static const char *SDL_icon_xpm[] = {
/* columns rows colors chars-per-pixel */
"32 32 175 2 ",
" c None",
". c #2E2E2E",
"X c #3C3C3C",
"o c #493939",
"O c #4E473F",
"+ c #161658",
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"$ c #111173",
"% c #16167F",
"& c #252567",
"* c #372B7C",
"= c #3D3679",
"- c #41414A",
"; c #575655",
": c #6A5841",
"> c #5B4B72",
", c #616160",
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"1 c #906E49",
"2 c #89685D",
"3 c #A67B4A",
"4 c #AA7F50",
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"9 c #BA8A55",
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"r c #C8955C",
"t c #CA9966",
"y c #DAA469",
"u c #C9A37B",
"i c #D7AB7B",
"p c #DFB07D",
"a c #EBAE6A",
"s c #E5B27A",
"d c #F1B779",
"f c #0A0A83",
"g c #05058B",
"h c #060687",
"j c #101089",
"k c #131382",
"l c #040494",
"z c #02029D",
"x c #0C0B9C",
"c c #120F9E",
"v c #19199B",
"b c #382D84",
"n c #39398D",
"m c #222296",
"M c #0101A6",
"N c #0A0AA2",
"B c #0202AC",
"V c #1919A2",
"C c #1616AD",
"Z c #0000B5",
"A c #0202BC",
"S c #0C0CB6",
"D c #1313B3",
"F c #1011BD",
"G c #1B1BBE",
"H c #2B2BAC",
"J c #3737A1",
"K c #2A26BE",
"L c #2A29B4",
"P c #3B3BB8",
"I c #48478B",
"U c #57578A",
"Y c #4A499A",
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};

View file

@ -39,6 +39,10 @@
#ifdef HAVE_IMAGE
#include "SDL_image.h"
#elif 1
#define LOAD_XPM //I want XPM!
#include "IMG_xpm.c" //Alam: I don't want to add SDL_Image.dll/so
#define HAVE_IMAGE //I have SDL_Image, sortof
#endif
#ifdef HAVE_IMAGE

View file

@ -178,7 +178,7 @@ static Mix_Chunk *ds2chunk(void *stream)
return NULL; // would and/or did wrap, can't store.
break;
}
sound = Z_Malloc(newsamples<<2, PU_SOUND, NULL); // samples * frequency shift * bytes per sample * channels
sound = malloc(newsamples<<2); // samples * frequency shift * bytes per sample * channels
s = (SINT8 *)stream;
d = (INT16 *)sound;
@ -306,7 +306,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
gme_track_info(emu, &info, 0);
len = (info->play_length * 441 / 10) << 2;
mem = Z_Malloc(len, PU_SOUND, NULL);
mem = malloc(len);
gme_play(emu, len >> 1, mem);
gme_delete(emu);
@ -378,7 +378,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
gme_track_info(emu, &info, 0);
len = (info->play_length * 441 / 10) << 2;
mem = Z_Malloc(len, PU_SOUND, NULL);
mem = malloc(len);
gme_play(emu, len >> 1, mem);
gme_delete(emu);

View file

@ -79,7 +79,6 @@ static patch_t *race1;
static patch_t *race2;
static patch_t *race3;
static patch_t *racego;
static patch_t *ttlnum;
static patch_t *nightslink;
static patch_t *curweapon;
static patch_t *normring;
@ -1120,13 +1119,10 @@ static void ST_drawLevelTitle(void)
if (!(timeinmap > 2 && timeinmap-3 < 110))
return;
lvlttlxpos = ((BASEVIDWIDTH/2) - (V_LevelNameWidth(lvlttl)/2));
if (actnum > 0)
{
ttlnum = W_CachePatchName(va("TTL%.2d", actnum), PU_CACHE);
lvlttlxpos = ((BASEVIDWIDTH/2) - (V_LevelNameWidth(lvlttl)/2)) - SHORT(ttlnum->width);
}
else
lvlttlxpos = ((BASEVIDWIDTH/2) - (V_LevelNameWidth(lvlttl)/2));
lvlttlxpos -= V_LevelActNumWidth(actnum);
ttlnumxpos = lvlttlxpos + V_LevelNameWidth(lvlttl);
zonexpos = ttlnumxpos - V_LevelNameWidth(M_GetText("ZONE"));
@ -1186,7 +1182,7 @@ static void ST_drawLevelTitle(void)
#endif
if (actnum)
V_DrawScaledPatch(ttlnumxpos, zoney, V_PERPLAYER, ttlnum);
V_DrawLevelActNum(ttlnumxpos, zoney, V_PERPLAYER, actnum);
V_DrawLevelTitle(lvlttlxpos, lvlttly, V_PERPLAYER, lvlttl);

View file

@ -622,7 +622,7 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
if (scrn & V_FLIP)
{
flip = true;
x -= FixedMul((SHORT(patch->width) - SHORT(patch->leftoffset))<<FRACBITS, pscale);
x -= FixedMul((SHORT(patch->width) - SHORT(patch->leftoffset))<<FRACBITS, pscale) + 1;
}
else
x -= FixedMul(SHORT(patch->leftoffset)<<FRACBITS, pscale);
@ -1236,7 +1236,7 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
{ // Clear the entire screen, from dest to deststop. Yes, this really works.
memset(screens[0], (UINT8)(c&255), vid.width * vid.height * vid.bpp);
memset(screens[0], (c&255), vid.width * vid.height * vid.bpp);
return;
}
@ -1299,7 +1299,7 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
c &= 255;
for (;(--h >= 0) && dest < deststop; dest += vid.width)
memset(dest, (UINT8)(c&255), w * vid.bpp);
memset(dest, c, w * vid.bpp);
}
//
@ -1642,6 +1642,7 @@ void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string)
dupx = dupy = 1;
scrwidth = vid.width/vid.dupx;
left = (scrwidth - BASEVIDWIDTH)/2;
scrwidth -= left;
}
switch (option & V_SPACINGMASK)
@ -1701,7 +1702,7 @@ void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string)
else
w = SHORT(hu_font[c]->width) * dupx;
if (cx+left > scrwidth)
if (cx > scrwidth)
break;
if (cx+left + w < 0) //left boundary check
{
@ -1754,6 +1755,7 @@ void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string)
dupx = dupy = 1;
scrwidth = vid.width/vid.dupx;
left = (scrwidth - BASEVIDWIDTH)/2;
scrwidth -= left;
}
charflags = (option & V_CHARCOLORMASK);
@ -1813,7 +1815,8 @@ void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string)
}
else
w = SHORT(hu_font[c]->width) * dupx / 2;
if (cx+left > scrwidth)
if (cx > scrwidth)
break;
if (cx+left + w < 0) //left boundary check
{
@ -1860,6 +1863,7 @@ void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string)
dupx = dupy = 1;
scrwidth = vid.width/vid.dupx;
left = (scrwidth - BASEVIDWIDTH)/2;
scrwidth -= left;
}
charflags = (option & V_CHARCOLORMASK);
@ -1917,7 +1921,7 @@ void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string)
else
w = (SHORT(tny_font[c]->width) * dupx);
if (cx+left > scrwidth)
if (cx > scrwidth)
break;
if (cx+left + w < 0) //left boundary check
{
@ -1960,6 +1964,7 @@ void V_DrawStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
dupx = dupy = 1;
scrwidth = vid.width/vid.dupx;
left = (scrwidth - BASEVIDWIDTH)/2;
scrwidth -= left;
}
switch (option & V_SPACINGMASK)
@ -2014,9 +2019,9 @@ void V_DrawStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
else
w = SHORT(hu_font[c]->width) * dupx;
if ((cx>>FRACBITS)+left > scrwidth)
if ((cx>>FRACBITS) > scrwidth)
break;
if (cx+left + w < 0) //left boundary check
if ((cx>>FRACBITS)+left + w < 0) //left boundary check
{
cx += w<<FRACBITS;
continue;
@ -2074,6 +2079,16 @@ void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits)
} while (--digits);
}
// Draw an act number for a level title
// Todo: actually draw two-digit numbers as two act num patches
void V_DrawLevelActNum(INT32 x, INT32 y, INT32 flags, INT32 num)
{
if (num < 0 || num > 19)
return; // not supported
V_DrawScaledPatch(x, y, flags, ttlnum[num]);
}
// Write a string using the credit font
// NOTE: the text is centered for screens larger than the base width
//
@ -2116,7 +2131,7 @@ void V_DrawCreditString(fixed_t x, fixed_t y, INT32 option, const char *string)
}
w = SHORT(cred_font[c]->width) * dupx;
if ((cx>>FRACBITS) + w > scrwidth)
if ((cx>>FRACBITS) > scrwidth)
break;
V_DrawSciencePatch(cx, cy, option, cred_font[c], FRACUNIT);
@ -2168,6 +2183,7 @@ void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string)
dupx = dupy = 1;
scrwidth = vid.width/vid.dupx;
left = (scrwidth - BASEVIDWIDTH)/2;
scrwidth -= left;
}
for (;;ch++)
@ -2197,10 +2213,9 @@ void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string)
w = SHORT(lt_font[c]->width) * dupx;
if (cx+left > scrwidth)
if (cx > scrwidth)
break;
//left boundary check
if (cx+left + w < 0)
if (cx+left + w < 0) //left boundary check
{
cx += w;
continue;
@ -2254,6 +2269,16 @@ INT32 V_LevelNameHeight(const char *string)
return w;
}
// For ST_drawLevelTitle
// Returns the width of the act num patch
INT32 V_LevelActNumWidth(INT32 num)
{
if (num < 0 || num > 19)
return 0; // not a valid number
return SHORT(ttlnum[num]->width);
}
//
// Find string width from hu_font chars
//

View file

@ -185,10 +185,12 @@ void V_DrawStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
// Draw tall nums, used for menu, HUD, intermission
void V_DrawTallNum(INT32 x, INT32 y, INT32 flags, INT32 num);
void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits);
void V_DrawLevelActNum(INT32 x, INT32 y, INT32 flags, INT32 num);
// Find string width from lt_font chars
INT32 V_LevelNameWidth(const char *string);
INT32 V_LevelNameHeight(const char *string);
INT32 V_LevelActNumWidth(INT32 num); // act number width
void V_DrawCreditString(fixed_t x, fixed_t y, INT32 option, const char *string);
INT32 V_CreditStringWidth(const char *string);

View file

@ -161,7 +161,7 @@ static BOOL wasPlaying;
//static INT cdVolume = 0; // current cd volume (0-31)
// 0-31 like Music & Sfx, though CD hardware volume is 0-255.
consvar_t cd_volume = {"cd_volume","31",CV_SAVE,soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cd_volume = {"cd_volume","18",CV_SAVE,soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
// allow Update for next/loop track
// some crap cd drivers take up to

View file

@ -70,7 +70,7 @@ typedef union
UINT32 score, total; // fake score, total
UINT32 tics; // time
patch_t *ttlnum; // act number being displayed
INT32 actnum; // act number being displayed
patch_t *ptotal; // TOTAL
UINT8 gotlife; // Number of extra lives obtained
} coop;
@ -288,8 +288,8 @@ void Y_IntermissionDrawer(void)
V_DrawLevelTitle(data.coop.passedx1, 49, 0, data.coop.passed1);
V_DrawLevelTitle(data.coop.passedx2, 49+V_LevelNameHeight(data.coop.passed2)+2, 0, data.coop.passed2);
if (mapheaderinfo[gamemap-1]->actnum)
V_DrawScaledPatch(244, 57, 0, data.coop.ttlnum);
if (data.coop.actnum)
V_DrawLevelActNum(244, 57, 0, data.coop.actnum);
bonusy = 150;
// Total
@ -1183,11 +1183,7 @@ void Y_StartIntermission(void)
data.coop.ptotal = W_CachePatchName("YB_TOTAL", PU_STATIC);
// get act number
if (mapheaderinfo[prevmap]->actnum)
data.coop.ttlnum = W_CachePatchName(va("TTL%.2d", mapheaderinfo[prevmap]->actnum),
PU_STATIC);
else
data.coop.ttlnum = W_CachePatchName("TTL01", PU_STATIC);
data.coop.actnum = mapheaderinfo[gamemap-1]->actnum;
// get background patches
widebgpatch = W_CachePatchName("INTERSCW", PU_STATIC);
@ -1878,7 +1874,9 @@ static void Y_AwardCoopBonuses(void)
players[i].score = MAXSCORE;
}
ptlives = (!ultimatemode && !modeattacking && players[i].lives != 0x7f) ? max((players[i].score/50000) - (oldscore/50000), 0) : 0;
ptlives = min(
((!ultimatemode && !modeattacking && players[i].lives != 0x7f) ? max((players[i].score/50000) - (oldscore/50000), 0) : 0),
(mapheaderinfo[prevmap]->maxbonuslives < 0 ? INT32_MAX : mapheaderinfo[prevmap]->maxbonuslives));
if (ptlives)
P_GivePlayerLives(&players[i], ptlives);
@ -1922,7 +1920,9 @@ static void Y_AwardSpecialStageBonus(void)
players[i].score = MAXSCORE;
// grant extra lives right away since tally is faked
ptlives = (!ultimatemode && !modeattacking && players[i].lives != 0x7f) ? max((players[i].score/50000) - (oldscore/50000), 0) : 0;
ptlives = min(
((!ultimatemode && !modeattacking && players[i].lives != 0x7f) ? max((players[i].score/50000) - (oldscore/50000), 0) : 0),
(mapheaderinfo[prevmap]->maxbonuslives < 0 ? INT32_MAX : mapheaderinfo[prevmap]->maxbonuslives));
if (ptlives)
P_GivePlayerLives(&players[i], ptlives);
@ -1994,7 +1994,6 @@ static void Y_UnloadData(void)
{
case int_coop:
// unload the coop and single player patches
UNLOAD(data.coop.ttlnum);
UNLOAD(data.coop.bonuspatches[3]);
UNLOAD(data.coop.bonuspatches[2]);
UNLOAD(data.coop.bonuspatches[1]);