MascaraSnake
d947558576
Use tag instead of angle for skyboxes
2020-01-25 10:26:38 +01:00
MascaraSnake
5656d77c82
Use tag instead of angle for polyobject spawn points and anchors
2020-01-25 10:15:20 +01:00
MascaraSnake
37375972e2
Use tag field to setup vertex slopes
2020-01-25 10:01:01 +01:00
MascaraSnake
261f049f6c
Add mapthing tag field (not used yet)
2020-01-25 09:52:13 +01:00
MascaraSnake
60cde39042
Rename some UDMF fields whose names have different meanings in other UDMF implementations
2020-01-24 23:02:42 +01:00
MascaraSnake
97c58957ee
Merge branch 'next' into udmf-next
2020-01-24 22:38:26 +01:00
Louis-Antoine
b0b22b53d6
Ignore disconnected players in tag gametypes
...
Disconnected players do not become IT at round start.
If all non-ITs are disconnected, the round ends.
If all ITs are disconnected, one of the non-ITs
becomes IT, or the round ends if in Hide & Seek.
2020-01-23 19:58:13 +01:00
Louis-Antoine
f209721ded
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
...
# Conflicts:
# src/g_game.c
# src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
412ba38a81
Refactor player spawning code a little
2020-01-22 03:19:15 +01:00
James R
2373a0aa83
Actually actually match the old behavior and check existing levelflats in P_AddLevelFlatRuntime BRUH
2020-01-21 16:47:47 -08:00
James R
d90c0b8fbd
Don't check "Too many flats in level" with P_AddLevelFlatRuntime
...
Also moved the debug down in case anyone uses that.
2020-01-21 15:35:07 -08:00
James R
9cd101c68d
Revert "Fix Ploadflat closing the game with "Too many flats in level" error message"
...
This reverts commit ea129f701c
.
2020-01-21 15:35:07 -08:00
Jaime Passos
f4a976f3be
Merge remote-tracking branch 'origin/next' into pictureformats
2020-01-20 16:53:41 -03:00
James R
f93ddc3f37
Merge branch 'keywords-back-again' into 'next'
...
Level header keywords
See merge request STJr/SRB2!656
2020-01-16 20:05:24 -05:00
Alam Ed Arias
a2b1b6289c
use a byte, not a ptr2int with memset
2020-01-12 18:59:35 -05:00
Tatsuru
5d33ca42cf
Expose colorization to mappers and SOC
2020-01-11 20:40:57 -03:00
MascaraSnake
b163316cbf
Merge branch 'udmf-next' into stringargs
2020-01-11 16:17:53 +01:00
MascaraSnake
4745264a42
Merge branch 'next' into udmf-next
...
# Conflicts:
# src/p_slopes.c
2020-01-11 16:16:57 +01:00
MascaraSnake
bac379a7a3
Merge branch 'udmf-next' into stringargs
2020-01-11 16:03:38 +01:00
MascaraSnake
661c44b260
Merge branch 'udmf-vslopes' into 'next'
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Add textmap vertex slope support
See merge request STJr/SRB2!633
2020-01-11 10:02:51 -05:00
MascaraSnake
63adb235e7
Merge branch 'linedef-args' into 'udmf-next'
...
Add UDMF linedef arguments and make slope specials use them
See merge request STJr/SRB2!643
2020-01-11 10:00:07 -05:00
MascaraSnake
f0d663ea90
Adapt setup of linedef type 443 (Call Lua function) to UDMF
2020-01-11 15:38:50 +01:00
MascaraSnake
2046f524c7
Fix incorrect cast
2020-01-10 23:32:31 +01:00
MascaraSnake
ba7a1c0375
Some minor cleanup
2020-01-10 19:56:29 +01:00
Jaime Passos
c1acdfe52e
Merge remote-tracking branch 'origin/next' into pictureformats
2020-01-10 04:11:26 -03:00
MascaraSnake
682e683a71
Merge branch 'fakeplanes-colormap' into 'next'
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Don't create colormap data out of sidedef text for fake planes linedef
See merge request STJr/SRB2!648
2020-01-09 15:04:33 -05:00
James R
735289502c
Call it KEYWORDS
2020-01-08 14:41:38 -08:00
James R
74364b84f9
Revert "Oh right, the keywords..."
...
This reverts commit a00dfcf420
.
2020-01-08 14:26:47 -08:00
MascaraSnake
c49232c1f1
Merge branch 'fakeplanes-colormap' into stringargs
2020-01-08 20:10:43 +01:00
MascaraSnake
faac4ea545
Don't create colormap data out of sidedef text for fake planes linedef (the colormap data isn't even used anymore)
2020-01-08 09:28:37 +01:00
MascaraSnake
2d7b43c244
Implement linedef string arguments
2020-01-08 08:42:35 +01:00
fickleheart
c133e645f7
Merge remote-tracking branch 'upstream/next' into next-newcontrols
2020-01-07 23:43:43 -06:00
Jaime Passos
5a2ad5c2f3
Merge remote-tracking branch 'origin/next' into pictureformats
2020-01-07 16:10:25 -03:00
Jaime Passos
1358507785
Fix OpenGL
2020-01-07 14:07:14 -03:00
Jaime Passos
5b5f371b0c
R_GetTextureFlat -> R_GetLevelFlat
2020-01-07 13:27:59 -03:00
Jaime Passos
f85476c723
Move texture stuff to its own file
2020-01-07 12:35:10 -03:00
Jaime Passos
edb0bbcd6d
Cleanup, NOW
2020-01-06 20:16:48 -03:00
Jaime Passos
a1af6b9134
Picture formats test
2020-01-06 18:22:23 -03:00
MascaraSnake
fff0b3e66c
Adapt setup of copy slope linedef to UDMF
2020-01-06 17:39:39 +01:00
MascaraSnake
ddb1a19490
Adapt setup of vertex-based slopes to UDMF
2020-01-06 15:34:28 +01:00
MascaraSnake
031e3d93b2
Merge branch 'next' into linedef-args
2020-01-06 14:46:47 +01:00
MascaraSnake
1cbf7aba0d
Merge branch 'move-map-copying' into 'next'
...
Reorder map loading
See merge request STJr/SRB2!635
2020-01-06 04:24:39 -05:00
MascaraSnake
98c4221a24
Adapt setup of line-based slopes to UDMF
2020-01-05 14:31:56 +01:00
Alam Ed Arias
641ac72b3f
Copy and Paste error
2020-01-04 18:34:16 -05:00
MascaraSnake
41a74bede1
Merge branch 'move-map-copying' into linedef-args
2020-01-04 23:32:29 +01:00
MascaraSnake
062bd7eef8
Merge branch 'next' into linedef-args
2020-01-04 23:10:39 +01:00
Nev3r
72f23a1075
Add missing initialization on vertex heights for binary maps.
2020-01-04 23:01:01 +01:00
Nev3r
a161bfa619
Merge branch 'remove-vertex-z-mk2' into udmf-vslopes
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# Conflicts:
# src/lua_maplib.c
# src/p_setup.c
# src/r_defs.h
2020-01-04 22:59:42 +01:00
Nev3r
9999be2d6e
Remove vertex_t's z variable.
2020-01-04 18:29:02 +01:00
fickleheart
f8a3e3b898
Merge remote-tracking branch 'origin/next' into next-newcontrols
2020-01-04 09:57:09 -06:00
MascaraSnake
1e42dc7ee5
Move P_ProcessLinedefsAfterSidedefs into P_LoadMapData, but move map data copying after everything else
2020-01-04 11:08:05 +01:00
Nev3r
faf127ff88
Add vertex slope spawning function.
...
Rename P_ResetDynamicSlopes() to P_SpawnSlopes().
2020-01-04 10:39:45 +01:00
Nev3r
0b21a34ddd
Add vertex height vars into the vertex struct, and their textmap parsing.
2020-01-04 10:24:42 +01:00
MascaraSnake
26bb0b3c67
Compressing sidedefs can break both special effects and netgame syncing, so let's get rid of it
2020-01-03 21:50:27 +01:00
MascaraSnake
7b5f2f09c0
Merge branch 'textmap-parser' into 'next'
...
Textmap parser
See merge request STJr/SRB2!604
2020-01-03 04:14:38 -05:00
MascaraSnake
cd243c06f0
Merge branch 'textmap-parser' into linedef-args
2020-01-02 22:54:51 +01:00
MascaraSnake
dc0c17dbb8
P_LoadExtendedSubsectorsAndSegs: Print size_t with %s
2020-01-02 22:28:32 +01:00
MascaraSnake
68da1856da
Implement linedef args (unused and untested so far)
2020-01-02 12:23:14 +01:00
MascaraSnake
5ba179ad7c
Fix two bugs in extended segs loading, and add some error checking while I'm at it
2020-01-02 09:51:07 +01:00
MascaraSnake
02acf6222b
P_LoadExtendedSubsectorsAndSegs: Slightly simplify the seg vertex reading code
2020-01-02 00:32:29 +01:00
MascaraSnake
2da9c3cf81
P_LoadTextmap: Bail out if certain mandatory fields are not set
2020-01-01 23:52:30 +01:00
MascaraSnake
4f26a8e73a
Move MAXFLATSIZE define to p_spec.h so p_spec.c doesn't have to redefine it
2020-01-01 16:01:07 +01:00
MascaraSnake
9cda82d896
Rework textmap parser to always read a parameter's value, even if it doesn't recognize the parameter
2020-01-01 15:52:59 +01:00
MascaraSnake
6724b11c36
Whoops
2020-01-01 15:11:39 +01:00
MascaraSnake
a41c640559
Move shared parts of sidedef initialization into P_InitializeSidedef
2020-01-01 15:10:41 +01:00
MascaraSnake
fe198b8a32
Check if certain mandatory linedef and sidedef fields are set, and use fallback values if not
2020-01-01 14:27:01 +01:00
MascaraSnake
b59532bcca
Setup repeatcnt in P_LoadSidedefs instead of P_ProcessLinedefsWithSidedefs, since UDMF can set it directly
2020-01-01 14:13:24 +01:00
MascaraSnake
24d68ba07e
P_LoadTextmap: Set defaults for all linedef and sidedef fields that UDMF is allowed to set
2020-01-01 13:40:17 +01:00
Jaime Passos
b41cd59e51
Revert "Merge branch 'software-clownery' into 'master'"
...
This reverts merge request !578
2019-12-31 23:40:17 +00:00
fickleheart
b22de48c03
Merge branch 'next' into next-newcontrols
...
# Conflicts:
# src/g_game.c
# src/p_setup.c
2019-12-31 12:58:36 -06:00
Jaime Passos
cd1cc9a222
Fix desynch
2019-12-31 14:00:25 -03:00
Jaime Passos
7b54846a02
Merge remote-tracking branch 'origin/master' into software-clownery
2019-12-30 23:21:42 -03:00
Jaime Passos
181a366d4a
Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
2019-12-30 18:39:31 -03:00
James R
fc8c0f8a9a
Merge remote-tracking branch 'origin/master' into next
2019-12-30 13:16:53 -08:00
MascaraSnake
013f1f70d9
-Set defaults for vertex and mapthing fields in textmap
...
-Fix P_InitializeSector being called too early (band-aid fix for now, will reorganize this properly later)
2019-12-30 21:23:00 +01:00
fickleheart
e0f35d207f
Convert analog/directionchar cvars into 2-long arrays
2019-12-30 14:01:14 -06:00
fickleheart
085c39128f
Save separate camera settings for standard/simple modes
2019-12-30 12:10:38 -06:00
MascaraSnake
05a97530c1
Add support for flat offset and rotation fields in UDMF
2019-12-30 17:28:10 +01:00
MascaraSnake
72bb673209
Some minor refactoring of textmap loading code
2019-12-30 16:28:22 +01:00
Jaime Passos
7676f11112
Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
2019-12-30 12:09:45 -03:00
Nev3r
99aace19f5
Merge branch 'textmap-parser' of https://git.magicalgirl.moe/STJr/SRB2/ into textmap-parser
2019-12-30 14:48:10 +01:00
Nev3r
4a5498473c
Make P_LoadMapData() a return a boolean as well as P_LoadMapFromFile(); if they fail to load, they return false, and thus P_SetupLevel() will also return false.
...
TextmapCount() also now returns false if brackets are left open inside a textmap.
2019-12-30 14:47:48 +01:00
Nev3r
f9d6e26558
Replace INT16_MAX with LUMPERROR in lump check.
2019-12-30 14:45:39 +01:00
Nev3r
7ae2143c91
Add a disclaimer when loading textmaps/UDMF.
2019-12-30 14:42:41 +01:00
MascaraSnake
ea87af0076
Refactor TextmapParse
2019-12-30 14:33:41 +01:00
Nev3r
c6c00aa7d5
Tweak TextmapCount()'s bracket detection to account for multiple levels, if that ever happens.
2019-12-30 13:46:37 +01:00
MascaraSnake
4aee4e3684
Refactor TextmapCount
2019-12-30 13:27:05 +01:00
Nev3r
e43df2993f
Move TextmapFixFlatOffsets() above P_LoadTextmap() so that it can compile.
2019-12-30 12:33:24 +01:00
Nev3r
f9aabe753e
Refactor TextmapFixFlatOffsets().
2019-12-30 12:31:55 +01:00
Nev3r
f49b8de5fd
Adapt P_MakeMapMD5() for textmaps.
2019-12-30 12:07:54 +01:00
Nev3r
ed114f655b
Fixed missing M_GetToken(NULL);
2019-12-30 12:07:02 +01:00
Nev3r
aaef412823
Add basic textmap support; currently crashes when trying to free the virtres, at vres_free().
2019-12-30 11:33:22 +01:00
James R
97c5e63dc3
Initialize 'supported' array
2019-12-29 16:52:39 -08:00
MascaraSnake
136c656cc0
Properly pass nodes data along to functions that need it without breaking the original data pointer
2019-12-29 22:11:15 +01:00
MascaraSnake
81422c4e6d
Revert "Pass along virtnodes to extended nodes loading functions to make sure virtnodes->data is moved correctly"
...
This reverts commit cfc6428569
.
2019-12-29 21:57:47 +01:00
MascaraSnake
cfc6428569
Pass along virtnodes to extended nodes loading functions to make sure virtnodes->data is moved correctly
2019-12-29 21:42:16 +01:00
MascaraSnake
e88556efe1
P_GetNodetype: The virtnodes pointer is supposed to be the output parameter, so we have to pass a pointer to that pointer
2019-12-29 21:00:20 +01:00
MascaraSnake
dd02fe0d78
P_GetNodetype: Set virtnodes for traditional Doom format
2019-12-29 20:43:41 +01:00
MascaraSnake
882e8ef7b8
Separate shared parts of seg initialization into P_InitializeSeg
2019-12-29 20:24:14 +01:00
MascaraSnake
36f86077da
Move loading of extended subsectors and segs into its own function
2019-12-29 19:54:04 +01:00
MascaraSnake
c287b86fab
Get rid of duplicated code in the extended seg parsing
2019-12-29 19:04:50 +01:00
MascaraSnake
3839e95d63
Move reading of extra vertices into separate function
2019-12-29 18:07:44 +01:00
MascaraSnake
45ca959f97
-Move reading of actual extended nodes into separate function, cutting down on code duplication in the process
...
-Fix a typo in the segs reading
2019-12-29 17:52:49 +01:00
MascaraSnake
9d009edfc8
Move copying of the nodes signature out of the else case
2019-12-29 15:59:15 +01:00
MascaraSnake
0aed60f4de
Separate retrieval of nodetype and nodes lump into its own function (Function. Not file. Sorry.)
2019-12-29 15:50:53 +01:00
MascaraSnake
8032054a47
Separate loading of extended nodes into its own file
2019-12-29 15:15:32 +01:00
Nev3r
389b9e35c4
Add XNOD, XGLN and XGL3 BSP formats recognition and support.
2019-12-29 14:17:51 +01:00
MascaraSnake
abdfe60aa7
Store custom FOF flags directly in back toptexture field at map load instead of re-reading the sidedefs data later on
2019-12-29 12:01:41 +01:00
MascaraSnake
cfadbb0f36
-Add linedef pointer to side_t, so sidedefs are able to tell if they're a front or back sidedef during setup
...
-Fix a broken condition during setup of texture fields for the change music linedef
2019-12-29 09:39:50 +01:00
Jaime Passos
e63f77ea1a
Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
2019-12-28 21:39:38 -03:00
James R
90e56bcdf9
Merge branch 'levelload-refactor' into 'next'
...
Hack P_SetupLevel into little pie- actually just clean it up a bit
See merge request STJr/SRB2!587
2019-12-28 19:37:06 -05:00
MascaraSnake
bd7765227e
Rename P_GroupLines to the more apt P_LinkMapData
2019-12-28 17:40:08 +01:00
MascaraSnake
7e5b87ce42
Fix debug prints
2019-12-28 17:37:32 +01:00
MascaraSnake
d38ee51d49
Separate setting of sector field defaults into P_InitializeSector
2019-12-28 17:29:58 +01:00
MascaraSnake
54fe91b1cc
Refactor P_SetupLines into P_InitializeLinedef
2019-12-28 17:21:31 +01:00
MascaraSnake
1ca25224c2
Fix P_SetupLines printing the wrong line number
2019-12-28 17:05:04 +01:00
MascaraSnake
85de3614cb
Standardize P_LoadVertices and P_LoadSidedefs
2019-12-28 16:58:48 +01:00
MascaraSnake
86d1fb73f4
Split P_LoadLineDefs2 into P_ProcessLinedefsWithSidedefs and P_CompressSidedefs
2019-12-28 16:49:56 +01:00
MascaraSnake
21b7507aee
Reorganize and partially rename map loading functions
2019-12-28 16:40:35 +01:00
MascaraSnake
b1854b5c96
Remove stray #endif
2019-12-28 14:50:00 +01:00
MascaraSnake
5590343043
Rename P_LoadThingsOnly to P_RespawnThings to make it clearer that it doesn't actually reload the things from the file, it just respawns them.
2019-12-28 14:13:26 +01:00
MascaraSnake
3971067cf3
Remove some old #if 0'd code
2019-12-28 14:03:48 +01:00
MascaraSnake
303e6cee4a
Merge branch 'next' into mapload-refactor
2019-12-28 13:59:24 +01:00
MascaraSnake
ceca99e3c5
Fix accidental removal of sector_t's spawn_lightlevel initialization
2019-12-28 13:58:23 +01:00
MascaraSnake
e9376a8353
Cleaned up some more stuff in P_LoadLevel()
2019-12-28 12:48:32 +01:00
MascaraSnake
c059146937
Move more P_LoadLevel parts into subfunctions
2019-12-28 11:37:56 +01:00
MascaraSnake
319ed09c00
Rename P_SetupLevel to the more accurate P_LoadLevel and separate out some of its content into subfunctions
2019-12-28 11:30:39 +01:00
Jaime Passos
3b341245f1
Same deal, but for starposts.
2019-12-27 17:14:56 -03:00
Jaime Passos
f8eed7171a
add G_CompetitionGametype(void)
2019-12-27 12:28:00 -03:00
Jaime Passos
9613bdeca6
use GTR_DEATHMATCHSTARTS
2019-12-27 12:14:33 -03:00
Jaime Passos
56e94182d5
P_SetupCamera funny
2019-12-27 02:07:13 -03:00
Alam Ed Arias
61a0197339
Merge branch 'next' into gametype-clownery
2019-12-26 14:48:04 -05:00
Jaime Passos
649455c2d0
R_CalculateSegDistance stuff...
2019-12-26 01:58:38 -03:00
Nev3r
a932b54b26
Merge branch 'mapdataload_refactor' into 'next'
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Mapdataload refactor
See merge request STJr/SRB2!568
2019-12-25 06:21:49 -05:00
Nev3r
c4a017ddf0
Move flat caching code to the map data load function.
2019-12-25 12:05:40 +01:00
Jaime Passos
7e5ec552ee
Merge remote-tracking branch 'origin/next' into gametype-clownery
2019-12-25 06:09:00 -03:00
MascaraSnake
f11caefed7
Merge branch 'spawnhoopsandrings_refactor' into 'next'
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Hack P_SpawnHoopsAndRings into little pieces
See merge request STJr/SRB2!572
2019-12-25 03:00:07 -05:00
Jaime Passos
3622829504
Merge remote-tracking branch 'aaaaaaaa/next' into gametype-clownery
2019-12-24 17:55:46 -03:00
James R
0780e48f86
Merge branch 'titlecard2' into 'next'
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More customisable title card
See merge request STJr/SRB2!552
2019-12-24 14:47:55 -05:00
MascaraSnake
a57f903933
Move bonus time handling into new function P_SetBonusTime()
2019-12-24 12:52:43 +01:00
MascaraSnake
dd01fce1a8
Separate P_SpawnHoopsAndRings into different functions:
...
-Hoops are spawned in P_SpawnHoop
-Item patterns are spawned in P_SpawnItemPattern
-Ring-like items are spawned normally via P_SpawnMapThing
-Bonus time items are spawned via P_SpawnBonusTimeItem, which is a wrapper for P_SpawnMapThing
2019-12-24 10:50:49 +01:00
Jaime Passos
89b4a558a8
Merge remote-tracking branch 'origin/next' into gametype-clownery
2019-12-23 23:08:16 -03:00
Jaime Passos
630c06b7b0
Turn GTR_CHASECAM into GTR_FIRSTPERSON.
2019-12-23 19:24:06 -03:00
Nev3r
9a9f72f598
Don't reload mapthings in P_LoadThingsOnly() as they should no longer be modified past the mapload procedure.
2019-12-23 16:37:44 +01:00
Nev3r
d6a86c37b2
P_PrepareRawThings() is now where it was supposed to be at; moved save and flat & texture caching related functions to the end of P_LoadMapData().
2019-12-23 16:36:26 +01:00
Nev3r
bb54597552
Remove redundant netarchive-related sector vars as they're not used anymore.
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Replace lump-based difference checks for sectors in P_NetArchiveWorld(), now it uses the mapload-created copy instead.
2019-12-23 12:42:38 +01:00
Nev3r
eadf953957
Store a copy of sectors, lines and sides in memory so that P_NetArchiveWorld() can soon use them instead of relying on re-opening the original lumps.
...
Fix print type issue.
2019-12-23 12:30:32 +01:00
MascaraSnake
579362fd3b
P_LoadMapData(): Throw an error if resources are not found.
2019-12-22 23:22:15 +01:00
MascaraSnake
a4fde93fbb
Merge branch 'next' into virtres
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# Conflicts:
# src/p_setup.c
2019-12-22 23:02:47 +01:00
Jaime Passos
0accadf02f
Merge remote-tracking branch 'origin/next' into gametype-clownery
2019-12-19 02:15:45 -03:00