Commit graph

3870 commits

Author SHA1 Message Date
TehRealSalt
bd3f398a04 Fix cvar bugs
- karteliminatelast uses CV_YesNo instead of CV_OnOff
- chatbacktint defaults to on
- soniccd defaults to off
2018-11-17 20:47:11 -05:00
Sal
c419d973a3 Merge branch 'chat-changes' into 'master'
Fix capslock wonkyness

See merge request KartKrew/Kart!98
2018-11-17 16:54:56 -05:00
Sal
52e0379398 Merge branch 'introfadefix' into 'master'
Make level white fade use timeinmap instead of leveltime

See merge request KartKrew/Kart!93
2018-11-17 16:54:19 -05:00
Sal
b27a44e79b Merge branch 'serverinfo_fix' into 'master'
Serverinfo Fixes

Closes #33 and #31

See merge request KartKrew/Kart!92
2018-11-17 16:54:08 -05:00
Sal
37596d445c Merge branch 'savedata_fixes' into 'master'
Gamedata fixes

Closes #35

See merge request KartKrew/Kart!97
2018-11-17 16:53:56 -05:00
Sal
f17f5d08f5 Merge branch 'fix-splitscreen-join' into 'master'
Prevent more local players than the server maxplayers limit joining

Closes #30

See merge request KartKrew/Kart!90
2018-11-17 16:29:11 -05:00
Sal
8981093c85 Merge branch 'dedicated-battle-fix' into 'master'
Fix Battle Causing the game to crash in dedicated servers

Closes #36

See merge request KartKrew/Kart!88
2018-11-17 16:27:15 -05:00
Sal
e4cb1bc430 Merge branch 'shrinkegg_fix' into 'master'
Fix Eggman shrink bug

Closes #38

See merge request KartKrew/Kart!89
2018-11-17 16:24:40 -05:00
Latapostrophe
477400020d forgot whitespaces.... 2018-11-17 22:23:23 +01:00
Latapostrophe
e9767df4ff Fix capslock not working outside of chat/console and shifting non letter characters 2018-11-17 22:21:10 +01:00
toaster
4abb03a231 Two tweaks to gamedata saving:
* Save gamedata in Y_UpdateRecordReplays(), so that you never unfairly lose out on your spoils by setting modifiedgame before the game ends.
* Always save your matchesplayed/totalplaytime increase at the successful completion of a level.
2018-11-17 20:16:27 +00:00
toaster
176dc6e5ca Fix the first digit of all exiting players in positions 10 or worse flashing the first-place rainbow. 2018-11-17 18:02:04 +00:00
toaster
69228715fe Make level white fade use timeinmap instead of leveltime 2018-11-17 16:54:56 +00:00
toaster
56ed67397d * Fix the in-game MS browser thinking gametypes are unknown.
* Fix the website MS browser mapname output being incomplete.
* Hide hell maps on the website MS browser mapname output.
* (unrelated) tweak Command_Showmap_f's logic for a more accurate name.
2018-11-17 15:48:10 +00:00
Sryder
c46efa7c41 Set the screen textures to use max higher texture IDs
This should hopefully alleviate the issue where textures overwrite the screen, or the screen overwrites the texture for now.
THIS IS NOT A FULL SOLUTION TO THE PROBLEM, but I highly doubt we'll ever be loading 4 billion textures at once, ever.
2018-11-17 15:23:12 +00:00
Sryder
5d991b6f2a Prevent more local players than the server maxplayers limit joining 2018-11-17 15:00:15 +00:00
toaster
8735dcd24b Fix Eggman shrink bug.
Specifically: removed K_StripOther calls from touching fakes: No, none of these things need to be stripped! Also, poke K_StripOther just in case it eventually becomes relevant to have it.
2018-11-17 14:41:08 +00:00
Sryder
8845043d31 Fix Battle Causing the game to crash in dedicated servers
Check that the displayplayer mo exists before trying to use it for scaling on Player Arrow
2018-11-16 23:07:27 +00:00
TehRealSalt
e85e621d2c Minor credits issues 2018-11-16 12:05:57 -05:00
TehRealSalt
0de2d52bfd add TOL_TV to dehacked 2018-11-16 12:04:24 -05:00
TehRealSalt
cb8bbf8e4c Ensure MS packets are sent correctly 2018-11-16 12:01:57 -05:00
TehRealSalt
692ea23a42 Final credits 2018-11-15 22:55:01 -05:00
TehRealSalt
879267a709 Don't allow kart files to be downloaded 2018-11-15 19:18:04 -05:00
TehRealSalt
6b772aab59 Add Kart files to Makefile 2018-11-15 19:17:49 -05:00
TehRealSalt
82f353be61 Remove music.dta from loading
We've replaced/changed out all vanilla songs, so we no longer need it.
2018-11-15 19:17:06 -05:00
toaster
5d6e15f8af More cinematic title demos (hide most HUD elements, show a title logo in the bottom right hand corner). 2018-11-15 14:30:11 +00:00
Steel Titanium
02c08a3e10 Some small changes 2018-11-14 21:01:54 -05:00
Steel Titanium
f02105732e Fix up compiling on DD version 2018-11-14 18:00:10 -05:00
Steel Titanium
c5a97dcfe6 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2 into mingw-64bit 2018-11-14 17:28:41 -05:00
Sryder
b8477b4067 Squash various warnings
Shadowed declarations
Unsuffixed float constants
There's an unsuffixed float constant I can't fix because the define is outside of SRB2. We could have our own copy of Pi if we really wanted.
2018-11-14 21:53:57 +00:00
Alam Ed Arias
4695841b8d fix format-truncation: need bigger string buffers 2018-11-14 16:50:52 -05:00
Monster Iestyn
09f9572a8f Merge branch 'master' into next 2018-11-14 21:49:11 +00:00
Monster Iestyn
3e6fcf1b8b Merge branch 'opengl-hud-scale-fix' into 'master'
OpenGL HUD scaling fix

See merge request STJr/SRB2!320
2018-11-14 16:48:13 -05:00
Alam Ed Arias
fb08950c19 Fix stringop-truncation: ‘strncpy’ output truncated before terminating nul copying 8 bytes from a string of the same length 2018-11-14 16:32:57 -05:00
Alam Ed Arias
4e9fc881a2 Fix =sizeof-pointer-memaccess: argument to ‘sizeof’ in ‘strncpy’ call is the same expression as the source; did you mean to use the size of the destination? 2018-11-14 16:26:46 -05:00
Steel Titanium
1b79b9527c Properly check if cmake is running on wwindows
Thanks Monster Iestyn for informing me this is the correct way.
2018-11-14 15:58:45 -05:00
Alam Ed Arias
d4cb81cb28 Merge branch 'master' into next 2018-11-14 15:45:29 -05:00
TehRealSalt
ad79b4b83b Add S_StopSoundByID to Lua
It was brought up to me in another server that character creators might want to have unique engine sounds. While I don't want to support that ourselves, as we have consistent engines for gameplay reasons, this gives people the ability to script around it if they so choose.

Plus, it's just generally useful and I'm surprised vanilla hasn't added it, even though they have the function to stop ALL sounds on an object.
2018-11-14 15:35:16 -05:00
TehRealSalt
514cd0794b This effect assumed that it was spawned at base scale anyway... 2018-11-14 14:48:16 -05:00
TehRealSalt
2d5551ca5b Double spectator movement speed to keep up with action better, scale it with map size 2018-11-14 14:41:28 -05:00
TehRealSalt
1201acce4b Slightly less duplication 2018-11-14 14:39:37 -05:00
MonsterIestyn
772c072064
Merge branch 'master' into analog-flipcam-synch-fix 2018-11-14 19:36:39 +00:00
TehRealSalt
887f4150c1 Hide unlockables with ???s 2018-11-14 14:15:24 -05:00
Alam Ed Arias
97fd69951a Merge branch 'master' into next 2018-11-14 11:07:12 -05:00
Alam Ed Arias
de5b626520 Fix misleading indentation 2018-11-14 11:06:45 -05:00
Alam Ed Arias
f81d01edca Merge branch 'vc-xpm-fix' into 'master'
Remove unnecessary SDLCALL from IMG_xpm.c declarations

See merge request STJr/SRB2!327
2018-11-14 11:00:20 -05:00
Alam Ed Arias
d14f87b8c6 Cleanup whitespace 2018-11-14 10:54:33 -05:00
Alam Ed Arias
938bf1605c Merge branch 'master' into next 2018-11-14 10:52:49 -05:00
Alam Ed Arias
f73ea4f984 Clean up warnings 2018-11-14 10:52:16 -05:00
toaster
3b48bf0079 Hide SMK Cup until you've unlocked the Chao Cup on EXTRAS unless you've unlocked the Chao Cup. Fits with our modus operandi of minimising Mario exposure, while still having it for the committed. 2018-11-14 15:29:32 +00:00
toaster
d9b1d33d89 Bugfixes:
* Use CV_NOSHOWHELP as an obstacle for CV_CompleteVar (so the hidden variables don't show up and ruin our party or anything).
* Hack around the karteliminatelast thing so we don't have to hex-edit the netids, and can release with current assets (but a different executable, of course, to get the credits).
* Fix M_HandleConnectIP not saving your current position on the menu if you use it while it's empty.
2018-11-14 15:28:17 +00:00
Marco Z
8777d5c6c9 Comment context for declaration changes; remove extern terms 2018-11-14 08:15:38 -05:00
Marco Z
51768e7dd1 Remove unnecessary SDLCALL from xpm declarations 2018-11-14 08:06:07 -05:00
Monster Iestyn
f3b59c1731 Fix VC project files to include hw_clip.c/h 2018-11-14 12:11:57 +00:00
TehRealSalt
ba9818c8ca Skip errors for staff ghosts 2018-11-14 05:20:51 -05:00
TehRealSalt
6afcde4aa5 More lenient balloon color setting 2018-11-14 04:45:40 -05:00
TehRealSalt
9119191b43 maps.kart quick patch 2018-11-14 04:16:13 -05:00
TehRealSalt
106d8c6d3f Remove "Kart" in front of the version number
Just looks silly :V
2018-11-14 01:12:58 -05:00
Sal
f10e7bade4 Merge branch 'disable-develop' into 'master'
Disable DEVELOP mode

See merge request KartKrew/Kart!85
2018-11-14 00:52:00 -05:00
TehRealSalt
682599def8 Update hashes
NO MORE FILE EDITING FOR V1!!
2018-11-14 00:51:36 -05:00
TehRealSalt
f859139353 Final title screen 2018-11-14 00:30:51 -05:00
Marco Z
0b97b2a76c Missed #ifdef HAVE_LIBGME in win_snd 2018-11-13 22:50:08 -05:00
TehRealSalt
7c2535808f Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart 2018-11-13 21:02:49 -05:00
TehRealSalt
1ab5ac58a7 Title demos don't interrupt the music 2018-11-13 21:01:59 -05:00
Steel Titanium
2ca5e29110 Make sure the new option only works on Windows.
Is this how you do it? I'm not really sure.
2018-11-13 20:37:14 -05:00
Steel Titanium
4836e711d3 Fix up 64-bit MINGW 2018-11-13 20:32:18 -05:00
toaster
6fb45fa2a9 replacement quit sounds per sal 2018-11-14 01:30:26 +00:00
toaster
5d2e638e8a final menu tweaks before i fall asleep in my chair 2018-11-14 01:27:01 +00:00
Steel Titanium
d0b64222f7 Merge branch 'master' into cmake-use-internal-libs 2018-11-13 19:46:43 -05:00
TehRealSalt
5a06ae76ea Switch Chao Cup & SMK Cup 2018-11-13 18:34:37 -05:00
Monster Iestyn
302358c403 Merge branch 'mixer-sound-x64-fix' into 'master'
mixer_sound fix x64 build issue

See merge request STJr/SRB2!323
2018-11-13 17:42:23 -05:00
Steel Titanium
9029cf5d9c Fix skybox disappearing after using objectplace command 2018-11-13 17:25:42 -05:00
mazmazz
2db2b6e6af Win32 boolean fixes 2018-11-13 17:24:19 -05:00
Steel Titanium
95ed3fcf7e Save current renderer to screenshots 2018-11-13 17:19:22 -05:00
mazmazz
894ee02f3f Fix x64 build issue 2018-11-13 17:12:18 -05:00
Monster Iestyn
e9fe0ebae1 Fix OpenGL's HUD not being scaled the same way as Software's, by removing an old OpenGL-specific hack for fdupx/fdupy 2018-11-13 18:14:59 +00:00
Monster Iestyn
0d38061db8 Fix V_SNAPTOx code to consider dupx/dupy the same way as Software mode 2018-11-13 18:13:51 +00:00
TehRealSalt
d09fd4b861 Carry over old explosion sfx flags 2018-11-13 01:09:36 -05:00
TehRealSalt
29c9448148 Fix clash sound flags not being carried over 2018-11-13 01:06:13 -05:00
TehRealSalt
b009bddd3b Lowered volume of drift sparks, made local 2018-11-12 17:18:39 -05:00
TehRealSalt
13b51823ba Some tweaking
- Swap order of Silver & Gold, for menu appearances & bug fixing
- Ensure that totalplaytime and matchesplayed aren't kept when M_ClearSecrets getss called in M_EraseDataResponse
- Set sensible defaults for emblem sprite/color
2018-11-12 17:09:37 -05:00
Monster Iestyn
e85f73117c Split camera initialisation code from P_SetupLevel, make sure the camera has an initial subsector set! 2018-11-12 20:07:45 +00:00
TehRealSalt
faaea8abe3 Final emblem setup
- Added silver time medals for the new maps
- Added gold dev time medals for all maps
- Added 4 more matches played milestone medals
- Changed requirements for most silver time medals to be easier, especially in the early game
- Made all unlockable requirements higher, in both medals & matches, to balance out with the additional medals and make sure stuff is unlocked further into the first release week
2018-11-12 14:42:52 -05:00
Monster Iestyn
63ba59341b Fix monitors (and other objects) on a floating, bobbing FOF being stuck slightly above said FOF after it has finished bobbing 2018-11-12 16:23:59 +00:00
TehRealSalt
d0f21ca415 Merge branch 'sfx-clean' 2018-11-12 04:26:02 -05:00
TehRealSalt
91ae26e213 Use S2 rips on the title screen 2018-11-11 19:22:15 -05:00
TehRealSalt
93ab9850a3 Clean-up of unused/removed sfx, replacement of the last remaining Mario sfx, and new sfx in some spots
- Replaced eggitem landing sfx
- Replaced banana landing sfx
- Replaced item tossing sfx
- Replaced item clashing sfx
- Added sfx for drift spark tier changing
- Added sfx for brake drifting
- Reverted Mario Mode sound replacement back to vanilla
2018-11-11 17:30:30 -05:00
toaster
71c72bf0c5 Realign YOU ARE THIS PLAYER highlight on non-green-res voting 2018-11-11 14:36:24 +00:00
Sryder
799efd5b31 Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git into nextmerge 2018-11-10 22:29:37 +00:00
toaster
aece934083 Fix not found 40833 2018-11-10 22:27:04 +00:00
Sryder
6af56273bf Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into nextmerge
# Conflicts:
#	src/d_main.c
#	src/d_main.h
#	src/d_netcmd.c
#	src/doomtype.h
#	src/hardware/hw_md2.h
#	src/p_user.c
#	src/r_splats.h
#	src/s_sound.c
#	src/s_sound.h
#	src/screen.c
#	src/sdl/i_system.c
2018-11-10 21:14:53 +00:00
MPC
eb4a72440a Render the skies correctly on splitscreen in OpenGL mode 2018-11-10 16:19:41 -03:00
Monster Iestyn
fced19d291 Merge branch 'master' into next 2018-11-10 19:05:33 +00:00
Monster Iestyn
c7e58b7cd5 Merge branch 'opengl-new-clipping-backport' into 'master'
OpenGL new clipping backport

See merge request STJr/SRB2!315
2018-11-10 13:57:16 -05:00
Monster Iestyn
46b58cba55 Merge branch 'alias-recursion-hotfix' into 'next'
Alias recursion hotfix

See merge request STJr/SRB2!314
2018-11-10 13:56:43 -05:00
Monster Iestyn
51df32dd3d Merge branch 'gcc-compiling-cleanup' into 'master'
Compiling cleanup and fixes

See merge request STJr/SRB2!311
2018-11-10 13:56:17 -05:00
MPC
ff642df1f2 Render the startup screen on OpenGL mode 2018-11-10 15:56:13 -03:00
toaster
e1a28bbe1c Three more CV_NOSHOWHELP's I missed the first time around. (Not making another exe for this, it'll show up the next time one is made... not that important.) 2018-11-10 18:50:19 +00:00
toaster
45fc2c46e9 Merge branch 'fof-slope-skew-backport' of https://git.magicalgirl.moe/STJr/SRB2.git 2018-11-10 18:27:13 +00:00
Sryder
a0165f1ac1 Merge branch 'com_cleanup_redo' into 'master'
Improved "HELP" command

See merge request KartKrew/Kart!82
2018-11-10 12:51:51 -05:00
Monster Iestyn
323c89dbaf fix using abs() on unsigned 2018-11-10 17:40:09 +00:00
Monster Iestyn
dd83652b71 Whoops, this broke my non-NEWCLIP test build 2018-11-10 16:10:25 +00:00
Monster Iestyn
8ba0f2a177 clipping code didn't seem so bad this time (at least compared to without), let's enable it now? 2018-11-10 16:09:52 +00:00
Monster Iestyn
c4569e61a8 Made some efforts to improve efficiency of new code, hard to tell if I've made it better or worse though honestly
R_IsEmptyLine is now a thing too btw
2018-11-10 16:09:21 +00:00
Monster Iestyn
1e98e3b4f2 More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now
Other notes:
* on second thought I'll keep the hw_clip functions' gld prefixes rather than HWR, not like it matters either way
* despite the extra lag it does fix the issues with translucent walls and such when displayed at different vertical angles, such as with the GFZ1 waterfall
2018-11-10 16:08:56 +00:00
Monster Iestyn
a733a29f4c Starting work on porting hw_clip.c/h code, Makefiles and CMake can compile them at least
Other notes:
* Renamed all new functions to have HWR_ prefix instead of gld_, for consistency
* HWR_FrustrumSetup and HWR_SphereInFrustum are disabled and require HAVE_SPHEREFRUSTRUM. This is because 1) SRB2CB did not need the code, so presumably neither will we, and 2) there are some OpenGL API functions used there that due to our way of using OpenGL we don't use outside of r_opengl.c, which makes dealing with HWR_FrustrumSetup complicated in theory
* The new clipping functions are not added to OpenGL's "main" rendering code itself just yet, they're just available to use now once hw_clip.h is included
2018-11-10 16:08:26 +00:00
Monster Iestyn
31301660cd Merge branch 'master' into next 2018-11-10 14:27:27 +00:00
Monster Iestyn
925a56ad98 Merge branch 'opengl-improvements-backport' into 'master'
Opengl improvements backport

See merge request STJr/SRB2!304
2018-11-10 09:25:18 -05:00
Monster Iestyn
e01c7ae743 Merge branch 'copyright-info-update' into 'master'
Update copyright info

See merge request STJr/SRB2!309
2018-11-10 08:33:09 -05:00
Monster Iestyn
2da335a1c4 Place limit on the amount of alias recursion allowed, to prevent cycles or otherwise excessive recursion 2018-11-10 13:08:26 +00:00
toaster
5b286d89a8 Hide the numlaps change message in record attack. (It plays every time you load a demo of a map with a differing quantity of laps to the default value...) 2018-11-10 12:34:04 +00:00
toaster
a0badacd22 * Fix spectators having the "YOU ARE THIS PERSON" highlight on the minirankings be done on the person in first.
* Apply the "YOU ARE THIS PERSON" highlight to all non-splitscreen circumstances that use the tiny player icons. (New locations: Tab rankings, intermission, completed votes.)
2018-11-10 12:31:41 +00:00
TehRealSalt
fa989f2f7f Shorter Karma sticker 2018-11-10 01:03:34 -05:00
TehRealSalt
0f01e9513a Use Silver for brake drift effect 2018-11-10 00:02:21 -05:00
TehRealSalt
571ef7173e Ranking face highlights 2018-11-10 00:01:44 -05:00
TehRealSalt
60dcd3470b Separate grow & invincibility alarms, donated by VAda 2018-11-09 21:47:36 -05:00
Monster Iestyn
4b8232d777 Merge branch 'master' into next 2018-11-09 23:18:14 +00:00
Alam Arias
1c22c6a1f9
Merge pull request #320 from monster-psychic-cat/remote_view_fixes
Minor remote viewpoint bugfixes.
2018-11-09 16:09:20 -05:00
TehRealSalt
ad625296c2 Buff the fuck out of item drop speed
no, dude, don't turn right back around and pick your shit right back up, stop
2018-11-09 15:37:33 -05:00
TehRealSalt
2f5e8ceee2 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart 2018-11-09 15:34:59 -05:00
toaster
b0246d6cba Prevent using kartdebug cvars in Time Attack.
(None of this should invalidate any of YOUR existing ghosts, because none of them use these obvious cheats like, say, setting kartdebugitem 2.)
2018-11-09 20:16:12 +00:00
Monster Iestyn
b3befae143 Merge branch 'public-op-nightsbumper-fix' into 'next'
Objectplace: Fix NiGHTS bumper angle being reset when WRITETHINGS

See merge request STJr/SRB2!299
2018-11-09 12:11:11 -05:00
Monster Iestyn
17223aa520 Merge branch 'master' into next 2018-11-09 16:09:49 +00:00
Monster Iestyn
f974bb96ac Merge branch 'music-clean' into 'master'
Some code cleanup.

See merge request STJr/SRB2!298
2018-11-09 10:58:57 -05:00
TehRealSalt
6c5acd6e0d A few mobj_scale fixes I missed on signposts 2018-11-08 20:39:18 -05:00
TehRealSalt
3ad8d1c4ce Lap emblem gets replaced with a stopwatch in Record Attack 2018-11-08 19:36:05 -05:00
TehRealSalt
68d2d00a07 Log "Speeding off to level..."
It's not disruptive, but it looks a bit goofy since the "Map is now x" print is no longer directly printed either, so it's the only thing sticking around in the console :V
2018-11-08 17:56:26 -05:00
TehRealSalt
1e4d196e5e Merge remote-tracking branch 'srb2public/next' 2018-11-08 17:37:05 -05:00
Monster Iestyn
98fd9f8e42 WHY DID I FORGET THIS 2018-11-08 21:22:45 +00:00
Monster Iestyn
82c738ea4b Remove hasslope, per colette's warning about it potentially causing desyncs 2018-11-08 21:13:58 +00:00
TehRealSalt
0feb1d557d Foolish typo 2018-11-08 16:04:26 -05:00
Monster Iestyn
d8f3a20e65 Merge branch 'Playerquit_hook' into 'next'
"PlayerQuit" Lua Hook

See merge request STJr/SRB2!127
2018-11-08 15:53:35 -05:00
Monster Iestyn
a9cfd6a781 Merge branch 'lua-slopes' into 'next'
Lua support for slopes

See merge request STJr/SRB2!307
2018-11-08 15:52:44 -05:00
Monster Iestyn
91113cb79c Merge branch 'master' into next 2018-11-08 20:50:58 +00:00
Monster Iestyn
7cc5caf69c Merge branch 'winsock-error-handling-fixes' into 'master'
Winsock error handling fixes

See merge request STJr/SRB2!303
2018-11-08 15:49:35 -05:00
TehRealSalt
11595a501a Fix connecting w/ -splitscreen set 2018-11-08 15:24:10 -05:00
TehRealSalt
df3c6051e8 Make K_FindJawzTarget and K_GetKartDriftSparkValue HUD safe 2018-11-08 15:11:22 -05:00
Monster Iestyn
f50f10ef30 d_main.c: remove the _MAX_PATH define, the file hasn't used it since v2.0 2018-11-08 20:09:00 +00:00
TehRealSalt
03bf72bf9e This fake Lua function is probably no longer needed, now. 2018-11-08 15:02:19 -05:00
TehRealSalt
f5a45534fa Make the texture stuff completely integer-based again, but expose R_TextureNumForName
Decided that being able to set a string and then have it return an integer when retrieving would ultimately be confusing, so let's just let the user handle the string functions.
2018-11-08 14:58:31 -05:00
TehRealSalt
ed1c108992 Merge branch 'master' into lua-improvement 2018-11-08 14:50:30 -05:00
TehRealSalt
94066638bc Merge branch 'master' into lua-improvement 2018-11-08 14:49:56 -05:00
TehRealSalt
69287984db Merge branch 'master' into staff_names 2018-11-08 14:47:38 -05:00
Sal
c32d0df6c2 Merge branch 'lua-hudlib' into 'master'
Small Lua hud library improvements

See merge request KartKrew/Kart!73
2018-11-08 14:43:58 -05:00
TehRealSalt
393fee317e Fix for the Y_FollowIntermission change hurting Record Attack
Should probably be ported to vanilla
2018-11-08 14:43:06 -05:00
Monster Iestyn
fa80d61799 byteptr.h: include endian.h to help define WRITE/READ macros correctly according to endianness 2018-11-08 17:16:54 +00:00
Monster Iestyn
fd20bbb54e More doomtype.h cleaning up:
* Move the misc types in the file to bottom, so that ATTRPACK at least is usable for RGBA_t
* Include endian.h, so that UINT2RGBA can be defined correctly for big endian builds
* Add more comments to make clear the main sections of the file
2018-11-08 17:05:35 +00:00
Monster Iestyn
5c61c40551 Clean up doomtype.h a bit, add indenting and comments to make some preprocessor code more readable 2018-11-08 16:31:20 +00:00
Monster Iestyn
0bdbdd1b1e Remove FUNCMATH from functions with a void return value or args, or examine variables other than their args (which could be modified) 2018-11-08 16:26:55 +00:00
TehRealSalt
aa3ad733af Textures' string bits are now optional.
I thought about just exposing R_TextureNumForName and leaving it to the user, since that makes it obvious that this is still an integer field, but I also liked being able to just specify a string and be done with it. I'm not picky either way.
2018-11-07 22:01:57 -05:00
TehRealSalt
bc7e865e6b Serious deep-cleaning to most of the kartstuff
More optional fields, more careful eye placed on return values and other checks
2018-11-07 21:04:57 -05:00
TehRealSalt
2b9b1e3bff These are integers, whoops 2018-11-07 18:37:06 -05:00
TehRealSalt
95a1637437 Add Kart globals 2018-11-07 18:31:07 -05:00
TehRealSalt
b9161871a1 typo 2018-11-07 18:24:44 -05:00
TehRealSalt
7ad0347ab0 Add missing K_ functions 2018-11-07 18:23:28 -05:00
TehRealSalt
868118d0cd IsPlayerAdmin support, since admin was removed 2018-11-07 18:07:34 -05:00
TehRealSalt
68c46cdca3 toptexture, bottomtexture, and midtexture use strings instead of magic numbers 2018-11-07 17:53:49 -05:00
toaster
c8c7b63be6 Fix disabling music on the menu. 2018-11-07 22:18:46 +00:00
toaster
e1d46e0122 Merge branch 'master' into 'lua-hudlib'
# Conflicts:
#   src/lua_hudlib.c
2018-11-07 16:57:11 -05:00
Monster Iestyn
c47f0045d6 ST_Ticker also should not have FUNCMATH, as it also has side effects 2018-11-07 21:45:27 +00:00
toaster
8e6ecb5e98 * Add numbers to the staff name strings as Sryder requested.
* Make the maximum number of staff ghosts 99 instead of 100. It's a minor thing, and insignificant in the grand scheme of things, but it fixes a bugbear I haven't been able to get out of my head since originally starting to maintain this code. (In the case of 100, it'd do S00, which'd have some fucky effects on ordering. If we WANTED to start with S00, we shoulda used that slot in the first place.)
2018-11-07 21:42:10 +00:00
Monster Iestyn
b3e8a1ed88 HU_Start should not have FUNCMATH, it has side effects 2018-11-07 21:37:42 +00:00
Monster Iestyn
4a4e07e138 D_PostEvent_end is only used by Allegro (used by the DOS port) to help timers work, so check for PC_DOS in preprocessor code. Also remove FUNCMATH from said function. 2018-11-07 21:21:36 +00:00
TehRealSalt
9a18b83c2a Disable DEVELOP mode 2018-11-07 16:19:02 -05:00
TehRealSalt
499faec555 Merge remote-tracking branch 'srb2public/next'
(Huge change: NO_MIDI is now a define, simply because that makes it easier for me to resolve merge conflicts if I can see the original code and the new code. Also means that people who REALLY miss MIDI can compile & fix it themselves :P)
2018-11-07 16:15:14 -05:00
Monster Iestyn
f66979ba1a P_NullPrecipThinker no longer should have FUNCMATH (though I'm not sure if it should have had it in the first place anyway) 2018-11-07 21:00:38 +00:00
TehRealSalt
e63099f3de Log this 2018-11-07 14:56:36 -05:00
Sal
a09d7489d8 Merge branch 'info_tidy' into 'master'
Murder the fancharacters and associated

See merge request KartKrew/Kart!83
2018-11-07 14:50:10 -05:00
toaster
cf16959ad5 Clean but quick: Rename all user-facing things that say "emblem" to say "medal" instead. Don't touch SOC, don't touch code, otherwise we'll be here all year. 2018-11-07 18:05:29 +00:00
GoldenTails
a3bc7ddfa0 Add Lua Ultimate Mode global variable so people can use it. 2018-11-06 18:09:45 -06:00
toaster
7866e88292 No-show of debug stuff, and make karteliminatelast into a debug to justify its hiding. 2018-11-06 18:54:00 +00:00
toaster
390d2b4114 Fix replaying guest demos 2018-11-06 13:38:53 +00:00
toaster
935c0da7d2 Fix startbumps.
A more detailed explanation:
* P_CheckPosition is the function which determines collisions.
* In Vanilla, collisions do not happen between players unless tailspickup is off (which it basically never is).
* Even with tailspickup off, on-spawn player collisions do not affect momentum.
* However, in kart, player collisions cause the player to get bumped.
* It would succeed at the P_CheckPosition call because players aren't *solid* solid, even though they cause bumps.
* It would fail at the K_CheckPlayersRespawnColliding call, but that would be too late, *as the player already has been bumped.*
* The player would therefore be moved to a new location, but still retain bump momentum, and the bump sound would have played for both players.
* Therefore, the obvious solution is to swap P_CheckPosition and K_CheckPlayersRespawnColliding, so that it checks for players BEFORE it performs object collisions at that spot.
* The reason we didn't see this MUCH before is that it can only ever happen in the case of ties.

I could've easily done this into master, but obviously I figure yalls'd at least like to check this first.
2018-11-06 13:33:27 +00:00
toaster
5ccfc111e8 Disable attempt at preventing replays with the same staff member back to back, based on Discord discussion. If the RNG does this to you, you're on your own. 2018-11-05 23:18:34 +00:00
toaster
e958dfc909 MT_POKEY, MT_ENEMYFLIP and the fancharacters - and the associated states/thinker modifications - gone. 2018-11-05 23:06:28 +00:00
MPC
1cc8619c9e Minor remote viewpoint bugfixes. 2018-11-05 20:40:51 -02:00
toaster
77d6e578f5 Blank out the fancharacters as requested, but don't remove them from the info lists... a fun thing for TCRF to look at eventually, maybe, and I don't want to have to do a from-scratch build at this stage in the game or risk any instability that could arise from sweeping info cleanups.
In fact, the only reason I even considered doing this is that the sprites had to be removed, leaving these actively causing errors when placed.
2018-11-05 19:58:20 +00:00
toaster
bb251c4fbf * Re-add support for command "help" (ie, basically no help at all).
* Rename "suicide" command to "respawn" so the game doesn't tell you to kill yourself when you try to get help for it.
* Add a "manual" command to open the manual.
2018-11-05 19:02:34 +00:00
toaster
f2e9186c7b You were right, Sal, "%s ran out of time." should've died back when you were working on the branch to remove all the prints. 2018-11-05 14:33:39 +00:00
toaster
7be7c600bf Cleaner code logic. Should make no real difference to exe, so not gonna upload another. 2018-11-05 14:28:32 +00:00
toaster
0d0eaf5f99 Fix "laststaff" setting 2018-11-05 14:03:09 +00:00
toaster
a0c3283303 Merge branch 'master' into staff_names 2018-11-05 13:46:10 +00:00
toaster
75d08f2048 TITLE SCREEN DEMOS: Pick a random Staff Attack demo!!!
Also: Fix watching a demo replay of a map with a palette not resetting your palette back to normal when you go back to the menu(/titlescreen).
2018-11-05 13:45:40 +00:00
toaster
9eafb61fd3 Black out the background around the GAMEQUIT picture, since we removed the automatic doing of that for non-green resolutions. 2018-11-05 12:52:15 +00:00
toaster
8d4ce113e4 Redo the help command stuff, this time with much less impact on other areas of the code for sanity as we approach R1. 2018-11-05 12:49:28 +00:00
toaster
263b29a4a6 Merge branch 'fix-mixed-declarations' into 'master'
Literally a single compiler warning.

See merge request KartKrew/Kart!80
2018-11-04 16:49:45 -05:00
toaster
3a53d6d3b9 Properly support widescreen in Y_IntermissionDrawer (I meant to do this in charscleanup but forgot). 2018-11-04 21:48:47 +00:00
Sryder
6c0fae421c Literally a single compiler warning. 2018-11-04 17:37:18 +00:00
toaster
b8446effe8 Correctly disable OGL-only menus/options in software. 2018-11-04 14:41:24 +00:00
toaster
e2f57e5ca0 Add a wide lap sticker for the record attack menu, so you're not looking at the same icon twice to mean two different things.
https://cdn.discordapp.com/attachments/270211093761097728/508614473628647442/kart0002.png
2018-11-04 12:15:13 +00:00
TehRealSalt
34baa5ae74 Mixed up validity check... 2018-11-03 22:53:12 -04:00
toaster
6604d0181c Staff attack ghost names on the REPLAY... menu.
Also: Remove playercolor being set to the replay's color. No need to kill your settings, seeing as it makes no tangible effect on your replay (doesn't even lose colour when you die, so I don't even know...)
2018-11-04 01:00:17 +00:00
TehRealSalt
d3944fe29b Battle arrow fixes and cleanup 2018-11-03 17:45:38 -04:00
Latapostrophe
4cbc270b6d Merge branch 'master' into lua-hudlib 2018-11-03 22:25:33 +01:00
Latapostrophe
e7f35307c9 Remove indents on #ifdefs and take K_drawInput in the hud_position check 2018-11-03 22:24:45 +01:00
toaster
f9ad07da5f Fix 2p ("wide") splitscreen having an incorrect FINISH arrangement (drawn at wrong scale, moved across screen at wrong speed...) 2018-11-03 13:20:02 +00:00
Monster Iestyn
02b14959cc Merge branch 'master' into next 2018-11-03 12:29:04 +00:00
Monster Iestyn
924c3164b0 Merge branch 'soc-sanitising-the-sequel' into 'next'
SOC sanitising the sequel!

See merge request STJr/SRB2!308
2018-11-03 08:18:16 -04:00
TehRealSalt
0d79cbdd27 Keep the old y offsets, though. 2018-11-03 03:38:41 -04:00
TehRealSalt
cb1380ae51 Changed this randomly changed instance back to vanilla, due to compile errors
https://i.imgur.com/SEdmZpC.png
2018-11-03 03:29:06 -04:00
TehRealSalt
69faf1cbc7 Remove NOFOURPLAYER from Makefile
Seems that someone already removed it from the other code anyway...?
2018-11-03 03:21:08 -04:00
TehRealSalt
9de7a9d5cc Add textures.kart, re-define DEVELOP mode,
Disabling DEVELOP can be another branch; this means this can get in master quicker
2018-11-03 03:17:20 -04:00
TehRealSalt
0eab0c5a14 Merge branch 'master' into update-version 2018-11-02 23:57:28 -04:00
TehRealSalt
9ae9e7ec3a Check for valid source in A_JawzChase, change 1 target rule 2018-11-02 23:51:06 -04:00
Monster Iestyn
0f37411e2b Make sure handles of files opened by W_LoadWadFile are closed if we abort loading the files for whatever reason.
ESPECIALLY if the file is already loaded in SRB2, that's just silly.
2018-11-02 20:48:12 +00:00
TehRealSalt
cb699c1770 fullbright points 2018-11-02 15:06:56 -04:00
TehRealSalt
6bb33b9d16 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart 2018-11-02 14:59:48 -04:00
TehRealSalt
ba67c7aa70 Fix for "became a spectator" text repeating 2018-11-02 14:59:26 -04:00
Sal
87dd8cd0ce Merge branch 'all_hardcode' into 'master'
Truly all-hardcode

See merge request KartKrew/Kart!71
2018-11-02 14:54:09 -04:00
TehRealSalt
399bccd2c7 use gfx.kart 2018-11-02 14:52:08 -04:00
Monster Iestyn
7b268d15b1 Merge branch 'lua-hudlib-addition' into 'next'
Lua: hud.enabled and v.getLocalTransFlag()

See merge request STJr/SRB2!306
2018-11-02 14:29:02 -04:00
TehRealSalt
8d5fb13111 wrong var fix 2018-11-02 14:01:29 -04:00
Monster Iestyn
f37a573834 Merge branch 'master' into next 2018-11-02 11:02:35 +00:00
Monster Iestyn
ba5f5be3bb Merge branch 'patch-offsets-fix' into 'master'
Patch offsets fix

See merge request STJr/SRB2!305
2018-11-02 07:00:37 -04:00
TehRealSalt
37893cc523 Merge branch 'master' into all_hardcode 2018-11-02 02:30:36 -04:00
TehRealSalt
1bdaad3f06 quick merge fix 2018-11-02 02:28:34 -04:00
TehRealSalt
5c1cc6e1df Merge branch 'master' into all_hardcode 2018-11-02 01:42:34 -04:00
TehRealSalt
667e636631 Use chars.kart 2018-11-02 01:22:52 -04:00
TehRealSalt
6fd0f3f0ba Fix ghost rankings issue 2018-11-02 01:19:25 -04:00
TehRealSalt
89276b739f Merge branch 'master' into chars_cleanup 2018-11-01 23:48:22 -04:00
TehRealSalt
950bca1217 Actually lets just do this now, like how its done below 2018-11-01 21:05:52 -04:00
TehRealSalt
78299c5fee 0xFFFF to 0xFFFFFFFF
I'll implement proper bit-setting later, just gotta see if it works first
2018-11-01 20:50:19 -04:00
TehRealSalt
67dd962fb9 Change out the hex used for hnext/hprev consistancy 2018-11-01 20:46:20 -04:00
TehRealSalt
e758e0f8fd Merge branch 'master' into resync 2018-11-01 20:39:50 -04:00
TehRealSalt
5c7de75592 Fix random crash on squishing
Why does this cause a crash? I dunno, beats me, but this seemed to fix it.
2018-11-01 19:50:31 -04:00
TehRealSalt
0c2a5cf9d3 Merge branch 'master' into more-fixes 2018-11-01 18:10:53 -04:00
TehRealSalt
7e103be393 Change default brake color from Yellow to White 2018-11-01 17:37:59 -04:00
TehRealSalt
6a31959381 Merge branch 'master' into brake-drift 2018-11-01 17:37:10 -04:00
TehRealSalt
03d64cbced Merge branch 'master' into brake-drift 2018-11-01 17:35:45 -04:00
TehRealSalt
deb51d1eb4 Merge branch 'master' into battle-visuals 2018-11-01 17:35:01 -04:00
TehRealSalt
a2da81243e Double length of msg 2018-11-01 17:08:30 -04:00
TehRealSalt
43d72d72f9 Properly center this 2018-11-01 17:06:10 -04:00
TehRealSalt
7e9300c420 Lap hands touch-up 2018-11-01 16:15:25 -04:00
Steel Titanium
5a0cfc10f4 Update copyright info on some files 2018-11-01 14:47:19 -04:00
TehRealSalt
4cf9476510 First frame lasts longer 2018-11-01 13:44:09 -04:00
TehRealSalt
7891a11fba Battle points are visible 2018-11-01 00:57:38 -04:00
TehRealSalt
a193a4adf2 YOU GOT EM
Flashes on screen whenever you get more than 1 karma point at a time, getting you back into the game.
2018-10-31 23:34:13 -04:00
TehRealSalt
6c557407d5 Added judging hands (if'd out) 2018-10-31 23:10:38 -04:00
TehRealSalt
4369917912 Fix offsets, add colormapping 2018-10-31 22:38:43 -04:00
TehRealSalt
ea4ca2eb1f Brake drfit effect 2018-10-31 21:35:17 -04:00
toaster
659e6fa617 That's it for me. No new features, no major sprite replacements. Maybe bugfixing stuff like this I did while half-asleep just in case it turns out I missed a test case.
* Oni's new 1x Bumpers and Out-Of-Bumpers competition-style 'X'!
* Modify alignment for `GOTITx` emblem drawing to match new Chaos Coin sprites.
* Adjust m_cond.c list to use new Chaos Coin Emblem sprite slots.
2018-11-01 00:10:34 +00:00
Monster Iestyn
4dd5abf534 Merge branch 'master' into next 2018-10-31 23:10:57 +00:00
Monster Iestyn
c450a1aee2 Merge branch 'mi-minor-refactoring-backport' into 'master'
MI minor refactoring

See merge request STJr/SRB2!294
2018-10-31 16:49:30 -04:00
Monster Iestyn
61c1b12960 Merge branch 'multipatchtex-translucent-cyanpixel-fix-backport' into 'master'
Multi-patch texture support for transparency AND translucency

See merge request STJr/SRB2!293
2018-10-31 16:48:38 -04:00
Monster Iestyn
e9ea1b47d5 Fix the game crashing if you put params with no "=" for some reason in some of the SOC blocks, just stop going through the lines if that happens 2018-10-31 19:26:29 +00:00
TehRealSalt
2999c45d05 Item distribution experiments based on my experience in netgames
Needs tested tonight.

- Grow & Rocket Sneakers are slightly more in the back
- Sneaker x3 gets handed out more in the back-middle
- Removed 5% from Ballhog towards the front
- Removed 5% from Shrink in the forward-most column it was in
2018-10-31 15:14:53 -04:00
toaster
007ef084c6 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into all_hardcode 2018-10-31 16:19:50 +00:00
toaster
668acad8a7 Order of state enums was different to that of info table, so corrected. 2018-10-31 16:18:44 +00:00
Latapostrophe
1928dd86f1 I forgot a }, you may slap me. 2018-10-31 17:14:32 +01:00
toaster
8370064706 Merge branch 'wolfs_hardcode' of https://git.magicalgirl.moe/KartKrew/Kart.git into all_hardcode
# Conflicts:
#	src/dehacked.c
#	src/info.c
#	src/info.h
2018-10-31 15:19:39 +00:00
Latapostrophe
7a04fd1097 Resolved merge conflict and renamed gamerankings to minirankings 2018-10-31 15:18:05 +01:00
TehRealSalt
80b8aefdb2 Nerfed squishing
After fixing flashing tics not being set properly, 2 seconds of being fully stopped and then another 1.5 seconds minimum of being unable to be hit just feels like an eternity :V
2018-10-31 05:35:06 -04:00
TehRealSalt
e76da7d5ca No item usage while squished or respawning 2018-10-31 05:32:59 -04:00
TehRealSalt
54f71d3dbf Use frameangle for rocket sneakers so they rotate around you when you spinout 2018-10-31 05:28:39 -04:00
TehRealSalt
6da700629f Fix incorrect scale of player arrows in non-splitscreen
whoops
2018-10-31 04:55:00 -04:00
TehRealSalt
66a7adfc34 Push fakes away from other items
Prevents stupid item stacking in Battle (you can still do it with bananas, but THOSE are removable, and don't have a similar sprite)
2018-10-31 04:46:24 -04:00
TehRealSalt
cc5d248c90 Time over cam & signposts support mobjscale 2018-10-31 03:13:56 -04:00
TehRealSalt
20d86f01c7 Cancel pogo spring when bumping a wall
Prevents instances where you can use it to stick in one spot in Battle
2018-10-31 03:07:33 -04:00
TehRealSalt
db731209e5 Fix ENTER GAME option not working 2018-10-31 03:06:36 -04:00
TehRealSalt
69354856b7 "Joined with" kicks display in the chat instead of console 2018-10-31 02:46:16 -04:00
wolfy852
932f1f929a SOC_CHAO hardcode
TODO: fix comment alignment
2018-10-30 20:35:33 -05:00
Steel Titanium
0f9611df76 Merge remote-tracking branch 'upstream/master' into cmake-use-internal-libs 2018-10-30 21:06:06 -04:00
Steel Titanium
2f62a03f6c Fix up 64-bit gme 2018-10-30 20:50:36 -04:00
TehRealSalt
aea453f6f2 Set stats to what we want them to be for R2 anyway
(Eggman's will need updating in the wad)
2018-10-30 20:11:15 -04:00
toaster
26241d32ce Have HU_DrawRankings and K_drawKartPositionFaces learn a thing or two from each other, considering the latter was originally copypasted code from the former but then diverged a bit.
Hopefully this solves our disconnect woes.
2018-10-30 23:01:17 +00:00
toaster
fe177975ca Fix ping alignment. 2018-10-30 22:44:05 +00:00
TehRealSalt
f1ea725319 Clean up for player->mo resyncing
Make most of the order match the struct, make sure proper type conversions are used when needed
2018-10-30 18:20:56 -04:00
Latapostrophe
f2eea0b31a I'm a genius and forgot to rename the stuff correctly 2018-10-30 23:10:56 +01:00
toaster
ad78c75430 Make the horizontal line at the bottom of the tab rankings use the duptweaks. 2018-10-30 22:09:04 +00:00
Latapostrophe
b6b19c8250 Removed some useless stuff 2018-10-30 23:08:58 +01:00
toaster
f36d58dd09 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into chars_cleanup 2018-10-30 22:08:17 +00:00
toaster
6c020aab2e Some adjustments to the position faces. (Currently untested, but I need to merge master in and accidentially did this before that and I still have to compile from scratch for this branch, so...) 2018-10-30 22:07:35 +00:00
Latapostrophe
6841458546 got rid of the settop as well 2018-10-30 22:51:05 +01:00
Latapostrophe
799d8d2749 remove gL check 2018-10-30 22:29:28 +01:00
TehRealSalt
f9d559b03c Fuck it, add back in the old vars
If we want a smaller resync packet, let's actually remove these FOR REAL
2018-10-30 17:03:11 -04:00
TehRealSalt
7fbfed535b Add hnext/hprev to consistancy, add marescore to resynchend 2018-10-30 16:24:27 -04:00
Latapostrophe
a0495142df Small hud library additions 2018-10-30 19:40:59 +01:00
Latapostrophe
232a19edf4 A few additions to the hud library 2018-10-30 18:24:03 +01:00
Monster Iestyn
22e8dd1f9d now that V_FLIP's effects are always supported in V_DrawFixedPatch, there's no need for the "flip" variable anymore 2018-10-30 14:22:21 +00:00
Monster Iestyn
2fa0896fd0 Fix an error I made in HWR_DrawFixedPatch 2018-10-30 13:44:01 +00:00
toaster
98f9d73ca8 No fucking wonder these weren't showing up, I set their duration to 1 tic instead of -1 tic
(The Volcanic Valley issue is because the most recent Volcanic Valley update in maps.kart lost all the Objectspecial flags from mapthing 2018)
2018-10-30 11:08:53 +00:00
TehRealSalt
48a400c347 Clean up resync pak 2018-10-30 01:23:21 -04:00
toaster
7f24836d00 Merge branch 'sal-hardcode' of https://git.magicalgirl.moe/KartKrew/Kart.git into all_hardcode 2018-10-29 21:47:34 +00:00
TehRealSalt
08144b96f1 Fix SMK RR thwomps casuing bounce-up 2018-10-29 17:45:59 -04:00
toaster
52523fc4b4 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into all_hardcode 2018-10-29 21:37:06 +00:00
toaster
f1a6e1e6cd Merge branch 'sal-hardcode' of https://git.magicalgirl.moe/KartKrew/Kart.git into all_hardcode
# Conflicts:
#	src/info.c
#	src/info.h
#	src/p_mobj.c
2018-10-29 21:36:39 +00:00
LJSonik
b52158eb48
Merge branch 'master' into analog-flipcam-synch-fix 2018-10-29 19:52:08 +01:00
toaster
318d692c3c Make dropped floatingitems not carry player momentum (sorry for leaving this so long, Oni!) 2018-10-29 14:43:21 +00:00
Monster Iestyn
b022ff02a5 add missing SHORTs in HWR_DrawPatch and HWR_DrawCroppedPatch as well 2018-10-29 13:34:54 +00:00
Monster Iestyn
f8fd8f8ec5 HWR_DrawFixedPatch: Add V_OFFSET support for V_FLIP in hardware code as well, also add missing SHORTs for gpatch fields 2018-10-29 13:29:16 +00:00
Monster Iestyn
df9c3ef3cd Make V_OFFSET no thing without V_NOSCALESTART, to remove any potential glitches with using it on its own 2018-10-29 12:36:09 +00:00
Monster Iestyn
834a5e6b35 V_DrawFixedPatch: Tinker with the left/top offsets code so that V_OFFSET can support V_FLIP 2018-10-29 12:06:22 +00:00
toaster
1e4207c1de Merge branch 'master' into 'toast_pokes'
# Conflicts:
#   src/hu_stuff.c
2018-10-29 07:04:35 -04:00
toaster
e2399c1638 Fix Sonic's minimap icon not being properly initialised. (Experimenting with the online editor, since I'm low on time, but this is 100% correct and I'll make a new exe later.) 2018-10-29 06:57:45 -04:00
toaster
adcf5a9a4e Merge branch 'master' into 'chars_cleanup'
# Conflicts:
#   src/hu_stuff.c
2018-10-29 06:48:18 -04:00
Sal
07a31c20d6 Merge branch 'grow-shrink-fixes' into 'master'
Invincibility item & Shrink fixes

See merge request KartKrew/Kart!68
2018-10-29 05:32:20 -04:00
Sal
292a18804a Merge branch 'splitscreen-tuneup' into 'master'
Splitscreen tuneup

See merge request KartKrew/Kart!67
2018-10-29 05:30:49 -04:00
Sal
8dbb636b2f Merge branch 'div-sounds' into 'master'
Divide sound with number of local players

See merge request KartKrew/Kart!66
2018-10-29 05:26:51 -04:00
TehRealSalt
f8d87c8f08 Preface with splitscreen checks 2018-10-29 05:26:17 -04:00
TehRealSalt
14fcda0eca Make shadows more consistent on slopes for non-players 2018-10-29 05:21:47 -04:00