mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2025-04-22 10:10:49 +00:00
Merge branch 'master' into resync
This commit is contained in:
commit
e758e0f8fd
22 changed files with 693 additions and 185 deletions
|
@ -2930,7 +2930,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
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if (otherp >= 0) \
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{ \
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if (otherp != pnum) \
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CONS_Printf("\x82%s\x80 left the game (Joined with \x82%s\x80)\n", player_names[otherp], player_names[pnum]); \
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HU_AddChatText(va("\x82*%s left the game (Joined with %s)", player_names[otherp], player_names[pnum]), false); \
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buf[0] = (UINT8)otherp; \
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SendNetXCmd(XD_REMOVEPLAYER, &buf, 1); \
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otherp = -1; \
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|
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@ -3234,6 +3234,8 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
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players[playernum].playerstate = PST_REBORN;
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}
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players[playernum].pflags &= ~PF_WANTSTOJOIN;
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//Now that we've done our error checking and killed the player
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//if necessary, put the player on the correct team/status.
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if (G_TagGametype())
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@ -3315,8 +3317,6 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
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else
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CONS_Printf(M_GetText("%s switched to the %c%s%c.\n"), player_names[playernum], '\x84', M_GetText("Blue Team"), '\x80');
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}
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else if (players[playernum].pflags & PF_WANTSTOJOIN)
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players[playernum].pflags &= ~PF_WANTSTOJOIN;
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else
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HU_AddChatText(va("\x82*%s became a spectator.", player_names[playernum]), false);
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@ -280,6 +280,7 @@ typedef enum
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k_throwdir, // Held dir of controls; 1 = forward, 0 = none, -1 = backward (was "player->heldDir")
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k_lapanimation, // Used to show the lap start wing logo animation
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k_laphand, // Lap hand gfx to use; 0 = none, 1 = :ok_hand:, 2 = :thumbs_up:, 3 = :thumps_down:
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k_cardanimation, // Used to determine the position of some full-screen Battle Mode graphics
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k_voices, // Used to stop the player saying more voices than it should
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k_tauntvoices, // Used to specifically stop taunt voice spam
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@ -308,6 +309,7 @@ typedef enum
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k_destboostcam, // Ditto
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k_timeovercam, // Camera timer for leaving behind or not
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k_aizdriftstrat, // Let go of your drift while boosting? Helper for the SICK STRATZ you have just unlocked
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k_brakedrift, // Helper for brake-drift spark spawning
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k_itemroulette, // Used for the roulette when deciding what item to give you (was "pw_kartitem")
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k_roulettetype, // Used for the roulette, for deciding type (currently only used for Battle, to give you better items from Karma items)
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@ -344,6 +346,7 @@ typedef enum
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k_comebackpoints, // Number of times you've bombed or gave an item to someone; once it's 3 it gets set back to 0 and you're given a bumper
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k_comebackmode, // 0 = bomb, 1 = item
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k_wanted, // Timer for determining WANTED status, lowers when hitting people, prevents the game turning into Camp Lazlo
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k_yougotem, // "You Got Em" gfx when hitting someone as a karma player via a method that gets you back in the game instantly
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NUMKARTSTUFF
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} kartstufftype_t;
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@ -6247,6 +6247,9 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_DRIFTSPARK_C1",
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"S_DRIFTSPARK_C2",
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// Brake drift sparks
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"S_BRAKEDRIFT",
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// Drift Smoke
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"S_DRIFTDUST1",
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"S_DRIFTDUST2",
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@ -6758,6 +6761,36 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_KARMAWHEEL", // Karma player wheels
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"S_BATTLEPOINT1A", // Battle point indicators
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"S_BATTLEPOINT1B",
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"S_BATTLEPOINT1C",
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"S_BATTLEPOINT1D",
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"S_BATTLEPOINT1E",
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"S_BATTLEPOINT1F",
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"S_BATTLEPOINT1G",
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"S_BATTLEPOINT1H",
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"S_BATTLEPOINT1I",
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"S_BATTLEPOINT2A",
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"S_BATTLEPOINT2B",
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"S_BATTLEPOINT2C",
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"S_BATTLEPOINT2D",
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"S_BATTLEPOINT2E",
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"S_BATTLEPOINT2F",
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"S_BATTLEPOINT2G",
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"S_BATTLEPOINT2H",
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"S_BATTLEPOINT2I",
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"S_BATTLEPOINT3A",
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"S_BATTLEPOINT3B",
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"S_BATTLEPOINT3C",
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"S_BATTLEPOINT3D",
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"S_BATTLEPOINT3E",
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"S_BATTLEPOINT3F",
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"S_BATTLEPOINT3G",
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"S_BATTLEPOINT3H",
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"S_BATTLEPOINT3I",
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// Thunder shield use stuff;
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"S_KSPARK1", // Sparkling Radius
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"S_KSPARK2",
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@ -7393,6 +7426,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_INVULNFLASH",
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"MT_WIPEOUTTRAIL",
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"MT_DRIFTSPARK",
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"MT_BRAKEDRIFT",
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"MT_DRIFTDUST",
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"MT_ROCKETSNEAKER", // Rocket sneakers
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@ -7515,6 +7549,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_KARMAHITBOX",
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"MT_KARMAWHEEL",
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"MT_BATTLEPOINT",
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"MT_FZEROBOOM",
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// Midnight Channel stuff:
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@ -7867,6 +7903,7 @@ static const char *const KARTSTUFF_LIST[] = {
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"THROWDIR",
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"LAPANIMATION",
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"LAPHAND",
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"CARDANIMATION",
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"VOICES",
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"TAUNTVOICES",
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@ -7895,6 +7932,7 @@ static const char *const KARTSTUFF_LIST[] = {
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"DESTBOOSTCAM",
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"TIMEOVERCAM",
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"AIZDRIFTSTRAT",
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"BRAKEDRIFT",
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"ITEMROULETTE",
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"ROULETTETYPE",
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@ -7927,6 +7965,7 @@ static const char *const KARTSTUFF_LIST[] = {
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"COMEBACKPOINTS",
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"COMEBACKMODE",
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"WANTED",
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"YOUGOTEM",
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};
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static const char *const HUDITEMS_LIST[] = {
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@ -1328,6 +1328,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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frame = (spr->mobj->frame & FF_FRAMEMASK) % md2->model->header.numFrames;
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buff = md2->model->glCommandBuffer;
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curr = &md2->model->frames[frame];
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#if 0
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if (cv_grmd2.value == 1 && tics <= durs)
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{
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// frames are handled differently for states with FF_ANIMATE, so get the next frame differently for the interpolation
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@ -1348,6 +1349,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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}
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}
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}
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#endif
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//Hurdler: it seems there is still a small problem with mobj angle
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p.x = FIXED_TO_FLOAT(spr->mobj->x);
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@ -109,8 +109,8 @@ static patch_t *crosshair[HU_CROSSHAIRS]; // 3 precached crosshair graphics
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// protos.
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// -------
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static void HU_DrawRankings(void);
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static void HU_DrawCoopOverlay(void);
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static void HU_DrawNetplayCoopOverlay(void);
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//static void HU_DrawCoopOverlay(void);
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//static void HU_DrawNetplayCoopOverlay(void);
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//======================================================================
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// KEYBOARD LAYOUTS FOR ENTERING TEXT
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@ -2020,26 +2020,27 @@ UINT32 hu_demolap;
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static void HU_DrawDemoInfo(void)
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{
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V_DrawString(4, 188-16, V_YELLOWMAP, va(M_GetText("%s's replay"), player_names[0]));
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V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-40, 0, M_GetText("Replay:"));
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V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-32, V_ALLOWLOWERCASE, player_names[0]);
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if (modeattacking)
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{
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V_DrawString(4, 188-8, V_YELLOWMAP|V_MONOSPACE, "BEST TIME:");
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V_DrawRightAlignedString((BASEVIDWIDTH/2)-4, BASEVIDHEIGHT-24, V_YELLOWMAP|V_MONOSPACE, "BEST TIME:");
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if (hu_demotime != UINT32_MAX)
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V_DrawRightAlignedString(120, 188-8, V_MONOSPACE, va("%i:%02i.%02i",
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V_DrawString((BASEVIDWIDTH/2)+4, BASEVIDHEIGHT-24, V_MONOSPACE, va("%i'%02i\"%02i",
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G_TicsToMinutes(hu_demotime,true),
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G_TicsToSeconds(hu_demotime),
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G_TicsToCentiseconds(hu_demotime)));
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else
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V_DrawRightAlignedString(120, 188-8, V_MONOSPACE, "--:--.--");
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V_DrawString((BASEVIDWIDTH/2)+4, BASEVIDHEIGHT-24, V_MONOSPACE, "--'--\"--");
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V_DrawString(4, 188, V_YELLOWMAP|V_MONOSPACE, "BEST LAP:");
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V_DrawRightAlignedString((BASEVIDWIDTH/2)-4, BASEVIDHEIGHT-16, V_YELLOWMAP|V_MONOSPACE, "BEST LAP:");
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if (hu_demolap != UINT32_MAX)
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V_DrawRightAlignedString(120, 188, V_MONOSPACE, va("%i:%02i.%02i",
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V_DrawString((BASEVIDWIDTH/2)+4, BASEVIDHEIGHT-16, V_MONOSPACE, va("%i'%02i\"%02i",
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G_TicsToMinutes(hu_demolap,true),
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G_TicsToSeconds(hu_demolap),
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G_TicsToCentiseconds(hu_demolap)));
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else
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V_DrawRightAlignedString(120, 188, V_MONOSPACE, "--:--.--");
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V_DrawString((BASEVIDWIDTH/2)+4, BASEVIDHEIGHT-16, V_MONOSPACE, "--'--\"--");
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}
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}
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@ -2112,11 +2113,11 @@ void HU_Drawer(void)
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if (LUA_HudEnabled(hud_rankings))
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#endif
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HU_DrawRankings();
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if (gametype == GT_COOP)
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HU_DrawNetplayCoopOverlay();
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//if (gametype == GT_COOP)
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//HU_DrawNetplayCoopOverlay();
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}
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else
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HU_DrawCoopOverlay();
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//else
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//HU_DrawCoopOverlay();
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#ifdef HAVE_BLUA
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LUAh_ScoresHUD();
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#endif
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@ -2274,11 +2275,12 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
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{
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INT32 i, j, rightoffset = 240;
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const UINT8 *colormap;
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INT32 dupadjust = (vid.width/vid.dupx), duptweak = (dupadjust - BASEVIDWIDTH)/2;
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//this function is designed for 9 or less score lines only
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//I_Assert(scorelines <= 9); -- not today bitch, kart fixed it up
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V_DrawFill(1, 26, 318, 1, 0); // Draw a horizontal line because it looks nice!
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V_DrawFill(1-duptweak, 26, dupadjust-2, 1, 0); // Draw a horizontal line because it looks nice!
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if (scorelines > 8)
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{
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V_DrawFill(160, 26, 1, 154, 0); // Draw a vertical line to separate the two sides.
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|
@ -2293,9 +2295,9 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
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if (players[tab[i].num].spectator || !players[tab[i].num].mo)
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continue; //ignore them.
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if (!splitscreen) // don't draw it on splitscreen,
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if (netgame) // don't draw it offline
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{
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if (!(tab[i].num == serverplayer))
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if (tab[i].num != serverplayer)
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HU_drawPing(x+ 253, y+2, playerpingtable[tab[i].num], false);
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}
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|
@ -2562,16 +2564,17 @@ void HU_DrawEmeralds(INT32 x, INT32 y, INT32 pemeralds)
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//
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static inline void HU_DrawSpectatorTicker(void)
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{
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int i;
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int length = 0, height = 174;
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int totallength = 0, templength = 0;
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INT32 i;
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INT32 length = 0, height = 174;
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INT32 totallength = 0, templength = -8;
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INT32 dupadjust = (vid.width/vid.dupx), duptweak = (dupadjust - BASEVIDWIDTH)/2;
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|
||||
for (i = 0; i < MAXPLAYERS; i++)
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if (playeringame[i] && players[i].spectator)
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totallength += (signed)strlen(player_names[i]) * 8 + 16;
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||||
|
||||
length -= (leveltime % (totallength + BASEVIDWIDTH));
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||||
length += BASEVIDWIDTH;
|
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length -= (leveltime % (totallength + dupadjust+8));
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||||
length += dupadjust;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
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if (playeringame[i] && players[i].spectator)
|
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|
@ -2579,15 +2582,18 @@ static inline void HU_DrawSpectatorTicker(void)
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char *pos;
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char initial[MAXPLAYERNAME+1];
|
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char current[MAXPLAYERNAME+1];
|
||||
INT32 len;
|
||||
|
||||
len = ((signed)strlen(player_names[i]) * 8 + 16);
|
||||
|
||||
strcpy(initial, player_names[i]);
|
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pos = initial;
|
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|
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if (length >= -((signed)strlen(player_names[i]) * 8 + 16) && length <= BASEVIDWIDTH)
|
||||
if (length >= -len)
|
||||
{
|
||||
if (length < 0)
|
||||
if (length < -8)
|
||||
{
|
||||
UINT8 eatenchars = (UINT8)(abs(length) / 8 + 1);
|
||||
UINT8 eatenchars = (UINT8)(abs(length) / 8);
|
||||
|
||||
if (eatenchars <= strlen(initial))
|
||||
{
|
||||
|
@ -2595,7 +2601,7 @@ static inline void HU_DrawSpectatorTicker(void)
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// then compensate the drawing position.
|
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pos += eatenchars;
|
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strcpy(current, pos);
|
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templength = length % 8 + 8;
|
||||
templength = ((length + 8) % 8);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2609,10 +2615,11 @@ static inline void HU_DrawSpectatorTicker(void)
|
|||
templength = length;
|
||||
}
|
||||
|
||||
V_DrawString(templength, height + 8, V_TRANSLUCENT, current);
|
||||
V_DrawString(templength - duptweak, height, V_TRANSLUCENT|V_ALLOWLOWERCASE, current);
|
||||
}
|
||||
|
||||
length += (signed)strlen(player_names[i]) * 8 + 16;
|
||||
if ((length += len) >= dupadjust+8)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2627,6 +2634,8 @@ static void HU_DrawRankings(void)
|
|||
boolean completed[MAXPLAYERS];
|
||||
UINT32 whiteplayer = MAXPLAYERS;
|
||||
|
||||
V_DrawFadeScreen(0xFF00, 16); // A little more readable, and prevents cheating the fades under other circumstances.
|
||||
|
||||
if (cons_menuhighlight.value)
|
||||
hilicol = cons_menuhighlight.value;
|
||||
else if (modeattacking)
|
||||
|
@ -2636,9 +2645,9 @@ static void HU_DrawRankings(void)
|
|||
|
||||
// draw the current gametype in the lower right
|
||||
if (modeattacking)
|
||||
V_DrawString(4, 188, hilicol, "Record Attack");
|
||||
V_DrawString(4, 188, hilicol|V_SNAPTOBOTTOM|V_SNAPTOLEFT, "Record Attack");
|
||||
else
|
||||
V_DrawString(4, 188, hilicol, gametype_cons_t[gametype].strvalue);
|
||||
V_DrawString(4, 188, hilicol|V_SNAPTOBOTTOM|V_SNAPTOLEFT, gametype_cons_t[gametype].strvalue);
|
||||
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
|
@ -2733,9 +2742,6 @@ static void HU_DrawRankings(void)
|
|||
numplayersingame++;
|
||||
}
|
||||
|
||||
if (netgame && numplayersingame <= 1)
|
||||
K_drawKartFreePlay(leveltime);
|
||||
|
||||
for (j = 0; j < numplayersingame; j++)
|
||||
{
|
||||
UINT8 lowestposition = MAXPLAYERS;
|
||||
|
@ -2783,11 +2789,11 @@ static void HU_DrawRankings(void)
|
|||
HU_DrawDualTabRankings(32, 32, tab, scorelines, whiteplayer);*/
|
||||
|
||||
// draw spectators in a ticker across the bottom
|
||||
if (!splitscreen && G_GametypeHasSpectators())
|
||||
if (netgame && G_GametypeHasSpectators())
|
||||
HU_DrawSpectatorTicker();
|
||||
}
|
||||
|
||||
static void HU_DrawCoopOverlay(void)
|
||||
/*static void HU_DrawCoopOverlay(void)
|
||||
{
|
||||
if (token
|
||||
#ifdef HAVE_BLUA
|
||||
|
@ -2843,7 +2849,7 @@ static void HU_DrawNetplayCoopOverlay(void)
|
|||
if (emeralds & (1 << i))
|
||||
V_DrawScaledPatch(20 + (i * 20), 6, 0, emeraldpics[i]);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
|
||||
// Interface to CECHO settings for the outside world, avoiding the
|
||||
|
|
100
src/info.c
100
src/info.c
|
@ -56,13 +56,13 @@ char sprnames[NUMSPRITES + 1][5] =
|
|||
"SRBJ","SRBK","SRBL","SRBM","SRBN","SRBO",
|
||||
//SRB2kart Sprites
|
||||
"SPRG","BSPR","RNDM","RPOP","SGNS","FAST","DSHR","BOST","BOSM","KFRE",
|
||||
"KINV","KINF","WIPD","DRIF","DUST","RSHE","FITM","BANA","ORBN","JAWZ",
|
||||
"SSMN","KRBM","BHOG","BHBM","SPBM","THNS","SINK","SITR","KBLN","DEZL",
|
||||
"POKE","AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM","SACO",
|
||||
"CRAB","SHAD","BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB","ARRO",
|
||||
"ITEM","ITMO","ITMI","ITMN","WANT","PBOM","RETI","AIDU","KSPK","LZI1",
|
||||
"LZI2","KLIT","FZSM","FZBM","FPRT","SPTL","ENM1","GARU","MARR","REAP",
|
||||
"JITB","CDMO","CDBU","VIEW"
|
||||
"KINV","KINF","WIPD","DRIF","BDRF","DUST","RSHE","FITM","BANA","ORBN",
|
||||
"JAWZ","SSMN","KRBM","BHOG","BHBM","SPBM","THNS","SINK","SITR","KBLN",
|
||||
"DEZL","POKE","AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM",
|
||||
"SACO","CRAB","SHAD","BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB",
|
||||
"ARRO","ITEM","ITMO","ITMI","ITMN","WANT","PBOM","HIT1","HIT2","HIT3",
|
||||
"RETI","AIDU","KSPK","LZI1","LZI2","KLIT","FZSM","FZBM","FPRT","SPTL",
|
||||
"ENM1","GARU","MARR","REAP","JITB","CDMO","CDBU","VIEW"
|
||||
};
|
||||
|
||||
// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
|
||||
|
@ -2561,6 +2561,8 @@ state_t states[NUMSTATES] =
|
|||
{SPR_DRIF, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_DRIFTSPARK_C2}, // S_DRIFTSPARK_C1
|
||||
{SPR_DRIF, FF_FULLBRIGHT|FF_TRANS20, 1, {NULL}, 0, 0, S_DRIFTSPARK_A3}, // S_DRIFTSPARK_C2 (Loop back to A3)
|
||||
|
||||
{SPR_BDRF, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, -1, {NULL}, 5, 2, S_BRAKEDRIFT}, // S_BRAKEDRIFT
|
||||
|
||||
{SPR_DUST, 0, 3, {NULL}, 0, 0, S_DRIFTDUST2}, // S_DRIFTDUST1
|
||||
{SPR_DUST, 1, 3, {NULL}, 0, 0, S_DRIFTDUST3}, // S_DRIFTDUST2
|
||||
{SPR_DUST, FF_TRANS20|2, 3, {NULL}, 0, 0, S_DRIFTDUST4}, // S_DRIFTDUST3
|
||||
|
@ -3046,6 +3048,36 @@ state_t states[NUMSTATES] =
|
|||
|
||||
{SPR_PBOM, 0, -1, {NULL}, 0, 0, S_NULL}, // S_KARMAWHEEL
|
||||
|
||||
{SPR_HIT1, 0, 7, {NULL}, 0, 0, S_BATTLEPOINT1B}, // S_BATTLEPOINT1A
|
||||
{SPR_HIT1, 2, 1, {NULL}, 0, 0, S_BATTLEPOINT1C}, // S_BATTLEPOINT1B
|
||||
{SPR_HIT1, 4, 1, {NULL}, 0, 0, S_BATTLEPOINT1D}, // S_BATTLEPOINT1C
|
||||
{SPR_HIT1, 3, 1, {NULL}, 0, 0, S_BATTLEPOINT1E}, // S_BATTLEPOINT1D
|
||||
{SPR_HIT1, 2, 1, {NULL}, 0, 0, S_BATTLEPOINT1F}, // S_BATTLEPOINT1E
|
||||
{SPR_HIT1, 1, 1, {NULL}, 0, 0, S_BATTLEPOINT1G}, // S_BATTLEPOINT1F
|
||||
{SPR_HIT1, 2, TICRATE, {NULL}, 0, 0, S_BATTLEPOINT1H}, // S_BATTLEPOINT1G
|
||||
{SPR_HIT1, 5, 1, {NULL}, 0, 0, S_BATTLEPOINT1I}, // S_BATTLEPOINT1H
|
||||
{SPR_HIT1, 6, 1, {NULL}, 0, 0, S_NULL}, // S_BATTLEPOINT1I
|
||||
|
||||
{SPR_HIT2, 0, 7, {NULL}, 0, 0, S_BATTLEPOINT2B}, // S_BATTLEPOINT2A
|
||||
{SPR_HIT2, 2, 1, {NULL}, 0, 0, S_BATTLEPOINT2C}, // S_BATTLEPOINT2B
|
||||
{SPR_HIT2, 4, 1, {NULL}, 0, 0, S_BATTLEPOINT2D}, // S_BATTLEPOINT2C
|
||||
{SPR_HIT2, 3, 1, {NULL}, 0, 0, S_BATTLEPOINT2E}, // S_BATTLEPOINT2D
|
||||
{SPR_HIT2, 2, 1, {NULL}, 0, 0, S_BATTLEPOINT2F}, // S_BATTLEPOINT2E
|
||||
{SPR_HIT2, 1, 1, {NULL}, 0, 0, S_BATTLEPOINT2G}, // S_BATTLEPOINT2F
|
||||
{SPR_HIT2, 2, TICRATE, {NULL}, 0, 0, S_BATTLEPOINT2H}, // S_BATTLEPOINT2G
|
||||
{SPR_HIT2, 5, 1, {NULL}, 0, 0, S_BATTLEPOINT2I}, // S_BATTLEPOINT2H
|
||||
{SPR_HIT2, 6, 1, {NULL}, 0, 0, S_NULL}, // S_BATTLEPOINT2I
|
||||
|
||||
{SPR_HIT3, 0, 7, {NULL}, 0, 0, S_BATTLEPOINT3B}, // S_BATTLEPOINT3A
|
||||
{SPR_HIT3, 2, 1, {NULL}, 0, 0, S_BATTLEPOINT3C}, // S_BATTLEPOINT3B
|
||||
{SPR_HIT3, 4, 1, {NULL}, 0, 0, S_BATTLEPOINT3D}, // S_BATTLEPOINT3C
|
||||
{SPR_HIT3, 3, 1, {NULL}, 0, 0, S_BATTLEPOINT3E}, // S_BATTLEPOINT3D
|
||||
{SPR_HIT3, 2, 1, {NULL}, 0, 0, S_BATTLEPOINT3F}, // S_BATTLEPOINT3E
|
||||
{SPR_HIT3, 1, 1, {NULL}, 0, 0, S_BATTLEPOINT3G}, // S_BATTLEPOINT3F
|
||||
{SPR_HIT3, 2, TICRATE, {NULL}, 0, 0, S_BATTLEPOINT3H}, // S_BATTLEPOINT3G
|
||||
{SPR_HIT3, 5, 1, {NULL}, 0, 0, S_BATTLEPOINT3I}, // S_BATTLEPOINT3H
|
||||
{SPR_HIT3, 6, 1, {NULL}, 0, 0, S_NULL}, // S_BATTLEPOINT3I
|
||||
|
||||
// Oh no it's annoying lightning states.......
|
||||
// Lightning Sparks (it's the ones we'll use for the radius)
|
||||
{SPR_KSPK, FF_FULLBRIGHT, 2, {A_LightningFollowPlayer}, 0, 0, S_KSPARK2}, // S_KSPARK1
|
||||
|
@ -14873,6 +14905,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_BRAKEDRIFT
|
||||
-1, // doomednum
|
||||
S_BRAKEDRIFT, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
8, // speed
|
||||
8*FRACUNIT, // radius
|
||||
8*FRACUNIT, // height
|
||||
1, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_DRIFTDUST
|
||||
-1, // doomednum
|
||||
S_DRIFTDUST1, // spawnstate
|
||||
|
@ -17276,6 +17335,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_BATTLEPOINT
|
||||
-1, // doomednum
|
||||
S_INVISIBLE, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
8, // speed
|
||||
8*FRACUNIT, // radius
|
||||
8*FRACUNIT, // height
|
||||
-1, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_FZEROBOOM
|
||||
-1, // doomednum
|
||||
S_INVISIBLE, // spawnstate
|
||||
|
|
44
src/info.h
44
src/info.h
|
@ -601,6 +601,7 @@ typedef enum sprite
|
|||
SPR_KINF, // Invincibility flash
|
||||
SPR_WIPD, // Wipeout dust trail
|
||||
SPR_DRIF, // Drift Sparks
|
||||
SPR_BDRF, // Brake drift sparks
|
||||
SPR_DUST, // Drift Dust
|
||||
|
||||
// Kart Items
|
||||
|
@ -651,6 +652,11 @@ typedef enum sprite
|
|||
SPR_WANT,
|
||||
|
||||
SPR_PBOM, // player bomb
|
||||
|
||||
SPR_HIT1, // battle points
|
||||
SPR_HIT2, // battle points
|
||||
SPR_HIT3, // battle points
|
||||
|
||||
SPR_RETI, // player reticule
|
||||
|
||||
SPR_AIDU,
|
||||
|
@ -3109,6 +3115,9 @@ typedef enum state
|
|||
S_DRIFTSPARK_C1,
|
||||
S_DRIFTSPARK_C2,
|
||||
|
||||
// Brake drift sparks
|
||||
S_BRAKEDRIFT,
|
||||
|
||||
// Drift Smoke
|
||||
S_DRIFTDUST1,
|
||||
S_DRIFTDUST2,
|
||||
|
@ -3619,7 +3628,37 @@ typedef enum state
|
|||
S_PLAYERFAKE,
|
||||
|
||||
S_KARMAWHEEL,
|
||||
|
||||
|
||||
S_BATTLEPOINT1A, // Battle point indicators
|
||||
S_BATTLEPOINT1B,
|
||||
S_BATTLEPOINT1C,
|
||||
S_BATTLEPOINT1D,
|
||||
S_BATTLEPOINT1E,
|
||||
S_BATTLEPOINT1F,
|
||||
S_BATTLEPOINT1G,
|
||||
S_BATTLEPOINT1H,
|
||||
S_BATTLEPOINT1I,
|
||||
|
||||
S_BATTLEPOINT2A,
|
||||
S_BATTLEPOINT2B,
|
||||
S_BATTLEPOINT2C,
|
||||
S_BATTLEPOINT2D,
|
||||
S_BATTLEPOINT2E,
|
||||
S_BATTLEPOINT2F,
|
||||
S_BATTLEPOINT2G,
|
||||
S_BATTLEPOINT2H,
|
||||
S_BATTLEPOINT2I,
|
||||
|
||||
S_BATTLEPOINT3A,
|
||||
S_BATTLEPOINT3B,
|
||||
S_BATTLEPOINT3C,
|
||||
S_BATTLEPOINT3D,
|
||||
S_BATTLEPOINT3E,
|
||||
S_BATTLEPOINT3F,
|
||||
S_BATTLEPOINT3G,
|
||||
S_BATTLEPOINT3H,
|
||||
S_BATTLEPOINT3I,
|
||||
|
||||
// Thunder shield use stuff;
|
||||
S_KSPARK1, // Sparkling Radius
|
||||
S_KSPARK2,
|
||||
|
@ -4272,6 +4311,7 @@ typedef enum mobj_type
|
|||
MT_INVULNFLASH,
|
||||
MT_WIPEOUTTRAIL,
|
||||
MT_DRIFTSPARK,
|
||||
MT_BRAKEDRIFT,
|
||||
MT_DRIFTDUST,
|
||||
|
||||
MT_ROCKETSNEAKER,
|
||||
|
@ -4394,6 +4434,8 @@ typedef enum mobj_type
|
|||
MT_KARMAHITBOX,
|
||||
MT_KARMAWHEEL,
|
||||
|
||||
MT_BATTLEPOINT,
|
||||
|
||||
MT_FZEROBOOM,
|
||||
|
||||
// Midnight Channel stuff:
|
||||
|
|
273
src/k_kart.c
273
src/k_kart.c
|
@ -487,22 +487,22 @@ static INT32 K_KartItemOddsRace[NUMKARTRESULTS][9] =
|
|||
{
|
||||
//P-Odds 0 1 2 3 4 5 6 7 8
|
||||
/*Sneaker*/ {20, 0, 0, 4, 6, 6, 0, 0, 0 }, // Sneaker
|
||||
/*Rocket Sneaker*/ { 0, 0, 0, 0, 0, 2, 5, 5, 0 }, // Rocket Sneaker
|
||||
/*Invincibility*/ { 0, 0, 0, 0, 0, 1, 4, 6,16 }, // Invincibility
|
||||
/*Rocket Sneaker*/ { 0, 0, 0, 0, 0, 1, 3, 5, 3 }, // Rocket Sneaker
|
||||
/*Invincibility*/ { 0, 0, 0, 0, 0, 1, 4, 6,14 }, // Invincibility
|
||||
/*Banana*/ { 0, 9, 4, 2, 1, 0, 0, 0, 0 }, // Banana
|
||||
/*Eggman Monitor*/ { 0, 4, 3, 2, 0, 0, 0, 0, 0 }, // Eggman Monitor
|
||||
/*Orbinaut*/ { 0, 6, 5, 3, 2, 0, 0, 0, 0 }, // Orbinaut
|
||||
/*Jawz*/ { 0, 0, 3, 2, 1, 1, 0, 0, 0 }, // Jawz
|
||||
/*Mine*/ { 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Mine
|
||||
/*Ballhog*/ { 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Ballhog
|
||||
/*Mine*/ { 0, 0, 2, 2, 1, 0, 0, 0, 0 }, // Mine
|
||||
/*Ballhog*/ { 0, 0, 0, 2, 1, 0, 0, 0, 0 }, // Ballhog
|
||||
/*Self-Propelled Bomb*/ { 0, 0, 1, 2, 3, 4, 2, 2, 0 }, // Self-Propelled Bomb
|
||||
/*Grow*/ { 0, 0, 0, 0, 0, 1, 3, 5, 4 }, // Grow
|
||||
/*Shrink*/ { 0, 0, 0, 0, 0, 0, 1, 2, 0 }, // Shrink
|
||||
/*Grow*/ { 0, 0, 0, 0, 0, 1, 3, 5, 3 }, // Grow
|
||||
/*Shrink*/ { 0, 0, 0, 0, 0, 0, 0, 2, 0 }, // Shrink
|
||||
/*Thunder Shield*/ { 0, 1, 2, 0, 0, 0, 0, 0, 0 }, // Thunder Shield
|
||||
/*Hyudoro*/ { 0, 0, 0, 0, 1, 2, 1, 0, 0 }, // Hyudoro
|
||||
/*Pogo Spring*/ { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Pogo Spring
|
||||
/*Kitchen Sink*/ { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Kitchen Sink
|
||||
/*Sneaker x3*/ { 0, 0, 0, 0, 3, 6, 6, 2, 0 }, // Sneaker x3
|
||||
/*Sneaker x3*/ { 0, 0, 0, 0, 3, 7, 9, 2, 0 }, // Sneaker x3
|
||||
/*Banana x3*/ { 0, 0, 1, 1, 0, 0, 0, 0, 0 }, // Banana x3
|
||||
/*Banana x10*/ { 0, 0, 0, 0, 1, 0, 0, 0, 0 }, // Banana x10
|
||||
/*Orbinaut x3*/ { 0, 0, 0, 1, 0, 0, 0, 0, 0 }, // Orbinaut x3
|
||||
|
@ -666,7 +666,7 @@ static INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed)
|
|||
break;
|
||||
case KITEM_INVINCIBILITY:
|
||||
POWERITEMODDS(newodds);
|
||||
if ((!cv_invincibility.value) || (pinvin > 2)) newodds = 0;
|
||||
if ((!cv_invincibility.value) || (pinvin >= 2)) newodds = 0;
|
||||
break;
|
||||
case KITEM_BANANA:
|
||||
if (!cv_banana.value) newodds = 0;
|
||||
|
@ -700,7 +700,7 @@ static INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed)
|
|||
break;
|
||||
case KITEM_GROW:
|
||||
POWERITEMODDS(newodds);
|
||||
if ((!cv_grow.value) || (pinvin > 2)) newodds = 0;
|
||||
if ((!cv_grow.value) || (pinvin >= 2)) newodds = 0;
|
||||
break;
|
||||
case KITEM_SHRINK:
|
||||
POWERITEMODDS(newodds);
|
||||
|
@ -1330,6 +1330,23 @@ static void K_SpawnDashDustRelease(player_t *player)
|
|||
}
|
||||
}
|
||||
|
||||
static void K_SpawnBrakeDriftSparks(player_t *player) // Be sure to update the mobj thinker case too!
|
||||
{
|
||||
mobj_t *sparks;
|
||||
|
||||
I_Assert(player != NULL);
|
||||
I_Assert(player->mo != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(player->mo));
|
||||
|
||||
// Position & etc are handled in its thinker, and its spawned invisible.
|
||||
// This avoids needing to dupe code if we don't need it.
|
||||
sparks = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BRAKEDRIFT);
|
||||
P_SetTarget(&sparks->target, player->mo);
|
||||
P_SetScale(sparks, (sparks->destscale = player->mo->scale));
|
||||
K_MatchGenericExtraFlags(sparks, player->mo);
|
||||
sparks->flags2 |= MF2_DONTDRAW;
|
||||
}
|
||||
|
||||
/** \brief Calculates the respawn timer and drop-boosting
|
||||
|
||||
\param player player object passed from K_KartPlayerThink
|
||||
|
@ -1362,8 +1379,8 @@ void K_RespawnChecker(player_t *player)
|
|||
fixed_t newx, newy, newz;
|
||||
|
||||
newangle = FixedAngle(((360/8)*i)*FRACUNIT);
|
||||
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 31*player->mo->scale);
|
||||
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 31*player->mo->scale);
|
||||
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 31<<FRACBITS); // does NOT use scale, since this effect doesn't scale properly
|
||||
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 31<<FRACBITS);
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
newz = player->mo->z + player->mo->height;
|
||||
else
|
||||
|
@ -1383,11 +1400,19 @@ void K_RespawnChecker(player_t *player)
|
|||
}
|
||||
else if (player->kartstuff[k_respawn] == 1)
|
||||
{
|
||||
if (!P_IsObjectOnGround(player->mo))
|
||||
if (player->kartstuff[k_growshrinktimer] < 0)
|
||||
{
|
||||
player->mo->scalespeed = mapheaderinfo[gamemap-1]->mobj_scale/TICRATE;
|
||||
player->mo->destscale = 6*(mapheaderinfo[gamemap-1]->mobj_scale)/8;
|
||||
if (cv_kartdebugshrink.value && !player->bot)
|
||||
player->mo->destscale = 6*player->mo->destscale/8;
|
||||
}
|
||||
|
||||
if (!P_IsObjectOnGround(player->mo) && !mapreset)
|
||||
{
|
||||
player->powers[pw_flashing] = 2;
|
||||
|
||||
// Sal: That's stupid and prone to accidental usage.
|
||||
// Sal: The old behavior was stupid and prone to accidental usage.
|
||||
// Let's rip off Mania instead, and turn this into a Drop Dash!
|
||||
|
||||
if (cmd->buttons & BT_ACCELERATE)
|
||||
|
@ -1776,6 +1801,32 @@ void K_DoInstashield(player_t *player)
|
|||
P_SetTarget(&layerb->target, player->mo);
|
||||
}
|
||||
|
||||
void K_SpawnBattlePoints(player_t *source, player_t *victim, UINT8 amount)
|
||||
{
|
||||
statenum_t st;
|
||||
mobj_t *pt;
|
||||
|
||||
if (!source || !source->mo)
|
||||
return;
|
||||
|
||||
if (amount == 1)
|
||||
st = S_BATTLEPOINT1A;
|
||||
else if (amount == 2)
|
||||
st = S_BATTLEPOINT2A;
|
||||
else if (amount == 3)
|
||||
st = S_BATTLEPOINT3A;
|
||||
else
|
||||
return; // NO STATE!
|
||||
|
||||
pt = P_SpawnMobj(source->mo->x, source->mo->y, source->mo->z, MT_BATTLEPOINT);
|
||||
P_SetTarget(&pt->target, source->mo);
|
||||
P_SetMobjState(pt, st);
|
||||
if (victim && victim->skincolor)
|
||||
pt->color = victim->skincolor;
|
||||
else
|
||||
pt->color = source->skincolor;
|
||||
}
|
||||
|
||||
void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, boolean trapitem)
|
||||
{
|
||||
UINT8 scoremultiply = 1;
|
||||
|
@ -1809,6 +1860,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, boolean trapitem
|
|||
if (source && source->player && player != source->player)
|
||||
{
|
||||
P_AddPlayerScore(source->player, scoremultiply);
|
||||
K_SpawnBattlePoints(source->player, player, scoremultiply);
|
||||
if (!trapitem)
|
||||
{
|
||||
source->player->kartstuff[k_wanted] -= wantedreduce;
|
||||
|
@ -1847,19 +1899,15 @@ void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, boolean trapitem
|
|||
|
||||
player->kartstuff[k_spinouttype] = type;
|
||||
|
||||
if (player->kartstuff[k_spinouttype] <= 0)
|
||||
if (player->kartstuff[k_spinouttype] <= 0) // type 0 is spinout, type 1 is wipeout
|
||||
{
|
||||
player->kartstuff[k_spinouttimer] = 3*TICRATE/2; // Banana Spinout
|
||||
|
||||
// At spinout, player speed is increased to 1/4 their regular speed, moving them forward
|
||||
if (player->speed < K_GetKartSpeed(player, true)/4)
|
||||
P_InstaThrust(player->mo, player->mo->angle, FixedMul(K_GetKartSpeed(player, true)/4, player->mo->scale));
|
||||
|
||||
S_StartSound(player->mo, sfx_slip);
|
||||
}
|
||||
else
|
||||
player->kartstuff[k_spinouttimer] = TICRATE+20; // Wipeout
|
||||
|
||||
player->kartstuff[k_spinouttimer] = (3*TICRATE/2)+2;
|
||||
player->powers[pw_flashing] = K_GetKartFlashing(player);
|
||||
|
||||
if (player->mo->state != &states[S_KART_SPIN])
|
||||
|
@ -1903,6 +1951,7 @@ void K_SquishPlayer(player_t *player, mobj_t *source)
|
|||
if (source && source->player && player != source->player)
|
||||
{
|
||||
P_AddPlayerScore(source->player, scoremultiply);
|
||||
K_SpawnBattlePoints(source->player, player, scoremultiply);
|
||||
source->player->kartstuff[k_wanted] -= wantedreduce;
|
||||
player->kartstuff[k_wanted] -= (wantedreduce/2);
|
||||
}
|
||||
|
@ -1936,7 +1985,7 @@ void K_SquishPlayer(player_t *player, mobj_t *source)
|
|||
K_CheckBumpers();
|
||||
}
|
||||
|
||||
player->kartstuff[k_squishedtimer] = 2*TICRATE;
|
||||
player->kartstuff[k_squishedtimer] = TICRATE;
|
||||
|
||||
player->powers[pw_flashing] = K_GetKartFlashing(player);
|
||||
|
||||
|
@ -1992,6 +2041,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
|
|||
if (source && source->player && player != source->player)
|
||||
{
|
||||
P_AddPlayerScore(source->player, scoremultiply);
|
||||
K_SpawnBattlePoints(source->player, player, scoremultiply);
|
||||
source->player->kartstuff[k_wanted] -= wantedreduce;
|
||||
player->kartstuff[k_wanted] -= (wantedreduce/2);
|
||||
}
|
||||
|
@ -2032,7 +2082,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
|
|||
|
||||
if (inflictor && inflictor->type == MT_SPBEXPLOSION && inflictor->extravalue1)
|
||||
{
|
||||
player->kartstuff[k_spinouttimer] = (3*player->kartstuff[k_spinouttimer])/2;
|
||||
player->kartstuff[k_spinouttimer] = ((3*player->kartstuff[k_spinouttimer])/2)+1;
|
||||
player->mo->momz *= 2;
|
||||
}
|
||||
|
||||
|
@ -3336,8 +3386,6 @@ void K_DropItems(player_t *player)
|
|||
drop->destscale = (3*drop->destscale)/2;;
|
||||
|
||||
drop->angle = player->mo->angle + ANGLE_90;
|
||||
drop->momx = player->mo->momx>>1;
|
||||
drop->momy = player->mo->momy>>1;
|
||||
P_Thrust(drop,
|
||||
FixedAngle(P_RandomFixed()*180) + player->mo->angle + ANGLE_90,
|
||||
8*(mapheaderinfo[gamemap-1]->mobj_scale));
|
||||
|
@ -3628,7 +3676,7 @@ static void K_MoveHeldObjects(player_t *player)
|
|||
|
||||
#if 1
|
||||
{
|
||||
angle_t input = player->mo->angle - cur->angle;
|
||||
angle_t input = player->frameangle - cur->angle;
|
||||
boolean invert = (input > ANGLE_180);
|
||||
if (invert)
|
||||
input = InvAngle(input);
|
||||
|
@ -3640,7 +3688,7 @@ static void K_MoveHeldObjects(player_t *player)
|
|||
cur->angle = cur->angle + input;
|
||||
}
|
||||
#else
|
||||
cur->angle = player->mo->angle;
|
||||
cur->angle = player->frameangle;
|
||||
#endif
|
||||
|
||||
angoffset = ANGLE_90 + (ANGLE_180 * num);
|
||||
|
@ -3877,9 +3925,15 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
|||
fast->momx = 3*player->mo->momx/4;
|
||||
fast->momy = 3*player->mo->momy/4;
|
||||
fast->momz = 3*player->mo->momz/4;
|
||||
K_MatchGenericExtraFlags(fast, player->mo);
|
||||
}
|
||||
|
||||
if (player->kartstuff[k_eggmanexplode]) // You're gonna diiiiie
|
||||
if (player->playerstate == PST_DEAD || player->kartstuff[k_respawn] > 1) // Ensure these are set correctly here
|
||||
{
|
||||
player->mo->colorized = false;
|
||||
player->mo->color = player->skincolor;
|
||||
}
|
||||
else if (player->kartstuff[k_eggmanexplode]) // You're gonna diiiiie
|
||||
{
|
||||
const INT32 flashtime = 4<<(player->kartstuff[k_eggmanexplode]/TICRATE);
|
||||
if (player->kartstuff[k_eggmanexplode] == 1 || (player->kartstuff[k_eggmanexplode] % (flashtime/2) != 0))
|
||||
|
@ -3956,6 +4010,18 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
|||
|
||||
player->kartstuff[k_timeovercam] = 0;
|
||||
|
||||
// Make ABSOLUTELY SURE that your flashing tics don't get set WHILE you're still in hit animations.
|
||||
if (player->kartstuff[k_spinouttimer] != 0
|
||||
|| player->kartstuff[k_wipeoutslow] != 0
|
||||
|| player->kartstuff[k_squishedtimer] != 0)
|
||||
{
|
||||
player->powers[pw_flashing] = K_GetKartFlashing(player);
|
||||
}
|
||||
else if (player->powers[pw_flashing] == K_GetKartFlashing(player))
|
||||
{
|
||||
player->powers[pw_flashing]--;
|
||||
}
|
||||
|
||||
if (player->kartstuff[k_spinouttimer])
|
||||
{
|
||||
if ((P_IsObjectOnGround(player->mo) || player->kartstuff[k_spinouttype] == 1)
|
||||
|
@ -3983,9 +4049,6 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
|||
}
|
||||
}
|
||||
|
||||
if (player->kartstuff[k_spinouttimer] == 0 && player->powers[pw_flashing] == K_GetKartFlashing(player))
|
||||
player->powers[pw_flashing]--;
|
||||
|
||||
/*if (player->kartstuff[k_thunderanim])
|
||||
player->kartstuff[k_thunderanim]--;*/
|
||||
|
||||
|
@ -4008,11 +4071,13 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
|||
if (player->kartstuff[k_invincibilitytimer])
|
||||
player->kartstuff[k_invincibilitytimer]--;
|
||||
|
||||
if (player->kartstuff[k_growshrinktimer] > 0)
|
||||
player->kartstuff[k_growshrinktimer]--;
|
||||
|
||||
if (player->kartstuff[k_growshrinktimer] < 0)
|
||||
player->kartstuff[k_growshrinktimer]++;
|
||||
if (!player->kartstuff[k_respawn])
|
||||
{
|
||||
if (player->kartstuff[k_growshrinktimer] > 0)
|
||||
player->kartstuff[k_growshrinktimer]--;
|
||||
if (player->kartstuff[k_growshrinktimer] < 0)
|
||||
player->kartstuff[k_growshrinktimer]++;
|
||||
}
|
||||
|
||||
if (player->kartstuff[k_growshrinktimer] == 1 || player->kartstuff[k_growshrinktimer] == -1)
|
||||
{
|
||||
|
@ -4049,6 +4114,9 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
|||
if (player->kartstuff[k_lapanimation])
|
||||
player->kartstuff[k_lapanimation]--;
|
||||
|
||||
if (player->kartstuff[k_yougotem])
|
||||
player->kartstuff[k_yougotem]--;
|
||||
|
||||
if (G_BattleGametype() && (player->exiting || player->kartstuff[k_comebacktimer]))
|
||||
{
|
||||
if (player->exiting)
|
||||
|
@ -4436,7 +4504,8 @@ static void K_KartDrift(player_t *player, boolean onground)
|
|||
if (player->kartstuff[k_spinouttimer] > 0 // banana peel
|
||||
|| player->speed < FixedMul(10<<16, player->mo->scale)) // you're too slow!
|
||||
{
|
||||
player->kartstuff[k_drift] = player->kartstuff[k_driftcharge] = player->kartstuff[k_aizdriftstrat] = 0;
|
||||
player->kartstuff[k_drift] = player->kartstuff[k_driftcharge] = 0;
|
||||
player->kartstuff[k_aizdriftstrat] = player->kartstuff[k_brakedrift] = 0;
|
||||
}
|
||||
|
||||
if ((!player->kartstuff[k_sneakertimer])
|
||||
|
@ -4450,6 +4519,18 @@ static void K_KartDrift(player_t *player, boolean onground)
|
|||
}
|
||||
else if (player->kartstuff[k_aizdriftstrat] && !player->kartstuff[k_drift])
|
||||
K_SpawnAIZDust(player);
|
||||
|
||||
if (player->kartstuff[k_drift]
|
||||
&& ((player->cmd.buttons & BT_BRAKE)
|
||||
|| !(player->cmd.buttons & BT_ACCELERATE))
|
||||
&& P_IsObjectOnGround(player->mo))
|
||||
{
|
||||
if (!player->kartstuff[k_brakedrift])
|
||||
K_SpawnBrakeDriftSparks(player);
|
||||
player->kartstuff[k_brakedrift] = 1;
|
||||
}
|
||||
else
|
||||
player->kartstuff[k_brakedrift] = 0;
|
||||
}
|
||||
//
|
||||
// K_KartUpdatePosition
|
||||
|
@ -4644,7 +4725,8 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
else if (cmd->buttons & BT_ATTACK)
|
||||
player->pflags |= PF_ATTACKDOWN;
|
||||
|
||||
if (player && player->mo && player->mo->health > 0 && !player->spectator && !(player->exiting || mapreset) && player->kartstuff[k_spinouttimer] == 0)
|
||||
if (player && player->mo && player->mo->health > 0 && !player->spectator && !(player->exiting || mapreset)
|
||||
&& player->kartstuff[k_spinouttimer] == 0 && player->kartstuff[k_squishedtimer] == 0 && player->kartstuff[k_respawn] == 0)
|
||||
{
|
||||
// First, the really specific, finicky items that function without the item being directly in your item slot.
|
||||
// Karma item dropping
|
||||
|
@ -5501,8 +5583,8 @@ static patch_t *kp_karmasticker;
|
|||
static patch_t *kp_splitkarmabomb;
|
||||
static patch_t *kp_timeoutsticker;
|
||||
|
||||
static patch_t *kp_startcountdown[8];
|
||||
static patch_t *kp_racefinish[2];
|
||||
static patch_t *kp_startcountdown[16];
|
||||
static patch_t *kp_racefinish[6];
|
||||
|
||||
static patch_t *kp_positionnum[NUMPOSNUMS][NUMPOSFRAMES];
|
||||
static patch_t *kp_winnernum[NUMPOSFRAMES];
|
||||
|
@ -5559,6 +5641,9 @@ static patch_t *kp_lapanim_lap[7];
|
|||
static patch_t *kp_lapanim_final[11];
|
||||
static patch_t *kp_lapanim_number[10][3];
|
||||
static patch_t *kp_lapanim_emblem;
|
||||
static patch_t *kp_lapanim_hand[3];
|
||||
|
||||
static patch_t *kp_yougotem;
|
||||
|
||||
void K_LoadKartHUDGraphics(void)
|
||||
{
|
||||
|
@ -5589,9 +5674,25 @@ void K_LoadKartHUDGraphics(void)
|
|||
kp_startcountdown[5] = W_CachePatchName("K_CNT2B", PU_HUDGFX);
|
||||
kp_startcountdown[6] = W_CachePatchName("K_CNT1B", PU_HUDGFX);
|
||||
kp_startcountdown[7] = W_CachePatchName("K_CNTGOB", PU_HUDGFX);
|
||||
// Splitscreen
|
||||
kp_startcountdown[8] = W_CachePatchName("K_SMC3A", PU_HUDGFX);
|
||||
kp_startcountdown[9] = W_CachePatchName("K_SMC2A", PU_HUDGFX);
|
||||
kp_startcountdown[10] = W_CachePatchName("K_SMC1A", PU_HUDGFX);
|
||||
kp_startcountdown[11] = W_CachePatchName("K_SMCGOA", PU_HUDGFX);
|
||||
kp_startcountdown[12] = W_CachePatchName("K_SMC3B", PU_HUDGFX);
|
||||
kp_startcountdown[13] = W_CachePatchName("K_SMC2B", PU_HUDGFX);
|
||||
kp_startcountdown[14] = W_CachePatchName("K_SMC1B", PU_HUDGFX);
|
||||
kp_startcountdown[15] = W_CachePatchName("K_SMCGOB", PU_HUDGFX);
|
||||
|
||||
// Finish
|
||||
kp_racefinish[0] = W_CachePatchName("K_FINA", PU_HUDGFX);
|
||||
kp_racefinish[1] = W_CachePatchName("K_FINB", PU_HUDGFX);
|
||||
// Splitscreen
|
||||
kp_racefinish[2] = W_CachePatchName("K_SMFINA", PU_HUDGFX);
|
||||
kp_racefinish[3] = W_CachePatchName("K_SMFINB", PU_HUDGFX);
|
||||
// 2P splitscreen
|
||||
kp_racefinish[4] = W_CachePatchName("K_2PFINA", PU_HUDGFX);
|
||||
kp_racefinish[5] = W_CachePatchName("K_2PFINB", PU_HUDGFX);
|
||||
|
||||
// Position numbers
|
||||
sprintf(buffer, "K_POSNxx");
|
||||
|
@ -5762,6 +5863,15 @@ void K_LoadKartHUDGraphics(void)
|
|||
}
|
||||
|
||||
kp_lapanim_emblem = (patch_t *) W_CachePatchName("K_LAPE00", PU_HUDGFX);
|
||||
|
||||
sprintf(buffer, "K_LAPH0x");
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
buffer[7] = '0'+(i+1);
|
||||
kp_lapanim_hand[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
|
||||
}
|
||||
|
||||
kp_yougotem = (patch_t *) W_CachePatchName("YOUGOTEM", PU_HUDGFX);
|
||||
}
|
||||
|
||||
// For the item toggle menu
|
||||
|
@ -6585,7 +6695,7 @@ static void K_drawKartWanted(void)
|
|||
if (splitscreen) // Can't fit the poster on screen, sadly
|
||||
{
|
||||
if (K_IsPlayerWanted(stplyr) && leveltime % 10 > 3)
|
||||
V_DrawRightAlignedString(WANT_X, WANT_Y, K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_HUDTRANS|V_REDMAP), "WANTED");
|
||||
V_DrawRightAlignedString(WANT_X, WANT_Y, K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_HUDTRANS|V_ORANGEMAP), "WANTED");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -6924,11 +7034,10 @@ static void K_drawKartStartCountdown(void)
|
|||
pnum++;
|
||||
if ((leveltime % (2*5)) / 5) // blink
|
||||
pnum += 4;
|
||||
if (splitscreen) // splitscreen
|
||||
pnum += 8;
|
||||
|
||||
if (splitscreen)
|
||||
V_DrawSmallScaledPatch(STCD_X - (SHORT(kp_startcountdown[pnum]->width)/4), STCD_Y - (SHORT(kp_startcountdown[pnum]->height)/4), splitflags, kp_startcountdown[pnum]);
|
||||
else
|
||||
V_DrawScaledPatch(STCD_X - (SHORT(kp_startcountdown[pnum]->width)/2), STCD_Y - (SHORT(kp_startcountdown[pnum]->height)/2), splitflags, kp_startcountdown[pnum]);
|
||||
V_DrawScaledPatch(STCD_X - (SHORT(kp_startcountdown[pnum]->width)/2), STCD_Y - (SHORT(kp_startcountdown[pnum]->height)/2), splitflags, kp_startcountdown[pnum]);
|
||||
}
|
||||
|
||||
static void K_drawKartFinish(void)
|
||||
|
@ -6941,12 +7050,14 @@ static void K_drawKartFinish(void)
|
|||
if ((stplyr->kartstuff[k_cardanimation] % (2*5)) / 5) // blink
|
||||
pnum = 1;
|
||||
|
||||
if (splitscreen > 1)
|
||||
{
|
||||
V_DrawTinyScaledPatch(STCD_X - (SHORT(kp_racefinish[pnum]->width)/8), STCD_Y - (SHORT(kp_racefinish[pnum]->height)/8), splitflags, kp_racefinish[pnum]);
|
||||
return;
|
||||
}
|
||||
if (splitscreen > 1) // small splitscreen
|
||||
pnum += 2;
|
||||
else if (splitscreen == 1) // wide splitscreen
|
||||
pnum += 4;
|
||||
|
||||
if (splitscreen > 1) // Stationary FIN
|
||||
V_DrawScaledPatch(STCD_X - (SHORT(kp_racefinish[pnum]->width)/2), STCD_Y - (SHORT(kp_racefinish[pnum]->height)/2), splitflags, kp_racefinish[pnum]);
|
||||
else // Scrolling FINISH
|
||||
{
|
||||
INT32 scaleshift = (FRACBITS - splitscreen); // FRACUNIT or FRACUNIT/2
|
||||
INT32 x = ((vid.width<<FRACBITS)/vid.dupx), xval = (SHORT(kp_racefinish[pnum]->width)<<scaleshift);
|
||||
|
@ -7013,7 +7124,7 @@ static void K_drawBattleFullscreen(void)
|
|||
{
|
||||
if (stplyr->kartstuff[k_position] == 1)
|
||||
V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, scale, splitflags, kp_battlewin, NULL);
|
||||
else if (splitscreen < 2)
|
||||
else
|
||||
V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, scale, splitflags, (K_IsPlayerLosing(stplyr) ? kp_battlelose : kp_battlecool), NULL);
|
||||
}
|
||||
else
|
||||
|
@ -7341,41 +7452,57 @@ static void K_drawLapStartAnim(void)
|
|||
{
|
||||
// This is an EVEN MORE insanely complicated animation.
|
||||
const UINT8 progress = 80-stplyr->kartstuff[k_lapanimation];
|
||||
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, stplyr->skincolor, 0);
|
||||
|
||||
V_DrawScaledPatch(BASEVIDWIDTH/2 + (32*max(0, stplyr->kartstuff[k_lapanimation]-76)),
|
||||
64 - (32*max(0, progress-76)),
|
||||
0, kp_lapanim_emblem);
|
||||
V_DrawFixedPatch((BASEVIDWIDTH/2 + (32*max(0, stplyr->kartstuff[k_lapanimation]-76)))*FRACUNIT,
|
||||
(48 - (32*max(0, progress-76)))*FRACUNIT,
|
||||
FRACUNIT, V_HUDTRANS,
|
||||
kp_lapanim_emblem, colormap);
|
||||
|
||||
if (stplyr->kartstuff[k_laphand] >= 1 && stplyr->kartstuff[k_laphand] <= 3)
|
||||
{
|
||||
V_DrawFixedPatch((BASEVIDWIDTH/2 + (32*max(0, stplyr->kartstuff[k_lapanimation]-76)))*FRACUNIT,
|
||||
(48 - (32*max(0, progress-76))
|
||||
+ 4 - abs((leveltime % 8) - 4))*FRACUNIT,
|
||||
FRACUNIT, V_HUDTRANS,
|
||||
kp_lapanim_hand[stplyr->kartstuff[k_laphand]-1], NULL);
|
||||
}
|
||||
|
||||
if (stplyr->laps == (UINT8)(cv_numlaps.value - 1))
|
||||
{
|
||||
V_DrawScaledPatch(27 - (32*max(0, progress-76)),
|
||||
40,
|
||||
0, kp_lapanim_final[min(progress/2, 10)]);
|
||||
V_DrawFixedPatch((62 - (32*max(0, progress-76)))*FRACUNIT, // 27
|
||||
(-6)*FRACUNIT, // 24
|
||||
FRACUNIT, V_HUDTRANS,
|
||||
kp_lapanim_final[min(progress/2, 10)], NULL);
|
||||
|
||||
if (progress/2-12 >= 0)
|
||||
{
|
||||
V_DrawScaledPatch(194 + (32*max(0, progress-76)),
|
||||
40,
|
||||
0, kp_lapanim_lap[min(progress/2-12, 6)]);
|
||||
V_DrawFixedPatch((188 + (32*max(0, progress-76)))*FRACUNIT, // 194
|
||||
(-6)*FRACUNIT, // 24
|
||||
FRACUNIT, V_HUDTRANS,
|
||||
kp_lapanim_lap[min(progress/2-12, 6)], NULL);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
V_DrawScaledPatch(61 - (32*max(0, progress-76)),
|
||||
40,
|
||||
0, kp_lapanim_lap[min(progress/2, 6)]);
|
||||
V_DrawFixedPatch((82 - (32*max(0, progress-76)))*FRACUNIT, // 61
|
||||
(-6)*FRACUNIT, // 24
|
||||
FRACUNIT, V_HUDTRANS,
|
||||
kp_lapanim_lap[min(progress/2, 6)], NULL);
|
||||
|
||||
if (progress/2-8 >= 0)
|
||||
{
|
||||
V_DrawScaledPatch(194 + (32*max(0, progress-76)),
|
||||
40,
|
||||
0, kp_lapanim_number[(((UINT32)stplyr->laps+1) / 10)][min(progress/2-8, 2)]);
|
||||
V_DrawFixedPatch((188 + (32*max(0, progress-76)))*FRACUNIT, // 194
|
||||
(-6)*FRACUNIT, // 24
|
||||
FRACUNIT, V_HUDTRANS,
|
||||
kp_lapanim_number[(((UINT32)stplyr->laps+1) / 10)][min(progress/2-8, 2)], NULL);
|
||||
|
||||
if (progress/2-10 >= 0)
|
||||
{
|
||||
V_DrawScaledPatch(221 + (32*max(0, progress-76)),
|
||||
40,
|
||||
0, kp_lapanim_number[(((UINT32)stplyr->laps+1) % 10)][min(progress/2-10, 2)]);
|
||||
V_DrawFixedPatch((208 + (32*max(0, progress-76)))*FRACUNIT, // 221
|
||||
(-6)*FRACUNIT, // 24
|
||||
FRACUNIT, V_HUDTRANS,
|
||||
kp_lapanim_number[(((UINT32)stplyr->laps+1) % 10)][min(progress/2-10, 2)], NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7509,15 +7636,6 @@ void K_drawKartHUD(void)
|
|||
|| ((splitscreen > 2 && stplyr == &players[fourthdisplayplayer]) && !camera4.chase))
|
||||
K_drawKartFirstPerson();
|
||||
|
||||
// Draw a white fade on level opening
|
||||
if (leveltime < 15 && stplyr == &players[displayplayer])
|
||||
{
|
||||
if (leveltime <= 5)
|
||||
V_DrawFill(0,0,BASEVIDWIDTH,BASEVIDHEIGHT,120); // Pure white on first few frames, to hide SRB2's awful level load artifacts
|
||||
else
|
||||
V_DrawFadeScreen(120, 15-leveltime); // Then gradually fade out from there
|
||||
}
|
||||
|
||||
if (splitscreen == 2) // Player 4 in 3P is the minimap :p
|
||||
K_drawKartMinimap();
|
||||
|
||||
|
@ -7626,6 +7744,9 @@ void K_drawKartHUD(void)
|
|||
K_drawLapStartAnim();
|
||||
}
|
||||
|
||||
if (G_BattleGametype() && !splitscreen && (stplyr->kartstuff[k_yougotem] % 2)) // * YOU GOT EM *
|
||||
V_DrawScaledPatch(BASEVIDWIDTH/2 - (SHORT(kp_yougotem->width)/2), 32, V_HUDTRANS, kp_yougotem);
|
||||
|
||||
// Draw FREE PLAY.
|
||||
if (isfreeplay && !stplyr->spectator && timeinmap > 113)
|
||||
K_drawKartFreePlay(leveltime);
|
||||
|
|
|
@ -27,6 +27,7 @@ void K_KartMoveAnimation(player_t *player);
|
|||
void K_KartPlayerThink(player_t *player, ticcmd_t *cmd);
|
||||
void K_KartPlayerAfterThink(player_t *player);
|
||||
void K_DoInstashield(player_t *player);
|
||||
void K_SpawnBattlePoints(player_t *source, player_t *victim, UINT8 amount);
|
||||
void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, boolean trapitem);
|
||||
void K_SquishPlayer(player_t *player, mobj_t *source);
|
||||
void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor);
|
||||
|
|
|
@ -2109,6 +2109,20 @@ static int lib_kDoInstashield(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int lib_kSpawnBattlePoints(lua_State *L)
|
||||
{
|
||||
player_t *source = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
player_t *victim = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
||||
UINT8 amount = (UINT8)luaL_checkinteger(L, 3);
|
||||
NOHUD
|
||||
if (!source)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
if (!victim)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
K_SpawnBattlePoints(source, victim, amount);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_kSpinPlayer(lua_State *L)
|
||||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
|
@ -2500,6 +2514,7 @@ static luaL_Reg lib[] = {
|
|||
{"K_KartBouncing",lib_kKartBouncing},
|
||||
{"K_MatchGenericExtraFlags",lib_kMatchGenericExtraFlags},
|
||||
{"K_DoInstashield",lib_kDoInstashield},
|
||||
{"K_SpawnBattlePoints",lib_kSpawnBattlePoints},
|
||||
{"K_SpinPlayer",lib_kSpinPlayer},
|
||||
{"K_SquishPlayer",lib_kSquishPlayer},
|
||||
{"K_ExplodePlayer",lib_kExplodePlayer},
|
||||
|
|
23
src/m_menu.c
23
src/m_menu.c
|
@ -1241,7 +1241,8 @@ static menuitem_t OP_VideoOptionsMenu[] =
|
|||
{IT_STRING | IT_CVAR, NULL, "Vertical Sync", &cv_vidwait, 90},
|
||||
|
||||
#ifdef HWRENDER
|
||||
{IT_SUBMENU|IT_STRING, NULL, "OpenGL Options...", &OP_OpenGLOptionsDef, 105},
|
||||
{IT_STRING | IT_CVAR, NULL, "3D models", &cv_grmd2, 105},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "OpenGL Options...", &OP_OpenGLOptionsDef, 115},
|
||||
#endif
|
||||
};
|
||||
|
||||
|
@ -1271,18 +1272,19 @@ static menuitem_t OP_VideoModeMenu[] =
|
|||
#ifdef HWRENDER
|
||||
static menuitem_t OP_OpenGLOptionsMenu[] =
|
||||
{
|
||||
{IT_STRING|IT_CVAR, NULL, "Field of View", &cv_grfov, 10},
|
||||
{IT_STRING|IT_CVAR, NULL, "Quality", &cv_scr_depth, 20},
|
||||
{IT_STRING|IT_CVAR, NULL, "Texture Filter", &cv_grfiltermode, 30},
|
||||
{IT_STRING|IT_CVAR, NULL, "Anisotropic", &cv_granisotropicmode,40},
|
||||
#ifdef _WINDOWS
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Fog...", &OP_OpenGLFogDef, 10},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Gamma...", &OP_OpenGLColorDef, 20},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Field of View", &cv_grfov, 35},
|
||||
{IT_STRING|IT_CVAR, NULL, "Quality", &cv_scr_depth, 45},
|
||||
{IT_STRING|IT_CVAR, NULL, "Texture Filter", &cv_grfiltermode, 55},
|
||||
{IT_STRING|IT_CVAR, NULL, "Anisotropic", &cv_granisotropicmode, 65},
|
||||
/*#ifdef _WINDOWS
|
||||
{IT_STRING|IT_CVAR, NULL, "Fullscreen", &cv_fullscreen, 50},
|
||||
#endif
|
||||
#ifdef ALAM_LIGHTING
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Lighting...", &OP_OpenGLLightingDef, 70},
|
||||
#endif
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Fog...", &OP_OpenGLFogDef, 80},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Gamma...", &OP_OpenGLColorDef, 90},
|
||||
#endif*/
|
||||
};
|
||||
|
||||
#ifdef ALAM_LIGHTING
|
||||
|
@ -7819,6 +7821,8 @@ static void M_ConnectIP(INT32 choice)
|
|||
return;
|
||||
}
|
||||
|
||||
M_ClearMenus(true);
|
||||
|
||||
COM_BufAddText(va("connect \"%s\"\n", setupm_ip));
|
||||
|
||||
// A little "please wait" message.
|
||||
|
@ -7850,7 +7854,6 @@ static void M_HandleConnectIP(INT32 choice)
|
|||
|
||||
case KEY_ENTER:
|
||||
S_StartSound(NULL,sfx_menu1); // Tails
|
||||
M_ClearMenus(true);
|
||||
M_ConnectIP(1);
|
||||
break;
|
||||
|
||||
|
|
|
@ -8435,6 +8435,7 @@ void A_SPBChase(mobj_t *actor)
|
|||
//fast->momz = 3*actor->momz/4;
|
||||
fast->color = SKINCOLOR_RED;
|
||||
fast->colorized = true;
|
||||
K_MatchGenericExtraFlags(fast, actor);
|
||||
}
|
||||
|
||||
return;
|
||||
|
|
|
@ -494,6 +494,8 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
else
|
||||
{
|
||||
mobj_t *boom = P_SpawnMobj(special->target->x, special->target->y, special->target->z, MT_BOOMEXPLODE);
|
||||
UINT8 ptadd = (K_IsPlayerWanted(player) ? 2 : 1);
|
||||
|
||||
boom->scale = special->target->scale;
|
||||
boom->destscale = special->target->scale;
|
||||
boom->momz = 5*FRACUNIT;
|
||||
|
@ -516,12 +518,17 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
}
|
||||
|
||||
if (numingame <= 2) // If so, then an extra karma point so they are 100% certain to switch places; it's annoying to end matches with a bomb kill
|
||||
special->target->player->kartstuff[k_comebackpoints]++;
|
||||
ptadd++;
|
||||
}
|
||||
|
||||
special->target->player->kartstuff[k_comebackpoints] += (K_IsPlayerWanted(player) ? 2 : 1);
|
||||
special->target->player->kartstuff[k_comebackpoints] += ptadd;
|
||||
|
||||
if (ptadd > 1)
|
||||
special->target->player->kartstuff[k_yougotem] = 2*TICRATE;
|
||||
|
||||
if (special->target->player->kartstuff[k_comebackpoints] >= 2)
|
||||
K_StealBumper(special->target->player, player, true);
|
||||
|
||||
special->target->player->kartstuff[k_comebacktimer] = comebacktime;
|
||||
|
||||
K_ExplodePlayer(player, special->target, special);
|
||||
|
@ -545,6 +552,8 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
else if (special->target->player->kartstuff[k_comebackmode] == 2 && P_CanPickupItem(player, 2))
|
||||
{
|
||||
mobj_t *poof = P_SpawnMobj(special->x, special->y, special->z, MT_EXPLODE);
|
||||
UINT8 ptadd = 1; // No WANTED bonus for tricking
|
||||
|
||||
S_StartSound(poof, special->info->seesound);
|
||||
|
||||
if (player->kartstuff[k_bumper] == 1) // If you have only one bumper left, and see if it's a 1v1
|
||||
|
@ -560,14 +569,18 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
}
|
||||
|
||||
if (numingame <= 2) // If so, then an extra karma point so they are 100% certain to switch places; it's annoying to end matches with a fake kill
|
||||
special->target->player->kartstuff[k_comebackpoints]++;
|
||||
ptadd++;
|
||||
}
|
||||
|
||||
special->target->player->kartstuff[k_comebackmode] = 0;
|
||||
special->target->player->kartstuff[k_comebackpoints]++;
|
||||
special->target->player->kartstuff[k_comebackpoints] += ptadd;
|
||||
|
||||
if (ptadd > 1)
|
||||
special->target->player->kartstuff[k_yougotem] = 2*TICRATE;
|
||||
|
||||
if (special->target->player->kartstuff[k_comebackpoints] >= 2)
|
||||
K_StealBumper(special->target->player, player, true);
|
||||
|
||||
special->target->player->kartstuff[k_comebacktimer] = comebacktime;
|
||||
|
||||
K_DropItems(player); //K_StripItems(player);
|
||||
|
|
38
src/p_map.c
38
src/p_map.c
|
@ -665,8 +665,33 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
|
||||
// SRB2kart 011617 - Colission code for kart items //{
|
||||
|
||||
// Push fakes out of other items
|
||||
if (tmthing->type == MT_FAKEITEM && (thing->type == MT_RANDOMITEM || thing->type == MT_FAKEITEM))
|
||||
{
|
||||
// see if it went over / under
|
||||
if (tmthing->z > thing->z + thing->height)
|
||||
return true; // overhead
|
||||
if (tmthing->z + tmthing->height < thing->z)
|
||||
return true; // underneath
|
||||
|
||||
P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y), thing->radius/4);
|
||||
return true;
|
||||
}
|
||||
else if (thing->type == MT_FAKEITEM && (tmthing->type == MT_RANDOMITEM || tmthing->type == MT_FAKEITEM))
|
||||
{
|
||||
// see if it went over / under
|
||||
if (tmthing->z > thing->z + thing->height)
|
||||
return true; // overhead
|
||||
if (tmthing->z + tmthing->height < thing->z)
|
||||
return true; // underneath
|
||||
|
||||
P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y), tmthing->radius/4);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (tmthing->type == MT_RANDOMITEM)
|
||||
return true;
|
||||
|
||||
if (tmthing->type == MT_ORBINAUT || tmthing->type == MT_JAWZ || tmthing->type == MT_JAWZ_DUD
|
||||
|| tmthing->type == MT_ORBINAUT_SHIELD || tmthing->type == MT_JAWZ_SHIELD)
|
||||
{
|
||||
|
@ -1386,19 +1411,17 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
// Make sure they aren't able to damage you ANYWHERE along the Z axis, you have to be TOUCHING the person.
|
||||
&& !(thing->z + thing->height < tmthing->z || thing->z > tmthing->z + tmthing->height))
|
||||
{
|
||||
// SRB2kart - Squish!
|
||||
if (tmthing->scale > thing->scale + (FRACUNIT/8))
|
||||
|
||||
if (tmthing->scale > thing->scale + (FRACUNIT/8)) // SRB2kart - Handle squishes first!
|
||||
K_SquishPlayer(thing->player, tmthing);
|
||||
else if (thing->scale > tmthing->scale + (FRACUNIT/8))
|
||||
K_SquishPlayer(tmthing->player, thing);
|
||||
|
||||
// SRB2kart - Invincibility!
|
||||
if (tmthing->player->kartstuff[k_invincibilitytimer] && !thing->player->kartstuff[k_invincibilitytimer])
|
||||
else if (tmthing->player->kartstuff[k_invincibilitytimer] && !thing->player->kartstuff[k_invincibilitytimer]) // SRB2kart - Then invincibility!
|
||||
P_DamageMobj(thing, tmthing, tmthing, 1);
|
||||
else if (thing->player->kartstuff[k_invincibilitytimer] && !tmthing->player->kartstuff[k_invincibilitytimer])
|
||||
P_DamageMobj(tmthing, thing, thing, 1);
|
||||
|
||||
if (G_BattleGametype() && (!G_GametypeHasTeams() || tmthing->player->ctfteam != thing->player->ctfteam))
|
||||
/*if (G_BattleGametype() && (!G_GametypeHasTeams() || tmthing->player->ctfteam != thing->player->ctfteam))
|
||||
{
|
||||
if ((tmthing->player->powers[pw_invulnerability] || tmthing->player->powers[pw_super])
|
||||
&& !thing->player->powers[pw_super])
|
||||
|
@ -1416,7 +1439,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
P_DamageMobj(thing, tmthing, tmthing, 1);
|
||||
else if ((thing->player->pflags & PF_TAGIT) && !(tmthing->player->pflags & PF_TAGIT))
|
||||
P_DamageMobj(tmthing, thing, tmthing, 1);
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
// Force solid players in hide and seek to avoid corner stacking.
|
||||
|
@ -3784,6 +3807,7 @@ void P_BouncePlayerMove(mobj_t *mo)
|
|||
S_StartSound(mo, sfx_s3k49);
|
||||
}
|
||||
|
||||
mo->player->kartstuff[k_pogospring] = 0; // Cancel pogo spring effect so you aren't shoved forward back into the wall you just bounced off
|
||||
P_PlayerHitBounceLine(bestslideline);
|
||||
mo->eflags |= MFE_JUSTBOUNCEDWALL;
|
||||
|
||||
|
|
90
src/p_mobj.c
90
src/p_mobj.c
|
@ -6803,7 +6803,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
&& mobj->target->player->health && mobj->target->player->playerstate != PST_DEAD
|
||||
/*&& players[displayplayer].mo && !players[displayplayer].spectator*/)
|
||||
{
|
||||
fixed_t scale = mobj->target->scale;
|
||||
fixed_t scale = 4*mobj->target->scale;
|
||||
mobj->color = mobj->target->color;
|
||||
K_MatchGenericExtraFlags(mobj, mobj->target);
|
||||
|
||||
|
@ -6834,10 +6834,10 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
|
||||
if (!splitscreen)
|
||||
{
|
||||
scale += FixedMul(FixedDiv(abs(P_AproxDistance(players[displayplayer].mo->x-mobj->target->x,
|
||||
scale = mobj->target->scale + FixedMul(FixedDiv(abs(P_AproxDistance(players[displayplayer].mo->x-mobj->target->x,
|
||||
players[displayplayer].mo->y-mobj->target->y)), RING_DIST), mobj->target->scale);
|
||||
if (scale > 16*FRACUNIT)
|
||||
scale = 16*FRACUNIT;
|
||||
if (scale > 16*mobj->target->scale)
|
||||
scale = 16*mobj->target->scale;
|
||||
}
|
||||
mobj->destscale = scale;
|
||||
|
||||
|
@ -6998,7 +6998,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
&& mobj->target->player->health && mobj->target->player->playerstate != PST_DEAD
|
||||
&& players[displayplayer].mo && !players[displayplayer].spectator)
|
||||
{
|
||||
fixed_t scale = mobj->target->scale;
|
||||
fixed_t scale = 4*mobj->target->scale;
|
||||
|
||||
if (!K_IsPlayerWanted(mobj->target->player))
|
||||
{
|
||||
|
@ -7028,10 +7028,13 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
}
|
||||
P_SetThingPosition(mobj);
|
||||
|
||||
scale += FixedMul(FixedDiv(abs(P_AproxDistance(players[displayplayer].mo->x-mobj->target->x,
|
||||
players[displayplayer].mo->y-mobj->target->y)), RING_DIST), mobj->target->scale);
|
||||
if (scale > 16*FRACUNIT)
|
||||
scale = 16*FRACUNIT;
|
||||
if (!splitscreen)
|
||||
{
|
||||
scale = mobj->target->scale + FixedMul(FixedDiv(abs(P_AproxDistance(players[displayplayer].mo->x-mobj->target->x,
|
||||
players[displayplayer].mo->y-mobj->target->y)), RING_DIST), mobj->target->scale);
|
||||
if (scale > 16*mobj->target->scale)
|
||||
scale = 16*mobj->target->scale;
|
||||
}
|
||||
mobj->destscale = scale;
|
||||
}
|
||||
else if (mobj->health > 0)
|
||||
|
@ -8153,6 +8156,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
}
|
||||
case MT_BANANA:
|
||||
case MT_FAKEITEM:
|
||||
mobj->friction = ORIG_FRICTION/4;
|
||||
if (mobj->momx || mobj->momy)
|
||||
P_SpawnGhostMobj(mobj);
|
||||
if (mobj->z <= mobj->floorz && mobj->health > 1)
|
||||
|
@ -8303,6 +8307,43 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
}
|
||||
P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->target->z);
|
||||
break;
|
||||
case MT_BRAKEDRIFT:
|
||||
if ((!mobj->target || !mobj->target->health || !mobj->target->player || !P_IsObjectOnGround(mobj->target))
|
||||
|| !mobj->target->player->kartstuff[k_drift] || !mobj->target->player->kartstuff[k_brakedrift]
|
||||
|| !((mobj->target->player->cmd.buttons & BT_BRAKE)
|
||||
|| !(mobj->target->player->cmd.buttons & BT_ACCELERATE))) // Letting go of accel functions about the same as brake-drifting
|
||||
{
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
fixed_t newx, newy;
|
||||
angle_t travelangle;
|
||||
|
||||
travelangle = mobj->target->angle - ((ANGLE_45/5)*mobj->target->player->kartstuff[k_drift]);
|
||||
|
||||
newx = mobj->target->x + P_ReturnThrustX(mobj->target, travelangle+ANGLE_180, 24*mobj->target->scale);
|
||||
newy = mobj->target->y + P_ReturnThrustY(mobj->target, travelangle+ANGLE_180, 24*mobj->target->scale);
|
||||
P_TeleportMove(mobj, newx, newy, mobj->target->z);
|
||||
|
||||
mobj->angle = travelangle - ((ANGLE_90/5)*mobj->target->player->kartstuff[k_drift]);
|
||||
P_SetScale(mobj, (mobj->destscale = mobj->target->scale));
|
||||
|
||||
if (mobj->target->player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(mobj->target->player)*4)
|
||||
mobj->color = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
|
||||
else if (mobj->target->player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(mobj->target->player)*2)
|
||||
mobj->color = SKINCOLOR_KETCHUP;
|
||||
else if (mobj->target->player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(mobj->target->player))
|
||||
mobj->color = SKINCOLOR_SAPPHIRE;
|
||||
else
|
||||
mobj->color = SKINCOLOR_WHITE;
|
||||
|
||||
K_MatchGenericExtraFlags(mobj, mobj->target);
|
||||
if (leveltime & 1)
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
}
|
||||
break;
|
||||
case MT_PLAYERRETICULE:
|
||||
if (!mobj->target || !mobj->target->health)
|
||||
{
|
||||
|
@ -8312,10 +8353,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->target->z);
|
||||
break;
|
||||
case MT_INSTASHIELDB:
|
||||
if (leveltime & 1)
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
else
|
||||
mobj->flags2 &= ~MF2_DONTDRAW;
|
||||
mobj->flags2 ^= MF2_DONTDRAW;
|
||||
/* FALLTHRU */
|
||||
case MT_INSTASHIELDA:
|
||||
if (!mobj->target || !mobj->target->health || (mobj->target->player && !mobj->target->player->kartstuff[k_instashield]))
|
||||
|
@ -8325,6 +8363,28 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
}
|
||||
P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->target->z);
|
||||
break;
|
||||
case MT_BATTLEPOINT:
|
||||
if (!mobj->target || P_MobjWasRemoved(mobj->target))
|
||||
{
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
|
||||
if (mobj->movefactor < 48*mobj->target->scale)
|
||||
{
|
||||
mobj->movefactor += (48*mobj->target->scale)/6;
|
||||
if (mobj->movefactor > mobj->target->height)
|
||||
mobj->movefactor = mobj->target->height;
|
||||
}
|
||||
else if (mobj->movefactor > 48*mobj->target->scale)
|
||||
{
|
||||
mobj->movefactor -= (48*mobj->target->scale)/6;
|
||||
if (mobj->movefactor < mobj->target->height)
|
||||
mobj->movefactor = mobj->target->height;
|
||||
}
|
||||
|
||||
P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->target->z + (mobj->target->height/2) + mobj->movefactor);
|
||||
break;
|
||||
case MT_THUNDERSHIELD:
|
||||
{
|
||||
fixed_t destx, desty;
|
||||
|
@ -8511,8 +8571,8 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
case MT_FZEROBOOM: // F-Zero explosion
|
||||
if (!mobj->extravalue1)
|
||||
{
|
||||
fixed_t mx = P_ReturnThrustX(NULL, mobj->angle, 32<<FRACBITS);
|
||||
fixed_t my = P_ReturnThrustY(NULL, mobj->angle, 32<<FRACBITS);
|
||||
fixed_t mx = P_ReturnThrustX(NULL, mobj->angle, 32*mobj->scale);
|
||||
fixed_t my = P_ReturnThrustY(NULL, mobj->angle, 32*mobj->scale);
|
||||
mobj_t *explosion = P_SpawnMobj(mobj->x + (2*mx), mobj->y + (2*my), mobj->z+(mobj->height/2), MT_THOK);
|
||||
|
||||
P_SetMobjState(explosion, S_FZEROBOOM1);
|
||||
|
|
43
src/p_spec.c
43
src/p_spec.c
|
@ -3219,7 +3219,7 @@ void P_SetupSignExit(player_t *player)
|
|||
|
||||
// SRB2Kart: Set sign spinning variables
|
||||
thing->movefactor = thing->z;
|
||||
thing->z += (768<<FRACBITS) * P_MobjFlip(thing);
|
||||
thing->z += (768*thing->scale) * P_MobjFlip(thing);
|
||||
thing->movecount = 1;
|
||||
|
||||
++numfound;
|
||||
|
@ -3247,7 +3247,7 @@ void P_SetupSignExit(player_t *player)
|
|||
|
||||
// SRB2Kart: Set sign spinning variables
|
||||
thing->movefactor = thing->z;
|
||||
thing->z += (768<<FRACBITS) * P_MobjFlip(thing);
|
||||
thing->z += (768*thing->scale) * P_MobjFlip(thing);
|
||||
thing->movecount = 1;
|
||||
|
||||
++numfound;
|
||||
|
@ -3259,7 +3259,7 @@ void P_SetupSignExit(player_t *player)
|
|||
// SRB2Kart: FINALLY, add in an alternative if no place is found
|
||||
if (player->mo)
|
||||
{
|
||||
mobj_t *sign = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + (768<<FRACBITS), MT_SIGN);
|
||||
mobj_t *sign = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + (768*mapheaderinfo[gamemap-1]->mobj_scale), MT_SIGN);
|
||||
|
||||
P_SetTarget(&sign->target, player->mo);
|
||||
P_SetMobjState(sign, S_SIGN1);
|
||||
|
@ -4196,7 +4196,34 @@ DoneSection2:
|
|||
{
|
||||
if (player->starpostcount >= numstarposts/2) // srb2kart: must have touched *enough* starposts (was originally "(player->starpostnum == numstarposts)")
|
||||
{
|
||||
UINT8 i;
|
||||
UINT8 nump = 0;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator)
|
||||
continue;
|
||||
nump++;
|
||||
}
|
||||
|
||||
player->laps++;
|
||||
|
||||
// Set up lap animation vars
|
||||
if (nump > 1)
|
||||
{
|
||||
if (K_IsPlayerLosing(player))
|
||||
player->kartstuff[k_laphand] = 3;
|
||||
else
|
||||
{
|
||||
if (nump > 2 && player->kartstuff[k_position] == 1) // 1st place in 1v1 uses thumbs up
|
||||
player->kartstuff[k_laphand] = 1;
|
||||
else
|
||||
player->kartstuff[k_laphand] = 2;
|
||||
}
|
||||
}
|
||||
else
|
||||
player->kartstuff[k_laphand] = 0; // No hands in FREE PLAY
|
||||
|
||||
player->kartstuff[k_lapanimation] = 80;
|
||||
|
||||
if (player->pflags & PF_NIGHTSMODE)
|
||||
|
@ -4237,15 +4264,7 @@ DoneSection2:
|
|||
|
||||
// Figure out how many are playing on the last lap, to prevent spectate griefing
|
||||
if (!nospectategrief && player->laps >= (UINT8)(cv_numlaps.value - 1))
|
||||
{
|
||||
UINT8 i;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator)
|
||||
continue;
|
||||
nospectategrief++;
|
||||
}
|
||||
}
|
||||
nospectategrief = nump;
|
||||
}
|
||||
else if (player->starpostnum)
|
||||
{
|
||||
|
|
73
src/p_user.c
73
src/p_user.c
|
@ -1217,6 +1217,8 @@ void P_RestoreMusic(player_t *player)
|
|||
if (!P_IsLocalPlayer(player)) // Only applies to a local player
|
||||
return;
|
||||
|
||||
S_SpeedMusic(1.0f);
|
||||
|
||||
// Event - HERE COMES A NEW CHALLENGER
|
||||
if (mapreset)
|
||||
{
|
||||
|
@ -1228,24 +1230,58 @@ void P_RestoreMusic(player_t *player)
|
|||
if (P_EndingMusic(player))
|
||||
return;
|
||||
|
||||
S_SpeedMusic(1.0f);
|
||||
|
||||
// Event - Level Start
|
||||
if (leveltime < (starttime + (TICRATE/2)))
|
||||
S_ChangeMusicInternal((encoremode ? "estart" : "kstart"), false); //S_StopMusic();
|
||||
else // see also where time overs are handled - search for "lives = 2" in this file
|
||||
{
|
||||
INT32 wantedmus = 0; // 0 is level music, 1 is invincibility, 2 is grow
|
||||
|
||||
if (splitscreen)
|
||||
{
|
||||
INT32 bestlocaltimer = 1;
|
||||
|
||||
#define setbests(p) \
|
||||
if (players[p].playerstate == PST_LIVE) \
|
||||
{ \
|
||||
if (players[p].kartstuff[k_growshrinktimer] > bestlocaltimer) \
|
||||
{ wantedmus = 2; bestlocaltimer = players[p].kartstuff[k_growshrinktimer]; } \
|
||||
else if (players[p].kartstuff[k_invincibilitytimer] > bestlocaltimer) \
|
||||
{ wantedmus = 1; bestlocaltimer = players[p].kartstuff[k_invincibilitytimer]; } \
|
||||
}
|
||||
setbests(displayplayer);
|
||||
setbests(secondarydisplayplayer);
|
||||
if (splitscreen > 1)
|
||||
setbests(thirddisplayplayer);
|
||||
if (splitscreen > 2)
|
||||
setbests(fourthdisplayplayer);
|
||||
#undef setbests
|
||||
}
|
||||
else
|
||||
{
|
||||
if (player->playerstate == PST_LIVE)
|
||||
{
|
||||
if (player->kartstuff[k_growshrinktimer] > 1)
|
||||
wantedmus = 2;
|
||||
else if (player->kartstuff[k_invincibilitytimer] > 1)
|
||||
wantedmus = 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Item - Grow
|
||||
if (player->kartstuff[k_growshrinktimer] > 1 && player->playerstate == PST_LIVE)
|
||||
if (wantedmus == 2)
|
||||
S_ChangeMusicInternal("kgrow", true);
|
||||
// Item - Invincibility
|
||||
else if (player->kartstuff[k_invincibilitytimer] > 1 && player->playerstate == PST_LIVE)
|
||||
else if (wantedmus == 1)
|
||||
S_ChangeMusicInternal("kinvnc", true);
|
||||
else
|
||||
{
|
||||
#if 0
|
||||
// Event - Final Lap
|
||||
// Still works for GME, but disabled for consistency
|
||||
if (G_RaceGametype() && player->laps >= (UINT8)(cv_numlaps.value - 1))
|
||||
S_SpeedMusic(1.2f);
|
||||
#endif
|
||||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||
}
|
||||
}
|
||||
|
@ -6652,13 +6688,24 @@ static void P_MovePlayer(player_t *player)
|
|||
if (player->mo->state != &states[S_KART_SQUISH])
|
||||
P_SetPlayerMobjState(player->mo, S_KART_SQUISH);
|
||||
}
|
||||
else if (player->kartstuff[k_spinouttimer] > 0 || player->pflags & PF_SLIDING)
|
||||
else if (player->pflags & PF_SLIDING)
|
||||
{
|
||||
if (player->mo->state != &states[S_KART_SPIN])
|
||||
P_SetPlayerMobjState(player->mo, S_KART_SPIN);
|
||||
|
||||
player->frameangle -= ANGLE_22h;
|
||||
}
|
||||
else if (player->kartstuff[k_spinouttimer] > 0)
|
||||
{
|
||||
INT32 speed = max(1, min(8, player->kartstuff[k_spinouttimer]/8));
|
||||
|
||||
if (player->mo->state != &states[S_KART_SPIN])
|
||||
P_SetPlayerMobjState(player->mo, S_KART_SPIN);
|
||||
|
||||
if (speed == 1 && abs(player->mo->angle - player->frameangle) < ANGLE_22h)
|
||||
player->frameangle = player->mo->angle; // Face forward at the end of the animation
|
||||
else
|
||||
player->frameangle -= (ANGLE_11hh * speed);
|
||||
}
|
||||
else if (player->powers[pw_nocontrol] && player->pflags & PF_SKIDDOWN)
|
||||
{
|
||||
if (player->mo->state != &states[S_KART_SPIN])
|
||||
|
@ -7335,7 +7382,7 @@ static void P_DoZoomTube(player_t *player)
|
|||
fixed_t dist;
|
||||
boolean reverse;
|
||||
|
||||
player->mo->height = P_GetPlayerSpinHeight(player);
|
||||
//player->mo->height = P_GetPlayerSpinHeight(player);
|
||||
|
||||
if (player->speed > 0)
|
||||
reverse = false;
|
||||
|
@ -7440,6 +7487,11 @@ static void P_DoZoomTube(player_t *player)
|
|||
else if (player == &players[fourthdisplayplayer])
|
||||
localangle4 = player->mo->angle;
|
||||
}
|
||||
#if 0
|
||||
if (player->mo->state != &states[S_KART_SPIN])
|
||||
P_SetPlayerMobjState(player->mo, S_KART_SPIN);
|
||||
player->frameangle -= ANGLE_22h;
|
||||
#endif
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -8254,6 +8306,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
camheight += thiscam->height;
|
||||
|
||||
if (splitscreen == 1)
|
||||
camspeed = (3*camspeed)/4;
|
||||
|
||||
if (timeover)
|
||||
angle = mo->angle + FixedAngle(camrotate*FRACUNIT);
|
||||
else if (leveltime < starttime)
|
||||
|
@ -8555,8 +8610,8 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
|
||||
if (timeover == 1)
|
||||
{
|
||||
thiscam->momx = P_ReturnThrustX(NULL, mo->angle, 32<<FRACBITS); // Push forward
|
||||
thiscam->momy = P_ReturnThrustY(NULL, mo->angle, 32<<FRACBITS);
|
||||
thiscam->momx = P_ReturnThrustX(NULL, mo->angle, 32*mo->scale); // Push forward
|
||||
thiscam->momy = P_ReturnThrustY(NULL, mo->angle, 32*mo->scale);
|
||||
thiscam->momz = 0;
|
||||
}
|
||||
else if (player->exiting || timeover == 2)
|
||||
|
|
|
@ -531,6 +531,9 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
|
|||
pitch = NORM_PITCH;
|
||||
priority = NORM_PRIORITY;
|
||||
|
||||
if (splitscreen && origin)
|
||||
volume = FixedDiv(volume<<FRACBITS, FixedSqrt((splitscreen+1)<<FRACBITS))>>FRACBITS;
|
||||
|
||||
if (splitscreen && listenmobj2) // Copy the sound for the split player
|
||||
{
|
||||
// Check to see if it is audible, and if not, modify the params
|
||||
|
@ -1011,6 +1014,9 @@ void S_UpdateSounds(void)
|
|||
pitch = NORM_PITCH;
|
||||
sep = NORM_SEP;
|
||||
|
||||
if (splitscreen && c->origin)
|
||||
volume = FixedDiv(volume<<FRACBITS, FixedSqrt((splitscreen+1)<<FRACBITS))>>FRACBITS;
|
||||
|
||||
// check non-local sounds for distance clipping
|
||||
// or modify their params
|
||||
if (c->origin && ((c->origin != players[consoleplayer].mo)
|
||||
|
@ -1325,6 +1331,9 @@ INT32 S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32 *v
|
|||
*vol = (15 * ((S_CLIPPING_DIST - approx_dist)>>FRACBITS)) / S_ATTENUATOR;
|
||||
}
|
||||
|
||||
if (splitscreen)
|
||||
*vol = FixedDiv((*vol)<<FRACBITS, FixedSqrt((splitscreen+1)<<FRACBITS))>>FRACBITS;
|
||||
|
||||
return (*vol > 0);
|
||||
}
|
||||
|
||||
|
|
|
@ -1903,13 +1903,13 @@ static void ST_overlayDrawer(void)
|
|||
|
||||
if(!P_IsLocalPlayer(stplyr))
|
||||
{
|
||||
char name[MAXPLAYERNAME+1];
|
||||
/*char name[MAXPLAYERNAME+1];
|
||||
// shorten the name if its more than twelve characters.
|
||||
strlcpy(name, player_names[stplyr-players], 13);
|
||||
strlcpy(name, player_names[stplyr-players], 13);*/
|
||||
|
||||
// Show name of player being displayed
|
||||
V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-40, 0, M_GetText("Viewpoint:"));
|
||||
V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-32, V_ALLOWLOWERCASE, name);
|
||||
V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-32, V_ALLOWLOWERCASE, player_names[stplyr-players]);
|
||||
}
|
||||
|
||||
// This is where we draw all the fun cheese if you have the chasecam off!
|
||||
|
@ -2065,4 +2065,13 @@ void ST_Drawer(void)
|
|||
if (mapheaderinfo[gamemap-1]->typeoflevel & TOL_TV) // Very specific Midnight Channel stuff.
|
||||
ST_MayonakaStatic();
|
||||
}
|
||||
|
||||
// Draw a white fade on level opening
|
||||
if (leveltime < 15)
|
||||
{
|
||||
if (leveltime <= 5)
|
||||
V_DrawFill(0,0,BASEVIDWIDTH,BASEVIDHEIGHT,120); // Pure white on first few frames, to hide SRB2's awful level load artifacts
|
||||
else
|
||||
V_DrawFadeScreen(120, 15-leveltime); // Then gradually fade out from there
|
||||
}
|
||||
}
|
||||
|
|
|
@ -78,9 +78,9 @@ consvar_t cv_grcoronas = {"gr_coronas", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL,
|
|||
consvar_t cv_grcoronasize = {"gr_coronasize", "1", CV_SAVE| CV_FLOAT, 0, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
#endif
|
||||
|
||||
static CV_PossibleValue_t CV_MD2[] = {{0, "Off"}, {1, "On"}, {2, "Old"}, {0, NULL}};
|
||||
//static CV_PossibleValue_t CV_MD2[] = {{0, "Off"}, {1, "On"}, {2, "Old"}, {0, NULL}};
|
||||
// console variables in development
|
||||
consvar_t cv_grmd2 = {"gr_md2", "Off", CV_SAVE, CV_MD2, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grmd2 = {"gr_md2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
#endif
|
||||
|
||||
const UINT8 gammatable[5][256] =
|
||||
|
|
|
@ -348,7 +348,7 @@ void Y_IntermissionDrawer(void)
|
|||
V_DrawPatchFill(bgtile);
|
||||
|
||||
if (usebuffer) // Fade everything out
|
||||
V_DrawFadeScreen(0xFF00, 20);
|
||||
V_DrawFadeScreen(0xFF00, 22);
|
||||
|
||||
if (!splitscreen)
|
||||
whiteplayer = demoplayback ? displayplayer : consoleplayer;
|
||||
|
|
Loading…
Reference in a new issue