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Make V_OFFSET no thing without V_NOSCALESTART, to remove any potential glitches with using it on its own
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@ -426,7 +426,7 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
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// TODO: make some kind of vertical version of V_FLIP, maybe by deprecating V_OFFSET in future?!?
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offsety = FixedMul(SHORT(patch->topoffset)<<FRACBITS, pscale);
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if (scrn & V_OFFSET) // Multiply by dupx/dupy for crosshairs
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if ((scrn & (V_NOSCALESTART|V_OFFSET)) == (V_NOSCALESTART|V_OFFSET)) // Multiply by dupx/dupy for crosshairs
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{
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offsetx = FixedMul(offsetx, dupx<<FRACBITS);
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offsety = FixedMul(offsety, dupy<<FRACBITS);
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