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0xFFFF to 0xFFFFFFFF
I'll implement proper bit-setting later, just gotta see if it works first
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@ -1001,7 +1001,7 @@ static void SV_RequireResynch(INT32 node)
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resynch_delay[node] = 10; // Delay before you can fail sync again
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resynch_score[node] += 200; // Add score for initial desynch
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resynch_status[node] = 0xFFFFFFFF; // No players assumed synched
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resynch_status[node] = 0xFFFF; // No players assumed synched
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resynch_inprogress[node] = true; // so we know to send a PT_RESYNCHEND after sync
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// Initial setup
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