Separate grow & invincibility alarms, donated by VAda

This commit is contained in:
TehRealSalt 2018-11-09 21:47:36 -05:00
parent ad625296c2
commit 60dcd3470b
3 changed files with 46 additions and 31 deletions

View file

@ -3901,6 +3901,41 @@ static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
S_StartSoundAtVolume(player->mo, (sfx_krta00 + player->kartstuff[k_enginesnd]) + (class*numsnds), volume);
}
static void K_UpdateInvincibilitySounds(player_t *player)
{
INT32 sfxnum = sfx_None;
if (player->mo->health > 0 && !P_IsLocalPlayer(player))
{
if (cv_kartinvinsfx.value)
{
if (player->kartstuff[k_growshrinktimer] > 0) // Prioritize Grow
sfxnum = sfx_alarmg;
else if (player->kartstuff[k_invincibilitytimer] > 0)
sfxnum = sfx_alarmi;
}
else
{
if (player->kartstuff[k_growshrinktimer] > 0)
sfxnum = sfx_kgrow;
else if (player->kartstuff[k_invincibilitytimer] > 0)
sfxnum = sfx_kinvnc;
}
}
if (sfxnum != sfx_None && !S_SoundPlaying(player->mo, sfxnum))
S_StartSound(player->mo, sfxnum);
#define STOPTHIS(this) \
if (sfxnum != this && S_SoundPlaying(player->mo, this)) \
S_StopSoundByID(player->mo, this);
STOPTHIS(sfx_alarmi);
STOPTHIS(sfx_alarmg);
STOPTHIS(sfx_kinvnc);
STOPTHIS(sfx_kgrow);
#undef STOPTHIS
}
/** \brief Decreases various kart timers and powers per frame. Called in P_PlayerThink in p_user.c
\param player player object passed from P_PlayerThink
@ -3911,7 +3946,7 @@ static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
{
K_UpdateOffroad(player);
K_UpdateEngineSounds(player, cmd);
K_UpdateEngineSounds(player, cmd); // Thanks, VAda!
K_GetKartBoostPower(player);
// Speed lines
@ -4215,30 +4250,8 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
// Roulette Code
K_KartItemRoulette(player, cmd);
// Stopping of the horrible invincibility SFX
if (player->mo->health <= 0 || player->mo->player->kartstuff[k_invincibilitytimer] <= 0
|| player->mo->player->kartstuff[k_growshrinktimer] > 0) // If you don't have invincibility (or grow is active too)
{
if (S_SoundPlaying(player->mo, sfx_kinvnc)) // But the sound is playing
S_StopSoundByID(player->mo, sfx_kinvnc); // Stop it
}
// And the same for the grow SFX
if (!(player->mo->health > 0 && player->mo->player->kartstuff[k_growshrinktimer] > 0)) // If you aren't big
{
if (S_SoundPlaying(player->mo, sfx_kgrow)) // But the sound is playing
S_StopSoundByID(player->mo, sfx_kgrow); // Stop it
}
// AAAAAAND handle the invincibility alarm
if (player->mo->health > 0 && (player->mo->player->kartstuff[k_invincibilitytimer] > 0
|| player->mo->player->kartstuff[k_growshrinktimer] > 0))
{
if (leveltime % 13 == 0 && cv_kartinvinsfx.value && !P_IsLocalPlayer(player))
S_StartSound(player->mo, sfx_smkinv);
}
else if (S_SoundPlaying(player->mo, sfx_smkinv))
S_StopSoundByID(player->mo, sfx_smkinv);
// Handle invincibility sfx
K_UpdateInvincibilitySounds(player); // Also thanks, VAda!
// Plays the music after the starting countdown.
if (P_IsLocalPlayer(player) && leveltime == (starttime + (TICRATE/2)))
@ -4843,8 +4856,8 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
}
player->kartstuff[k_invincibilitytimer] = itemtime+(2*TICRATE); // 10 seconds
P_RestoreMusic(player);
if (!cv_kartinvinsfx.value && !P_IsLocalPlayer(player))
S_StartSound(player->mo, sfx_kinvnc);
if (!P_IsLocalPlayer(player))
S_StartSound(player->mo, (cv_kartinvinsfx.value ? sfx_alarmi : sfx_kinvnc));
K_PlayPowerGloatSound(player->mo);
player->kartstuff[k_itemamount]--;
}
@ -5042,8 +5055,8 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
player->mo->destscale = 6*player->mo->destscale/8;
player->kartstuff[k_growshrinktimer] = itemtime+(4*TICRATE); // 12 seconds
P_RestoreMusic(player);
if (!cv_kartinvinsfx.value && !P_IsLocalPlayer(player))
S_StartSound(player->mo, sfx_kgrow);
if (!P_IsLocalPlayer(player))
S_StartSound(player->mo, (cv_kartinvinsfx.value ? sfx_alarmg : sfx_kgrow));
S_StartSound(player->mo, sfx_kc5a);
player->kartstuff[k_itemamount]--;
}

View file

@ -802,7 +802,8 @@ sfxinfo_t S_sfx[NUMSFX] =
{"shelit", false, 64, 16, -1, NULL, 0, -1, -1, LUMPERROR},
{"vroom", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"boing", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"smkinv", false, 140, 8, -1, NULL, 0, -1, -1, LUMPERROR},
{"alarmi", false, 140, 8, -1, NULL, 0, -1, -1, LUMPERROR},
{"alarmg", false, 140, 8, -1, NULL, 0, -1, -1, LUMPERROR},
{"screec", false, 52, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"yeeeah", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"noooo1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},

View file

@ -877,7 +877,8 @@ typedef enum
sfx_shelit,
sfx_vroom,
sfx_boing,
sfx_smkinv,
sfx_alarmi,
sfx_alarmg,
sfx_screec,
sfx_yeeeah,
sfx_noooo1,