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Log "Speeding off to level..."
It's not disruptive, but it looks a bit goofy since the "Map is now x" print is no longer directly printed either, so it's the only thing sticking around in the console :V
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@ -2357,7 +2357,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
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{
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DEBFILE(va("Warping to %s [resetplayer=%d lastgametype=%d gametype=%d cpnd=%d]\n",
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mapname, resetplayer, lastgametype, gametype, chmappending));
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CONS_Printf(M_GetText("Speeding off to level...\n"));
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CON_LogMessage(M_GetText("Speeding off to level...\n"));
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}
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if (demoplayback && !timingdemo)
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precache = false;
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