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Blank out the fancharacters as requested, but don't remove them from the info lists... a fun thing for TCRF to look at eventually, maybe, and I don't want to have to do a from-scratch build at this stage in the game or risk any instability that could arise from sweeping info cleanups.
In fact, the only reason I even considered doing this is that the sprites had to be removed, leaving these actively causing errors when placed.
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1 changed files with 20 additions and 20 deletions
40
src/info.c
40
src/info.c
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@ -184,12 +184,12 @@ state_t states[NUMSTATES] =
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{SPR_NULL, 0, -1, {NULL}, 0, 0, S_OBJPLACE_DUMMY}, //S_OBJPLACE_DUMMY
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// 1-Up Box Sprites (uses player sprite)
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// Kart: default to signpost just to ensure there are no missing sprite errors...
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{SPR_PLAY, 18, 2, {NULL}, 0, 16, S_PLAY_BOX2}, // S_PLAY_BOX1
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// Kart: hide for now, fix for R2
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{SPR_NULL, 0, 2, {NULL}, 0, 16, S_PLAY_BOX2}, // S_PLAY_BOX1
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{SPR_NULL, 0, 1, {NULL}, 0, 0, S_PLAY_BOX1}, // S_PLAY_BOX2
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{SPR_PLAY, 18, 4, {NULL}, 0, 4, S_PLAY_ICON2}, // S_PLAY_ICON1
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{SPR_NULL, 0, 4, {NULL}, 0, 4, S_PLAY_ICON2}, // S_PLAY_ICON1
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{SPR_NULL, 0, 12, {NULL}, 0, 0, S_PLAY_ICON3}, // S_PLAY_ICON2
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{SPR_PLAY, 18, 18, {NULL}, 0, 4, S_NULL}, // S_PLAY_ICON3
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{SPR_NULL, 0, 18, {NULL}, 0, 4, S_NULL}, // S_PLAY_ICON3
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// Level end sign (uses player sprite)
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{SPR_PLAY, 18, 1, {NULL}, 0, 24, S_PLAY_SIGN}, // S_PLAY_SIGN S
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@ -2870,14 +2870,14 @@ state_t states[NUMSTATES] =
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{SPR_AUDI, 4|FF_ANIMATE, -1, {NULL}, 1, 17, S_NULL}, // S_AUDIENCE_CHAO_LOSE
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{SPR_AUDI, 10, -1, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_KOTE
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{SPR_AUDI, 11, -1, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_RYAN
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{SPR_AUDI, 12, -1, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_WENDY
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{SPR_AUDI, 13, -1, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_FREEZOR
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{SPR_AUDI, 14, -1, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_METALKO
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{SPR_AUDI, 15, -1, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_BLACKOUT
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{SPR_AUDI, 16, -1, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_BLADE
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{SPR_AUDI, 17, -1, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_HINOTE
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{SPR_NULL, 0, 0, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_KOTE
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{SPR_NULL, 0, 0, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_RYAN
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{SPR_NULL, 0, 0, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_WENDY
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{SPR_NULL, 0, 0, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_FREEZOR
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{SPR_NULL, 0, 0, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_METALKO
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{SPR_NULL, 0, 0, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_BLACKOUT
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{SPR_NULL, 0, 0, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_BLADE
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{SPR_NULL, 0, 0, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_HINOTE
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{SPR_FLAM, 0, 3, {NULL}, 0, 0, S_FLAYM2}, // S_FLAYM1,
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{SPR_FLAM, 1, 3, {NULL}, 0, 0, S_FLAYM3}, // S_FLAYM2,
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@ -16154,7 +16154,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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},
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{ // MT_FANCHAR_KOTE
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1994, // doomednum
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-1, // doomednum
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S_FANCHAR_KOTE, // spawnstate
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-1, // spawnhealth
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S_NULL, // seestate
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@ -16181,7 +16181,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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},
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{ // MT_FANCHAR_RYAN
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1995, // doomednum
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-1, // doomednum
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S_FANCHAR_RYAN, // spawnstate
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-1, // spawnhealth
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S_NULL, // seestate
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@ -16208,7 +16208,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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},
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{ // MT_FANCHAR_WENDY
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1996, // doomednum
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-1, // doomednum
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S_FANCHAR_WENDY, // spawnstate
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-1, // spawnhealth
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S_NULL, // seestate
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@ -16235,7 +16235,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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},
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{ // MT_FANCHAR_FREEZOR
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1997, // doomednum
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-1, // doomednum
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S_FANCHAR_FREEZOR, // spawnstate
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-1, // spawnhealth
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S_NULL, // seestate
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@ -16262,7 +16262,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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},
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{ // MT_FANCHAR_METALKO
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1998, // doomednum
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-1, // doomednum
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S_FANCHAR_METALKO, // spawnstate
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-1, // spawnhealth
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S_NULL, // seestate
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@ -16289,7 +16289,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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},
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{ // MT_FANCHAR_BLACKOUT
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1999, // doomednum
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-1, // doomednum
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S_FANCHAR_BLACKOUT, // spawnstate
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-1, // spawnhealth
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S_NULL, // seestate
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@ -16316,7 +16316,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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},
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{ // MT_FANCHAR_BLADE
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1993, // doomednum
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-1, // doomednum
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S_FANCHAR_BLADE, // spawnstate
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-1, // spawnhealth
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S_NULL, // seestate
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@ -16343,7 +16343,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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},
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{ // MT_FANCHAR_HINOTE
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1992, // doomednum
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-1, // doomednum
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S_FANCHAR_HINOTE, // spawnstate
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-1, // spawnhealth
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S_NULL, // seestate
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