Make level white fade use timeinmap instead of leveltime

This commit is contained in:
toaster 2018-11-17 16:54:56 +00:00
parent e85e621d2c
commit 69228715fe

View file

@ -2060,11 +2060,11 @@ void ST_Drawer(void)
}
// Draw a white fade on level opening
if (leveltime < 15)
if (timeinmap < 15)
{
if (leveltime <= 5)
if (timeinmap <= 5)
V_DrawFill(0,0,BASEVIDWIDTH,BASEVIDHEIGHT,120); // Pure white on first few frames, to hide SRB2's awful level load artifacts
else
V_DrawFadeScreen(120, 15-leveltime); // Then gradually fade out from there
V_DrawFadeScreen(120, 15-timeinmap); // Then gradually fade out from there
}
}