MT_POKEY, MT_ENEMYFLIP and the fancharacters - and the associated states/thinker modifications - gone.

This commit is contained in:
toaster 2018-11-05 23:06:28 +00:00
parent 77d6e578f5
commit e958dfc909
5 changed files with 2 additions and 379 deletions

View file

@ -6553,17 +6553,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
// DEZ respawn laser
"S_DEZLASER",
// Pokey
"S_POKEY1",
"S_POKEY2",
"S_POKEY3",
"S_POKEY4",
"S_POKEY5",
"S_POKEY6",
"S_POKEY7",
"S_POKEY8",
"S_POKEYIDLE",
// Audience Members
"S_RANDOMAUDIENCE",
"S_AUDIENCE_CHAO_CHEER1",
@ -6572,15 +6561,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_AUDIENCE_CHAO_WIN2",
"S_AUDIENCE_CHAO_LOSE",
"S_FANCHAR_KOTE",
"S_FANCHAR_RYAN",
"S_FANCHAR_WENDY",
"S_FANCHAR_FREEZOR",
"S_FANCHAR_METALKO",
"S_FANCHAR_BLACKOUT",
"S_FANCHAR_BLADE",
"S_FANCHAR_HINOTE",
// 1.0 Kart Decoratives
"S_FLAYM1",
"S_FLAYM2",
@ -7671,20 +7651,9 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_DEZLASER",
"MT_POKEY", // Huh, thought this was a default asset for some reason, guess not.
"MT_ENEMYFLIP",
"MT_WAYPOINT",
"MT_RANDOMAUDIENCE",
"MT_FANCHAR_KOTE",
"MT_FANCHAR_RYAN",
"MT_FANCHAR_WENDY",
"MT_FANCHAR_FREEZOR",
"MT_FANCHAR_METALKO",
"MT_FANCHAR_BLACKOUT",
"MT_FANCHAR_BLADE",
"MT_FANCHAR_HINOTE",
"MT_FLAYM",
"MT_DEVIL",

View file

@ -2850,16 +2850,6 @@ state_t states[NUMSTATES] =
{SPR_DEZL, FF_FULLBRIGHT|FF_PAPERSPRITE, 8, {NULL}, 0, 0, S_NULL}, // S_DEZLASER
{SPR_POKE, 0, 2, {A_MoveAbsolute}, 0, 2, S_POKEY2}, // S_POKEY1
{SPR_POKE, 1, 2, {A_MoveAbsolute}, 0, 2, S_POKEY3}, // S_POKEY2
{SPR_POKE, 2, 2, {A_MoveAbsolute}, 0, 2, S_POKEY4}, // S_POKEY3
{SPR_POKE, 3, 2, {A_MoveAbsolute}, 0, 2, S_POKEY1}, // S_POKEY4
{SPR_POKE, 0, 2, {A_MoveAbsolute}, 180, 2, S_POKEY6}, // S_POKEY5
{SPR_POKE, 1, 2, {A_MoveAbsolute}, 180, 2, S_POKEY7}, // S_POKEY6
{SPR_POKE, 2, 2, {A_MoveAbsolute}, 180, 2, S_POKEY8}, // S_POKEY7
{SPR_POKE, 3, 2, {A_MoveAbsolute}, 180, 2, S_POKEY5}, // S_POKEY8
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_POKEYIDLE
{SPR_NULL, 0, 1, {A_RandomStateRange}, S_AUDIENCE_CHAO_CHEER1, S_AUDIENCE_CHAO_CHEER2, S_RANDOMAUDIENCE}, // S_RANDOMAUDIENCE
{SPR_AUDI, 0, 5, {NULL}, 0, 0, S_AUDIENCE_CHAO_CHEER2}, // S_AUDIENCE_CHAO_CHEER1
@ -2870,15 +2860,6 @@ state_t states[NUMSTATES] =
{SPR_AUDI, 4|FF_ANIMATE, -1, {NULL}, 1, 17, S_NULL}, // S_AUDIENCE_CHAO_LOSE
{SPR_NULL, 0, 0, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_KOTE
{SPR_NULL, 0, 0, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_RYAN
{SPR_NULL, 0, 0, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_WENDY
{SPR_NULL, 0, 0, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_FREEZOR
{SPR_NULL, 0, 0, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_METALKO
{SPR_NULL, 0, 0, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_BLACKOUT
{SPR_NULL, 0, 0, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_BLADE
{SPR_NULL, 0, 0, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_HINOTE
{SPR_FLAM, 0, 3, {NULL}, 0, 0, S_FLAYM2}, // S_FLAYM1,
{SPR_FLAM, 1, 3, {NULL}, 0, 0, S_FLAYM3}, // S_FLAYM2,
{SPR_FLAM, 2, 3, {NULL}, 0, 0, S_FLAYM4}, // S_FLAYM3,
@ -16045,60 +16026,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_POKEY
2100, // doomednum
S_POKEY1, // spawnstate
1000, // spawnhealth
S_POKEY1, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
100, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
3, // speed
21*FRACUNIT, // radius
69*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE, // flags
S_NULL // raisestate
},
{ // MT_ENEMYFLIP
2101, // doomednum
S_NULL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
100, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_WAYPOINT
2001, // doomednum
S_NULL, // spawnstate
@ -16153,222 +16080,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_FANCHAR_KOTE
-1, // doomednum
S_FANCHAR_KOTE, // spawnstate
-1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1048576, // radius
3670016, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_FANCHAR_RYAN
-1, // doomednum
S_FANCHAR_RYAN, // spawnstate
-1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1048576, // radius
3670016, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_FANCHAR_WENDY
-1, // doomednum
S_FANCHAR_WENDY, // spawnstate
-1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1048576, // radius
3670016, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_FANCHAR_FREEZOR
-1, // doomednum
S_FANCHAR_FREEZOR, // spawnstate
-1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1048576, // radius
3670016, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_FANCHAR_METALKO
-1, // doomednum
S_FANCHAR_METALKO, // spawnstate
-1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1048576, // radius
3670016, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_FANCHAR_BLACKOUT
-1, // doomednum
S_FANCHAR_BLACKOUT, // spawnstate
-1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1048576, // radius
3670016, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_FANCHAR_BLADE
-1, // doomednum
S_FANCHAR_BLADE, // spawnstate
-1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1048576, // radius
3670016, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_FANCHAR_HINOTE
-1, // doomednum
S_FANCHAR_HINOTE, // spawnstate
-1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1048576, // radius
3670016, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_FLAYM
1479, // doomednum
S_FLAYM1, // spawnstate

View file

@ -3517,17 +3517,6 @@ typedef enum state
// DEZ Laser respawn
S_DEZLASER,
// Pokey
S_POKEY1,
S_POKEY2,
S_POKEY3,
S_POKEY4,
S_POKEY5,
S_POKEY6,
S_POKEY7,
S_POKEY8,
S_POKEYIDLE,
// Audience Members
S_RANDOMAUDIENCE,
S_AUDIENCE_CHAO_CHEER1,
@ -3536,15 +3525,6 @@ typedef enum state
S_AUDIENCE_CHAO_WIN2,
S_AUDIENCE_CHAO_LOSE,
S_FANCHAR_KOTE,
S_FANCHAR_RYAN,
S_FANCHAR_WENDY,
S_FANCHAR_FREEZOR,
S_FANCHAR_METALKO,
S_FANCHAR_BLACKOUT,
S_FANCHAR_BLADE,
S_FANCHAR_HINOTE,
// 1.0 Kart Decoratives
S_FLAYM1,
S_FLAYM2,
@ -4668,20 +4648,9 @@ typedef enum mobj_type
MT_DEZLASER,
MT_POKEY, // Huh, thought this was a default asset for some reason, guess not.
MT_ENEMYFLIP,
MT_WAYPOINT,
MT_RANDOMAUDIENCE,
MT_FANCHAR_KOTE,
MT_FANCHAR_RYAN,
MT_FANCHAR_WENDY,
MT_FANCHAR_FREEZOR,
MT_FANCHAR_METALKO,
MT_FANCHAR_BLACKOUT,
MT_FANCHAR_BLADE,
MT_FANCHAR_HINOTE,
MT_FLAYM,
MT_DEVIL,

View file

@ -3150,13 +3150,6 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
return false;
}
// SRB2kart 011617 - Special Case for Pokey so it doesn't die.
if (target->type == MT_POKEY)
{
target->threshold = 1;
return false;
}
// Special case for Crawla Commander
if (target->type == MT_CRAWLACOMMANDER)
{

View file

@ -1112,25 +1112,6 @@ static boolean PIT_CheckThing(mobj_t *thing)
return true;
}
if (thing->type == MT_POKEY)
{
// see if it went over / under
if (tmthing->z > thing->z + thing->height)
return true; // overhead
if (tmthing->z + tmthing->height < thing->z)
return true; // underneath
if (tmthing->type == MT_ENEMYFLIP)
{
if (tmthing->angle)
P_SetMobjState(thing, S_POKEY5);
else
P_SetMobjState(thing, S_POKEY1);
}
if (tmthing->type == MT_PLAYER && !thing->threshold)
P_DamageMobj(tmthing, thing, thing->target, 1);
}
//}
if ((thing->type == MT_FALLINGROCK && (tmthing->player || tmthing->type == MT_FALLINGROCK))
@ -1380,13 +1361,13 @@ static boolean PIT_CheckThing(mobj_t *thing)
}*/
// check for special pickup
if (thing->flags & MF_SPECIAL && tmthing->player && thing->type != MT_POKEY)
if (thing->flags & MF_SPECIAL && tmthing->player)
{
P_TouchSpecialThing(thing, tmthing, true); // can remove thing
return true;
}
// check again for special pickup
if (tmthing->flags & MF_SPECIAL && thing->player && tmthing->type != MT_POKEY)
if (tmthing->flags & MF_SPECIAL && thing->player)
{
P_TouchSpecialThing(tmthing, thing, true); // can remove thing
return true;