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Two tweaks to gamedata saving:
* Save gamedata in Y_UpdateRecordReplays(), so that you never unfairly lose out on your spoils by setting modifiedgame before the game ends. * Always save your matchesplayed/totalplaytime increase at the successful completion of a level.
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2 changed files with 4 additions and 3 deletions
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@ -2293,10 +2293,8 @@ static inline void G_PlayerFinishLevel(INT32 player)
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{
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matchesplayed++;
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if (M_UpdateUnlockablesAndExtraEmblems(true))
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{
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S_StartSound(NULL, sfx_ncitem);
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G_SaveGameData(true); // only save if unlocked something
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}
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G_SaveGameData(true);
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}
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legitimateexit = false;
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@ -712,6 +712,9 @@ static void Y_UpdateRecordReplays(void)
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if ((earnedEmblems = M_CheckLevelEmblems()))
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CONS_Printf(M_GetText("\x82" "Earned %hu medal%s for Record Attack records.\n"), (UINT16)earnedEmblems, earnedEmblems > 1 ? "s" : "");
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// SRB2Kart - save here so you NEVER lose your earned times/medals.
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G_SaveGameData(false);
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// Update timeattack menu's replay availability.
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CV_AddValue(&cv_nextmap, 1);
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CV_AddValue(&cv_nextmap, -1);
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