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P_NullPrecipThinker no longer should have FUNCMATH (though I'm not sure if it should have had it in the first place anyway)
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@ -445,7 +445,7 @@ boolean P_SupermanLook4Players(mobj_t *actor);
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void P_DestroyRobots(void);
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void P_SnowThinker(precipmobj_t *mobj);
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void P_RainThinker(precipmobj_t *mobj);
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FUNCMATH void P_NullPrecipThinker(precipmobj_t *mobj);
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void P_NullPrecipThinker(precipmobj_t *mobj);
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void P_RemovePrecipMobj(precipmobj_t *mobj);
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void P_SetScale(mobj_t *mobj, fixed_t newscale);
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void P_XYMovement(mobj_t *mo);
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