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Properly support widescreen in Y_IntermissionDrawer (I meant to do this in charscleanup but forgot).
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1 changed files with 3 additions and 2 deletions
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@ -417,6 +417,7 @@ void Y_IntermissionDrawer(void)
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{
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#define NUMFORNEWCOLUMN 8
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INT32 y = 41, gutter = ((data.match.numplayers > NUMFORNEWCOLUMN) ? 0 : (BASEVIDWIDTH/2));
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INT32 dupadjust = (vid.width/vid.dupx), duptweak = (dupadjust - BASEVIDWIDTH)/2;
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const char *timeheader;
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if (data.match.rankingsmode)
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@ -426,7 +427,7 @@ void Y_IntermissionDrawer(void)
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// draw the level name
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V_DrawCenteredString(-4 + x + BASEVIDWIDTH/2, 12, 0, data.match.levelstring);
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V_DrawFill(x, 34, 312, 1, 0);
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V_DrawFill((x-3) - duptweak, 34, dupadjust-2, 1, 0);
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if (data.match.encore)
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V_DrawCenteredString(-4 + x + BASEVIDWIDTH/2, 12-8, hilicol, "ENCORE MODE");
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@ -434,7 +435,7 @@ void Y_IntermissionDrawer(void)
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if (!gutter)
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{
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V_DrawFill(x+156, 24, 1, 158, 0);
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V_DrawFill(x, 182, 312, 1, 0);
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V_DrawFill((x-3) - duptweak, 182, dupadjust-2, 1, 0);
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V_DrawCenteredString(x+6+(BASEVIDWIDTH/2), 24, hilicol, "#");
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V_DrawString(x+36+(BASEVIDWIDTH/2), 24, hilicol, "NAME");
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