mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-26 12:21:19 +00:00
Merge branch 'master' into brake-drift
This commit is contained in:
commit
6a31959381
9 changed files with 226 additions and 8 deletions
|
@ -346,6 +346,7 @@ typedef enum
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|||
k_comebackpoints, // Number of times you've bombed or gave an item to someone; once it's 3 it gets set back to 0 and you're given a bumper
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k_comebackmode, // 0 = bomb, 1 = item
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k_wanted, // Timer for determining WANTED status, lowers when hitting people, prevents the game turning into Camp Lazlo
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k_yougotem, // "You Got Em" gfx when hitting someone as a karma player via a method that gets you back in the game instantly
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NUMKARTSTUFF
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} kartstufftype_t;
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@ -6761,6 +6761,36 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_KARMAWHEEL", // Karma player wheels
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"S_BATTLEPOINT1A", // Battle point indicators
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"S_BATTLEPOINT1B",
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"S_BATTLEPOINT1C",
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"S_BATTLEPOINT1D",
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"S_BATTLEPOINT1E",
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"S_BATTLEPOINT1F",
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"S_BATTLEPOINT1G",
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"S_BATTLEPOINT1H",
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"S_BATTLEPOINT1I",
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"S_BATTLEPOINT2A",
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"S_BATTLEPOINT2B",
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"S_BATTLEPOINT2C",
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"S_BATTLEPOINT2D",
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"S_BATTLEPOINT2E",
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"S_BATTLEPOINT2F",
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"S_BATTLEPOINT2G",
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"S_BATTLEPOINT2H",
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"S_BATTLEPOINT2I",
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"S_BATTLEPOINT3A",
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"S_BATTLEPOINT3B",
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"S_BATTLEPOINT3C",
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"S_BATTLEPOINT3D",
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"S_BATTLEPOINT3E",
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"S_BATTLEPOINT3F",
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"S_BATTLEPOINT3G",
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"S_BATTLEPOINT3H",
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"S_BATTLEPOINT3I",
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// Thunder shield use stuff;
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"S_KSPARK1", // Sparkling Radius
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"S_KSPARK2",
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@ -7519,6 +7549,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_KARMAHITBOX",
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"MT_KARMAWHEEL",
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"MT_BATTLEPOINT",
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"MT_FZEROBOOM",
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// Midnight Channel stuff:
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@ -7933,6 +7965,7 @@ static const char *const KARTSTUFF_LIST[] = {
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"COMEBACKPOINTS",
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"COMEBACKMODE",
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"WANTED",
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"YOUGOTEM",
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};
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static const char *const HUDITEMS_LIST[] = {
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63
src/info.c
63
src/info.c
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@ -60,9 +60,9 @@ char sprnames[NUMSPRITES + 1][5] =
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"JAWZ","SSMN","KRBM","BHOG","BHBM","SPBM","THNS","SINK","SITR","KBLN",
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"DEZL","POKE","AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM",
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"SACO","CRAB","SHAD","BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB",
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"ARRO","ITEM","ITMO","ITMI","ITMN","WANT","PBOM","RETI","AIDU","KSPK",
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"LZI1","LZI2","KLIT","FZSM","FZBM","FPRT","SPTL","ENM1","GARU","MARR",
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"REAP","JITB","CDMO","CDBU","VIEW"
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"ARRO","ITEM","ITMO","ITMI","ITMN","WANT","PBOM","HIT1","HIT2","HIT3",
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"RETI","AIDU","KSPK","LZI1","LZI2","KLIT","FZSM","FZBM","FPRT","SPTL",
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"ENM1","GARU","MARR","REAP","JITB","CDMO","CDBU","VIEW"
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};
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// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
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@ -3048,6 +3048,36 @@ state_t states[NUMSTATES] =
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{SPR_PBOM, 0, -1, {NULL}, 0, 0, S_NULL}, // S_KARMAWHEEL
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{SPR_HIT1, 0, 7, {NULL}, 0, 0, S_BATTLEPOINT1B}, // S_BATTLEPOINT1A
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{SPR_HIT1, 2, 1, {NULL}, 0, 0, S_BATTLEPOINT1C}, // S_BATTLEPOINT1B
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{SPR_HIT1, 4, 1, {NULL}, 0, 0, S_BATTLEPOINT1D}, // S_BATTLEPOINT1C
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{SPR_HIT1, 3, 1, {NULL}, 0, 0, S_BATTLEPOINT1E}, // S_BATTLEPOINT1D
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{SPR_HIT1, 2, 1, {NULL}, 0, 0, S_BATTLEPOINT1F}, // S_BATTLEPOINT1E
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{SPR_HIT1, 1, 1, {NULL}, 0, 0, S_BATTLEPOINT1G}, // S_BATTLEPOINT1F
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{SPR_HIT1, 2, TICRATE, {NULL}, 0, 0, S_BATTLEPOINT1H}, // S_BATTLEPOINT1G
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{SPR_HIT1, 5, 1, {NULL}, 0, 0, S_BATTLEPOINT1I}, // S_BATTLEPOINT1H
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{SPR_HIT1, 6, 1, {NULL}, 0, 0, S_NULL}, // S_BATTLEPOINT1I
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{SPR_HIT2, 0, 7, {NULL}, 0, 0, S_BATTLEPOINT2B}, // S_BATTLEPOINT2A
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{SPR_HIT2, 2, 1, {NULL}, 0, 0, S_BATTLEPOINT2C}, // S_BATTLEPOINT2B
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{SPR_HIT2, 4, 1, {NULL}, 0, 0, S_BATTLEPOINT2D}, // S_BATTLEPOINT2C
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{SPR_HIT2, 3, 1, {NULL}, 0, 0, S_BATTLEPOINT2E}, // S_BATTLEPOINT2D
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{SPR_HIT2, 2, 1, {NULL}, 0, 0, S_BATTLEPOINT2F}, // S_BATTLEPOINT2E
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{SPR_HIT2, 1, 1, {NULL}, 0, 0, S_BATTLEPOINT2G}, // S_BATTLEPOINT2F
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{SPR_HIT2, 2, TICRATE, {NULL}, 0, 0, S_BATTLEPOINT2H}, // S_BATTLEPOINT2G
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{SPR_HIT2, 5, 1, {NULL}, 0, 0, S_BATTLEPOINT2I}, // S_BATTLEPOINT2H
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{SPR_HIT2, 6, 1, {NULL}, 0, 0, S_NULL}, // S_BATTLEPOINT2I
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{SPR_HIT3, 0, 7, {NULL}, 0, 0, S_BATTLEPOINT3B}, // S_BATTLEPOINT3A
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{SPR_HIT3, 2, 1, {NULL}, 0, 0, S_BATTLEPOINT3C}, // S_BATTLEPOINT3B
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{SPR_HIT3, 4, 1, {NULL}, 0, 0, S_BATTLEPOINT3D}, // S_BATTLEPOINT3C
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{SPR_HIT3, 3, 1, {NULL}, 0, 0, S_BATTLEPOINT3E}, // S_BATTLEPOINT3D
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{SPR_HIT3, 2, 1, {NULL}, 0, 0, S_BATTLEPOINT3F}, // S_BATTLEPOINT3E
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{SPR_HIT3, 1, 1, {NULL}, 0, 0, S_BATTLEPOINT3G}, // S_BATTLEPOINT3F
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{SPR_HIT3, 2, TICRATE, {NULL}, 0, 0, S_BATTLEPOINT3H}, // S_BATTLEPOINT3G
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{SPR_HIT3, 5, 1, {NULL}, 0, 0, S_BATTLEPOINT3I}, // S_BATTLEPOINT3H
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{SPR_HIT3, 6, 1, {NULL}, 0, 0, S_NULL}, // S_BATTLEPOINT3I
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// Oh no it's annoying lightning states.......
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// Lightning Sparks (it's the ones we'll use for the radius)
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{SPR_KSPK, FF_FULLBRIGHT, 2, {A_LightningFollowPlayer}, 0, 0, S_KSPARK2}, // S_KSPARK1
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@ -17305,6 +17335,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_BATTLEPOINT
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-1, // doomednum
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S_INVISIBLE, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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8, // speed
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8*FRACUNIT, // radius
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8*FRACUNIT, // height
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-1, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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{ // MT_FZEROBOOM
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-1, // doomednum
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S_INVISIBLE, // spawnstate
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39
src/info.h
39
src/info.h
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@ -652,6 +652,11 @@ typedef enum sprite
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SPR_WANT,
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SPR_PBOM, // player bomb
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SPR_HIT1, // battle points
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SPR_HIT2, // battle points
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SPR_HIT3, // battle points
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SPR_RETI, // player reticule
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SPR_AIDU,
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@ -3623,7 +3628,37 @@ typedef enum state
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S_PLAYERFAKE,
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S_KARMAWHEEL,
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S_BATTLEPOINT1A, // Battle point indicators
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S_BATTLEPOINT1B,
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S_BATTLEPOINT1C,
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S_BATTLEPOINT1D,
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S_BATTLEPOINT1E,
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S_BATTLEPOINT1F,
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S_BATTLEPOINT1G,
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S_BATTLEPOINT1H,
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S_BATTLEPOINT1I,
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S_BATTLEPOINT2A,
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S_BATTLEPOINT2B,
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S_BATTLEPOINT2C,
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S_BATTLEPOINT2D,
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S_BATTLEPOINT2E,
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S_BATTLEPOINT2F,
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S_BATTLEPOINT2G,
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S_BATTLEPOINT2H,
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S_BATTLEPOINT2I,
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S_BATTLEPOINT3A,
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S_BATTLEPOINT3B,
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S_BATTLEPOINT3C,
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S_BATTLEPOINT3D,
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S_BATTLEPOINT3E,
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S_BATTLEPOINT3F,
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S_BATTLEPOINT3G,
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S_BATTLEPOINT3H,
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S_BATTLEPOINT3I,
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// Thunder shield use stuff;
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S_KSPARK1, // Sparkling Radius
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S_KSPARK2,
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@ -4399,6 +4434,8 @@ typedef enum mobj_type
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MT_KARMAHITBOX,
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MT_KARMAWHEEL,
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MT_BATTLEPOINT,
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MT_FZEROBOOM,
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// Midnight Channel stuff:
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39
src/k_kart.c
39
src/k_kart.c
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@ -1801,6 +1801,32 @@ void K_DoInstashield(player_t *player)
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P_SetTarget(&layerb->target, player->mo);
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}
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void K_SpawnBattlePoints(player_t *source, player_t *victim, UINT8 amount)
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{
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statenum_t st;
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mobj_t *pt;
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if (!source || !source->mo)
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return;
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if (amount == 1)
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st = S_BATTLEPOINT1A;
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else if (amount == 2)
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st = S_BATTLEPOINT2A;
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else if (amount == 3)
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st = S_BATTLEPOINT3A;
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else
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return; // NO STATE!
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pt = P_SpawnMobj(source->mo->x, source->mo->y, source->mo->z, MT_BATTLEPOINT);
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P_SetTarget(&pt->target, source->mo);
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P_SetMobjState(pt, st);
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if (victim && victim->skincolor)
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pt->color = victim->skincolor;
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else
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pt->color = source->skincolor;
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}
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void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, boolean trapitem)
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{
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UINT8 scoremultiply = 1;
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@ -1834,6 +1860,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, boolean trapitem
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if (source && source->player && player != source->player)
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{
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P_AddPlayerScore(source->player, scoremultiply);
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K_SpawnBattlePoints(source->player, player, scoremultiply);
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if (!trapitem)
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{
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source->player->kartstuff[k_wanted] -= wantedreduce;
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|
@ -1924,6 +1951,7 @@ void K_SquishPlayer(player_t *player, mobj_t *source)
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if (source && source->player && player != source->player)
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{
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P_AddPlayerScore(source->player, scoremultiply);
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K_SpawnBattlePoints(source->player, player, scoremultiply);
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source->player->kartstuff[k_wanted] -= wantedreduce;
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player->kartstuff[k_wanted] -= (wantedreduce/2);
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}
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|
@ -2013,6 +2041,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
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if (source && source->player && player != source->player)
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{
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P_AddPlayerScore(source->player, scoremultiply);
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K_SpawnBattlePoints(source->player, player, scoremultiply);
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source->player->kartstuff[k_wanted] -= wantedreduce;
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player->kartstuff[k_wanted] -= (wantedreduce/2);
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}
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|
@ -4085,6 +4114,9 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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if (player->kartstuff[k_lapanimation])
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player->kartstuff[k_lapanimation]--;
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|
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if (player->kartstuff[k_yougotem])
|
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player->kartstuff[k_yougotem]--;
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|
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if (G_BattleGametype() && (player->exiting || player->kartstuff[k_comebacktimer]))
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{
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if (player->exiting)
|
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|
@ -5610,6 +5642,8 @@ static patch_t *kp_lapanim_number[10][3];
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static patch_t *kp_lapanim_emblem;
|
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static patch_t *kp_lapanim_hand[3];
|
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|
||||
static patch_t *kp_yougotem;
|
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|
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void K_LoadKartHUDGraphics(void)
|
||||
{
|
||||
INT32 i, j;
|
||||
|
@ -5835,6 +5869,8 @@ void K_LoadKartHUDGraphics(void)
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buffer[7] = '0'+(i+1);
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kp_lapanim_hand[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
|
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}
|
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|
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kp_yougotem = (patch_t *) W_CachePatchName("YOUGOTEM", PU_HUDGFX);
|
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}
|
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|
||||
// For the item toggle menu
|
||||
|
@ -7707,6 +7743,9 @@ void K_drawKartHUD(void)
|
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K_drawLapStartAnim();
|
||||
}
|
||||
|
||||
if (G_BattleGametype() && !splitscreen && (stplyr->kartstuff[k_yougotem] % 2)) // * YOU GOT EM *
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V_DrawScaledPatch(BASEVIDWIDTH/2 - (SHORT(kp_yougotem->width)/2), 32, V_HUDTRANS, kp_yougotem);
|
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|
||||
// Draw FREE PLAY.
|
||||
if (isfreeplay && !stplyr->spectator && timeinmap > 113)
|
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K_drawKartFreePlay(leveltime);
|
||||
|
|
|
@ -27,6 +27,7 @@ void K_KartMoveAnimation(player_t *player);
|
|||
void K_KartPlayerThink(player_t *player, ticcmd_t *cmd);
|
||||
void K_KartPlayerAfterThink(player_t *player);
|
||||
void K_DoInstashield(player_t *player);
|
||||
void K_SpawnBattlePoints(player_t *source, player_t *victim, UINT8 amount);
|
||||
void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, boolean trapitem);
|
||||
void K_SquishPlayer(player_t *player, mobj_t *source);
|
||||
void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor);
|
||||
|
|
|
@ -2109,6 +2109,20 @@ static int lib_kDoInstashield(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int lib_kSpawnBattlePoints(lua_State *L)
|
||||
{
|
||||
player_t *source = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
player_t *victim = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
||||
UINT8 amount = (UINT8)luaL_checkinteger(L, 3);
|
||||
NOHUD
|
||||
if (!source)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
if (!victim)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
K_SpawnBattlePoints(source, victim, amount);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_kSpinPlayer(lua_State *L)
|
||||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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||||
|
@ -2500,6 +2514,7 @@ static luaL_Reg lib[] = {
|
|||
{"K_KartBouncing",lib_kKartBouncing},
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||||
{"K_MatchGenericExtraFlags",lib_kMatchGenericExtraFlags},
|
||||
{"K_DoInstashield",lib_kDoInstashield},
|
||||
{"K_SpawnBattlePoints",lib_kSpawnBattlePoints},
|
||||
{"K_SpinPlayer",lib_kSpinPlayer},
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{"K_SquishPlayer",lib_kSquishPlayer},
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||||
{"K_ExplodePlayer",lib_kExplodePlayer},
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||||
|
|
|
@ -494,6 +494,8 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
else
|
||||
{
|
||||
mobj_t *boom = P_SpawnMobj(special->target->x, special->target->y, special->target->z, MT_BOOMEXPLODE);
|
||||
UINT8 ptadd = (K_IsPlayerWanted(player) ? 2 : 1);
|
||||
|
||||
boom->scale = special->target->scale;
|
||||
boom->destscale = special->target->scale;
|
||||
boom->momz = 5*FRACUNIT;
|
||||
|
@ -516,12 +518,17 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
}
|
||||
|
||||
if (numingame <= 2) // If so, then an extra karma point so they are 100% certain to switch places; it's annoying to end matches with a bomb kill
|
||||
special->target->player->kartstuff[k_comebackpoints]++;
|
||||
ptadd++;
|
||||
}
|
||||
|
||||
special->target->player->kartstuff[k_comebackpoints] += (K_IsPlayerWanted(player) ? 2 : 1);
|
||||
special->target->player->kartstuff[k_comebackpoints] += ptadd;
|
||||
|
||||
if (ptadd > 1)
|
||||
special->target->player->kartstuff[k_yougotem] = 2*TICRATE;
|
||||
|
||||
if (special->target->player->kartstuff[k_comebackpoints] >= 2)
|
||||
K_StealBumper(special->target->player, player, true);
|
||||
|
||||
special->target->player->kartstuff[k_comebacktimer] = comebacktime;
|
||||
|
||||
K_ExplodePlayer(player, special->target, special);
|
||||
|
@ -545,6 +552,8 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
else if (special->target->player->kartstuff[k_comebackmode] == 2 && P_CanPickupItem(player, 2))
|
||||
{
|
||||
mobj_t *poof = P_SpawnMobj(special->x, special->y, special->z, MT_EXPLODE);
|
||||
UINT8 ptadd = 1; // No WANTED bonus for tricking
|
||||
|
||||
S_StartSound(poof, special->info->seesound);
|
||||
|
||||
if (player->kartstuff[k_bumper] == 1) // If you have only one bumper left, and see if it's a 1v1
|
||||
|
@ -560,14 +569,18 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
}
|
||||
|
||||
if (numingame <= 2) // If so, then an extra karma point so they are 100% certain to switch places; it's annoying to end matches with a fake kill
|
||||
special->target->player->kartstuff[k_comebackpoints]++;
|
||||
ptadd++;
|
||||
}
|
||||
|
||||
special->target->player->kartstuff[k_comebackmode] = 0;
|
||||
special->target->player->kartstuff[k_comebackpoints]++;
|
||||
special->target->player->kartstuff[k_comebackpoints] += ptadd;
|
||||
|
||||
if (ptadd > 1)
|
||||
special->target->player->kartstuff[k_yougotem] = 2*TICRATE;
|
||||
|
||||
if (special->target->player->kartstuff[k_comebackpoints] >= 2)
|
||||
K_StealBumper(special->target->player, player, true);
|
||||
|
||||
special->target->player->kartstuff[k_comebacktimer] = comebacktime;
|
||||
|
||||
K_DropItems(player); //K_StripItems(player);
|
||||
|
|
22
src/p_mobj.c
22
src/p_mobj.c
|
@ -8357,6 +8357,28 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
}
|
||||
P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->target->z);
|
||||
break;
|
||||
case MT_BATTLEPOINT:
|
||||
if (!mobj->target || P_MobjWasRemoved(mobj->target))
|
||||
{
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
|
||||
if (mobj->movefactor < 48*mobj->target->scale)
|
||||
{
|
||||
mobj->movefactor += (48*mobj->target->scale)/6;
|
||||
if (mobj->movefactor > mobj->target->height)
|
||||
mobj->movefactor = mobj->target->height;
|
||||
}
|
||||
else if (mobj->movefactor > 48*mobj->target->scale)
|
||||
{
|
||||
mobj->movefactor -= (48*mobj->target->scale)/6;
|
||||
if (mobj->movefactor < mobj->target->height)
|
||||
mobj->movefactor = mobj->target->height;
|
||||
}
|
||||
|
||||
P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->target->z + (mobj->target->height/2) + mobj->movefactor);
|
||||
break;
|
||||
case MT_THUNDERSHIELD:
|
||||
{
|
||||
fixed_t destx, desty;
|
||||
|
|
Loading…
Reference in a new issue