Lowered volume of drift sparks, made local

This commit is contained in:
TehRealSalt 2018-11-12 17:18:39 -05:00
parent 13b51823ba
commit b009bddd3b

View file

@ -4513,10 +4513,14 @@ static void K_KartDrift(player_t *player, boolean onground)
K_SpawnDriftSparks(player);
// Sound whenever you get a different tier of sparks
if ((player->kartstuff[k_driftcharge] < dsone && player->kartstuff[k_driftcharge]+driftadditive >= dsone)
if (P_IsLocalPlayer(player) // UGHGHGH...
&& ((player->kartstuff[k_driftcharge] < dsone && player->kartstuff[k_driftcharge]+driftadditive >= dsone)
|| (player->kartstuff[k_driftcharge] < dstwo && player->kartstuff[k_driftcharge]+driftadditive >= dstwo)
|| (player->kartstuff[k_driftcharge] < dsthree && player->kartstuff[k_driftcharge]+driftadditive >= dsthree))
S_StartSound(player->mo, sfx_s3ka2);
|| (player->kartstuff[k_driftcharge] < dsthree && player->kartstuff[k_driftcharge]+driftadditive >= dsthree)))
{
//S_StartSound(player->mo, sfx_s3ka2);
S_StartSoundAtVolume(player->mo, sfx_s3ka2, 192); // Ugh...
}
player->kartstuff[k_driftcharge] += driftadditive;
player->kartstuff[k_driftend] = 0;