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Make dropped floatingitems not carry player momentum (sorry for leaving this so long, Oni!)
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@ -3340,8 +3340,6 @@ void K_DropItems(player_t *player)
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drop->destscale = (3*drop->destscale)/2;;
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drop->angle = player->mo->angle + ANGLE_90;
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drop->momx = player->mo->momx>>1;
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drop->momy = player->mo->momy>>1;
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P_Thrust(drop,
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FixedAngle(P_RandomFixed()*180) + player->mo->angle + ANGLE_90,
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8*(mapheaderinfo[gamemap-1]->mobj_scale));
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