Ragnvald Maartmann-Moe IV
1fe06c326b
More of my experimental GL lighting tweaks.
2004-03-11 01:03:51 +00:00
Ragnvald Maartmann-Moe IV
9cd16b8dfd
Grievre's lighting patch, plus some of my own changes.
...
My changes:
Emit normals if truform is enabled.
Attempt to avoid 0,0,0 normals (makes lighting & tesselation unhappy).
Fix some (ancient) apparent bugs in GetAliasFrameVerts16().
Clamp minlight, instead of adding it.
Apply colormod as glColor, rather than adding it to emission, to prevent QSG2
issues with fullbrights.
Rearrange init code, and don't go quite as wild with responsiveness to lights.
Material & lightmode settings will need tweaking & testing to work well on all
cards. Feedback needed there.
2004-03-10 08:14:38 +00:00
Chris Ison
68a1a50f1f
fix for gl_overbright init order bug, maybe Despair can come up with a better way
2004-03-08 18:42:42 +00:00
Ragnvald Maartmann-Moe IV
b7df0b5278
Remove gl_doublebright, remove fractional overbrights, clean up init a bit,
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uglify init a bit. Stuff for taniwha to look at. Nothing to see here, move
along.
2004-03-07 23:51:29 +00:00
Bill Currie
cd1fc18ea4
gl_lightmap_subimage 2 now works, but only if using r_lightmap_components 4
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(with dri, anyway, ymmv).
2004-03-05 21:53:34 +00:00
Bill Currie
37024a4419
final (?) cleanup of center printing. turns out there's no reason to keep
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it in the renderer and every reason to pull it out (ok, some might
disagree:)
2004-03-02 03:55:18 +00:00
Bill Currie
39fc0fe721
more centerprint cleanup.
2004-03-02 00:58:13 +00:00
Bill Currie
2955fac550
first step of centerprint/finale cleanup. fixes the misplaced text for
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end-of-episode text
2004-03-01 23:47:39 +00:00
Ragnvald Maartmann-Moe IV
7b5535cb8f
Less surprising default.
2004-02-29 05:32:23 +00:00
Ragnvald Maartmann-Moe IV
58d67f9a75
Lighting init fixes.
2004-02-29 04:50:01 +00:00
Ragnvald Maartmann-Moe IV
fde6e5bf61
Reduce ifs a bit, clean up init a bit. Minor problem with gl_doublebright. LIH.
2004-02-29 01:49:41 +00:00
Ragnvald Maartmann-Moe IV
e29e469646
Multitexture state fix. Harmless so far, but testing carefully helps us avoid
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state leak horrors.
2004-02-27 21:42:52 +00:00
Ragnvald Maartmann-Moe IV
8c6cc34f83
Fix overzealous optimization which did interesting things to lightmapping when
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not using multitexture.
2004-02-27 21:36:41 +00:00
Ragnvald Maartmann-Moe IV
cdb02edc88
Make whitespace consistent. yay.
2004-02-27 15:49:15 +00:00
Ragnvald Maartmann-Moe IV
6059c7b4df
...space
2004-02-27 08:51:26 +00:00
Ragnvald Maartmann-Moe IV
997f5feabe
Tiny bit of loop unrolling.
2004-02-27 08:29:56 +00:00
Bill Currie
3855a8e40c
seem to have the itterative world rendering working now (fingers crossed:)
2004-02-26 22:53:30 +00:00
Bill Currie
228c5a0ecf
don't bother binding unmodified lightmaps
2004-02-26 00:33:24 +00:00
Ragnvald Maartmann-Moe IV
beeb1822b3
Fix multipass skydome rendering. Not sure layer speeds are right, but at least
...
they move at different speeds like they are supposed to.
2004-02-24 20:53:09 +00:00
Ragnvald Maartmann-Moe IV
44c89c1904
Optimize fullbright testing for brushes, assorted other cleanups, test for
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functions built into current GL drivers, as well as the old extensions, and
add incorrectly rendering BGRA support.
Whee!
2004-02-24 20:50:55 +00:00
Bill Currie
f9b95cee92
some micro-optimisations
2004-02-23 07:17:41 +00:00
Bill Currie
680c246e22
the inline went wandering by mistake. gives a tiny (< 0.5%) gain, but a
...
gain none the less
2004-02-23 04:46:55 +00:00
Ragnvald Maartmann-Moe IV
496025473c
Remove no-longer needed parameters from function calls.
2004-02-23 04:25:53 +00:00
Ragnvald Maartmann-Moe IV
872498a1f0
Reorder a lot of code, removing tons of ifs. multitexture paths are a bit more
...
sane now. Also optimize QSG2 color handling, and fix some QSG2 bugs. Not that
anyone cares, nobody uses it anyways.
Should be faster, but isn't here. *grmbl*
2004-02-22 06:00:15 +00:00
Chris Ison
e9d57e0401
Grievres' non-mtex FB being brighter than mtex FB fix. Note: it breaks non-RGBA replacement textures
2004-02-21 10:33:43 +00:00
Chris Ison
ca6112767c
Grievres' water HOM and mtex FB only rendering FB texture fix
2004-02-21 09:04:52 +00:00
Ragnvald Maartmann-Moe IV
5157f668ad
Fix a bunch of state leaks that made multitextured fullbrights smear the world.
...
Now just have one (known) issue with bmodels with fullbright textures not
rendering their base texture. Floating fullbrights are nifty!
Also a number of optimizations, which need wider performance testing.
2004-02-21 05:36:19 +00:00
Bill Currie
551c7ee89a
Grievre's patch to makes R_MarkLights and R_RecursiveMarkLights use the
...
same function for actual marking.. which reduces code redundancy and fixes
the fact that world submodels
2004-02-21 04:23:00 +00:00
Ragnvald Maartmann-Moe IV
1cd0ba3f8f
Pale void.
2004-02-20 22:50:47 +00:00
Ragnvald Maartmann-Moe IV
79689baa83
Grievre's crash fix.
2004-02-15 19:56:28 +00:00
Ragnvald Maartmann-Moe IV
e43129316b
Slightly reorder cases for legibility. (decreasing order instead of random).
2004-02-15 19:55:59 +00:00
Bill Currie
2d2173dc4e
make R_RecursiveWorldNode non-recursive (needs a new name, now :). 0.4%
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speedup in null-renderer gl: unknown for sw and sw32 (could be slightly
slower, left recursive version in but #if 0ed out jic)
2004-02-15 03:46:55 +00:00
Chris Ison
6642686e33
removal of legacy MGL block_drawing variable. Fixed window restore bug that prevented the screen from being updated.
2004-02-15 03:40:50 +00:00
Ragnvald Maartmann-Moe IV
fef9b30bd7
QF, now complete with underbrights, thanks to Grievre.
...
Play with gl_overbright and gl_doublebright. That's an order.
2004-02-15 00:02:04 +00:00
Ragnvald Maartmann-Moe IV
0dae958a5a
Grievre's fix for texture state leak.
2004-02-14 19:17:51 +00:00
Timothy C. McGrath
b5b61d056f
Grievre passed a one line patch to me which according to his description:
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"Fixes a bug in dynamic lights (lightstyles weren't being rendered correctly
due to bad assumptions about dlightbits)"
It compiles fine, and seems to work, so, here it is.
Hikaru
2004-02-14 08:36:08 +00:00
Bill Currie
d35f027757
undo my incorrect commit
2004-02-14 07:39:43 +00:00
Bill Currie
0e8ba7cc12
oops, committed the wrong file
2004-02-14 07:38:01 +00:00
Bill Currie
2cdf12cd50
if a leaf isn't in the frustum, don't bother lighting it
2004-02-14 07:32:26 +00:00
Bill Currie
85a268c62f
Grievre's lightmap/fullbright multitexture patch (fbs not tested due to
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lack of drivers supporting 3 tmus)
2004-02-14 05:10:29 +00:00
Bill Currie
a97b722d7b
get the placement of the nice crosshairs right. make cs_data a square to
...
avoid weird mapping effects
2004-02-14 00:18:22 +00:00
Bill Currie
f34335a0c9
provide a builtin to draw a crosshair.
2004-02-13 23:16:33 +00:00
Bill Currie
4cabb40303
break the crosshair draw code into separate functions and give sw and sw32
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crosshair 3
2004-02-13 22:16:53 +00:00
Ragnvald Maartmann-Moe IV
88c5d21ece
Whitespace, slight code reorder in gl_rmain.c
2004-02-09 04:13:44 +00:00
Ragnvald Maartmann-Moe IV
c4402e07bd
Working towards merging q2 model, sprite, and map support. Check back in a few
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years, might be finished. ;)
2004-02-08 02:49:38 +00:00
Bill Currie
8ea7690530
serious cleanup of refdef calculations.
2004-02-08 00:37:11 +00:00
Bill Currie
9784ba5954
Grievre's gamedir callback patch to fix mangled sounds on gamedir change
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plus a couple minor tweaks I notcied needed doing.
2004-02-03 03:01:06 +00:00
Ragnvald Maartmann-Moe IV
e1146a541c
TruForm support. Controlled by gl_tessellate
2004-01-26 00:13:47 +00:00
Bill Currie
e154c9add5
be consistent with WIN32 and _WIN32 (now all _WIN32)
2004-01-20 03:47:27 +00:00
Bill Currie
77b2942982
several libs can now get built as dlls in windows: console, gamecode,
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gamecode_builtins, gib, image, modules, object, ruamoko and util.
2004-01-19 07:47:41 +00:00
Bill Currie
acd54afff7
move to using a hash table for builtin number -> builtin lookup so sparse
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ranges can be used efficiently. move the auto-allocated builtins to
0x10000000-0x7fffffff. should be more than enough :)
use static builtin tables ("nul" terminated) instead of a series of
function calls to add builtins to a vm. should be more memory efficient.
2004-01-06 05:51:09 +00:00
Bill Currie
40b8974c33
better external skin handling from Grievre
2003-12-28 05:25:06 +00:00
Ragnvald Maartmann-Moe IV
9dbb8335f6
Fix loading of some sky textures.
2003-12-23 22:24:48 +00:00
Bill Currie
e53967b346
--disable-static now works (thanks for the heads-up, raorn)
2003-12-22 20:51:08 +00:00
Ragnvald Maartmann-Moe IV
bcf3738c1c
Make trails in sw renderers const-friendly.
2003-10-23 03:53:59 +00:00
Ragnvald Maartmann-Moe IV
1269241612
Make particle effects not mess with stuff they shouldn't. Also fix an
...
improperly declared variable.
2003-10-22 22:21:39 +00:00
Ragnvald Maartmann-Moe IV
2290ed3d3e
l = 64, and taniwha is much happier.
2003-10-22 20:20:24 +00:00
Ragnvald Maartmann-Moe IV
5686ff51e5
Make R_DarkFieldParticles & R_EntityParticles work in all renderers.
2003-10-22 06:00:36 +00:00
Ragnvald Maartmann-Moe IV
0205a8a999
Optimize and slightly clean up R_DarkFieldParticles & R_EntityParticles.
2003-10-22 01:04:35 +00:00
Ragnvald Maartmann-Moe IV
dc84232079
Whitespace, remove misleading .png extension from external conchars loader.
2003-09-20 04:29:42 +00:00
Bill Currie
d699926e6f
external conchars patch from DrSpliff
2003-09-19 06:22:02 +00:00
Bill Currie
89586e0181
don't flush garbage to the screen on the first render frame
2003-09-05 06:55:12 +00:00
Bill Currie
2b5a3753ca
nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
...
real home for tex_t:)
2003-09-04 18:59:39 +00:00
Bill Currie
39ed540979
LoadImage is now used for all external textures giving almost transparent
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.png and .tga support.
2003-09-04 18:46:59 +00:00
Bill Currie
8db2660a4c
make GL_LoadTexture support RGB textures (ie, 24 bit). I'm not happy with
...
the solution, but at least it works.
2003-09-04 05:22:23 +00:00
Bill Currie
0a8867fde9
replace all VectorSubtract (vec3_origin, ... and
...
VectorCopy (vec3_origin, ... with VectorNegate (... and VectorZero (...,
respectively. Should be a small speedup.
2003-09-03 22:17:04 +00:00
Bill Currie
f7b1196b8d
fix the gl stack overflow (and make sure all skybrush surfaces get checked
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and queued)
2003-08-28 19:50:28 +00:00
Bill Currie
2c30939891
remove some magic numbers (sloppy coder:P)
2003-08-28 02:24:08 +00:00
Ragnvald Maartmann-Moe IV
c2053fbfb1
Prettier particles! Renderer is now informed of sv_gravity changes in qw. Not
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supportable without protocol changes in nq.
2003-08-27 22:20:03 +00:00
Bill Currie
415fae8d6b
make the two normals arrays consistent
2003-08-26 07:00:13 +00:00
Ragnvald Maartmann-Moe IV
d8068de4fa
Commit experimental particle optimization. Reduces random particles from using
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6 15 bit rand() to 2 calls, with 5 bits for each of the 6.
This is up to a 1% speedup for qf particles, and up to 2.1% for id.
It may particularly affect explosions with r_particles_style 0.
Please report any anomolies in any particle effects.
2003-08-15 20:26:09 +00:00
Ragnvald Maartmann-Moe IV
9ed8150b85
More particle optimizations.
2003-08-11 20:48:34 +00:00
Bill Currie
7ead5a91f8
don't let gcc automaticly inline functions but make gcc inline bigger
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functions when told to. also make gcc warn if it can't inline a function.
Explicitly inline several functions (including moving VectorNormalize to
mathlib.h so it /can/ be) resulting in a 5.5% speedup for spam2 (88 to 92
fps)
2003-08-11 06:05:07 +00:00
Bill Currie
b88d275994
fix some warnings
2003-08-11 05:16:04 +00:00
Ragnvald Maartmann-Moe IV
f35b1db291
Fix a potential uninitialized variable segfault taniwha noticed, and optimize
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particle effects a bit more.
2003-08-09 04:38:11 +00:00
Bill Currie
6a94607d9d
rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
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places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
Bill Currie
184aa7beb0
should be a minor speedup to mono lightmaps
2003-08-07 21:05:58 +00:00
Bill Currie
732a9a80d1
gain about 3 fps (180 to 183) in null-renderer
2003-08-07 19:58:39 +00:00
Bill Currie
6063fb75d9
make the console run at full speed no matter what demo_speed is at. what a
...
lot of work for such a simple concept :P
2003-07-25 22:21:47 +00:00
Bill Currie
772ad66019
don't need that any more (yay:)
2003-07-15 17:41:31 +00:00
Bill Currie
855fc53709
handle alloca properly
2003-07-09 06:28:09 +00:00
Bill Currie
dddf045221
put "FIXME: overflow" on all the char arrays I could find that weren't
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obviously safe
2003-07-08 20:11:10 +00:00
Bill Currie
66e2ef1926
fix an uninitialized variable
2003-05-23 17:39:33 +00:00
Bill Currie
c2c3a62956
nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
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cache the value.
don't call Qopen directly in the engine. instead call QFS_Open (generic) or
QFS_WOpen (write only, zip flag).
rework QFS_NextFilename to use a dstring (avoiding a potential buffer
overflow), support 10000 files and work from the top-level fs_userpath
directory. adjust QFS_WriteFile and QFS_WriteBuffers etc to suit.
make sw32 screenshots actually get written.
hopefully everything gets written to the right places :)
2003-05-23 17:17:01 +00:00
Bill Currie
ba3601685c
wad pics don't have extensions (plugs a buffer underflow hole)
2003-05-16 19:44:25 +00:00
Brian Koropoff
dd0332632e
Make gcc2 stfu.
2003-05-15 04:37:00 +00:00
Brian Koropoff
e2061095a6
Fixed .tga loading for GL targets. SW targets still need work in all
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likelyhood.
2003-05-14 21:08:43 +00:00
Ragnvald Maartmann-Moe IV
6763d73f99
Make glError testing static, for now, to shut up compiler warnings.
2003-05-09 05:22:30 +00:00
Ragnvald Maartmann-Moe IV
f6b556a3a1
*beats CVS with the cluebat*
2003-05-09 01:41:56 +00:00
Ragnvald Maartmann-Moe IV
d68b4b6121
\n is nice occasionally.
2003-05-08 22:32:02 +00:00
Ragnvald Maartmann-Moe IV
28dd1612c3
Clean up glError handling.
2003-05-08 22:16:30 +00:00
Bill Currie
0a5f3c31eb
ping/pl/fps/time now stays put and is now in the client rather than the
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renderer (so nq is currently missing it)
2003-05-08 05:49:57 +00:00
Bill Currie
a4abf526e8
there's no need to call Con_CheckResize every frame and it's now
...
detrimental anyway
2003-05-06 18:00:03 +00:00
Bill Currie
e732cf591d
remove all references to OFS_* from the C code. only the macros in progs.h
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use them now
2003-04-22 18:20:15 +00:00
Bill Currie
f842d98964
initialize noise1
2003-04-22 01:37:13 +00:00
Bill Currie
905f1826eb
temporarily remove location support from nq (and location markers from both)
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until client code has been cleaned up more
2003-04-21 18:26:21 +00:00
Bill Currie
eb099ae0d3
make qf gcc 3.3 clean
2003-04-17 00:01:48 +00:00
Bill Currie
01bff9c79e
WildCode's alias model VA prepatory patch
2003-04-08 04:13:49 +00:00
Bill Currie
e483333bbe
beat the skydome bugs to a pulp. no more seam (and probably a bunch faster
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on slow cards)
2003-04-05 07:59:29 +00:00
Bill Currie
6cc7d43b53
make the texture coords in skyvec always 1/2 pixel in from the edge
2003-04-04 07:00:51 +00:00
Bill Currie
e00966b319
speed up 16 bit vertex lerping by getting GL to do the 1/256 scaling for us
2003-04-03 23:09:43 +00:00
Ragnvald Maartmann-Moe IV
8db859b77c
Minor bit of neatening, remove CHAIN_SURF alias, so it's clearer what is being used where.
2003-03-25 07:25:22 +00:00
Ragnvald Maartmann-Moe IV
6c7701a38b
Prevent bad gl_max_size settings from causing buggy drivers to freak out.
2003-03-24 20:21:24 +00:00
Ragnvald Maartmann-Moe IV
3bfdf0aea3
Test for gl errors every frame.
2003-03-21 21:28:09 +00:00
Ragnvald Maartmann-Moe IV
88c2735d9c
Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet).
2003-03-20 19:58:18 +00:00
Bill Currie
57a470a88a
alpha compile fixes (unused functions)
2003-03-08 07:17:32 +00:00
Ragnvald Maartmann-Moe IV
2000954a2c
Whitespace, and a workaround for show_* misplacement.
2003-03-03 19:20:44 +00:00
Ragnvald Maartmann-Moe IV
a9c61bb6bf
Updated for OpenGL 1.4, plus whitespace.
2003-02-25 05:45:11 +00:00
Bill Currie
6a687f5e45
rename all the globals in quakefs.[ch] to be QFS_* or qfs_*
2003-02-14 19:46:07 +00:00
Ragnvald Maartmann-Moe IV
a34980eda5
Fix easter_egg toggling.
2003-02-14 00:58:22 +00:00
Ragnvald Maartmann-Moe IV
6d6fade23a
Change mach64 test to only happen at particle system inits, rather than testing for every individual particle injection.
...
Mach64 now gets id particle effects. Disabling the majority of effects isn't the best method, IMO.
2003-02-13 21:48:28 +00:00
Ragnvald Maartmann-Moe IV
af33733ce4
More x86-64 (AMD, not intel IA64, taniwha!) fixes.
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Compile problems pointed out by Mike A. Harris. Thanks!
2003-02-12 23:41:20 +00:00
Bill Currie
4bd1718475
re-arrange viewsize handling to fix the hud bug in glx
2003-02-11 21:24:27 +00:00
Ragnvald Maartmann-Moe IV
83f0901c17
Cleaned up fisheye code which totally ignored QF coding style.
...
Also attempt to fix an init bug in R_InitFishEyeOnce (add gl_cube_map_capable = false to else).
2003-02-09 19:35:49 +00:00
Bill Currie
3ab4eb6545
Arkadi's mach64 patch
2003-02-06 21:47:33 +00:00
Bill Currie
d63cde4103
import the GL_ARB_texture_cube_map defines
2003-01-15 18:26:58 +00:00
Bill Currie
0ea15c3f82
sw and gl fisheye patches from Arkadi Shishlov (arkadi@it.lv). I don't
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think /I/ can play that way (dizzy:)
2003-01-15 16:53:34 +00:00
Bill Currie
761a7546dd
re-arrange things so __attribute__ and __builtin_expect are properly
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autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Ragnvald Maartmann-Moe IV
34d4483424
white noise, er space.
2003-01-08 01:46:28 +00:00
Ragnvald Maartmann-Moe IV
d2820cd857
Reduce code duplication, kill a function used by only one caller.
...
Also disables a workaround for "interpolation seams" that I believe to be an old DRI bug. If anyone has skybox (not dome!) seams, try altering the ftc `if 0` to `if 1`.
2003-01-07 22:12:54 +00:00
Bill Currie
ca720c26a5
blah, forgot about no-asm :P
2003-01-06 19:05:51 +00:00
Bill Currie
71196fedf6
make gcc more anal about prototypes, string constants and function
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visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
8a2fbf43a7
alphageek's crosshair patch modified so it's crosshair 3 (need to port this
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to the sw renderer's:/)
2003-01-03 03:36:45 +00:00
Bill Currie
f75c88b247
work around a gcc (GCC) 3.1 20020420 (prerelease) bug in darwin (ppc?)
2002-12-20 23:49:11 +00:00
Bill Currie
37c5bb6ec6
merge the bulk of the three screen files into r_screen.c so all common code
...
is shared.
2002-12-11 17:34:48 +00:00
Bill Currie
bf3fa3dc76
remove some dead code and a lot of unnecessary diffs
2002-12-11 16:45:40 +00:00
Bill Currie
ca55210c6e
remove some redundant steps
2002-12-11 05:46:42 +00:00
Bill Currie
88f7b9ae84
it's rgb, not rbg
2002-12-11 05:33:54 +00:00
Bill Currie
15655c23cd
get snaps working properly
2002-12-10 18:24:38 +00:00
Bill Currie
7da551d044
the output is rather mangled but the client no longer crashes
2002-12-10 05:04:30 +00:00
Bill Currie
de7299a64f
don't crash when doing a remote screenshot
2002-12-09 17:47:12 +00:00
Brian Koropoff
f1279be1e5
Fixed a segfault with very high resolutions.
2002-11-23 05:47:17 +00:00
Bill Currie
ee30860cef
fix a bunch of ;; typos
2002-11-20 21:44:04 +00:00
Bill Currie
6ce0abe536
more alpha compile fixes. Closes : #60 because while it started out for
...
0.1.1 it developed into an alpha compile issue for 0.5.2
2002-11-13 20:20:50 +00:00
Bill Currie
498bdcc406
compile fixes for alpha linux
2002-11-10 02:50:42 +00:00
Bill Currie
ca4b3acd6c
big protototype cleanup. Now, except for a few cases, all non-static
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prototypes are in headers files.
2002-11-05 19:12:51 +00:00
Ragnvald Maartmann-Moe IV
00b798c5b6
MORE whitespace. Will it never end?
2002-10-10 20:12:32 +00:00
Ragnvald Maartmann-Moe IV
0b0f9ee371
More whitespace.
2002-10-10 20:03:23 +00:00
Ragnvald Maartmann-Moe IV
ef47bf6e12
gl_skymultipass -> gl_sky_multipass. Much nicer tab completion.
2002-10-10 19:49:36 +00:00
Ragnvald Maartmann-Moe IV
b025a4e9aa
Wh17e5p@c3!
2002-10-10 19:44:27 +00:00
Ragnvald Maartmann-Moe IV
998d68a833
In GL, have r_speeds 1
display particle count.
2002-10-02 04:15:23 +00:00
Bill Currie
9aa84f4ead
case i has 7 visits, not 6 :P
2002-10-02 01:58:29 +00:00
Bill Currie
3d668334e6
copy that fix for the other renderers
2002-09-30 21:35:13 +00:00
Bill Currie
d7bbe82efd
make sure the bottom part of the console gets updated properly if it covers
...
the status bar.
2002-09-30 21:25:24 +00:00
Bill Currie
b0629d24fa
handle the new case Despair discovered.
2002-09-23 06:18:48 +00:00
Bill Currie
5189ffeae9
fix software model lighting
2002-09-18 14:38:41 +00:00
Ragnvald Maartmann-Moe IV
a9b16f5de5
Tweak ramp decay on new spark shower.
2002-09-17 05:13:13 +00:00
Ragnvald Maartmann-Moe IV
d6a2b54252
Use ramps for spark showers, so they fade in color as well as alpha.
...
Lightning doesn't have a ramp, so it doesn't use this feature yet.
2002-09-17 02:14:58 +00:00
Bill Currie
f7b4dffcc0
get larger player skins working in gl
2002-09-13 05:32:28 +00:00
Ragnvald Maartmann-Moe IV
2a8896d4a1
Grr, what's with cvs today?
2002-09-13 01:08:21 +00:00